Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 09:37:19 Player: Fusha Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (271) 1355 Value Destroyed (11501) 11501 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (1221) 1221 TOTAL SCORE: 22077 Bonus ------- High Alert Combat Kills 2347 Follower Combat Kills 421 Aligned with FarCom 300 Friendly Fire -1847 Cogmind --------- Core Integrity 0/1600 Matter 260/300 Energy 99/100 System Corruption 23% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Antimissile System Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Experimental Matter Compressor Advanced Visual Processing Unit Improved Targeting Computer Core Analyzer Graphene Brace Improved System Restoration Module > --- WEAPON ----------- Quantum Rifle Quantum Rifle Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Particle Reactor Advanced ECM Suite Advanced Thermal Shield Antimissile System Nova Cannon Nova Cannon Nova Cannon Nova Cannon Nova Cannon Fusion Bomb Launcher [Rating: 165] Favorites ----------- Power Cold Fusion Reactor Engine Angular Momentum Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Flexi-carbon Leg Treads Medium Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Nuclear Pulse Array Utility Advanced Heat Sink Device Advanced Heat Sink Storage Small Battery Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Bore Cannon Energy Gun Quantum Rifle Energy Cannon Heavy Neutron Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Bore Cannon Launcher Rocket Launcher Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 . . 2 2 2 2 Power 1 | . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . . 2 . . 2 . . . . . . Utility 11 | . . . . . . 2 2 . . . 1 2 2 2 Weapon 2 | . . . . . 1 . . . . . 1 . . . Parts Attached 300 | 5 5 5 . 8 7 14 7 34 7 29 41 19 16 103 Power 38 | 1 1 . . 2 3 5 . 1 . 5 4 . 4 12 Engine 13 | 1 1 . . 2 3 3 . . . 2 . . . 1 Core 8 | . . . . . . 2 . 1 . 3 . . . 2 Reactor 17 | . . . . . . . . . . . 4 . 4 9 Propulsion 72 | 2 2 2 . 1 1 . . 5 2 9 11 6 2 29 Treads 6 | . . . . . . . . . . . 2 2 1 1 Leg 35 | 2 2 2 . . . . . . . 3 4 4 1 17 Wheel 5 | . . . . 1 . . . . . 2 2 . . . Hover 15 | . . . . . . . . . 2 1 3 . . 9 Flight 11 | . . . . . 1 . . 5 . 3 . . . 2 Utility 93 | . 2 . . 1 1 5 4 15 1 11 15 9 7 22 Device 62 | . 1 . . 1 1 1 1 9 1 8 10 7 1 21 Storage 13 | . 1 . . . . 3 . . . . 3 1 5 . Processor 6 | . . . . . . . . . . 2 2 . 1 1 Hackware 2 | . . . . . . 1 1 . . . . . . . Protection 10 | . . . . . . . 2 6 . 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 97 | 2 . 3 . 4 2 4 3 13 4 4 11 4 3 40 Energy Gun 18 | . . . . 1 . . . 2 1 . 1 1 2 10 Energy Cannon 20 | . . . . . . . . . . . 4 . . 16 Ballistic Gun 28 | 2 . 3 . 2 1 2 1 6 . . 2 2 1 6 Ballistic Cannon 16 | . . . . 1 . . 1 1 3 3 4 1 . 2 Launcher 14 | . . . . . 1 2 1 4 . . . . . 6 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 1 2 1 3 1 . 2 . 1 1 Parts Lost 82 | . . 3 . 3 . . . 10 . 1 12 7 2 44 Power 9 | . . . . . . . . 1 . . 1 . . 7 Propulsion 31 | . . 1 . 1 . . . 2 . . 6 5 . 16 Utility 22 | . . . . . . . . 4 . 1 2 2 2 11 Weapon 20 | . . 2 . 2 . . . 3 . . 3 . . 10 Highest Loss Streak 15 | . . 3 . 3 . . . 8 . 1 6 6 1 15 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 86 100 100 78 71 76 76 74 57 79 93 89 92 90 Engine 3 | . 14 14 14 11 17 11 . . 3 3 2 . . . Core 3 | . . . . . . 3 13 10 3 6 1 . . . Reactor 3 | . . . . . . . . . . . 5 9 8 7 Treads 2 | . . . . . . . . . . . 2 8 8 2 Leg 10 | . 28 28 28 6 . . . . . 4 17 6 17 11 Wheel 1 | . . . . 7 . . . . . 2 2 4 . . Hover 2 | . . . . . . . . . 5 . 4 2 . 6 Flight 4 | . . . . . 9 7 6 11 17 13 . . . . Device 18 | . 10 14 14 14 17 21 24 22 6 12 17 20 16 23 Storage 6 | . 4 14 14 14 . 3 6 5 3 . 3 . 10 13 Processor 6 | . . . . . . . . . . 6 12 14 9 9 Protection 2 | . . . . . . . 4 4 . 7 1 1 2 . Energy Gun 1 | . . . . 5 . . . . 3 . . 1 7 4 Energy Cannon 3 | . . . . . . . . . . . 2 14 6 7 Ballistic Gun 6 | . 28 28 28 13 16 13 11 9 . . 3 . 2 1 Ballistic Cannon 6 | . . . . 6 9 7 6 4 9 16 12 1 . 1 Naked Turns 49 | . . . . . . . . . . . . . . 49 Heaviest Build 104 | 8 14 14 13 22 29 42 51 68 40 60 79 88 90 104 Greatest Support 157 | 20 20 20 20 28 50 50 50 63 32 60 93 93 85 157 Greatest Overweight (x) 25 | . . . . 2 . . 1 2 1 2 4 25 1 6 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 5 8 8 8 8 8 8 5 5 5 5 5 5 10 10 Average Capacity 6 | 5 5 8 8 8 5 5 5 5 5 5 5 5 8 9 Most Carried 10 | 1 4 6 7 8 7 5 5 5 5 5 5 5 5 10 Average Carried 4 | . 2 3 4 6 3 4 4 4 2 4 4 4 3 6 Final Capacity 10 | 5 8 8 8 8 5 5 5 5 5 5 5 5 10 5 Final Carried 7 | 1 4 3 7 7 5 5 5 1 4 5 5 5 3 2 Class Distribution -------------------- 48% | Scavenger-Gunner 18% | Tank 14% | Skirmisher 6% | Scavenger-Mutant 6% | Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -6/Factory Tank | -5/Factory Skirmisher | -5/Waste Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Matter Collected 8980 | 262 210 135 . 31 528 638 695 1234 61 879 1915 256 826 1310 Remotely 1119 | . . . . . . . . . . 260 859 . . . Salvage Created 12609 | 58 362 208 . 38 505 611 579 1345 . 704 1800 925 1092 4382 Parts 610 | 1 18 7 . 4 29 38 35 64 . 34 70 44 59 207 Haulers Intercepted 6 | . . . . . 1 1 1 1 . . 2 . . . Recyclers Shooed 12 | . 2 1 . . . 1 . 1 . 1 4 . 1 1 Parts Field Recycled 25 | . . . . . . . . 25 . . . . . . Retrieved Matter 485 | . . . . . . . . 485 . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Combat Hostiles Destroyed 165 | . 4 5 . 3 5 8 7 24 . 6 29 12 12 50 Melee 2 | . . . . . . . . 2 . . . . . . Guns 43 | . 4 5 . 3 2 . 1 10 . . 1 1 8 8 Cannons 88 | . . . . . 3 2 1 8 . 4 27 11 4 28 AOE 28 | . . . . . . 6 5 4 . 2 1 . . 10 Classes Destroyed 19 | 1 3 1 . . 3 1 1 4 . 3 . 1 . 1 Worker 17 | . . . . . 1 5 1 1 . 1 . . . 8 Builder 17 | . . . . . . . 5 5 . 2 . . . 5 Tunneler 3 | . . . . . . . . . . 1 1 . 1 . Hauler 6 | . . . . . 1 1 1 1 . . 2 . . . Recycler 32 | 1 2 1 . . 4 4 2 2 . 2 4 2 2 6 Carrier 1 | . . . . . . . . . . . . 1 . . Mechanic 4 | . . . . . 1 1 . . . . . . . 2 Operator 2 | . 1 . . . . . . . . 1 . . . . Watcher 17 | . 1 . . . 3 3 1 1 . . 4 . 1 3 Swarmer 35 | . . 3 . 3 4 4 4 5 . . 7 . . 5 Saboteur 2 | . . . . . . . . 2 . . . . . . Grunt 40 | . 4 2 . . 1 3 3 2 . . 4 8 . 13 Brawler 2 | . . . . . . . . . . . . . . 2 Duelist 3 | . . . . . . . . . . 2 . . . 1 Sentry 17 | . . . . . . . . 4 . 1 6 1 3 2 Specialist 2 | . . . . . . . . 2 . . . . . . Hunter 18 | . . . . . . . . 3 . 2 4 . . 9 Programmer 46 | . . . . . . 1 . 6 . 1 8 3 9 18 Surgeon 2 | . . . . . . . . . . 2 . . . . Wasp 3 | . . . . . . . . . . 3 . . . . Thug 1 | . . . . . . . . . . 1 . . . . Martyr 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 10 | 1 3 3 . 3 6 7 9 8 . 2 6 5 4 10 Combat Bots Only 7 | . 2 3 . 3 4 7 6 6 . 2 5 5 3 7 Max Kills in Single Turn 9 | 1 1 1 . 1 1 2 2 4 . 9 2 1 1 5 Gunslinging . | . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 2 2 4 . 2 1 . . 4 Melee 1 | . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Hostile Shots Fired 1339 | . 30 59 . 26 9 13 38 272 . 33 138 104 55 562 Missed 460 | . 7 14 . 8 5 8 23 102 . 9 44 26 15 199 Damage Taken 16841 | . 285 560 . 143 19 57 167 2499 . 550 2366 1569 1046 7580 Core 2457 | . 37 114 . 35 . . 16 217 . 58 190 136 47 1607 Absorbed by Shields 893 | . . . . . 8 22 62 619 . 162 20 . . . Ignored by Resistances 1009 | . . . . . . . . . . . 6 11 . 992 Regen/Repaired (Parts) 151 | . . . . . . . . 31 65 55 . . . . Core Remaining (%) 84 | 100 . . . 25 100 100 98 . . 72 83 89 96 . Volleys Fired 617 | 3 40 35 . 10 29 72 50 107 1 24 81 30 31 104 Largest 4 | 2 2 2 . 2 3 3 3 3 3 3 4 4 4 4 Hottest 459 | 40 40 40 . 40 101 101 101 151 195 171 330 418 418 459 Shots Fired 1614 | 6 80 70 . 13 79 117 80 252 4 74 263 109 120 347 Gun 818 | 6 80 70 . 13 50 85 57 177 2 . 45 25 87 121 Cannon 774 | . . . . . 29 26 16 73 2 74 218 84 33 219 Launcher 22 | . . . . . . 6 7 2 . . . . . 7 Special . | . . . . . . . . . . . . . . . Kinetic 1086 | 6 80 70 . 6 79 111 73 232 2 74 231 18 29 75 Thermal 504 | . . . . 7 . . . 16 2 . 32 91 91 265 Explosive 22 | . . . . . . 6 7 2 . . . . . 7 Electromagnetic 2 | . . . . . . . . 2 . . . . . . Robot Hit Streak 26 | 2 9 6 . 2 6 7 7 19 1 3 20 26 13 20 Robot Miss Streak 19 | 2 4 5 . 3 10 19 11 5 2 7 7 5 3 5 Penetration Max 1 | . . . . . . . . 1 . 1 1 1 1 1 Secondary Targets 1 | . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 Shots Hit Robots 892 | 4 51 39 . 5 45 58 51 152 1 25 140 73 68 180 Core Hits 513 | 2 18 12 . 3 40 39 39 54 . 29 79 39 31 128 Critical Kills 25 | . . . . . . . . 2 . 5 11 1 . 6 Critical Parts Destroyed 20 | . . . . . . . . 3 . 8 9 . . . Critical Strikes 78 | . . . . . 2 2 2 8 . 14 35 3 . 12 Burn 4 | . . . . . . . . . . . . 2 . 2 Meltdown 4 | . . . . . . . . . . . . . . 4 Destroy 46 | . . . . . . . . 6 . 14 23 1 . 2 Blast 24 | . . . . . 2 2 2 2 . . 12 . . 4 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 32867 | 42 513 343 . 50 783 1670 1830 4869 23 2465 5131 2870 2491 9787 Guns 10137 | 42 513 340 . 50 450 718 814 2529 23 . 726 457 1599 1876 Cannons 16389 | . . . . . 333 485 374 2099 . 685 3844 2347 865 5357 Explosions 6129 | . . . . . . 467 642 241 . 1758 495 66 . 2460 Melee . | . . . . . . . . . . . . . . . Ramming 212 | . . 3 . . . . . . . 22 66 . 27 94 Kinetic 15101 | 42 513 340 . 17 783 1203 1188 4369 . 685 3535 364 643 1419 Thermal 13563 | . . . . 33 . . . 219 23 1673 1474 2506 1821 5814 Explosive 3895 | . . . . . . 467 642 241 . 85 . . . 2460 Electromagnetic 96 | . . . . . . . . 40 . . 56 . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 23 | . . . . . . . . 10 10 13 3 . 8 23 Average Corruption 5 | . . . . . . . . 3 10 10 2 . 3 4 Corruption Purged 7 | . . . . . . . . . . . . . . 7 Corruption Blocked . | . . . . . . . . . . . . . . . Effects 140 | . . . . . . . . 8 9 53 17 . 11 42 Message Errors 27 | . . . . . . . . 2 2 9 . . 1 13 Matter Fused 31 | . . . . . . . . 2 3 12 3 . 5 6 Heat Flow Errors 15 | . . . . . . . . 1 . 5 3 . 2 4 Energy Discharges 19 | . . . . . . . . . . 9 3 . 2 5 Parts Rejected 4 | . . . . . . . . . . 2 1 . . 1 Parts Fused 3 | . . . . . . . . . . 1 1 . . 1 Data Loss (minor) 17 | . . . . . . . . . 3 10 2 . . 2 Data Loss (major) 5 | . . . . . . . . 1 . . 2 . . 2 Misfires 5 | . . . . . . . . . 1 3 1 . . . Alerts 6 | . . . . . . . . 1 . 1 1 . . 3 Misdirections 1 | . . . . . . . . . . . . . . 1 Weapon Failures 7 | . . . . . . . . 1 . 1 . . 1 4 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 706 | . . . . . 18 28 20 58 . 258 170 2 1 151 Projectiles 319 | . . . . . 18 28 4 58 . . 77 2 1 131 Explosions 387 | . . . . . . . 16 . . 258 93 . . 20 Melee . | . . . . . . . . . . . . . . . Knockbacks 70 | . . . . . 5 6 2 18 . 7 25 2 . 5 Impact 3 | . . . . . . . . . . 1 2 . . . Kinetic 62 | . . . . . 5 6 2 14 . 6 22 2 . 5 Secondary 5 | . . . . . . . . 4 . . 1 . . . Self-Inflicted Damage 563 | . . . . . . . . 6 . 157 243 . . 157 Shots 11 | . . . . . . . . 1 . 3 4 . . 3 Rammed 6 | . . . . . . . . . . . 4 . . 2 Targets Rammed 17 | . . 1 . . . . . . . 2 5 . 2 7 Kicked 11 | . . 1 . . . . . . . 2 1 . 2 5 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 628 | . 34 46 . . 23 40 48 207 51 217 283 387 259 628 Average Temperature 70 | . 10 19 . . 15 15 19 36 29 67 41 131 77 162 Received Heat Transfer 2061 | . 201 285 . . . 31 60 368 . 33 153 489 45 396 Effects 8 | . . . . . . . . . . 1 . . . 7 Shutdowns 1 | . . . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . . 1 . . . 1 Interference 1 | . . . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . . 2 Damage (major) 2 | . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . . 4 Combat Hostiles 4 | . . . . . . . . . . . . . . 4 Parts Melted 20 | . . . . . . . . . . . . . 1 19 Heat Transferred 8867 | . . . . 75 . . . 333 37 1050 300 412 1110 5550 Parts Sabotaged 6 | . . . . . . . . 3 . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . 1 1 . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Peak Influence 1348 | 5 155 110 . 50 196 259 519 647 269 585 1098 761 473 1348 Initial 543 | . 3 . . . 19 67 126 193 196 188 235 543 366 244 Average 384 | 1 59 92 . 43 109 124 254 302 241 292 650 574 351 533 Maximum Alert Level 4 | . . . . . . 1 2 2 1 2 3 3 2 4 Low Security (%) 30 | 100 100 100 . 100 100 67 43 22 29 45 . . . 14 Level 1 33 | . . . . . . 32 51 64 70 22 22 . 75 41 Level 2 19 | . . . . . . . 5 13 . 31 17 96 24 13 Level 3 13 | . . . . . . . . . . . 59 3 . 14 Level 4 3 | . . . . . . . . . . . . . . 16 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 44 | . 1 . . . . 2 1 8 . 2 8 5 4 13 Investigation 1 | . . . . . . . . . . . . . 1 . Extermination 21 | . . . . . . 1 . 2 . 2 4 2 3 7 Reinforcement 12 | . 1 . . . . 1 1 4 . . 1 1 . 3 Assault 6 | . . . . . . . . 1 . . . 2 . 3 Garrison 4 | . . . . . . . . 1 . . 3 . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . 1 . 3 . . . . . 1 Haulers Reinforced 5 | . . . . . . . 1 1 . . 1 . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Distress Signals 7 | . 1 . . . 1 1 . 3 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 254 | . 6 5 . 3 10 14 12 46 1 13 32 25 14 73 Peak Tracking Total 14 | . 2 3 . 3 4 5 6 14 1 2 8 6 4 11 Tactical Retreats 17 | . . . . . 1 1 1 5 . . 3 3 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Traps Triggered 10 | . . . . 1 . . 1 1 . 1 3 . 2 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Machines Disabled 42 | . . . . . 3 . 1 9 . 7 17 4 . 1 Max in Single Turn 4 | . . . . . 1 . 1 2 . 4 4 2 . 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Machines Accessed 34 | . 1 . 2 1 2 3 5 10 . 1 5 2 1 1 Terminals 20 | . . . . . 1 2 3 7 . . 4 1 1 1 Fabricators 4 | . . . . . . 1 1 1 . . . 1 . . Repair Stations 2 | . . . . . . . . 1 . 1 . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 1 . . 1 . . . Total Hacks 69 | . 2 . 3 1 4 8 9 22 . 3 8 4 2 3 Successful 31 | . 1 . 3 1 4 3 4 10 . 2 1 . . 2 Failed 38 | . 1 . . . . 5 5 12 . 1 7 4 2 1 Catastrophic 16 | . . . . . . 3 4 3 . . 4 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 14 | . . . 1 . 1 4 1 6 . . 1 . . . Terminals 45 | . . . . . 3 6 6 17 . . 7 1 2 3 Fabricators 8 | . . . . . . 2 2 1 . . . 3 . . Repair Stations 5 | . . . . . . . . 2 . 3 . . . . Recycling Units 3 | . 2 . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . 1 2 . . 1 . . . Terminal Hacks 23 | . . . 3 1 3 3 3 7 . . 1 . . 2 Record 6 | . . . 2 . . . 1 1 . . . . . 2 Open Door 1 | . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . Terminal Index 2 | . . . . . . 1 . . . . 1 . . . Alert Level 5 | . . . . . 1 . 1 3 . . . . . . Unreport Threat 3 | . . . . . . 1 . 2 . . . . . . Locate Traps 4 | . . . . . 1 1 1 1 . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . Repair Station Hacks 4 | . . . . . . . . 2 . 2 . . . . Scan Component 2 | . . . . . . . . 1 . 1 . . . . Repair 2 | . . . . . . . . 1 . 1 . . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . . . . . . . Retrieve Components 2 | . 1 . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . 1 . . . . . . Terminals 1 | . . . . . . . . 1 . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 27 | . 1 . . . 1 3 5 8 . . 5 2 1 1 Full Trace Events 1 | . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . 1 . 1 . . . . Time 106 | . . . . . . . . 50 . 56 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . 1 . 2 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Total Allies 22 | . . . . . . . 3 1 18 . . . . . Largest Group 18 | . . . . . . . 3 3 18 15 1 . . . Highest-Rated Group 656 | . . . . . . . 93 93 656 507 23 . . . Highest-Rated Ally 50 | . . . . . . . 31 31 50 46 23 . . . Total Orders 2 | . . . . . . . . 2 . . . . . . ROAM 1 | . . . . . . . . 1 . . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . Ally Attacks 208 | . . . . . . . 15 22 100 69 2 . . . Total Damage 5537 | . . . . . . . 231 426 3551 1246 83 . . . Kills 22 | . . . . . . . 3 2 9 8 . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Turns Passed 12551 | 68 473 369 271 163 478 797 517 1257 282 1452 2006 837 1118 2463 Spaces Moved 9548 | 48 286 221 226 87 669 1052 765 1748 417 938 1015 283 608 1185 Core 98 | 8 . . . 1 . . . . . . . 1 . 88 Treads 404 | . . . . . . . . . . . 197 191 . 16 Legs 3160 | 40 286 221 226 28 . . . . . 262 817 91 608 581 Wheels 59 | . . . . 58 . . . . . . 1 . . . Hover 500 | . . . . . . . . . . . . . . 500 Flight 5327 | . . . . . 669 1052 765 1748 417 676 . . . . Fastest Speed 34 | 50 120 120 120 100 50 50 50 34 34 112 120 160 120 50 Average Speed 90 | 108 120 120 120 127 50 50 50 45 53 116 143 179 141 119 Slowest Speed 1300 | 120 120 120 120 190 50 50 150 200 114 260 240 1300 190 450 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 39 | . . . . . 4 2 10 23 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 30 33 60 23 36 22 21 34 97 16 25 8 8 19 Regions Visited 14 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . 1 1 . . 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 14 | . . . . . . . . 1 . . 1 . . 12 Terrain Destroyed 658 | . . . . . 12 36 64 46 . 81 219 15 17 168 Melee . | . . . . . . . . . . . . . . . Projectile 252 | . . . . . 12 10 5 32 . 27 61 12 17 76 AOE 404 | . . . . . . 26 59 12 . 54 158 3 . 92 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Fac Was Fac Fac Res Res Acc Total 12251 | 56 342 265 226 127 752 1245 835 2012 475 1237 1376 540 785 1978 Wait 1571 | . 9 . . 14 44 91 12 116 38 222 199 191 115 520 Move 9459 | 47 285 220 225 86 661 1047 744 1703 416 937 1014 282 607 1185 Hop 37 | . . . . . 3 2 10 22 . . . . . . Pick Up 95 | 1 2 2 1 4 4 8 5 10 6 5 9 7 4 27 Fast Attach 139 | 5 2 . . 5 2 3 4 11 2 17 27 10 9 42 Attach 59 | . . 3 . 2 2 3 1 6 3 5 4 3 2 25 Detach 14 | . . . . . . . 1 1 3 4 1 1 . 3 Swap 102 | . 3 2 . 1 3 8 2 17 2 7 10 6 5 36 Drop 137 | . 1 2 . 5 4 11 6 19 4 14 22 10 10 29 Fire 617 | 3 40 35 . 10 29 72 50 107 1 24 81 30 31 104 Melee . | . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . 2 Kick 11 | . . 1 . . . . . . . 2 1 . 2 5 Crush 4 | . . . . . . . . . . . 4 . . . Escape Stasis 4 | . . . . . . . . . . . 4 . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 11) 220 | -10/Materials | Discovered new exit (range 14) 313 | -10/Materials | Build established: Mutant 542 | -10/Materials | Entered Mines 563 | -10/Mines | Met a Derelict bent on vengeance 585 | -10/Mines | Learned location of 1 exit from Materials 686 | -10/Mines | Build established: Scavenger-Mutant 709 | -10/Mines | Core integrity fell below 50% 747 | -10/Mines | Lost 3 parts (1n2w) 906 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 906 | -10/Mines | Discovered new exit (range 5) 911 | -10/Mines | Entered Exiles 945 | -10/Exiles | Met 8R-AWN 962 | -10/Exiles | Met EX-HEX 998 | -10/Exiles | Met EX-BIN 1013 | -10/Exiles | Aligned with FarCom system 1015 | -10/Exiles | Given EX-Vault access code 1042 | -10/Exiles | Opened EX-Vault 1053 | -10/Exiles | Found Flying Fortress v7 1078 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1112 | -10/Exiles | Met EX-DEC 1164 | -10/Exiles | Discovered new exit (range 14) 1182 | -10/Exiles | Left Exiles lab with Flying Fortress v7 1182 | -10/Exiles | Entered Mines 1230 | -9/Mines | Lost 3 parts (1n2w) 1254 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1306 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1339 | -9/Mines | Discovered new exit (range 6) 1345 | -9/Mines | Entered Materials 1345 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Weapon x1 1346 | -8/Materials | Identified exit to Factory 1652 | -8/Materials | Build established: Skirmisher 1823 | -8/Materials | Entered Factory 1823 | -7/Factory | Evolved 2 slots: Utility x2 2378 | -7/Factory | Destroyed 7 combat bots 2418 | -7/Factory | Discovered new exit (range 6) 2620 | -7/Factory | Entered another Factory area 2620 | -6/Factory | Evolved 2 slots: Utility x2 2730 | -6/Factory | Allied Derelicts emerged from ambush trap array 3030 | -6/Factory | Build established: Tank 3113 | -6/Factory | Discovered new exit (range 14) 3137 | -6/Factory | Entered another Factory area 3137 | -5/Factory | Accompanied by 3 allies 3137 | -5/Factory | Evolved 2 slots: Propulsion x2 3708 | -5/Factory | Repaired Imp. Reaction Control System 3986 | -5/Factory | Garrison activated, responded to threat 4223 | -5/Factory | Cargo convoy interrupted 4337 | -5/Factory | First assault squad dispatched 4381 | -5/Factory | System corruption reached 10% 4394 | -5/Factory | Sucked down chute 4394 | -5/Factory | Entered Waste 4411 | -5/Waste | Lost 8 parts (1p1n3u3w) 4413 | -5/Waste | Spotted C-40 Crusher 4428 | -5/Waste | Spotted C-40 Crusher 4430 | -5/Waste | Spotted C-40 Crusher 4466 | -5/Waste | Spotted C-40 Crusher 4468 | -5/Waste | Spotted C-40 Crusher 4477 | -5/Waste | Warlord forces began an assault 4513 | -5/Waste | Allies destroyed C-40 Crusher 4517 | -5/Waste | Spotted C-40 Crusher 4517 | -5/Waste | Allies destroyed C-40 Crusher 4637 | -5/Waste | Discovered new exit (range 13) 4676 | -5/Waste | Entered Factory 4676 | -5/Factory | Accompanied by 15 allies 4786 | -5/Factory | Build established: Skirmisher 4799 | -5/Factory | Repaired Nuclear Pulse Array 5073 | -5/Factory | Lost 5 allies 5173 | -5/Factory | Build established: Tank 5437 | -5/Factory | Lost 7 allies 5861 | -5/Factory | Discovered new exit (range 13) 6079 | -5/Factory | Build established: Scavenger-Gunner 6128 | -5/Factory | Entered another Factory area 6128 | -4/Factory | Accompanied by 1 ally 6128 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6971 | -4/Factory | Lost 6 parts (1p2n1u2w) 7551 | -4/Factory | Lost 3 parts (3n) 8099 | -4/Factory | Discovered new exit (range 6) 8134 | -4/Factory | Entered Research 8134 | -3/Research | Evolved 2 slots: Utility x2 8384 | -3/Research | First assault squad dispatched 8642 | -3/Research | Lost 6 parts (5n1u) 8941 | -3/Research | Discovered new exit (range 14) 8970 | -3/Research | Found Fusion Bomb Launcher 8971 | -3/Research | Entered another Research area 8971 | -2/Research | Evolved 2 slots: Utility x2 9076 | -2/Research | Discovered new exit (range 6) 10089 | -2/Research | Entered Access 10089 | -1/Access | Evolved 2 slots: Utility x2 10778 | -1/Access | Lost 3 parts (3n) 11589 | -1/Access | First assault squad dispatched 11792 | -1/Access | Lost 3 parts (1n2u) 11827 | -1/Access | Destroyed 7 combat bots 12079 | -1/Access | Destroyed 7 combat bots 12123 | -1/Access | Lost 8 parts (1n3u4w) 12306 | -1/Access | Found Prototype Device 12306 | -1/Access | Identified Exp. Focal Shield 12311 | -1/Access | Found Exp. Focal Shield 12420 | -1/Access | System corruption reached 10% 12441 | -1/Access | Released all parts (14) 12467 | -1/Access | Lost 15 parts (4p5n4u2w) 12502 | -1/Access | Released all parts (2) 12509 | -1/Access | Core integrity fell below 50% 12525 | -1/Access | Core integrity fell below 20% 12550 | -1/Access | Released all parts (2) 12552 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12530_ Acquired KE Penetrator. 12530_ Slug penetrates Wall. 12530_ KE Penetrator destroyed. 12530_ Slug penetrates Wall. 12532_ Acquired Backup Power VII. 12536_ Slug penetrates Door. 12537_ Acquired Hvy. Machine Gun. 12537_ Hvy. Machine Gun destroyed. 12539_ Acquired Biometal Leg. 12542_ Penetrated by Slug. 12542_ Slug penetrates Wall. 12543_ Biometal Leg destroyed. 12544_ System corrupted: Heat flow error (+236). 12545_ Slug penetrates Wall. 12546_ Backup Power VII destroyed. 12546_ P-80 Master resets P-80 Master, system corruption cleaned. 12550_ Released Biometal Leg. 12550_ Penetrated by Slug. 12550_ Slug penetrates Wall. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ##+############ ]]! #?# ^ % + """"" | | % % ] #?#########+##+####### """" | | % #????### # " | | #?????# # | | #######+####### #?????# # | | #?# #?#######?????# # | | ### #?????? #?????### # | | ## " #??????##???????# ######### | | #?# """ #???????????????# #???????? | | ??# """ #???????????????# #???????? | | ??# " #???????????????# #???????? | | ??# #???????????????# #???????? | | ??# #???????????????# #???????? | | #############???????????????# #???????? | | ####??????????#???????????##############???????? | | ## #???####??????????????????????????????????????? | | # #? ? ????????????????#?????#????????????????? | | *# #?? ????????????????????????????????????????? | | %# # ! ?????#??#????????????????????????????????? | | # # ?????????????############?????#???????????? | | # # ???????????#??############?????????????????? | | ## ?? ??????????## ##?????????????????? | | # #?????? ? #########=!!! ##?????????????????? | | !# # #########=!! ##?????????????????? | | ##########+### # !! ##?????????????????? | | [ [% # @ ##??#??????????????? | | == =!* #hp A ##?????????????????? | | *%=| !% h ##?????????????????? | | %=%!== ! # ##?????????????????? | | =%![%! *% # ##?????????????????? | | ############## ###p#######?????????????????? | | ### ############ ##### ########????????????????? | | ######??????#### #####p########????????????????? | | # ? ?????? # # l ##????????????????? | | #????? ?? # # h ##????????????????? | | #????????? # # ##????????????????? | | " ]#??????? # # g ###???????????????? | | #??? ????? #[! # ##????????????????? | | ] #????????? +!=%+ g ##????????????????? | | ????? ??? #%!%# ##????????????????? | | ############!=!=#############????????????????? | | ####### ###*!!!%#############????????????????? | | ### !!% ###??????????????????????????? | | =[ ##???????????????????????????? | | ### !! ##???#???????????????????????? | | ####### ###!%!! ##?????#?????????????????????? | | ?############ ###+####???????????????????????????? | | ?????###### !! ##?????????#?????????????????? | | ???????### ###???????????????????????????? | | ???????## ##???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Energy Generation 43 Energy Capacity 790 Matter Stores 800 Matter Capacity 800 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Phase Shifting 15 Evasion (%) 72 Targeting Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 7 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Collateral Damage This Is Interesting... Challenges ------------ None Game ------ Seed ChargeSubdwellerStabilizer Manual? 0 Play Time 04:25:01 Cumulative 64.1 hours Start 2024.04.17 @ 04:56:37 End 2024.04.17 @ 09:37:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 43 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bdfaf57a-d521-4abb-af12-df326b26167e