Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.12 @ 19:49:10 Player: lcbb_tuk Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (102) 510 Value Destroyed (3917) 3917 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (622) 622 TOTAL SCORE: 9089 Bonus ------- High Alert Combat Kills 272 Follower Combat Kills 150 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 223/300 Energy 100/100 System Corruption 0% Temperature Cool (35) Movement Core (150) Ox2 Location -5/Proximity Caves Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Scout] Makeshift Salvage Targeting Computer Makeshift Salvage Targeting Computer > --- WEAPON (2) ------- Battle Rifle Coil Gun > --- INVENTORY (4) ---- Riot Gun Beamcaster Heavy Beamcaster Enhanced Flamer Peak State ------------ > --- POWER ------------ Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Advanced Weight Redist. System Component Analysis Suite > --- WEAPON ----------- Lightning Gun Heavy Flak Cannon > --- INVENTORY -------- Deuterium Engine Particle Gun Particle Gun Gauss Cannon [Rating: 53] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Cesium-ion Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Seismic Analyzer Protection Light Armor Plating Weapon Heavy Flak Cannon Energy Gun Improved EM Shotgun Energy Cannon Phase Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 . 2 2 . . . . Power 3 | . . 2 1 . . . . . . . Propulsion 3 | . . . . . 1 2 . . . . Utility 2 | . . . 1 . 1 . . . . . Weapon . | . . . . . . . . . . . Parts Attached 116 | 6 5 27 . 21 16 13 7 20 1 . Power 33 | 1 2 9 . 6 7 4 3 1 . . Engine 30 | 1 2 9 . 4 7 4 2 1 . . Core 3 | . . . . 2 . . 1 . . . Reactor . | . . . . . . . . . . . Propulsion 21 | 2 1 8 . 3 3 4 . . . . Treads 3 | . . 2 . 1 . . . . . . Leg 12 | 2 1 6 . 2 . 1 . . . . Wheel 1 | . . . . . . 1 . . . . Hover . | . . . . . . . . . . . Flight 5 | . . . . . 3 2 . . . . Utility 25 | 1 1 2 . 3 4 2 1 11 . . Device 12 | . . 2 . 1 4 1 1 3 . . Storage 2 | 1 . . . . . . . 1 . . Processor 7 | . 1 . . . . . . 6 . . Hackware . | . . . . . . . . . . . Protection 4 | . . . . 2 . 1 . 1 . . Artifact . | . . . . . . . . . . . Weapon 37 | 2 1 8 . 9 2 3 3 8 1 . Energy Gun 18 | 2 . 7 . 5 1 1 2 . . . Energy Cannon 4 | . . . . . . . . 4 . . Ballistic Gun 4 | . . . . . . 1 . 2 1 . Ballistic Cannon 7 | . . . . 2 1 1 1 2 . . Launcher 2 | . 1 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . 2 . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . . . . Parts Lost 55 | . . 3 . 12 3 13 6 18 . . Power 19 | . . 1 . 5 1 5 3 4 . . Propulsion 11 | . . 1 . 3 1 4 . 2 . . Utility 9 | . . . . 1 1 1 1 5 . . Weapon 16 | . . 1 . 3 . 3 2 7 . . Highest Loss Streak 11 | . . 2 . 4 2 10 5 11 . . Average Slot Usage (%) 75 | . 94 94 81 83 94 66 71 43 40 40 Engine 18 | . 13 29 27 20 29 15 12 4 . . Core 1 | . . . . 6 . . . 1 . . Treads 2 | . . 5 18 12 . . . . . . Leg 4 | . 27 14 . 5 . 3 6 1 . . Flight 7 | . . . . . 19 7 13 3 . . Device 16 | . . 5 18 15 23 22 22 15 . . Storage 1 | . 14 8 . . . . . 1 . . Processor 2 | . 12 7 . . . . . 1 26 26 Protection 2 | . . . . 6 4 3 2 . . . Energy Gun 5 | . 13 20 18 8 . 1 4 1 . . Ballistic Gun 1 | . . . . . . 3 3 4 8 13 Ballistic Cannon 6 | . . . . 5 14 6 3 3 4 . Naked Turns . | . . . . . . . . . . . Heaviest Build 61 | 12 14 27 27 59 61 53 44 41 11 7 Greatest Support 40 | 20 20 40 40 40 27 37 25 16 3 3 Greatest Overweight (x) 13 | 3 1 2 . 2 9 11 2 13 3 2 Average Overweight (x) 1 | . . . . . 2 1 . 4 2 2 Largest Inventory Capacity 8 | 6 6 6 4 4 4 4 4 8 4 4 Average Capacity 4 | 5 6 5 4 4 4 4 4 5 4 4 Most Carried 6 | 4 6 6 4 4 4 4 4 4 4 4 Average Carried 3 | 2 5 5 4 3 3 2 2 2 1 4 Final Capacity 6 | 6 6 4 4 4 4 4 4 4 4 4 Final Carried 6 | 4 6 4 4 4 4 3 4 1 4 4 Class Distribution -------------------- 31% | Scavenger-Mutant 26% | Generator-Mutant 25% | Mutant 16% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Generator-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Zio Pro Matter Collected 2555 | 184 70 429 . 355 605 411 246 255 . . Remotely . | . . . . . . . . . . . Salvage Created 3807 | . 163 906 . 1131 459 451 333 334 . 30 Parts 203 | . 9 66 . 54 23 19 15 14 . 3 Haulers Intercepted 1 | . . 1 . . . . . . . . Recyclers Shooed 3 | . 1 . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 12 13 . . Prevented 2 | . . . . . . . 2 . . . Kills | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 89 | . 5 24 . 25 12 8 7 7 . 1 Melee 4 | . . . . 4 . . . . . . Guns 44 | . 1 19 . 13 . 1 7 2 . 1 Cannons 31 | . . . . 8 12 7 . 4 . . AOE 9 | . 4 5 . . . . . . . . Classes Destroyed 15 | . 4 6 . 1 2 1 . 1 . . Worker 6 | . . 2 . . 1 3 . . . . Tunneler 1 | . 1 . . . . . . . . . Hauler 1 | . . 1 . . . . . . . . Recycler 4 | . 1 1 . . 1 1 . . . . Watcher 1 | . . 1 . . . . . . . . Swarmer 21 | . 3 12 . . . . 2 3 . 1 Saboteur 3 | . . . . 3 . . . . . . Grunt 39 | . 2 7 . 13 7 4 4 2 . . Brawler 3 | . . 1 . 1 . . . 1 . . Duelist 6 | . . 1 . 4 1 . . . . . Sentry 10 | . . 3 . 4 . 2 1 . . . Demolisher 1 | . . . . . 1 . . . . . Hunter 2 | . . . . . . 2 . . . . Programmer 3 | . . . . . 3 . . . . . Behemoth 1 | . . . . . . . . 1 . . Best Kill Streak 8 | . 6 8 . 6 6 4 4 3 . 1 Combat Bots Only 6 | . 5 5 . 6 5 3 4 3 . 1 Max Kills in Single Turn 3 | . 3 2 . 1 1 1 1 1 . 1 Gunslinging 1 | . . 1 . . . . . . . . Exploded 2 | . 2 2 . . . . . . . . Melee 1 | . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Zio Pro Damage Taken 6516 | . 122 688 . 1443 441 1423 602 1634 . 163 Core 1263 | . 38 114 . 227 12 384 32 407 . 49 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 82 | 100 84 71 . 58 98 . . . . . Volleys Fired 254 | . 6 46 . 57 33 53 21 37 . 1 Largest 2 | . 2 2 . 2 2 2 2 2 . 2 Hottest 120 | . 70 100 . 106 106 113 120 120 . 55 Shots Fired 416 | . 11 78 . 83 66 81 30 65 . 2 Gun 228 | . 5 72 . 62 . 28 24 35 . 2 Cannon 176 | . . . . 21 66 53 6 30 . . Launcher 12 | . 6 6 . . . . . . . . Special . | . . . . . . . . . . . Kinetic 218 | . . . . 21 66 62 24 43 . 2 Thermal 60 | . . 42 . . . 1 3 14 . . Explosive 12 | . 6 6 . . . . . . . . Electromagnetic 126 | . 5 30 . 62 . 18 3 8 . . Robot Hit Streak 42 | . 3 26 . 42 16 19 37 16 . 3 Robot Miss Streak 6 | . 1 2 . 5 4 6 5 3 . . Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 8 | . . 4 . 3 . . 1 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . 1 . . . Shots Hit Robots 372 | . 8 68 . 77 63 71 29 54 . 2 Core Hits 295 | . 12 46 . 75 51 52 35 22 . 2 Critical Hits 10 | . . . . . . 6 1 3 . . Critical Kills 3 | . . . . . . 2 . 1 . . Critical Parts Destroyed 7 | . . . . . . 4 1 2 . . Melee Attacks 11 | . . . . 11 . . . . . . Thermal 6 | . . . . 6 . . . . . . Impact . | . . . . . . . . . . . Slashing 5 | . . . . 5 . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 4 | . . . . 4 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Follow-up Attacks 1 | . . . . 1 . . . . . . Damage Inflicted 8820 | 1 540 1344 . 2045 1191 1865 678 1122 . 34 Guns 3609 | . 53 895 . 1027 . 574 519 507 . 34 Cannons 3673 | . . . . 471 1187 1241 159 615 . . Explosions 1132 | . 487 449 . 164 . 32 . . . . Melee 372 | . . . . 372 . . . . . . Ramming 34 | 1 . . . 11 4 18 . . . . Kinetic 4359 | . . . . 471 1187 1493 578 596 . 34 Thermal 1151 | . . 528 . 164 . 45 51 363 . . Explosive 853 | . 487 366 . . . . . . . . Electromagnetic 2051 | . 53 450 . 1027 . 309 49 163 . . Impact . | . . . . . . . . . . . Slashing 372 | . . . . 372 . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . 3 2 . . . . . Average Corruption 1 | . . . . 3 1 . . . . . Corruption Purged . | . . . . . . . . . . . Effects 15 | . . . . 9 6 . . . . . Message Errors 1 | . . . . 1 . . . . . . Matter Fused 2 | . . . . 2 . . . . . . Heat Flow Errors 6 | . . . . 3 3 . . . . . Energy Discharges 3 | . . . . 1 2 . . . . . Data Loss (minor) 3 | . . . . 2 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 71 | . . 44 . . . 7 . 20 . . Projectiles 27 | . . . . . . 7 . 20 . . Explosions 44 | . . 44 . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 54 | . . . . 7 25 17 3 2 . . Impact . | . . . . . . . . . . . Kinetic 52 | . . . . 7 24 16 3 2 . . Secondary 2 | . . . . . 1 1 . . . . Self-Inflicted Damage 232 | . 51 135 . 36 2 8 . . . . Shots 9 | . 2 6 . 1 . . . . . . Rammed 10 | . . . . 5 2 3 . . . . Targets Rammed 12 | 1 . . . 6 2 3 . . . . Kicked 1 | 1 . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . Highest Temperature 572 | . 72 572 . 567 338 29 43 450 . 26 Average Temperature 165 | . 39 187 . 222 97 11 23 233 . 26 Received Heat Transfer 2130 | . 27 207 . 603 144 264 312 501 . 72 Effects 52 | . . 23 . 21 2 . . 6 . . Shutdowns 26 | . . 10 . 12 2 . . 2 . . Energy Bleed 5 | . . 3 . 2 . . . . . . Interference 9 | . . 4 . 4 . . . 1 . . Matter Decay 1 | . . . . 1 . . . . . . Short Circuit 2 | . . 1 . . . . . 1 . . Damage (minor) 4 | . . 2 . 1 . . . 1 . . Damage (major) 4 | . . 3 . . . . . 1 . . Damage (core) 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Fried 11 | . . 3 . 7 . 1 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . 2 . . . . . . . . Heat Transferred 2231 | . . 1337 . 200 . 87 111 496 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 6 | . . 2 . 3 . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Zio Pro Peak Influence 759 | . 130 490 107 759 480 176 . . . . Average Influence 268 | . 80 326 104 404 247 102 . . . . Maximum Alert Level 3 | . . 2 . 3 2 . . . . . Low Security (%) 44 | 100 100 20 100 21 41 100 . . . . Level 1 26 | . . 30 . 17 44 . . . . . Level 2 26 | . . 48 . 50 13 . . . . . Level 3 2 | . . . . 9 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . . 2 . . 8 4 . . . . Investigation 4 | . . 1 . . 2 1 . . . . Extermination 3 | . . . . . 2 1 . . . . Reinforcement 4 | . . 1 . . 1 2 . . . . Assault . | . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Zio Pro Distress Signals 1 | . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 117 | . 5 33 . 20 14 23 7 8 . 7 Peak Tracking Total 7 | . 5 6 . 5 4 5 4 4 . 7 Tactical Retreats 9 | . . 3 . 1 . 4 . 1 . . Traps | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Zio Pro Traps Triggered 6 | . 1 . . 3 2 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Zio Pro Machines Disabled 2 | . . . . 2 . . . . . . Max in Single Turn 1 | . . . . 1 . . . . . . Garrison Relay 2 | . . . . 2 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Zio Pro Machines Accessed 7 | . . 2 1 . 2 1 . 1 . . Terminals 2 | . . 1 . . . 1 . . . . Fabricators 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 19 | . . 6 1 . 7 4 . 1 . . Successful 9 | . . . 1 . 5 2 . 1 . . Failed 10 | . . 6 . . 2 2 . . . . Catastrophic 2 | . . 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 8 | . . 4 . . . 4 . . . . Fabricators 3 | . . . . . 3 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . . 2 . . 4 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Terminal Hacks 3 | . . . . . . 2 . 1 . . Record 2 | . . . . . . 2 . . . . Open Door 1 | . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . 1 . . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . 4 . . . . . Recycle Component 4 | . . . . . 4 . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . . 2 . . 2 1 . . . . Full Trace Events 4 | . . 1 . . 2 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 3 | . . . . . 3 . . . . . Matter 219 | . . . . . 219 . . . . . Time 58 | . . . . . 58 . . . . . Total Robot Build Rating 9 | . . . . . 9 . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled 4 | . . . . . 4 . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Gar Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 10 | . . . . 10 . . . . . . Machine Destruction 10 | . . . . 10 . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Zio Pro Total Allies 3 | . . . . . 3 . . . . . Largest Group 3 | . . . . . 3 . . . . . Highest-Rated Group 48 | . . . . . 48 . . . . . Highest-Rated Ally 16 | . . . . . 16 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 30 | . . . . . 30 . . . . . Total Damage 380 | . . . . . 380 . . . . . Kills 5 | . . . . . 5 . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Zio Pro Turns Passed 6377 | 105 159 825 16 992 1587 538 607 1327 158 63 Spaces Moved 2933 | 75 112 385 11 437 608 231 537 415 83 39 Core 433 | 12 . . . . . 12 . 287 83 39 Treads 453 | . . 126 11 316 . . . . . . Legs 614 | 63 112 259 . 121 10 49 . . . . Wheels 18 | . . . . . . 18 . . . . Hover . | . . . . . . . . . . . Flight 1415 | . . . . . 598 152 537 128 . . Fastest Speed 47 | 50 120 120 160 150 117 100 47 50 150 150 Average Speed 177 | 116 120 152 160 160 229 155 98 288 182 150 Slowest Speed 760 | 200 150 180 160 180 760 600 177 700 200 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 5 33 36 3 47 17 5 89 56 7 14 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 1 . . 1 1 1 1 1 . Scrap Searched 16 | . . . . . . . 4 12 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 92 | . 38 41 . 9 . 4 . . . . Melee . | . . . . . . . . . . . Projectile 4 | . . . . . . 4 . . . . AOE 88 | . 38 41 . 9 . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Gar Fac Fac Low Low Zio Pro Total 3641 | 89 123 547 10 615 728 322 585 489 90 43 Wait 210 | 4 . 66 . 38 58 21 13 6 1 3 Move 2924 | 75 111 384 10 436 607 230 536 414 82 39 Hop . | . . . . . . . . . . . Pick Up 34 | 4 1 6 . 7 3 1 4 4 4 . Fast Attach 80 | 6 3 7 . 26 11 10 4 12 1 . Attach 26 | . . 7 . 5 . 3 3 8 . . Detach 1 | . . . . . . . . 1 . . Swap 21 | . 2 13 . . 5 1 . . . . Drop 46 | . . 18 . 9 9 . 1 7 2 . Fire 254 | . 6 46 . 57 33 53 21 37 . 1 Melee 10 | . . . . 10 . . . . . . Ram 5 | . . . . . 2 3 . . . . Kick . | . . . . . . . . . . . Crush 6 | . . . . 6 . . . . . . Escape Stasis 15 | . . . . 15 . . . . . . Rewire 9 | . . . . 6 . . 3 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 106 | -11/Scrapyard | Entered Materials 231 | -10/Materials | Discovered new exit (range 13) 265 | -10/Materials | Entered another Materials area 265 | -9/Materials | Evolved 2 slots: Power x2 307 | -9/Materials | Build established: Mutant 1045 | -9/Materials | Discovered new exit (range 16) 1090 | -9/Materials | Entered another Materials area 1090 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1105 | -8/Materials | Identified exit to Garrison 1106 | -8/Materials | Entered Garrison 1134 | -8/Garrison | Triggered checkpoint 1216 | -8/Garrison | Garrison Relay disabled 1310 | -8/Garrison | Triggered checkpoint 1366 | -8/Garrison | Triggered checkpoint 1421 | -8/Garrison | Lost 4 parts (1p3w) 1526 | -8/Garrison | Garrison Relay disabled 1702 | -8/Garrison | Lost 4 parts (3p1n) 1837 | -8/Garrison | Lost 3 parts (2n1u) 1962 | -8/Garrison | Triggered checkpoint 1992 | -8/Garrison | Triggered checkpoint 2010 | -8/Garrison | Triggered checkpoint 2066 | -8/Garrison | Discovered new exit (range 15) 2098 | -8/Garrison | Entered Factory 2098 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2168 | -7/Factory | Build established: Scavenger-Mutant 2834 | -7/Factory | Fabricated G-47 Trooper (x3) 2845 | -7/Factory | Build established: Generator-Mutant 3152 | -7/Factory | Garrison activated, responded to threat 3655 | -7/Factory | Discovered new exit (range 16) 3685 | -7/Factory | Entered another Factory area 3685 | -6/Factory | Evolved 2 slots: Propulsion x2 3871 | -6/Factory | Lost 10 parts (5p2n3w) 4116 | -6/Factory | Discovered new exit (range 16) 4212 | -6/Factory | Build established: Scavenger-Mutant 4223 | -6/Factory | Entered Lower Caves 4265 | -6/Lower Caves | Encountered a Warlord checkpoint 4333 | -6/Lower Caves | Learned Factory trap positions 4548 | -6/Lower Caves | Lost 5 parts (3p1u1w) 4582 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4747 | -6/Lower Caves | Discovered new exit (range 12) 4762 | -6/Lower Caves | Learned Factory security intel 4830 | -6/Lower Caves | Entered another Lower Caves area 5062 | -6/Lower Caves | Core integrity fell below 50% 5138 | -6/Lower Caves | Lost 11 parts (3p2n3u3w) 5540 | -6/Lower Caves | Build established: Derelict-Mutant 5589 | -6/Lower Caves | Spotted B-75 Beast 5603 | -6/Lower Caves | Core integrity fell below 20% 5645 | -6/Lower Caves | Destroyed B-75 Beast 5673 | -6/Lower Caves | Lost 7 parts (1p2u4w) 6139 | -6/Lower Caves | Discovered new exit (range 10) 6157 | -6/Lower Caves | Entered Zion 6225 | -6/Zion | Discovered new exit (range 12) 6315 | -6/Zion | Entered Proximity Caves 6376 | -5/Proximity Caves | Attracted the attention of an 0b10 base 6378 | -5/Proximity Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- QW-OYK(g): These parts are on loan from Warlord for anyone heading into dangerous territory for the good of all Derelicts. Put them to good use! 06266_ Dropped Flak Cannon. 06267_ Dropped Hvy. Hammer. 06268_ Acquired Battle Rifle. 06272_ Acquired Riot Gun. 06274_ Acquired Hvy. Beamcaster. 06277_ Acquired Beamcaster. 06282_ Acquired Enh. Flamer. 06287_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. LOCATION=UNKNOWN GOAL=ESCAPE 06375_ Slug penetrates S-27 Virus. 06375_ Slug penetrates Machine. 06375_ Machine disabled. 06375_ S-27 Virus springs to life. 06375_ G-50 Soldier springs to life. 06377_ S-27 Virus destroyed. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????# ## ### # ## ##?????? | | ????????????????????# ## # #?????? | | ????????????????????# ?# #?????? | | ????????????????????# ##### #?????? | | ????????????????????##### ##???## ## ##?????? | | ???????????????????????# ######## #?????????? | | ???????????????????????# ### ##????????? | | ?????????????????????? ## #????????? | | ????????????????????? ?# ##????????? | | ???????????????????# ### ###?????????? | | ??????????????????# ## #???????????? | | ??????????????????## ## ##???????????? | | ???????????????????### ### ##????????????? | | ?????????????????????#### ### ##?????????????? | | ?????????????????????##### ### ##?????????????? | | ???????????????? ### ## ## ####??????????? | | ???????????????? ### #??????????? | | ???????????????# #### ##??????????? | | ???????????????# #???????????? | | ??????????????? #???????????? | | ??????????????????########### #???????????? | | ??????????????????#"g Y ???# ##???????????? | | ??????????????????#"g ???# #????????????? | | ??????????????????#"g """# ##???????????? | | ??????????????????#"g + #???????????? | | ??????????????????#" @ # ????? | | ??????????????????+ # ????? | | ??????????????????# = # ????? | | ??????????????????#""T" *%s # ?????? | | ??????????????????#"""" " "# #?????? | | ??????????????????######;#### # ##?????? | | ??????????????????????? ??? ## ### ##??????? | | ??????????????????????? ??? #?####??###???????? | | ???????????????????????##???####?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 49 Energy Capacity 770 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 60 Jamming Range 12 Additional Mass Support 9 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 60 Targeting Accuracy 10 Recoil Reduction 2 Salvage Targeting 8 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just Browsing My Command Is Your Wish Challenges ------------ None Game ------ Seed HeatNetworkReplicator Manual? 0 Play Time 00:44:08 Cumulative 22.1 hours Start 2020.07.12 @ 18:45:37 End 2020.07.12 @ 19:49:10 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 33 Rogue 0 Adventurer 33 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 21 Gallery% 26 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f621db3-9f22-4aa2-a9a7-bb9d3f6c69dc