Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.10 @ 10:41:33 Player: Odoacre Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (13) 65 Value Destroyed (400) 400 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (39) 39 TOTAL SCORE: 2524 Bonus ------- Follower Combat Kills 39 Cogmind --------- Core Integrity 266/550 Matter 255/300 Energy 5/500 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Titanium Leg Titanium Leg > --- UTILITY (5) ------ Small Storage Unit High-capacity Battery Visual Processing Unit Advanced Signal Interpreter Terrain Scan Processor > --- WEAPON (2) ------- (None) > --- INVENTORY (6) ---- Improved ECM Suite Welding Torch Flail Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Improved ECM Suite > --- WEAPON ----------- Beam Rifle Particle Gun > --- INVENTORY -------- Improved Ion Engine Terrain Scan Processor Welding Torch Flail [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Signal Interpreter Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 . 2 Weapon . | . . . . . . Parts Attached 31 | 6 5 1 10 1 8 Power 4 | 1 2 . . . 1 Engine 3 | 1 1 . . . 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 5 | 2 . . 3 . . Treads . | . . . . . . Leg 5 | 2 . . 3 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 1 1 4 . 4 Device 4 | . . . 3 . 1 Storage 2 | 1 . . . . 1 Processor 5 | . 1 1 1 . 2 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 2 . 3 1 3 Energy Gun 9 | . 2 . 3 1 3 Energy Cannon . | . . . . . . Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 8 | . . . 1 . 7 Power 2 | . . . . . 2 Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 4 | . . . 1 . 3 Highest Loss Streak 7 | . . . 1 . 7 Average Slot Usage (%) 96 | . 99 100 99 93 80 Engine 1 | . 8 . . . 1 Core 10 | . 6 14 11 11 2 Leg 31 | . 28 28 32 33 25 Device 7 | . . . 10 11 2 Storage 11 | . 14 14 11 11 10 Processor 12 | . 13 14 10 11 26 Energy Gun 20 | . 25 28 22 15 10 Naked Turns . | . . . . . . Heaviest Build 17 | 13 17 15 17 16 16 Greatest Support 51 | 20 20 20 51 51 51 Greatest Overweight (x) 1 | 1 . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 Most Carried 6 | . 6 6 6 6 5 Average Carried 5 | . 4 5 5 5 3 Final Capacity 6 | 6 6 6 6 6 6 Final Carried 6 | . 5 6 5 6 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 419 | 179 91 48 76 25 . Remotely . | . . . . . . Salvage Created 432 | . 82 32 155 50 113 Parts 24 | . 6 2 13 1 2 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 11 | . 2 3 3 1 2 Guns 10 | . 2 3 2 1 2 Classes Destroyed 6 | . 1 1 3 1 . Operator 1 | . . . 1 . . Watcher 1 | . . . 1 . . Swarmer 3 | . . 3 . . . Grunt 6 | . 2 . 2 . 2 Duelist 1 | . . . . 1 . Sentry 1 | . . . 1 . . Best Kill Streak 3 | . 2 3 2 1 2 Combat Bots Only 3 | . 2 3 2 1 2 Max Kills in Single Turn 2 | . 2 1 1 1 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 1404 | . 119 64 232 . 989 Core 394 | . 61 24 25 . 284 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 . 66 . 93 . Volleys Fired 46 | . 5 6 23 3 9 Largest 2 | . 2 2 2 2 2 Hottest 130 | . 130 130 130 121 126 Shots Fired 87 | . 10 12 46 6 13 Gun 87 | . 10 12 46 6 13 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 87 | . 10 12 46 6 13 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 8 | . 5 8 5 3 5 Robot Miss Streak 3 | . 1 3 3 1 1 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 50 | . 7 7 23 4 9 Core Hits 19 | . 4 3 6 1 5 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 745 | . 87 122 325 47 164 Guns 732 | . 87 109 325 47 164 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 13 | . . 13 . . . Kinetic . | . . . . . . Thermal 732 | . 87 109 325 47 164 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 6 | . . 6 . . . Shots . | . . . . . . Rammed 3 | . . 1 2 . . Targets Rammed 3 | . . 1 2 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 450 | . 342 450 447 171 381 Average Temperature 169 | . 147 216 156 106 215 Received Heat Transfer 507 | . 63 . 66 . 378 Effects 15 | . . 5 5 . 5 Shutdowns 2 | . . 1 1 . . Energy Bleed 1 | . . . 1 . . Interference 5 | . . . . . 5 Matter Decay 2 | . . . 2 . . Short Circuit 1 | . . . 1 . . Damage (minor) 1 | . . 1 . . . Damage (major) 3 | . . 3 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 4 | . . 1 3 . . Heat Transferred 1739 | . 222 259 777 111 370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 90 | . 50 89 90 65 42 Average Influence 39 | . 24 59 54 29 15 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 . 1 . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 3 | . . . 2 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 3 4 21 2 17 Peak Tracking Total 13 | . 2 3 7 2 13 Tactical Retreats 2 | . . 1 1 . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 3 | . . . 2 1 . Terminals 3 | . . . 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . . . 7 2 . Successful 7 | . . . 5 2 . Failed 2 | . . . 2 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . . . 3 2 . Terminals 9 | . . . 7 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . 2 1 . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . 1 . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . . . 6 2 . Terminals 4 | . . . 3 1 . Assimilate 1 | . . . 1 . . Botnet 3 | . . . 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 5 | . . . . 5 . Largest Group 5 | . . . . 5 5 Highest-Rated Group 84 | . . . . 84 84 Highest-Rated Ally 31 | . . . . 31 31 Total Orders . | . . . . . . Ally Attacks 24 | . . . . 11 13 Total Damage 217 | . . . . 117 100 Kills 3 | . . . . 1 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 1699 | 54 214 173 647 520 91 Spaces Moved 1128 | 41 151 125 377 390 44 Core 8 | 8 . . . . . Treads . | . . . . . . Legs 1120 | 33 151 125 377 390 44 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 130 130 Average Speed 126 | 110 120 120 129 130 130 Slowest Speed 150 | 150 120 120 130 130 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 26 35 30 85 12 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 4 | . . 2 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1305 | 46 173 137 490 396 63 Wait 70 | . 1 . 67 2 . Move 1123 | 40 150 124 376 389 44 Hop . | . . . . . . Pick Up 16 | . 8 3 4 1 . Fast Attach 14 | 6 1 . 2 1 4 Attach 6 | . . 1 2 . 3 Detach . | . . . . . . Swap 11 | . 4 . 6 . 1 Drop 16 | . 4 2 8 . 2 Fire 46 | . 5 6 23 3 9 Melee . | . . . . . . Ram . | . . . . . . Kick 3 | . . 1 2 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Discovered new exit (range 18) 269 | -10/Materials | Entered Mines 274 | -10/Mines | Discovered new exit (range 17) 310 | -10/Mines | Build established: Mutant 424 | -10/Mines | Discovered new exit (range 9) 442 | -10/Mines | Entered Materials 442 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 587 | -9/Materials | Identified exit to Mines 1089 | -9/Materials | Entered Mines 1226 | -9/Mines | Identified exit to Materials 1453 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1609 | -9/Mines | Entered Materials 1609 | -8/Materials | Accompanied by 5 allies 1609 | -8/Materials | Evolved 2 slots: Utility x2 1614 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1700 | -8/Materials | Self-destructed Last Messages --------------- 01667_ Imp. Ion Engine destroyed. 01668_ K-01 Serf collects debris. 01669_ R-06 Scavenger collects Aluminum Leg. 01670_ R-06 Scavenger collects Beamcaster. 01671_ K-01 Serf cleans the Neutrino Reactor. 01672_ R-06 Scavenger collects Particle Gun. 01674_ R-06 Scavenger collects Lgt. Angular Momentum Engine. 01675_ Overheating: System interference. 01675_ Terrain Scan Processor temporarily disabled. 01675_ Adv. Signal Interpreter temporarily disabled. 01675_ U-05 Engineer lays Concrete. 01675_ K-01 Serf collects debris. 01680_ C-30 ARC bursts open, deploying its payload. 01680_ B-36 Bruiser unfolds itself. 01680_ G-47 Trooper unfolds itself. 01682_ Acquired Hcp. Battery. 01684_ Titanium Leg destroyed. 01684_ Prc. Beam Rifle destroyed. 01685_ K-01 Serf collects debris. 01687_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M002. Map ----- +----------------------------------------------------+ | ????????????????" #????????????????????????????? | | ???????????? ??"" #?????????? ?????????????????? | | ??????????# """ #????????? #????????????????? | | ??????????# #????????? #????????????????? | | ????????### #????????? #????????????????? | | ????? % %""" #????????? #????????????????? | | ?????? """ #????????? #????????????????? | | ??????? """ #????????? #????????????????? | | ???????# #????????? #????????????????? | | #??????# #????????# "#????????????????? | | #??????# """ ##########"%#????????????????? | | #??????# """ !####?????????????? | | #?"????# """ !!##????????????? | | # """??# "" !! ! !#????????????? | | # """ # "T ! !#????????????? | | # """ +% [![ "" !! !#????????????? | | #??????#% =! [ ! / !#????????????? | | #??????# % [ [ !!##????????????? | | ######## ########## ####?????????????? | | #?????#### #????????????????? | | ###?##### ## #????????????????? | | #???# # #????????????????? | | %#???# [ # #????????????????? | | !%#???# sb +????????????????? | | ##############!#???#Y[[ # #????????????????? | | #????????????# ??+ [@ # #????????????????? | | #????????????# ###?# # ???????????????? | | ####????????????? #???####/### ??????????????? | | ????????????????? #??????#g#?# ####?????????????? | | ????????????????? #??????# #?# #????????????????? | | ????????????????? #??????# #?# #????????????????? | | ????????????????????????? ? #????????????????? | | ????????????????????????? ? ????????????????? | | ?????????????????????????+##?####????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 85 Evasion (%) 40 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Challenges ------------ None Game ------ Seed MachineCoordinationFalx Manual? 0 Play Time 00:26:58 Cumulative 19.5 hours Start 2020.04.10 @ 10:11:42 End 2020.04.10 @ 10:41:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 28 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 22 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 255fcbc1-59c4-44d9-9f66-7740421f509c