Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.30 @ 11:59:16 Player: Maha Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (100) 500 Value Destroyed (3292) 3292 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (137) 137 TOTAL SCORE: 7849 Bonus ------- High Alert Combat Kills 137 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 36/100 System Corruption 0% Temperature Cool (9) Movement Core (600) Ox11 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Cooling System High-capacity Storage Unit Improved Signal Interpreter Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (12) --- Improved Field Recycling Unit (189) Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg VTOL Module > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit High-capacity Matter Pod Improved Particle Charger Hacking Suite Improved Field Recycling Unit > --- WEAPON ----------- Phase Cannon Phase Cannon Phase Cannon Advanced Plasma Cannon Coil Gun > --- INVENTORY -------- Deuterium Engine Light Angular Momentum Engine Advanced Cooling System Advanced Cooling System Improved Particle Charger Hardened Medium Armor Plating Focal Shield Hardlight Generator Improved System Backup Module [Rating: 69] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Flight Unit VTOL Module Utility High-capacity Matter Pod Device Improved Heat Sink Storage High-capacity Matter Pod Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun EM Pulse Gun Energy Cannon Phase Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . 2 . . . . Utility 4 | . . . 2 . 1 1 Weapon 3 | . . . . 2 1 . Parts Attached 122 | 6 7 18 15 27 29 20 Power 11 | 1 1 1 1 2 2 3 Engine 11 | 1 1 1 1 2 2 3 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 32 | 2 3 10 . 8 8 1 Treads 5 | . . 4 . 1 . . Leg 22 | 2 3 2 . 7 7 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 5 | . . 4 . . 1 . Utility 40 | 1 2 5 6 5 8 13 Device 26 | . . . 6 3 6 11 Storage 8 | 1 1 5 . 1 . . Processor 1 | . . . . . . 1 Hackware 1 | . . . . . 1 . Protection 4 | . 1 . . 1 1 1 Artifact . | . . . . . . . Weapon 39 | 2 1 2 8 12 11 3 Energy Gun 8 | 1 . 1 3 1 2 . Energy Cannon 7 | . . 1 . . 3 3 Ballistic Gun 11 | 1 . . 1 7 2 . Ballistic Cannon 9 | . 1 . 4 2 2 . Launcher 4 | . . . . 2 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 3 . 1 . Parts Lost 50 | . . . 1 9 16 24 Power 6 | . . . . 1 1 4 Propulsion 13 | . . . . 4 4 5 Utility 15 | . . . . 1 4 10 Weapon 16 | . . . 1 3 7 5 Highest Loss Streak 24 | . . . 1 3 6 24 Average Slot Usage (%) 93 | . 96 96 99 92 94 74 Engine 7 | . 14 11 9 6 5 4 Treads 13 | . . 33 36 16 . . Leg 13 | . 28 4 . 10 24 14 Device 11 | . . . 17 11 14 14 Storage 15 | . 22 21 18 15 13 10 Protection 2 | . 2 . . 2 3 . Energy Gun 3 | . 14 11 4 1 . . Energy Cannon 1 | . . . . . 1 12 Ballistic Gun 10 | . 10 . 4 17 11 3 Ballistic Cannon 8 | . 3 11 8 7 13 . Naked Turns . | . . . . . . . Heaviest Build 101 | 11 19 33 39 81 93 101 Greatest Support 88 | 20 20 88 88 88 80 60 Greatest Overweight (x) 12 | . 1 10 . 5 3 12 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 12 | 6 6 10 10 12 12 12 Average Capacity 10 | 5 6 9 10 11 12 12 Most Carried 12 | 4 6 10 10 12 12 10 Average Carried 9 | 1 4 7 9 10 10 7 Final Capacity 12 | 6 6 10 10 12 12 12 Final Carried 11 | 2 6 9 9 11 8 1 Class Distribution -------------------- 43% | Mutant 21% | Scavenger-Tank 20% | Scavenger-Gunner 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 3165 | 238 309 335 337 1159 492 295 Remotely . | . . . . . . . Salvage Created 3832 | . 375 303 551 1497 811 295 Parts 189 | . 17 21 32 69 35 15 Haulers Intercepted 6 | . 1 2 1 1 1 . Recyclers Shooed 2 | . . . . 1 1 . Parts Field Recycled 70 | . . . . 14 31 25 Retrieved Matter 813 | . . . . 128 276 409 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 60 | . 8 6 9 23 12 2 Guns 33 | . 5 4 5 14 4 1 Cannons 13 | . 1 2 4 5 . 1 AOE 14 | . 2 . . 4 8 . Classes Destroyed 13 | . 2 2 5 3 1 . Worker 9 | . . . 1 5 3 . Builder 1 | . . . . 1 . . Tunneler 2 | . . . . . 1 1 Hauler 6 | . 1 2 1 1 1 . Recycler 9 | . . . 1 5 3 . Operator 4 | . . . 1 . 3 . Watcher 9 | . . . 3 3 2 1 Swarmer 13 | . . 3 3 4 3 . Grunt 31 | . 8 1 3 13 5 1 Brawler 2 | . . . . 1 1 . Sentry 8 | . . 2 2 1 2 1 Hunter 1 | . . . 1 . . . Programmer 5 | . . . . 4 1 . Best Kill Streak 8 | . 3 3 6 6 8 3 Combat Bots Only 5 | . 3 3 3 4 5 1 Max Kills in Single Turn 3 | . 2 1 1 2 3 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 . . 2 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 7919 | . 268 115 469 1792 2157 3118 Core 1703 | . 98 27 55 161 350 1012 Absorbed by Shields 102 | . . . . . . 102 Core Remaining (%) 79 | 100 60 93 90 77 58 . Volleys Fired 236 | . 22 14 30 89 55 26 Largest 5 | . 2 2 2 4 5 5 Hottest 398 | . 79 79 79 160 257 398 Shots Fired 606 | . 44 28 60 308 129 37 Gun 355 | . 38 14 30 202 47 24 Cannon 220 | . 6 14 30 103 54 13 Launcher 31 | . . . . 3 28 . Special . | . . . . . . . Kinetic 464 | . 22 14 46 279 79 24 Thermal 13 | . . . . . . 13 Explosive 31 | . . . . 3 28 . Electromagnetic 98 | . 22 14 14 26 22 . Robot Hit Streak 15 | . 6 7 15 13 10 7 Robot Miss Streak 10 | . 3 1 2 3 8 10 Penetration Max 1 | . . . . . 1 1 Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 327 | . 26 17 42 150 68 24 Core Hits 189 | . 11 10 25 73 63 7 Critical Hits 5 | . . . . 1 3 1 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 4 | . . . . 1 2 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8362 | . 474 186 674 3291 3124 613 Guns 3349 | . 301 122 347 1595 523 461 Cannons 2245 | . 88 64 327 808 806 152 Explosions 2732 | . 82 . . 888 1762 . Melee . | . . . . . . . Ramming 36 | . 3 . . . 33 . Kinetic 4582 | . 175 64 542 2248 1092 461 Thermal 671 | . 82 . . 287 150 152 Explosive 1939 | . . . . 327 1612 . Electromagnetic 1134 | . 214 122 132 429 237 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . 3 1 . Average Corruption 1 | . . . . 1 1 . Corruption Purged 1 | . . . . . 1 . Effects 10 | . . . . 10 . . Message Errors 2 | . . . . 2 . . Matter Fused 1 | . . . . 1 . . Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 4 | . . . . 4 . . Targeting Errors 1 | . . . . 1 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 266 | . . . . 116 150 . Projectiles 50 | . . . . 4 46 . Explosions 216 | . . . . 112 104 . Melee . | . . . . . . . Knockbacks 28 | . 1 . 3 10 14 . Impact 1 | . . . . . 1 . Kinetic 23 | . 1 . 3 8 11 . Secondary 4 | . . . . 2 2 . Self-Inflicted Damage 340 | . 1 . . 143 196 . Shots 9 | . . . . 4 5 . Rammed 3 | . 1 . . . 2 . Targets Rammed 5 | . 1 . . . 4 . Kicked 2 | . . . . . 2 . Crushed . | . . . . . . . Highest Temperature 554 | . 94 80 3 202 536 554 Average Temperature 101 | . 29 22 3 65 136 257 Received Heat Transfer 2518 | . 144 18 180 615 309 1252 Effects 9 | . . . . . 6 3 Shutdowns 3 | . . . . . 2 1 Energy Bleed 2 | . . . . . 2 . Interference 2 | . . . . . 2 . Short Circuit 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 1 . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 585 | . 50 . . 200 150 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 . . 2 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 648 | . 222 326 325 497 648 390 Initial 273 | . . 93 62 119 205 273 Average 206 | . 84 161 200 252 195 276 Maximum Alert Level 2 | . 1 1 1 2 2 1 Low Security (%) 49 | 100 89 80 39 42 51 4 Level 1 40 | . 10 19 60 42 29 95 Level 2 9 | . . . . 14 18 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 2 . . 7 4 . Investigation 4 | . 2 . . 2 . . Extermination 5 | . . . . 3 2 . Reinforcement 3 | . . . . 2 1 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 5 | . . . 2 2 . 1 Communications Jammed 8 | . . . . 8 . . Distress Signals 8 | . . . . 8 . . Times Spotted 104 | . 10 8 16 37 25 8 Peak Tracking Total 7 | . 3 3 5 7 4 5 Tactical Retreats 6 | . 1 1 . 2 2 . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 7 | . 2 . 1 2 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 39 | . 1 1 4 16 12 5 Max in Single Turn 7 | . 1 1 1 4 7 3 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 18 | . 2 3 4 4 5 . Terminals 15 | . 2 3 3 3 4 . Fabricators . | . . . . . . . Repair Stations 3 | . . . 1 1 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 38 | . 4 7 11 7 9 . Successful 20 | . 2 6 6 4 2 . Failed 18 | . 2 1 5 3 7 . Catastrophic 3 | . . . . 1 2 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 32 | . 4 7 9 5 7 . Fabricators . | . . . . . . . Repair Stations 6 | . . . 2 2 2 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 16 | . 2 6 4 2 2 . Record 1 | . . . . . 1 . Part Schematic 1 | . . . . 1 . . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 4 | . 1 3 . . . . Branch Access Points 1 | . . 1 . . . . Emergency Access Points 2 | . . 1 1 . . . Unreport Threat 1 | . . . . 1 . . Locate Traps 2 | . 1 . 1 . . . Dispatch Records 1 | . . 1 . . . . Recall Reinforcements 1 | . . . . . 1 . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 2 2 . . Scan Component 2 | . . . 1 1 . . Repair 2 | . . . 1 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . Used 2 | . . . 1 . 1 . Hacking Detections 16 | . 2 2 3 4 5 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 1 1 . . Time 54 | . . . 16 38 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 5209 | 112 385 443 702 1785 1363 419 Spaces Moved 2791 | 67 227 264 365 932 742 194 Core 12 | 4 . 2 . . . 6 Treads 1119 | . . 188 365 566 . . Legs 1612 | 63 227 26 . 366 742 188 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 48 | . . 48 . . . . Fastest Speed 31 | 50 120 31 145 145 120 150 Average Speed 144 | 115 120 126 145 149 146 172 Slowest Speed 650 | 120 150 550 145 270 215 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 6 43 21 30 25 20 3 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 8 | . . . . . 8 . Terrain Destroyed 326 | . 2 1 . 36 282 5 Melee . | . . . . . . . Projectile 10 | . . 1 . 2 2 5 AOE 316 | . 2 . . 34 280 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3540 | 101 298 351 480 1128 933 249 Wait 218 | 21 19 17 48 51 62 . Move 2785 | 66 226 263 364 931 741 194 Hop . | . . . . . . . Pick Up 112 | 8 14 22 13 21 25 9 Fast Attach . | . . . . . . . Attach 81 | 6 3 13 7 13 23 16 Detach 2 | . . . 1 1 . . Swap 41 | . 4 5 8 14 6 4 Drop 55 | . 9 17 9 8 12 . Fire 236 | . 22 14 30 89 55 26 Melee . | . . . . . . . Ram . | . . . . . . . Kick 5 | . 1 . . . 4 . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 113 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 438 | -10/Materials | Discovered new exit (range 10) 498 | -10/Materials | Entered another Materials area 498 | -9/Materials | Evolved 2 slots: Propulsion x2 911 | -9/Materials | Discovered new exit (range 10) 922 | -9/Materials | Identified exit to Mines 941 | -9/Materials | Entered another Materials area 941 | -8/Materials | Evolved 2 slots: Utility x2 1474 | -8/Materials | Discovered new exit (range 13) 1587 | -8/Materials | Repaired Imp. Light Cannon 1643 | -8/Materials | Entered Factory 1643 | -7/Factory | Evolved 2 slots: Weapon x2 1945 | -7/Factory | Build established: Scavenger-Gunner 2157 | -7/Factory | Repaired Adv. Treads 2272 | -7/Factory | Lost 3 parts (1n1u1w) 2793 | -7/Factory | Lost 3 parts (1p1n1w) 3323 | -7/Factory | Build established: Scavenger-Tank 3341 | -7/Factory | Discovered new exit (range 16) 3428 | -7/Factory | Entered another Factory area 3428 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4320 | -6/Factory | Build established: Gunner 4418 | -6/Factory | Lost 4 parts (1p2u1w) 4527 | -6/Factory | Garrison activated, responded to threat 4576 | -6/Factory | Lost 3 parts (1n2w) 4607 | -6/Factory | Found Prototype Device 4608 | -6/Factory | Identified Exp. Sensor Array 4672 | -6/Factory | Lost 3 parts (1u2w) 4681 | -6/Factory | Build established: Mutant 4711 | -6/Factory | Lost 6 parts (3n1u2w) 4768 | -6/Factory | Discovered new exit (range 11) 4791 | -6/Factory | Entered another Factory area 4791 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5181 | -5/Factory | Core integrity fell below 50% 5195 | -5/Factory | Core integrity fell below 20% 5210 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05156_ Flexi-carbon Leg destroyed. 05160_ Lgt. Angular Momentum Engine destroyed. 05167_ Acquired Imp. Signal Interpreter. 05167_ Deuterium Engine destroyed. 05168_ Lgt. Angular Momentum Engine destroyed. 05168_ Acquired 40 matter. 05169_ Carbon-fiber Leg destroyed. 05171_ Focal Shield destroyed. 05177_ K-01 Serf collects debris. 05185_ Adv. Cooling System destroyed. 05187_ K-01 Serf collects debris. 05188_ Hcp. Matter Pod destroyed. 05190_ Acquired Adv. Heat Sink. 05190_ K-01 Serf collects debris. 05194_ Imp. System Backup Module destroyed. 05195_ K-01 Serf collects debris. 05196_ K-01 Serf destroyed. 05196_ Acquired 45 matter. 05196_ Adv. Heat Sink destroyed. 05204_ Adv. Cooling System destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ????????????????????????????????????? | | ??????????# ???????????????????????????????????? | | ??????????# ???????????????????????????????????? | | ??????????# ?????????????????????????????????? | | ??????????# ####+########????????????????????? | | ??????????# ???????????????????? | | ??????????# ?????????????????? | | ??????????# ????????????????? | | ??????????# """ """ """ """ """????????????????? | | ########### """ ""% """%%%" """ "??????????????? | | # # """ "%%%%%%%%"" """ ""??"??????????? | | # # ""%%"%%%%%%%%%" """ ""%%%??????????? | | # # %! % %% =%* u % ?????????? | | # # !% ! u ???????????? | | # # gg ?????????????? | | # # g #??????????????????? | | # # g %!@ #??????????????????? | | # # ! = ###########+###??????????????????? | | #####+##### #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | ###+######" ###????????????????????????????????? | | # # #??????????????????????????????????? | | # # #??????????????????????????????????? | | # # #??????????????????????????????????? | | # # #??????????????????????????????????? | | # # #??????????????????????????????????? | | # # #??????????????????????????????????? | | # # #??????????????????????????????????? | | # # #??????????????????????????????????? | | ###########+####???????????????????????????????? | | #???????# #???????????????????????????????? | | #???????# #???????????????????????????????? | | #???????# #???????????????????????????????? | | #???????# #???????????????????????????????? | | #???????# #???????????????????????????????? | | #???????# #???????????????????????????????? | | ###???????########???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 27 Energy Capacity 325 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 225 Resistance: KI 20 Utility Shielding 33 Evasion (%) 63 Recoil Reduction 4 Particle Charging 20 Offensive Hacking 10 Item Schematics ----------------- Arm. Medium Treads | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key More Dakka Please No Signal Remodeling Challenges ------------ None Game ------ Seed CatalystDeliveryAirjet Manual? 0 Play Time 01:30:07 Cumulative 8.1 hours Start 2021.11.29 @ 18:06:28 End 2021.11.30 @ 11:59:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28d2a69e-74ce-401c-b79e-e2341bf89f3b