Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.02 @ 18:40:23 Player: exo Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1711) 1711 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3326 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 223/300 Energy 206/250 System Corruption 0% Temperature Critical (542) Movement Treading (240) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ Large Storage Unit Targeting Computer Utility Shielding Improved Light Armor Plating > --- WEAPON (2) ------- Improved EM Shotgun Advanced Beam Cannon > --- INVENTORY (15) --- Light Treads Light Treads Visual Processing Unit Targeting Computer Particle Charger Improved Light Armor Plating Particle Gun Ion Cannon Ion Cannon Ion Cannon Ion Cannon Light Assault Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Targeting Computer Utility Shielding Improved Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Advanced Beam Cannon > --- INVENTORY -------- Light Treads Light Treads Visual Processing Unit Targeting Computer Particle Charger Improved Light Armor Plating Particle Gun Ion Cannon Ion Cannon Ion Cannon Ion Cannon Light Assault Rifle Rocket Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Particle Charger Storage Large Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Beam Cannon Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 38 | 6 7 4 20 1 Power 4 | 1 1 . 2 . Engine 3 | 1 1 . 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 12 | 2 2 2 6 . Treads 8 | 2 . 2 4 . Leg 4 | . 2 . 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 2 . 6 1 Device 1 | . . . 1 . Storage 2 | 1 1 . . . Processor 4 | . 1 . 3 . Hackware . | . . . . . Protection 3 | . . . 2 1 Artifact . | . . . . . Weapon 12 | 2 2 2 6 . Energy Gun 5 | 1 . . 4 . Energy Cannon 5 | . 2 2 1 . Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 12 | . 3 . 8 1 Power 1 | . . . 1 . Propulsion 5 | . 2 . 2 1 Utility 4 | . . . 4 . Weapon 2 | . 1 . 1 . Highest Loss Streak 4 | . 2 . 4 1 To Critical Strikes 1 | . . . 1 . Average Backups 8 | 1 3 8 9 13 Power . | . . 1 . . Propulsion 1 | . . . 1 2 Utility 2 | . 1 5 2 4 Weapon 3 | . 1 2 4 7 Tool/Special . | . . . . . Unused Backups 14 | . . . 2 12 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 5 | . . . 1 4 Weapon 7 | . . . 1 6 Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 80 90 91 97 Engine 5 | . 14 14 1 11 Core 2 | . . . 3 . Treads 16 | . 15 17 17 19 Leg 5 | . 10 7 4 . Storage 11 | . 14 14 11 11 Processor 17 | . 6 14 20 11 Protection 7 | . . . 9 22 Energy Gun 8 | . 4 . 9 11 Energy Cannon 11 | . 7 21 11 11 Ballistic Gun 1 | . 7 . . . Peak Build Rating 17 | 6 7 8 15 17 Average Rating 10 | 4 5 7 12 16 On Entrance 7 | . 6 7 8 15 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 36 | 13 28 31 36 . Greatest Support 43 | 40 40 40 43 . Greatest Overweight (x) 10 | 1 5 9 10 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 8 15 15 15 Most Carried 15 | 5 9 11 15 13 Average Carried 8 | 1 3 8 9 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 14 | 1 9 8 14 13 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 664 | 226 110 51 277 . Remotely . | . . . . . Salvage Created 2077 | . 413 . 1620 44 Parts 116 | . 24 . 89 3 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 42 | . 9 . 32 1 Guns 13 | . 4 . 9 . Cannons 24 | . 5 . 18 1 AOE 4 | . . . 4 . Classes Destroyed 11 | . 3 . 8 . Worker 2 | . . . 2 . Builder 1 | . 1 . . . Hauler 1 | . . . 1 . Recycler 2 | . . . 2 . Operator 3 | . . . 3 . Watcher 4 | . 1 . 3 . Swarmer 3 | . . . 3 . Grunt 29 | . 9 . 19 1 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 8 | . . . 8 . Best Kill Streak 10 | . 3 . 10 1 Combat Bots Only 8 | . 3 . 8 1 Max Kills in Single Turn 2 | . 2 . 2 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 197 | . 52 . 117 28 Missed 51 | . 18 . 26 7 Hits 146 | . 34 . 91 21 Melee 4 | . . . 4 . Projectile 142 | . 34 . 87 21 Critical Strikes 3 | . . . 2 1 Damage Taken 2358 | . 657 . 1363 338 Core 553 | . 125 . 275 153 Absorbed by Shields . | . . . . . Redirected to Shielding 21 | . . . 18 3 Regen/Repaired (Parts) 43 | . . . 43 . Core Remaining (%) 75 | 100 . 50 . . Volleys Fired 130 | . 37 . 85 8 Largest 2 | . 2 . 2 2 Hottest 125 | . 120 . 125 113 Shots Fired 231 | . 57 . 158 16 Gun 100 | . 30 . 62 8 Cannon 125 | . 27 . 90 8 Launcher 6 | . . . 6 . Special . | . . . . . Kinetic 19 | . 19 . . . Thermal 163 | . 27 . 128 8 Explosive 6 | . . . 6 . Electromagnetic 43 | . 11 . 24 8 Robot Hit Streak 21 | . 8 . 21 7 Robot Miss Streak 3 | . 3 . 3 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 149 | . 31 . 106 12 Core Hits 88 | . 18 . 66 4 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 3 | . . . 3 . Burn 3 | . . . 3 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3259 | . 652 . 2352 255 Guns 1076 | . 161 . 763 152 Cannons 1422 | . 312 . 1007 103 Explosions 756 | . 179 . 577 . Melee . | . . . . . Ramming 5 | . . . 5 . Kinetic 81 | . 81 . . . Thermal 2011 | . 402 . 1506 103 Explosive 621 | . 69 . 552 . Electromagnetic 541 | . 100 . 289 152 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 1 . . Average Corruption 1 | . 1 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . 5 . . . Matter Fused 2 | . 2 . . . Data Loss (minor) 2 | . 2 . . . Misfires 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 16 | . 8 . 8 . Projectiles 14 | . 6 . 8 . Explosions 2 | . 2 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 242 | . 197 . 45 . Shots 6 | . 4 . 2 . Rammed 4 | . . . 4 . Targets Rammed 4 | . . . 4 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 542 | . 542 . 530 542 Average Temperature 148 | . 148 . 139 282 Received Heat Transfer 834 | . 222 . 438 174 Effects 22 | . 5 . 15 2 Shutdowns 6 | . 1 . 4 1 Energy Bleed 1 | . . . 1 . Matter Decay 2 | . . . 2 . Damage (minor) 4 | . 1 . 3 . Damage (major) 5 | . 2 . 3 . Damage (core) 4 | . 1 . 2 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 1 1 Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 8 | . . . 8 . Heat Transferred 4492 | . 816 . 3491 185 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 2 . 2 . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level 1 | . . . 1 . Low Security (%) 96 | 100 100 100 95 100 Level 1 3 | . . . 4 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 336 | . 67 10 336 149 Initial 129 | . . 10 . 129 Average 68 | . 32 1 86 132 Influence Increases 1272 | . 265 . 987 20 Destroy 0b10 Robot/C 840 | . 180 . 640 20 Destroy 0b10 Robot/NC 65 | . 10 . 55 . Destroy Leader 190 | . 32 . 158 . Successful Hack 2 | . . . 2 . Disable Machine 120 | . 30 . 90 . Destroy Structure 40 | . 13 . 27 . Lose Combat Pursuer 15 | . . . 15 . Influence Decreases 1143 | . 238 27 654 224 Entered New Map 221 | . . 17 . 204 Time Decay 806 | . 208 10 578 10 Lost Part 116 | . 30 . 76 10 Squads Dispatched 6 | . 1 . 5 . Investigation 3 | . 1 . 2 . Extermination . | . . . . . Reinforcement 3 | . . . 3 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 3 | . 1 . 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 61 | . 13 1 44 3 Peak Tracking Total 6 | . 6 1 5 3 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 9 | . 3 . 6 . Max in Single Turn 2 | . 2 . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 3 | . . . 3 . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 17 | . . . 17 . Successful 15 | . . . 15 . Failed 2 | . . . 2 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 9 | . . . 9 . Recycling Units . | . . . . . Scanalyzers 8 | . . . 8 . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 7 | . . . 7 . Scan Component 5 | . . . 5 . Repair 2 | . . . 2 . Recycling Unit Hacks . | . . . . . Scanalyzer 8 | . . . 8 . Insert Component 3 | . . . 3 . Analyze 2 | . . . 2 . Retrieve Study 3 | . . . 3 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . . . 3 . Full Trace Events 3 | . . . 3 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . . 3 . Parts Repaired 2 | . . . 2 . Time 70 | . . . 70 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 2700 | 91 502 168 1916 23 Spaces Moved 1100 | 60 255 88 697 . Core 30 | 17 2 3 8 . Treads 796 | 43 141 64 548 . Legs 274 | . 112 21 141 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 . Average Speed 164 | 133 152 178 170 . Slowest Speed 550 | 160 300 500 550 . Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 5 50 27 59 3 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 42 | . 13 . 29 . Melee . | . . . . . Projectile . | . . . . . AOE 42 | . 13 . 29 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 1761 | 70 316 99 1267 9 Wait 418 | . . 4 414 . Move 1096 | 59 254 87 696 . Hop . | . . . . . Pick Up 50 | 5 14 2 29 . Fast Attach 3 | 2 . . 1 . Attach 24 | 4 4 3 12 1 Detach 1 | . . . 1 . Swap 16 | . 3 1 12 . Drop 19 | . 4 2 13 . Fire 130 | . 37 . 85 8 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 4 | . . . 4 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 92 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 15) 302 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 12) 594 | -10/Materials | Entered Mines 629 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 736 | -10/Mines | Discovered new exit (range 11) 762 | -10/Mines | Entered Materials 762 | -9/Materials | Evolved 2 slots: Utility x2 868 | -9/Materials | Core integrity fell below 50% 889 | -9/Materials | Destroyed 8 combat bots 895 | -9/Materials | Lost 4 parts (2n1u1w) 1368 | -9/Materials | Discovered new exit (range 15) 1832 | -9/Materials | Discovered new exit (range 16) 2115 | -9/Materials | Repaired Broken Rocket Launcher+ 2221 | -9/Materials | Repaired Beam Cannon+ 2678 | -9/Materials | Entered Mines 2687 | -9/Mines | Core integrity fell below 20% 2702 | -9/Mines | Core destroyed Last Messages --------------- U-05 Engineer lays Concrete. Acquired 13 matter. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Datajack fried. O-16 Technician destroyed. K-01 Serf collects debris. Acquired 20 matter. K-01 Serf collects debris. LOCATION=UNKNOWN GOAL=ESCAPE Something is scanning the area. Heat Sink fried. G-34 Mercenary destroyed. Lgt. Treads destroyed. Critical hit (Burn: +37). Power failure, Ion Engine shutdown. Overheating: Core damaged (-68). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ???????????????????????## ##????????????????????? | | ???????????????????????# @ #????????????????????? | | ??????????????????????# #????????????????????? | | ?????????????????????# ##????????????????????? | | ?????????????????????# ##?????????????????????? | | ?????????????????????# g[ #??????????????????????? | | ????????????????????? g=%=#??????????????????????? | | ???????????????????? ??????????????????????? | | ??????????????????? ??????????????????????? | | ?????????????????? #??????????????????????? | | ?????????????????# #######???????????????????????? | | ?????????????????# ??????????????????????????????? | | ?????????????????#???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 15 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Particle Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Rocket Launcher | 99% | -9/Materials | Broken Beam Cannon | 57% | -9/Materials Studied --------- Rocket Launcher | -9/Materials | Hacked Particle Gun | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatPotentialArchive Manual? 0 Play Time 00:26:58 Cumulative 9.7 hours Start 2026.01.02 @ 17:50:30 End 2026.01.02 @ 18:40:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: de1b8158-d286-468c-a91e-ce32ef3177a4