Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 15:57:54 Player: JackieG Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (1722) 1722 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4427 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 27/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Light Nuclear Core Improved Light Cannon Improved Light Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Targeting Computer Improved Light Armor Plating Reactive Plating > --- WEAPON ----------- Heavy Particle Gun Improved Light Cannon Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Light Treads Hardlight Generator Enhanced Autogun Enhanced Autogun Improved Light Cannon Improved Light Cannon Datajack [Rating: 31] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Hardlight Generator Storage Small Storage Unit Processor Advanced Targeting Computer Protection Reactive Plating Weapon Grenade Launcher Energy Gun Heavy Particle Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 3 | . . 1 . 2 Weapon 1 | . . 1 . . Parts Attached 46 | 6 5 11 14 10 Power 7 | 1 . 2 2 2 Engine 4 | 1 . 2 1 . Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 10 | 2 . 2 5 1 Treads 10 | 2 . 2 5 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 10 | 1 1 . 3 5 Device 2 | . . . 1 1 Storage 1 | 1 . . . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 5 | . . . 2 3 Artifact . | . . . . . Weapon 19 | 2 4 7 4 2 Energy Gun 3 | . 1 1 1 . Energy Cannon . | . . . . . Ballistic Gun 6 | 2 1 2 . 1 Ballistic Cannon 2 | . . . 1 1 Launcher 5 | . 1 2 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 3 | . 1 2 . . Unidentified Prototypes 5 | . . 2 2 1 Parts Lost 15 | . . 4 3 8 Power 4 | . . 2 1 1 Propulsion 4 | . . 1 . 3 Utility 2 | . . . 1 1 Weapon 5 | . . 1 1 3 Highest Loss Streak 5 | . . 2 1 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 93 85 95 83 Engine 8 | . 14 9 12 3 Core 4 | . . . 4 8 Treads 22 | . 28 21 27 18 Device 3 | . . . 5 5 Storage 9 | . 14 11 9 5 Processor 6 | . 7 11 2 6 Protection 6 | . . . 8 12 Energy Gun 8 | . 12 11 6 5 Ballistic Gun 6 | . 6 16 11 . Ballistic Cannon 3 | . . . 1 6 Launcher 6 | . 8 4 6 5 Naked Turns . | . . . . . Heaviest Build 48 | 13 16 20 45 48 Greatest Support 60 | 40 40 40 60 60 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 7 Most Carried 8 | 5 8 8 8 8 Average Carried 6 | 2 7 7 7 6 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 4 8 8 8 4 Class Distribution -------------------- 34% | Mutant 18% | Scavenger-Bomber 17% | Skirmisher 14% | Tank 12% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Scavenger-Bomber | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1244 | 243 137 320 312 232 Remotely . | . . . . . Salvage Created 1691 | . 377 394 512 408 Parts 132 | . 31 31 34 36 Haulers Intercepted 6 | . 1 3 2 . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 39 | . 10 10 7 12 Guns 18 | . 3 7 5 3 Cannons 4 | . . . . 4 AOE 17 | . 7 3 2 5 Classes Destroyed 13 | . 3 5 4 1 Worker 4 | . . 1 . 3 Builder 5 | . 1 . . 4 Tunneler 1 | . . . 1 . Hauler 6 | . 1 3 2 . Recycler 2 | . . . 1 1 Mechanic 1 | . . 1 . . Watcher 3 | . . 1 1 1 Swarmer 6 | . . 6 . . Grunt 22 | . 10 2 2 8 Brawler 1 | . . . 1 . Sentry 5 | . . 2 3 . Hunter 3 | . . . 1 2 Programmer 2 | . . . . 2 Best Kill Streak 7 | . 6 4 7 7 Combat Bots Only 5 | . 5 3 2 3 Max Kills in Single Turn 4 | . 2 3 2 4 Gunslinging . | . . . . . Exploded 2 | . 2 2 1 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 282 | . 28 45 46 163 Missed 85 | . 6 16 12 51 Damage Taken 3387 | . 270 550 621 1946 Core 979 | . 45 179 40 715 Absorbed by Shields 135 | . . . 16 119 Ignored by Resistances 45 | . . . 41 4 Regen/Repaired (Parts) 45 | . . . 45 . Core Remaining (%) 82 | 100 82 55 92 . Volleys Fired 107 | . 20 24 24 39 Largest 3 | . 2 3 3 3 Hottest 133 | . 95 115 108 133 Shots Fired 257 | . 35 61 61 100 Gun 170 | . 27 53 51 39 Cannon 44 | . . . . 44 Launcher 43 | . 8 8 10 17 Special . | . . . . . Kinetic 136 | . 15 30 44 47 Thermal 78 | . 12 23 7 36 Explosive 43 | . 8 8 10 17 Electromagnetic . | . . . . . Robot Hit Streak 22 | . 4 6 22 10 Robot Miss Streak 5 | . 4 5 2 4 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 159 | . 24 32 45 58 Core Hits 123 | . 23 26 24 50 Critical Kills 1 | . . . 1 . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . 1 1 1 2 Burn 3 | . 1 1 . 1 Destroy 1 | . . . 1 . Blast 1 | . . . . 1 Melee Attacks 8 | . 7 1 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 8 | . 7 1 . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4733 | . 632 725 976 2400 Guns 1616 | . 173 383 599 461 Cannons 569 | . . . . 569 Explosions 2527 | . 459 342 377 1349 Melee . | . . . . . Ramming 21 | . . . . 21 Kinetic 1394 | . 95 192 523 584 Thermal 791 | . 78 191 76 446 Explosive 2527 | . 459 342 377 1349 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . . 6 3 11 Average Corruption 4 | . . 4 3 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 29 | . . 11 8 10 Message Errors 4 | . . 2 1 1 Matter Fused 10 | . . 4 3 3 Heat Flow Errors 3 | . . 1 1 1 Energy Discharges 2 | . . 1 . 1 Data Loss (minor) 6 | . . 1 1 4 Data Loss (major) 2 | . . 2 . . Misfires 1 | . . . 1 . Weapon Failures 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 46 | . . . . 46 Projectiles 10 | . . . . 10 Explosions 36 | . . . . 36 Melee . | . . . . . Knockbacks 6 | . . . . 6 Impact . | . . . . . Kinetic 4 | . . . . 4 Secondary 2 | . . . . 2 Self-Inflicted Damage 164 | . 17 30 81 36 Shots 10 | . 2 2 3 3 Rammed 7 | . . . . 7 Targets Rammed 7 | . . . . 7 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 398 | . 180 244 228 398 Average Temperature 95 | . 50 46 71 150 Received Heat Transfer 1002 | . 162 93 168 579 Effects 1 | . . . . 1 Shutdowns 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . 1 . 1 Heat Transferred 1813 | . 259 518 148 888 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 463 | . 365 413 463 391 Initial 119 | . . 78 109 119 Average 208 | . 148 282 260 209 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 46 | 100 84 17 26 42 Level 1 49 | . 15 70 64 57 Level 2 3 | . . 11 8 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 3 1 1 6 Investigation 3 | . 1 . . 2 Extermination 2 | . . . . 2 Reinforcement 6 | . 2 1 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . 1 1 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 67 | . 14 14 8 31 Peak Tracking Total 8 | . 6 3 5 8 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . . 1 . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . 2 1 3 1 Max in Single Turn 2 | . 1 1 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 10 | . 3 2 2 3 Terminals 4 | . 2 1 1 . Fabricators 2 | . . . . 2 Repair Stations 1 | . . . 1 . Recycling Units 3 | . 1 1 . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 30 | . 12 6 6 6 Successful 16 | . 8 3 4 1 Failed 14 | . 4 3 2 5 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 7 | . 1 3 . 3 Terminals 14 | . 7 3 4 . Fabricators 3 | . . . . 3 Repair Stations 2 | . . . 2 . Recycling Units 11 | . 5 3 . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 4 . 2 . Record 4 | . 2 . 2 . Robot Analysis 1 | . 1 . . . Transport Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks 5 | . 3 2 . . Process 1 | . 1 . . . Report Inventory 2 | . 1 1 . . Retrieve Matter 1 | . 1 . . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 1 . 1 Terminals 2 | . 1 1 . . Botnet 2 | . 1 1 . . Fabricators 1 | . . . . 1 Fabnet 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 3 1 1 2 Full Trace Events 3 | . 1 . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter 2 | . 2 . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . 9 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . 2 . . . Non-combat 2 | . 2 . . . Combat . | . . . . . Robot Hacks Applied 4 | . 4 . . . parse_system 1 | . 1 . . . no_distress 3 | . 3 . . . Relay Couplers Released 4 | . . . . 4 Programmers 4 | . . . . 4 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 2834 | 164 541 532 508 1089 Spaces Moved 1633 | 97 282 268 229 757 Core 302 | 4 . . . 298 Treads 1331 | 93 282 268 229 459 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 50 Average Speed 141 | 155 160 160 160 120 Slowest Speed 240 | 160 160 160 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 24 | 7 51 23 25 15 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 287 | . 46 48 84 109 Melee . | . . . . . Projectile . | . . . . . AOE 287 | . 46 48 84 109 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1940 | 109 334 319 321 857 Wait 66 | . 9 4 27 26 Move 1629 | 96 281 267 228 757 Hop . | . . . . . Pick Up 38 | 7 8 8 13 2 Fast Attach 18 | 3 1 1 8 5 Attach 16 | 3 . 5 5 3 Detach 2 | . . . . 2 Swap 13 | . 4 5 2 2 Drop 30 | . 4 4 14 8 Fire 107 | . 20 24 24 39 Melee 8 | . 7 1 . . Ram 7 | . . . . 7 Kick . | . . . . . Crush . | . . . . . Escape Stasis 6 | . . . . 6 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 165 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 528 | -10/Materials | Discovered new exit (range 14) 706 | -10/Materials | Entered another Materials area 706 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 859 | -9/Materials | Crushed by falling debris 1187 | -9/Materials | Discovered new exit (range 4) 1238 | -9/Materials | Entered another Materials area 1238 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1521 | -8/Materials | Repaired Grenade Launcher 1739 | -8/Materials | Discovered new exit (range 3) 1746 | -8/Materials | Entered Factory 1746 | -7/Factory | Evolved 2 slots: Utility x2 2312 | -7/Factory | Build established: Scavenger-Bomber 2678 | -7/Factory | System corruption reached 10% 2697 | -7/Factory | Core integrity fell below 50% 2704 | -7/Factory | Lost 5 parts (1p2n1u1w) 2831 | -7/Factory | Core integrity fell below 20% 2835 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- LX&A5UM C/H &ZK7AX &CFOYTGZU: R=M,GAHSM System corrupted: Matter fused (-9). Nuclear Reactor explodes. P-70 Sage destroyed. K-01 Serf destroyed. Enh. Autogun destroyed. System corrupted: Component data lost. U-05 Engineer lays Concrete. System corrupted: Component data lost. System corrupted: Matter fused (-6). Connecting with Fabricator... ALERT: Suspicious activity at Fabricator F005. Dispatching Investigation squad. System corrupted: Component data lost. W-25 Informer sends out distress signal. System corrupted: Heat flow error (+133). Slammed into S-27 Virus. Destabilizing: System interference. Adv. Targeting Computer temporarily disabled. Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?? ?????????????? ???????????????????????????? | | ?? #??????????? ???????????????????????? #?? | | ? #??????????# ???????????????????????? #?? | | ? ??????????# ?????????????????"????? #?? | | ? #??????????# ?????????????????" ???? #?? | | " #??????????# ?????????????????" """" #?? | | #??????????# ?????????????????? 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""" + #??????????###### | | ? ? ###### #???????????????? | | ? #????# #???????????????? | | ##? ? ########????# #???????????????? | | ??? ????????????# #???????????????? | | ??? ??????????????# #???????????????? | | ??? ????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????####+#########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Challenges ------------ None Game ------ Seed SensorCannonScreen Manual? 0 Play Time 00:40:48 Cumulative 11.5 hours Start 2024.04.04 @ 15:15:38 End 2024.04.04 @ 15:57:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 9 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f78e4b6c-7af7-4789-af2a-331f1202ace2