Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 16:36:29

Player: star

Result: Destroyed self via exploding Nuclear Reactor

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (116)     580
Value Destroyed (4310)     4310
Prototype IDs (36)         720
Alien Tech Used (0)        0
Bonus (1162)               1162
              TOTAL SCORE: 10372

 Bonus
-------
High Alert Combat Kills    718
Follower Combat Kills      251
Aligned with FarCom        300
Friendly Fire              -107

 Cogmind 
---------
Core Integrity             0/850
Matter                     149/300
Energy                     100/100
System Corruption          24%
Temperature                Cool (0)
Movement                   Core (250) Ox4
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
        Armored Leg
>               --- UTILITY (6) ------
       Advanced Heat Sink
         Medium Storage Unit
                Hacking Suite
                System Shield
>               --- WEAPON (3) -------
           Mini Assault Cannon
>               --- INVENTORY (10) ---
  High-capacity Matter Pod (200)
                Target Analyzer
       Hardened Medium Armor Plating
                Component Analysis Suite
                Shock Rifle
                Thermic Laser
                Rocket Launcher
                Rocket Array

 Peak State 
------------
>               --- POWER ------------
                F-cell Engine
          Light Antimatter Reactor
>               --- PROPULSION -------
        Armored Leg
        Compact Wheel
>               --- UTILITY ----------
       Advanced Heat Sink
         Medium Storage Unit
                Target Analyzer
       Improved Kinecellerator
       Improved Thermal Shield
                Hacking Suite
>               --- WEAPON -----------
                Thermic Laser
          Heavy Phase Cannon
                Gauss Cannon
>               --- INVENTORY --------
  High-capacity Matter Pod
                Target Analyzer
                System Shield
                Component Analysis Suite
                Shock Rifle
                Latent Energy Streamer
       Improved Assault Rifle
           Mini Assault Cannon
                Rocket Launcher
                Rocket Array
[Rating: 61]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Carbon-fiber Leg
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Improved Flight Unit
Utility                    Medium Storage Unit
  Device                   Transmission Jammer
  Storage                  Medium Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Mini Assault Cannon
  Energy Gun               Precision Shock Rifle
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac 
Slots Evolved              8    | .   .   .   .   .   4   2   .   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   
  Utility                  4    | .   .   .   .   .   3   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   
Parts Attached             163  | 6   1   4   1   .   47  42  45  17  
  Power                    28   | 1   .   .   .   .   11  8   6   2   
    Engine                 19   | 1   .   .   .   .   10  5   2   1   
    Core                   8    | .   .   .   .   .   1   3   4   .   
    Reactor                1    | .   .   .   .   .   .   .   .   1   
  Propulsion               32   | 2   .   2   .   .   9   7   10  2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    25   | .   .   .   .   .   7   7   10  1   
    Wheel                  3    | 2   .   .   .   .   .   .   .   1   
    Hover                  3    | .   .   2   .   .   1   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   .   
  Utility                  48   | 1   .   2   .   .   12  16  12  5   
    Device                 23   | .   .   .   .   .   7   4   9   3   
    Storage                8    | 1   .   .   .   .   1   3   3   .   
    Processor              3    | .   .   .   .   .   1   2   .   .   
    Hackware               3    | .   .   .   .   .   .   2   .   1   
    Protection             11   | .   .   2   .   .   3   5   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   55   | 2   1   .   1   .   15  11  17  8   
    Energy Gun             20   | .   .   .   .   .   10  5   3   2   
    Energy Cannon          10   | .   .   .   1   .   1   2   3   3   
    Ballistic Gun          13   | 2   1   .   .   .   3   1   5   1   
    Ballistic Cannon       7    | .   .   .   .   .   .   2   3   2   
    Launcher               5    | .   .   .   .   .   1   1   3   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   .   3   5   2   .   
  Corrupted Parts          2    | .   .   .   .   .   1   .   .   1   
    System Corruption      16   | .   .   .   .   .   6   .   .   10  
Parts Lost                 43   | .   .   .   .   1   10  6   16  10  
  Power                    9    | .   .   .   .   1   1   1   3   3   
  Propulsion               13   | .   .   .   .   .   2   2   8   1   
  Utility                  10   | .   .   .   .   .   4   2   2   2   
  Weapon                   11   | .   .   .   .   .   3   1   3   4   
  Highest Loss Streak      9    | .   .   .   .   1   4   5   8   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     89   | .   83  97  100 98  84  97  88  68  
  Engine                   8    | .   14  14  14  12  11  5   3   7   
  Core                     5    | .   .   .   .   .   4   7   7   3   
  Leg                      16   | .   .   .   .   .   9   28  24  2   
  Hover                    4    | .   .   15  28  28  6   .   .   .   
  Device                   10   | .   .   .   .   .   16  7   10  13  
  Storage                  9    | .   14  14  14  14  12  7   7   6   
  Processor                4    | .   .   .   .   .   1   5   9   3   
  Hackware                 4    | .   .   .   .   .   .   6   7   8   
  Protection               5    | .   .   11  14  14  3   8   .   .   
  Energy Gun               6    | .   .   .   .   .   11  6   2   2   
  Energy Cannon            1    | .   .   .   9   14  1   .   .   4   
  Ballistic Gun            4    | .   26  28  18  14  4   1   2   3   
  Ballistic Cannon         3    | .   .   .   .   .   .   5   8   4   
Peak Build Rating          61   | 6   6   18  27  27  36  54  51  61  
  Average Rating           37   | 4   5   12  24  26  28  46  41  45  
  On Entrance              18   | .   6   6   18  27  26  27  35  23  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             69   | 13  13  16  24  24  34  47  41  69  
  Greatest Support         74   | 20  20  24  24  24  27  65  74  16  
  Greatest Overweight (x)  18   | .   .   1   .   .   2   1   10  18  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   5   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  10  10  
  Average Capacity         9    | 6   8   8   8   8   8   9   10  10  
  Most Carried             10   | 1   4   8   8   8   10  10  10  10  
  Average Carried          9    | .   2   6   8   8   8   9   9   9   
  Final Capacity           10   | 8   8   8   8   8   10  10  10  10  
  Final Carried            10   | 1   4   8   8   8   10  10  10  8   

 Class Distribution 
--------------------
 38% | Mutant
 35% | Scavenger-Mutant
 11% | Skirmisher
  4% | Scout
  3% | Gunner
  3% | Hacker-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
       Skirmisher | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Storage
           Gunner | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  
Matter Collected           3786 | 208  .    192  20   20   609  1010 1441 286  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4835 | .    .    .    .    64   1286 1311 1665 509  
  Parts                    240  | .    .    .    .    7    72   59   90   12   
Haulers Intercepted        11   | .    .    .    .    .    4    3    4    .    
Recyclers Shooed           3    | .    .    .    .    .    1    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac 
Combat Hostiles Destroyed  83   | .   .   .   .   2   19  19  32  11  
  Guns                     21   | .   .   .   .   .   13  4   2   2   
  Cannons                  25   | .   .   .   .   .   .   11  11  3   
  AOE                      34   | .   .   .   .   2   6   4   16  6   
Classes Destroyed          17   | .   .   .   .   2   7   4   3   1   
  Worker                   6    | .   .   .   .   .   .   2   3   1   
  Builder                  4    | .   .   .   .   .   1   .   3   .   
  Tunneler                 2    | .   .   .   .   1   1   .   .   .   
  Hauler                   11   | .   .   .   .   .   4   3   4   .   
  Recycler                 6    | .   .   .   .   .   2   2   2   .   
  Mechanic                 1    | .   .   .   .   .   .   .   1   .   
  Operator                 2    | .   .   .   .   .   2   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   1   .   .   
  Swarmer                  10   | .   .   .   .   2   3   4   1   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   1   
  Grunt                    42   | .   .   .   .   .   10  7   17  8   
  Brawler                  2    | .   .   .   .   .   .   .   2   .   
  Duelist                  5    | .   .   .   .   .   .   1   3   1   
  Protector                2    | .   .   .   .   .   .   .   2   .   
  Sentry                   13   | .   .   .   .   .   5   2   5   1   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   
  Programmer               7    | .   .   .   .   .   .   5   2   .   
Best Kill Streak           11   | .   .   .   .   2   5   3   11  6   
  Combat Bots Only         8    | .   .   .   .   2   3   3   8   5   
Max Kills in Single Turn   5    | .   .   .   .   2   2   3   5   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   2   1   3   4   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  
Hostile Shots Fired        735   | .    .    .    .    4    112  152  323  144  
  Missed                   220   | .    .    .    .    1    34   44   109  32   
Damage Taken               7712  | .    .    .    .    73   1388 1577 2599 2075 
  Core                     1721  | .    .    .    .    7    135  191  485  903  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   104   | .    .    .    .    .    .    .    .    104  
  Regen/Repaired (Parts)   15    | .    .    .    .    .    .    15   .    .    
Core Remaining (%)         68    | 100  .    .    .    97   75   .    3    .    
Volleys Fired              240   | .    .    .    .    2    59   61   87   31   
  Largest                  3     | .    .    .    .    2    2    2    2    3    
  Hottest                  223   | .    .    .    .    80   100  115  108  223  
Shots Fired                462   | .    .    .    .    5    117  120  149  71   
  Gun                      229   | .    .    .    .    2    108  65   35   19   
  Cannon                   220   | .    .    .    .    3    2    55   108  52   
  Launcher                 13    | .    .    .    .    .    7    .    6    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  253   | .    .    .    .    2    28   58   120  45   
  Thermal                  28    | .    .    .    .    .    4    .    .    24   
  Explosive                13    | .    .    .    .    .    7    .    6    .    
  Electromagnetic          168   | .    .    .    .    3    78   62   23   2    
  Robot Hit Streak         18    | .    .    .    .    1    12   9    18   9    
  Robot Miss Streak        6     | .    .    .    .    .    3    4    6    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    .    
Shots Hit Robots           296   | .    .    .    .    1    83   87   84   41   
  Core Hits                246   | .    .    .    .    6    50   49   117  24   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    
  Critical Strikes         20    | .    .    .    .    .    1    10   4    5    
    Burn                   3     | .    .    .    .    .    1    .    .    2    
    Blast                  13    | .    .    .    .    .    .    6    4    3    
    Corrupt                4     | .    .    .    .    .    .    4    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           12383 | .    .    .    .    171  2310 2246 5361 2295 
  Guns                     2837  | .    .    .    .    .    1353 854  405  225  
  Cannons                  3293  | .    .    .    .    10   .    958  1399 926  
  Explosions               6191  | .    .    .    .    161  955  384  3547 1144 
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  62    | .    .    .    .    .    2    50   10   .    
  Kinetic                  3637  | .    .    .    .    .    291  1034 1601 711  
  Thermal                  1474  | .    .    .    .    .    454  45   32   943  
  Explosive                2660  | .    .    .    .    .    461  171  2028 .    
  Electromagnetic          4550  | .    .    .    .    171  1102 946  1690 641  
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         34    | .    .    .    .    3    15   11   34   24   
  Average Corruption       8     | .    .    .    .    2    7    6    15   17   
  Corruption Purged        5     | .    .    .    .    .    .    5    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  204   | .    .    .    .    6    49   70   59   20   
    Message Errors         56    | .    .    .    .    1    13   24   16   2    
    Matter Fused           45    | .    .    .    .    2    7    17   13   6    
    Heat Flow Errors       28    | .    .    .    .    1    11   5    8    3    
    Energy Discharges      18    | .    .    .    .    .    8    4    4    2    
    Parts Rejected         4     | .    .    .    .    .    2    .    2    .    
    Parts Fused            4     | .    .    .    .    .    .    2    2    .    
    Data Loss (minor)      19    | .    .    .    .    .    3    9    4    3    
    Data Loss (major)      10    | .    .    .    .    1    2    5    2    .    
    Misfires               6     | .    .    .    .    1    1    1    1    2    
    Alerts                 2     | .    .    .    .    .    .    1    1    .    
    Misdirections          5     | .    .    .    .    .    1    1    1    2    
    Weapon Failures        7     | .    .    .    .    .    1    1    5    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            380   | .    .    .    .    .    46   82   96   156  
  Projectiles              29    | .    .    .    .    .    .    6    14   9    
  Explosions               351   | .    .    .    .    .    46   76   82   147  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 18    | .    .    .    .    .    .    4    6    8    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  17    | .    .    .    .    .    .    4    6    7    
  Secondary                1     | .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      1104  | .    .    .    .    47   329  364  259  105  
  Shots                    20    | .    .    .    .    2    6    4    6    2    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             8     | .    .    .    .    .    1    5    2    .    
  Kicked                   8     | .    .    .    .    .    1    5    2    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        886   | .    .    .    .    190  262  377  405  886  
  Average Temperature      113   | .    .    .    .    67   71   114  101  273  
  Received Heat Transfer   2016  | .    .    .    .    .    477  285  600  654  
  Effects                  29    | .    .    .    .    .    .    4    1    24   
    Shutdowns              3     | .    .    .    .    .    .    .    .    3    
    Energy Bleed           3     | .    .    .    .    .    .    2    .    1    
    Interference           8     | .    .    .    .    .    .    2    .    6    
    Matter Decay           1     | .    .    .    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    .    .    1    
    Damage (minor)         2     | .    .    .    .    .    .    .    1    1    
    Damage (major)         6     | .    .    .    .    .    .    .    .    6    
    Damage (core)          5     | .    .    .    .    .    .    .    .    5    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           5     | .    .    .    .    .    2    .    3    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    3    .    
  Parts Fried              27    | .    .    .    .    .    8    4    9    6    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    .    .    .    .    .    .    1    
  Heat Transferred         1805  | .    .    .    .    .    535  50   50   1170 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    .    .    .    2    6    1    1    .    
Latent Energy Used         1740  | .    .    .    .    145  178  279  738  400  
  LE Corruption            35    | .    .    .    .    3    4    5    17   6    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -6   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  
Peak Influence             1145 | .    .    23   .    83   438  507  1145 944  
  Initial                  515  | .    .    .    .    .    24   177  218  515  
  Average                  290  | .    .    8    .    66   254  155  558  714  
Maximum Alert Level        4    | .    .    .    .    .    2    2    4    3    
  Low Security (%)         50   | 100  100  100  .    100  39   77   7    .    
  Level 1                  23   | .    .    .    .    .    50   10   34   .    
  Level 2                  15   | .    .    .    .    .    10   12   22   50   
  Level 3                  10   | .    .    .    .    .    .    .    32   49   
  Level 4                  .    | .    .    .    .    .    .    .    3    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          25   | .    2    .    .    .    3    6    9    5    
  Investigation            5    | .    2    .    .    .    1    .    .    2    
  Extermination            6    | .    .    .    .    .    .    4    2    .    
  Reinforcement            9    | .    .    .    .    .    2    2    4    1    
  Assault                  5    | .    .    .    .    .    .    .    3    2    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    1    1    
Haulers Reinforced         3    | .    .    .    .    .    .    .    3    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac 
Distress Signals           6    | .   .   .   .   .   3   2   1   .   
Communications Jammed      65   | .   .   .   .   .   .   45  20  .   
  Distress Signals         65   | .   .   .   .   .   .   45  20  .   
Times Spotted              147  | .   1   2   .   3   40  32  53  16  
  Peak Tracking Total      11   | .   1   2   .   4   4   5   11  5   
  Tactical Retreats        17   | .   .   .   .   .   8   3   4   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac 
Traps Triggered            11   | .   1   .   .   .   5   2   1   2   
  Indirectly               1    | .   .   .   .   .   1   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac 
Machines Disabled          35   | .   .   .   .   .   6   8   5   16  
  Max in Single Turn       5    | .   .   .   .   .   2   3   2   5   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac 
Machines Accessed          20   | .   3   .   2   .   3   5   4   3   
  Terminals                13   | .   3   .   .   .   2   2   4   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Total Hacks                47   | .   7   .   3   .   13  7   7   10  
  Successful               22   | .   1   .   3   .   9   3   3   3   
  Failed                   25   | .   6   .   .   .   4   4   4   7   
    Catastrophic           6    | .   2   .   .   .   .   .   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   6   .   2   .   3   3   3   5   
  Terminals                29   | .   7   .   .   .   6   3   7   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   4   
  Scanalyzers              7    | .   .   .   .   .   7   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Terminal Hacks             8    | .   1   .   3   .   1   .   3   .   
  Record                   2    | .   .   .   2   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   2   .   
  Reinforcement Status     1    | .   1   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   2   
  Report Inventory         1    | .   .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   
Scanalyzer                 6    | .   .   .   .   .   6   .   .   .   
  Insert Component         3    | .   .   .   .   .   3   .   .   .   
  Analyze                  3    | .   .   .   .   .   3   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         3    | .   .   .   .   .   2   .   .   1   
  Terminals                3    | .   .   .   .   .   2   .   .   1   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   
    Botnet                 2    | .   .   .   .   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         13   | .   2   .   .   .   2   4   2   3   
  Full Trace Events        4    | .   2   .   .   .   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   3   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   
  Time                     44   | .   .   .   .   .   .   44  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   3   
Parts Scanalyzed           3    | .   .   .   .   .   3   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   3   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac 
Total Allies               6    | .   .   3   .   .   1   .   2   .   
  Largest Group            3    | .   .   3   2   2   1   1   2   .   
  Highest-Rated Group      62   | .   .   40  24  24  10  9   62  .   
  Highest-Rated Ally       31   | .   .   16  16  16  10  9   31  .   
Total Orders               4    | .   .   .   .   .   .   4   .   .   
  STAY                     2    | .   .   .   .   .   .   2   .   .   
  ROAM                     1    | .   .   .   .   .   .   1   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   1   .   .   
Ally Attacks               46   | .   .   3   .   17  .   .   26  .   
  Total Damage             494  | .   .   32  .   95  .   .   367 .   
  Kills                    10   | .   .   1   .   2   .   .   7   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Sto Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  
Turns Passed               8621 | 46   96   258  356  319  2227 3212 1280 827  
Spaces Moved               4905 | 48   115  183  426  241  988  2087 556  261  
  Core                     86   | 7    .    .    .    .    .    .    17   62   
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     3231 | .    .    .    .    .    605  2087 539  .    
  Wheels                   437  | 41   115  82   .    .    .    .    .    199  
  Hover                    1151 | .    .    101  426  241  383  .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   77   77   77   77   100  120  115  
  Average Speed            127  | 75   80   78   77   77   151  120  135  265  
  Slowest Speed            950  | 80   80   155  77   77   270  186  550  950  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 3    27   32   87   50   44   38   46   7    
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          546  | .    .    .    .    11   110  43   209  173  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               70   | .    .    .    .    .    .    4    43   23   
  AOE                      476  | .    .    .    .    11   110  39   166  150  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  
Total                      6824 | 54   118  295  454  370  1595 2672 934  332  
  Wait                     1407 | .    .    103  26   128  472  433  225  20   
  Move                     4897 | 47   114  182  425  240  987  2086 555  261  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  50   | 1    3    5    1    .    12   18   8    2    
  Fast Attach              56   | 6    1    1    .    .    17   7    16   8    
  Attach                   12   | .    .    .    .    .    4    2    3    3    
  Detach                   1    | .    .    .    .    .    .    1    .    .    
  Swap                     95   | .    .    3    1    .    26   33   26   6    
  Drop                     58   | .    .    1    1    .    17   26   12   1    
  Fire                     240  | .    .    .    .    2    59   61   87   31   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     8    | .    .    .    .    .    1    5    2    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 5 exits: *Fac x2 / *Sto / *Low x2)
-7/Storage
-6/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   47 | -11/Scrapyard | Entered Materials
  131 | -10/Materials | Discovered new exit (range 15)
  143 | -10/Materials | Entered Mines
  144 | -10/Mines     | Assembled infested the area
  192 | -10/Mines     | Met 8R-AWN
  221 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  306 | -10/Mines     | Build established: Mutant
  324 | -10/Mines     | Learned location of Zion (-7)
  357 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  359 | -10/Mines     | Found Prototype Device
  385 | -10/Mines     | Discovered new exit (range 5)
  401 | -10/Mines     | Entered Exiles
  401 | -10/Exiles    | Accompanied by 2 allies
  413 | -10/Exiles    | Discovered new exit (range 15)
  422 | -10/Exiles    | Welcomed by 8R-AWN
  433 | -10/Exiles    | Met EX-HEX
  455 | -10/Exiles    | Met EX-BIN
  466 | -10/Exiles    | Aligned with FarCom system
  467 | -10/Exiles    | Given EX-Vault access code
  487 | -10/Exiles    | Opened EX-Vault
  517 | -10/Exiles    | Found Latent Energy Streamer
  536 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  570 | -10/Exiles    | Met EX-DEC
  601 | -10/Exiles    | Visited The Gauntlet
  726 | -10/Exiles    | Discovered new exit (range 10)
  757 | -10/Exiles    | Left Exiles lab with Latent Energy Streamer
  757 | -10/Exiles    | Entered Mines
  757 | -9/Mines      | Accompanied by 2 allies
 1053 | -9/Mines      | Discovered new exit (range 8)
 1076 | -9/Mines      | Entered Materials
 1076 | -8/Materials  | Evolved 4 slots: Power x1, Utility x3
 1763 | -8/Materials  | Discovered new exit (range 16)
 1853 | -8/Materials  | Build established: Scout
 2153 | -8/Materials  | Build established: Skirmisher
 2873 | -8/Materials  | System corruption reached 10%
 2902 | -8/Materials  | Lost 4 parts (1n1u2w)
 3303 | -8/Materials  | Entered Factory
 3303 | -7/Factory    | Accompanied by 1 ally
 3303 | -7/Factory    | Evolved 2 slots: Propulsion x2
 3377 | -7/Factory    | Build established: Scavenger-Mutant
 3469 | -7/Factory    | Discovered new exit (range 11)
 4017 | -7/Factory    | Discovered new exit (range 13)
 4321 | -7/Factory    | Build established: Mutant
 4809 | -7/Factory    | Discovered new exit (range 15)
 5143 | -7/Factory    | Repaired Transmission Jammer
 5434 | -7/Factory    | Discovered new exit (range 16)
 5504 | -7/Factory    | Discovered new exit (range 15)
 5769 | -7/Factory    | Build established: Scavenger-Mutant
 5798 | -7/Factory    | System corruption reached 10%
 5887 | -7/Factory    | Identified exit to Storage
 5919 | -7/Factory    | Identified exit to Factory
 6185 | -7/Factory    | Identified exit to Lower Caves
 6377 | -7/Factory    | Lost 5 parts (1p2n1u1w)
 6439 | -7/Factory    | Found Prototype Launcher
 6439 | -7/Factory    | Identified Rocket Array
 6515 | -7/Factory    | Entered Storage
 7066 | -7/Storage    | Core integrity fell below 50%
 7115 | -7/Storage    | Lost 8 parts (3p4n1w)
 7250 | -7/Storage    | Met a pair of Derelict thieves
 7351 | -7/Storage    | Destroyed 8 combat bots
 7460 | -7/Storage    | Discovered exit to Factory (range 15)
 7715 | -7/Storage    | First assault squad dispatched
 7735 | -7/Storage    | Core integrity fell below 20%
 7751 | -7/Storage    | System corruption reached 30%
 7772 | -7/Storage    | Destroyed 7 combat bots
 7795 | -7/Storage    | Entered Factory
 7795 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 7803 | -6/Factory    | Lost 7 parts (4n2u1w)
 8145 | -6/Factory    | First assault squad dispatched
 8241 | -6/Factory    | System corruption reached 10%
 8555 | -6/Factory    | Core integrity fell below 50%
 8561 | -6/Factory    | Core integrity fell below 20%
 8622 | -6/Factory    | Destroyed self via exploding Nuclear Reactor

 Last Messages 
---------------
08558_ Overheating: System interference.
08558_ Latent Energy Streamer temporarily disabled.
08558_ Critical hit (Burn: +37).
08559_ Overheating: System interference.
08559_ Mni. Assault Cannon temporarily disabled.
08559_ Imp. Assault Rifle destroyed.
08560_ Acquired 2 matter.
08561_ Overheating: Core damaged (-161).
08562_ Overheating: Matter decay (-27).
08569_ System corrupted: Matter fused (-7).
08574_ Critical hit (Burn: +37). <x2>
08586_ System corrupted: Heat flow error (+174).
08589_ Com. Wheel destroyed.
08596_ Latent Energy Streamer destroyed.
08604_ System corrupted: Component data lost.
08622_ System corrupted: FCS attempts to trigger Mni. Assault Cannon.
08622_ System corrupted: Mni. Assault Cannon misfires.
08622_ Nuclear Reactor explodes.
08622_ Lgt. Deuterium Engine destroyed.
08622_ Destroyed Lgt. Deuterium Engine.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????? ##???????????? |
| ??????????????????????????????????##?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          35
Energy Capacity            640
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             450
Resistance: TH             25
Weapon Cycling             15
Evasion (%)                63
Target Analysis            5
Particle Charging          22
Kinecelleration            40
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. VTOL Module | -8/Materials | Scanalyzed
  Target Analyzer | -8/Materials | Scanalyzed
  Adv. Beam Rifle | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
No Signal
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              MolecularCannonNetwork
  Manual?         0
Play Time         01:26:49
  Cumulative      73.9 hours
  Start           2024.09.08 @ 22:31:08
  End             2024.09.09 @ 16:36:29
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          133
  Rogue           133
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          46
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6b3bebef-ae4e-405f-ba20-d2b8781b91fc