Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.06 @ 19:28:19

Player: Necroptosis

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (119)     595
Value Destroyed (4133)     4133
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (547)                547
              TOTAL SCORE: 10535

 Bonus
-------
High Alert Combat Kills    34
Follower Combat Kills      513

 Cogmind 
---------
Core Integrity             0/1150
Matter                     294/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (7) ------
           Scrap Engine
  Advanced Signal Interpreter
           Hacking Suite
           System Shield
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Targeting Computer
  Improved Particle Charger
  Improved Weapon Cycler
           Spear

 Peak State 
------------
>          --- POWER ------------
           Antimatter-Angular Reactor
>          --- PROPULSION -------
           Myomer Exoskeleton
>          --- UTILITY ----------
   Armored Scrap Engine
  Advanced Coolant Injector
           Machine Analyzer
  Advanced Signal Interpreter
  Improved Weapon Cycler
  Improved Weapon Cycler
>          --- WEAPON -----------
           Thermic Laser
           Electro Disruptor Construct/C
           Hpw. EM Dispersion Construct/G
           EM Disruptor Construct/C
           Ballistic Hardcell Construct/C
>          --- INVENTORY --------
           Triangulator
           Hacking Suite
  Improved Datajack
           Spear
[Rating: 104]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
  Reactor                  Constructs
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Constructs
Utility                    Hardened Medium Armor Plating
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Constructs
  Launcher                 Proton Missile Launcher
  Impact Weapon            Great Maul
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Ext Fac 
Slots Evolved              12   | .   .   2   2   .   .   4   2   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   1   .   .   .   1   1   .   .   
  Utility                  5    | .   .   1   2   .   .   1   .   .   1   
  Weapon                   3    | .   .   .   .   .   .   1   1   .   1   
Parts Attached             88   | 7   3   18  15  12  5   6   4   8   10  
  Power                    6    | 1   .   2   1   .   .   .   1   1   .   
    Engine                 5    | 1   .   2   1   .   .   .   1   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   7   3   4   2   .   .   .   .   
    Treads                 14   | .   .   5   3   4   2   .   .   .   .   
    Leg                    4    | 2   .   2   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  38   | 2   .   4   8   1   3   3   2   5   10  
    Device                 17   | 1   .   1   2   .   2   .   2   3   6   
    Storage                2    | 1   .   .   1   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   1   .   1   1   
    Hackware               3    | .   .   1   .   .   .   .   .   .   2   
    Protection             13   | .   .   2   5   1   1   2   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   26   | 2   3   5   3   7   .   3   1   2   .   
    Energy Gun             10   | 1   1   1   .   3   .   3   .   1   .   
    Energy Cannon          9    | .   1   3   2   3   .   .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   1   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   1    | .   1   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   2   1   4   1   1   .   .   .   
Parts Lost                 36   | .   .   2   .   2   3   .   9   7   13  
  Power                    7    | .   .   .   .   .   .   .   2   3   2   
  Propulsion               10   | .   .   .   .   2   1   .   3   .   4   
  Utility                  12   | .   .   2   .   .   2   .   2   2   4   
  Weapon                   7    | .   .   .   .   .   .   .   2   2   3   
  Highest Loss Streak      9    | .   .   1   .   2   3   .   5   2   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   100 95  99  99  79  66  53  57  55  
  Engine                   7    | .   14  11  9   9   9   10  4   1   1   
  Core                     1    | .   .   .   .   .   .   1   .   7   .   
  Treads                   12   | .   .   23  27  27  23  1   .   .   .   
  Leg                      2    | .   28  7   .   .   .   .   .   .   .   
  Wheel                    1    | .   .   .   .   .   1   .   1   4   4   
  Device                   12   | .   14  9   9   9   17  13  16  15  11  
  Storage                  6    | .   14  11  9   9   9   6   2   .   .   
  Processor                3    | .   .   .   .   .   .   1   5   8   10  
  Hackware                 3    | .   .   5   9   9   .   .   .   .   1   
  Protection               7    | .   .   4   17  18  8   10  1   1   2   
  Energy Gun               7    | .   13  10  4   6   9   13  6   2   5   
  Energy Cannon            7    | .   13  11  13  11  .   .   1   3   6   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   3   5   1   
Peak Build Rating          104  | 7   8   16  29  30  43  71  76  84  104 
  Average Rating           45   | 5   7   13  26  29  39  61  61  72  86  
  On Entrance              34   | .   7   8   16  29  29  44  71  59  83  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             63   | 14  16  21  58  58  53  63  62  50  57  
  Greatest Support         77   | 20  20  60  62  62  63  63  54  54  77  
  Greatest Overweight (x)  2    | .   .   .   .   .   1   1   2   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  15  15  15  15  5   5   
  Average Capacity         10   | 6   8   8   14  15  15  15  9   5   5   
  Most Carried             15   | 6   8   8   15  15  15  8   8   5   5   
  Average Carried          8    | 4   6   7   13  13  9   6   6   4   4   
  Final Capacity           15   | 8   8   8   15  15  15  15  5   5   5   
  Final Carried            15   | 6   8   8   15  15  9   8   5   4   4   
Scrap Engine Consumption   143  | .   .   .   .   .   20  15  24  45  39  
  Constructs Created       14   | .   .   .   .   .   1   2   5   4   2   
  Constructs Modified      36   | .   .   .   .   .   3   3   4   9   17  

 Class Distribution 
--------------------
 45% | Mutant
 26% | Construct
 14% | Scavenger-Mutant
  5% | Gunner
  4% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -8/Storage
           Mutant | -8/Recycling
           Mutant | -6/Factory
           Gunner | -5/Factory
        Construct | -5/Extension
        Construct | -4/Factory

 Resources                      | -11  -10  -9   -8   -8   -8   -6   -5   -5   -4   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Ext  Fac  
Matter Collected           1765 | 278  30   312  150  137  44   109  118  348  239  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5391 | 59   221  1091 772  710  192  189  552  854  751  
  Parts                    249  | 8    19   46   48   28   6    9    18   32   35   
Haulers Intercepted        13   | .    1    4    1    5    .    .    .    1    1    
Recyclers Shooed           5    | .    .    1    .    .    1    .    .    1    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Ext Fac 
Combat Hostiles Destroyed  79   | .   4   20  13  3   3   3   7   16  10  
  Melee                    2    | .   .   .   .   .   2   .   .   .   .   
  Guns                     30   | .   2   9   1   .   .   3   4   8   3   
  Cannons                  38   | .   2   10  12  3   1   .   .   8   2   
  AOE                      2    | .   .   .   .   .   .   .   1   .   1   
Classes Destroyed          18   | 1   5   4   1   1   2   1   1   1   1   
  Worker                   2    | .   .   .   1   .   .   .   .   .   1   
  Builder                  4    | .   .   1   2   .   .   .   .   .   1   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   
  Hauler                   13   | .   1   4   1   5   .   .   .   1   1   
  Recycler                 6    | .   .   2   1   3   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   1   .   .   1   .   .   
  Operator                 5    | .   2   .   .   1   .   1   .   1   .   
  Watcher                  5    | .   1   .   .   .   .   .   .   2   2   
  Swarmer                  15   | .   3   6   3   .   .   .   .   3   .   
  Grunt                    32   | .   1   9   5   2   .   2   2   7   4   
  Brawler                  2    | .   .   1   1   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   
  Sentry                   17   | .   .   4   4   1   .   .   4   4   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   1   
  Programmer               6    | .   .   .   .   .   .   1   .   .   5   
  Behemoth                 2    | .   .   .   .   .   .   .   .   2   .   
  Scientist                1    | .   .   .   .   .   1   .   .   .   .   
  Scrapper                 3    | .   .   .   .   .   3   .   .   .   .   
Best Kill Streak           9    | 3   3   5   9   7   2   2   3   4   4   
  Combat Bots Only         4    | .   3   3   3   1   2   2   3   4   2   
Max Kills in Single Turn   4    | 1   1   1   2   2   1   1   2   2   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   1   .   1   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -8   -8   -6   -5   -5   -4   
--------                   Run   | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Ext  Fac  
Hostile Shots Fired        833   | .    20   90   69   14   40   30   154  131  285  
  Missed                   257   | .    9    28   15   3    5    7    52   42   96   
Damage Taken               11366 | .    90   693  849  281  775  426  2209 2079 3964 
  Core                     2083  | .    8    31   71   15   142  20   389  256  1151 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   1562  | .    .    .    .    .    115  19   380  511  537  
Core Remaining (%)         79    | 100  96   92   .    .    58   97   .    35   .    
Volleys Fired              368   | 8    20   82   39   31   17   22   22   69   58   
  Largest                  4     | 2    2    2    2    2    2    3    4    3    4    
  Hottest                  303   | 70   110  131  150  150  136  230  303  216  247  
Shots Fired                791   | 16   40   156  77   53   28   28   82   147  164  
  Gun                      337   | 16   20   76   16   10   17   25   57   33   67   
  Cannon                   452   | .    20   80   61   43   11   3    23   114  97   
  Launcher                 2     | .    .    .    .    .    .    .    2    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  99    | 8    .    14   .    .    .    .    22   14   41   
  Thermal                  560   | 8    40   142  77   53   28   28   58   120  6    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          132   | .    .    .    .    .    .    .    2    13   117  
  Robot Hit Streak         23    | 6    8    18   12   13   3    5    19   23   10   
  Robot Miss Streak        7     | 2    5    7    3    2    3    2    1    3    4    
  Penetration Max          2     | .    .    .    .    .    .    .    2    1    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           511   | 10   18   101  47   31   17   18   65   106  98   
  Core Hits                201   | 6    9    31   25   11   4    11   25   45   34   
  Critical Kills           2     | .    .    1    .    1    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    .    1    .    .    .    .    1    .    .    
  Critical Strikes         22    | 1    .    6    3    2    .    .    5    5    .    
    Burn                   17    | 1    .    4    3    1    .    .    3    5    .    
    Meltdown               2     | .    .    1    .    1    .    .    .    .    .    
    Destroy                2     | .    .    1    .    .    .    .    1    .    .    
    Blast                  1     | .    .    .    .    .    .    .    1    .    .    
Melee Attacks              5     | .    .    .    1    .    .    .    .    4    .    
  Impact                   1     | .    .    .    1    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 4     | .    .    .    .    .    .    .    .    4    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12102 | 100  272  1854 1249 790  395  377  1742 2959 2364 
  Guns                     4204  | 100  99   804  202  120  180  350  1007 649  693  
  Cannons                  7061  | .    173  1033 1047 668  200  27   486  2310 1117 
  Explosions               803   | .    .    .    .    .    .    .    249  .    554  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Ramming                  34    | .    .    17   .    2    15   .    .    .    .    
  Kinetic                  1707  | 39   .    148  .    .    .    .    522  432  566  
  Thermal                  8237  | 61   272  1689 1249 788  380  377  971  2276 174  
  Explosive                468   | .    .    .    .    .    .    .    .    .    468  
  Electromagnetic          1656  | .    .    .    .    .    .    .    249  251  1156 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    1    .    .    6    6    .    .    .    12   
  Average Corruption       5     | .    1    .    .    5    6    .    .    .    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  77    | .    .    .    .    22   35   .    .    .    20   
    Message Errors         14    | .    .    .    .    2    8    .    .    .    4    
    Matter Fused           16    | .    .    .    .    5    7    .    .    .    4    
    Heat Flow Errors       7     | .    .    .    .    3    3    .    .    .    1    
    Energy Discharges      13    | .    .    .    .    4    6    .    .    .    3    
    Parts Rejected         1     | .    .    .    .    .    1    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      13    | .    .    .    .    3    5    .    .    .    5    
    Data Loss (major)      6     | .    .    .    .    2    3    .    .    .    1    
    Alerts                 2     | .    .    .    .    1    1    .    .    .    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        3     | .    .    .    .    2    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            161   | .    7    6    17   .    .    .    .    .    131  
  Projectiles              85    | .    7    6    17   .    .    .    .    .    55   
  Explosions               76    | .    .    .    .    .    .    .    .    .    76   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 6     | .    .    .    .    .    .    .    .    .    6    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6     | .    .    .    .    .    .    .    .    .    6    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      205   | .    .    .    .    .    .    .    8    .    197  
  Shots                    4     | .    .    .    .    .    .    .    1    .    3    
  Rammed                   4     | .    .    2    .    .    2    .    .    .    .    
Targets Rammed             11    | .    .    6    .    1    4    .    .    .    .    
  Kicked                   3     | .    .    3    .    .    .    .    .    .    .    
  Crushed                  4     | .    .    1    .    1    2    .    .    .    .    
Highest Temperature        549   | 40   165  450  413  254  383  183  414  306  549  
  Average Temperature      108   | 20   60   110  123  69   148  69   158  96   126  
  Received Heat Transfer   2874  | .    18   249  387  45   545  180  393  682  375  
  Effects                  14    | .    .    6    .    .    4    .    2    .    2    
    Shutdowns              2     | .    .    .    .    .    1    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    
    Interference           5     | .    .    2    .    .    3    .    .    .    .    
    Matter Decay           3     | .    .    2    .    .    .    .    1    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    1    
    Damage (major)         2     | .    .    2    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    .    .    .    .    5    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    .    4    
  Parts Fried              3     | .    .    .    .    2    .    .    .    .    1    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    1    .    1    .    .    2    .    .    
  Combat Hostiles          3     | .    .    1    .    .    .    .    2    .    .    
  Parts Melted             37    | 1    3    11   4    4    3    1    6    4    .    
  Heat Transferred         13997 | 259  666  3737 2183 1258 473  668  1900 2603 250  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -9  -8  -8  -8  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Ext Fac 
Peak Influence             522  | 15  178 375 260 522 115 127 244 223 506 
  Initial                  115  | .   9   14  48  89  115 4   17  38  107 
  Average                  140  | 4   89  202 132 377 32  63  88  73  180 
Maximum Alert Level        2    | .   .   1   1   2   .   .   1   1   2   
  Low Security (%)         73   | 100 100 44  76  12  100 100 92  91  63  
  Level 1                  20   | .   .   55  23  34  .   .   7   8   25  
  Level 2                  6    | .   .   .   .   53  .   .   .   .   10  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   2   .   1   .   2   4   1   7   
  Investigation            3    | .   .   1   .   .   .   .   1   1   .   
  Extermination            4    | .   .   .   .   .   .   1   .   .   3   
  Reinforcement            7    | .   1   1   .   1   .   1   1   .   2   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   1   .   2   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Ext Fac 
Distress Signals           7    | .   .   4   .   2   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              169  | .   9   43  14  16  3   5   17  23  39  
  Peak Tracking Total      13   | .   3   6   3   5   5   2   8   6   13  
  Tactical Retreats        14   | .   1   2   .   .   .   .   3   2   6   

 Traps                          | -11 -10 -9  -8  -8  -8  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Ext Fac 
Traps Triggered            7    | .   1   .   .   1   .   .   1   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         29   | .   29  .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   2   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -6  -5  -5  -4  
----------                 Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Ext Fac 
Machines Disabled          17   | .   .   2   2   5   .   .   .   2   6   
  Max in Single Turn       3    | .   .   1   1   1   .   .   .   2   3   
  Garrison Access          2    | .   .   .   .   1   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Ext Fac 
Machines Accessed          52   | .   3   10  6   4   9   3   2   10  5   
  Terminals                47   | .   3   9   6   3   6   3   2   10  5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   1   .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Total Hacks                136  | .   13  28  20  10  26  7   3   21  8   
  Successful               69   | .   5   16  14  5   17  5   1   4   2   
  Failed                   67   | .   8   12  6   5   9   2   2   17  6   
    Catastrophic           7    | .   .   2   .   .   2   .   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   95   | .   13  22  13  8   17  6   2   8   6   
  Terminals                126  | .   13  26  20  8   20  7   3   21  8   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   2   .   .   4   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   .   .   .   .   
Terminal Hacks             29   | .   .   8   6   1   8   1   1   3   1   
  Record                   1    | .   .   .   .   .   .   1   .   .   .   
  Robot Analysis           4    | .   .   3   1   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   .   2   1   .   2   .   .   .   .   
  Open Door                2    | .   .   .   .   1   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   
  Machine Index            1    | .   .   1   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   1   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          3    | .   .   1   .   .   .   .   .   2   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   1   .   .   .   .   
  Release Object           2    | .   .   .   .   .   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   2   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         37   | .   5   8   8   3   7   4   .   1   1   
  Terminals                36   | .   5   8   8   3   6   4   .   1   1   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   1   .   .   .   .   .   .   .   .   
    Botnet                 10   | .   1   2   2   1   1   1   .   1   1   
    Skim                   24   | .   2   6   6   2   5   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         47   | .   3   10  6   2   8   3   1   10  4   
  Full Trace Events        3    | .   .   1   .   .   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   1   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -6  -5  -5  -4  
------------               Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Ext Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   3   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -8   -6   -5   -5   -4   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Ext  Fac  
Total Allies               13   | .    .    .    .    10   .    .    .    3    .    
  Largest Group            10   | .    .    .    .    10   1    .    .    3    .    
  Highest-Rated Group      173  | .    .    .    .    173  16   .    .    90   .    
  Highest-Rated Ally       39   | .    .    .    .    29   16   .    .    39   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               129  | .    .    .    .    111  3    .    .    15   .    
  Total Damage             1588 | .    .    .    .    1148 42   .    .    398  .    
  Kills                    14   | .    .    .    .    11   .    .    .    3    .    
Allies Corrupted           1    | .    .    .    .    1    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -8  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Rec Fac Fac Ext Fac 
Robot Analysis Total       4    | .   .   3   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -6   -5   -5   -4   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Ext  Fac  
Turns Passed               9072 | 95   544  1424 1125 832  1194 611  706  1162 1379 
Spaces Moved               4731 | 50   337  677  452  436  592  325  425  573  864  
  Core                     352  | 4    .    .    .    .    .    .    183  .    165  
  Treads                   2083 | .    .    468  452  436  592  84   .    51   .    
  Legs                     600  | 46   337  209  .    .    .    .    .    .    8    
  Wheels                   1333 | .    .    .    .    .    .    .    120  522  691  
  Hover                    363  | .    .    .    .    .    .    241  122  .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  155  155  155  92   50   110  50   
  Average Speed            141  | 114  120  147  156  155  159  164  117  129  130  
  Slowest Speed            266  | 120  120  160  160  155  240  179  266  176  176  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       39   | 4    48   55   42   43   87   10   10   70   26   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     4    | .    .    3    1    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    .    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    .    .    1    1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 5    | .    .    .    2    3    .    .    .    .    .    
Terrain Destroyed          85   | .    .    5    17   9    .    .    1    3    50   
  Melee                    1    | .    .    .    1    .    .    .    .    .    .    
  Projectile               50   | .    .    5    16   9    .    .    1    3    16   
  AOE                      34   | .    .    .    .    .    .    .    .    .    34   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -6   -5   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Rec  Fac  Fac  Ext  Fac  
Total                      6411 | 70   437  946  795  538  813  377  578  853  1004 
  Wait                     1034 | .    40   145  273  45   186  17   123  149  56   
  Move                     4722 | 49   336  676  451  435  591  324  424  572  864  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  39   | 6    5    4    7    4    1    2    2    1    7    
  Fast Attach              37   | 7    1    9    2    4    1    4    1    6    2    
  Attach                   17   | .    .    1    1    2    4    1    2    2    4    
  Detach                   2    | .    .    .    .    .    .    .    .    2    .    
  Swap                     34   | .    2    8    12   6    .    1    1    .    4    
  Drop                     68   | .    4    15   9    10   9    6    3    3    9    
  Fire                     368  | 8    20   82   39   31   17   22   22   69   58   
  Melee                    5    | .    .    .    1    .    .    .    .    4    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    .    3    .    .    .    .    .    .    .    
  Crush                    8    | .    .    3    .    1    4    .    .    .    .    
  Escape Stasis            24   | .    .    .    .    .    .    .    .    24   .    
  Rewire                   21   | .    .    .    .    .    .    .    .    21   .    
  Trap                     29   | .    29   .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-8/Storage
-8/Recycling
-6/Factory (discovered 3 exits: *Fac / Low x2)
-5/Factory
-5/Extension (discovered 2 exits: *Fac / *Cet)
-4/Factory (discovered 5 exits: Res x4 / *Upp)

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
   96 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Discovered new exit (range 15)
  313 | -10/Materials | Build established: Mutant
  551 | -10/Materials | Discovered new exit (range 12)
  622 | -10/Materials | Discovered new exit (range 15)
  640 | -10/Materials | Entered another Materials area
  640 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1281 | -9/Materials  | Discovered new exit (range 15)
 1315 | -9/Materials  | Build established: Scavenger-Mutant
 1344 | -9/Materials  | Identified exit to Mines
 1344 | -9/Materials  | Identified exit to Materials
 1385 | -9/Materials  | Learned Storage emergency access door positions
 1414 | -9/Materials  | Learned Storage emergency access door positions
 1427 | -9/Materials  | Discovered exit to Mines (range 11)
 1442 | -9/Materials  | Loaded intel: 6 trap records
 1444 | -9/Materials  | Learned location of 2 exits from Materials
 1445 | -9/Materials  | Learned Storage stockpile data
 1454 | -9/Materials  | Learned location of Mines (-9)
 1472 | -9/Materials  | Learned location of Zion (-7)
 1499 | -9/Materials  | Learned location of 2 exits from Materials
 2064 | -9/Materials  | Entered another Materials area
 2064 | -8/Materials  | Evolved 2 slots: Utility x2
 2065 | -8/Materials  | Identified exit to Factory
 2065 | -8/Materials  | Identified exit to Storage
 2636 | -8/Materials  | Build established: Mutant
 2845 | -8/Materials  | Discovered exit to Storage (range 7)
 2953 | -8/Materials  | Learned Storage security intel
 3049 | -8/Materials  | Learned 2 Storage zone layouts
 3081 | -8/Materials  | Learned Factory non-interactive machine intel
 3179 | -8/Materials  | Learned Factory stockpile data
 3189 | -8/Materials  | Entered Storage
 3256 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 3548 | -8/Storage    | Build established: Commander-Mutant
 3558 | -8/Storage    | Used back door to open Recycling access
 3558 | -8/Storage    | Discovered new exit (range 5)
 3693 | -8/Storage    | Lost 6 allies
 3931 | -8/Storage    | Build established: Mutant
 4021 | -8/Storage    | Entered Recycling
 4021 | -8/Recycling  | Accompanied by 1 ally
 4043 | -8/Recycling  | Scanned before Scraplab entrance
 4065 | -8/Recycling  | Entered Scraplab
 4070 | -8/Recycling  | Angered Scraplab inhabitants
 4072 | -8/Recycling  | Found Prototype Device
 4097 | -8/Recycling  | Identified Scrap Engine
 4147 | -8/Recycling  | Lost 3 parts (1n2u)
 4945 | -8/Recycling  | Learned 8 Factory zone layouts
 4999 | -8/Recycling  | Discovered new exit (range 16)
 5031 | -8/Recycling  | Learned Factory emergency access door positions
 5077 | -8/Recycling  | Learned Factory emergency access door positions
 5084 | -8/Recycling  | Learned location of 1 exit from Storage
 5092 | -8/Recycling  | Learned Factory fabricator intel
 5110 | -8/Recycling  | Learned Storage interactive machine intel
 5138 | -8/Recycling  | Learned Factory trap positions
 5215 | -8/Recycling  | Entered Factory
 5215 | -6/Factory    | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 5216 | -6/Factory    | Identified exit to Lower Caves
 5218 | -6/Factory    | Loaded intel: 129 trap records
 5221 | -6/Factory    | Loaded intel: 197 non-interactive machine locations
 5222 | -6/Factory    | Loaded intel: 6 fabricator locations
 5628 | -6/Factory    | Found Prototype Processor
 5628 | -6/Factory    | Identified Exp. Targeting Computer
 5763 | -6/Factory    | Discovered new exit (range 2)
 5826 | -6/Factory    | Entered another Factory area
 5826 | -5/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 5827 | -5/Factory    | Identified exit to Extension
 5910 | -5/Factory    | Garrison activated, responded to threat
 5950 | -5/Factory    | Spotted B-75 Beast
 6172 | -5/Factory    | Lost 5 parts (1p2n2w)
 6532 | -5/Factory    | Entered Extension
 6613 | -5/Extension  | Build established: Gunner
 6983 | -5/Extension  | Core integrity fell below 50%
 6991 | -5/Extension  | Spotted B-75 Beast
 7003 | -5/Extension  | Lost 3 allies
 7076 | -5/Extension  | Destroyed B-75 Beast
 7083 | -5/Extension  | Spotted B-75 Beast
 7141 | -5/Extension  | Destroyed B-75 Beast
 7232 | -5/Extension  | Disrupted transfer network
 7429 | -5/Extension  | Build established: Construct
 7516 | -5/Extension  | Identified exit to Cetus
 7632 | -5/Extension  | Disrupted transfer network
 7658 | -5/Extension  | Discovered new exit (range 10)
 7694 | -5/Extension  | Entered Factory
 7694 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 7718 | -4/Factory    | Discovered new exit (range 4)
 7726 | -4/Factory    | Identified exit to Upper Caves
 8904 | -4/Factory    | Spotted B-86 Titan
 8968 | -4/Factory    | Garrison activated, responded to threat
 8969 | -4/Factory    | System corruption reached 10%
 8987 | -4/Factory    | Core integrity fell below 50%
 9036 | -4/Factory    | Core integrity fell below 20%
 9059 | -4/Factory    | Lost 9 parts (2p3n3u1w)
 9061 | -4/Factory    | Identified exit to Research
 9073 | -4/Factory    | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
09023_ Adv. Cooling System destroyed.
09027_ M-13 Machinist repairs P-70 Sage.
09028_ Machine Analyzer destroyed.
09028_ Slug penetrates Wall.
09032_ Door malfunctions.
09032_ Penetrated by Slug.
09033_ ALERT: Suspicious intruders detected,
  dispatching Cutter reinforcements to area.
09036_ P-70 Sage resets G-67 Veteran, system
  corruption cleaned.
09038_ System corrupted: Matter fused (-6).
09061_ Connecting with Terminal...
>>Access(Main)
Found 4 level access points to Research:
    (180,66)
    (14,32)
    (74,6)
    (113,177)
  Map updated.
[Achievement: Tester]

 Map 
-----
+----------------------------------------------------+
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
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|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
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|  ????????????????????????????????????????????????? |
|  ????????????????????????????????????????????????? |
|  ???????????????????????????? ???????????????????? |
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|  ???????????????? ?  !??????    ###??????????????? |
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|  ???????????????      ?????          ????????????? |
|  ???????????????       ????          ????????????? |
|  ???????????????       ???"         ?????????????? |
|  ????????????????      """"       #??????????????? |
|  ?????????????????     """"       ###????????????? |
|  ??????????????????#               T?????????????? |
|  ??????????????????#   """        ""?????????????? |
|  ??????????????????#   """     A  #??????????????? |
|  ??????????????????+   """        #??????????????? |
|  ??????????????????#g           #????????????????? |
|  ??????????????????#ggg  @      #????????????????? |
|  ??????????????????#            #????????????????? |
|  ??????????????????#     ###### #????????????????? |
|  ??????????????????#     #???????????????????????? |
|  ??????????????????#    u#???????????????????????? |
|  ??????????????????#     #???????????????????????? |
|  ?????????????###??#     #???????????????????????? |
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|  ?????????     "" ?#     #???????????????????????? |
|  ?????????     """?#     #???????????????????????? |
|  ??????????""   F" #     #???????????????????????? |
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|  ??????????""  ""  +     +???????????????????????? |
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|  ???????????     ??#     #???????????????????????? |
|  ???????????####???#     #???????????????????????? |
|  ??????????????????#     #???????????????????????? |
|  ??????????????????#     ##??????????????????????? |
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|  ???????????#+######     #???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Coolant Potential          100
Energy Generation          38
Energy Capacity            642
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Weapon Cycling             30
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         12
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Tester

 Challenges 
------------
None

 Game 
------
Seed              HeatCargoComputer
  Manual?         0
Play Time         01:12:05
  Cumulative      52.2 hours
  Start           2024.10.06 @ 17:58:54
  End             2024.10.06 @ 19:28:19
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          65
  Rogue           65
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          50
Achievement%      52
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          54x42
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c9c588a1-6930-43a8-85ca-6ff31ea0ccf7