Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.07 @ 01:30:46 Player: Mogwok Wargfriend Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (114) 570 Value Destroyed (3173) 3173 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (317) 317 TOTAL SCORE: 6800 Bonus ------- High Alert Combat Kills 317 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 40/100 System Corruption 42% Temperature Cool (9) Movement Hovering (120) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Gravmag System > --- UTILITY (5) ------ Force Booster (fused) Core Shielding Hacking Suite Hacking Suite > --- WEAPON (2) ------- Greatsword > --- INVENTORY (5) ---- Micro Nuclear Core Armor Integrity Analyzer Authchip [Device] Heavy Flail Heavy Flail Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Hover Unit Hover Unit Gravmag System Gravmag System > --- UTILITY ---------- Nanoactuators Force Booster Core Shielding Hacking Suite Hacking Suite > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Light Nuclear Core Authchip [Device] Arc Projector Heavy Flail Heavy Flail [Rating: 42] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Minigun Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Impact Weapon Heavy Flail Slashing Weapon Greatsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 3 | . . 1 1 1 . . Utility 3 | . . 1 1 1 . . Weapon . | . . . . . . . Parts Attached 104 | 6 7 37 13 9 2 30 Power 16 | 1 2 8 2 . . 3 Engine 14 | 1 2 8 2 . . 1 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 32 | 2 . 10 3 6 . 11 Treads 2 | . . . . . . 2 Leg 7 | . . 2 . 3 . 2 Wheel 17 | 2 . 8 3 3 . 1 Hover 6 | . . . . . . 6 Flight . | . . . . . . . Utility 32 | 1 3 10 4 2 . 12 Device 13 | . 2 3 1 1 . 6 Storage 5 | 1 . 2 . . . 2 Processor 2 | . . . 1 1 . . Hackware 3 | . . . . . . 3 Protection 9 | . 1 5 2 . . 1 Artifact . | . . . . . . . Weapon 24 | 2 2 9 4 1 2 4 Energy Gun 4 | 1 1 1 . . 1 . Energy Cannon 5 | . . 3 1 . . 1 Ballistic Gun 8 | 1 1 3 2 1 . . Ballistic Cannon 2 | . . 2 . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . . . . 2 Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 2 | . . . 1 . 1 . Unidentified Prototypes 2 | . . 1 . . . 1 Corrupted Parts 3 | . . . . 2 . 1 System Corruption 16 | . . . . 5 . 11 Parts Lost 38 | . 2 7 2 4 8 15 Power 7 | . 1 1 1 . 1 3 Propulsion 16 | . . 4 1 2 2 7 Utility 11 | . . 2 . 1 3 5 Weapon 4 | . 1 . . 1 2 . Highest Loss Streak 8 | . 2 5 1 4 8 5 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 88 | . 99 98 97 95 42 67 Engine 8 | . 13 10 9 7 2 3 Leg 2 | . . 4 . 3 2 3 Wheel 22 | . 28 28 34 31 12 1 Hover 3 | . . . . . . 13 Device 11 | . 13 10 9 14 6 11 Storage 8 | . 14 11 9 7 2 5 Processor 1 | . . . 3 10 6 . Hackware 1 | . . . . . . 5 Protection 8 | . . 10 13 2 . 6 Energy Gun 2 | . 13 3 . . . 2 Energy Cannon 5 | . . 7 9 3 . 1 Ballistic Gun 5 | . 14 6 7 11 5 . Ballistic Cannon 1 | . . 4 1 . . . Impact Weapon 1 | . . . . . . 4 Naked Turns 69 | . . . . . 69 . Heaviest Build 36 | 11 14 31 36 35 23 18 Greatest Support 44 | 26 26 32 44 42 30 28 Greatest Overweight (x) 4 | . . 2 1 . 1 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 5 Average Capacity 8 | 7 8 9 10 10 6 5 Most Carried 10 | 7 8 10 10 10 10 5 Average Carried 7 | 4 7 8 9 8 6 4 Final Capacity 10 | 8 8 10 10 10 5 5 Final Carried 10 | 6 8 10 9 9 5 5 Class Distribution -------------------- 58% | Mutant 24% | Scavenger-Mutant 9% | Scavenger-Gladiator 7% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Scavenger-Gladiator | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 2339 | 230 116 820 427 268 . 478 Remotely . | . . . . . . . Salvage Created 4709 | . 381 1556 1197 735 . 840 Parts 243 | . 21 88 60 32 . 42 Haulers Intercepted 11 | . 1 5 4 . . 1 Recyclers Shooed 2 | . . 1 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 69 | . 5 23 19 9 . 13 Melee 10 | . . . . . . 10 Guns 22 | . 5 4 6 7 . . Cannons 31 | . . 18 10 2 . 1 AOE 3 | . . . 3 . . . Classes Destroyed 14 | . 5 6 1 . . 2 Worker 10 | . 1 5 2 . . 2 Builder 8 | . . 3 . 1 . 4 Tunneler 1 | . . . 1 . . . Hauler 11 | . 1 5 4 . . 1 Recycler 6 | . 1 1 . 2 . 2 Operator 4 | . 1 . 1 . . 2 Watcher 5 | . . 1 4 . . . Swarmer 9 | . . 3 6 . . . Cutter 3 | . . . . . . 3 Grunt 41 | . 5 9 11 8 . 8 Brawler 2 | . . 1 1 . . . Duelist 2 | . . 1 . 1 . . Sentry 10 | . . 9 1 . . . Programmer 2 | . . . . . . 2 Best Kill Streak 11 | . 4 11 8 5 . 4 Combat Bots Only 6 | . 2 5 6 4 . 3 Max Kills in Single Turn 3 | . 1 2 3 1 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 398 | . 26 131 92 42 9 98 Missed 112 | . 7 27 37 16 . 25 Damage Taken 5039 | . 272 1407 906 455 470 1529 Core 1120 | . 22 226 164 65 389 254 Absorbed by Shields . | . . . . . . . Redirected to Shielding 13 | . . . . . . 13 Regen/Repaired (Parts) 174 | . . 84 . . . 90 Core Remaining (%) 76 | 100 91 43 70 . . . Volleys Fired 278 | . 28 119 76 38 7 10 Largest 2 | . 2 2 2 2 2 2 Hottest 107 | . 85 107 95 94 80 93 Shots Fired 519 | . 56 220 149 63 12 19 Gun 279 | . 56 90 64 47 12 10 Cannon 240 | . . 130 85 16 . 9 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 277 | . 33 110 76 47 11 . Thermal 99 | . 6 83 . . . 10 Explosive . | . . . . . . . Electromagnetic 143 | . 17 27 73 16 1 9 Robot Hit Streak 14 | . 8 9 14 11 8 3 Robot Miss Streak 5 | . 4 5 4 2 1 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 350 | . 33 123 96 44 9 45 Core Hits 149 | . 16 52 42 20 3 16 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 3 | . . . . 1 . 2 Critical Strikes 8 | . 1 . 2 1 . 4 Destroy 2 | . . . 1 1 . . Corrupt 2 | . 1 . 1 . . . Smash 2 | . . . . . . 2 Sever 2 | . . . . . . 2 Melee Attacks 67 | . . . . . . 67 Impact 28 | . . . . . . 28 Slashing 39 | . . . . . . 39 Piercing . | . . . . . . . Sneak Attacks 10 | . . . . . . 10 Combat Hostiles . | . . . . . . . Follow-up Attacks 4 | . . . . . . 4 Damage Inflicted 9293 | . 450 2450 2482 922 199 2790 Guns 2652 | . 370 884 643 556 182 17 Cannons 3453 | . . 1476 1583 319 . 75 Explosions 443 | . 80 65 251 47 . . Melee 2690 | . . . . . . 2690 Ramming 55 | . . 25 5 . 17 8 Kinetic 2683 | . 179 1040 726 556 182 . Thermal 1566 | . 129 1122 251 47 . 17 Explosive . | . . . . . . . Electromagnetic 2299 | . 142 263 1500 319 . 75 Impact 1123 | . . . . . . 1123 Slashing 1567 | . . . . . . 1567 Piercing . | . . . . . . . Highest Corruption 42 | . . 2 1 6 20 42 Average Corruption 12 | . . 2 1 4 12 22 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 90 | . . 7 4 7 9 63 Message Errors 18 | . . 1 . . 2 15 Matter Fused 24 | . . 2 1 1 2 18 Heat Flow Errors 8 | . . 3 1 1 . 3 Energy Discharges 6 | . . . 2 . . 4 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 17 | . . 1 . 4 . 12 Data Loss (major) 5 | . . . . . . 5 Misfires 1 | . . . . 1 . . Alerts 1 | . . . . . . 1 Misdirections 7 | . . . . . 4 3 Weapon Failures 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 891 | . . 3 105 17 . 766 Projectiles 73 | . . 3 70 . . . Explosions 52 | . . . 35 17 . . Melee 766 | . . . . . . 766 Knockbacks 5 | . . 1 . . . 4 Impact 5 | . . 1 . . . 4 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 165 | . 30 12 61 52 8 2 Shots 5 | . 1 . 2 2 . . Rammed 15 | . 1 5 1 . 3 5 Targets Rammed 15 | . 1 5 1 . 3 5 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 436 | . 116 436 226 205 . 248 Average Temperature 54 | . 35 60 44 52 . 101 Received Heat Transfer 1521 | . 132 462 333 252 . 342 Effects 6 | . . 6 . . . . Interference 4 | . . 4 . . . . Matter Decay 1 | . . 1 . . . . Short Circuit 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 14 | . . 1 6 . . 7 Impact Corruptions 13 | . . . . . . 13 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 3 . . . . Heat Transferred 2583 | . 161 2098 200 50 . 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . 1 2 4 1 . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 727 | . 184 646 727 611 228 286 Initial 319 | . . 77 272 319 213 114 Average 280 | . 123 261 547 473 183 130 Maximum Alert Level 3 | . . 2 3 2 1 1 Low Security (%) 50 | 100 100 49 . . 62 86 Level 1 15 | . . 21 8 24 37 13 Level 2 30 | . . 29 76 75 . . Level 3 2 | . . . 14 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 16 | . 1 4 2 2 . 7 Investigation 5 | . 1 2 1 1 . . Extermination 3 | . . . . 1 . 2 Reinforcement 7 | . . 1 1 . . 5 Assault 1 | . . 1 . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . 1 . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 10 | . 2 5 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 122 | . 10 39 29 12 6 26 Peak Tracking Total 8 | . 6 8 7 4 6 4 Tactical Retreats 9 | . . 2 2 2 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 4 | . . 1 1 1 . 1 Indirectly . | . . . . . . . Trap Hack Attempts 13 | . . . 13 . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 1 | . . . 1 . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 20 | . . 8 7 4 . 1 Max in Single Turn 4 | . . 2 3 4 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 32 | . 2 12 6 4 . 8 Terminals 26 | . 2 10 5 3 . 6 Fabricators 1 | . . . . 1 . . Repair Stations 4 | . . 2 . . . 2 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 91 | . 6 39 15 9 . 22 Successful 32 | . 3 17 1 3 . 8 Failed 59 | . 3 22 14 6 . 14 Catastrophic 16 | . 2 4 6 2 . 2 Database Lockouts . | . . . . . . . Manual 67 | . 6 36 11 5 . 9 Terminals 71 | . 6 34 12 6 . 13 Fabricators 3 | . . . . 3 . . Repair Stations 14 | . . 5 . . . 9 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 3 . . . Terminal Hacks 15 | . 1 9 1 1 . 3 Record 4 | . . 4 . . . . Part Schematic 2 | . . . 1 . . 1 Robot Schematic 1 | . . . . 1 . . Robot Analysis 1 | . . . . . . 1 Level Access Points 1 | . . 1 . . . . Branch Access Points 1 | . . 1 . . . . Locate Traps 1 | . . . . . . 1 Dispatch Records 1 | . . 1 . . . . Patrol Status 2 | . . 2 . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . 2 . . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 9 | . . 4 . . . 5 Scan Component 4 | . . 2 . . . 2 Repair 4 | . . 2 . . . 2 Refit 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 2 4 . . . . Terminals 6 | . 2 4 . . . . Assimilate 6 | . 2 4 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 32 | . 2 12 6 4 . 8 Full Trace Events 6 | . 1 4 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 1 . . 1 Parts Built 1 | . . . . 1 . . Authchips . | . . . . . . . Time 36 | . . . . 36 . . Total Part Build Rating 3 | . . . . 3 . . Parts Repaired 4 | . . 2 . . . 2 Time 230 | . . 58 . . . 172 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 1 . . . . Highest-Rated Group 10 | . 10 10 . . . . Highest-Rated Ally 10 | . 10 10 . . . . Total Orders 1 | . 1 . . . . . FOLLOW 1 | . 1 . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total 1 | . . . . . . 1 Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 4862 | 59 351 1758 920 350 129 1295 Spaces Moved 3743 | 50 272 1468 762 264 171 756 Core 237 | 3 . . . . 134 100 Treads . | . . . . . . . Legs 50 | . . . . . . 50 Wheels 3072 | 47 272 1468 762 264 37 222 Hover 384 | . . . . . . 384 Flight . | . . . . . . . Fastest Speed 50 | 50 90 80 82 80 50 50 Average Speed 87 | 87 90 83 84 80 56 105 Slowest Speed 250 | 90 90 120 98 82 100 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 41 | 3 31 91 61 8 84 15 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 11 | . . . . . . 11 Terrain Destroyed 106 | . 5 12 76 2 . 11 Melee 11 | . . . . . . 11 Projectile 4 | . . 4 . . . . AOE 91 | . 5 8 76 2 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 4780 | 63 330 1797 902 348 191 1149 Wait 432 | . 12 110 18 31 5 256 Move 3738 | 49 271 1467 761 264 170 756 Hop . | . . . . . . . Pick Up 57 | 8 4 21 8 3 3 10 Fast Attach 58 | 4 4 20 4 3 . 23 Attach 30 | 2 2 11 3 4 2 6 Detach 14 | . 3 6 . 1 . 4 Swap 16 | . 1 6 6 2 . 1 Drop 65 | . 4 32 12 2 . 15 Fire 278 | . 28 119 76 38 7 10 Melee 62 | . . . . . . 62 Ram 17 | . 1 5 1 . 4 6 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 13 | . . . 13 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 16) 411 | -10/Materials | Entered another Materials area 411 | -9/Materials | Accompanied by 1 ally 411 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 447 | -9/Materials | Repaired Com. Wheel 594 | -9/Materials | Identified exit to Materials 594 | -9/Materials | Identified exit to Mines 1481 | -9/Materials | Lost 5 parts (1p3n1u) 1696 | -9/Materials | Core integrity fell below 50% 1901 | -9/Materials | Repaired Lgt. EM Pulse Cannon 2011 | -9/Materials | First assault squad dispatched 2169 | -9/Materials | Entered another Materials area 2169 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2560 | -8/Materials | Build established: Scavenger-Mutant 2579 | -8/Materials | Discovered new exit (range 10) 2745 | -8/Materials | Discovered new exit (range 10) 3089 | -8/Materials | Entered Factory 3089 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3184 | -7/Factory | Discovered new exit (range 7) 3271 | -7/Factory | Lost 4 parts (2n1u1w) 3425 | -7/Factory | Fabricated Hacking Suite (x1) 3439 | -7/Factory | Sucked down chute 3439 | -7/Factory | Entered Waste 3447 | -7/Waste | Spotted C-40 Crusher 3454 | -7/Waste | EMP discharged 3454 | -7/Waste | System corruption reached 10% 3456 | -7/Waste | Spotted C-40 Crusher 3480 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3487 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3490 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3490 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3493 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3502 | -7/Waste | Spotted C-40 Crusher 3510 | -7/Waste | Spotted C-40 Crusher 3510 | -7/Waste | Spotted C-40 Crusher 3516 | -7/Waste | Core integrity fell below 50% 3522 | -7/Waste | Found Corrupted Heavy Servo Lattice 3524 | -7/Waste | Lost 8 parts (1p2n3u2w) 3539 | -7/Waste | Discovered new exit (range 12) 3539 | -7/Waste | Spotted C-40 Crusher 3554 | -7/Waste | EMP discharged 3568 | -7/Waste | Entered Factory 3700 | -7/Factory | Repaired Corrupted Heavy Servo Lattice 3789 | -7/Factory | Repaired Corrupted Nanoactuators 3811 | -7/Factory | Build established: Mutant 4009 | -7/Factory | Lost 5 parts (1p2n2u) 4266 | -7/Factory | Core integrity fell below 20% 4288 | -7/Factory | Build established: Gladiator 4310 | -7/Factory | Lost 3 parts (1p2u) 4500 | -7/Factory | Discovered new exit (range 8) 4641 | -7/Factory | Build established: Scavenger-Gladiator 4816 | -7/Factory | Crushed by falling debris 4816 | -7/Factory | System corruption reached 30% 4847 | -7/Factory | Lost 4 parts (1p2n1u) 4863 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04816_ The unstable cave ceiling collapses. 04816_ Crushed by falling debris. 04816_ Nanoactuators destroyed. 04816_ System corrupted by crushing effect (+4). 04816_ Hover Unit destroyed. 04816_ System corrupted by crushing effect (+4). 04816_ Hover Unit destroyed. 04816_ System corrupted by crushing effect (+3). 04816_ Mic. Nuclear Core destroyed. 04816_ System corrupted by crushing effect (+4). 04823_ X1KEI72M9KFLJ=H&QFG0MQHM%VCO/BOA [Achievement: Part-time Excavator] 04827_ U-05 Engineer builds a Wall. 04829_ The unstable cave ceiling collapses. 04829_ Sneak attack on U-05 Engineer. 04829_ Destroyed Backup Propulsion III. 04829_ Terrain Scanner fried. 04829_ U-05 Engineer destroyed. 04857_ G-50 Soldier Carbon-fiber Leg severed. 04858_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????# # # !#% | | ?????????########+##### ######## #% | | ?????????????# ## #??????# """ #! | | ????????###### #??????# """ # | | ????????# "" #??????# """ # | | ????????# "T #??????# # | | ????????# #??????# """ # | | ????????## ### #??????#! """ # | | ?????????#???# ########??????# """ # | | ???#######+##### ###?????????????# # | | # ] # #???????????????# "?" # | | ??""" + #???????????????# "?? # | | ? "Y """ # #???????????????# "?? # | | ??""" 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"""" # #########???????????? | | ??????????# """" # ######??????????????? | | ??????????# """" # g #??????????????? | | ??????????# !% ! @ #??????????????? | | ??????????# #########g #??????????????? | | ??????????# ##??????###### #??????????????? | | ??????????# #????????????? ???????????? | | ??????????# #????????????? ? ?????????? | | ??????????###????????????? ??????????? | | ??????????# #????????????? ?????????? | | ??????????###????????????? ????????? | | ???????????????????????????##########???????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 15 Energy Capacity 310 Matter Stores 380 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 20 Melee Speed Boost 30 Evasion (%) 51 Targeting Accuracy 8 Force Boost 20 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked System Shield | -7/Factory | Hacked Robot Schematics ------------------ R-06 Scavenger | -7/Factory | Hacked Fabricated ------------ Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed ResetSigixSpoofer Manual? 0 Play Time 00:57:55 Cumulative 77.4 hours Start 2024.03.07 @ 00:29:12 End 2024.03.07 @ 01:30:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 46 Achievement% 32 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/TamsynBold Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ffca7b1f-ea63-42c4-a461-6061dd5d9610