Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.17 @ 18:01:52

Player: sormi

Result: Destroyed by H-88 Terminator with Heavy Machine Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (13)       2600
Robots Destroyed (34)      170
Value Destroyed (1599)     1599
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1577)               1577
              TOTAL SCORE: 10046

 Bonus
-------
High Alert Combat Kills    40
Follower Combat Kills      937
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/1450
Matter                     300/300
Energy                     82/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Research

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (9) ------
        (None)
>   --- WEAPON (6) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>           --- POWER ------------
      Micro Antimatter Reactor
>           --- PROPULSION -------
            Biometal Leg
   Improved Antigrav System
   Improved Antigrav System
   Improved Antigrav System
   Improved Linear Gravjet
   Improved Linear Gravjet
>           --- UTILITY ----------
   Advanced Cooling System
   Advanced Coolant Injector
      Small Storage Unit
   Enhanced Optical Array
   Improved Signal Interpreter
   Advanced Target Analyzer
            Core Analyzer
  Makeshift Light Armor Plating
            Graphene Brace
>           --- WEAPON -----------
            Gamma Rifle
            Gamma Rifle
            Gamma Rifle
            Dispersion Rifle
   Enhanced Nova Cannon
            CR-A16's Pointy Stick
>           --- INVENTORY --------
   Advanced Heat Sink
   Advanced Shield Generator
            Proton Cannon
[Rating: 140]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Makeshift Power Source
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Makeshift Leg
  Treads                   Medium Treads
  Leg                      Makeshift Leg
  Hover Unit               Gravmag Array
  Flight Unit              Xenon Bombardment Thruster
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Enhanced Optical Array
  Protection               Makeshift Light Armor Plating
Weapon                     Heavy Battle Rifle
  Energy Gun               Phase Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Flamer
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res 
Slots Evolved              16   | .   .   .   2   .   .   .   6   .   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   1   .   .   1   .   1   1   
  Utility                  7    | .   .   .   2   .   .   .   2   .   .   1   1   .   1   
  Weapon                   4    | .   .   .   .   .   .   .   2   .   .   .   1   1   .   
Parts Attached             88   | .   3   1   2   1   5   .   5   12  .   9   2   6   42  
  Power                    10   | .   1   1   .   .   1   .   1   2   .   1   .   .   3   
    Engine                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Core                   6    | .   1   1   .   .   .   .   1   2   .   1   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               21   | .   .   .   .   1   2   .   .   4   .   1   .   1   12  
    Treads                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Leg                    5    | .   .   .   .   1   2   .   .   1   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  14   | .   .   .   .   .   .   .   .   2   .   1   .   1   10  
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  29   | .   1   .   1   .   .   .   2   1   .   6   1   4   13  
    Device                 17   | .   1   .   1   .   .   .   2   .   .   2   1   2   8   
    Storage                2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Processor              8    | .   .   .   .   .   .   .   .   1   .   1   .   1   5   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | .   1   .   1   .   2   .   2   5   .   1   1   1   14  
    Energy Gun             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   8   
    Energy Cannon          6    | .   .   .   .   .   .   .   .   2   .   .   .   .   4   
    Ballistic Gun          7    | .   .   .   .   .   2   .   .   1   .   1   1   1   1   
    Ballistic Cannon       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Special Weapon         2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   1   .   .   .   .   1   .   1   .   .   2   
Parts Lost                 49   | .   .   .   .   .   .   .   .   11  .   2   .   2   34  
  Power                    8    | .   .   .   .   .   .   .   .   3   .   .   .   1   4   
  Propulsion               15   | .   .   .   .   .   .   .   .   3   .   .   .   .   12  
  Utility                  9    | .   .   .   .   .   .   .   .   1   .   2   .   1   5   
  Weapon                   17   | .   .   .   .   .   .   .   .   4   .   .   .   .   13  
  Highest Loss Streak      13   | .   .   .   .   .   .   .   .   4   .   2   .   1   13  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     83   | .   90  100 88  88  88  88  79  84  80  85  89  88  63  
  Engine                   3    | .   7   .   .   .   7   11  6   2   .   .   .   .   .   
  Core                     5    | .   6   14  11  11  4   .   2   9   6   11  10  7   .   
  Leg                      13   | .   28  28  22  22  22  22  13  5   .   .   .   .   1   
  Hover                    4    | .   .   .   .   .   .   .   .   7   13  11  10  14  12  
  Device                   19   | .   5   14  22  22  22  22  23  22  20  20  21  19  13  
  Storage                  8    | .   14  14  11  11  11  11  6   6   6   5   5   4   2   
  Processor                3    | .   .   .   .   .   .   .   .   2   6   8   10  9   11  
  Energy Gun               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   
  Energy Cannon            3    | .   .   .   .   .   .   .   .   7   13  11  10  9   4   
  Ballistic Gun            8    | .   24  14  .   .   6   22  13  9   6   5   10  14  2   
  Ballistic Cannon         3    | .   3   14  11  11  7   .   .   .   .   .   .   .   .   
  Special Weapon           3    | .   .   .   11  11  7   .   6   1   .   .   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   6   2   6   5   5   4   2   
Peak Build Rating          140  | .   11  13  29  31  41  40  56  59  46  78  86  103 140 
  Average Rating           51   | .   7   11  28  30  35  39  51  50  46  66  85  98  93  
  On Entrance              41   | 6   6   11  13  29  31  40  39  56  46  46  74  86  94  
Naked Turns                60   | .   .   .   .   .   .   .   .   .   .   .   .   .   60  
Heaviest Build             74   | 14  16  16  25  25  26  26  39  49  35  43  52  59  74  
  Greatest Support         59   | 20  20  20  20  23  40  40  40  40  20  49  49  59  59  
  Greatest Overweight (x)  21   | .   .   .   1   1   1   .   .   2   1   1   1   .   21  
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   1   1   .   1   .   .   
Largest Inventory Capacity 8    | .   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         7    | .   8   8   8   8   8   8   8   8   8   7   8   8   6   
  Most Carried             8    | .   8   8   8   8   8   8   8   8   4   8   8   8   7   
  Average Carried          6    | .   6   7   7   7   7   7   4   5   4   4   7   7   2   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   8   8   8   8   8   5   
  Final Carried            8    | 6   8   8   8   8   8   7   8   4   4   8   8   8   .   

 Class Distribution 
--------------------
 27% | Derelict-Mutant
 26% | Mutant
  8% | Derelict-Skirmisher
  8% | Tank
  7% | Scavenger-Skirmisher
  6% | Scavenger-Executioner
  5% | Executioner
  3% | Skirmisher
  3% | Scavenger-Gunner

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Mines
                Mutant | -9/Materials
                Mutant | -9/Mines
       Derelict-Mutant | -7/Zion
       Derelict-Mutant | -6/Proximity Caves
   Derelict-Skirmisher | -6/Factory
  Scavenger-Skirmisher | -6/Lower Caves
            Skirmisher | -6/Lower Caves
            Skirmisher | -5/Factory
                  Tank | -4/Factory
           Executioner | -3/Research
 Scavenger-Executioner | -2/Research

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  -3  -2  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res 
Matter Collected           1664 | 200 64  165 32  15  30  80  51  268 10  .   .   196 553 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1372 | .   120 38  .   .   .   127 91  231 .   44  .   21  700 
  Parts                    70   | .   11  3   .   .   .   3   6   7   .   5   .   .   35  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      30   | .   .   .   .   .   .   23  .   7   .   .   .   .   .   
  Prevented                3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res 
Combat Hostiles Destroyed  32   | .   5   1   1   .   .   2   2   6   .   5   .   1   9   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Guns                     17   | .   3   1   .   .   .   2   2   3   .   .   .   .   6   
  Cannons                  5    | .   .   .   1   .   .   .   .   .   .   .   .   1   3   
  AOE                      9    | .   2   .   .   .   .   .   .   2   .   5   .   .   .   
Classes Destroyed          8    | .   2   .   .   .   .   1   .   3   .   .   .   .   2   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  14   | .   3   .   1   .   .   .   1   .   .   5   .   .   4   
  Grunt                    5    | .   2   1   .   .   .   1   .   1   .   .   .   .   .   
  Sentry                   3    | .   .   .   .   .   .   1   1   .   .   .   .   .   1   
  Hunter                   5    | .   .   .   .   .   .   .   .   2   .   .   .   1   2   
  Programmer               3    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Mutant                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Best Kill Streak           5    | .   3   1   1   .   .   1   2   2   .   5   .   1   5   
  Combat Bots Only         5    | .   3   1   1   .   .   1   2   2   .   5   .   1   4   
Max Kills in Single Turn   5    | .   2   1   1   .   .   1   2   1   .   5   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   2   .   .   .   .   .   .   1   .   5   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -4   -3   -2   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Fac  Fac  Res  Res  
Hostile Shots Fired        558  | .    26   .    5    .    .    17   28   123  .    1    .    22   336  
  Missed                   185  | .    7    .    3    .    .    6    15   40   .    .    .    9    105  
Damage Taken               7536 | .    162  .    78   .    .    230  147  1157 .    95   .    306  5361 
  Core                     1649 | .    24   .    .    .    .    33   12   111  .    .    .    .    1469 
  Absorbed by Shields      201  | .    .    .    .    .    .    .    .    .    .    .    .    .    201  
Core Remaining (%)         95   | 100  .    90   .    .    .    91   .    .    85   100  100  100  .    
Volleys Fired              128  | .    9    5    5    .    .    10   4    26   .    4    .    5    60   
  Largest                  5    | .    2    2    2    .    .    2    3    4    .    3    .    5    5    
  Hottest                  408  | .    40   55   135  .    .    66   166  179  .    195  .    258  408  
Shots Fired                288  | .    18   10   8    .    .    20   10   64   .    12   .    25   121  
  Gun                      209  | .    18   5    .    .    .    20   8    44   .    4    .    15   95   
  Cannon                   68   | .    .    5    5    .    .    .    .    14   .    8    .    10   26   
  Launcher                 4    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Special                  7    | .    .    .    3    .    .    .    2    2    .    .    .    .    .    
  Kinetic                  177  | .    18   10   5    .    .    20   8    44   .    4    .    15   53   
  Thermal                  91   | .    .    .    3    .    .    .    2    16   .    8    .    10   52   
  Explosive                4    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    
  Electromagnetic          16   | .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Robot Hit Streak         26   | .    5    3    2    .    .    3    6    8    .    .    .    1    26   
  Robot Miss Streak        10   | .    2    2    3    .    .    5    2    2    .    .    .    10   7    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        3    | .    .    .    .    .    .    .    1    1    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    1    .    .    .    .    1    
Shots Hit Robots           144  | .    10   6    2    .    .    9    6    40   .    .    .    4    67   
  Core Hits                73   | .    6    1    1    .    .    8    4    15   .    4    .    4    30   
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    .    1    1    .    .    .    1    .    
  Critical Strikes         6    | .    .    .    .    .    .    1    1    1    .    .    .    1    2    
    Burn                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Destroy                4    | .    .    .    .    .    .    1    1    1    .    .    .    1    .    
Melee Attacks              17   | .    .    .    .    .    .    .    .    2    .    5    .    4    6    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 17   | .    .    .    .    .    .    .    .    2    .    5    .    4    6    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           4377 | .    330  92   31   .    .    177  133  1013 .    596  .    148  1857 
  Guns                     2373 | .    128  58   .    .    .    177  121  545  .    .    .    94   1250 
  Cannons                  851  | .    .    34   17   .    .    .    .    180  .    .    .    54   566  
  Explosions               995  | .    202  .    .    .    .    .    .    197  .    596  .    .    .    
  Melee                    92   | .    .    .    .    .    .    .    .    66   .    .    .    .    26   
  Ramming                  15   | .    .    .    .    .    .    .    .    .    .    .    .    .    15   
  Kinetic                  1686 | .    128  92   17   .    .    177  121  545  .    .    .    94   512  
  Thermal                  1962 | .    .    .    14   .    .    .    12   205  .    596  .    54   1081 
  Explosive                399  | .    202  .    .    .    .    .    .    197  .    .    .    .    .    
  Electromagnetic          223  | .    .    .    .    .    .    .    .    .    .    .    .    .    223  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 92   | .    .    .    .    .    .    .    .    66   .    .    .    .    26   
Highest Corruption         5    | .    .    .    .    .    .    .    .    5    5    .    .    .    5    
  Average Corruption       4    | .    .    .    .    .    .    .    .    4    5    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  25   | .    .    .    .    .    .    .    .    14   1    .    .    .    10   
    Message Errors         7    | .    .    .    .    .    .    .    .    4    .    .    .    .    3    
    Matter Fused           3    | .    .    .    .    .    .    .    .    1    1    .    .    .    1    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      5    | .    .    .    .    .    .    .    .    4    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            121  | .    .    .    .    .    .    .    .    .    .    121  .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               121  | .    .    .    .    .    .    .    .    .    .    121  .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      88   | .    .    .    .    .    .    .    .    .    .    81   .    .    7    
  Shots                    2    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             2    | .    .    .    .    1    .    .    .    .    .    .    .    .    1    
  Kicked                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        233  | .    .    .    60   .    .    8    84   158  .    194  .    152  233  
  Average Temperature      65   | .    .    .    29   .    .    5    42   73   .    88   .    66   61   
  Received Heat Transfer   357  | .    9    .    9    .    .    48   18   30   .    .    .    9    234  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    .    .    .    .    .    1    .    .    3    
  Heat Transferred         2587 | .    .    .    80   .    .    .    80   510  .    350  .    87   1480 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res 
Peak Influence             468  | .   198 129 122 47  .   .   334 .   .   293 143 254 468 
  Initial                  171  | .   .   76  50  47  .   .   171 .   .   .   143 75  114 
  Average                  153  | .   126 86  84  47  .   .   240 .   .   153 143 136 197 
Maximum Alert Level        2    | .   .   .   .   .   .   .   1   .   .   1   .   1   2   
  Low Security (%)         74   | .   100 100 100 100 .   .   48  .   .   52  100 74  57  
  Level 1                  21   | .   .   .   .   .   .   .   51  .   .   47  .   25  30  
  Level 2                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   11  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Reinforcement            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res 
Distress Signals           3    | .   1   .   1   .   .   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              91   | .   7   1   5   .   .   18  5   11  .   4   .   9   31  
  Peak Tracking Total      7    | .   5   1   6   .   .   4   4   3   .   5   .   4   7   
  Tactical Retreats        6    | .   1   .   .   .   .   1   .   .   .   .   .   .   4   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res 
Traps Triggered            2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  -3  -2  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res 
Machines Disabled          10   | .   1   .   1   .   .   .   .   1   .   7   .   .   .   
  Max in Single Turn       4    | .   1   .   1   .   .   .   .   1   .   4   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  -3  -2  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res 
Machines Accessed          4    | .   .   1   1   .   1   .   .   .   .   1   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                7    | .   .   1   3   .   1   .   .   .   .   2   .   .   .   
  Successful               3    | .   .   1   .   .   1   .   .   .   .   1   .   .   .   
  Failed                   4    | .   .   .   3   .   .   .   .   .   .   1   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   .   .   2   .   .   .   2   .   .   4   4   7   5   
  Terminals                3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   14  .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  -3  -2  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -4   -3   -2   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Fac  Fac  Res  Res  
Total Allies               16   | .    .    1    .    .    6    .    .    .    .    .    .    5    4    
  Largest Group            6    | .    .    1    1    .    6    6    2    2    .    .    .    4    3    
  Highest-Rated Group      345  | .    .    31   31   .    212  212  72   72   .    .    .    226  345  
  Highest-Rated Ally       115  | .    .    31   31   .    41   41   40   40   .    .    .    103  115  
Zionite Dispatches         6    | .    .    .    .    .    .    .    .    .    .    1    .    3    2    
  Heavy                    1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Light                    1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Recon                    1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Demo                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Defense Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Infowar Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               6    | .    .    .    .    .    .    .    .    .    .    .    1    4    1    
  ROAM                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  DROP                     2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    
  EXPLORE                  3    | .    .    .    .    .    .    .    .    .    .    .    1    2    .    
Ally Attacks               130  | .    .    8    8    .    .    53   4    5    .    .    .    17   35   
  Total Damage             3827 | .    .    81   126  .    .    1193 151  34   .    .    .    737  1505 
  Kills                    24   | .    .    1    1    .    .    9    3    .    .    .    .    2    8    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -4  -3  -2  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Fac Res Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   1   2   1   .   1   .   .   .   .   .   
Drone Launches             10   | .   .   .   .   .   .   6   .   1   .   .   1   2   .   
  Drone Recoveries         3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -4   -3   -2   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Fac  Fac  Res  Res  
Turns Passed               5000 | .    230  135  172  155  1544 398  186  712  50   205  220  226  767  
Spaces Moved               3370 | 1    142  92   81   78   981  250  112  334  46   273  180  312  488  
  Core                     109  | .    .    .    .    .    .    .    .    .    .    .    .    .    109  
  Treads                   84   | .    .    .    .    .    .    .    .    84   .    .    .    .    .    
  Legs                     1866 | 1    142  92   81   78   981  250  112  87   .    .    .    .    42   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1309 | .    .    .    .    .    .    .    .    163  46   273  180  312  335  
  Flight                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Fastest Speed            40   | 120  120  120  190  190  130  140  140  110  110  56   106  52   40   
  Average Speed            126  | 120  120  120  190  190  154  140  140  179  110  56   106  52   100  
  Slowest Speed            1100 | 120  120  120  190  190  190  140  140  280  110  110  106  52   1100 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       23   | 2    26   32   15   20   87   45   4    54   8    8    12   10   10   
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      12   | 1    1    1    1    1    1    1    1    1    1    1    1    .    .    
Scrap Searched             7    | .    .    2    .    1    3    .    .    .    1    .    .    .    .    
Spaces Dug                 10   | .    .    .    .    .    .    .    .    .    .    5    .    4    1    
Terrain Destroyed          108  | .    18   .    .    .    .    .    .    30   .    45   .    11   4    
  Melee                    10   | .    .    .    .    .    .    .    .    .    .    5    .    4    1    
  Projectile               10   | .    .    .    .    .    .    .    .    1    .    .    .    7    2    
  AOE                      87   | .    18   .    .    .    .    .    .    29   .    40   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -4   -3   -2   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Fac  Fac  Res  Res  
Total                      3823 | .    183  109  90   86   1014 279  132  387  45   302  210  355  631  
  Wait                     138  | .    23   .    1    .    12   15   5    9    .    .    23   19   31   
  Move                     3357 | .    141  91   80   77   980  249  111  333  45   272  179  311  488  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  55   | .    5    5    2    3    7    2    5    4    .    10   4    5    3    
  Fast Attach              40   | .    .    .    .    .    .    .    1    3    .    5    .    .    31   
  Attach                   32   | .    1    .    1    .    .    .    4    8    .    2    2    3    11   
  Detach                   3    | .    .    .    .    .    .    .    .    1    .    1    .    1    .    
  Swap                     16   | .    2    1    1    1    5    .    .    1    .    2    .    3    .    
  Drop                     35   | .    2    7    .    4    10   3    2    .    .    1    2    4    .    
  Fire                     128  | .    9    5    5    .    .    10   4    26   .    4    .    5    60   
  Melee                    17   | .    .    .    .    .    .    .    .    2    .    5    .    4    6    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: [*Low] / Ext)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: *Fac / Upp)
-4/Factory
-3/Research (discovered 2 exits: *Res / *Qua)
-2/Research

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  214 | -10/Materials      | Discovered new exit (range 10)
  231 | -10/Materials      | Entered Mines
  234 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  293 | -10/Mines          | Found the Drone Emporium
  299 | -10/Mines          | Found Prototype Device
  320 | -10/Mines          | Build established: Mutant
  325 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  325 | -10/Mines          | Discovered new exit (range 12)
  366 | -10/Mines          | Entered Materials
  366 | -9/Materials       | Accompanied by 1 ally
  366 | -9/Materials       | Evolved 2 slots: Utility x2
  366 | -9/Materials       | Identified Bomb Drone Bay
  508 | -9/Materials       | Discovered new exit (range 13)
  538 | -9/Materials       | Entered Mines
  545 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  570 | -9/Mines           | Discovered new exit (range 16)
  589 | -9/Mines           | Found DCF Scrap (13 items)
  687 | -9/Mines           | Learned Materials non-interactive machine intel
  690 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  693 | -9/Mines           | Entered Zion
  762 | -7/Zion            | Learned 12 Factory zone layouts
 1131 | -7/Zion            | Learned Factory terminal intel
 1345 | -7/Zion            | Found CR-A16's Pointy Stick
 1548 | -7/Zion            | Build established: Derelict-Mutant
 1574 | -7/Zion            | Learned location of Warlord (-4)
 1691 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 1723 | -7/Zion            | Gained Derelict followers
 1912 | -7/Zion            | Met Imprinter
 1947 | -7/Zion            | Imprinted
 1949 | -7/Zion            | Declared Zion's savior
 2211 | -7/Zion            | Discovered new exit (range 12)
 2237 | -7/Zion            | Entered Proximity Caves
 2237 | -6/Proximity Caves | Accompanied by 6 allies
 2512 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 2563 | -6/Proximity Caves | Lost 6 allies
 2609 | -6/Proximity Caves | Discovered new exit (range 12)
 2635 | -6/Proximity Caves | Entered Factory
 2635 | -6/Factory         | Accompanied by 2 allies
 2635 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2
 2636 | -6/Factory         | Identified exit to Extension
 2637 | -6/Factory         | Loaded intel: 27 terminal locations
 2797 | -6/Factory         | Discovered new exit (range 10)
 2821 | -6/Factory         | Entered Lower Caves
 2821 | -6/Lower Caves     | Accompanied by 2 allies
 2822 | -6/Lower Caves     | Encountered a Warlord checkpoint
 2939 | -6/Lower Caves     | P-60 Hacker assimilated allied 1D-G56(M)
 3000 | -6/Lower Caves     | Build established: Derelict-Skirmisher
 3161 | -6/Lower Caves     | Lost 3 parts (2p1w)
 3202 | -6/Lower Caves     | Learned Factory trap positions
 3245 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 3291 | -6/Lower Caves     | Lost 4 parts (2n2w)
 3521 | -6/Lower Caves     | Discovered new exit (range 9)
 3522 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 3533 | -6/Lower Caves     | Entered another Lower Caves area
 3554 | -6/Lower Caves     | Discovered new exit (range 15)
 3583 | -6/Lower Caves     | Entered Factory
 3583 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 3584 | -5/Factory         | Identified exit to Upper Caves
 3585 | -5/Factory         | Loaded intel: 115 trap records
 3775 | -5/Factory         | Discovered new exit (range 7)
 3783 | -5/Factory         | Zion Recon squad teleported in
 3788 | -5/Factory         | Entered another Factory area
 3788 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 3962 | -4/Factory         | Discovered new exit (range 14)
 3994 | -4/Factory         | Build established: Tank
 4008 | -4/Factory         | Entered Research
 4008 | -3/Research        | Evolved 2 slots: Propulsion x1, Weapon x1
 4035 | -3/Research        | Zion Heavy squad teleported in
 4083 | -3/Research        | Discovered new exit (range 22)
 4103 | -3/Research        | Identified exit to Quarantine
 4104 | -3/Research        | Found Gamma Bomb Array
 4133 | -3/Research        | Zion Demo squad teleported in
 4145 | -3/Research        | Zion Defense Resupply teleported in
 4212 | -3/Research        | Discovered new exit (range 9)
 4215 | -3/Research        | Identified exit to Research
 4232 | -3/Research        | Spotted B-86 Titan
 4234 | -3/Research        | Entered another Research area
 4234 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 4376 | -2/Research        | Lost 13 parts (1p3n2u7w)
 4626 | -2/Research        | Released all parts (11)
 4629 | -2/Research        | Core integrity fell below 50%
 4657 | -2/Research        | Lost 11 parts (1p6n1u3w)
 4663 | -2/Research        | Zion Light squad teleported in
 4757 | -2/Research        | Zion Infowar Resupply teleported in
 4763 | -2/Research        | Found Prototype Processor
 4763 | -2/Research        | Identified Exp. Terrain Scan Processor
 4837 | -2/Research        | Spotted B-90 Cyclops
 4989 | -2/Research        | Released all parts (14)
 4990 | -2/Research        | Core integrity fell below 20%
 5001 | -2/Research        | Destroyed by H-88 Terminator with Heavy Machine Gun

 Last Messages 
---------------
04989_ Released Exp. Terrain Scan Processor.
04989_ Released Adv. Terrain Scan Processor.
04989_ Released Linear Gravjet.
04989_ Penetrated by Slug.
04989_ U-05 Engineer destroyed.
04989_ Penetrated by Slug.
04990_ Acquired Xenon Bombardment Thruster.
04991_ Penetrated by Slug. <x2>
04991_ K-01 Serf collects debris. <x2>
04992_ Acquired 10 matter.
04992_ Xenon Bombardment Thruster destroyed.
04993_ K-01 Serf collects debris. <x3>
04995_ Penetrated by Slug. <x2>
04996_ K-01 Serf collects debris.
04998_ Slug penetrates H-88 Terminator.
04998_ Penetrated by Slug.
04998_ Slug penetrates Wall. <x2>
04999_ K-01 Serf collects debris. <x2>
05001_ Slug penetrates Wall.
05001_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????####+##?????????????????????? |
| ?????????????  ?     #      ?????????????????????? |
| ?????????  ??        +        ???????????????????? |
| ????????# ?          #         ??????????????????? |
| ??????###  ?         +         ? ????????????????? |
| ????#####            #    ###    #???????????????? |
| ??????###            #    ###    # ??????????????? |
| ?#?##?###            #    ###    ###?????????????? |
| ######?##     ?      #    ###       ?????????????? |
| ?#####################   @###        ????????????? |
| ######################    ###         ???????????? |
|     +  ""   ""    ####    ###         ???????????? |
|     #!! "   ""    ####    ######+#####???????????? |
|     #!!          =####    ##         ##??????????? |
|   % + %=          ####    ##         ##??????????? |
|     #%!           ####    ##         # ??????????? |
|     #             ####    ##         ##??????????? |
|     ##################    ##         ##??????????? |
|     ###             %! hh ##         ###?????????? |
|     ###             =%!   ##         ##??????????? |
|     ###              !=   ##         ##??????????? |
|     ###                   #############??????????? |
| #######     """   """     #############??????????? |
| #######     """   """     #############??????????? |
| #######     """   """     ############???????????? |
|                         = ############???????????? |
|                         % ############???????????? |
|                       [  %##############?????????? |
|            ####      =]%                  ???????? |
| ###############     =[!![      #####?????????????? |
| #######       +      =!!%!     ### ??????????????? |
| #######       #+##+#####=##### ###???????????????? |
| #######       #      #  |   ## ##????????????????? |
| ##?############      #      ## ??????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           80
Coolant Potential          100
Energy Generation          45
Energy Capacity            375
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           14
Terrain Scan Range         18
Terrain Scan Density       1210
Additional Mass Support    9
Armor Coverage             100
Phase Shifting             15
Evasion (%)                55
Target Analysis            8
Core Analysis              6
Recoil Reduction           1
Salvage Targeting          1

 Item Schematics 
-----------------
                   Enh. Flamer | -7/Zion | Free
            Imp. Hacking Suite | -7/Zion | Archive
         Imp. Shield Generator | -7/Zion | Archive
             Corruption Screen | -7/Zion | Archive
                 Proton Cannon | -7/Zion | Archive
 Imp. Component Analysis Suite | -7/Zion | Archive
            Imp. Cryofiber Web | -7/Zion | Archive
                 Core Analyzer | -7/Zion | Archive
          Imp. Remote Datajack | -7/Zion | Archive
           Adv. Assault Cannon | -7/Zion | Archive
            Enh. Optical Array | -7/Zion | Archive
                  Plasma Rifle | -7/Zion | Archive
                     Hvy. Pick | -7/Zion | Archive
                 Weapon Cycler | -7/Zion | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -7/Zion | Archive
   B-48 Gladiator | -7/Zion | Archive
     M-14 Sweeper | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwordSupersonicLegs
  Manual?         0
Play Time         01:27:22
  Cumulative      37.0 hours
  Start           2024.09.17 @ 16:27:09
  End             2024.09.17 @ 18:01:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           32
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          35
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a5b6ed5c-5397-415c-b5e1-fc56e1e7089d