Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.20 @ 19:05:58 Player: Nalzok Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (234) 1170 Value Destroyed (9312) 9312 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (3293) 3293 TOTAL SCORE: 20795 Bonus ------- High Alert Combat Kills 613 Follower Combat Kills 208 Entered Garrisons 800 Used RIF Installer 2000 Friendly Fire -328 Cogmind --------- Core Integrity 0/1300 Matter 298/300 Energy 100/100 System Corruption 15% Temperature Cool (0) Movement Core (250) Ox4 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Medium Storage Unit > --- WEAPON (5) ------- KE Penetrator > --- INVENTORY (8) ---- Improved Armor Integrity Analyzer Relay Coupler [Behemoth] (11) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Particle Reactor > --- PROPULSION ------- Biometal Medium Treads Gravmag Array Antigrav System Electron Diverter > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Large Storage Unit Matter Compressor Inertial Stasis Machine Advanced Signal Interpreter Terrain Scan Processor > --- WEAPON ----------- Dispersion Rifle Advanced Plasma Cannon Smartbomb Launcher Remote Datajack > --- INVENTORY -------- Light Antimatter Reactor Improved Armor Integrity Analyzer Relay Coupler [Behemoth] Hypervelocity Coil Gun Smartbomb Launcher Smartbomb Launcher Smartbomb Launcher Scythe Molecular Scythe [Rating: 108] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag Array Flight Unit Electron Diverter Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [NC] Protection Improved Light Armor Plating Weapon Mini Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Fac Res Slots Evolved 14 | . . . 2 . 2 . . . 2 2 . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . 2 . . . . . . . . . . . 1 . Utility 7 | . . . . . 2 . . . 2 . . . . 1 1 1 Weapon 3 | . . . . . . . . . . 2 . . . . . 1 Parts Attached 309 | . 3 11 16 26 3 10 26 22 29 25 24 3 19 31 18 43 Power 40 | . . 4 2 2 1 1 2 6 2 3 1 . 2 5 3 6 Engine 22 | . . 4 2 2 1 1 1 1 . 3 1 . 2 1 . 3 Core 13 | . . . . . . . 1 5 2 . . . . 2 3 . Reactor 5 | . . . . . . . . . . . . . . 2 . 3 Propulsion 86 | . . 1 5 14 . 5 9 7 6 4 7 . 5 7 1 15 Treads 15 | . . . . 8 . 1 2 . . 2 . . . . . 2 Leg 62 | . . 1 5 6 . 2 7 7 6 1 7 . 5 7 . 8 Wheel 5 | . . . . . . 2 . . . . . . . . . 3 Hover 3 | . . . . . . . . . . 1 . . . . 1 1 Flight 1 | . . . . . . . . . . . . . . . . 1 Utility 60 | . 3 . 1 . 2 1 7 3 10 4 5 1 5 5 6 7 Device 20 | . 2 . . . . . . . 4 3 2 . 3 . 4 2 Storage 8 | . 1 . 1 . 1 . . . . . 1 . . . 1 3 Processor 8 | . . . . . . . 1 1 1 1 . . . 2 . 2 Hackware 11 | . . . . . . . 2 . 1 . 2 1 2 2 1 . Protection 13 | . . . . . 1 1 4 2 4 . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 123 | . . 6 8 10 . 3 8 6 11 14 11 2 7 14 8 15 Energy Gun 26 | . . 1 . 2 . . 2 1 8 6 1 . . 3 . 2 Energy Cannon 9 | . . . . 1 . 2 2 . . 1 . . . 1 2 . Ballistic Gun 31 | . . 4 5 4 . . 1 2 . 2 5 . 2 1 1 4 Ballistic Cannon 16 | . . . . 1 . . . 2 . 3 1 1 3 5 . . Launcher 22 | . . 1 3 2 . 1 2 . 1 1 2 . 2 2 1 4 Special Weapon 9 | . . . . . . . . . 1 1 2 1 . 2 . 2 Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . 1 . . . . . 4 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . 1 1 . . . . . . . 1 Unidentified Prototypes 16 | . . . . 5 . . 3 . 1 1 . . 1 1 2 2 Parts Lost 134 | . . 2 . 9 5 3 1 11 4 4 7 . 4 31 1 52 Power 18 | . . . . 1 1 . . 3 . . 1 . 1 3 1 7 Propulsion 45 | . . 1 . 4 3 2 . 3 2 4 . . 1 8 . 17 Utility 24 | . . . . . 1 . . 2 1 . 1 . 1 6 . 12 Weapon 47 | . . 1 . 4 . 1 1 3 1 . 5 . 1 14 . 16 Highest Loss Streak 25 | . . 2 . 7 2 1 1 5 1 2 5 . 2 10 1 25 Average Slot Usage (%) 90 | . 90 96 98 95 87 82 97 97 98 88 90 100 99 79 80 62 Engine 5 | . 14 14 11 10 7 9 5 . . 5 5 6 5 1 5 3 Core 1 | . . . . . . . 3 7 7 . . . . 5 4 . Treads 3 | . . . . 13 28 6 4 . . 7 5 . . . . 1 Leg 20 | . 28 25 42 28 . 3 23 35 28 8 14 26 25 13 15 4 Device 6 | . 5 14 2 . . . . . 11 8 6 13 11 5 8 7 Storage 15 | . 14 14 19 22 26 27 19 18 15 13 13 13 13 10 10 9 Processor 5 | . . . . . . . 5 8 4 8 13 8 6 9 7 6 Hackware 3 | . . . . . . . 6 . 2 6 4 4 7 10 8 3 Protection 2 | . . . . . 7 5 4 8 10 1 . . . . . . Energy Gun 4 | . 14 10 . 2 . . 4 2 5 12 2 . . 1 . 1 Energy Cannon 1 | . . . . . . 7 7 3 . . . . . 2 3 2 Ballistic Gun 6 | . 14 16 19 5 9 1 1 5 . 3 12 8 7 1 1 2 Ballistic Cannon 6 | . . . . 10 9 9 3 5 7 3 9 11 17 9 3 . Launcher 1 | . . . 2 1 . . . . . 4 . . . . 2 2 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 112 | 10 39 40 61 64 66 67 71 66 79 85 85 83 83 112 77 89 Greatest Support 140 | 20 20 20 40 80 80 24 80 80 60 140 140 60 65 65 45 75 Greatest Overweight (x) 25 | . 1 3 1 18 3 6 23 1 2 7 5 1 1 25 2 4 Average Overweight (x) . | . . 1 . . . 2 . . 1 . . 1 1 2 1 . Largest Inventory Capacity 18 | 6 12 12 18 18 18 18 18 18 18 18 18 18 18 18 16 16 Average Capacity 16 | 6 6 12 16 18 18 18 18 18 18 18 18 18 18 17 16 14 Most Carried 18 | 5 6 12 18 18 18 18 18 18 18 18 18 18 18 18 16 16 Average Carried 15 | 4 4 9 15 17 17 17 17 17 17 17 17 17 17 16 10 10 Final Capacity 18 | 6 12 12 18 18 18 18 18 18 18 18 18 18 18 10 16 8 Final Carried 18 | 2 6 12 18 18 18 18 18 18 18 18 18 18 18 9 16 2 Class Distribution -------------------- 38% | Scavenger-Mutant 27% | Mutant 12% | Scavenger-Gunner 8% | Gunner 7% | Bothacker-Gunner 6% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Garrison Bothacker-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -4 -3 ----------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Fac Res Matter Collected 8085 | 170 49 185 260 700 85 442 428 657 644 519 936 . 1020 1116 89 785 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 7798 | . 137 166 371 761 91 367 265 687 552 695 671 . 682 1030 89 1234 Parts 409 | . 3 17 29 44 10 13 16 29 30 37 35 . 26 49 4 67 Haulers Intercepted 2 | . . . . 1 . . . . . . . . . . . 1 Recyclers Shooed 10 | . . . . 1 . . . . . 1 . . . 1 . 7 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Fac Res Combat Hostiles Destroyed 182 | . 1 11 12 20 4 10 8 18 14 9 20 . 22 17 1 15 Melee 4 | . . . . . . . . . 1 . . . . . . 3 Guns 57 | . 1 7 3 2 2 1 . 9 2 7 14 . 3 4 . 2 Cannons 74 | . . . . 14 2 7 5 9 9 . 2 . 14 10 1 1 AOE 46 | . . 4 9 3 . 2 3 . 2 2 4 . 5 3 . 9 Classes Destroyed 17 | . 2 1 3 2 1 . 2 . 3 1 . . . 2 . . Worker 11 | . . . . . . . . . 2 2 . . . 1 . 6 Builder 20 | . . . 1 2 1 . . . . 3 . . . 2 . 11 Tunneler 1 | . . . . . . . . . . . . . . 1 . . Hauler 2 | . . . . 1 . . . . . . . . . . . 1 Recycler 9 | . 1 . . 1 . . . . 2 1 . . . 1 . 3 Carrier 1 | . . . . . . . . . . . . . . 1 . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . . . . Watcher 4 | . . . . . . . . . . 2 . . . 1 . 1 Swarmer 62 | . . 10 6 4 . 6 3 2 . 5 10 . 9 4 . 3 Grunt 71 | . 1 1 6 8 3 3 2 14 8 . 8 . 8 5 . 4 Brawler 3 | . . . . . . . 1 . 1 . . . 1 . . . Duelist 6 | . . . . 1 . . . 1 . 2 . . 1 1 . . Protector 2 | . . . . . . . . . 1 . . . . 1 . . Sentry 18 | . . . 2 7 . 1 1 . 2 . 1 . . 2 1 1 Hunter 13 | . . . . . 1 . 1 1 1 . . . 2 2 . 5 Programmer 9 | . . . . . . . . . 1 2 1 . 1 2 . 2 Best Kill Streak 14 | . 2 3 8 8 2 4 4 4 7 6 8 . 7 8 1 14 Combat Bots Only 8 | . 1 3 7 6 1 4 4 4 5 4 8 . 7 6 1 5 Max Kills in Single Turn 7 | . 1 2 3 3 1 2 2 2 2 1 3 . 3 4 1 7 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 3 2 . 1 2 . 2 1 3 . 3 2 . 3 Melee 1 | . . . . . . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Fac Res Damage Taken 22249 | . 31 387 271 1439 948 690 546 1660 1657 798 2307 . 1207 4429 190 5689 Core 4100 | . . 68 62 218 158 92 106 158 319 147 360 . 203 883 24 1302 Absorbed by Shields 75 | . . . . . . . . 75 . . . . . . . . Reduced by Siege Mode 155 | . . . . . . . . . . 31 124 . . . . . Core Remaining (%) 48 | 100 . 72 . 30 . . . 6 54 . . . 16 11 97 . Volleys Fired 619 | . 9 40 19 77 26 43 36 61 69 37 48 2 43 48 5 56 Largest 4 | . 2 2 2 2 2 2 2 2 2 4 4 1 4 4 1 3 Hottest 257 | . 60 60 53 93 71 116 116 123 111 201 191 30 182 257 98 221 Shots Fired 1281 | . 18 68 38 129 52 79 61 120 119 93 145 2 156 119 5 77 Gun 615 | . 18 66 29 50 26 3 14 67 45 79 86 . 58 25 . 49 Cannon 590 | . . . . 77 26 73 43 53 68 4 51 . 95 86 4 10 Launcher 59 | . . 2 9 2 . 3 4 . 5 7 4 . 2 5 . 16 Special 17 | . . . . . . . . . 1 3 4 2 1 3 1 2 Kinetic 862 | . 9 45 29 107 52 44 23 95 68 22 117 . 153 73 . 25 Thermal 237 | . . . . . . 32 28 25 42 39 . . . 33 4 34 Explosive 59 | . . 2 9 2 . 3 4 . 5 7 4 . 2 5 . 16 Electromagnetic 106 | . 9 21 . 20 . . 6 . 3 22 20 . . 5 . . Robot Hit Streak 29 | . 4 5 9 12 9 21 13 15 9 13 29 3 10 9 5 12 Robot Miss Streak 7 | . 2 5 7 5 3 2 2 2 4 3 5 . 7 5 1 3 Penetration Max 2 | . . . . . . . . . . . . . . 1 . 2 Secondary Targets 4 | . . 1 . . . . . 2 . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . 1 . 1 . . . . . . Capacitor 18 | . . . . . . . . . . . . . . . 4 14 Shots Hit Robots 850 | . 11 33 21 88 36 47 36 89 83 62 89 2 117 63 4 69 Core Hits 506 | . 3 15 25 38 11 17 16 35 37 35 47 . 107 48 2 70 Critical Hits 34 | . . 1 . . . 5 1 1 2 1 1 . . 20 . 2 Critical Kills 12 | . . . . . . 2 1 . 1 1 . . . 6 . 1 Critical Parts Destroyed 22 | . . 1 . . . 3 . 1 1 . 1 . . 14 . 1 Melee Attacks 30 | . . . . . . . 5 1 1 . . . . . . 23 Impact . | . . . . . . . . . . . . . . . . . Slashing 24 | . . . . . . . . . 1 . . . . . . 23 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 2 . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 24014 | . 141 504 1080 2174 797 1306 1025 1795 2401 1555 2057 . 2295 2102 99 4683 Guns 7492 | . 141 318 251 556 320 32 111 804 663 1133 1101 . 810 368 . 884 Cannons 8791 | . . . . 1425 477 1035 621 991 1032 31 584 . 1117 1134 99 245 Explosions 6759 | . . 186 829 193 . 239 267 . 663 391 372 . 368 598 . 2653 Melee 932 | . . . . . . . . . 31 . . . . . . 901 Ramming 40 | . . . . . . . 26 . 12 . . . . 2 . . Kinetic 11160 | . 43 165 251 1674 797 637 431 1367 1032 335 1399 . 1927 705 . 397 Thermal 4119 | . . 54 . . . 430 283 428 631 670 76 . . 716 99 732 Explosive 6482 | . . 132 829 193 . 239 267 . 627 280 296 . 368 598 . 2653 Electromagnetic 1281 | . 98 153 . 307 . . 18 . 68 270 286 . . 81 . . Impact . | . . . . . . . . . . . . . . . . . Slashing 932 | . . . . . . . . . 31 . . . . . . 901 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . . . . . 6 1 2 2 7 20 1 15 Average Corruption 4 | . . . . . . . . . 5 1 1 2 5 7 1 12 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 113 | . . . . . . . . . 19 3 8 4 30 7 1 41 Message Errors 24 | . . . . . . . . . 4 1 . . 11 1 . 7 Matter Fused 17 | . . . . . . . . . 4 . . . 5 2 . 6 Heat Flow Errors 7 | . . . . . . . . . 1 . 1 2 3 . . . Energy Discharges 18 | . . . . . . . . . 3 . 4 2 2 3 . 4 Data Loss (minor) 11 | . . . . . . . . . 3 2 1 . 1 . 1 3 Data Loss (major) 2 | . . . . . . . . . . . . . . . . 2 Misfires 3 | . . . . . . . . . 1 . . . . . . 2 Misdirections 4 | . . . . . . . . . . . . . . . . 4 Targeting Errors 21 | . . . . . . . . . 2 . 1 . 6 1 . 11 Weapon Failures 6 | . . . . . . . . . 1 . 1 . 2 . . 2 Overload Shots 3 | . . . . . . . . . . . . . . 3 . . Effects 1 | . . . . . . . . . . . . . . 1 . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . . Overflow Damage 603 | . . . 20 91 40 47 18 3 15 23 37 . . 57 . 252 Projectiles 261 | . . . . 91 40 32 12 3 15 1 12 . . 55 . . Explosions 255 | . . . 20 . . 15 . . . 22 25 . . 2 . 171 Melee 87 | . . . . . . . 6 . . . . . . . . 81 Knockbacks 88 | . . . . 16 8 6 5 9 13 . 11 . 16 4 . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 80 | . . . . 15 5 6 4 9 12 . 11 . 15 3 . . Secondary 8 | . . . . 1 3 . 1 . 1 . . . 1 1 . . Self-Inflicted Damage 840 | . . 49 36 37 . 40 2 . 52 23 94 . 6 103 . 398 Shots 22 | . . 2 1 1 . 2 1 . 2 1 2 . 1 2 . 7 Rammed 3 | . . . . . . . . . 2 . . . . 1 . . Targets Rammed 4 | . . . . . . . 1 . 2 . . . . 1 . . Kicked 1 | . . . . . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 470 | . 58 12 15 360 144 282 378 358 470 173 393 101 221 405 141 130 Average Temperature 93 | . 25 12 6 68 65 102 100 85 148 43 113 62 28 158 73 40 Received Heat Transfer 4530 | . 18 24 72 534 438 153 135 771 558 36 654 . 285 366 18 468 Effects 14 | . . . . 2 . . . . 6 . 3 . . 3 . . Shutdowns 4 | . . . . . . . . . 3 . . . . 1 . . Energy Bleed 3 | . . . . 1 . . . . . . . . . 2 . . Interference 5 | . . . . . . . . . 2 . 3 . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . Siege Activations 2 | . . . . . . . . . . 1 1 . . . . . Total Turns 35 | . . . . . . . . . . 7 28 . . . . . Longest Duration 28 | . . . . . . . . . . 7 28 . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . Parts Fried 3 | . . . . 2 . . . . . 1 . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . . . . . 2 2 1 1 . . . 2 1 . Heat Transferred 6786 | . . 100 . . . 777 481 777 1147 1153 50 . . 1085 150 1066 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . 2 . . . . . . 1 1 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Fac Res Peak Influence 808 | . 65 145 546 569 184 369 258 390 401 359 633 358 808 584 185 216 Average Influence 266 | . 30 41 211 367 46 197 120 209 279 204 453 350 571 451 141 87 Maximum Alert Level 3 | . . . 2 2 . 1 1 1 2 1 2 1 3 2 . 1 Low Security (%) 42 | 100 100 100 41 . 100 56 57 51 11 50 11 . . . 100 99 Level 1 34 | . . . 45 56 . 43 42 48 87 49 20 100 24 15 . . Level 2 20 | . . . 13 43 . . . . . . 67 . 51 84 . . Level 3 2 | . . . . . . . . . . . . . 23 . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 . 1 4 2 . 2 . 6 2 . . . 7 . 5 Investigation 4 | . . . . 1 1 . 1 . . . . . . . . 1 Extermination 5 | . . . . . . . . . 1 2 . . . 1 . 1 Reinforcement 18 | . 1 . 1 3 1 . . . 4 . . . . 5 . 3 Assault 2 | . . . . . . . . . 1 . . . . 1 . . Garrison 1 | . . . . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 7 | . . . 1 . . . . . 2 . . . . 2 . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . Alert ID Control Effect 3 | . . . . . . . . . . . . . 1 2 . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Fac Res Distress Signals 15 | . . . 3 6 1 . 2 . 2 . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 304 | . 5 14 23 35 14 13 20 26 21 17 32 1 24 33 2 24 Peak Tracking Total 8 | . 2 3 7 7 7 5 4 5 5 4 8 1 4 5 1 6 Tactical Retreats 31 | . . 3 . 8 2 2 4 6 1 . 1 . . 3 . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Fac Res Traps Triggered 24 | . . . . 1 . 5 2 1 2 2 1 1 8 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -4 -3 ---------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Fac Res Machines Disabled 24 | . . 1 1 1 . 2 1 1 1 10 2 . 2 . . 2 Max in Single Turn 6 | . . 1 1 1 . 1 1 1 1 6 1 . 1 . . 1 Garrison Access 1 | . . . . . . . . . 1 . . . . . . . Garrison Relay 8 | . . . . . . 2 . 2 . . 2 . 2 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Fac Res Machines Accessed 32 | . 2 1 1 7 3 . 8 . 3 3 . 2 . . . 2 Terminals 21 | . 2 . 1 7 2 . 6 . 1 1 . . . . . 1 Fabricators 3 | . . . . . . . . . 1 1 . 1 . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . . . . . . 1 Garrison Access 4 | . . . . . 1 . 1 . . 1 . 1 . . . . Total Hacks 63 | . 3 1 2 14 7 . 20 . 5 3 . 3 . . . 5 Successful 37 | . 2 1 . 5 3 . 15 . 2 2 . 3 . . . 4 Failed 26 | . 1 . 2 9 4 . 5 . 3 1 . . . . . 1 Catastrophic 6 | . . . 1 2 . . 1 . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . Terminals 41 | . 3 . 2 14 6 . 11 . 2 1 . . . . . 2 Fabricators 4 | . . . . . . . . . 1 1 . 2 . . . . Repair Stations 2 | . . . . . . . . . 2 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . . . . 8 . . . . . . . . 3 Garrison Access 4 | . . . . . 1 . 1 . . 1 . 1 . . . . Terminal Hacks 17 | . 2 1 . 5 2 . 6 . . . . . . . . 1 Open Door 3 | . . 1 . 2 . . . . . . . . . . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . Unreport Threat 6 | . . . . . 2 . 3 . . . . . . . . 1 Locate Traps 2 | . 1 . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . . . . . Zone Layout 2 | . . . . . . . 2 . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . 1 1 . 2 . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . Build 3 | . . . . . . . . . 1 1 . 1 . . . . Repair Station Hacks 1 | . . . . . . . . . 1 . . . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . . . . . 8 . . . . . . . . 3 Insert Component 5 | . . . . . . . 4 . . . . . . . . 1 Analyze 6 | . . . . . . . 4 . . . . . . . . 2 Garrison Access Hacks 4 | . . . . . 1 . 1 . . 1 . 1 . . . . Unlock Access 4 | . . . . . 1 . 1 . . 1 . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 20 | . . . 1 4 2 . 4 . 2 3 . 2 . . . 2 Full Trace Events 4 | . . . . 1 1 . 1 . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . 1 . . . . . . . Matter 219 | . . . . . . . . . 219 . . . . . . . Time 116 | . . . . . . . . . 116 . . . . . . . Total Robot Build Rating 3 | . . . . . . . . . 3 . . . . . . . Part Schematics Acquired 5 | . . . . . . . 4 . . . . . . . . 1 Parts Built 3 | . . . . . . . . . . 2 . 1 . . . . Matter 358 | . . . . . . . . . . 256 . 102 . . . . Time 89 | . . . . . . . . . . 64 . 25 . . . . Total Part Build Rating 17 | . . . . . . . . . . 16 . 1 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . 4 . . . . . . . . 1 Part Schematics Acquired 5 | . . . . . . . 4 . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -4 -3 ------------ Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Fac Res Used RIF Installer 4 | . . . . . . 1 . 1 . . 1 . 1 . . . Patrol Navigation 1 | . . . . . . . . 1 . . . . . . . . Alert ID Control 1 | . . . . . . . . . . . . . 1 . . . Program Shield 1 | . . . . . . . . . . . 1 . . . . . Robots Hacked 19 | . . . . . . . 3 1 1 2 4 1 1 3 1 2 Non-combat 6 | . . . . . . . 2 . . . . 1 . . 1 2 Combat 13 | . . . . . . . 1 1 1 2 4 . 1 3 . . Robot Hacks Applied 21 | . . . . . . . 3 1 1 3 4 2 1 3 1 2 parse_system 2 | . . . . . . . . . . 1 . 1 . . . . ignore_parts 2 | . . . . . . . 2 . . . . . . . . . amplify_resonance 1 | . . . . . . . . . . . 1 . . . . . disable_weapons 1 | . . . . . . . . . 1 . . . . . . . go_dormant 1 | . . . . . . . . . . 1 . . . . . . streamctrl_high 3 | . . . . . . . . 1 . 1 1 . . . . . formatsys_low 1 | . . . . . . . . . . . . . . . . 1 formatsys_high 10 | . . . . . . . 1 . . . 2 1 1 3 1 1 Relay Couplers Released 40 | . . . . . . 10 . 8 4 . 9 . 9 . . . Machine Destruction 40 | . . . . . . 10 . 8 4 . 9 . 9 . . . Attached 10 | . . . . . . . 1 . 1 . 2 1 2 2 1 . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Fac Res Total Allies 18 | . . 3 . . . . 1 1 1 1 3 1 1 3 1 2 Largest Group 3 | . . 3 3 . . . 1 1 1 1 2 2 3 2 1 2 Highest-Rated Group 74 | . . 40 40 . . . 15 15 12 32 54 42 74 58 37 74 Highest-Rated Ally 37 | . . 16 16 . . . 15 15 12 32 29 25 32 36 37 37 Total Orders 20 | . . . . . . . . . . 5 . . 8 1 2 4 STAY 1 | . . . . . . . . . . . . . 1 . . . GOTO 13 | . . . . . . . . . . 2 . . 5 1 1 4 FOLLOW 5 | . . . . . . . . . . 2 . . 2 . 1 . EXPLORE 1 | . . . . . . . . . . 1 . . . . . . Ally Attacks 59 | . . . 32 . . . . 1 . . 5 . 5 16 . . Total Damage 768 | . . . 333 . . . . 15 . . 96 . 92 232 . . Kills 11 | . . . 6 . . . . 1 . . 1 . 1 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -4 -3 ------------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Fac Res Turns Passed 11651 | 2 286 1008 357 888 357 557 655 821 1013 1446 723 192 1353 919 407 667 Spaces Moved 5911 | 1 208 566 187 386 147 272 357 423 490 794 349 101 754 363 240 273 Core 31 | . . . . 1 . . 1 . . . . . . 14 . 15 Treads 995 | . . . . 137 147 49 24 . . 505 130 . . . . 3 Legs 4359 | 1 208 566 187 248 . 7 238 423 490 289 219 101 754 349 173 106 Wheels 316 | . . . . . . 216 94 . . . . . . . . 6 Hover 210 | . . . . . . . . . . . . . . . 67 143 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 150 120 150 160 110 110 125 152 145 145 150 150 120 140 50 Average Speed 151 | 120 122 156 145 157 169 135 136 137 152 155 148 150 150 198 151 133 Slowest Speed 1300 | 120 150 210 150 950 220 300 1200 160 185 330 270 150 150 1300 190 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 32 | 2 41 89 21 62 16 42 33 52 16 18 58 5 67 11 4 8 Regions Visited 16 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . 1 1 . 1 . . 1 . 1 . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . . . 1 . . . . . . . Scrap Searched 2 | . . 2 . . . . . . . . . . . . . . Spaces Dug 6 | . . . . 1 . . 5 . . . . . . . . . Terrain Destroyed 446 | . . 26 54 32 6 20 27 . 36 41 19 . 8 50 1 126 Melee . | . . . . . . . . . . . . . . . . . Projectile 55 | . . . . 20 6 . 1 . 13 5 1 . . 5 1 3 AOE 391 | . . 26 54 12 . 20 26 . 23 36 18 . 8 45 . 123 Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Scr Mat Min Mat Sto Mat Gar Mat Gar Fac Fac Gar Fac Gar Fac Fac Res Total 7508 | 4 225 629 239 550 203 380 467 554 637 940 453 142 881 459 281 464 Wait 276 | . . . . 21 22 21 3 34 14 47 13 25 5 4 . 67 Move 5899 | . 207 565 186 385 147 271 357 422 489 794 348 101 753 362 239 273 Hop . | . . . . . . . . . . . . . . . . . Pick Up 118 | . 4 6 9 15 3 3 13 5 13 13 7 3 8 8 8 . Fast Attach 122 | . 1 1 . 11 2 5 11 10 7 10 7 . 3 15 9 30 Attach 56 | . . 1 2 . 1 2 2 4 5 2 6 1 1 12 6 11 Detach 9 | . . . . . . . 1 . 3 . 2 1 . . 2 . Swap 133 | . 2 9 14 15 . 3 14 8 17 13 11 2 15 4 4 2 Drop 161 | 4 2 7 9 26 2 3 23 9 17 23 6 2 13 5 8 2 Fire 619 | . 9 40 19 77 26 43 36 61 69 37 48 2 43 48 5 56 Melee 30 | . . . . . . . 5 1 1 . . . . . . 23 Ram 1 | . . . . . . . . . . . . . . 1 . . Kick 3 | . . . . . . . 1 . 2 . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 78 | . . . . . . 28 . . . . 5 5 40 . . . Rewire 2 | . . . . . . 1 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / Exi) -9/Materials (discovered 3 exits: Mat x2 / *Sto) -9/Storage -8/Materials -8/Garrison -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory -6/Factory (discovered 2 exits: [*Fac] / Gar) -6/Garrison -6/Factory -6/Garrison (discovered 2 exits: [*Fac x2]) -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 16) 289 | -10/Materials | Entered Mines 298 | -10/Mines | Met a Derelict bent on vengeance 308 | -10/Mines | Build established: Mutant 334 | -10/Mines | Discovered new exit (range 8) 717 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 880 | -10/Mines | Learned 4 Materials zone layouts 931 | -10/Mines | Identified exit to Exiles 978 | -10/Mines | Learned Materials non-interactive machine intel 1078 | -10/Mines | Discovered new exit (range 8) 1291 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1297 | -10/Mines | Entered Materials 1297 | -9/Materials | Accompanied by 3 allies 1297 | -9/Materials | Evolved 2 slots: Propulsion x2 1298 | -9/Materials | Identified exit to Materials 1299 | -9/Materials | Loaded intel: 37 non-interactive machine locations 1607 | -9/Materials | Discovered new exit (range 14) 1621 | -9/Materials | Build established: Scavenger-Mutant 1634 | -9/Materials | Destroyed 7 combat bots 1654 | -9/Materials | Entered Storage 2100 | -9/Storage | Found Prototype Processor 2225 | -9/Storage | Core integrity fell below 50% 2294 | -9/Storage | Lost 7 parts (1p4n2w) 2542 | -9/Storage | Entered Materials 2542 | -8/Materials | Evolved 2 slots: Utility x2 2899 | -8/Materials | Identified exit to Garrison 2899 | -8/Materials | Entered Garrison 2910 | -8/Garrison | Installed Relay Interface Framework 2956 | -8/Garrison | Triggered checkpoint 3085 | -8/Garrison | Garrison Relay disabled 3171 | -8/Garrison | Triggered checkpoint 3367 | -8/Garrison | Discovered new exit (range 9) 3384 | -8/Garrison | Triggered checkpoint 3413 | -8/Garrison | Garrison Relay disabled 3456 | -8/Garrison | Entered Materials 3501 | -8/Materials | Core integrity fell below 50% 3704 | -8/Materials | Identified Exp. Targeting Computer 3790 | -8/Materials | Discovered new exit (range 16) 3939 | -8/Materials | Build established: Mutant 4095 | -8/Materials | Garrison activated, responded to threat 4111 | -8/Materials | Identified exit to Garrison 4111 | -8/Materials | Entered Garrison 4230 | -8/Garrison | Triggered checkpoint 4276 | -8/Garrison | Garrison Relay disabled 4458 | -8/Garrison | Triggered checkpoint 4512 | -8/Garrison | Lost 3 parts (1p1u1w) 4538 | -8/Garrison | Triggered checkpoint 4541 | -8/Garrison | Core integrity fell below 20% 4596 | -8/Garrison | Lost 5 parts (1p2n1u1w) 4690 | -8/Garrison | Triggered checkpoint 4758 | -8/Garrison | Triggered checkpoint 4800 | -8/Garrison | Garrison Relay disabled 4892 | -8/Garrison | Build established: Scavenger-Mutant 4897 | -8/Garrison | Discovered new exit (range 13) 4926 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 4932 | -8/Garrison | Entered Factory 4932 | -7/Factory | Evolved 2 slots: Utility x2 5509 | -7/Factory | Fabricated M-14 Sweeper? 5928 | -7/Factory | Discovered new exit (range 5) 5945 | -7/Factory | Entered another Factory area 5945 | -6/Factory | Evolved 2 slots: Weapon x2 6526 | -6/Factory | Fabricated Adv. Heavy Treads (x2) 6915 | -6/Factory | Build established: Gunner 7297 | -6/Factory | Discovered new exit (range 15) 7391 | -6/Factory | Identified exit to Garrison 7391 | -6/Factory | Entered Garrison 7423 | -6/Garrison | Triggered checkpoint 7477 | -6/Garrison | Garrison Relay disabled 7577 | -6/Garrison | Triggered checkpoint 7614 | -6/Garrison | Triggered checkpoint 7645 | -6/Garrison | Destroyed 7 combat bots 7654 | -6/Garrison | Triggered checkpoint 7675 | -6/Garrison | Triggered checkpoint 7715 | -6/Garrison | Destroyed 8 combat bots 7724 | -6/Garrison | Lost 5 parts (1p1u3w) 7871 | -6/Garrison | Discovered new exit (range 10) 7898 | -6/Garrison | Expanded RIF knowledge: Program Shield 7936 | -6/Garrison | Triggered checkpoint 7942 | -6/Garrison | Core integrity fell below 50% 8032 | -6/Garrison | Garrison Relay disabled 8114 | -6/Garrison | Entered Factory 8114 | -6/Factory | Accompanied by 1 ally 8239 | -6/Factory | Fabricated Lrg. Storage Unit (x1) 8306 | -6/Factory | Identified exit to Garrison 8306 | -6/Factory | Entered Garrison 8306 | -6/Garrison | Accompanied by 2 allies 8314 | -6/Garrison | Expanded RIF knowledge: Alert ID Control 8449 | -6/Garrison | Triggered checkpoint 8616 | -6/Garrison | Triggered checkpoint 8712 | -6/Garrison | Triggered checkpoint 8807 | -6/Garrison | Build established: Scavenger-Gunner 8828 | -6/Garrison | Discovered new exit (range 9) 8867 | -6/Garrison | Triggered checkpoint 8902 | -6/Garrison | Garrison Relay disabled 8994 | -6/Garrison | Triggered checkpoint 8996 | -6/Garrison | Triggered checkpoint 9047 | -6/Garrison | Destroyed 7 combat bots 9255 | -6/Garrison | Discovered new exit (range 13) 9315 | -6/Garrison | Triggered checkpoint 9338 | -6/Garrison | Core integrity fell below 20% 9416 | -6/Garrison | Garrison Relay disabled 9659 | -6/Garrison | Entered Factory 9659 | -5/Factory | Accompanied by 1 ally 9659 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9723 | -5/Factory | Build established: Bothacker-Gunner 9892 | -5/Factory | Lost 8 parts (1p1n1u5w) 9959 | -5/Factory | First assault squad dispatched 10144 | -5/Factory | Lost 4 parts (3n1w) 10307 | -5/Factory | Discovered new exit (range 16) 10408 | -5/Factory | Lost 9 parts (1p3n5w) 10495 | -5/Factory | System corruption reached 10% 10521 | -5/Factory | Core integrity fell below 50% 10555 | -5/Factory | Core integrity fell below 20% 10576 | -5/Factory | Identified exit to Factory 10578 | -5/Factory | Entered another Factory area 10578 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10583 | -4/Factory | Lost 10 parts (1p1n5u3w) 10732 | -4/Factory | Discovered new exit (range 12) 10779 | -4/Factory | Found Quantum Capacitor 10837 | -4/Factory | Build established: Scavenger-Mutant 10879 | -4/Factory | Found Prototype Slashing Weapon 10879 | -4/Factory | Identified Molecular Scythe 10883 | -4/Factory | Found Molecular Scythe 10940 | -4/Factory | Identified exit to Research 10985 | -4/Factory | Entered Research 10985 | -3/Research | Accompanied by 1 ally 10985 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11124 | -3/Research | Crushed by falling debris 11124 | -3/Research | System corruption reached 10% 11158 | -3/Research | Lost 5 parts (1p1n1u2w) 11450 | -3/Research | Lost 13 parts (4p3n6w) 11537 | -3/Research | Core integrity fell below 50% 11563 | -3/Research | Core integrity fell below 20% 11597 | -3/Research | Lost 25 parts (2p8n8u7w) 11652 | -3/Research | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 11641_ Acquired 6 matter. 11641_ Penetrated by Slug. 11641_ Slug penetrates Door. 11641_ Penetrated by Slug. 11641_ Slug penetrates Door. 11641_ Wheel destroyed. 11641_ Structural Scanner destroyed. 11643_ Slug penetrates H-77 Assassin. 11643_ Slug penetrates U-05 Engineer. 11643_ Slug penetrates Wall. 11644_ Penetrated by Slug. 11644_ Com. Wheel destroyed. 11646_ System corrupted: KE Penetrator jammed. 11646_ Slug penetrates Wall. 11647_ Penetrated by Slug. 11647_ Coil Gun destroyed. 11649_ Penetrated by Slug. 11650_ U-05 Engineer builds a Door. 11651_ Penetrated by Slug. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????##############??? | | ????????????????#######! ! #??? | | ???????????????? # #??? | | ????????????????? # #??? | | ?????????????????""" # [#??? | | ?????????????"" """ # #??? | | ??????????? """ """ ####;### ######?? | | ??????????? ## # #?? | | ??????????? ## =! # #?? | | ?????????????"" """ ##=% u=+ #?? | | ???????????????? """ ##!@!!u#* #?? | | ??????????????? """ ##=h!|!# #?? | | ?????????????? ####%### #?? | | ???????????? ??# #h# ######?? | | ???????????#####+##+######=#### #?????? | | ???????????????# % !%| ###?????? | | ???????????????# !! ######??? | | ??????????????## # #??? | | ?????????# # ##??? | | ???????????####### ##+### # ####### | | ????????????????# # =# | | ????????????????# # # | | ??????????? # # # # | | ??????????? / # """ # | | ?????????????" # " = """ # | | ????????????????# "" # + """ # | | ????????????????# "" # # """ # | | ????????????????# # # """ # | | ????????????????# ! # # """ # | | ????????????????########## # # | | ?????????????????????????# # # | | ?????????????????????????# ##+###### | | ?????????????????????????# # # | | ?????????????????????????# ^ # # | | ?????????????????????????#^^^ # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 36 Energy Capacity 565 Matter Stores 540 Matter Capacity 550 Sight Range 16 Terrain Scan Density 85 Additional Mass Support 16 Armor Coverage 300 Resistance: KI 20 Resistance: TH 30 Core Shielding 30 Propulsion Shielding 66 Evasion (%) 50 Targeting Accuracy 12 Melee Accuracy 5 Armor Integrity Analysis 50 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Scanalyzed Scythe | -8/Materials | Scanalyzed Remote Datajack | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ M-14 Sweeper | x1 | -7/Factory | Preloaded Adv. Heavy Treads | x2 | -6/Factory | Preloaded Lrg. Storage Unit | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 20k Club Challenges ------------ None Game ------ Seed SwarmHardenedEdition Manual? 0 Play Time 01:56:32 Cumulative 181.3 hours Start 2019.11.18 @ 15:15:40 End 2019.11.20 @ 19:05:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 292 Rogue 292 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 58 Gallery% 73 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Cog Map View 72x52 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: e34b8cb4-ecd0-4c82-8872-813fee1b9cd9