Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.06 @ 14:34:17 Player: Magician Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (92) 460 Value Destroyed (3426) 3426 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 8226 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 254/300 Energy 119/160 System Corruption 4% Temperature Cool (37) Movement Core (600) Ox11 Location -6/Lower Caves Parts ------- > --- POWER (3) -------- Light Fission Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Targeting Computer Weapon Cycler Improved Propulsion Shielding > --- WEAPON (4) ------- Proton Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Compact Battery Advanced Visual Processing Unit Improved Targeting Computer > --- WEAPON ----------- Arc Projector Field Laser Ion Cannon Heavy Plasma Cannon > --- INVENTORY -------- Arc Projector Beam Rifle EM Pulse Cannon Improved EM Pulse Cannon Mini Grenade Launcher [Rating: 49] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Compact Battery Processor Improved Targeting Computer Protection Hardened Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Slots Evolved 8 | . . 2 . 2 2 . 2 . . Power 2 | . . 1 . . . . 1 . . Propulsion 1 | . . . . 1 . . . . . Utility 3 | . . 1 . 1 1 . . . . Weapon 2 | . . . . . 1 . 1 . . Parts Attached 70 | 6 5 11 . 13 1 4 17 6 7 Power 17 | 1 . 3 . 3 . 1 5 3 1 Engine 6 | 1 . 3 . 1 . . 1 . . Core 10 | . . . . 2 . 1 3 3 1 Reactor 1 | . . . . . . . 1 . . Propulsion 11 | 2 . 3 . 3 . . 3 . . Treads 8 | 2 . 3 . 3 . . . . . Leg 3 | . . . . . . . 3 . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 21 | 1 3 3 . 4 1 1 3 2 3 Device 7 | . . 1 . 1 . . 2 1 2 Storage 6 | 1 1 2 . 1 . . . 1 . Processor 3 | . 2 . . . 1 . . . . Hackware . | . . . . . . . . . . Protection 5 | . . . . 2 . 1 1 . 1 Artifact . | . . . . . . . . . . Weapon 21 | 2 2 2 . 3 . 2 6 1 3 Energy Gun 11 | 2 . 2 . 1 . 2 3 1 . Energy Cannon 5 | . . . . 1 . . 3 . 1 Ballistic Gun 2 | . 2 . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . 2 Launcher 1 | . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Corrupted Parts 1 | . . . . . . . 1 . . System Corruption 1 | . . . . . . . 1 . . Parts Lost 35 | . . 3 . . . 2 18 10 2 Power 11 | . . 2 . . . . 6 3 . Propulsion 4 | . . . . . . 1 2 1 . Utility 9 | . . . . . . . 5 2 2 Weapon 11 | . . 1 . . . 1 5 4 . Highest Loss Streak 14 | . . 1 . . . 1 11 14 2 To Critical Strikes . | . . . . . . . . . . Average Backups 2 | . 1 4 5 4 2 2 2 . . Power . | . . . . . 1 . . . . Propulsion . | . . . . . . . . . . Utility . | . . 1 2 1 . . . . . Weapon 1 | . 1 2 3 2 1 2 2 . . Tool/Special . | . . . . . . . . . . Unused Backups 3 | . 1 1 . 1 . . . . . Power . | . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . Utility . | . . . . . . . . . . Weapon 2 | . 1 . . 1 . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 73 | . 95 96 100 96 96 95 84 34 51 Engine 6 | . 14 18 22 10 . . . . . Core 7 | . . . . 7 15 13 15 10 2 Treads 12 | . 28 22 22 24 23 20 6 . . Device 5 | . . 3 11 9 7 7 9 2 11 Storage 9 | . 17 18 11 9 7 7 5 4 5 Processor 8 | . 6 11 11 9 15 15 12 6 6 Protection 2 | . . . . 9 7 7 2 . 5 Energy Gun 12 | . 20 22 22 14 15 18 11 3 . Energy Cannon 3 | . . . . 3 3 2 13 . 5 Launcher 1 | . . . . . . 1 . 4 . Peak Build Rating 49 | 6 8 13 12 31 36 39 49 27 39 Average Rating 21 | 4 7 11 12 21 35 35 41 18 33 On Entrance 16 | . 6 8 12 12 31 36 36 16 6 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 89 | 12 14 89 17 33 34 34 53 31 44 Greatest Support 62 | 40 40 40 40 62 62 62 40 3 3 Greatest Overweight (x) 14 | . . 2 . . . 1 10 10 14 Average Overweight (x) 1 | . . . . . . . 1 3 8 Largest Inventory Capacity 25 | 8 8 25 5 5 5 5 5 5 5 Average Capacity 5 | 7 7 8 5 5 5 5 5 5 5 Most Carried 6 | 3 5 6 5 5 3 5 5 4 4 Average Carried 2 | . 2 4 5 4 2 2 2 . . Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 4 5 5 4 2 5 1 4 . Class Distribution -------------------- 60% | Mutant 12% | Scavenger-Mutant 10% | Scavenger-Gunner 10% | Gunner 6% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gunner | -7/DSF Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Matter Collected 1370 | 182 184 120 . 170 . 155 327 178 54 Remotely . | . . . . . . . . . . Salvage Created 3669 | . 266 830 . 563 . 581 1204 165 60 Parts 179 | . 15 37 . 29 . 19 58 15 6 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 16 . Prevented 1 | . . . . . . . . . 1 Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Combat Hostiles Destroyed 80 | . 7 19 . 15 . 7 22 7 3 Guns 54 | . 7 19 . 11 . 4 9 4 . Cannons 17 | . . . . 2 . 1 11 . 3 AOE 8 | . . . . 2 . 2 1 3 . Classes Destroyed 15 | . 4 4 . 1 . 3 2 1 . Worker 2 | . . 1 . . . . 1 . . Builder 2 | . . . . . . . 2 . . Tunneler 2 | . . . . . . . 2 . . Recycler 2 | . 1 1 . . . . . . . Operator 1 | . . . . 1 . . . . . Watcher 3 | . 1 . . 2 . . . . . Swarmer 22 | . 5 . . 4 . . 6 4 3 Grunt 38 | . 2 12 . 9 . 3 10 2 . Brawler 2 | . . 2 . . . . . . . Duelist 1 | . . 1 . . . . . . . Sentry 9 | . . 4 . 2 . . 3 . . Specialist 2 | . . . . . . 2 . . . Hunter 4 | . . . . . . 1 3 . . Programmer 1 | . . . . . . . . 1 . Heavy 1 | . . . . . . 1 . . . Best Kill Streak 7 | . 4 7 . 5 . 6 7 4 3 Combat Bots Only 7 | . 4 7 . 5 . 6 5 4 3 Max Kills in Single Turn 2 | . 1 1 . 2 . 1 2 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . 1 . 1 1 1 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Hostile Shots Fired 649 | . 66 66 . 58 . 76 240 91 52 Missed 192 | . 23 16 . 11 . 32 68 32 10 Hits 457 | . 43 50 . 47 . 44 172 59 42 Melee 4 | . . 4 . . . . . . . Projectile 453 | . 43 46 . 47 . 44 172 59 42 Critical Strikes 14 | . 2 2 . 3 . 4 . 3 . Damage Taken 5278 | . 353 538 . 597 . 718 1822 831 419 Core 1131 | . 88 61 . 82 . 45 316 455 84 Absorbed by Shields 71 | . . . . . . . . . 71 Ignored by Resistances 1531 | . 113 163 . 173 . 198 503 239 142 Core Remaining (%) 85 | 100 64 . 84 85 . 93 . . . Volleys Fired 174 | . 25 39 . 33 . 18 39 15 5 Largest 4 | . 2 2 . 2 . 3 4 1 2 Hottest 288 | . 100 130 . 130 . 166 288 69 122 Shots Fired 393 | . 50 77 . 66 . 44 134 15 7 Gun 279 | . 50 77 . 53 . 33 59 7 . Cannon 100 | . . . . 10 . 8 75 . 7 Launcher 14 | . . . . 3 . 3 . 8 . Special . | . . . . . . . . . . Kinetic 41 | . 36 . . . . . . . 5 Thermal 268 | . 14 77 . 53 . 10 107 7 . Explosive 14 | . . . . 3 . 3 . 8 . Electromagnetic 70 | . . . . 10 . 31 27 . 2 Robot Hit Streak 45 | . 9 36 . 37 . 45 17 7 13 Robot Miss Streak 4 | . 2 4 . 4 . 1 2 1 . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . 2 2 . 1 . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . Shots Hit Robots 317 | . 38 71 . 54 . 42 94 12 6 Core Hits 252 | . 18 80 . 68 . 20 50 13 3 Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 12 | . 4 4 . 1 . . 1 . 2 Burn 9 | . 3 4 . 1 . . 1 . . Destroy 1 | . 1 . . . . . . . . Blast 1 | . . . . . . . . . 1 Corrupt 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7151 | . 352 1036 . 1314 . 939 2798 533 179 Guns 3383 | . 352 1036 . 774 . 381 724 116 . Cannons 2193 | . . . . 303 . 175 1536 . 179 Explosions 1573 | . . . . 237 . 383 536 417 . Melee . | . . . . . . . . . . Ramming 2 | . . . . . . . 2 . . Kinetic 355 | . 229 . . . . . . . 126 Thermal 4689 | . 123 1036 . 858 . 393 2163 116 . Explosive 979 | . . . . 153 . 135 274 417 . Electromagnetic 1126 | . . . . 303 . 411 359 . 53 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . . 2 4 4 Average Corruption 3 | . . . . . . . 1 3 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 37 | . . . . . . . 8 24 5 Message Errors 8 | . . . . . . . 2 5 1 Matter Fused 9 | . . . . . . . 2 6 1 Heat Flow Errors 8 | . . . . . . . 1 6 1 Energy Discharges 4 | . . . . . . . . 2 2 Data Loss (minor) 5 | . . . . . . . 1 4 . Data Loss (major) 2 | . . . . . . . 1 1 . Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 75 | . . . . 22 . . 48 . 5 Projectiles 68 | . . . . 22 . . 41 . 5 Explosions 7 | . . . . . . . 7 . . Melee . | . . . . . . . . . . Knockbacks 2 | . . . . . . . . . 2 Impact . | . . . . . . . . . . Kinetic 2 | . . . . . . . . . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 230 | . . . . 92 . 27 56 55 . Shots 9 | . . . . 3 . 1 1 4 . Rammed 1 | . . . . . . . 1 . . Targets Rammed 2 | . . . . . . . 2 . . Kicked 1 | . . . . . . . 1 . . Crushed . | . . . . . . . . . . Highest Temperature 754 | . 117 396 . 315 . 99 754 275 223 Average Temperature 159 | . 39 146 . 103 . 35 271 82 61 Received Heat Transfer 1506 | . 213 288 . 324 . 189 405 87 . Effects 46 | . . 3 . . . . 43 . . Shutdowns 16 | . . 2 . . . . 14 . . Energy Bleed 7 | . . . . . . . 7 . . Interference 8 | . . . . . . . 8 . . Matter Decay 4 | . . . . . . . 4 . . Short Circuit 2 | . . 1 . . . . 1 . . Damage (minor) 1 | . . . . . . . 1 . . Damage (major) 7 | . . . . . . . 7 . . Damage (core) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 6 | . . . . 4 . 1 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 24 | . 3 7 . 5 . . 9 . . Heat Transferred 8745 | . 592 2285 . 1480 . 570 3596 222 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 6 | . . . . 2 . 2 2 . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Maximum Alert Level 1 | . . 1 . 1 . 1 1 . . Low Security (%) 76 | 100 100 90 100 81 100 54 45 . . Level 1 23 | . . 10 . 18 . 45 54 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 376 | . 118 240 69 227 72 226 376 . . Initial 98 | . . . 69 19 72 46 98 . . Average 118 | . 36 75 64 100 72 141 243 . . Influence Increases 2299 | . 192 490 . 422 4 190 756 175 70 Destroy 0b10 Robot/C 1600 | . 140 380 . 300 . 140 440 140 60 Destroy 0b10 Robot/NC 65 | . 10 10 . 15 . 5 25 . . Destroy Leader 336 | . 22 100 . 64 . 30 90 20 10 Successful Hack 19 | . 4 . . 11 4 . . . . Disable Machine 27 | . . . . 9 . . 18 . . Anti-Garrison Action 150 | . . . . . . . 150 . . Destroy Structure 72 | . 1 . . 23 . 15 33 . . Lose Combat Pursuer 30 | . 15 . . . . . . 15 . Influence Decreases 2249 | . 192 280 151 294 115 50 658 474 35 Entered New Map 590 | . . . 141 40 115 30 118 141 5 Time Decay 1341 | . 164 250 10 254 . . 360 283 20 Lost Part 290 | . . 30 . . . 20 180 50 10 Purge Threat 28 | . 28 . . . . . . . . Squads Dispatched 17 | . . 1 . 5 . 2 9 . . Investigation 3 | . . . . 2 . . 1 . . Extermination 1 | . . . . . . . 1 . . Reinforcement 6 | . . 1 . . . 2 3 . . Assault 1 | . . . . . . . 1 . . Garrison 6 | . . . . 3 . . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Distress Signals 5 | . 2 1 . . . . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 109 | . 11 25 . 21 . 10 29 9 4 Peak Tracking Total 8 | . 5 8 . 4 . 4 4 4 4 Tactical Retreats 2 | . 1 . . . . . . 1 . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Traps Triggered 2 | . . 1 . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 1 | . . 1 . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Machines Disabled 4 | . . . . 1 . . 3 . . Max in Single Turn 2 | . . . . 1 . . 2 . . Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Machines Accessed 14 | . 3 3 . 5 1 . 1 . 1 Terminals 10 | . 3 2 . 4 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . Total Hacks 29 | . 9 5 . 11 1 . 2 . 1 Successful 21 | . 8 4 . 7 1 . . . 1 Failed 8 | . 1 1 . 4 . . 2 . . Catastrophic 2 | . . . . 1 . . 1 . . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . . . 1 . . Terminals 20 | . 9 3 . 7 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 6 | . . . . 4 . . 2 . . Terminal Hacks 18 | . 8 2 . 6 1 . . . 1 Record 6 | . 3 . . 3 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . . . . 1 Open DSF 1 | . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 2 | . . . . 2 . . . . . Alert Level 2 | . 1 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . Security Status 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . . 2 . . . . . . . Process 1 | . . 1 . . . . . . . Report Inventory 1 | . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Coupler Status 1 | . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . 2 1 . 3 . . 2 . . Full Trace Events 2 | . . . . 1 . . 1 . . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . 2 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Active Infowar (turns) 680 | . 123 . . . 9 224 324 . . Optics 680 | . 123 . . . 9 224 324 . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Turns Passed 4334 | 57 589 680 32 552 9 224 722 1208 261 Spaces Moved 1848 | 35 314 328 21 260 5 90 247 498 50 Core 558 | 9 . . . . . . 1 498 50 Treads 1157 | 26 314 328 21 260 5 90 113 . . Legs 133 | . . . . . . . 133 . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 158 161 157 120 50 50 Average Speed 196 | 131 160 161 160 160 161 162 221 233 463 Slowest Speed 750 | 160 160 320 160 163 161 250 550 550 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 28 | 3 39 35 15 22 1 91 8 67 7 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Scrap Searched 4 | . . . 1 . . . . 2 1 Spaces Dug 11 | . . . . 11 . . . . . Terrain Destroyed 145 | . . . . 41 . 15 28 60 1 Melee . | . . . . . . . . . . Projectile 12 | . . . . . . . 11 . 1 AOE 133 | . . . . 41 . 15 17 60 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Low Low Total 2225 | 46 360 403 20 331 6 128 327 529 75 Wait 19 | . . 5 . . . . 4 . 10 Move 1839 | 34 313 327 20 259 4 89 246 497 50 Hop . | . . . . . . . . . . Pick Up 72 | 6 9 13 . 11 . 9 11 10 3 Fast Attach 3 | . . . . . . . 3 . . Attach 57 | 6 6 8 . 6 2 4 11 7 7 Detach 3 | . 2 . . 1 . . . . . Swap 24 | . 1 4 . 9 . 6 4 . . Drop 32 | . 4 7 . 12 . 2 7 . . Fire 174 | . 25 39 . 33 . 18 39 15 5 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . . . . 1 . . Crush 1 | . . . . . . . 1 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 11) 274 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 555 | -10/Materials | Identified exit to Mines 647 | -10/Materials | Entered another Materials area 647 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 999 | -9/Materials | Discovered new exit (range 13) 1289 | -9/Materials | Destroyed 7 combat bots 1327 | -9/Materials | Entered Mines 1348 | -9/Mines | Discovered new exit (range 6) 1359 | -9/Mines | Entered Materials 1359 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1428 | -8/Materials | Build established: Scavenger-Mutant 1438 | -8/Materials | Garrison activated, responded to threat 1862 | -8/Materials | Discovered new exit (range 12) 1911 | -8/Materials | Entered Factory 1911 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1920 | -7/Factory | Identified exit to DSF 1920 | -7/Factory | Entered DSF 1956 | -7/DSF | Additional patrols routed to DSF 2088 | -7/DSF | Discovered new exit (range 15) 2144 | -7/DSF | Entered Factory 2144 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2204 | -6/Factory | Build established: Gunner 2232 | -6/Factory | Garrison activated, responded to threat 2663 | -6/Factory | Lost 3 parts (1p1u1w) 2667 | -6/Factory | Build established: Scavenger-Gunner 2826 | -6/Factory | Discovered new exit (range 16) 2866 | -6/Factory | Entered Lower Caves 2901 | -6/Lower Caves | Lost 14 parts (4p2n4u4w) 2968 | -6/Lower Caves | Core integrity fell below 50% 3100 | -6/Lower Caves | Build established: Mutant 3768 | -6/Lower Caves | Learned location of 1 exit from Factory 3938 | -6/Lower Caves | Learned Factory trap positions 3944 | -6/Lower Caves | Spotted B-75 Beast 3980 | -6/Lower Caves | Core integrity fell below 20% 4021 | -6/Lower Caves | Lost 5 parts (2p1u2w) 4060 | -6/Lower Caves | Discovered new exit (range 12) 4074 | -6/Lower Caves | Entered another Lower Caves area 4335 | -6/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- I2-I9E(k) breaks down the debris. Searching scrap... Found Com. Matter Pod. Found Lgt. Fission Core. Found 54 Matter. Acquired 54 matter. Acquired Lgt. Fission Core. System corrupted: Matter fused (-5). System corrupted: Energy discharge (-108). Com. Battery destroyed. S-27 Virus knocked back. S-27 Virus destroyed. Force Field destroyed. VTOL Module self-destruct mechanism malfunctions. S-27 Virus destroyed. Destroyed VTOL Module. S-27 Virus suffers critical hit (Blast). Destroyed VTOL Module. S-27 Virus knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????######?? | | ?????????????????????????????????????????## X#?? | | ?????????????????????????????????????????# # ##?? | | ??????????????#####??????????????????????#!!# #??? | | ?????????????## ##############??##??####^#### | | ?????????????# % ! ### #????# ## # | | ?????????????# = @ = s ## #???## # | | ?????????????# % [%*% ## #??## | | ?????????????## ""[" """" % ##### | | ??????????????# " """%" " "" ### | | ??????????????# " """=""" #?# # | | ??????????????# """""" """""" ##### #?#### | | ??????????????# ## #??# #????? | | ??????????????# ????? "" " ### #??# #????? | | ????????????????????? "" "" "" #?####??# #????? | | ?????????????????????""" """ #???????# #????? | | ??????????????????????"" " """" #???????# ????? | | ??????????????????????? ? #??????? #????? | | ???????????????????????? ?? #???????##?????? | | ??????????????????????? ???% #??????????????? | | ???????????????????????? ??? ???????????????? | | ???????????????????????? ?? ???????????????? | | ???????????????????????????? ?####???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 39 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Weapon Cycling 15 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Window Shopping Challenges ------------ None Game ------ Seed StorageArchitectReprisal Manual? 0 Play Time 00:39:17 Cumulative 7.4 hours Start 2026.07.06 @ 13:49:25 End 2026.07.06 @ 14:34:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 0 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7d1bee4b-f7f3-4d50-b5e6-bf3dc163315e