Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 23:27:57 Player: gigi283 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (124) 620 Value Destroyed (4321) 4321 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (892) 892 TOTAL SCORE: 9433 Bonus ------- High Alert Combat Kills 718 Follower Combat Kills 130 Aligned with FarCom 300 Friendly Fire -256 Cogmind --------- Core Integrity 0/850 Matter 12/300 Energy 52/100 System Corruption 18% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Light Deuterium Engine Graviton Reactor Graviton Reactor Advanced Thermal Defense Suite Hacking Suite Cooled Pulse Rifle AWS/Autocannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Core Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Magnetic Acceleration Cannon AWS/Autocannon > --- INVENTORY -------- Light Deuterium Engine Graviton Reactor Graviton Reactor Experimental Energy Well Improved Signal Interpreter Transmission Jammer Advanced Thermal Defense Suite Hacking Suite Heavy Proton Cannon Precision Assault Rifle Precision Assault Rifle Rocket Launcher Concussive RPG Powered Hammer [Rating: 81] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Drone Bay Storage Large Storage Unit Processor Improved Signal Interpreter Protection Propulsion Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Shock Bomb Launcher Special Weapon Field Lobotomy Kit Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . . . 4 2 2 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . 1 . . Utility 3 | . . . . . 1 1 1 Weapon 3 | . . . . . 2 1 . Parts Attached 66 | 6 7 1 . . 11 12 29 Power 8 | 1 . . . . 2 2 3 Engine 5 | 1 . . . . 1 2 1 Core 3 | . . . . . 1 . 2 Reactor . | . . . . . . . . Propulsion 14 | 2 . 1 . . 1 4 6 Treads 14 | 2 . 1 . . 1 4 6 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 1 5 . . . 2 2 8 Device 2 | . . . . . . . 2 Storage 6 | 1 3 . . . . . 2 Processor 4 | . . . . . 2 . 2 Hackware . | . . . . . . . . Protection 6 | . 2 . . . . 2 2 Artifact . | . . . . . . . . Weapon 26 | 2 2 . . . 6 4 12 Energy Gun 4 | . 1 . . . . 1 2 Energy Cannon 2 | . . . . . . 1 1 Ballistic Gun 9 | 2 1 . . . 3 . 3 Ballistic Cannon 2 | . . . . . . 1 1 Launcher 6 | . . . . . 2 . 4 Special Weapon 1 | . . . . . . 1 . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 3 Corrupted Parts 1 | . . . . . . . 1 System Corruption 7 | . . . . . . . 7 Parts Lost 19 | . . . . . 2 . 17 Power 2 | . . . . . . . 2 Propulsion 4 | . . . . . 1 . 3 Utility 7 | . . . . . 1 . 6 Weapon 6 | . . . . . . . 6 Highest Loss Streak 10 | . . . . . 1 . 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 97 100 100 100 85 83 80 Engine 9 | . 14 14 14 14 1 7 4 Core 2 | . . . . . 7 . 7 Treads 24 | . 28 28 28 28 25 22 17 Storage 10 | . 13 14 14 14 9 7 6 Processor 6 | . . . . . 6 15 15 Protection 9 | . 11 14 14 14 3 6 3 Energy Gun 10 | . 13 14 14 14 9 4 6 Energy Cannon 1 | . . . . . . 6 2 Ballistic Gun 9 | . 14 14 14 14 18 . 1 Ballistic Cannon 2 | . . . . . . 6 6 Launcher 1 | . . . . . 4 1 2 Naked Turns . | . . . . . . . . Heaviest Build 126 | 14 31 31 31 31 41 109 126 Greatest Support 62 | 40 40 40 40 40 60 60 62 Greatest Overweight (x) 13 | 1 . . . . . 1 13 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 14 Most Carried 15 | 2 5 7 10 11 15 15 15 Average Carried 9 | . 4 5 6 10 13 12 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 2 4 6 10 11 15 15 9 Class Distribution -------------------- 54% | Mutant 35% | Scavenger-Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Matter Collected 1616 | 198 242 42 . . 318 197 619 Remotely . | . . . . . . . . Salvage Created 4628 | . 236 97 . . 596 602 3097 Parts 261 | . 12 10 . . 48 35 156 Haulers Intercepted 2 | . . . . . . 1 1 Recyclers Shooed 9 | . 1 . . . . . 8 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 78 | . 5 4 . . 13 7 49 Melee 1 | . . . . . . . 1 Guns 23 | . 5 4 . . 8 . 6 Cannons 36 | . . . . . . 7 29 AOE 17 | . . . . . 5 . 12 Classes Destroyed 20 | . 3 1 . . 4 5 7 Worker 11 | . . . . . 5 . 6 Builder 9 | . . . . . 3 . 6 Tunneler 4 | . 1 . . . . . 3 Hauler 2 | . . . . . . 1 1 Recycler 9 | . . . . . 1 2 6 Mechanic 2 | . . . . . . . 2 Operator 1 | . . . . . . 1 . Watcher 7 | . 1 . . . 2 3 1 Swarmer 6 | . . 3 . . 2 . 1 Cutter 4 | . . . . . . . 4 Saboteur 2 | . . . . . . . 2 Grunt 28 | . 5 1 . . 7 . 15 Brawler 3 | . . . . . . . 3 Duelist 2 | . . . . . . . 2 Protector 1 | . . . . . . . 1 Sentry 8 | . . . . . 4 2 2 Specialist 5 | . . . . . . . 5 Hunter 5 | . . . . . . 2 3 Programmer 10 | . . . . . . 2 8 Heavy 4 | . . . . . . 1 3 Thug 1 | . . . . . 1 . . Best Kill Streak 14 | . 2 3 . . 10 4 14 Combat Bots Only 11 | . 2 3 . . 5 2 11 Max Kills in Single Turn 5 | . 1 2 . . 4 1 5 Gunslinging 1 | . . 1 . . . . . Exploded 5 | . . . . . 2 . 5 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 461 | . 40 20 . . 45 35 321 Missed 153 | . 19 6 . . 17 10 101 Damage Taken 5583 | . 292 181 . . 475 458 4177 Core 999 | . 34 29 . . 55 25 856 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 98 | . 47 18 . . 33 . . Regen/Repaired (Parts) 47 | . 47 . . . . . . Core Remaining (%) 90 | 100 . . . 74 90 96 . Volleys Fired 164 | . 45 10 . . 23 13 73 Largest 4 | . 2 2 . . 4 2 4 Hottest 195 | . 85 85 . . 149 100 195 Shots Fired 447 | . 80 20 . . 67 53 227 Gun 243 | . 80 20 . . 54 7 82 Cannon 157 | . . . . . . 41 116 Launcher 42 | . . . . . 13 . 29 Special 5 | . . . . . . 5 . Kinetic 253 | . 45 10 . . 38 28 132 Thermal 137 | . 35 10 . . 16 20 56 Explosive 24 | . . . . . 13 . 11 Electromagnetic 28 | . . . . . . . 28 Robot Hit Streak 15 | . 6 6 . . 7 10 15 Robot Miss Streak 9 | . 7 6 . . 9 2 5 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 1 1 . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . Autonomous 109 | . . . . . . 28 81 Shots Hit Robots 302 | . 37 14 . . 42 41 168 Core Hits 243 | . 14 5 . . 65 17 142 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 12 | . . . . . 1 3 8 Burn 3 | . . . . . 1 1 1 Blast 8 | . . . . . . 2 6 Smash 1 | . . . . . . . 1 Melee Attacks 8 | . . . . . . . 8 Impact 8 | . . . . . . . 8 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 14589 | 9 569 240 . 7 1648 2295 9821 Guns 2735 | . 559 209 . . 629 137 1201 Cannons 8281 | . . . . . . 2153 6128 Explosions 3203 | . . . . . 1014 . 2189 Melee 240 | . . . . . . . 240 Ramming 130 | 9 10 31 . 7 5 5 63 Kinetic 9149 | . 267 107 . . 515 1897 6363 Thermal 2257 | . 292 102 . . 114 393 1356 Explosive 1781 | . . . . . 1014 . 767 Electromagnetic 1032 | . . . . . . . 1032 Impact 240 | . . . . . . . 240 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 17 | . . . . . . . 17 Average Corruption 7 | . . . . . . . 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 46 | . . . . . . . 46 Message Errors 10 | . . . . . . . 10 Matter Fused 8 | . . . . . . . 8 Heat Flow Errors 10 | . . . . . . . 10 Energy Discharges 8 | . . . . . . . 8 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 3 Misfires 1 | . . . . . . . 1 Alerts 2 | . . . . . . . 2 Misdirections 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 806 | . . . . . 5 328 473 Projectiles 750 | . . . . . . 328 422 Explosions 10 | . . . . . 5 . 5 Melee 46 | . . . . . . . 46 Knockbacks 21 | . . . . . . 2 19 Impact . | . . . . . . . . Kinetic 18 | . . . . . . 2 16 Secondary 3 | . . . . . . . 3 Self-Inflicted Damage 115 | . . . . . 62 . 53 Shots 5 | . . . . . 2 . 3 Rammed 19 | 1 3 6 . 2 1 2 4 Targets Rammed 20 | 1 3 6 . 2 1 2 5 Kicked . | . . . . . . . . Crushed 1 | . . . . . . . 1 Highest Temperature 782 | . 291 216 . . 201 28 782 Average Temperature 148 | . 76 89 . . 55 13 223 Received Heat Transfer 1509 | . 159 72 . . 135 12 1131 Effects 65 | . . . . . . . 65 Shutdowns 18 | . . . . . . . 18 Energy Bleed 4 | . . . . . . . 4 Interference 17 | . . . . . . . 17 Matter Decay 9 | . . . . . . . 9 Short Circuit 3 | . . . . . . . 3 Damage (minor) 3 | . . . . . . . 3 Damage (major) 10 | . . . . . . . 10 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions 2 | . . . . . . . 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 4206 | . 703 222 . . 333 833 2115 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 9 | . . . . . . . 9 Alert | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Peak Influence 1354 | . 125 70 . . 508 245 1354 Initial 231 | . . . . . . 231 61 Average 241 | . 34 27 . . 161 145 536 Maximum Alert Level 4 | . . . . . 2 1 4 Low Security (%) 69 | 100 100 100 . 100 76 58 39 Level 1 7 | . . . . . 12 41 1 Level 2 7 | . . . . . 11 . 17 Level 3 12 | . . . . . . . 33 Level 4 3 | . . . . . . . 9 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 20 | . . . . . 3 4 13 Investigation 2 | . . . . . . 1 1 Extermination 5 | . . . . . . 1 4 Reinforcement 10 | . . . . . 3 2 5 Assault 3 | . . . . . . . 3 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Distress Signals 5 | . . . . . 2 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 131 | . 13 5 . . 24 14 75 Peak Tracking Total 12 | . 3 3 . . 5 3 12 Tactical Retreats 7 | . . 1 . . . 2 4 Traps | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Traps Triggered 3 | . 1 . . . . 1 1 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Disabled 19 | . . . . . 2 . 17 Max in Single Turn 6 | . . . . . 1 . 6 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Machines Accessed 18 | . 4 2 3 . 2 3 4 Terminals 11 | . 3 1 . . 2 2 3 Fabricators . | . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 58 | . 8 2 26 . 5 10 7 Successful 48 | . 5 2 26 . 1 8 6 Failed 10 | . 3 . . . 4 2 1 Catastrophic 1 | . . . . . . . 1 Database Lockouts . | . . . . . . . . Manual 16 | . 4 1 2 . 4 2 3 Terminals 21 | . 5 1 . . 5 5 5 Fabricators . | . . . . . . . . Repair Stations 5 | . 3 . . . . . 2 Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . . . . 5 . Garrison Access . | . . . . . . . . Terminal Hacks 33 | . 1 1 26 . . 2 3 Record 28 | . . . 26 . . . 2 Prototype ID Bank 2 | . 1 . . . . 1 . Open Door 1 | . . 1 . . . . . Open DSF 1 | . . . . . . . 1 Unreport Threat 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . 2 . . . . . 1 Scan Component 2 | . 1 . . . . . 1 Repair 1 | . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 5 | . . . . . . 5 . Insert Component 4 | . . . . . . 4 . Analyze 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 7 | . 2 1 . . 1 1 2 Terminals 7 | . 2 1 . . 1 1 2 Botnet 7 | . 2 1 . . 1 1 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 9 | . 3 . . . 1 3 2 Full Trace Events 3 | . 1 . . . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . 1 . . . . . . Time 26 | . 26 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total Allies 6 | . . . . 3 . 3 . Largest Group 3 | . . . . 3 3 1 . Highest-Rated Group 74 | . . . . 74 74 27 . Highest-Rated Ally 31 | . . . . 31 31 27 . Total Orders 6 | . . . . . . 2 4 FOLLOW 2 | . . . . . . 2 . EXPLORE 1 | . . . . . . . 1 RETURN 3 | . . . . . . . 3 Ally Attacks 42 | . . . . . 29 13 . Total Damage 537 | . . . . . 376 161 . Kills 6 | . . . . . 5 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Field Lobotomies 3 | . . . . . . 3 . Intel | -11 -10 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches 4 | . . . . . . . 4 Drone Recoveries 4 | . . . . . . . 4 Exploration | -11 -10 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Turns Passed 8711 | 110 920 1062 1829 645 664 953 2528 Spaces Moved 4213 | 68 483 623 1108 389 345 381 816 Core 20 | 10 . . . . . . 10 Treads 4193 | 58 483 623 1108 389 345 381 806 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 165 165 163 163 237 Average Speed 190 | 145 160 163 165 165 163 228 271 Slowest Speed 700 | 160 160 165 165 165 165 243 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 3 59 96 90 70 30 11 16 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 4 | . . 1 . 3 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 198 | . . . . . 113 5 80 Melee . | . . . . . . . . Projectile 27 | . . . . . . 5 22 AOE 171 | . . . . . 113 . 58 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Total 4575 | 76 549 645 1109 391 394 436 975 Wait 8 | . . . . . . . 8 Move 4206 | 67 482 622 1107 388 344 380 816 Hop . | . . . . . . . . Pick Up 56 | 2 5 4 2 1 9 12 21 Fast Attach 26 | 6 4 . . . 6 3 7 Attach 21 | . 1 . . . 2 4 14 Detach 3 | . 1 . . . . 2 . Swap 19 | . 2 1 . . 3 5 8 Drop 44 | . 6 2 . . 6 15 15 Fire 164 | . 45 10 . . 23 13 73 Melee 8 | . . . . . . . 8 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 20 | 1 3 6 . 2 1 2 5 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / Sto) -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 7) 303 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 16) 774 | -10/Materials | Discovered new exit (range 8) 838 | -10/Materials | Repaired Propulsion Shielding 1031 | -10/Materials | Entered Mines 1038 | -10/Mines | Discovered new exit (range 9) 1340 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1521 | -10/Mines | Learned Materials emergency access door positions 1530 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1731 | -10/Mines | Discovered new exit (range 9) 2072 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2083 | -10/Mines | Discovered new exit (range 5) 2093 | -10/Mines | Entered Exiles 2151 | -10/Exiles | Met 8R-AWN 2188 | -10/Exiles | Met EX-HEX 2275 | -10/Exiles | Met EX-BIN 2734 | -10/Exiles | Met EX-DEC 2843 | -10/Exiles | Discovered new exit (range 10) 3007 | -10/Exiles | Visited The Gauntlet 3628 | -10/Exiles | Aligned with FarCom system 3630 | -10/Exiles | Given EX-Vault access code 3682 | -10/Exiles | Opened EX-Vault 3702 | -10/Exiles | Found Prototype Ballistic Cannon 3707 | -10/Exiles | Found Prototype Special Weapon 3742 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3751 | -10/Exiles | Exiles lab attacked by MAIN.C 3922 | -10/Exiles | Stole two prototypes: Field Lobotomy Kit, AWS/Autocannon 3922 | -10/Exiles | Entered Mines 3952 | -9/Mines | Learned Materials terminal intel 4506 | -9/Mines | Discovered new exit (range 6) 4537 | -9/Mines | Discovered new exit (range 12) 4547 | -9/Mines | Received a Mining Laser from a helpful Derelict 4567 | -9/Mines | Entered Materials 4567 | -8/Materials | Accompanied by 3 allies 4567 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 4569 | -8/Materials | Loaded intel: 10 terminal locations 4572 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4977 | -8/Materials | Build established: Skirmisher 5145 | -8/Materials | Discovered new exit (range 16) 5229 | -8/Materials | Identified exit to Factory 5231 | -8/Materials | Entered Factory 5231 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5232 | -7/Factory | Identified exit to Storage 5233 | -7/Factory | FarCom data flow suspended 5349 | -7/Factory | Identified AWS/Autocannon 5349 | -7/Factory | Identified Field Lobotomy Kit 5381 | -7/Factory | Assimilated C-30 ARC with FLK Orb 5585 | -7/Factory | Build established: Scavenger-Gunner 5646 | -7/Factory | Assimilated S-27 Virus with FLK Orb 5654 | -7/Factory | Assimilated S-27 Virus with FLK Orb 5981 | -7/Factory | Cargo convoy interrupted 6108 | -7/Factory | Discovered new exit (range 16) 6157 | -7/Factory | Identified exit to Factory 6184 | -7/Factory | Entered another Factory area 6184 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7165 | -6/Factory | Cargo convoy interrupted 7202 | -6/Factory | Destroyed 11 combat bots 7630 | -6/Factory | Discovered new exit (range 6) 7691 | -6/Factory | Identified exit to Factory 7934 | -6/Factory | First assault squad dispatched 8593 | -6/Factory | Lost 4 parts (1p1n1u1w) 8606 | -6/Factory | System corruption reached 10% 8678 | -6/Factory | Core integrity fell below 50% 8704 | -6/Factory | Core integrity fell below 20% 8712 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 08675_ U-05 Engineer lays Concrete. 08677_ U-05 Engineer builds a Door. 08684_ System corrupted: Component data lost. 08684_ ALERT: Rogue bot located, Programmers report to Factory Zone 7M. 08688_ Magnetic Acceleration Cannon destroyed. 08689_ Mic. Nuclear Core destroyed. 08693_ C-30 ARC bursts open, deploying its payload. 08693_ G-67 Veteran unfolds itself. 08693_ G-50 Soldier unfolds itself. 08693_ B-48 Gladiator unfolds itself. 08693_ M-28 Smith unfolds itself. 08697_ U-05 Engineer lays Concrete. 08706_ Powered Hammer destroyed. 08706_ Critical hit (Burn: +37). 08708_ HKVQ TYYXDL0ZW>8I,=K0ZS3V6X%ZUTOFCBLRL 08709_ Knocked back. 08712_ Transmission Jammer destroyed. 08712_ System corrupted by crushing effect (+1). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????################????????????????? | | ?????????????????# ! * #????????????????? | | ?????????????????# [ #????????????????? | | ?????????????????# """ #????????????????? | | ???########??????# "" "" """ #????????????????? | | #### """ #??????# ""S"" g """ #????????????????? | | # "T" #??????# """" @gg= #????????????????? | | # #?######;######b#/##############???????? | | + ## g%# #???????? | | # ## % # % #???????? | | # ! ## g # #???????? | | ### # %u+ #???????? | | # # #???????? | | #### # % %# #???????? | | # #% % # #???????? | | # # % # #???????? | | ##+##### %# #???????? | | % u # #???????? | | ### % # #???????? | | ## " u # #???????? | | %#T " ######/#######???????? | | ## #????? ############### | | ## "" #????? ## | | + """ #??????## | | ## """ "" #???????# | | ## #???????# | | ## #???????# | | ## ######### ######### """""" # | | ## #???????# ## # """""" # | | + #???????# ## # """""" # | | # % % ######??# ## """ # """""" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 28 Energy Capacity 940 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 600 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- Cld. Pulse Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Quick And Dirty System Compromised Challenges ------------ None Game ------ Seed MediumAntimissileCalibrator Manual? 0 Play Time 01:16:24 Cumulative 12.5 hours Start 2024.05.12 @ 22:09:14 End 2024.05.12 @ 23:27:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b00603f6-62f8-4c89-b4af-038d787d4a41