Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 20:33:12 Player: TheHaruspex Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (48) 240 Value Destroyed (1551) 1551 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3711 Bonus ------- None Cogmind --------- Core Integrity 96/550 Matter 75/300 Energy 28/100 System Corruption 2% Temperature Cool (45) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit System Shield > --- WEAPON (3) ------- Heavy Ion Cannon Heavy Ion Cannon Datajack > --- INVENTORY (10) --- Improved Heat Sink Structural Scanner Medium Armor Plating Autogun Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Medium Storage Unit Hacking Suite System Shield > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon Autogun > --- INVENTORY -------- Improved Heat Sink Structural Scanner Medium Armor Plating Hardened Light Armor Plating Heavy Ion Cannon Heavy Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Datajack Maul [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Hover Unit Hover Unit Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Maul Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . . 1 Utility 1 | . . . 1 . Weapon 1 | . . . . 1 Parts Attached 103 | 6 11 5 43 38 Power 9 | 1 . . 5 3 Engine 8 | 1 . . 5 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 22 | 2 8 . 6 6 Treads 14 | 2 4 . 3 5 Leg 4 | . . . 3 1 Wheel . | . . . . . Hover 4 | . 4 . . . Flight . | . . . . . Utility 31 | 1 2 1 12 15 Device 17 | . 1 1 9 6 Storage 3 | 1 . . 1 1 Processor 1 | . . . 1 . Hackware 2 | . . . . 2 Protection 8 | . 1 . 1 6 Artifact . | . . . . . Weapon 41 | 2 1 4 20 14 Energy Gun 13 | 2 . 3 7 1 Energy Cannon 5 | . . . . 5 Ballistic Gun 9 | . 1 . 5 3 Ballistic Cannon . | . . . . . Launcher 6 | . . . 4 2 Special Weapon . | . . . . . Impact Weapon 5 | . . . 4 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . . 1 . 2 Unidentified Prototypes 1 | . . . . 1 Parts Lost 17 | . . 1 7 9 Power 4 | . . . 2 2 Propulsion 5 | . . . 2 3 Utility 3 | . . 1 1 1 Weapon 5 | . . . 2 3 Highest Loss Streak 7 | . . 1 5 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 91 98 96 90 Engine 16 | . 14 14 21 12 Core 1 | . . . . 3 Treads 18 | . 27 28 11 23 Leg 4 | . . . 9 . Device 11 | . 1 2 20 6 Storage 10 | . 14 14 11 8 Hackware 3 | . . . . 9 Protection 2 | . 4 11 . 2 Energy Gun 7 | . 20 12 10 . Energy Cannon 4 | . . . . 14 Ballistic Gun 9 | . 8 14 10 8 Naked Turns . | . . . . . Heaviest Build 50 | 14 16 16 32 50 Greatest Support 64 | 40 40 40 40 64 Greatest Overweight (x) 4 | . . . 2 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 9 Most Carried 10 | 4 8 8 9 10 Average Carried 7 | 1 6 7 7 9 Final Capacity 10 | 8 8 8 10 10 Final Carried 9 | 4 8 8 9 4 Class Distribution -------------------- 40% | Scavenger-Mutant 27% | Mutant 8% | Scavenger-Skirmisher 7% | Hacker-Gunner 7% | Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1251 | 228 20 92 616 295 Remotely . | . . . . . Salvage Created 1396 | . 51 92 767 486 Parts 106 | . 6 5 52 43 Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . 1 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 37 | . 1 2 22 12 Melee 3 | . . . 3 . Guns 14 | . 1 2 8 3 Cannons 5 | . . . . 5 AOE 11 | . . . 7 4 Classes Destroyed 11 | . 2 . 5 4 Worker 3 | . . . . 3 Builder 1 | . . . . 1 Recycler 1 | . . . 1 . Operator 2 | . 1 . . 1 Watcher 4 | . . . 1 3 Swarmer 7 | . . . 7 . Grunt 18 | . 1 2 7 8 Duelist 3 | . . . 2 1 Sentry 7 | . . . 6 1 Hunter 1 | . . . . 1 Heavy 1 | . . . . 1 Best Kill Streak 12 | . 1 1 5 12 Combat Bots Only 7 | . 1 1 5 7 Max Kills in Single Turn 3 | . 1 1 3 3 Gunslinging . | . . . . . Exploded 2 | . . . 2 2 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 268 | . 3 22 116 127 Missed 79 | . . 6 34 39 Damage Taken 3290 | . 33 228 1293 1736 Core 793 | . . 15 324 454 Absorbed by Shields . | . . . . . Core Remaining (%) 71 | 100 . 94 19 . Volleys Fired 101 | . 7 24 33 37 Largest 3 | . 2 2 2 3 Hottest 158 | . 90 70 98 158 Shots Fired 196 | . 14 29 60 93 Gun 133 | . 14 29 54 36 Cannon 42 | . . . . 42 Launcher 21 | . . . 6 15 Special . | . . . . . Kinetic 89 | . 3 24 26 36 Thermal 82 | . 7 5 28 42 Explosive 21 | . . . 6 15 Electromagnetic 4 | . 4 . . . Robot Hit Streak 16 | . 4 6 8 16 Robot Miss Streak 4 | . 4 2 4 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 138 | . 7 20 49 62 Core Hits 100 | . 3 7 29 61 Critical Kills . | . . . . . Critical Parts Destroyed 4 | . . . 4 . Critical Strikes 11 | . 1 1 9 . Burn 7 | . 1 1 5 . Smash 4 | . . . 4 . Melee Attacks 24 | . . 2 15 7 Impact 16 | . . . 15 1 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 5 | . . . . 5 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3858 | . 98 163 1366 2231 Guns 1068 | . 98 163 501 306 Cannons 777 | . . . . 777 Explosions 1525 | . . . 465 1060 Melee 428 | . . . 400 28 Ramming 60 | . . . . 60 Kinetic 655 | . 18 126 205 306 Thermal 1162 | . 52 37 296 777 Explosive 1525 | . . . 465 1060 Electromagnetic 28 | . 28 . . . Impact 428 | . . . 400 28 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Parts Rejected 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 237 | . . . 228 9 Projectiles . | . . . . . Explosions 47 | . . . 38 9 Melee 190 | . . . 190 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 125 | . . . 45 80 Shots 3 | . . . 1 2 Rammed 31 | . . . . 31 Targets Rammed 31 | . . . . 31 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 396 | . 90 153 29 396 Average Temperature 97 | . 43 80 11 127 Received Heat Transfer 1173 | . 18 150 348 657 Effects 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Short Circuit 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . . 4 . Impact Corruptions 6 | . . . 6 . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 4 | . . . 2 2 Heat Transferred 2590 | . 222 185 1147 1036 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 289 | . 87 73 289 224 Initial 101 | . . 33 27 101 Average 108 | . 47 41 129 121 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 85 | 100 100 100 80 82 Level 1 14 | . . . 19 17 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 2 . 2 2 Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 4 | . 1 . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 7 | . . . 4 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 4 2 33 22 Peak Tracking Total 8 | . 2 2 5 8 Tactical Retreats 6 | . 1 . 4 1 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 3 | . . . 1 2 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 18 | . 1 . 8 9 Terminals 17 | . 1 . 8 8 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 58 | . 2 . 22 34 Successful 37 | . 2 . 12 23 Failed 21 | . . . 10 11 Catastrophic 4 | . . . 3 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 50 | . 2 . 22 26 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 8 | . . . . 8 Garrison Access . | . . . . . Terminal Hacks 29 | . 2 . 12 15 Record 7 | . 1 . 1 5 Robot Analysis 2 | . . . 2 . Prototype ID Bank 3 | . . . 2 1 Branch Access Points 1 | . 1 . . . Emergency Access Points 2 | . . . 1 1 Alert Level 2 | . . . 1 1 Locate Traps 1 | . . . . 1 Dispatch Records 2 | . . . 1 1 Maintenance Status 1 | . . . 1 . Security Status 1 | . . . 1 . Investigation Status 1 | . . . . 1 Reinforcement Status 1 | . . . . 1 Hauler Manifests 3 | . . . 2 1 Zone Layout 2 | . . . . 2 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 8 | . . . . 8 Insert Component 3 | . . . . 3 Analyze 5 | . . . . 5 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 1 . . 1 Used . | . . . . . Hacking Detections 12 | . 1 . 4 7 Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . . 3 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . . 3 Part Schematics Acquired 3 | . . . . 3 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 3 | . . 1 . 2 Non-combat 1 | . . . . 1 Combat 2 | . . 1 . 1 Robot Hacks Applied 6 | . . 2 . 4 parse_system 4 | . . 2 . 2 no_distress 2 | . . . . 2 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 2 | . . . 2 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3075 | 73 276 288 1435 1003 Spaces Moved 1344 | 41 135 129 635 404 Core 14 | 4 . . 1 9 Treads 1065 | 37 135 129 369 395 Legs 265 | . . . 265 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 120 145 Average Speed 168 | 149 160 160 171 170 Slowest Speed 260 | 160 160 160 260 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 22 34 58 36 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug 10 | . . . 10 . Terrain Destroyed 92 | . . . 58 34 Melee 1 | . . . 1 . Projectile 11 | . . . . 11 AOE 80 | . . . 57 23 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1923 | 50 187 187 893 606 Wait 221 | . 18 21 127 55 Move 1340 | 40 134 128 634 404 Hop . | . . . . . Pick Up 36 | 4 5 1 16 10 Fast Attach 37 | 6 2 3 13 13 Attach 34 | . 9 2 15 8 Detach 27 | . 10 3 9 5 Swap 32 | . . . 15 17 Drop 40 | . 2 3 16 19 Fire 101 | . 7 24 33 37 Melee 24 | . . 2 15 7 Ram 29 | . . . . 29 Kick . | . . . . . Crush 2 | . . . . 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Identified exit to Mines 309 | -10/Materials | Build established: Mutant 350 | -10/Materials | Entered Mines 373 | -10/Mines | Learned location of 1 exit from Materials 384 | -10/Mines | Met a Derelict bent on vengeance 405 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 525 | -10/Mines | Discovered new exit (range 13) 638 | -10/Mines | Entered Materials 638 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 639 | -9/Materials | Identified exit to Mines 804 | -9/Materials | Core integrity fell below 50% 822 | -9/Materials | Lost 5 parts (2p1n2w) 1135 | -9/Materials | Build established: Scavenger-Mutant 1817 | -9/Materials | Core integrity fell below 20% 2049 | -9/Materials | Discovered new exit (range 13) 2073 | -9/Materials | Entered another Materials area 2073 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2901 | -8/Materials | Discovered new exit (range 16) 3000 | -8/Materials | Destroyed 7 combat bots 3006 | -8/Materials | Lost 7 parts (2p3n2w) 3048 | -8/Materials | Core integrity fell below 50% 3074 | -8/Materials | Core integrity fell below 20% 3076 | -8/Materials | Self-destructed Last Messages --------------- Slammed into G-47 Trooper. U-05 Engineer lays Concrete. Slammed into G-47 Trooper. K-01 Serf collects debris. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Slammed into G-47 Trooper. Critical hit (Burn: +37). U-05 Engineer lays Concrete. K-01 Serf collects debris. Slammed into G-47 Trooper. Destabilizing: Core damaged (-16). Slammed into G-47 Trooper. System corrupted: Maul rejected. Jacked G-47 Trooper... >>parse_system Reading system data... G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | | | | | ????????????????###??????????????????????????????? | | ????????????##### ##?????????????????????????????? | | ????????????# #?????????????????????????????? | | ????????????# #?????????????????????????????? | | ????????????# """ #?????????????????????????????? | | ###########?# Y" #?????????????????????????????? | | ^ #?# """ ###########???#???????????????? | | ^^ #?# # #?? #??????#????????? | | #####+#### # < #???? ?????????? | | #??# # #??? ??????????? | | #??# + ###"#### ???????? | | #??# # ???????? | | #??# ??????? | | T #######+##+#??# # ??????? | | ##???# #??# = ??????? | | ##???# T ########### =%! ""????????? | | ##???# # # !%* " ???????? | | ##???# # * ## *%% ! """????????? | | ##???#! [+ # = ! """????????? | | "" ##???# ! # # ""????????? | | "" ##???#####+###+#####+## =*! ???????? | | "" ##??????# ! # [ = %%=! % ???????? | | ######### # ###[###+#############???????? | | + # ###=@!= ] #????????????????? | | #############%[ !# ###%*%== #????????????????? | | # T ## ! # ##;!%=%* % #????????????????? | | "" !# ## # ###= !!!% #????????????????? | | T" # """ !## # ##; !!! #????????????????? | | " + """ ##/ # ##; !!! #????????????????? | | # """ ####### ##; #????????????????? | | # ####### ### #????????????????? | | ###/####+####### ### #????????????????? | | ############????????????????? | | ##????????##????????????????? | | """ """ "##??????????????????????????? | | ###+#### """ """ T##??????????????????????????? | | ##] """ """ "##??????????????????????????? | | ## ##??????????????????????????? | | # ##??????????????????????????? | | # ##??????????????????????????? | | # ##??????????????????????????? | | # ####+### ####??????????????????????????? | | ####### # # ####??????????????????????????? | | =* # # ##????????????????????????????? | | # # "" # ##????????????????????????????? | | # ## # "T # ##????????????????????????????? | | ####### # "" # ????????????????????????????? | | ?????# # # ##????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 23 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 ECM Strength 1 Armor Coverage 225 Evasion (%) 45 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- ECM Suite | -8/Materials | Scanalyzed Mni. Grenade Launcher | -8/Materials | Scanalyzed Hvy. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Oops Challenges ------------ None Game ------ Seed UltimateLightningShifter Manual? 0 Play Time 01:12:56 Cumulative 5.0 hours Start 2024.04.06 @ 18:33:59 End 2024.04.06 @ 20:33:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1e9f818c-9638-4415-b994-b333978b1df9