Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 15:30:37 Player: Meraxes Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (559) 559 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (174) 174 TOTAL SCORE: 3403 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 204 Friendly Fire -47 Cogmind --------- Core Integrity 0/700 Matter 280/300 Energy 98/125 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heat Sink Improved Signal Interpreter Plasma Cutter Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Flight Unit VTOL Module Improved Cesium-ion Thruster > --- UTILITY ---------- Improved Sensor Array Layered Light Armor Plating Hacking Suite System Shield System Shield > --- WEAPON ----------- Shock Rifle > --- INVENTORY -------- Heat Sink Improved Signal Interpreter Great Axe [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Flight Unit Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Layered Light Armor Plating Weapon Improved Grenade Launcher Energy Gun Shock Rifle Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 3 | . . 1 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 53 | 7 6 4 7 11 18 Power 5 | 1 1 1 1 . 1 Engine 5 | 1 1 1 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 2 2 1 2 3 5 Treads . | . . . . . . Leg 5 | 2 . . . 2 1 Wheel 3 | . . . 2 1 . Hover . | . . . . . . Flight 7 | . 2 1 . . 4 Utility 15 | 2 1 1 3 3 5 Device 8 | 1 1 1 3 1 1 Storage 1 | 1 . . . . . Processor 1 | . . . . 1 . Hackware 3 | . . . . . 3 Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 18 | 2 2 1 1 5 7 Energy Gun 2 | . . . . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | 2 1 . . . . Ballistic Cannon . | . . . . . . Launcher 7 | . 1 1 1 4 . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 5 | . . . . . 5 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Corrupted Parts 1 | . . . . . 1 System Corruption 1 | . . . . . 1 Parts Lost 37 | . 2 8 2 13 12 Power 3 | . . 2 1 . . Propulsion 13 | . 1 3 . 4 5 Utility 9 | . 1 . . 4 4 Weapon 12 | . . 3 1 5 3 Highest Loss Streak 10 | . 1 7 2 10 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 50 | . 88 30 24 50 35 Engine 3 | . 13 6 3 . . Leg 5 | . 14 . . 5 . Wheel 2 | . . . 9 5 . Flight 5 | . 9 9 . . 9 Device 11 | . 12 4 5 21 4 Storage 1 | . 9 . . . . Processor 3 | . . . . 8 3 Hackware 3 | . . . . . 10 Ballistic Gun 4 | . 19 5 . . . Launcher 5 | . 8 4 6 9 . Naked Turns 23 | . . 12 10 . 1 Heaviest Build 16 | 15 16 9 11 15 12 Greatest Support 25 | 20 20 12 20 25 18 Greatest Overweight (x) 4 | 3 1 . 1 4 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 Most Carried 8 | 4 8 5 4 5 4 Average Carried 2 | 1 5 3 2 2 1 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 4 5 3 . . 3 Class Distribution -------------------- 54% | Mutant 14% | Scavenger-Mutant 14% | Hacker-Mutant 10% | Skirmisher 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 921 | 300 49 132 16 337 87 Remotely 337 | . . . . 337 . Salvage Created 548 | 147 79 . 16 173 133 Parts 49 | 9 9 . 4 16 11 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | 1 . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 11 | . 4 . . 6 1 Guns 2 | . 2 . . . . AOE 9 | . 2 . . 6 1 Classes Destroyed 10 | 2 3 . . 5 . Worker 4 | . . . . 2 2 Builder 4 | . 1 . 1 . 2 Tunneler 5 | 3 . . 1 . 1 Recycler 3 | 1 . . . 1 1 Mechanic 1 | . . . . 1 . Operator 1 | . . . . 1 . Watcher 1 | . . . . 1 . Swarmer 5 | . 2 . . 3 . Grunt 4 | . 2 . . 1 1 Sentry 2 | . . . . 2 . Best Kill Streak 7 | 3 3 . 2 5 7 Combat Bots Only 3 | . 2 . . 3 1 Max Kills in Single Turn 7 | 1 1 . 2 5 7 Gunslinging . | . . . . . . Exploded 3 | . 1 . . 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 491 | . 83 72 . 128 208 Missed 185 | . 28 25 . 36 96 Damage Taken 3875 | . 552 542 184 1145 1452 Core 1527 | . 76 253 57 427 714 Absorbed by Shields . | . . . . . . Core Remaining (%) 54 | 100 69 36 . 12 . Volleys Fired 40 | 5 12 6 1 15 1 Largest 2 | 2 2 2 1 2 1 Hottest 72 | 40 50 50 33 72 50 Shots Fired 63 | 10 21 8 1 22 1 Gun 36 | 10 17 5 . 3 1 Cannon . | . . . . . . Launcher 27 | . 4 3 1 19 . Special . | . . . . . . Kinetic 32 | 10 17 5 . . . Thermal . | . . . . . . Explosive 27 | . 4 3 1 19 . Electromagnetic 4 | . . . . 3 1 Robot Hit Streak 9 | 3 2 5 3 9 . Robot Miss Streak 4 | 2 4 1 . 2 . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 39 | 6 8 6 1 15 3 Core Hits 48 | 4 9 3 2 22 8 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 5 | . . . . . 5 Impact . | . . . . . . Slashing 5 | . . . . . 5 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2178 | 96 248 119 62 994 659 Guns 232 | 96 66 24 . 46 . Cannons . | . . . . . . Explosions 1714 | . 182 86 62 907 477 Melee 116 | . . . . . 116 Ramming 116 | . . 9 . 41 66 Kinetic 186 | 96 66 24 . . . Thermal . | . . . . . . Explosive 1714 | . 182 86 62 907 477 Electromagnetic 46 | . . . . 46 . Impact . | . . . . . . Slashing 116 | . . . . . 116 Piercing . | . . . . . . Highest Corruption 8 | . . . 2 2 8 Average Corruption 2 | . . . 2 2 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . 1 4 Message Errors 3 | . . . . 1 2 Matter Fused 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 46 | . . . . 13 33 Projectiles . | . . . . . . Explosions 46 | . . . . 13 33 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 183 | . 11 35 47 59 31 Shots 6 | . 2 1 1 2 . Rammed 16 | . . 2 . 4 10 Targets Rammed 21 | . . 2 . 9 10 Kicked 5 | . . . . 5 . Crushed . | . . . . . . Highest Temperature 25 | . 12 25 . 2 . Average Temperature 8 | . 6 13 . 2 . Received Heat Transfer 792 | . 171 72 . 207 342 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Peak Influence 582 | 20 172 210 105 582 490 Initial 164 | . 13 72 84 35 164 Average 207 | 8 98 130 87 253 304 Maximum Alert Level 2 | . . 1 . 2 2 Low Security (%) 61 | 100 100 88 100 48 30 Level 1 22 | . . 11 . 30 39 Level 2 16 | . . . . 20 30 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 1 . 1 3 Investigation 3 | . . 1 . . 2 Extermination 1 | . . . . . 1 Reinforcement 2 | . 1 . . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 4 | . 1 1 . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 83 | . 10 22 . 24 27 Peak Tracking Total 20 | . 6 20 . 6 13 Tactical Retreats 15 | . 2 2 . 2 9 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 4 | . . . 1 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 11 | . . . . 7 4 Max in Single Turn 4 | . . . . 2 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 18 | . 2 2 1 5 8 Terminals 15 | . 2 2 1 3 7 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 47 | . 4 4 3 11 25 Successful 17 | . 1 2 . 4 10 Failed 30 | . 3 2 3 7 15 Catastrophic 7 | . 1 1 . 1 4 Database Lockouts . | . . . . . . Manual 6 | . 1 . . 2 3 Terminals 39 | . 4 4 3 6 22 Fabricators 3 | . . . . . 3 Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 13 | . 1 2 . 2 8 Part Schematic 3 | . . . . 2 1 Open DSF 1 | . . . . . 1 Branch Access Points 1 | . . 1 . . . Emergency Access Points 2 | . . 1 . . 1 Locate Traps 1 | . . . . . 1 Surveillance Status 1 | . . . . . 1 Investigation Status 1 | . . . . . 1 Recall Investigation 1 | . . . . . 1 Zone Layout 2 | . 1 . . . 1 Fabricator Hacks 2 | . . . . . 2 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . . . . 1 . Report Inventory 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Coupler Status 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 2 2 1 5 7 Full Trace Events 4 | . 1 1 . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 2 1 Parts Built 2 | . . . . . 2 Authchips . | . . . . . . Time 51 | . . . . . 51 Total Part Build Rating 2 | . . . . . 2 Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 93 | . . . . 93 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 40 | . . . . 40 . Total Damage 607 | . . . . 607 . Kills 7 | . . . . 7 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 1604 | 96 303 87 116 486 516 Spaces Moved 1792 | 53 353 139 109 382 756 Core 459 | 13 . 73 44 115 214 Treads . | . . . . . . Legs 351 | 40 115 . . 154 42 Wheels 178 | . . . 65 113 . Hover . | . . . . . . Flight 804 | . 238 66 . . 500 Fastest Speed 32 | 50 37 34 50 50 32 Average Speed 65 | 127 69 44 82 91 47 Slowest Speed 250 | 200 190 50 100 250 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 6 | . 1 . . . 5 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 47 24 9 73 23 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 174 | . 8 21 11 118 16 Melee . | . . . . . . Projectile . | . . . . . . AOE 174 | . 8 21 11 118 16 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 2140 | 68 390 158 134 494 896 Wait 197 | . 10 6 11 68 102 Move 1775 | 52 350 138 108 381 746 Hop 6 | . 1 . . . 5 Pick Up 23 | 4 5 . 4 7 3 Fast Attach 30 | 7 2 . 3 5 13 Attach 23 | . 4 4 4 6 5 Detach 10 | . 1 2 . 1 6 Swap . | . . . . . . Drop 10 | . 5 . 3 2 . Fire 40 | 5 12 6 1 15 1 Melee 5 | . . . . . 5 Ram 16 | . . 2 . 4 10 Kick 5 | . . . . 5 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Discovered new exit (range 12) 372 | -10/Materials | Discovered new exit (range 12) 400 | -10/Materials | Entered another Materials area 400 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 434 | -9/Materials | Identified exit to Mines 471 | -9/Materials | Discovered new exit (range 10) 482 | -9/Materials | Lost 7 parts (1p3n3w) 483 | -9/Materials | Core integrity fell below 50% 487 | -9/Materials | Entered another Materials area 487 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 598 | -8/Materials | Discovered new exit (range 6) 603 | -8/Materials | Entered Storage 646 | -8/Storage | Allied Derelicts emerged from ambush trap array 925 | -8/Storage | Lost 3 allies 1030 | -8/Storage | Core integrity fell below 50% 1072 | -8/Storage | Lost 10 parts (3n4u3w) 1080 | -8/Storage | Core integrity fell below 20% 1081 | -8/Storage | Discovered new exit (range 15) 1088 | -8/Storage | Identified exit to Factory 1089 | -8/Storage | Entered Factory 1089 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1147 | -7/Factory | Fabricated Flight Unit (x2) 1411 | -7/Factory | Core integrity fell below 50% 1448 | -7/Factory | Lost 7 parts (4n2u1w) 1557 | -7/Factory | Core integrity fell below 20% 1605 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 01525_ Connecting with Terminal... 01545_ System corrupted: Substantial component data lost. 01547_ Acquired Imp. Carbon-fiber Leg. 01560_ Great Axe destroyed. 01562_ Slug penetrates Nuclear Reactor. 01566_ System corrupted: Matter fused (-5). 01585_ Door malfunctions. 01586_ M-28 Smith repairs Shock Rifle. 01593_ U-05 Engineer repairs door. 01595_ 6B25RK#BY