Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.07 @ 20:59:08 Player: zacyquack Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (2269) 2269 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (170) 170 TOTAL SCORE: 4804 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 148 Cogmind --------- Core Integrity 0/550 Matter 45/300 Energy 200/200 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Nuclear Core > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Cooling System Large Storage Unit Advanced Weight Redist. System Visual Processing Unit Hacking Suite > --- WEAPON (2) ------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (15) --- Heavy Ion Engine Flight Unit Flight Unit Improved Heat Sink Medium Battery (150) Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Weight Redist. System Visual Processing Unit Reaction Control System > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Flight Unit Flight Unit Improved Heat Sink Medium Battery Weight Redist. System Assault Cannon [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Improved Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Visual Processing Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . 2 . 1 Weapon . | . . . . . Parts Attached 79 | 6 17 9 11 36 Power 11 | 1 2 1 2 5 Engine 9 | 1 2 1 2 3 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 18 | 3 7 . 2 6 Treads 2 | . . . 2 . Leg 6 | . 2 . . 4 Wheel 5 | 3 2 . . . Hover . | . . . . . Flight 5 | . 3 . . 2 Utility 24 | . 4 6 3 11 Device 12 | . 1 2 2 7 Storage 4 | . 2 1 . 1 Processor 3 | . . 2 . 1 Hackware 1 | . . . . 1 Protection 4 | . 1 1 1 1 Artifact . | . . . . . Weapon 26 | 2 4 2 4 14 Energy Gun 11 | 2 2 . 1 6 Energy Cannon 6 | . . 2 . 4 Ballistic Gun 4 | . 1 . 3 . Ballistic Cannon 2 | . . . . 2 Launcher 3 | . 1 . . 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . . 3 Parts Lost 29 | 1 6 . 7 15 Power 4 | . 1 . 1 2 Propulsion 8 | 1 3 . 2 2 Utility 9 | . . . 4 5 Weapon 8 | . 2 . . 6 Highest Loss Streak 9 | 1 3 . 6 9 To Critical Strikes . | . . . . . Average Backups 5 | . 3 4 4 8 Power . | . . . . . Propulsion . | . . . . 1 Utility 2 | . 1 4 3 3 Weapon 1 | . 1 . 1 3 Tool/Special . | . . . . . Unused Backups 8 | . 1 1 1 5 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 5 | . . . 1 4 Weapon 2 | . 1 . . 1 Tool/Special . | . . . . . Average Slot Usage (%) 80 | . 75 88 82 81 Engine 9 | . 11 11 8 8 Core 1 | . . . . 3 Treads 4 | . . . 5 8 Leg 3 | . 3 . . 8 Wheel 7 | . 8 22 11 . Flight 2 | . 10 . . . Device 12 | . . 11 18 14 Storage 7 | . 12 5 2 9 Processor 7 | . . 11 11 9 Protection 4 | . 7 12 5 . Energy Gun 5 | . 10 . 2 4 Energy Cannon 4 | . . 10 3 6 Ballistic Gun 5 | . 3 . 11 . Launcher 2 | . 5 2 . 3 Peak Build Rating 32 | 5 7 16 19 32 Average Rating 15 | 3 5 13 14 24 On Entrance 8 | . 5 5 16 17 Avg Prop Armor Cover (%) 6 | . 4 . . 7 Naked Turns . | . . . . . Heaviest Build 48 | 6 13 25 25 48 Greatest Support 46 | 20 20 20 46 46 Greatest Overweight (x) 9 | . 2 1 2 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 5 5 5 15 Average Capacity 8 | 5 5 5 5 14 Most Carried 15 | 2 5 5 5 15 Average Carried 5 | . 3 4 4 8 Final Capacity 15 | 5 5 5 5 15 Final Carried 5 | . 5 4 5 5 Class Distribution -------------------- 65% | Mutant 31% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Sto Mat Matter Collected 1835 | 245 432 50 616 492 Remotely 154 | . . . 87 67 Salvage Created 2545 | 84 501 88 771 1101 Parts 162 | 5 42 2 47 66 Haulers Intercepted 4 | . . . 1 3 Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Combat Hostiles Destroyed 52 | 1 15 1 14 21 Guns 17 | . 3 . 11 3 Cannons 15 | . . 1 3 11 AOE 20 | 1 12 . . 7 Classes Destroyed 11 | 2 5 . 2 2 Worker 7 | . 1 . 2 4 Builder 4 | . 1 . . 3 Tunneler 3 | 2 1 . . . Hauler 4 | . . . 1 3 Recycler 1 | . 1 . . . Operator 1 | . . . . 1 Watcher 5 | . 3 1 . 1 Swarmer 6 | . 6 . . . Grunt 32 | 1 9 1 6 15 Sentry 13 | . . . 8 5 Hunter 1 | . . . . 1 Best Kill Streak 8 | 3 7 2 4 8 Combat Bots Only 5 | 1 5 1 4 5 Max Kills in Single Turn 5 | 1 2 1 2 5 Gunslinging . | . . . . . Exploded 3 | 1 2 . . 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Hostile Shots Fired 368 | 8 66 6 66 222 Missed 112 | 2 27 1 16 66 Hits 256 | 6 39 5 50 156 Projectile 256 | 6 39 5 50 156 Critical Strikes 5 | . . . . 5 Damage Taken 3924 | 96 515 60 661 2592 Core 837 | 22 186 . 65 564 Absorbed by Shields 32 | . . . . 32 Redirected to Shielding 52 | . . . . 52 Regen/Repaired (Parts) 160 | . . 45 35 80 Core Remaining (%) 63 | 91 16 . 83 . Volleys Fired 185 | 5 45 5 65 65 Largest 2 | 2 2 2 2 2 Hottest 136 | 80 80 112 112 136 Shots Fired 302 | 10 64 10 104 114 Gun 184 | 10 51 . 88 35 Cannon 98 | . . 10 16 72 Launcher 20 | . 13 . . 7 Special . | . . . . . Kinetic 105 | . 25 . 66 14 Thermal 105 | 5 20 . 22 58 Explosive 20 | . 13 . . 7 Electromagnetic 72 | 5 6 10 16 35 Robot Hit Streak 11 | 2 6 9 11 9 Robot Miss Streak 9 | 1 2 . 4 9 Penetration Max . | . . . . . Secondary Targets 3 | . 2 . . 1 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 183 | 6 36 9 68 64 Core Hits 138 | 5 42 3 27 61 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5757 | 143 1204 285 1222 2903 Guns 1810 | 79 361 . 859 511 Cannons 1642 | . . 285 301 1056 Explosions 2296 | 64 837 . 59 1336 Melee . | . . . . . Ramming 9 | . 6 . 3 . Kinetic 1032 | . 163 . 657 212 Thermal 1487 | 106 178 . 202 1001 Explosive 2075 | . 837 . 59 1179 Electromagnetic 1154 | 37 20 285 301 511 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . 2 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 8 | . . . 8 . Message Errors 1 | . . . 1 . Matter Fused 5 | . . . 5 . Data Loss (minor) 1 | . . . 1 . Misfires 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 167 | 12 88 40 10 17 Projectiles 59 | . . 40 10 9 Explosions 108 | 12 88 . . 8 Melee . | . . . . . Knockbacks 2 | . . . . 2 Impact . | . . . . . Kinetic 2 | . . . . 2 Secondary . | . . . . . Self-Inflicted Damage 386 | 28 53 . 1 304 Shots 12 | 1 2 . . 9 Rammed 3 | . 2 . 1 . Targets Rammed 3 | . 2 . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 262 | 98 47 196 221 262 Average Temperature 59 | 46 16 86 74 69 Received Heat Transfer 1803 | 36 201 33 255 1278 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 3 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 1 1 Heat Transferred 2810 | 200 412 . 518 1680 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | 1 . . . 2 Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Maximum Alert Level 2 | . 1 . 1 2 Low Security (%) 82 | 100 90 100 99 54 Level 1 17 | . 9 . . 42 Level 2 . | . . . . 2 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 454 | 10 239 100 200 454 Initial 100 | . 6 100 22 47 Average 119 | 2 91 54 92 186 Influence Increases 2353 | 30 504 54 686 1079 Destroy 0b10 Robot/C 1200 | 20 300 20 340 520 Destroy 0b10 Robot/NC 155 | 10 35 5 25 80 Destroy Leader 316 | . 56 12 116 132 Allied During Kill 196 | . . . 156 40 Successful Hack 89 | . 29 2 26 32 Disable Machine 120 | . 15 . 15 90 Destroy Structure 262 | . 69 . 8 185 Lose Combat Pursuer 15 | . . 15 . . Influence Decreases 1905 | 20 275 239 627 744 Entered New Map 241 | . 4 139 32 66 Time Decay 1214 | 10 211 100 445 448 Lost Part 270 | 10 60 . 70 130 Lost Ally 180 | . . . 80 100 Squads Dispatched 16 | . 1 1 6 8 Investigation 10 | . 1 . 3 6 Extermination . | . . . . . Reinforcement 3 | . . 1 . 2 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Distress Signals 9 | . 3 1 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 83 | 1 21 5 21 35 Peak Tracking Total 8 | 1 4 5 5 8 Tactical Retreats 1 | . . 1 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Traps Triggered 6 | . . . 4 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Sto Mat Machines Disabled 8 | . 1 . 1 6 Max in Single Turn 2 | . 1 . 1 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Machines Accessed 23 | . 6 2 9 6 Terminals 16 | . 4 1 7 4 Fabricators . | . . . . . Repair Stations 5 | . 1 1 1 2 Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 88 | . 30 11 29 18 Successful 48 | . 19 9 12 8 Failed 40 | . 11 2 17 10 Catastrophic 4 | . . . 1 3 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 62 | . 21 6 22 13 Fabricators . | . . . . . Repair Stations 17 | . 3 5 4 5 Recycling Units 6 | . 6 . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . 3 . Terminal Hacks 31 | . 13 5 8 5 Record 16 | . 9 3 2 2 Part Schematic 1 | . . . 1 . Prototype ID Bank 4 | . 1 1 1 1 Open Door 3 | . . . 3 . Emergency Access Points 1 | . . . . 1 Fabricator Index 1 | . . . 1 . Alert Level 1 | . . 1 . . Locate Traps 1 | . 1 . . . Investigation Status 1 | . 1 . . . Recall Investigation 1 | . . . . 1 Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 12 | . 2 4 3 3 Scan Component 6 | . 1 2 1 2 Repair 5 | . 1 2 1 1 Refit 1 | . . . 1 . Recycling Unit Hacks 4 | . 4 . . . Recycle Component 2 | . 2 . . . Process 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 4 2 7 5 Full Trace Events 9 | . 1 . 4 4 Feedback Events 2 | . . . 2 . Corruption 2 | . . . 2 . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 4 | . . 2 1 1 Time 161 | . 26 52 51 32 Parts Recycled 2 | . 2 . . . Recycled Matter 140 | . 140 . . . Retrieved Matter 140 | . 140 . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Sto Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Sto Mat Total Allies 10 | . . . 10 . Largest Group 10 | . . . 10 6 Highest-Rated Group 88 | . . . 88 56 Highest-Rated Ally 16 | . . . 16 16 Total Orders . | . . . . . Ally Attacks 77 | . . . 25 52 Total Damage 663 | . . . 215 448 Kills 15 | . . . 5 10 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Sto Mat Active Infowar (turns) 1877 | . . 215 1143 519 Optics 1877 | . . 215 1143 519 Terrain 1849 | . . 213 1137 499 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches 2 | . . . 2 . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Sto Mat Turns Passed 3340 | 77 777 219 1143 1124 Spaces Moved 2087 | 70 615 208 809 385 Core 149 | 19 11 . 110 9 Treads 364 | . . . 181 183 Legs 262 | . 69 . . 193 Wheels 1031 | 51 254 208 518 . Hover . | . . . . . Flight 281 | . 281 . . . Fastest Speed 40 | 50 40 80 80 120 Average Speed 121 | 71 98 88 113 200 Slowest Speed 500 | 80 200 95 160 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . 1 . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 5 66 16 56 42 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 5 | . 5 . . . Terrain Destroyed 315 | . 76 . 9 230 Melee . | . . . . . Projectile 3 | . . . . 3 AOE 312 | . 76 . 9 227 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Sto Mat Total 2597 | 86 728 233 930 620 Wait 60 | . . 1 4 55 Move 2081 | 69 612 207 808 385 Hop 1 | . 1 . . . Pick Up 88 | 6 20 5 16 41 Fast Attach 15 | . 2 3 9 1 Attach 63 | 6 15 4 12 26 Detach 16 | . 9 1 2 4 Swap 39 | . 14 3 2 20 Drop 45 | . 8 4 10 23 Fire 185 | 5 45 5 65 65 Melee . | . . . . . Ram 3 | . 2 . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . . 1 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials -9/Storage (discovered 2 exits: *Mat / Gar) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 46 | -11/Scrapyard | Discovered new exit (range 8) 78 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 600 | -10/Materials | Core integrity fell below 50% 630 | -10/Materials | Core integrity fell below 20% 652 | -10/Materials | Lost 3 parts (1n2w) 748 | -10/Materials | Discovered new exit (range 10) 753 | -10/Materials | Discovered new exit (range 7) 763 | -10/Materials | Discovered new exit (range 21) 855 | -10/Materials | Entered another Materials area 855 | -9/Materials | Evolved 2 slots: Utility x2 903 | -9/Materials | Repaired Heat Sink 929 | -9/Materials | Repaired Grenade Launcher? 1003 | -9/Materials | Discovered new exit (range 7) 1074 | -9/Materials | Entered Storage 1121 | -9/Storage | Identified exit to Garrison 1364 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1451 | -9/Storage | Garrison activated, responded to threat 1530 | -9/Storage | Repaired Hvy. Ion Engine? 1677 | -9/Storage | Build established: Commander-Mutant 1754 | -9/Storage | Lost 6 parts (1p2n3u) 2185 | -9/Storage | Discovered new exit (range 8) 2198 | -9/Storage | Found Prototype Launcher 2217 | -9/Storage | Entered Materials 2217 | -8/Materials | Accompanied by 6 allies 2217 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2383 | -8/Materials | Repaired Hvy. Assault Rifle 2508 | -8/Materials | Lost 5 allies 2753 | -8/Materials | Core integrity fell below 50% 2761 | -8/Materials | Identified Scatter Rocket Array 2772 | -8/Materials | Lost 9 parts (1p2n3u3w) 2792 | -8/Materials | Build established: Mutant 2996 | -8/Materials | Core integrity fell below 20% 3049 | -8/Materials | Lost 3 parts (1u2w) 3341 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- civilization. By the late 21st century that civilization drained the planet's resources and destabilized the environment to the point that global-scale technology was necessary to maintain an increasingly fragile planet. >>Query(Solar System) Comprises the G-class Sun and its planetary system of eight planets, including [Earth], the origin of [Human] civilization. Many of the system's planets and moons were colonized to some degree during the 2070-2110 push for colonization to alleviate [Human] civilization's growing toll on [Earth]'s resources. 03316_ ALERT: Suspicious activity at Terminal M001. Dispatching Investigation squad. 03319_ Atomic Centrifuge disabled. 03329_ Destroyed Lgt. Armor Plating. 03332_ Y-45 Defender destroyed. 03335_ Terminal disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????#???????????????????????????????????????? | | ???????##????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #?#????#?????????????????????????????????????????? | | ?????#?#??#??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????##?##???#????????????????????????????????????? | | ######???#?????????????????#+##??????????????????? | | #???????#??#???????????? ###????????????????? | | ##????#?????????#####??? ?????????????????? | | ] ##?????????????# #### #??????????????????? | | ] #?????????????# #??????????????????? | | ! #???#?????????# #??????????????????? | | #???#?????????+ "" #??????????????????? | | ##??#??#? ?????# @T" #??????????????????? | | ##?????????????# " ##/###?????????????? | | # #??#??????????## % %* =%????????? | | ##????????????# #######????????????? | | #?????????????# " " #??????????????????? | | ##?????????????# """ #??????????????????? | | " ####??????????# """ #??????????????????? | | #?##??#???????# #??????????????????? | | "" ##?#?#?????????# #??????????????????? | | "" #???#?#????????# """ #??????????????????? | | #??????????????# """ Y#??????????????????? | | #????#?????????# """ #??????????????????? | | ####?##???????##### #??????????????????? | | #####?######### # #??????????????????? | | ###?#### ### ## """ #######+### ???????? | | ####??# """ *%!???????? | | # ##?# """ = % [= ??????? | | # #??# " [%= ????????? | | # #??# T =[ ###???????????????? | | ######## " [ ! #?????????????????? | | # # " #?????????????????? | | + """ # !"" #?????????????????? | | # """ + ! #?????????????????? | | # """ # ! #?????????????????? | | # # #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 23 Energy Capacity 440 Matter Stores 417 Matter Capacity 500 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 375 Propulsion Shielding 66 Evasion (%) 62 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 25% | -9/Materials Hvy. Ion Engine | 68% | -9/Storage Hvy. Assault Rifle | 30% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Crack Shot DATA ERROR: Steam Global Achievement% Fitting Room Librarian Loot Pinata Novice Programmer Oops Overwhelming Part-time Mechanic Remodeling Risk Taker Storm Trooper The More The Merrier There's More Where That Came From Uninvited Guest Use The Force Challenges ------------ None Game ------ Seed GodTransmissionThrower Manual? 0 Play Time 01:21:29 Cumulative 2.1 hours Start 2026.04.07 @ 19:31:02 End 2026.04.07 @ 20:59:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 237c6858-2f10-4a9f-9f6e-8fcb107bb30a