Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.10 @ 19:33:48 Player: lite Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (96) 480 Value Destroyed (3129) 3129 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (727) 727 TOTAL SCORE: 6956 Bonus ------- High Alert Combat Kills 614 Follower Combat Kills 113 Cogmind --------- Core Integrity 0/700 Matter 70/300 Energy 52/160 System Corruption 10% Temperature Warm (130) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (6) ------ Armor Integrity Analyzer Recalibrator > --- WEAPON (3) ------- Great Axe > --- INVENTORY (5) ---- Light Nuclear Core Improved Deuterium Engine Medium Matter Pod (100) Kinecellerator Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Spiked Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Active Sensor Suite Advanced Targeting Computer Graphene Brace Rainbow Chip > --- WEAPON ----------- Heavy Ion Cannon Gauss Rifle Advanced Assault Cannon Katana > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Light Treads Improved Cooling System Medium Matter Pod Armor Integrity Analyzer Matter Filter Kinecellerator Hardened Heavy Armor Plating Layered Light Armor Plating Recalibrator Heavy Particle Gun Gauss Rifle Gauss Rifle Heavy Missile Launcher Remote Datajack Great Axe [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Subdweller Monowheel Utility Small Storage Unit Device Active Sensor Suite Storage Small Storage Unit Processor Rainbow Chip Protection Hardened Heavy Armor Plating Weapon Gauss Rifle Energy Gun Beamcaster Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Battle Cannon Launcher Heavy Missile Launcher Slashing Weapon Katana Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . . 2 2 Weapon 1 | . . . 1 . Parts Attached 63 | 7 2 11 11 32 Power 9 | 1 1 2 1 4 Engine 4 | 1 . 2 1 . Core 5 | . 1 . . 4 Reactor . | . . . . . Propulsion 13 | 2 . 4 1 6 Treads 9 | 2 . 2 1 4 Leg 2 | . . . . 2 Wheel 2 | . . 2 . . Hover . | . . . . . Flight . | . . . . . Utility 21 | 2 . 1 5 13 Device 10 | 1 . 1 3 5 Storage 4 | 1 . . 1 2 Processor 4 | . . . . 4 Hackware . | . . . . . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 20 | 2 1 4 4 9 Energy Gun 5 | . 1 2 . 2 Energy Cannon 2 | . . . . 2 Ballistic Gun 7 | 2 . 1 2 2 Ballistic Cannon 3 | . . 1 1 1 Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 2 | . . . 1 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 28 | . . 1 1 26 Power 3 | . . . . 3 Propulsion 6 | . . . . 6 Utility 10 | . . . 1 9 Weapon 9 | . . 1 . 8 Highest Loss Streak 24 | . . 1 1 24 To Critical Strikes . | . . . . . Average Backups 9 | 4 7 6 6 11 Power 1 | 1 1 . . 1 Propulsion 1 | 3 3 . . . Utility 4 | . 2 3 4 6 Weapon 2 | . 1 2 1 2 Tool/Special . | . . . . . Unused Backups 22 | . 6 6 1 9 Power 5 | . 2 . . 3 Propulsion 6 | . 2 2 . 2 Utility 9 | . 1 4 1 3 Weapon 1 | . 1 . . . Tool/Special 1 | . . . . 1 Average Slot Usage (%) 88 | . 99 99 81 78 Engine 3 | . 8 2 2 2 Core 6 | . 5 11 6 3 Treads 23 | . 28 22 26 22 Wheel 2 | . . 5 . . Device 11 | . 14 14 9 8 Storage 10 | . 14 14 9 6 Processor 2 | . . . . 5 Protection 1 | . . . 1 3 Energy Gun 6 | . 12 13 3 . Energy Cannon 1 | . . . . 4 Ballistic Gun 7 | . 15 4 10 6 Ballistic Cannon 6 | . . 10 4 5 Slashing Weapon 2 | . . . 8 3 Peak Build Rating 83 | 9 12 20 50 83 Average Rating 40 | 6 11 17 44 67 On Entrance 17 | . 9 11 17 50 Naked Turns . | . . . . . Heaviest Build 74 | 15 16 20 40 74 Greatest Support 80 | 40 40 40 60 80 Greatest Overweight (x) 20 | 2 . . . 20 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 8 8 8 20 Average Capacity 10 | 7 8 8 8 13 Most Carried 20 | 7 8 8 8 20 Average Carried 9 | 5 7 7 7 12 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 7 8 8 8 4 Class Distribution -------------------- 35% | Scavenger-Assassin 26% | Mutant 23% | Scavenger-Mutant 13% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Assassin | -8/Materials Scavenger-Assassin | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 2344 | 276 191 426 350 1101 Remotely . | . . . . . Salvage Created 3604 | 95 537 185 544 2243 Parts 188 | 6 29 11 30 112 Haulers Intercepted 3 | . 1 . . 2 Recyclers Shooed 4 | . 1 . 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 15 | . . 15 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 63 | . 10 6 6 41 Melee 9 | . . . 2 7 Guns 23 | . 10 5 3 5 Cannons 21 | . . 1 1 19 AOE 10 | . . . . 10 Classes Destroyed 18 | 2 6 2 3 5 Worker 5 | . 1 . 1 3 Builder 8 | . 1 . 1 6 Tunneler 1 | 1 . . . . Hauler 3 | . 1 . . 2 Recycler 8 | 1 1 . 2 4 Mechanic 2 | . . . 2 . Operator 1 | . . . . 1 Turret 1 | . . 1 . . Watcher 4 | . 1 . 1 2 Swarmer 9 | . 3 2 . 4 Grunt 34 | . 7 1 2 24 Brawler 1 | . . . . 1 Duelist 1 | . . . . 1 Sentry 4 | . . . 2 2 Hunter 4 | . . . 2 2 Programmer 6 | . . . . 6 Heavy 1 | . . . . 1 Subdweller 3 | . . 3 . . Best Kill Streak 10 | 2 4 3 4 10 Combat Bots Only 9 | . 3 3 2 9 Max Kills in Single Turn 5 | 1 2 1 2 5 Gunslinging . | . . . . . Exploded 5 | . . . . 5 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 416 | . 45 58 41 272 Missed 112 | . 10 23 13 66 Hits 304 | . 35 35 28 206 Melee 11 | . . . . 11 Projectile 293 | . 35 35 28 195 Critical Strikes 11 | . 1 . . 10 Actively Blocked 1 | . . . . 1 Damage Taken 5926 | . 413 437 668 4408 Core 885 | . 94 60 30 701 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 342 | . 48 . 294 . Core Remaining (%) 77 | 100 . 38 94 . Volleys Fired 268 | 3 42 109 19 95 Largest 3 | 2 2 2 3 3 Hottest 148 | 40 85 108 91 148 Shots Fired 497 | 6 84 149 41 217 Gun 323 | 6 84 105 28 100 Cannon 170 | . . 44 13 113 Launcher 4 | . . . . 4 Special . | . . . . . Kinetic 330 | 6 54 76 36 158 Thermal 163 | . 30 73 5 55 Explosive 4 | . . . . 4 Electromagnetic . | . . . . . Robot Hit Streak 18 | 6 7 7 7 18 Robot Miss Streak 9 | . 6 9 3 8 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 271 | 6 41 31 38 155 Core Hits 162 | 3 22 12 17 108 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 11 | . 1 1 . 9 Burn 2 | . . 1 . 1 Destroy 2 | . 1 . . 1 Blast 5 | . . . . 5 Sever 2 | . . . . 2 Melee Attacks 62 | . . . 15 47 Impact . | . . . . . Slashing 62 | . . . 15 47 Piercing . | . . . . . Sneak Attacks 18 | . . . 7 11 Combat Hostiles 1 | . . . . 1 Follow-up Attacks . | . . . . . Damage Inflicted 8078 | 73 575 521 1026 5883 Guns 2903 | 73 575 473 347 1435 Cannons 1938 | . . 48 140 1750 Explosions 1453 | . . . . 1453 Melee 1745 | . . . 539 1206 Ramming 39 | . . . . 39 Kinetic 3434 | 73 359 222 428 2352 Thermal 1541 | . 216 299 59 967 Explosive 1319 | . . . . 1319 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 1745 | . . . 539 1206 Piercing . | . . . . . Highest Corruption 10 | . . . . 10 Average Corruption 2 | . . . . 2 Corruption Purged 1 | . . . . 1 Corruption Blocked . | . . . . . Effects 43 | . . . . 43 Message Errors 13 | . . . . 13 Matter Fused 9 | . . . . 9 Heat Flow Errors 4 | . . . . 4 Energy Discharges 5 | . . . . 5 Data Loss (minor) 9 | . . . . 9 Data Loss (major) 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 248 | . . . 129 119 Projectiles 9 | . . . . 9 Explosions 3 | . . . . 3 Melee 236 | . . . 129 107 Knockbacks 14 | . . 1 2 11 Impact . | . . . . . Kinetic 12 | . . 1 2 9 Secondary 2 | . . . . 2 Self-Inflicted Damage 243 | . . . . 243 Shots 5 | . . . . 5 Rammed 3 | . . . . 3 Targets Rammed 5 | . . . . 5 Kicked . | . . . . . Crushed 2 | . . . . 2 Highest Temperature 554 | . 294 23 72 554 Average Temperature 102 | . 93 11 20 115 Received Heat Transfer 1704 | . 207 147 54 1296 Effects 5 | . . . . 5 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . . . . 2 Damage (minor) 1 | . . . . 1 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 2691 | . 518 703 75 1395 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Maximum Alert Level 4 | . . . . 4 Low Security (%) 57 | 100 100 . 100 34 Level 1 10 | . . . . 15 Level 2 18 | . . . . 28 Level 3 13 | . . . . 20 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 1130 | 10 151 . 142 1130 Initial 15 | . . . . 15 Average 293 | 1 40 . 58 426 Influence Increases 2966 | 10 310 225 512 1909 Destroy 0b10 Robot/C 1280 | . 200 80 180 820 Destroy 0b10 Robot/NC 175 | 10 25 . 50 90 Destroy Leader 356 | . 44 10 76 226 Allied During Kill 31 | . . . 31 . Successful Hack 70 | . 39 . 27 4 Disable Machine 150 | . . . 30 120 Destroy Structure 109 | . 2 . 18 89 Lose Combat Pursuer 195 | . . 135 . 60 Active Sensor Use 600 | . . . 100 500 Influence Decreases 1872 | 10 310 225 478 849 Entered New Map 19 | . . . . 19 Time Decay 1473 | 10 310 215 368 570 Lost Part 280 | . . 10 10 260 Lost Ally 100 | . . . 100 . Squads Dispatched 29 | . 2 . 2 25 Investigation 9 | . 2 . 1 6 Extermination 6 | . . . . 6 Reinforcement 5 | . . . 1 4 Assault 5 | . . . . 5 Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses 6 | . . . 1 5 Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 8 | . 1 . 3 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 114 | . 15 27 13 59 Peak Tracking Total 9 | . 4 6 3 9 Tactical Retreats 6 | . . 3 . 3 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 13 | . . 3 2 8 Max in Single Turn 5 | . . 1 1 5 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 20 | . 5 4 3 8 Terminals 6 | . 4 . . 2 Fabricators 2 | . . . . 2 Repair Stations 4 | . 1 . 1 2 Recycling Units . | . . . . . Scanalyzers 3 | . . . 2 1 Garrison Access 1 | . . . . 1 Total Hacks 71 | . 17 16 20 18 Successful 49 | . 9 16 17 7 Failed 22 | . 8 . 3 11 Catastrophic 4 | . 1 . . 3 Database Lockouts . | . . . . . Manual 10 | . 7 1 . 2 Terminals 16 | . 11 . . 5 Fabricators 4 | . . . . 4 Repair Stations 13 | . 6 . 4 3 Recycling Units . | . . . . . Scanalyzers 19 | . . . 16 3 Garrison Access 3 | . . . . 3 Terminal Hacks 23 | . 6 16 . 1 Record 13 | . . 13 . . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Locate Traps 1 | . . . . 1 Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . 1 . . . Proto ID Catalog 1 | . . 1 . . Release Object 1 | . . 1 . . Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 7 | . 3 . 4 . Scan Component 4 | . 2 . 2 . Repair 3 | . 1 . 2 . Recycling Unit Hacks . | . . . . . Scanalyzer 16 | . . . 13 3 Insert Component 8 | . . . 7 1 Analyze 8 | . . . 6 2 Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 4 . 3 8 Full Trace Events 2 | . 1 . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . . 5 . Parts Built 1 | . . . . 1 Authchips . | . . . . . Time 84 | . . . . 84 Total Part Build Rating 4 | . . . . 4 Parts Repaired 3 | . 1 . 2 . Time 108 | . 38 . 70 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 6 | . . . 5 1 Part Schematics Acquired 5 | . . . 5 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies 6 | . . 6 . . Largest Group 5 | . . 5 5 . Highest-Rated Group 95 | . . 95 95 . Highest-Rated Ally 19 | . . 19 19 . Total Orders . | . . . . . Ally Attacks 29 | . . 2 27 . Total Damage 467 | . . 20 447 . Kills 6 | . . . 6 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Active Infowar (turns) 8794 | 38 1235 2515 935 4071 Sensors 117 | . . . 117 . A.S.S. 4844 | . . . 773 4071 Terrain 3833 | 38 1235 2515 45 . Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 10037 | 113 1235 3491 935 4263 Spaces Moved 4491 | 57 312 2002 468 1652 Core 10 | 7 . . . 3 Treads 3621 | 50 312 1144 468 1647 Legs 2 | . . . . 2 Wheels 858 | . . 858 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 110 160 120 Average Speed 151 | 148 160 138 160 163 Slowest Speed 1050 | 160 160 160 160 1050 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 3 | . . . . 3 Cave-ins Triggered 2 | . . . . 2 Exploration Rate (%) 37 | 4 31 87 30 35 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 7 | . . 7 . . Spaces Dug 22 | . . 5 1 16 Terrain Destroyed 121 | . . 5 4 112 Melee 17 | . . . 1 16 Projectile 26 | . . 5 3 18 AOE 78 | . . . . 78 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 7169 | 76 967 2577 595 2954 Wait 2135 | 3 596 412 56 1068 Move 4487 | 56 311 2001 467 1652 Hop . | . . . . . Pick Up 69 | 7 8 15 11 28 Fast Attach 21 | 7 1 2 4 7 Attach 37 | . . 7 6 24 Detach 4 | . . 2 1 1 Swap 29 | . 2 9 5 13 Drop 51 | . 7 19 11 14 Fire 268 | 3 42 109 19 95 Melee 62 | . . . 15 47 Ram . | . . . . . Kick . | . . . . . Crush 5 | . . . . 5 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 1 | . . 1 . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / Min / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 8) 297 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 16) 726 | -10/Materials | Repaired Lgt. Nuclear Core 1349 | -10/Materials | Entered Subcaves 1515 | -10/Subcaves | Discovered new exit (range 14) 1538 | -10/Subcaves | Ambushed by swarm of Subdwellers 1544 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1560 | -10/Subcaves | Core integrity fell below 50% 1757 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1781 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1885 | -10/Subcaves | Build established: Scavenger-Mutant 2048 | -10/Subcaves | Released subatomizers from SUBCON Basin 2098 | -10/Subcaves | Learned location of Zion (-7) 2098 | -10/Subcaves | Met a Zionite searching for "candidates" 2214 | -10/Subcaves | Discovered new exit (range 14) 2283 | -10/Subcaves | Learned Factory emergency access door positions 2286 | -10/Subcaves | Visited Clippyterm 2524 | -10/Subcaves | Lost 3 allies 2699 | -10/Subcaves | Visited triangular shrine 2709 | -10/Subcaves | Found Prototype Device 2718 | -10/Subcaves | Identified V3-11A's Pendant 2724 | -10/Subcaves | Befriended Subdweller 2994 | -10/Subcaves | Discovered new exit (range 16) 3057 | -10/Subcaves | Visited 4L-MR0's lab 3124 | -10/Subcaves | Found Rainbow Chip 3275 | -10/Subcaves | Disturbed a concealed Subdweller 3275 | -10/Subcaves | Befriended Subdweller 3330 | -10/Subcaves | Shifting Twisted Machinery released Mak. Laser 3334 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 3353 | -10/Subcaves | Build established: Mutant 3770 | -10/Subcaves | Befriended Subdweller 3770 | -10/Subcaves | Befriended Subdweller 3790 | -10/Subcaves | Befriended Subdweller 3800 | -10/Subcaves | Befriended Subdweller 3849 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4127 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4179 | -10/Subcaves | Build established: Scavenger-Mutant 4840 | -10/Subcaves | Entered Materials 4840 | -8/Materials | Accompanied by 5 allies 4840 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5002 | -8/Materials | Found Prototype Device 5002 | -8/Materials | Identified Active Sensor Suite 5221 | -8/Materials | Repaired Hrd. Heavy Armor Plating? 5300 | -8/Materials | Repaired Lgt. Treads 5318 | -8/Materials | Discovered new exit (range 11) 5563 | -8/Materials | Build established: Scavenger-Assassin 5774 | -8/Materials | Identified exit to Factory 5775 | -8/Materials | Entered Factory 5775 | -7/Factory | Evolved 2 slots: Utility x2 5999 | -7/Factory | Garrison activated, responded to threat 6312 | -7/Factory | Build established: Scavenger-Skirmisher 7400 | -7/Factory | Build established: Scavenger-Assassin 7922 | -7/Factory | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 8175 | -7/Factory | First assault squad dispatched 9393 | -7/Factory | Garrison activated, responded to threat 9874 | -7/Factory | Crushed by falling debris 9888 | -7/Factory | Fabricated Hrd. Heavy Armor Plating? 9895 | -7/Factory | Crushed by falling debris 9895 | -7/Factory | System corruption reached 10% 9966 | -7/Factory | Core integrity fell below 50% 10003 | -7/Factory | Destroyed 9 combat bots 10003 | -7/Factory | Core integrity fell below 20% 10038 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10011_ G-50 Soldier destroyed. 10011_ G-47 Trooper destroyed. 10011_ Destroyed Wheel. 10011_ Lgt. Nuclear Core destroyed. 10011_ Destroyed Lgt. Nuclear Core. 10011_ G-47 Trooper destroyed. 10013_ The unstable cave ceiling collapses. 10013_ Particle Gun crushed. 10014_ Imp. Cooling System destroyed. 10014_ Hvy. Missile Launcher destroyed. 10016_ Fabricator disabled. 10017_ The unstable cave ceiling collapses. 10019_ Dropped Hcp. Storage Unit. 10020_ Adv. Assault Cannon destroyed. 10023_ Acquired Particle Gun. 10025_ The unstable cave ceiling collapses. 10029_ System corrupted: Heat flow error (+278). 10029_ Armor Integrity Analyzer destroyed. 10031_ Particle Gun destroyed. 10034_ Acquired Aluminum Leg. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | #########??????????##### ## ## ##????????????????? | | !#??????????# ! #????????????????? | | "" "" #??????????# = ! ###??????????????? | | "" "" #??????????#! *%% % #??????????????? | | """ """ #????????###! %!=[ #??????????????? | | """*""" #???????### *! !@ % #??????????????? | | ""=!""" #???????### ## =g[! # #??????????????? | | !%[[ #???????##### %%%=* ????????? | | ####+####?????????### # ! =# ##### ##??????????? | | #?????????# g # #?????????????????? | | ##### #?????????# ????????????????? | | #???# #??????#### " ; """ ??????????????? | | #???# #??????# !"" # """ ?????????????? | | #???# #??????# F" %# """? ????????????? | | #####+####???# " "" +? ?????#???????????? | | # #???# "^ #?"""????????????????? | | # """ #???# " #??""????????????????? | | # = """ ##### " #????????????????????? | | # """ + ^ " #????????????????????? | | + ##### " #????????????????????? | | # ! """ #???# " #????????????????????? | | # """ #???# " ! #????????????????????? | | # ! """ #???# " #????????????????????? | | # #???# #????????????????????? | | #####+####???# " " " +????????????????????? | | #???# #??????# " " " #????????????????????? | | ##### ######## " " " ??????????????????????? | | " " " ??????????????????????? | | ########### #### " " " ??????????????????????? | | #?????????# #??? " " "???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 40 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Hrd. Heavy Armor Plating | -8/Materials | Scanalyzed Hvy. Particle Cannon | -8/Materials | Scanalyzed Battle Cannon | -8/Materials | Scanalyzed Graphene Brace | -8/Materials | Scanalyzed Armor Integrity Analyzer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hrd. Heavy Armor Plating | x1 | -7/Factory Repaired ---------- Lgt. Nuclear Core | 4% | -10/Materials Hrd. Heavy Armor Plating | 67% | -8/Materials Lgt. Treads | 27% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Quick And Dirty Significant Disruption The More The Merrier Challenges ------------ None Game ------ Seed SpliceMultireflexGun Manual? 0 Play Time 02:32:52 Cumulative 36.6 hours Start 2025.09.09 @ 21:22:13 End 2025.09.10 @ 19:33:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 4 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 21 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2c2d6e5-4739-4eba-b400-6346a7d7579e