Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 20:33:12

Player: TheHaruspex

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (48)      240
Value Destroyed (1551)     1551
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3711

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             96/550
Matter                     75/300
Energy                     28/100
System Corruption          2%
Temperature                Cool (45)
Movement                   Core (450) Ox8
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
    Medium Storage Unit
           System Shield
>          --- WEAPON (3) -------
     Heavy Ion Cannon
     Heavy Ion Cannon
           Datajack
>          --- INVENTORY (10) ---
  Improved Heat Sink
           Structural Scanner
    Medium Armor Plating
           Autogun

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
    Medium Storage Unit
           Hacking Suite
           System Shield
>          --- WEAPON -----------
     Heavy Ion Cannon
     Heavy Ion Cannon
           Autogun
>          --- INVENTORY --------
  Improved Heat Sink
           Structural Scanner
    Medium Armor Plating
  Hardened Light Armor Plating
     Heavy Ion Cannon
     Heavy Assault Rifle
      Mini Grenade Launcher
      Mini Grenade Launcher
           Datajack
           Maul
[Rating: 34]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Ion Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Maul
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   .   1   .   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             103  | 6   11  5   43  38  
  Power                    9    | 1   .   .   5   3   
    Engine                 8    | 1   .   .   5   2   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               22   | 2   8   .   6   6   
    Treads                 14   | 2   4   .   3   5   
    Leg                    4    | .   .   .   3   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  4    | .   4   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  31   | 1   2   1   12  15  
    Device                 17   | .   1   1   9   6   
    Storage                3    | 1   .   .   1   1   
    Processor              1    | .   .   .   1   .   
    Hackware               2    | .   .   .   .   2   
    Protection             8    | .   1   .   1   6   
    Artifact               .    | .   .   .   .   .   
  Weapon                   41   | 2   1   4   20  14  
    Energy Gun             13   | 2   .   3   7   1   
    Energy Cannon          5    | .   .   .   .   5   
    Ballistic Gun          9    | .   1   .   5   3   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               6    | .   .   .   4   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          5    | .   .   .   4   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   3    | .   .   1   .   2   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 17   | .   .   1   7   9   
  Power                    4    | .   .   .   2   2   
  Propulsion               5    | .   .   .   2   3   
  Utility                  3    | .   .   1   1   1   
  Weapon                   5    | .   .   .   2   3   
  Highest Loss Streak      7    | .   .   1   5   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     94   | .   91  98  96  90  
  Engine                   16   | .   14  14  21  12  
  Core                     1    | .   .   .   .   3   
  Treads                   18   | .   27  28  11  23  
  Leg                      4    | .   .   .   9   .   
  Device                   11   | .   1   2   20  6   
  Storage                  10   | .   14  14  11  8   
  Hackware                 3    | .   .   .   .   9   
  Protection               2    | .   4   11  .   2   
  Energy Gun               7    | .   20  12  10  .   
  Energy Cannon            4    | .   .   .   .   14  
  Ballistic Gun            9    | .   8   14  10  8   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             50   | 14  16  16  32  50  
  Greatest Support         64   | 40  40  40  40  64  
  Greatest Overweight (x)  4    | .   .   .   2   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  
  Average Capacity         8    | 7   8   8   8   9   
  Most Carried             10   | 4   8   8   9   10  
  Average Carried          7    | 1   6   7   7   9   
  Final Capacity           10   | 8   8   8   10  10  
  Final Carried            9    | 4   8   8   9   4   

 Class Distribution 
--------------------
 40% | Scavenger-Mutant
 27% | Mutant
  8% | Scavenger-Skirmisher
  7% | Hacker-Gunner
  7% | Skirmisher
  3% | Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           1251 | 228 20  92  616 295 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1396 | .   51  92  767 486 
  Parts                    106  | .   6   5   52  43  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           3    | .   1   1   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  37   | .   1   2   22  12  
  Melee                    3    | .   .   .   3   .   
  Guns                     14   | .   1   2   8   3   
  Cannons                  5    | .   .   .   .   5   
  AOE                      11   | .   .   .   7   4   
Classes Destroyed          11   | .   2   .   5   4   
  Worker                   3    | .   .   .   .   3   
  Builder                  1    | .   .   .   .   1   
  Recycler                 1    | .   .   .   1   .   
  Operator                 2    | .   1   .   .   1   
  Watcher                  4    | .   .   .   1   3   
  Swarmer                  7    | .   .   .   7   .   
  Grunt                    18   | .   1   2   7   8   
  Duelist                  3    | .   .   .   2   1   
  Sentry                   7    | .   .   .   6   1   
  Hunter                   1    | .   .   .   .   1   
  Heavy                    1    | .   .   .   .   1   
Best Kill Streak           12   | .   1   1   5   12  
  Combat Bots Only         7    | .   1   1   5   7   
Max Kills in Single Turn   3    | .   1   1   3   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   2   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        268  | .    3    22   116  127  
  Missed                   79   | .    .    6    34   39   
Damage Taken               3290 | .    33   228  1293 1736 
  Core                     793  | .    .    15   324  454  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         71   | 100  .    94   19   .    
Volleys Fired              101  | .    7    24   33   37   
  Largest                  3    | .    2    2    2    3    
  Hottest                  158  | .    90   70   98   158  
Shots Fired                196  | .    14   29   60   93   
  Gun                      133  | .    14   29   54   36   
  Cannon                   42   | .    .    .    .    42   
  Launcher                 21   | .    .    .    6    15   
  Special                  .    | .    .    .    .    .    
  Kinetic                  89   | .    3    24   26   36   
  Thermal                  82   | .    7    5    28   42   
  Explosive                21   | .    .    .    6    15   
  Electromagnetic          4    | .    4    .    .    .    
  Robot Hit Streak         16   | .    4    6    8    16   
  Robot Miss Streak        4    | .    4    2    4    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           138  | .    7    20   49   62   
  Core Hits                100  | .    3    7    29   61   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    4    .    
  Critical Strikes         11   | .    1    1    9    .    
    Burn                   7    | .    1    1    5    .    
    Smash                  4    | .    .    .    4    .    
Melee Attacks              24   | .    .    2    15   7    
  Impact                   16   | .    .    .    15   1    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    5    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3858 | .    98   163  1366 2231 
  Guns                     1068 | .    98   163  501  306  
  Cannons                  777  | .    .    .    .    777  
  Explosions               1525 | .    .    .    465  1060 
  Melee                    428  | .    .    .    400  28   
  Ramming                  60   | .    .    .    .    60   
  Kinetic                  655  | .    18   126  205  306  
  Thermal                  1162 | .    52   37   296  777  
  Explosive                1525 | .    .    .    465  1060 
  Electromagnetic          28   | .    28   .    .    .    
  Impact                   428  | .    .    .    400  28   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  2    | .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            237  | .    .    .    228  9    
  Projectiles              .    | .    .    .    .    .    
  Explosions               47   | .    .    .    38   9    
  Melee                    190  | .    .    .    190  .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      125  | .    .    .    45   80   
  Shots                    3    | .    .    .    1    2    
  Rammed                   31   | .    .    .    .    31   
Targets Rammed             31   | .    .    .    .    31   
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        396  | .    90   153  29   396  
  Average Temperature      97   | .    43   80   11   127  
  Received Heat Transfer   1173 | .    18   150  348  657  
  Effects                  2    | .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              4    | .    .    .    4    .    
  Impact Corruptions       6    | .    .    .    6    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             4    | .    .    .    2    2    
  Heat Transferred         2590 | .    222  185  1147 1036 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             289  | .   87  73  289 224 
  Initial                  101  | .   .   33  27  101 
  Average                  108  | .   47  41  129 121 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         85   | 100 100 100 80  82  
  Level 1                  14   | .   .   .   19  17  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   2   .   2   2   
  Investigation            2    | .   1   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            4    | .   1   .   1   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           7    | .   .   .   4   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              61   | .   4   2   33  22  
  Peak Tracking Total      8    | .   2   2   5   8   
  Tactical Retreats        6    | .   1   .   4   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            3    | .   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          3    | .   .   .   1   2   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          18   | .   1   .   8   9   
  Terminals                17   | .   1   .   8   8   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                58   | .   2   .   22  34  
  Successful               37   | .   2   .   12  23  
  Failed                   21   | .   .   .   10  11  
    Catastrophic           4    | .   .   .   3   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                50   | .   2   .   22  26  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   8   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             29   | .   2   .   12  15  
  Record                   7    | .   1   .   1   5   
  Robot Analysis           2    | .   .   .   2   .   
  Prototype ID Bank        3    | .   .   .   2   1   
  Branch Access Points     1    | .   1   .   .   .   
  Emergency Access Points  2    | .   .   .   1   1   
  Alert Level              2    | .   .   .   1   1   
  Locate Traps             1    | .   .   .   .   1   
  Dispatch Records         2    | .   .   .   1   1   
  Maintenance Status       1    | .   .   .   1   .   
  Security Status          1    | .   .   .   1   .   
  Investigation Status     1    | .   .   .   .   1   
  Reinforcement Status     1    | .   .   .   .   1   
  Hauler Manifests         3    | .   .   .   2   1   
  Zone Layout              2    | .   .   .   .   2   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   8   
  Insert Component         3    | .   .   .   .   3   
  Analyze                  5    | .   .   .   .   5   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         12   | .   1   .   4   7   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   3   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   3   
  Part Schematics Acquired 3    | .   .   .   .   3   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              3    | .   .   1   .   2   
  Non-combat               1    | .   .   .   .   1   
  Combat                   2    | .   .   1   .   1   
Robot Hacks Applied        6    | .   .   2   .   4   
  parse_system             4    | .   .   2   .   2   
  no_distress              2    | .   .   .   .   2   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       2    | .   .   .   2   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  
Turns Passed               3075 | 73   276  288  1435 1003 
Spaces Moved               1344 | 41   135  129  635  404  
  Core                     14   | 4    .    .    1    9    
  Treads                   1065 | 37   135  129  369  395  
  Legs                     265  | .    .    .    265  .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  120  145  
  Average Speed            168  | 149  160  160  171  170  
  Slowest Speed            260  | 160  160  160  260  250  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       30   | 4    22   34   58   36   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 10   | .    .    .    10   .    
Terrain Destroyed          92   | .    .    .    58   34   
  Melee                    1    | .    .    .    1    .    
  Projectile               11   | .    .    .    .    11   
  AOE                      80   | .    .    .    57   23   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1923 | 50  187 187 893 606 
  Wait                     221  | .   18  21  127 55  
  Move                     1340 | 40  134 128 634 404 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  36   | 4   5   1   16  10  
  Fast Attach              37   | 6   2   3   13  13  
  Attach                   34   | .   9   2   15  8   
  Detach                   27   | .   10  3   9   5   
  Swap                     32   | .   .   .   15  17  
  Drop                     40   | .   2   3   16  19  
  Fire                     101  | .   7   24  33  37  
  Melee                    24   | .   .   2   15  7   
  Ram                      29   | .   .   .   .   29  
  Kick                     .    | .   .   .   .   .   
  Crush                    2    | .   .   .   .   2   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    7 | -11/Scrapyard | Discovered new exit (range 15)
   74 | -11/Scrapyard | Entered Materials
  131 | -10/Materials | Identified exit to Mines
  309 | -10/Materials | Build established: Mutant
  350 | -10/Materials | Entered Mines
  373 | -10/Mines     | Learned location of 1 exit from Materials
  384 | -10/Mines     | Met a Derelict bent on vengeance
  405 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  525 | -10/Mines     | Discovered new exit (range 13)
  638 | -10/Mines     | Entered Materials
  638 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  639 | -9/Materials  | Identified exit to Mines
  804 | -9/Materials  | Core integrity fell below 50%
  822 | -9/Materials  | Lost 5 parts (2p1n2w)
 1135 | -9/Materials  | Build established: Scavenger-Mutant
 1817 | -9/Materials  | Core integrity fell below 20%
 2049 | -9/Materials  | Discovered new exit (range 13)
 2073 | -9/Materials  | Entered another Materials area
 2073 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2901 | -8/Materials  | Discovered new exit (range 16)
 3000 | -8/Materials  | Destroyed 7 combat bots
 3006 | -8/Materials  | Lost 7 parts (2p3n2w)
 3048 | -8/Materials  | Core integrity fell below 50%
 3074 | -8/Materials  | Core integrity fell below 20%
 3076 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Slammed into G-47 Trooper. <x2>
U-05 Engineer lays Concrete. <x4>
Slammed into G-47 Trooper.
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
The unstable cave ceiling collapses.
U-05 Engineer lays Concrete.
Slammed into G-47 Trooper. <x2>
Critical hit (Burn: +37).
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
Slammed into G-47 Trooper.
Destabilizing: Core damaged (-16).
Slammed into G-47 Trooper. <x4>
System corrupted: Maul rejected.
Jacked G-47 Trooper...
>>parse_system
Reading system data...
G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ????????????????###??????????????????????????????? |
| ????????????##### ##?????????????????????????????? |
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| ###########?#   Y" #?????????????????????????????? |
|   ^       #?#  """ ###########???#???????????????? |
|   ^^      #?#      #         #?? #??????#????????? |
|           #####+####         # < #????  ?????????? |
|                 #??#         #   #???  ??????????? |
|                 #??#         +   ###"#### ???????? |
|                 #??#         #            ???????? |
|                 #??#                       ??????? |
|  T   #######+##+#??#         #             ??????? |
|     ##???#      #??#              =        ??????? |
|     ##???#    T ###########      =%!   ""????????? |
|     ##???#      #         #       !%*   " ???????? |
|     ##???#      #       * ## *%%   !  """????????? |
|     ##???#!    [+          #   =    ! """????????? |
| ""  ##???#    ! #         #            ""????????? |
| ""  ##???#####+###+#####+##   =*!         ???????? |
| ""  ##??????# !  #        [ = %%=!   %    ???????? |
|     #########    #   ###[###+#############???????? |
|             +    #   ###=@!= ]  #????????????????? |
| #############%[ !#   ###%*%==   #????????????????? |
|     # T    ##  ! #   ##;!%=%* % #????????????????? |
| "" !#      ##    #   ###= !!!%  #????????????????? |
| T"  # """ !##    #   ##;  !!!   #????????????????? |
|  "  + """  ##/   #   ##;  !!!   #????????????????? |
|     # """  #######   ##;        #????????????????? |
|     #      #######   ###        #????????????????? |
| ###/####+#######     ###        #????????????????? |
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|           """  """  "##??????????????????????????? |
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|       ##] """  """  "##??????????????????????????? |
|       ##             ##??????????????????????????? |
|       #              ##??????????????????????????? |
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|       #              ##??????????????????????????? |
|       #   ####+### ####??????????????????????????? |
| #######   #      # ####??????????????????????????? |
|      =*   #      # ##????????????????????????????? |
|       #   # ""   # ##????????????????????????????? |
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| #######   # ""   #   ????????????????????????????? |
|  ?????#   #      # ##????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          23
Energy Capacity            445
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
ECM Strength               1
Armor Coverage             225
Evasion (%)                45
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
             ECM Suite | -8/Materials | Scanalyzed
 Mni. Grenade Launcher | -8/Materials | Scanalyzed
    Hvy. Assault Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You
Oops

 Challenges 
------------
None

 Game 
------
Seed              UltimateLightningShifter
  Manual?         0
Play Time         01:12:56
  Cumulative      5.0 hours
  Start           2024.04.06 @ 18:33:59
  End             2024.04.06 @ 20:33:12
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          8
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1e9f818c-9638-4415-b994-b333978b1df9