Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.02.06 @ 21:51:50 Player: Tone Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (107) 535 Value Destroyed (2827) 2827 Prototype IDs (32) 640 Alien Tech Used (1) 200 Bonus (3300) 3300 TOTAL SCORE: 15202 Bonus ------- Aligned with FarCom 300 Win 3000 Cogmind --------- Core Integrity 1531/1600 Matter 230/300 Energy 98/100 System Corruption 0% Temperature Cool (6) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Backup Power VII Backup Power VII > --- PROPULSION (5) --- Improved VTOL Module Field Propulsion Array Impulse Thruster Array > --- UTILITY (16) ----- Structural Scanner Enhanced Optical Array Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Cloaking Device Improved Propulsion Shielding Improved Utility Shielding Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (4) ---- Improved VTOL Module Advanced ECM Suite Cooled Plasma Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Backup Power VII Backup Power VII > --- PROPULSION ------- Improved VTOL Module Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Structural Scanner Enhanced Optical Array Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Cloaking Device Improved Propulsion Shielding Improved Utility Shielding Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Advanced System Shield > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Force Lance > --- INVENTORY -------- Improved VTOL Module Cooled Plasma Cannon [Rating: 122] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Hacking Suite Device Long-range Terrain Scanner Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Utility Shielding Weapon Beam Cannon Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Slashing Weapon Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 2 2 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . 1 . . . . . . . . 1 . . 1 . Utility 14 | . . . 1 . . . 2 . 2 2 2 1 2 . . 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 195 | 3 20 6 26 1 2 4 32 34 17 10 11 6 10 5 3 5 Power 9 | . 1 1 2 . . . 1 1 1 . . 1 . . 1 . Engine 5 | . 1 1 2 . . . . 1 . . . . . . . . Core 4 | . . . . . . . 1 . 1 . . 1 . . 1 . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 52 | 2 6 3 9 . . . 8 13 3 1 1 2 3 . 1 . Treads 23 | 1 3 1 3 . . . 2 13 . . . . . . . . Leg 10 | . . 2 4 . . . 4 . . . . . . . . . Wheel 6 | 1 3 . 2 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 13 | . . . . . . . 2 . 3 1 1 2 3 . 1 . Utility 52 | . 2 1 6 1 2 2 7 4 6 3 4 1 6 4 . 3 Device 20 | . 1 1 5 . . 1 3 . 2 1 2 . 3 1 . . Storage 4 | . 1 . . . 2 . . . . . . . 1 . . . Processor 8 | . . . . . . . 1 . 1 2 . . 2 1 . 1 Hackware 8 | . . . . . . . 1 . 2 . 1 . . 2 . 2 Protection 12 | . . . 1 1 . 1 2 4 1 . 1 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 82 | 1 11 1 9 . . 2 16 16 7 6 6 2 1 1 1 2 Energy Gun 7 | . . 1 5 . . 1 . . . . . . . . . . Energy Cannon 30 | . . . 1 . . . 3 2 6 6 6 2 1 . 1 2 Ballistic Gun 18 | 1 7 . 2 . . . 2 6 . . . . . . . . Ballistic Cannon 8 | . . . . . . . 6 2 . . . . . . . . Launcher 2 | . . . 1 . . 1 . . . . . . . . . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . Impact Weapon 13 | . 3 . . . . . 5 5 . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 3 . . . 2 1 . . . . 1 . . 1 Parts Lost 14 | . 1 1 2 . . . . 9 . 1 . . . . . . Power 2 | . . . . . . . . 2 . . . . . . . . Propulsion 4 | . 1 . 1 . . . . 2 . . . . . . . . Utility 3 | . . . . . . . . 2 . 1 . . . . . . Weapon 5 | . . 1 1 . . . . 3 . . . . . . . . Highest Loss Streak 5 | . 1 1 1 . . . . 5 . 1 . . . . . . Average Slot Usage (%) 92 | . 89 100 97 100 91 99 99 90 91 88 88 87 83 89 91 89 Engine 5 | . 14 14 11 11 11 11 6 1 . . . 1 . . . . Core 2 | . . . . . . . 2 4 6 6 5 3 4 4 8 8 Treads 6 | . 15 6 9 . . . 2 26 . . . . . . . . Leg 11 | . . 21 14 33 33 33 24 . . . . . . . . . Wheel 1 | . 13 . 8 . . . . . . . . . . . . . Flight 5 | . . . . . . . . . 22 20 17 16 13 9 13 12 Device 10 | . 4 14 17 11 2 10 11 1 14 18 17 15 19 19 17 16 Storage 8 | . 14 14 11 11 19 11 9 9 . . . . . . . . Processor 8 | . . . . . . . 8 9 7 15 17 15 17 21 17 16 Hackware 8 | . . . . . . . 6 9 21 14 17 15 14 15 17 22 Protection 6 | . . . 3 11 2 10 9 11 7 6 5 8 9 9 8 8 Energy Gun 4 | . 3 12 17 11 11 10 1 . . . . . . . . . Energy Cannon 4 | . . . 4 11 11 11 4 3 . . . 3 3 4 4 2 Ballistic Gun 4 | . 23 15 . . . . 5 10 . . . . . . . . Ballistic Cannon 1 | . . . . . . . 6 3 . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 274 | 12 30 30 39 41 274 42 48 45 35 14 15 24 24 29 33 33 Greatest Support 60 | 20 40 40 51 51 51 51 51 60 60 15 15 25 31 31 36 36 Greatest Overweight (x) 5 | 1 2 2 3 . 5 . 1 . 1 . . . . . . . Average Overweight (x) . | . 1 . 2 . 2 . . . . . . . . . . . Largest Inventory Capacity 34 | 7 14 14 14 14 34 34 14 14 14 4 4 4 4 4 4 4 Average Capacity 12 | 7 10 14 14 14 28 14 14 14 4 4 4 4 4 4 4 4 Most Carried 19 | 7 12 13 14 14 19 19 14 14 14 4 4 4 4 4 4 4 Average Carried 10 | 6 8 12 13 14 16 14 13 13 4 3 3 3 3 3 2 2 Final Capacity 34 | 7 14 14 14 14 34 14 14 14 4 4 4 4 4 4 4 4 Final Carried 19 | 7 12 13 14 14 19 14 14 14 4 4 4 4 4 4 4 4 Class Distribution -------------------- 33% | Mutant 21% | Scavenger-Mutant 18% | Hacker-Scout 9% | Hauler-Mutant 7% | Hacker-Ninja 4% | Scavenger-Scout 3% | Wizard-Ninja Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Hacker-Scout | -7/Factory Scavenger-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Qua Res Acc Matter Collected 3371 | 230 339 85 461 10 . . 762 790 181 143 140 . 117 . 113 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3903 | 130 543 125 502 101 . 5 952 1229 65 . . . 117 . 134 . Parts 221 | 5 37 6 36 4 . 3 61 54 4 . . . 3 . 8 . Haulers Intercepted 11 | . 2 . 1 . . . 3 5 . . . . . . . . Recyclers Shooed 4 | . . . . . . . 1 1 . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 66 | . 8 3 13 2 . 4 19 17 . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . . . Guns 42 | . 8 3 11 . . . 12 8 . . . . . . . . Cannons 17 | . . . 2 . . . 7 8 . . . . . . . . AOE 6 | . . . . 2 . 4 . . . . . . . . . . Classes Destroyed 12 | 2 5 . 2 1 . . 1 1 . . . . . . . . Worker 1 | . . . . . . . . 1 . . . . . . . . Builder 4 | . . . . . . . 2 1 . . . . . . 1 . Tunneler 2 | 1 1 . . . . . . . . . . . . . . . Hauler 11 | . 2 . 1 . . . 3 5 . . . . . . . . Recycler 8 | 1 1 . . . . . 1 2 1 . . . 1 . 1 . Operator 9 | . 2 . 1 . . . 1 5 . . . . . . . . Watcher 6 | . 3 . 1 . . . 2 . . . . . . . . . Swarmer 15 | . 3 . . . . 4 6 2 . . . . . . . . Grunt 35 | . 5 3 10 1 . . 8 8 . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . Sentry 14 | . . . 2 . . . 5 7 . . . . . . . . Best Kill Streak 6 | 2 6 2 3 2 . 4 4 5 1 . . . 1 . 2 . Combat Bots Only 4 | . 2 2 3 2 . 4 3 2 . . . . . . . . Max Kills in Single Turn 3 | 1 1 1 2 2 . 3 2 1 1 . . . 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 2 . 3 . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Qua Res Acc Damage Taken 4529 | . 411 318 431 34 . 134 1010 1686 . 117 . 64 28 . . 296 Core 684 | . 72 71 53 . . 19 170 210 . 20 . . . . . 69 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 86 | 100 . 42 . . . 82 . 30 100 97 100 100 . 100 100 95 Volleys Fired 415 | 11 66 18 40 1 . 2 70 101 13 8 15 9 49 7 3 2 Largest 2 | 2 2 2 2 2 . 1 2 2 1 1 1 1 1 1 1 1 Hottest 130 | 80 100 85 130 105 . 33 105 86 35 35 35 35 35 35 35 120 Shots Fired 690 | 22 130 36 79 2 . 2 136 177 13 8 15 9 49 7 3 2 Gun 444 | 22 129 36 71 1 . . 65 120 . . . . . . . . Cannon 242 | . . . 7 1 . . 71 57 13 8 15 9 49 7 3 2 Launcher 3 | . . . 1 . . 2 . . . . . . . . . . Special 1 | . 1 . . . . . . . . . . . . . . . Kinetic 376 | . 107 30 . . . . 89 150 . . . . . . . . Thermal 215 | 11 1 6 77 1 . . 12 1 13 8 15 9 49 7 3 2 Explosive 3 | . . . 1 . . 2 . . . . . . . . . . Electromagnetic 96 | 11 22 . 1 1 . . 35 26 . . . . . . . . Robot Hit Streak 26 | 8 26 8 17 2 . 1 15 25 . . . . 9 . . . Robot Miss Streak 7 | 1 4 3 5 1 . 1 7 4 . . . . 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . 1 . . . . . . . . Shots Hit Robots 449 | 16 87 24 63 1 . 1 103 146 1 . . . 5 . 2 . Core Hits 228 | 3 30 8 46 3 . 4 62 67 1 . . . 2 . 2 . Critical Hits 1 | . . . . . . . 1 . . . . . . . . . Critical Kills 1 | . . . . . . . 1 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Melee Attacks 161 | . 5 . . . . . 13 18 19 22 19 5 . 9 25 26 Impact 35 | . 5 . . . . . 13 17 . . . . . . . . Slashing 66 | . . . . . . . . 1 19 22 19 5 . . . . Piercing 60 | . . . . . . . . . . . . . . 9 25 26 Sneak Attacks 6 | . . . . . . . 2 1 1 . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 7741 | 122 1025 163 849 116 . 343 2070 2580 135 . . . 165 . 173 . Guns 3997 | 122 865 163 724 20 . . 729 1374 . . . . . . . . Cannons 2373 | . . . 124 . . . 1041 1043 . . . . 165 . . . Explosions 748 | . 151 . . 85 . 343 82 87 . . . . . . . . Melee 527 | . . . . . . . 177 42 135 . . . . . 173 . Ramming 96 | . 9 . 1 11 . . 41 34 . . . . . . . . Kinetic 3836 | . 617 118 . . . . 1200 1901 . . . . . . . . Thermal 1641 | 56 151 45 848 85 . . 204 87 . . . . 165 . . . Explosive 343 | . . . . . . 343 . . . . . . . . . . Electromagnetic 1298 | 66 248 . . 20 . . 448 516 . . . . . . . . Impact 219 | . . . . . . . 177 42 . . . . . . . . Slashing 135 | . . . . . . . . . 135 . . . . . . . Piercing 173 | . . . . . . . . . . . . . . . 173 . Highest Corruption 5 | . . . . . . . 2 5 . . . 1 . . . . Average Corruption 4 | . . . . . . . 2 4 . . . 1 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 44 | . . . . . . . . 44 . . . . . . . . Message Errors 12 | . . . . . . . . 12 . . . . . . . . Matter Fused 9 | . . . . . . . . 9 . . . . . . . . Heat Flow Errors 2 | . . . . . . . . 2 . . . . . . . . Energy Discharges 6 | . . . . . . . . 6 . . . . . . . . Data Loss (minor) 6 | . . . . . . . . 6 . . . . . . . . Data Loss (major) 4 | . . . . . . . . 4 . . . . . . . . Misfires 1 | . . . . . . . . 1 . . . . . . . . Weapon Failures 4 | . . . . . . . . 4 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 318 | . 50 . . . . 37 119 103 . . . . 9 . . . Projectiles 95 | . . . . . . . 39 47 . . . . 9 . . . Explosions 131 | . 50 . . . . 37 . 44 . . . . . . . . Melee 92 | . . . . . . . 80 12 . . . . . . . . Knockbacks 28 | . . . . . . . 21 7 . . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . . Kinetic 22 | . . . . . . . 15 7 . . . . . . . . Secondary 5 | . . . . . . . 5 . . . . . . . . . Self-Inflicted Damage 265 | . 41 . . 35 . 79 61 49 . . . . . . . . Shots 6 | . 1 . . 1 . 2 1 1 . . . . . . . . Rammed 12 | . 1 . . . . . . 11 . . . . . . . . Targets Rammed 19 | . 1 . 1 1 . . 4 12 . . . . . . . . Kicked 6 | . . . 1 1 . . 4 . . . . . . . . . Crushed 1 | . . . . . . . . 1 . . . . . . . . Highest Temperature 255 | 128 93 255 51 3 . . 27 234 . . . . . . . 54 Average Temperature 53 | 52 30 93 15 3 . . 13 61 . . . . . . . 35 Received Heat Transfer 1707 | . 165 177 204 . . . 432 657 . . . . 9 . . 63 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 13 | . 2 . . . . . 5 6 . . . . . . . . Impact Corruptions 4 | . . . . . . . 3 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . . . . . . . Heat Transferred 2730 | 125 200 60 1536 100 . . 359 100 . . . . 250 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . 3 . . 1 . . 1 2 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Qua Res Acc Peak Influence 389 | 10 261 82 381 171 . 110 277 389 247 173 145 68 125 122 150 282 Initial 153 | . 6 7 31 121 . . 42 101 153 120 18 3 35 42 68 12 Average 136 | 3 106 76 219 159 . 108 106 273 204 118 67 26 45 88 96 106 Maximum Alert Level 1 | . 1 . 1 . . . 1 1 1 . . . . . . 1 Low Security (%) 72 | 100 82 100 42 100 . 100 78 11 28 100 100 100 100 100 100 86 Level 1 27 | . 17 . 57 . . . 21 88 71 . . . . . . 13 Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 4 . . . . . 3 4 . . . . 1 1 . . Investigation 3 | . 2 . . . . . 1 . . . . . . . . . Extermination 2 | . . . . . . . . . . . . . 1 1 . . Reinforcement 8 | . 2 . . . . . 2 4 . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Qua Res Acc Distress Signals 12 | . 1 . 3 . . . 1 4 . . . . 2 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 127 | . 17 3 23 2 . 4 29 34 . . . . 4 . . 11 Peak Tracking Total 8 | . 2 3 4 2 . 4 5 5 . . . . 5 1 . 8 Tactical Retreats 12 | . . . 1 . . . 2 4 . . . . 2 . . 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Qua Res Acc Traps Triggered 12 | . 3 . . . . . . 2 1 2 . 1 1 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Qua Res Acc Machines Disabled 14 | . 2 . 1 . . . 1 5 . 1 1 . . 3 . . Max in Single Turn 1 | . 1 . 1 . . . 1 1 . 1 1 . . 1 . . Garrison Access 8 | . . . . . . . . 1 . 3 1 . 1 . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Qua Res Acc Machines Accessed 65 | . 3 . 4 . 2 . 4 5 3 9 8 6 7 3 4 7 Terminals 47 | . 3 . 4 . . . 4 4 3 5 6 4 3 2 4 5 Fabricators 1 | . . . . . . . . . . . . . 1 . . . Repair Stations 3 | . . . . . . . . . . . 1 1 1 . . . Recycling Units 2 | . . . . . . . . . . 1 . 1 . . . . Scanalyzers 2 | . . . . . . . . . . . . . 1 1 . . Garrison Access 8 | . . . . . . . . 1 . 3 1 . 1 . . 2 Total Hacks 178 | . 9 . 16 . 2 . 16 7 14 20 28 17 14 6 14 15 Successful 115 | . 6 . 10 . 2 . 12 4 8 12 21 13 6 3 9 9 Failed 63 | . 3 . 6 . . . 4 3 6 8 7 4 8 3 5 6 Catastrophic 5 | . . . . . . . . . 1 1 . . 1 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 115 | . 8 . 16 . 1 . 14 2 9 13 15 11 4 5 12 5 Terminals 148 | . 9 . 16 . . . 16 6 14 16 25 11 5 5 14 11 Fabricators 1 | . . . . . . . . . . . . . 1 . . . Repair Stations 8 | . . . . . . . . . . . 2 4 2 . . . Recycling Units 3 | . . . . . . . . . . 1 . 2 . . . . Scanalyzers 5 | . . . . . . . . . . . . . 4 1 . . Garrison Access 11 | . . . . . . . . 1 . 3 1 . 2 . . 4 Terminal Hacks 66 | . 2 . 4 . 2 . 7 3 6 6 15 6 . 2 7 6 Record 1 | . . . . . 1 . . . . . . . . . . . Part Schematic 4 | . . . . . . . . . . . 1 3 . . . . Robot Analysis 3 | . . . 2 . . . 1 . . . . . . . . . Open Door 4 | . . . . . . . . 3 . . . . . . . 1 Level Access Points 5 | . . . . . . . . . 1 1 1 . . . 1 1 Branch Access Points 2 | . . . 1 . . . . . . . . . . . 1 . Machine Index 1 | . . . . . . . . . . . . . . . . 1 Terminal Index 6 | . . . . . . . 1 . . 1 1 1 . . 1 1 Fabricator Index 3 | . . . . . . . . . . 1 1 1 . . . . Repair Station Index 1 | . . . . . . . . . . . 1 . . . . . Garrison Index 1 | . . . . . . . . . . . 1 . . . . . Unreport Threat 3 | . . . . . . . 3 . . . . . . . . . Locate Traps 17 | . 1 . . . . . . . 3 2 4 . . 1 4 2 Security Status 1 | . . . . . . . . . . . 1 . . . . . Surveillance Status 3 | . . . . . . . . . . . 2 1 . . . . Patrol Status 3 | . . . . . . . . . . 1 2 . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . 1 . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 1 . . . 1 . . . . . . . . . Zone Layout 3 | . . . . . . . 1 . 2 . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . . . . . . . 2 4 2 . . . Scan Component 3 | . . . . . . . . . . . 1 2 . . . . Repair 2 | . . . . . . . . . . . 1 1 . . . . Refit 3 | . . . . . . . . . . . . 1 2 . . . Recycling Unit Hacks 2 | . . . . . . . . . . 1 . 1 . . . . Report Inventory 2 | . . . . . . . . . . 1 . 1 . . . . Scanalyzer 3 | . . . . . . . . . . . . . 3 . . . Insert Component 1 | . . . . . . . . . . . . . 1 . . . Analyze 2 | . . . . . . . . . . . . . 2 . . . Garrison Access Hacks 9 | . . . . . . . . 1 . 3 1 . 1 . . 3 Seal Access 8 | . . . . . . . . 1 . 3 1 . 1 . . 2 Coupler Status 1 | . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 27 | . 4 . 6 . . . 5 . 2 2 3 2 . 1 2 . Terminals 26 | . 4 . 6 . . . 5 . 2 2 3 2 . . 2 . Track 9 | . 3 . 3 . . . 3 . . . . . . . . . Botnet 13 | . 1 . 2 . . . 1 . 2 2 2 2 . . 1 . Operators 4 | . . . 1 . . . 1 . . . 1 . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . Researchers 1 | . . . . . . . . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 2 . 3 . . . 4 2 3 6 5 6 6 2 3 5 Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . 1 3 1 . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . 1 1 . . . . Time 68 | . . . . . . . . . . . 30 38 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Qua Res Acc Total Allies . | . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . Total Orders 2 | . . . . . . . 2 . . . . . . . . . EXPLORE 2 | . . . . . . . 2 . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Qua Res Acc Robot Analysis Total 3 | . . . 2 . . . 1 . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . . . . . . . . . Drone Recoveries 2 | . . . . . . . 2 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Qua Res Acc Turns Passed 11133 | 64 984 375 756 425 1378 223 1561 1531 397 578 526 237 776 372 453 497 Spaces Moved 10799 | 25 720 159 406 322 463 161 731 580 865 1059 1010 462 1498 480 797 1061 Core . | . . . . . . . . . . . . . . . . . Treads 680 | . 23 16 8 . . . 48 580 5 . . . . . . . Legs 1869 | 10 . 141 89 322 463 161 683 . . . . . . . . . Wheels 1023 | 15 697 2 309 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 7227 | . . . . . . . . . 860 1059 1010 462 1498 480 797 1061 Fastest Speed 29 | 90 80 100 110 130 130 130 126 160 29 29 29 29 30 39 34 34 Average Speed 71 | 102 94 199 118 130 296 130 136 160 29 29 29 29 30 39 34 34 Slowest Speed 530 | 120 260 260 200 130 530 130 210 160 160 29 29 30 39 39 39 34 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . . . . . . 1 6 2 4 10 . 1 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 3 87 35 28 82 70 49 58 60 13 22 22 7 31 55 17 29 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . 1 . . 1 . . . . . . . . Known Exits Taken 9 | . . . 1 . . . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . 1 . . . . . . . . Scrap Searched 3 | . . . . 3 . . . . . . . . . . . . Spaces Dug 198 | . 5 . 4 . . . 8 9 26 26 27 11 25 8 24 25 Terrain Destroyed 281 | . 19 . 4 8 . 25 10 19 31 28 32 14 31 11 24 25 Melee 133 | . 4 . . . . . 8 9 18 20 18 5 . 6 22 23 Projectile 86 | . 1 . . . . . . 1 13 8 14 9 31 5 2 2 AOE 62 | . 14 . 4 8 . 25 2 9 . . . . . . . . Terrain Rammed 1 | . . . . . . . 1 . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Sto Fac Fac Fac Fac Res Qua Res Acc Total 13222 | 39 897 187 607 326 472 173 1131 961 964 1279 1195 540 1755 637 924 1135 Wait 1410 | . 56 1 88 1 . . 246 191 15 176 132 58 193 135 75 43 Move 10721 | 24 719 158 405 321 462 160 730 579 862 1046 1005 453 1478 479 794 1046 Hop 30 | . . . . . . . . . 1 6 2 4 9 . 1 7 Pick Up 76 | 1 15 . 17 . 5 3 12 7 2 3 2 1 3 1 3 1 Fast Attach 70 | . 6 4 14 1 1 1 10 9 1 2 3 2 9 3 1 3 Attach 62 | . 2 1 6 . . 1 6 4 16 8 8 4 1 1 2 2 Detach 34 | . 1 2 3 . . . 1 . 7 6 6 3 1 1 . 3 Swap 64 | 3 12 1 6 . 1 2 16 21 . . . . . 1 . 1 Drop 123 | . 14 2 27 1 3 4 22 19 10 2 3 1 12 . 2 1 Fire 415 | 11 66 18 40 1 . 2 70 101 13 8 15 9 49 7 3 2 Melee 161 | . 5 . . . . . 13 18 19 22 19 5 . 9 25 26 Ram 1 | . . . . . . . 1 . . . . . . . . . Kick 6 | . . . 1 1 . . 4 . . . . . . . . . Crush 13 | . 1 . . . . . . 12 . . . . . . . . Escape Stasis 36 | . . . . . . . . . 18 . . . . . 18 . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 5 exits: *Fac x4 / [Low]) -5/Factory (discovered 5 exits: *Fac x4 / [Upp]) -4/Factory -3/Research -3/Quarantine -2/Research (discovered 5 exits: *Acc x3 / *Tes x2) -1/Access (discovered 2 exits: *Sur / [Com]) To Epsilon Eridani History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 2) 65 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 3) 345 | -10/Materials | Discovered new exit (range 16) 348 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 8) 546 | -10/Materials | Discovered new exit (range 3) 597 | -10/Materials | Discovered new exit (range 15) 1049 | -10/Materials | Entered Mines 1099 | -10/Mines | Core integrity fell below 50% 1172 | -10/Mines | Learned Materials stockpile data 1186 | -10/Mines | Discovered new exit (range 9) 1410 | -10/Mines | Build established: Scavenger-Mutant 1424 | -10/Mines | Entered Materials 1424 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1856 | -9/Materials | Identified exit to Mines 2032 | -9/Materials | Discovered new exit (range 15) 2071 | -9/Materials | Build established: Mutant 2180 | -9/Materials | Entered Mines 2218 | -9/Mines | Discovered new exit (range 6) 2272 | -9/Mines | Discovered new exit (range 5) 2449 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2449 | -9/Mines | Discovered new exit (range 5) 2605 | -9/Mines | Entered Exiles 2638 | -9/Exiles | Met 8R-AWN 2656 | -9/Exiles | Met EX-HEX 2694 | -9/Exiles | Met EX-BIN 2709 | -9/Exiles | Aligned with FarCom system 2711 | -9/Exiles | Given EX-Vault access code 2742 | -9/Exiles | Opened EX-Vault 2773 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2857 | -9/Exiles | Met EX-DEC 2880 | -9/Exiles | Learned location of Zion (-6) 2924 | -9/Exiles | Discovered new exit (range 12) 3265 | -9/Exiles | Build established: Hauler-Mutant 3424 | -9/Exiles | Found PSU Rigger 3430 | -9/Exiles | Found Supersonic Drone Bay 3457 | -9/Exiles | Found Modified TNC 3983 | -9/Exiles | Stole three prototypes: Modified TNC, Supersonic Drone Bay, PSU Rigger 3983 | -9/Exiles | Entered Mines 4192 | -8/Mines | Discovered new exit (range 10) 4206 | -8/Mines | Entered Materials 4206 | -8/Materials | Evolved 2 slots: Utility x2 4207 | -8/Materials | Identified exit to Storage 4298 | -8/Materials | Build established: Mutant 4462 | -8/Materials | Discovered exit to Storage (range 25) 5767 | -8/Materials | Entered Storage 5839 | -8/Storage | Build established: Scavenger-Mutant 6479 | -8/Storage | Core integrity fell below 50% 6944 | -8/Storage | Lost 5 parts (1p1n1u2w) 7125 | -8/Storage | Discovered new exit (range 13) 7148 | -8/Storage | Learned location of Armory (-4) 7298 | -8/Storage | Entered Factory 7298 | -7/Factory | Evolved 2 slots: Utility x2 7300 | -7/Factory | FarCom data flow suspended 7382 | -7/Factory | Identified exit to Factory 7638 | -7/Factory | Build established: Hacker-Scout 7695 | -7/Factory | Entered another Factory area 7695 | -6/Factory | Evolved 2 slots: Utility x2 7763 | -6/Factory | Identified exit to Factory 7937 | -6/Factory | Discovered new exit (range 6) 8100 | -6/Factory | Build established: Scavenger-Scout 8273 | -6/Factory | Entered another Factory area 8273 | -5/Factory | Evolved 2 slots: Utility x2 8275 | -5/Factory | Discovered new exit (range 24) 8312 | -5/Factory | Identified exit to Factory 8436 | -5/Factory | Repaired Imp. VTOL Module? 8564 | -5/Factory | Build established: Hacker-Scout 8799 | -5/Factory | Entered another Factory area 8799 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8844 | -4/Factory | Discovered new exit (range 11) 8847 | -4/Factory | Identified exit to Research 8903 | -4/Factory | Repaired Lgt. Nuclear Core? 9036 | -4/Factory | Entered Research 9036 | -3/Research | Evolved 2 slots: Utility x2 9428 | -3/Research | Found Enh. Force Lance 9702 | -3/Research | Spotted B-86 Titan 9721 | -3/Research | Discovered new exit (range 21) 9812 | -3/Research | Identified exit to Quarantine 9812 | -3/Research | Entered Quarantine 9829 | -3/Quarantine | Found Alien Artifact 10027 | -3/Quarantine | Cryocooling Duct disabled 10042 | -3/Quarantine | Ambient heat levels rising (+20) 10042 | -3/Quarantine | Non-combat units ordered to evacuate 10056 | -3/Quarantine | Found Exp. Signal Interpreter 10148 | -3/Quarantine | Discovered new exit (range 20) 10183 | -3/Quarantine | Identified exit to Research 10184 | -3/Quarantine | Entered Research 10184 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 10193 | -2/Research | Identified exit to Access 10216 | -2/Research | Identified exit to Testing 10221 | -2/Research | Spotted B-90 Cyclops 10379 | -2/Research | Build established: Hacker-Ninja 10637 | -2/Research | Entered Access 10637 | -1/Access | Evolved 2 slots: Utility x2 10709 | -1/Access | Identified Subatomic Replicator 10709 | -1/Access | Used Subatomic Replicator to replicate Hacking Suite 10856 | -1/Access | Discovered new exit (range 16) 10948 | -1/Access | Identified exit to Surface 11016 | -1/Access | Build established: Wizard-Ninja 11134 | *** | Escaped! Last Messages --------------- Found 1 trap in 1 array: 1x Segregator Trap Map updated. >>Index(Machines) Found 42 machines: 22 Terminals 4 Fabricators 4 Repair Stations 4 Recycling Units 4 Scanalyzers 4 Garrison Accesses Downloaded coordinate data. 10966_ K-01 Serf cleans the Hyperwave Decoder. 11008_ Slug penetrates Wall. 11020_ U-05 Engineer builds a Wall. 11073_ Acquired Adv. ECM Suite. 11105_ Connecting with Terminal... >>Open Sealed Barrier opened. 11132_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????#?#? ""? | | ?????????????????????????????????????? ?? ? ?T?? | | ??????????????????????????????????? ? ??#?? "?"?? | | ?????????????????????????? ??????????????? ?? | | ????????????????????????????????????? ? ? ?? ? | | ????????????????????????????????#??### ??# ? ? | | ???????????????? ???????????????###?##? ?##?#?#### | | ??????????????????? ?? ????? ???? ??# ?? 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"""? # # ""?"? | | ?????????????? ?? ? #??# # # " ? | | ?????????????? ? ? #??? ?? ? # # ? | | ????????????????? ?????# ?? # # | | ??????????????"?????????# ??? ? # # ? ? | | ???????????????? ? ? ##?#?? ?? ? # #? | | ????????????????? ???#?##? ?? ?# #? ?? | | ???????????????? ?????### ? ?? # #? ? ? | | ??????????????????#?##?##?#?????#?#### #####???## | | ?????????????????? ??#?# ? ? ? ? ?# ##??###### | | ????????????????? ??? ??# ? ? ? ? ## #??##?###? | | ??????????????????#? ?###? ?? ? ## ####?#?#?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 29 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 24 Terrain Scan Density 610 Cloak Strength 2 Armor Coverage 375 Propulsion Shielding 66 Utility Shielding 66 Phase Shifting 5 Evasion (%) 76 Recoil Reduction 3 Offensive Hacking 50 Defensive Hacking 14 Item Schematics ----------------- Nuclear Pulse Array | -5/Factory | Hacked Imp. Cloaking Device | -4/Factory | Hacked Exp. Signal Interpreter | -4/Factory | Hacked Adv. Hacking Suite | -4/Factory | Hacked Biomechanical Wings | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Subatomic Replicator Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingQuantumFrame Manual? 0 Play Time 04:47:45 Cumulative 464.0 hours Start 2021.02.06 @ 15:41:45 End 2021.02.06 @ 21:51:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 62 Rogue 62 Adventurer 0 Explorer 0 Win Type 0 Total 24 Types 12/4/1/0/2/0/5/0/0 Lore% 88 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f57971df-8d4c-4b61-8637-01e5a856264c