Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.04.26 @ 13:41:10 Player: viper Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (192) 960 Value Destroyed (5667) 5667 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (172) 172 TOTAL SCORE: 10779 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 115 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Advanced Visual Processing Unit Hardlight Generator Battle Cannon Battle Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Huge Storage Unit Active Sensor Suite Improved Targeting Computer Matter Filter > --- WEAPON ----------- Battle Rifle Battle Rifle Battle Rifle Battle Rifle > --- INVENTORY -------- Micro Nuclear Core Improved Cooling System Improved Cooling System Improved Cooling System High-capacity Matter Pod Advanced Visual Processing Unit Core Shielding Weapon Shielding Hardlight Generator Assault Rifle Autogun Gauss Rifle Gauss Rifle Gauss Rifle Battle Cannon Battle Cannon Mini Assault Cannon Mining Claw Great Axe [Rating: 74] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Improved Targeting Computer Device Hardlight Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Power Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Was Slots Evolved 9 | . 1 2 2 . 2 . . 2 . Power 1 | . 1 . . . . . . . . Propulsion 2 | . . . . . 2 . . . . Utility 4 | . . 2 2 . . . . . . Weapon 2 | . . . . . . . . 2 . Parts Attached 125 | 7 6 19 7 12 61 6 4 3 . Power 24 | 1 2 5 1 5 8 2 . . . Engine 18 | 1 2 5 1 3 6 . . . . Core 5 | . . . . 2 2 1 . . . Reactor 1 | . . . . . . 1 . . . Propulsion 38 | 2 3 3 2 . 25 2 . 1 . Treads . | . . . . . . . . . . Leg 38 | 2 3 3 2 . 25 2 . 1 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 26 | 2 1 5 2 2 12 . 2 . . Device 9 | . . . . 2 5 . 2 . . Storage 6 | 1 1 1 . . 3 . . . . Processor 9 | . . 4 2 . 3 . . . . Hackware . | . . . . . . . . . . Protection 2 | 1 . . . . 1 . . . . Artifact . | . . . . . . . . . . Weapon 37 | 2 . 6 2 5 16 2 2 2 . Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 28 | 2 . 5 2 3 11 2 1 2 . Ballistic Cannon 7 | . . 1 . 2 4 . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes 4 | . . 1 1 . 2 . . . . Parts Lost 48 | . . 6 2 5 23 . . . 12 Power 13 | . . 2 1 3 5 . . . 2 Propulsion 12 | . . 1 . . 9 . . . 2 Utility 10 | . . 1 . . 5 . . . 4 Weapon 13 | . . 2 1 2 4 . . . 4 Highest Loss Streak 12 | . . 2 1 2 12 . . . 12 To Critical Strikes 2 | . . . . . . . . . 2 Average Slot Usage (%) 95 | . 100 99 95 98 93 84 84 87 57 Engine 13 | . 25 19 12 8 9 2 . . . Core 2 | . . . . 6 3 7 7 6 4 Leg 23 | . 25 19 16 16 27 27 28 25 16 Device 3 | . . . . 4 4 7 11 12 8 Storage 11 | . 12 16 16 11 9 7 7 6 4 Processor 17 | . . 20 31 33 20 14 9 6 4 Protection 3 | . 12 3 . . 3 . . . . Ballistic Gun 13 | . 25 18 16 9 6 10 14 25 15 Ballistic Cannon 4 | . . 1 . 6 7 3 . . . Naked Turns 33 | . . . . . . . . . 33 Heaviest Build 131 | 20 53 67 66 64 131 113 113 117 117 Greatest Support 76 | 20 26 26 34 34 73 74 74 76 76 Greatest Overweight (x) 17 | 6 17 5 4 1 3 2 1 1 1 Average Overweight (x) 1 | . 1 2 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 10 20 20 20 20 25 25 25 25 25 Average Capacity 22 | 7 18 20 20 20 24 25 25 25 18 Most Carried 25 | 5 14 15 19 20 25 25 25 20 20 Average Carried 17 | 2 8 10 14 19 23 23 22 19 15 Final Capacity 25 | 10 20 20 20 20 25 25 25 25 5 Final Carried 25 | 5 14 15 18 20 21 25 21 20 5 Class Distribution -------------------- 76% | Hacker-Mutant 11% | Hacker-Skirmisher 10% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Skirmisher | -7/Waste Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Hacker-Skirmisher | -6/Waste Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Was Matter Collected 5828 | 260 487 699 390 1020 2834 60 48 . 30 Remotely . | . . . . . . . . . . Salvage Created 7843 | . 586 1451 677 1442 3687 . . . . Parts 451 | . 31 97 39 84 200 . . . . Haulers Intercepted 13 | . 2 2 1 4 4 . . . . Recyclers Shooed 11 | . . 1 1 4 5 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Was Combat Hostiles Destroyed 128 | . 8 27 9 19 65 . . . . Guns 91 | . 8 27 9 13 34 . . . . Cannons 37 | . . . . 6 31 . . . . Classes Destroyed 15 | . 5 4 2 . 4 . . . . Worker 25 | . . 2 3 8 12 . . . . Builder 4 | . . . 2 . 2 . . . . Hauler 13 | . 2 2 1 4 4 . . . . Recycler 15 | . 1 1 . 3 10 . . . . Operator 2 | . . 2 . . . . . . . Watcher 16 | . 3 4 2 2 5 . . . . Swarmer 13 | . 2 3 . 2 6 . . . . Grunt 62 | . 6 14 3 7 32 . . . . Brawler 4 | . . . . . 4 . . . . Duelist 6 | . . 3 . . 3 . . . . Sentry 25 | . . 7 5 9 4 . . . . Specialist 3 | . . . . . 3 . . . . Hunter 7 | . . . 1 1 5 . . . . Programmer 7 | . . . . . 7 . . . . Heavy 1 | . . . . . 1 . . . . Best Kill Streak 9 | . 3 9 4 5 8 . . . . Combat Bots Only 8 | . 3 8 3 5 7 . . . . Max Kills in Single Turn 2 | . 1 2 1 1 2 . . . . Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Was Damage Taken 7367 | . 168 918 446 839 3897 . 14 . 1085 Core 1772 | . 36 168 76 114 508 . 7 . 863 Absorbed by Shields 250 | . . . . 66 184 . . . . Redirected to Shielding 51 | . 19 32 . . . . . . . Core Remaining (%) 66 | 100 85 58 . 65 . . 26 . . Volleys Fired 559 | . 34 96 49 93 275 . 2 . 10 Largest 4 | . 2 2 2 2 2 . 2 . 4 Hottest 100 | . 40 62 50 78 88 . 50 . 100 Shots Fired 1103 | . 68 190 97 172 542 . 4 . 30 Gun 846 | . 68 187 97 127 333 . 4 . 30 Cannon 257 | . . 3 . 45 209 . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 1103 | . 68 190 97 172 542 . 4 . 30 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 40 | . 15 37 40 33 40 . 9 . 39 Robot Miss Streak 4 | . 3 2 4 1 2 . . . . Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 14 | . 1 8 . 1 4 . . . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . Shots Hit Robots 946 | . 52 162 84 145 469 . 4 . 30 Core Hits 361 | . 25 70 29 58 176 . 1 . 2 Critical Kills 6 | . . 2 1 . 3 . . . . Critical Parts Destroyed 9 | . . . 1 . 8 . . . . Critical Strikes 28 | . . 2 2 2 22 . . . . Destroy 17 | . . 2 2 1 12 . . . . Blast 11 | . . . . 1 10 . . . . Melee Attacks 4 | . . . . . 4 . . . . Impact . | . . . . . . . . . . Slashing 4 | . . . . . 4 . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16499 | . 637 1952 1248 2486 9582 . 73 . 521 Guns 11335 | . 637 1913 1248 1807 5204 . 73 . 453 Cannons 5096 | . . 39 . 679 4378 . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 68 | . . . . . . . . . 68 Kinetic 16431 | . 637 1952 1248 2486 9582 . 73 . 453 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . 1 2 . . 6 . . . 13 Average Corruption 2 | . 1 1 . . 3 . . . 6 Corruption Purged 7 | . . . . . 7 . . . . Corruption Blocked . | . . . . . . . . . . Effects 67 | . 10 16 . . 37 . . . 4 Message Errors 12 | . 5 4 . . 3 . . . . Matter Fused 17 | . 2 5 . . 9 . . . 1 Heat Flow Errors 3 | . . 1 . . 2 . . . . Energy Discharges 11 | . 1 2 . . 7 . . . 1 Data Loss (minor) 13 | . 1 3 . . 9 . . . . Data Loss (major) 3 | . 1 . . . 2 . . . . Misfires 2 | . . 1 . . 1 . . . . Alerts 3 | . . . . . 2 . . . 1 Weapon Failures 3 | . . . . . 2 . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 114 | . . . . . 114 . . . . Projectiles 114 | . . . . . 114 . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 50 | . . . . 4 46 . . . . Impact . | . . . . . . . . . . Kinetic 44 | . . . . 4 40 . . . . Secondary 6 | . . . . . 6 . . . . Self-Inflicted Damage 29 | . . . . . . . . . 29 Shots . | . . . . . . . . . . Rammed 26 | . . . . . . . . . 26 Targets Rammed 27 | . . . . 1 . . . . 26 Kicked 1 | . . . . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 432 | . 55 238 75 205 432 . 25 . 272 Average Temperature 83 | . 20 29 21 43 103 . 14 . 148 Received Heat Transfer 2856 | . 144 489 288 612 1323 . . . . Effects 25 | . . . . . 25 . . . . Shutdowns 6 | . . . . . 6 . . . . Energy Bleed 4 | . . . . . 4 . . . . Interference 10 | . . . . . 10 . . . . Matter Decay 2 | . . . . . 2 . . . . Short Circuit 2 | . . . . . 2 . . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Was Peak Influence 449 | . 110 449 218 425 323 5 119 42 10 Initial 65 | . . 4 49 65 48 5 . 42 10 Average 82 | . 25 90 134 161 95 4 33 42 5 Maximum Alert Level 2 | . . 2 1 2 1 . . . . Low Security (%) 88 | 100 100 87 77 68 85 100 100 100 100 Level 1 10 | . . 5 22 28 14 . . . . Level 2 1 | . . 6 . 2 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 34 | . 1 3 1 3 24 . 1 1 . Investigation 9 | . 1 1 . 1 6 . . . . Extermination 7 | . . . . . 6 . . 1 . Reinforcement 12 | . . 2 1 1 7 . 1 . . Assault . | . . . . . . . . . . Garrison 6 | . . . . 1 5 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Was Distress Signals 7 | . . 2 1 2 1 . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 182 | . 12 35 15 23 89 . 3 . 5 Peak Tracking Total 7 | . 2 6 5 7 7 . 2 1 5 Tactical Retreats 3 | . . . . . 3 . . . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Was Traps Triggered 13 | . 2 2 . 2 6 . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 9 | . 3 . . . 6 . . . . Reused 1 | . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Was Machines Disabled 4 | . . . . 1 3 . . . . Max in Single Turn 1 | . . . . 1 1 . . . . Garrison Access 2 | . . . . . 2 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Was Machines Accessed 26 | . 7 5 2 4 8 . . . . Terminals 24 | . 7 5 2 4 6 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . Total Hacks 63 | . 16 13 4 9 21 . . . . Successful 46 | . 12 12 4 7 11 . . . . Failed 17 | . 4 1 . 2 10 . . . . Catastrophic 4 | . . . . . 4 . . . . Database Lockouts . | . . . . . . . . . . Manual 11 | . 5 4 2 . . . . . . Terminals 60 | . 16 13 4 9 18 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . Terminal Hacks 34 | . 7 9 2 7 9 . . . . Record 2 | . . 2 . . . . . . . Part Schematic 5 | . . . . 1 4 . . . . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 2 | . . 1 . 1 . . . . . Open Door 1 | . . . . 1 . . . . . Open DSF 1 | . . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . . Unreport Threat 1 | . . 1 . . . . . . . Locate Traps 5 | . 1 . 1 1 2 . . . . Reprogram Traps 2 | . 1 . . . 1 . . . . Maintenance Status 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . Zone Layout 11 | . 5 3 1 1 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . Seal Access 2 | . . . . . 2 . . . . Unauthorized Hacks 10 | . 5 3 2 . . . . . . Terminals 10 | . 5 3 2 . . . . . . Track 5 | . 2 3 . . . . . . . Assimilate 3 | . 1 . 2 . . . . . . Botnet 2 | . 2 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 4 3 2 2 6 . . . . Full Trace Events 8 | . 2 1 . 1 4 . . . . Feedback Events 1 | . . 1 . . . . . . . Corruption 1 | . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . . 1 4 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Was Total Allies 20 | . . . . . . 20 . . . Largest Group 20 | . . . . . . 20 19 19 2 Highest-Rated Group 532 | . . . . . . 532 505 505 45 Highest-Rated Ally 31 | . . . . . . 31 31 31 31 Total Orders . | . . . . . . . . . . Ally Attacks 68 | . . . . . . . 41 . 27 Total Damage 944 | . . . . . . . 571 . 373 Kills 5 | . . . . . . . 5 . . Allies Corrupted 2 | . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Was Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Was Turns Passed 12406 | 85 2204 2333 663 1113 4812 486 263 326 121 Spaces Moved 4393 | 62 763 774 210 416 1640 221 126 163 18 Core 34 | 32 2 . . . . . . . . Treads . | . . . . . . . . . . Legs 4359 | 30 761 774 210 416 1640 221 126 163 18 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 190 190 200 200 190 190 192 192 195 Average Speed 219 | 113 250 260 245 200 196 209 192 192 195 Slowest Speed 900 | 350 900 470 400 200 340 260 192 195 195 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 5 94 56 25 53 33 88 4 5 19 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 . . 1 . . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 2 | . . . . . 2 . . . . Melee . | . . . . . . . . . . Projectile 1 | . . . . . 1 . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Fac Was Total 6110 | 73 989 907 269 547 2685 246 146 176 72 Wait 915 | . 180 9 . 14 674 . 10 10 18 Move 4386 | 61 762 773 209 415 1640 220 125 163 18 Hop . | . . . . . . . . . . Pick Up 53 | 5 6 6 4 6 14 12 . . . Fast Attach 26 | 7 . 3 1 5 9 1 . . . Attach 44 | . 1 7 3 3 24 1 3 2 . Detach 7 | . . 1 . 1 4 . 1 . . Swap 55 | . 5 9 3 4 28 4 1 1 . Drop 34 | . 1 3 . 5 13 8 4 . . Fire 559 | . 34 96 49 93 275 . 2 . 10 Melee 4 | . . . . . 4 . . . . Ram 26 | . . . . . . . . . 26 Kick 1 | . . . . 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -8/Storage -7/Factory -7/Waste -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 14) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Power x1 316 | -10/Materials | Build established: Hacker-Mutant 701 | -10/Materials | Identified exit to Materials 701 | -10/Materials | Discovered exit to Materials (range 16) 888 | -10/Materials | Discovered exit to Materials (range 20) 1267 | -10/Materials | Identified exit to Mines 1267 | -10/Materials | Discovered exit to Mines (range 10) 1635 | -10/Materials | Discovered exit to Materials (range 16) 2290 | -10/Materials | Entered another Materials area 2290 | -9/Materials | Evolved 2 slots: Utility x2 2851 | -9/Materials | Identified exit to Mines 2851 | -9/Materials | Discovered exit to Mines (range 17) 2864 | -9/Materials | Destroyed 8 combat bots 3684 | -9/Materials | Identified exit to Materials 3684 | -9/Materials | Discovered exit to Materials (range 6) 4550 | -9/Materials | Discovered exit to Materials (range 11) 4623 | -9/Materials | Entered another Materials area 4623 | -8/Materials | Evolved 2 slots: Utility x2 5166 | -8/Materials | Identified exit to Storage 5166 | -8/Materials | Discovered exit to Storage (range 13) 5286 | -8/Materials | Entered Storage 6231 | -8/Storage | Identified exit to Factory 6231 | -8/Storage | Discovered exit to Factory (range 15) 6328 | -8/Storage | Garrison activated, responded to threat 6399 | -8/Storage | Entered Factory 6399 | -7/Factory | Evolved 2 slots: Propulsion x2 7446 | -7/Factory | Garrison activated, responded to threat 8016 | -7/Factory | Cargo convoy interrupted 8058 | -7/Factory | Garrison activated, responded to threat 8107 | -7/Factory | Lost 12 parts (2p5n1u4w) 8606 | -7/Factory | Destroyed 7 combat bots 8609 | -7/Factory | Found Prototype Device 8935 | -7/Factory | Build established: Scavenger-Mutant 9771 | -7/Factory | Build established: Hacker-Mutant 10326 | -7/Factory | Core integrity fell below 50% 10586 | -7/Factory | Build established: Scavenger-Mutant 10754 | -7/Factory | Identified Active Sensor Suite 10911 | -7/Factory | Garrison activated, responded to threat 11211 | -7/Factory | Sucked down chute 11211 | -7/Factory | Entered Waste 11212 | -7/Waste | Joined by Warlord forces that had cleared the area 11275 | -7/Waste | Build established: Hacker-Skirmisher 11674 | -7/Waste | Identified exit to Factory 11674 | -7/Waste | Discovered exit to Factory (range 11) 11697 | -7/Waste | Entered Factory 11697 | -7/Factory | Accompanied by 19 allies 11864 | -7/Factory | Identified exit to Factory 11864 | -7/Factory | Discovered exit to Factory (range 13) 11960 | -7/Factory | Entered another Factory area 11960 | -6/Factory | Accompanied by 19 allies 11960 | -6/Factory | Evolved 2 slots: Weapon x2 12286 | -6/Factory | Sucked down chute 12286 | -6/Factory | Entered Waste 12301 | -6/Waste | EMP discharged 12313 | -6/Waste | Spotted C-40 Crusher 12338 | -6/Waste | Spotted C-40 Crusher 12356 | -6/Waste | Crushed by Compactor (1 part destroyed) 12359 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12362 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12362 | -6/Waste | Crushed by Compactor (1 part destroyed) 12365 | -6/Waste | Crushed by Compactor (1 part destroyed) 12368 | -6/Waste | Crushed by Compactor (1 part destroyed) 12368 | -6/Waste | Crushed by Compactor (1 part destroyed) 12371 | -6/Waste | Crushed by Compactor (1 part destroyed) 12390 | -6/Waste | Core integrity fell below 50% 12401 | -6/Waste | EMP discharged 12401 | -6/Waste | System corruption reached 10% 12402 | -6/Waste | Core integrity fell below 20% 12405 | -6/Waste | Lost 12 parts (2p2n4u4w) 12407 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 12391_ ALERT: Foreign system detected. Charging EMP. 12391_ Slammed into C-40 Crusher. 12395_ HU-S8C(g) slides out of a hatch. 12395_ Slammed into C-40 Crusher. 12400_ Destabilizing: Core damaged (-17). 12401_ 57 Matter fried beyond repair. 12401_ 4 Matter fried beyond repair. 12401_ System corrupted (+5). 12401_ 2 Matter crushed. 12401_ 3 Matter crushed. 12401_ Slammed into C-40 Crusher. 12404_ 3 Matter crushed. 12404_ 2 Matter crushed. 12404_ Slammed into C-40 Crusher. 12404_ Destabilizing: Core damaged (-42). 12404_ 2 Matter crushed. 12405_ Slammed into C-40 Crusher. 12407_ 5 Matter crushed. 12407_ Slammed into C-40 Crusher. 12407_ 3 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????# ####???????????????????? | | ???????????????????? ???????????????????? | | ???????????????????? ????????????????????? | | ????????????????????? C ?????????????????????? | | ????????????????????? C ??????????????????????? | | ?????????????????????# CC#??????????????????????? | | ???????############??# CC#??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #### #??????????????????????? | | ???????# #??????????????????????? | | ???????# g s !#??????????????????????? | | ???????# [CC#??????????????????????? | | ???????# !CC#??????????????????????? | | ???????# ####!CC@#??????????????????????? | | ???????# #??# CC=#??????????????????????? | | ???????# #??# CC #??????????????????????? | | ???????############??# CC #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 31 Energy Capacity 455 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 24 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Shock Absorption System | -8/Storage | Hacked KE Penetrator | -7/Factory | Hacked Imp. Titanium Leg | -7/Factory | Hacked Imp. Cryofiber Web | -7/Factory | Hacked Adv. Cooling System | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImpulseMakeshiftUnit Manual? 0 Play Time 01:15:59 Cumulative 1109.1 hours Start 2022.04.26 @ 07:52:24 End 2022.04.26 @ 13:41:10 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 783 Rogue 62 Adventurer 0 Explorer 721 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 79 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30450fcf-dcd5-4663-855d-7e8ec0b1b880