Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.15 @ 16:02:22

Player: kaj

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (52)      260
Value Destroyed (1164)     1164
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (40)                 40
              TOTAL SCORE: 3464

 Bonus
-------
Follower Combat Kills      40

 Cogmind 
---------
Core Integrity             0/550
Matter                     119/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1550) Ox30
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
           Huge Storage Unit
>          --- WEAPON (2) -------
     Heavy Assault Rifle
     Light Cannon
>          --- INVENTORY (25) ---
  Improved Ion Engine
  Improved Ion Engine
           Huge Storage Unit
   Compact Matter Pod (150)
   Compact Matter Pod (150)
      Mini Grenade Launcher
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
           Wheel
   Compact Wheel
>          --- UTILITY ----------
           Heat Sink
  Improved Heat Sink
           Huge Storage Unit
     Large Matter Pod
>          --- WEAPON -----------
           Shotgun
           Shotgun
>          --- INVENTORY --------
  Improved Ion Engine
  Improved Ion Engine
  Improved Ion Engine
           Wheel
           Heat Sink
           Huge Storage Unit
   Compact Matter Pod
   Compact Matter Pod
     Light Assault Rifle
     Light Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
           Shotgun
           Shotgun
           Shotgun
           Shotgun
     Light Cannon
           Rocket Launcher
      Mini Grenade Launcher
           Mining Laser
[Rating: 18]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Huge Storage Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Protection               Power Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             64   | 3   5   7   11  19  19  
  Power                    5    | .   1   .   1   1   2   
    Engine                 4    | .   1   .   1   1   1   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               24   | 3   1   5   6   7   2   
    Treads                 9    | .   1   2   2   4   .   
    Leg                    6    | .   .   3   2   .   1   
    Wheel                  9    | 3   .   .   2   3   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  9    | .   3   1   .   2   3   
    Device                 4    | .   1   .   .   1   2   
    Storage                2    | .   1   .   .   .   1   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   26   | .   .   1   4   9   12  
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          19   | .   .   1   4   6   8   
    Ballistic Cannon       2    | .   .   .   .   .   2   
    Launcher               5    | .   .   .   .   3   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 42   | .   2   4   2   13  21  
  Power                    4    | .   1   .   .   1   2   
  Propulsion               16   | .   1   2   1   6   6   
  Utility                  7    | .   .   1   .   2   4   
  Weapon                   15   | .   .   1   1   4   9   
  Highest Loss Streak      21   | .   2   3   2   6   21  
  To Critical Strikes      2    | .   .   .   1   1   .   
Average Slot Usage (%)     89   | .   91  93  95  87  74  
  Engine                   10   | .   13  14  11  7   7   
  Treads                   10   | .   6   5   4   18  13  
  Leg                      7    | .   .   17  26  1   .   
  Wheel                    14   | .   21  4   8   16  11  
  Device                   2    | .   2   .   .   1   8   
  Storage                  12   | .   14  14  11  11  15  
  Protection               5    | .   3   8   11  5   .   
  Energy Gun               5    | .   14  14  2   .   .   
  Ballistic Gun            15   | .   14  13  19  16  15  
  Launcher                 1    | .   .   .   .   5   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             94   | 12  90  90  92  94  94  
  Greatest Support         40   | 32  32  20  32  30  40  
  Greatest Overweight (x)  9    | .   5   5   4   9   5   
  Average Overweight (x)   3    | .   2   4   2   4   3   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         24   | 8   23  25  25  25  25  
  Most Carried             25   | 7   23  23  25  25  21  
  Average Carried          19   | 6   13  20  23  21  17  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            25   | 6   23  22  25  20  7   

 Class Distribution 
--------------------
 50% | Mutant
 49% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Jun Mat Min Mat Min Mat 
Matter Collected           1346 | 191 204 187 212 231 321 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1356 | .   165 95  446 219 431 
  Parts                    104  | .   16  10  26  23  29  
Haulers Intercepted        1    | .   .   .   1   .   .   
Recyclers Shooed           4    | .   .   .   3   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Combat Hostiles Destroyed  53   | .   5   6   4   26  12  
  Guns                     33   | .   5   6   4   12  6   
  Cannons                  2    | .   .   .   .   .   2   
  AOE                      18   | .   .   .   .   14  4   
Classes Destroyed          13   | .   4   .   4   4   1   
  Worker                   1    | .   .   .   .   .   1   
  Builder                  3    | .   .   .   1   .   2   
  Tunneler                 1    | .   .   .   .   1   .   
  Hauler                   1    | .   .   .   1   .   .   
  Recycler                 3    | .   .   .   2   1   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  2    | .   1   .   1   .   .   
  Swarmer                  21   | .   3   6   .   9   3   
  Grunt                    12   | .   2   .   1   1   8   
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   4    | .   .   .   3   .   1   
  Demolisher               2    | .   .   .   .   2   .   
  Assembled                13   | .   .   .   .   13  .   
Best Kill Streak           13   | .   2   3   3   13  7   
  Combat Bots Only         13   | .   2   3   2   13  6   
Max Kills in Single Turn   5    | .   1   1   1   5   2   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 5    | .   .   .   .   5   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Jun  Mat  Min  Mat  Min  Mat  
Damage Taken               4778 | .    498  319  556  1175 2230 
  Core                     1058 | .    132  77   191  105  553  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  42   | .    11   1    7    23   .    
Core Remaining (%)         47   | 100  .    16   .    26   .    
Volleys Fired              176  | .    30   17   54   32   43   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  60   | .    60   60   40   46   58   
Shots Fired                327  | .    59   34   107  50   77   
  Gun                      302  | .    59   34   107  40   62   
  Cannon                   11   | .    .    .    .    .    11   
  Launcher                 14   | .    .    .    .    10   4    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  267  | .    30   17   107  40   73   
  Thermal                  46   | .    29   17   .    .    .    
  Explosive                14   | .    .    .    .    10   4    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         20   | .    10   8    20   13   13   
  Robot Miss Streak        5    | .    3    3    3    5    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        7    | .    1    1    1    3    1    
    Max Gunslinging Chain  1    | .    1    1    1    1    1    
Shots Hit Robots           235  | .    41   20   77   34   63   
  Core Hits                131  | .    16   8    23   46   38   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    2    1    .    
  Critical Strikes         4    | .    .    .    2    1    1    
    Destroy                3    | .    .    .    2    1    .    
    Blast                  1    | .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4105 | .    386  209  617  1630 1263 
  Guns                     2367 | .    386  209  617  403  752  
  Cannons                  192  | .    .    .    .    .    192  
  Explosions               1546 | .    .    .    .    1227 319  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2214 | .    167  83   617  403  944  
  Thermal                  345  | .    219  126  .    .    .    
  Explosive                1546 | .    .    .    .    1227 319  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    11   .    
  Average Corruption       6    | .    .    .    .    6    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    12   .    
    Message Errors         5    | .    .    .    .    5    .    
    Matter Fused           2    | .    .    .    .    2    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    
    Energy Discharges      2    | .    .    .    .    2    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            41   | .    .    .    .    41   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               41   | .    .    .    .    41   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      136  | .    .    .    .    84   52   
  Shots                    7    | .    .    .    .    4    3    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        239  | .    173  65   25   239  30   
  Average Temperature      44   | .    60   30   6    66   8    
  Received Heat Transfer   1147 | .    180  .    177  106  684  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    
  Heat Transferred         775  | .    500  275  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Peak Influence             201  | .   181 115 144 177 201 
  Initial                  44   | .   .   15  44  27  10  
  Average                  77   | .   52  90  55  99  114 
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         99   | 100 100 100 100 100 97  
  Level 1                  .    | .   .   .   .   .   2   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   1   .   3   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   1   .   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Mat 
Distress Signals           5    | .   3   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              85   | .   15  9   11  31  19  
  Peak Tracking Total      12   | .   4   3   3   12  7   
  Tactical Retreats        4    | .   2   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Traps Triggered            2    | .   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Jun Mat Min Mat Min Mat 
Machines Disabled          1    | .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Mat 
Machines Accessed          9    | .   6   .   2   .   1   
  Terminals                9    | .   6   .   2   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                34   | .   22  .   7   .   5   
  Successful               13   | .   9   .   3   .   1   
  Failed                   21   | .   13  .   4   .   4   
    Catastrophic           4    | .   1   .   2   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   35   | .   22  .   8   .   5   
  Terminals                34   | .   22  .   7   .   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             6    | .   4   .   1   .   1   
  Robot Analysis           3    | .   2   .   1   .   .   
  Branch Access Points     2    | .   1   .   .   .   1   
  Terminal Index           1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         7    | .   5   .   2   .   .   
  Terminals                7    | .   5   .   2   .   .   
    Track                  1    | .   1   .   .   .   .   
    Botnet                 6    | .   4   .   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   5   .   2   .   1   
  Full Trace Events        3    | .   2   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Jun Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Jun Mat Min Mat Min Mat 
Total Allies               1    | .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   1   1   
  Highest-Rated Group      31   | .   .   .   .   31  31  
  Highest-Rated Ally       31   | .   .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               11   | .   .   .   .   .   11  
  Total Damage             86   | .   .   .   .   .   86  
  Kills                    2    | .   .   .   .   .   2   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Mat 
Robot Analysis Total       3    | .   2   .   1   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Jun Mat Min Mat Min Mat 
Turns Passed               2845 | 5   826 227 617 855 315 
Spaces Moved               1298 | 1   498 48  162 472 117 
  Core                     .    | .   .   .   .   .   .   
  Treads                   2    | .   .   .   .   .   2   
  Legs                     155  | .   .   32  119 4   .   
  Wheels                   1141 | 1   498 16  43  468 115 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            100  | 100 100 175 130 135 135 
  Average Speed            169  | 100 141 325 264 157 140 
  Slowest Speed            400  | 100 175 400 400 330 320 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       1    | .   .   .   .   1   .   
Exploration Rate (%)       35   | 2   75  15  15  88  17  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   1   .   
  Known Exits Taken        2    | .   1   .   .   1   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   .   
Scrap Searched             3    | .   .   1   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          123  | .   .   .   .   91  32  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      123  | .   .   .   .   91  32  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Mat 
Total                      1650 | 4   564 90  267 535 190 
  Wait                     54   | .   10  14  19  3   8   
  Move                     1293 | .   497 47  161 471 117 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  47   | .   19  4   12  9   3   
  Fast Attach              8    | .   3   .   4   .   1   
  Attach                   40   | 1   2   4   3   14  16  
  Detach                   2    | 1   1   .   .   .   .   
  Swap                     16   | 2   .   3   4   5   2   
  Drop                     14   | .   2   1   10  1   .   
  Fire                     176  | .   30  17  54  32  43  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 1 exit: Fac)

 History 
---------
 Turn | Location      | Event
    6 | -11/Junkyard  | Discovered new exit (range 0)
    6 | -11/Junkyard  | Entered Materials
   35 | -10/Materials | Identified exit to Mines
  220 | -10/Materials | Discovered new exit (range 4)
  316 | -10/Materials | Build established: Mutant
  545 | -10/Materials | Discovered new exit (range 14)
  764 | -10/Materials | Core integrity fell below 50%
  832 | -10/Materials | Entered Mines
  872 | -10/Mines     | Met a Derelict bent on vengeance
  885 | -10/Mines     | Lost 3 parts (1n1u1w)
  930 | -10/Mines     | Learned Materials stockpile data
  938 | -10/Mines     | Learned Materials terminal intel
 1010 | -10/Mines     | Discovered new exit (range 12)
 1054 | -10/Mines     | Core integrity fell below 20%
 1055 | -10/Mines     | Discovered new exit (range 9)
 1059 | -10/Mines     | Entered Materials
 1059 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1060 | -9/Materials  | Discovered new exit (range 8)
 1061 | -9/Materials  | Loaded intel: 12 terminal locations
 1538 | -9/Materials  | Discovered new exit (range 13)
 1559 | -9/Materials  | Build established: Scavenger-Mutant
 1676 | -9/Materials  | Entered Mines
 1677 | -9/Mines      | Assembled infested the area
 1698 | -9/Mines      | Core integrity fell below 50%
 1739 | -9/Mines      | Destroyed 13 combat bots
 1742 | -9/Mines      | Lost 4 parts (3n1w)
 1857 | -9/Mines      | Discovered new exit (range 9)
 1883 | -9/Mines      | Learned location of Zion (-6)
 2065 | -9/Mines      | Discovered new exit (range 10)
 2100 | -9/Mines      | Crushed by falling debris
 2223 | -9/Mines      | Identified exit to Materials
 2322 | -9/Mines      | System corruption reached 10%
 2352 | -9/Mines      | Lost 6 parts (2n1u3w)
 2353 | -9/Mines      | Escorted by a lone wolf Derelict
 2396 | -9/Mines      | Learned 4 Materials zone layouts
 2414 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2531 | -9/Mines      | Entered Materials
 2531 | -8/Materials  | Accompanied by 1 ally
 2531 | -8/Materials  | Evolved 2 slots: Utility x2
 2532 | -8/Materials  | Identified exit to Factory
 2793 | -8/Materials  | Core integrity fell below 50%
 2826 | -8/Materials  | Core integrity fell below 20%
 2845 | -8/Materials  | Lost 21 parts (2p6n4u9w)
 2846 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
02810_ U-05 Engineer destroyed.
02810_ Destroyed Lgt. Ion Engine.
02812_ G-47 Trooper destroyed.
02812_ G-50 Soldier destroyed.
02813_ Penetrated by Slug.
02814_ Imp. Ion Engine destroyed.
02815_ H-61 Shepherd calls for reinforcements.
02815_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
02816_ Y-45 Defender destroyed.
02818_ Penetrated by Slug.
02821_ R-06 Scavenger collects Imp. Ion Engine.
02825_ R-06 Scavenger collects Carbon-fiber Leg.
02827_ The unstable cave ceiling collapses.
02828_ R-06 Scavenger collects Beam Rifle.
02830_ Knocked back.
02832_ R-06 Scavenger collects Hvy. Laser.
02836_ Lgt. Assault Rifle blasted off.
02837_ U-05 Engineer destroyed.
02844_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          14
Energy Capacity            265
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Power Shielding            33
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlasmaAngularDerivative
  Manual?         0
Play Time         00:27:41
  Cumulative      133.7 hours
  Start           2023.04.15 @ 15:35:40
  End             2023.04.15 @ 16:02:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          201
  Rogue           201
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          56
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       SATURATION(75)
Filters           LOW_CONTRAST(23,23,23)
Steam             1


RUN: 8f7cf0ff-6401-4c9d-9911-0e7ac7347a6f