Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.27 @ 15:18:38 Player: Wakanaka Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (43) 215 Value Destroyed (872) 872 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 2953 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 208/550 Matter 285/300 Energy 21/100 System Corruption 0% Temperature Cool (0) Movement Hovering (166) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aerolev Unit Aerolev Unit > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Particle Charger > --- WEAPON (4) ------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY (12) --- Improved Heat Sink Proton Missile Launcher Proton Missile Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Transmission Jammer Hacking Suite > --- WEAPON ----------- Particle Gun Improved Medium Laser Heavy Ion Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Shotgun Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Grenade Launcher Datajack [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon 2 | . . . . 2 Parts Attached 48 | 6 6 4 13 19 Power 6 | 1 . 1 1 3 Engine 5 | 1 . 1 1 2 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 13 | 2 . 2 5 4 Treads 2 | 2 . . . . Leg 9 | . . 2 5 2 Wheel . | . . . . . Hover 2 | . . . . 2 Flight . | . . . . . Utility 8 | 1 3 . 1 3 Device 3 | . . . . 3 Storage 3 | 1 2 . . . Processor 1 | . 1 . . . Hackware 1 | . . . 1 . Protection . | . . . . . Artifact . | . . . . . Weapon 21 | 2 3 1 6 9 Energy Gun 9 | . . . 5 4 Energy Cannon 3 | . . . . 3 Ballistic Gun 8 | 2 2 1 1 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 2 1 Parts Lost 21 | . . 4 3 14 Power 3 | . . 1 . 2 Propulsion 6 | . . 2 1 3 Utility 1 | . . . . 1 Weapon 11 | . . 1 2 8 Highest Loss Streak 7 | . . 4 2 7 Average Slot Usage (%) 91 | . 92 93 88 91 Engine 9 | . 14 12 11 4 Core 1 | . . . . 3 Treads 11 | . 28 19 . . Leg 8 | . . 5 22 10 Hover 2 | . . . . 7 Device 4 | . . . . 13 Storage 11 | . 14 14 11 9 Processor 8 | . 7 14 11 4 Hackware 5 | . . . 11 8 Energy Gun 8 | . . . 12 18 Energy Cannon 1 | . . . . 3 Ballistic Gun 17 | . 27 26 9 8 Naked Turns . | . . . . . Heaviest Build 55 | 11 39 39 43 55 Greatest Support 40 | 40 40 40 26 26 Greatest Overweight (x) 10 | . . 10 1 4 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 12 | 6 12 12 12 12 Average Capacity 10 | 5 9 12 12 12 Most Carried 12 | 2 5 5 10 12 Average Carried 4 | 1 3 4 6 6 Final Capacity 12 | 6 12 12 12 12 Final Carried 8 | 2 5 5 8 4 Class Distribution -------------------- 63% | Mutant 12% | Scavenger-Gunner 12% | Scavenger-Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 924 | 152 200 90 54 428 Remotely . | . . . . . Salvage Created 1332 | . 240 129 228 735 Parts 88 | . 15 12 24 37 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed 3 | . . 1 . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 32 | . 8 5 9 10 Guns 27 | . 8 5 8 6 Cannons 2 | . . . . 2 AOE 2 | . . . 1 1 Classes Destroyed 9 | . 4 . 3 2 Worker 1 | . . . 1 . Builder 3 | . 1 . . 2 Hauler 2 | . . . 1 1 Recycler 4 | . . . . 4 Operator 1 | . 1 . . . Swarmer 19 | . 5 3 7 4 Grunt 11 | . 3 2 1 5 Sentry 1 | . . . 1 . Hunter 1 | . . . . 1 Best Kill Streak 6 | . 6 3 5 5 Combat Bots Only 6 | . 6 3 4 4 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging 1 | . . . 1 . Exploded 1 | . . . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2503 | . 391 331 464 1317 Core 518 | . 75 45 56 342 Absorbed by Shields . | . . . . . Core Remaining (%) 79 | 100 . 52 86 . Volleys Fired 134 | . 36 20 29 49 Largest 4 | . 2 2 2 4 Hottest 209 | . 100 40 96 209 Shots Fired 301 | . 71 32 57 141 Gun 285 | . 70 32 57 126 Cannon 15 | . . . . 15 Launcher . | . . . . . Special 1 | . 1 . . . Kinetic 183 | . 70 32 28 53 Thermal 106 | . 1 . 29 76 Explosive . | . . . . . Electromagnetic 12 | . . . . 12 Robot Hit Streak 11 | . 8 11 11 10 Robot Miss Streak 5 | . 4 3 4 5 Penetration Max . | . . . . . Secondary Targets 6 | . 1 2 1 2 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 183 | . 46 24 30 83 Core Hits 73 | . 22 10 15 26 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2573 | . 385 205 639 1344 Guns 1952 | . 385 205 365 997 Cannons 192 | . . . . 192 Explosions 429 | . . . 274 155 Melee . | . . . . . Ramming . | . . . . . Kinetic 1095 | . 385 205 193 312 Thermal 1345 | . . . 446 899 Explosive . | . . . . . Electromagnetic 133 | . . . . 133 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 2 | . . . 2 . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 34 | . . . 21 13 Projectiles . | . . . . . Explosions 34 | . . . 21 13 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 100 | . . . 100 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 562 | . 20 34 243 562 Average Temperature 122 | . 8 16 74 169 Received Heat Transfer 738 | . 96 150 51 441 Effects 17 | . . . . 17 Shutdowns 1 | . . . . 1 Interference 4 | . . . . 4 Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . . 1 Damage (major) 8 | . . . . 8 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 3 | . . . 2 1 Heat Transferred 2203 | . . . 523 1680 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . . . . 3 Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 476 | . 267 128 476 356 Initial 200 | . . 33 49 200 Average 165 | . 94 66 250 264 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 58 | 100 81 100 26 24 Level 1 39 | . 18 . 60 75 Level 2 2 | . . . 12 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 . 2 3 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 5 | . 1 . 2 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . 1 . . 2 Communications Jammed 1 | . . . . 1 Distress Signals 1 | . . . . 1 Times Spotted 61 | . 15 5 20 21 Peak Tracking Total 5 | . 4 5 4 5 Tactical Retreats 6 | . 1 . 3 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 7 | . . . 6 1 Max in Single Turn 5 | . . . 5 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 5 | . 3 . . 2 Terminals 4 | . 2 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 10 | . 4 . . 6 Successful 6 | . 3 . . 3 Failed 4 | . 1 . . 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 9 | . 3 . . 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 2 . . 3 Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . . . . 1 Locate Traps 2 | . . . . 2 Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 4 | . 2 . . 2 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1749 | 124 460 294 282 589 Spaces Moved 738 | 69 209 147 116 197 Core 5 | 4 . 1 . . Treads 385 | 65 209 111 . . Legs 246 | . . 35 116 95 Wheels . | . . . . . Hover 102 | . . . . 102 Flight . | . . . . . Fastest Speed 50 | 50 160 150 150 106 Average Speed 156 | 153 160 161 150 155 Slowest Speed 550 | 160 160 550 150 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 27 | 5 45 52 20 17 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . 1 . . . Terrain Destroyed 67 | . 1 . 52 14 Melee . | . . . . . Projectile 7 | . 1 . . 6 AOE 60 | . . . 52 8 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1083 | 84 275 176 170 378 Wait 123 | 8 16 5 3 91 Move 734 | 68 208 146 115 197 Hop . | . . . . . Pick Up 27 | 2 5 1 5 14 Fast Attach 20 | 6 3 3 3 5 Attach 18 | . 1 1 5 11 Detach . | . . . . . Swap 10 | . 2 . 5 3 Drop 17 | . 4 . 5 8 Fire 134 | . 36 20 29 49 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 125 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 585 | -10/Materials | Entered Mines 828 | -10/Mines | Lost 4 parts (1p2n1w) 854 | -10/Mines | Discovered new exit (range 13) 879 | -10/Mines | Entered Materials 879 | -9/Materials | Evolved 2 slots: Utility x2 1058 | -9/Materials | Discovered new exit (range 16) 1161 | -9/Materials | Entered another Materials area 1161 | -8/Materials | Evolved 2 slots: Weapon x2 1505 | -8/Materials | Core integrity fell below 50% 1529 | -8/Materials | Lost 7 parts (3n4w) 1719 | -8/Materials | Lost 3 parts (1p2w) 1750 | -8/Materials | Self-destructed Last Messages --------------- 01674_ Dropped Proton Missile Launcher. 01675_ Dropped Hvy. Ion Cannon. 01676_ Acquired Particle Charger. 01684_ Imp. Medium Laser destroyed. 01686_ Hvy. Assault Rifle destroyed. 01688_ Lgt. Nuclear Core destroyed. 01692_ G-47 Trooper destroyed. 01696_ Acquired 10 matter. 01700_ Connecting with Terminal... >>Traps(Locate) Found 1 trap in 1 array: 1x EMP Trap Map updated. 01700_ ALERT: Suspicious activity at Terminal M011. Dispatching Investigation squad. 01706_ R-06 Scavenger collects Proton Missile Launcher. 01728_ Discarded Hacking Suite. 01730_ Hvy. Ion Cannon destroyed. 01732_ Transmission Jammer destroyed. 01734_ Lgt. Ion Engine destroyed. 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"T" #?????????????? | | ????????????# #######??# #?????????????? | | ????????????# #??####### *#?????????????? | | ????????????# #### # = #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Evasion (%) 40 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerHypervelocityFlamer Manual? 0 Play Time 00:34:22 Cumulative 12.0 hours Start 2020.12.27 @ 14:21:48 End 2020.12.27 @ 15:18:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 16 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 99b8f714-2338-4152-a5e2-45d7ca68d572