Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.03 @ 06:41:53 Player: kway_side Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (121) 605 Value Destroyed (3419) 3419 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (416) 416 TOTAL SCORE: 8080 Bonus ------- High Alert Combat Kills 116 Aligned with FarCom 300 Cogmind --------- Core Integrity 700/700 Matter 269/300 Energy 150/150 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (5) --- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (2) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (15) --- Improved Treads Improved Treads Improved Flight Unit Improved Flight Unit Flying Fortress v7 Hacking Suite Hacking Suite Hacking Suite System Shield Heavy Assault Rifle Plasma Cutter Great Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Treads Improved Treads Improved Flight Unit Improved Flight Unit Flying Fortress v7 Hacking Suite Hacking Suite Hacking Suite System Shield Heavy Assault Rifle Plasma Cutter Great Maul [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power . | . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 1 Utility 3 | . . . 1 . . . 1 1 Weapon . | . . . . . . . . . Parts Attached 115 | . 26 . 48 2 2 2 35 . Power 9 | . 2 . 4 . . . 3 . Engine 9 | . 2 . 4 . . . 3 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 34 | . 4 . 16 . 2 . 12 . Treads 32 | . 4 . 15 . 2 . 11 . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . . 1 . . . 1 . Utility 23 | . 7 . 13 . . . 3 . Device 7 | . 4 . 2 . . . 1 . Storage 1 | . 1 . . . . . . . Processor 3 | . . . 2 . . . 1 . Hackware . | . . . . . . . . . Protection 12 | . 2 . 9 . . . 1 . Artifact . | . . . . . . . . . Weapon 49 | . 13 . 15 2 . 2 17 . Energy Gun 1 | . . . 1 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 30 | . 7 . 11 1 . 1 10 . Ballistic Cannon . | . . . . . . . . . Launcher 13 | . 4 . . 1 . 1 7 . Special Weapon 5 | . 2 . 3 . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . 1 . 2 . . . . . Parts Lost 12 | . . . 1 . . . 11 . Power 2 | . . . . . . . 2 . Propulsion 5 | . . . . . . . 5 . Utility 3 | . . . 1 . . . 2 . Weapon 2 | . . . . . . . 2 . Highest Loss Streak 6 | . . . 1 . . . 6 . To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 98 | . 98 100 99 100 100 100 95 76 Engine 10 | . 13 14 11 11 11 11 8 7 Treads 31 | . 26 28 32 33 33 33 33 30 Device 1 | . 4 . 1 . . . 1 . Storage 11 | . 14 14 11 11 11 11 9 7 Processor 8 | . . . 5 11 11 11 16 15 Protection 10 | . 8 14 14 11 11 11 7 . Ballistic Gun 20 | . 23 14 21 21 22 21 16 15 Naked Turns . | . . . . . . . . . Heaviest Build 46 | 13 34 34 42 38 38 42 46 35 Greatest Support 92 | 20 40 40 63 63 63 60 92 92 Greatest Overweight (x) 1 | . . . 1 . . . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 Average Capacity 14 | . 13 15 15 15 15 15 15 15 Most Carried 15 | . 15 15 15 15 15 15 15 15 Average Carried 14 | . 12 15 14 14 14 15 14 15 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 15 15 15 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Matter Collected 3015 | 200 522 . 1092 78 . 86 1037 . Remotely . | . . . . . . . . . Salvage Created 4383 | . 623 . 1553 81 . 195 1931 . Parts 273 | . 49 . 100 2 . 12 110 . Haulers Intercepted 9 | . 2 . 4 . . . 3 . Recyclers Shooed 7 | . 1 . . . . . 6 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 96 | . 15 . 35 3 . 3 40 . Guns 68 | . 10 . 32 1 . 2 23 . AOE 27 | . 5 . 3 2 . . 17 . Classes Destroyed 11 | . 5 . 2 1 . 1 2 . Worker 4 | . 1 . . . . . 3 . Builder 5 | . . . . . . 1 4 . Hauler 9 | . 2 . 4 . . . 3 . Recycler 5 | . . . 2 . . . 3 . Operator 2 | . 2 . . . . . . . Swarmer 25 | . 3 . 13 . . . 9 . Grunt 51 | . 12 . 12 2 . 3 22 . Brawler 1 | . . . . . . . 1 . Duelist 1 | . . . . 1 . . . . Sentry 17 | . . . 10 . . . 7 . Hunter 1 | . . . . . . . 1 . Best Kill Streak 11 | . 3 . 5 3 . 4 11 . Combat Bots Only 7 | . 3 . 5 3 . 3 7 . Max Kills in Single Turn 3 | . 2 . 2 1 . 2 3 . Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . 2 . 1 1 . . 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Damage Taken 4862 | . 554 . 1422 65 . 112 2709 . Core 572 | . 68 . 131 5 . . 368 . Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 112 | . 51 . 61 . . . . . Regen/Repaired (Parts) 192 | . . . 192 . . . . . Core Remaining (%) 67 | 100 . 72 . . . 66 33 . Volleys Fired 321 | . 63 . 103 3 . 9 143 . Largest 2 | . 2 . 2 2 . 2 2 . Hottest 100 | . 60 . 100 46 . 46 46 . Shots Fired 547 | . 111 . 193 4 . 12 227 . Gun 497 | . 98 . 181 2 . 7 209 . Cannon . | . . . . . . . . . Launcher 36 | . 6 . 5 2 . 5 18 . Special 14 | . 7 . 7 . . . . . Kinetic 495 | . 96 . 181 2 . 7 209 . Thermal 14 | . 7 . 7 . . . . . Explosive 24 | . 6 . 5 2 . . 11 . Electromagnetic 14 | . 2 . . . . 5 7 . Robot Hit Streak 31 | . 10 . 22 3 . 6 31 . Robot Miss Streak 5 | . 4 . 5 1 . 2 4 . Penetration Max . | . . . . . . . . . Secondary Targets 7 | . . . 4 . . . 3 . Max Gunslinging Chain 1 | . . . 1 . . . 1 . Shots Hit Robots 395 | . 65 . 143 3 . 8 176 . Core Hits 196 | . 35 . 61 5 . 5 90 . Critical Kills 2 | . . . 1 . . . 1 . Critical Parts Destroyed 3 | . 1 . 1 . . . 1 . Critical Strikes 5 | . 1 . 2 . . . 2 . Destroy 5 | . 1 . 2 . . . 2 . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8774 | . 1151 . 2543 207 . 376 4497 . Guns 5584 | . 733 . 2104 34 . 93 2620 . Cannons . | . . . . . . . . . Explosions 3104 | . 386 . 434 173 . 281 1830 . Melee . | . . . . . . . . . Ramming 54 | . . . 5 . . 2 47 . Kinetic 5584 | . 733 . 2104 34 . 93 2620 . Thermal 97 | . 32 . . . . . 65 . Explosive 2357 | . 386 . 434 173 . . 1364 . Electromagnetic 682 | . . . . . . 281 401 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 52 | . . . 30 . . . 22 . Projectiles . | . . . . . . . . . Explosions 52 | . . . 30 . . . 22 . Melee . | . . . . . . . . . Knockbacks 2 | . . . . . . . 2 . Impact 2 | . . . . . . . 2 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 191 | . 39 . 17 44 . . 91 . Shots 8 | . 1 . 1 2 . . 4 . Rammed 8 | . . . 1 . . 1 6 . Targets Rammed 10 | . . . 1 . . 1 8 . Kicked . | . . . . . . . . . Crushed 2 | . . . . . . . 2 . Highest Temperature 69 | . 40 . 69 5 . 47 59 . Average Temperature 19 | . 11 . 23 3 . 24 13 . Received Heat Transfer 2016 | . 264 . 480 12 . 81 1179 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 2 | . . . . . . 1 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . . . . . 1 . Heat Transferred 211 | . 111 . . . . . 100 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Peak Influence 668 | . 240 24 500 286 . 75 668 303 Initial 303 | . . 24 9 195 . . 29 303 Average 203 | . 77 24 319 238 . 5 190 303 Maximum Alert Level 2 | . 1 . 2 1 . . 2 1 Low Security (%) 56 | . 98 100 14 23 . 100 75 . Level 1 26 | . 1 . 53 76 . . 6 100 Level 2 16 | . . . 31 . . . 17 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 21 | . 4 . 4 1 . . 12 . Investigation 8 | . 2 . 4 1 . . 1 . Extermination . | . . . . . . . . . Reinforcement 4 | . 2 . . . . . 2 . Assault 1 | . . . . . . . 1 . Garrison 8 | . . . . . . . 8 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Distress Signals 5 | . 1 . 3 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 161 | . 36 . 59 3 . 3 60 . Peak Tracking Total 8 | . 4 . 6 3 . 3 8 . Tactical Retreats 12 | . 3 . 6 . . . 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Traps Triggered 8 | . 2 . 4 . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Disabled 6 | . 2 . 2 1 . . 1 . Max in Single Turn 1 | . 1 . 1 1 . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Machines Accessed 26 | . 7 . 12 1 1 . 5 . Terminals 18 | . 6 . 9 . . . 3 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 2 | . 1 . . . . . 1 . Scanalyzers 3 | . . . 2 . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 91 | . 24 . 48 1 1 . 17 . Successful 62 | . 14 . 34 1 1 . 12 . Failed 28 | . 10 . 13 . . . 5 . Catastrophic 5 | . 3 . 2 . . . . . Database Lockouts 1 | . . . 1 . . . . . Manual 44 | . 16 . 20 . 1 . 7 . Terminals 63 | . 23 . 29 . . . 11 . Fabricators . | . . . . . . . . . Repair Stations 6 | . . . 6 . . . . . Recycling Units 2 | . 1 . . . . . 1 . Scanalyzers 18 | . . . 13 . . . 5 . Garrison Access . | . . . . . . . . . Terminal Hacks 26 | . 8 . 11 1 1 . 5 . Robot Analysis 5 | . 2 . 2 . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . Open Door 1 | . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . Alert Level 9 | . 3 . 3 . . . 3 . Unreport Threat 3 | . 1 . 2 . . . . . Hauler Manifests 3 | . 1 . 1 . . . 1 . Registered Components 1 | . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . . . 6 . . . . . Scan Component 3 | . . . 3 . . . . . Repair 3 | . . . 3 . . . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 . Report Inventory 2 | . 1 . . . . . 1 . Scanalyzer 17 | . . . 13 . . . 4 . Insert Component 9 | . . . 7 . . . 2 . Analyze 8 | . . . 6 . . . 2 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 11 | . 5 . 4 . . . 2 . Terminals 11 | . 5 . 4 . . . 2 . Assimilate 2 | . 2 . . . . . . . Botnet 5 | . 2 . 2 . . . 1 . Operators 4 | . 1 . 2 . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 7 . 12 . . . 4 . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . . 6 . . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . 3 . . . . . Time 109 | . . . 109 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 8 | . . . 6 . . . 2 . Part Schematics Acquired 7 | . . . 6 . . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Robot Analysis Total 5 | . 2 . 2 . . . 1 . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Turns Passed 9607 | . 1743 65 3437 521 400 780 2633 28 Spaces Moved 4780 | 1 911 41 1735 304 247 465 1059 17 Core . | . . . . . . . . . Treads 4747 | . 879 41 1735 304 247 465 1059 17 Legs 33 | 1 32 . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 160 160 160 160 160 160 160 Average Speed 159 | 120 158 160 160 160 160 160 160 160 Slowest Speed 240 | 120 160 160 240 160 160 160 240 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 51 | 2 94 10 97 63 61 73 64 1 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . 1 . . . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 3 | . . . . 2 . 1 . . Spaces Dug 12 | . 5 . 7 . . . . . Terrain Destroyed 129 | . 34 . 33 2 . . 60 . Melee . | . . . . . . . . . Projectile 7 | . . . 7 . . . . . AOE 122 | . 34 . 26 2 . . 60 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Total 6185 | . 1099 41 2196 335 253 487 1757 17 Wait 824 | . 46 1 245 23 . 11 498 . Move 4772 | . 910 40 1734 303 246 464 1058 17 Hop . | . . . . . . . . . Pick Up 50 | . 23 . 20 2 1 . 4 . Fast Attach 33 | . 6 . 18 . . . 9 . Attach 9 | . . . 5 . . . 4 . Detach 3 | . 3 . . . . . . . Swap 73 | . 20 . 25 2 2 2 22 . Drop 87 | . 25 . 45 2 4 . 11 . Fire 321 | . 63 . 103 3 . 9 143 . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 10 | . . . 1 . . 1 8 . Escape Stasis . | . . . . . . . . . Rewire 3 | . 3 . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: [*Fac x2]) -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 4) 305 | -10/Materials | Build established: Mutant 660 | -10/Materials | Discovered new exit (range 6) 913 | -10/Materials | Discovered new exit (range 8) 1602 | -10/Materials | Discovered new exit (range 16) 1744 | -10/Materials | Entered Mines 1749 | -10/Mines | Learned location of Storage (-9) 1759 | -10/Mines | Discovered new exit (range 8) 1809 | -10/Mines | Entered Materials 1809 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1933 | -9/Materials | Discovered new exit (range 6) 2320 | -9/Materials | Discovered new exit (range 6) 2653 | -9/Materials | Identified exit to Mines 2653 | -9/Materials | Identified exit to Storage 3041 | -9/Materials | Discovered new exit (range 13) 3346 | -9/Materials | Central database locked down 3633 | -9/Materials | Discovered new exit (range 3) 4016 | -9/Materials | Repaired Imp. Treads 4068 | -9/Materials | Repaired Imp. Assault Rifle 4096 | -9/Materials | Repaired Lgt. Treads 4108 | -9/Materials | Build established: Scavenger-Mutant 4737 | -9/Materials | Discovered new exit (range 4) 5246 | -9/Materials | Entered Mines 5247 | -9/Mines | Met a Derelict bent on vengeance 5288 | -9/Mines | Discovered new exit (range 12) 5544 | -9/Mines | Met a Derelict shopkeep closing up shop 5648 | -9/Mines | Learned location of Zion (-6) 5657 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5759 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5761 | -9/Mines | Discovered new exit (range 5) 5767 | -9/Mines | Entered Exiles 5819 | -9/Exiles | Met 8R-AWN 5846 | -9/Exiles | Met EX-HEX 5907 | -9/Exiles | Met EX-BIN 5926 | -9/Exiles | Aligned with FarCom system 5927 | -9/Exiles | Given EX-Vault access code 5964 | -9/Exiles | Opened EX-Vault 5982 | -9/Exiles | Found Flying Fortress v7 6017 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6068 | -9/Exiles | Met EX-DEC 6149 | -9/Exiles | Discovered new exit (range 14) 6167 | -9/Exiles | Left Exiles lab with Flying Fortress v7 6167 | -9/Exiles | Entered Mines 6925 | -8/Mines | Discovered new exit (range 15) 6947 | -8/Mines | Entered Materials 6947 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8100 | -8/Materials | Discovered new exit (range 16) 8662 | -8/Materials | Discovered new exit (range 16) 9080 | -8/Materials | Garrison activated, responded to threat 9117 | -8/Materials | Core integrity fell below 50% 9144 | -8/Materials | Lost 6 parts (1p3n1u1w) 9150 | -8/Materials | Destroyed 7 combat bots 9347 | -8/Materials | First assault squad dispatched 9376 | -8/Materials | Build established: Mutant 9466 | -8/Materials | Garrison activated, responded to threat 9580 | -8/Materials | Entered Factory 9580 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9608 | -7/Factory | Self-destructed Last Messages --------------- 09480_ Acquired 60 matter. 09494_ R-06 Scavenger collects Imp. Heat Sink. 09496_ Acquired 100 matter. 09513_ Lgt. Ion Engine destroyed. 09517_ G-50 Soldier destroyed. 09522_ R-06 Scavenger destroyed. 09538_ Acquired Lgt. Angular Momentum Engine. 09541_ Acquired 56 matter. 09546_ Crushed R-06 Scavenger. 09546_ R-06 Scavenger knocked back. 09546_ R-06 Scavenger destroyed. 09558_ G-47 Trooper destroyed. 09558_ Switching to secondary target: G-47 Trooper. 09564_ G-47 Trooper destroyed. 09572_ R-06 Scavenger collects Aluminum Leg. 09576_ R-06 Scavenger collects Hvy. Laser. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 09580_ Receiving FarCom transmissions... Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????#################???????????????????? | | ????# # #???????????????????? | | ????# # """"""" #???????????????????? | | ????# # """Y""" #???????????????????? | | ????# + #???????????????????? | | ????# # #???????????????????? | | ????# # @|] #???????????????????? | | ????# # !| #???????????????????? | | ????# # || #???????????????????? | | ????# ###########???????????????????? | | ????# ????????????????????????????? | | ????# ??????????????????????????? | | ????# ????????????????????????? | | ????# ??????????????????????? | | ????# ?????????????????????? | | ????######## #??????????????????????? | | ???????????? #??????????????????????? | | ????????????? #??????????????????????? | | ????????????? ???????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 300 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 33 Evasion (%) 45 Targeting Accuracy 16 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Mining Laser | -9/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WaveOmegaDatajack Manual? 0 Play Time 01:57:20 Cumulative 130.7 hours Start 2022.06.01 @ 19:56:30 End 2022.06.03 @ 06:41:53 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 117 Rogue 117 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 42 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6254596-e394-4d07-803d-fb5ae682d36f