Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.19 @ 08:59:45

Player: Milkduds

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (44)      220
Value Destroyed (1306)     1306
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (2)                  2
              TOTAL SCORE: 3848

 Bonus
-------
High Alert Combat Kills    2

 Cogmind 
---------
Core Integrity             0/700
Matter                     247/300
Energy                     65/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (4) ------
        (None)
>   --- WEAPON (3) -------
    Autogun
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
  Improved Titanium Leg
>          --- UTILITY ----------
           Kinecellerator
           ECM Suite
  Hardened Medium Armor Plating
           Shield Generator
>          --- WEAPON -----------
           Gauss Rifle
           Flak Cannon
           Remote Datajack
>          --- INVENTORY --------
     Light Nuclear Core
           VTOL Module
     Heavy Particle Cannon
           Remote Datajack
[Rating: 30]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Hover Unit               Improved Hover Unit
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   1   .   1   
  Utility                  2    | .   .   1   1   .   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             68   | 6   3   19  17  23  
  Power                    10   | 1   1   3   2   3   
    Engine                 8    | 1   1   3   2   1   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 2   .   6   6   1   
    Treads                 6    | 2   .   .   4   .   
    Leg                    1    | .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  8    | .   .   6   2   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 1   1   2   2   5   
    Device                 4    | .   .   .   .   4   
    Storage                2    | 1   .   .   1   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   .   2   1   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   32   | 2   1   8   7   14  
    Energy Gun             11   | 2   .   3   4   2   
    Energy Cannon          3    | .   .   1   .   2   
    Ballistic Gun          8    | .   1   4   2   1   
    Ballistic Cannon       6    | .   .   .   1   5   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         4    | .   .   .   .   4   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 39   | .   1   4   16  18  
  Power                    5    | .   1   .   2   2   
  Propulsion               9    | .   .   1   5   3   
  Utility                  9    | .   .   .   4   5   
  Weapon                   16   | .   .   3   5   8   
  Highest Loss Streak      13   | .   1   1   13  9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     66   | .   87  91  47  53  
  Engine                   5    | .   13  11  3   .   
  Core                     2    | .   .   .   .   5   
  Treads                   9    | .   28  3   9   4   
  Leg                      1    | .   .   .   .   4   
  Hover                    6    | .   .   23  8   .   
  Device                   5    | .   .   .   .   12  
  Storage                  5    | .   14  11  4   .   
  Processor                3    | .   3   11  3   .   
  Protection               4    | .   .   8   5   3   
  Energy Gun               5    | .   14  8   4   .   
  Ballistic Gun            8    | .   14  12  7   4   
  Ballistic Cannon         5    | .   .   .   1   11  
  Special Weapon           1    | .   .   .   .   3   
Naked Turns                29   | .   .   .   3   26  
Heaviest Build             45   | 12  11  20  20  45  
  Greatest Support         60   | 40  40  40  60  40  
  Greatest Overweight (x)  9    | .   .   1   4   9   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   5   
  Average Capacity         6    | 6   8   8   6   5   
  Most Carried             8    | 3   7   8   8   5   
  Average Carried          3    | 1   4   7   2   2   
  Final Capacity           8    | 8   8   8   5   5   
  Final Carried            8    | 2   7   8   .   .   

 Class Distribution 
--------------------
 78% | Mutant
 15% | Gunner
  6% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -7  
-----------                Run  | Scr Mat Mat Mat Fac 
Matter Collected           1265 | 191 109 273 192 500 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1645 | .   239 658 461 287 
  Parts                    97   | .   8   47  23  19  
Haulers Intercepted        1    | .   .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  35   | .   5   14  7   9   
  Melee                    2    | .   .   .   2   .   
  Guns                     24   | .   4   12  5   3   
  Cannons                  4    | .   .   .   .   4   
  AOE                      5    | .   1   2   .   2   
Classes Destroyed          11   | .   1   6   3   1   
  Builder                  2    | .   .   .   1   1   
  Hauler                   1    | .   .   1   .   .   
  Recycler                 3    | .   .   1   1   1   
  Mechanic                 1    | .   .   1   .   .   
  Watcher                  2    | .   .   2   .   .   
  Swarmer                  11   | .   .   6   .   5   
  Grunt                    17   | .   5   6   4   2   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   3    | .   .   2   1   .   
  Hunter                   1    | .   .   .   1   .   
  Programmer               2    | .   .   .   .   2   
Best Kill Streak           5    | .   3   5   4   3   
  Combat Bots Only         3    | .   3   3   2   3   
Max Kills in Single Turn   3    | .   1   3   1   3   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   1   2   .   2   
  Melee                    1    | .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               5481 | .    316  703  1765 2697 
  Core                     1374 | .    73   139  459  703  
  Absorbed by Shields      99   | .    .    .    .    99   
  Redirected to Shielding  54   | .    .    10   44   .    
  Regen/Repaired (Parts)   42   | .    .    23   19   .    
Core Remaining (%)         62   | 100  70   65   16   .    
Volleys Fired              155  | .    27   44   49   35   
  Largest                  3    | .    2    2    3    3    
  Hottest                  189  | .    60   100  120  189  
Shots Fired                272  | .    54   78   74   66   
  Gun                      213  | .    54   74   73   12   
  Cannon                   54   | .    .    4    1    49   
  Launcher                 .    | .    .    .    .    .    
  Special                  5    | .    .    .    .    5    
  Kinetic                  172  | .    27   45   49   51   
  Thermal                  5    | .    .    .    .    5    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          91   | .    27   33   25   6    
  Robot Hit Streak         20   | .    6    19   20   4    
  Robot Miss Streak        9    | .    4    3    4    9    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    3    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    
Shots Hit Robots           174  | .    32   53   51   38   
  Core Hits                91   | .    14   27   23   27   
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    .    2    .    
    Destroy                1    | .    .    .    1    .    
    Corrupt                1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2931 | .    384  812  759  976  
  Guns                     1878 | .    355  659  718  146  
  Cannons                  785  | .    .    100  25   660  
  Explosions               243  | .    22   53   .    168  
  Melee                    .    | .    .    .    .    .    
  Ramming                  23   | .    7    .    16   .    
  Kinetic                  1684 | .    108  330  481  765  
  Thermal                  245  | .    22   53   .    170  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          979  | .    247  429  262  41   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         11   | .    .    .    6    11   
  Average Corruption       5    | .    .    .    3    6    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  33   | .    .    .    8    25   
    Message Errors         7    | .    .    .    1    6    
    Matter Fused           10   | .    .    .    3    7    
    Heat Flow Errors       6    | .    .    .    .    6    
    Energy Discharges      1    | .    .    .    .    1    
    Parts Rejected         2    | .    .    .    1    1    
    Data Loss (minor)      2    | .    .    .    1    1    
    Data Loss (major)      2    | .    .    .    1    1    
    Misfires               2    | .    .    .    1    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            49   | .    .    .    5    44   
  Projectiles              16   | .    .    .    5    11   
  Explosions               33   | .    .    .    .    33   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 13   | .    .    .    2    11   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  13   | .    .    .    2    11   
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      56   | .    .    .    3    53   
  Shots                    1    | .    .    .    .    1    
  Rammed                   13   | .    2    .    11   .    
Targets Rammed             14   | .    2    .    12   .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    
Highest Temperature        439  | .    94   134  284  439  
  Average Temperature      91   | .    41   42   101  150  
  Received Heat Transfer   1746 | .    180  186  657  723  
  Effects                  2    | .    .    .    .    2    
    Shutdowns              2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              2    | .    1    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         275  | .    50   50   .    175  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    1    1    .    1    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             419  | .   135 419 198 90  
  Initial                  113  | .   .   12  113 9   
  Average                  89   | .   46  192 153 35  
Maximum Alert Level        2    | .   .   2   .   .   
  Low Security (%)         87   | 100 100 37  100 100 
  Level 1                  12   | .   .   61  .   .   
  Level 2                  .    | .   .   1   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   1   2   2   4   
  Investigation            1    | .   .   .   1   .   
  Extermination            2    | .   .   .   .   2   
  Reinforcement            6    | .   1   2   1   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           7    | .   4   3   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              71   | .   12  22  12  25  
  Peak Tracking Total      6    | .   4   5   4   6   
  Tactical Retreats        6    | .   2   .   1   3   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            6    | .   .   1   2   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          6    | .   4   1   1   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   1   1   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                13   | .   5   5   3   .   
  Successful               10   | .   4   4   2   .   
  Failed                   3    | .   1   1   1   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          8    | .   .   5   3   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   2   .   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       6    | .   .   4   2   .   
  Scan Component           3    | .   .   2   1   .   
  Repair                   3    | .   .   2   1   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         2    | .   2   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         2    | .   1   .   1   .   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   .   2   1   .   
  Time                     90   | .   .   64  26  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   
  Combat                   1    | .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   1   
  parse_system             1    | .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               2486 | 75   454  502  445  1010 
Spaces Moved               1229 | 50   223  346  206  404  
  Core                     154  | 18   .    .    20   116  
  Treads                   445  | 32   223  40   121  29   
  Legs                     259  | .    .    .    .    259  
  Wheels                   .    | .    .    .    .    .    
  Hover                    371  | .    .    306  65   .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  52   50   50   
  Average Speed            144  | 120  160  71   120  213  
  Slowest Speed            500  | 160  160  160  250  500  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       22   | 4    38   37   23   11   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          9    | .    .    1    .    8    
  Melee                    .    | .    .    .    .    .    
  Projectile               4    | .    .    .    .    4    
  AOE                      5    | .    .    1    .    4    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Total                      1686 | 65  270 527 325 499 
  Wait                     134  | .   9   90  31  4   
  Move                     1225 | 49  222 345 205 404 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  60   | 9   7   16  8   20  
  Fast Attach              5    | .   .   5   .   .   
  Attach                   48   | 6   2   7   15  18  
  Detach                   1    | .   .   .   .   1   
  Swap                     15   | .   1   7   2   5   
  Drop                     22   | 1   .   13  3   5   
  Fire                     155  | .   27  44  49  35  
  Melee                    .    | .   .   .   .   .   
  Ram                      5    | .   .   .   5   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    9    | .   2   .   7   .   
  Escape Stasis            7    | .   .   .   .   7   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 13)
   76 | -11/Scrapyard | Entered Materials
  126 | -10/Materials | Discovered new exit (range 15)
  306 | -10/Materials | Build established: Mutant
  497 | -10/Materials | Discovered new exit (range 14)
  530 | -10/Materials | Entered another Materials area
  530 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  773 | -9/Materials  | Discovered new exit (range 7)
  811 | -9/Materials  | Repaired Imp. Hover Unit
  845 | -9/Materials  | Repaired Imp. Hover Unit
 1028 | -9/Materials  | Discovered new exit (range 5)
 1032 | -9/Materials  | Entered another Materials area
 1032 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1150 | -8/Materials  | Repaired Hover Unit
 1225 | -8/Materials  | Core integrity fell below 50%
 1270 | -8/Materials  | Lost 13 parts (2p3n4u4w)
 1285 | -8/Materials  | Core integrity fell below 20%
 1463 | -8/Materials  | Discovered new exit (range 3)
 1477 | -8/Materials  | Entered Factory
 1477 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2094 | -7/Factory    | System corruption reached 10%
 2134 | -7/Factory    | Lost 9 parts (1p2n3u3w)
 2369 | -7/Factory    | Build established: Gunner
 2438 | -7/Factory    | Core integrity fell below 50%
 2467 | -7/Factory    | Core integrity fell below 20%
 2487 | -7/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
02472_ Triggered Stasis Trap.
02472_ A bubble of rippling energy engulfs the area.
02472_ Field strength at 94.
02473_ U-05 Engineer lays Concrete.
02473_ Field strength at 88.
02474_ U-05 Engineer lays Concrete.
02474_ Field strength at 78.
02475_ Field strength at 72.
02476_ U-05 Engineer builds a Door.
02477_ ALERT: Rogue bot located, Programmers report to Factory Zone 7Z.
02477_ U-05 Engineer builds a Wall.
02479_ Field strength at 43.
02480_ Field strength at 37.
02480_ Welding Torch destroyed.
02481_ K-01 Serf collects debris.
02481_ Field strength at 26.
02482_ Field strength at 20.
02486_ Stasis field depleted.
02486_ Critical hit (Burn: +37).
02486_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????a???????????????????????? |
| ???????????????????????## ???????????????????????? |
| ???????????????????   ? # ???????????????????????? |
| ???????????#????        # ???????????????????????? |
| ???????????#! """"""""" # ##########?????????????? |
| ???????????#            #          ??????????????? |
| ???????????#  """"""""" #          ??????????????? |
| ???????????#            /u        ???????????????? |
| ???????????#  """"""""" #        ????????????????? |
| ???????????#            #       ?????????????????? |
| ???????????# ""         #     #??????????????????? |
| ???????????# "T         #     #??????????????????? |
| ???????????# ""      =  #     #??????????????????? |
| ???????????#       |  ==#     #??????????????????? |
| ???????????#+#######"#u##u    #??????????????????? |
| ???????????????????# # k @    #??????????????????? |
| ???????????????????###!=s     #??????????????????? |
| ?????????????????????#        #??????????????????? |
| ???????????# #########u       #??????????????????? |
| ???????????#                  #??????????????????? |
| ???????????????###            #??????????????????? |
| ?????????????????#           k#??????????????????? |
| ?????????????????#            #??????????????????? |
| ?????????????????#  g         #??????????????????? |
| ?????????????????#gg         k#??????????????????? |
| ?????????????????#   g        ###+###????????????? |
| ?????????????????# p                   ??????????? |
| ?????????????????#                      ?????????? |
| ?????????????????#                     ??????????? |
| ########???????? /                     ??????????? |
|        #??????"" #  %                 ???????????? |
|        #??????   #            ########???????????? |
|        #?????   ?#            #??????????????????? |
|        #????   ??#            #??????????????????? |
|        #?????????#            #??????????????????? |
|        #?????????#            #??????????????????? |
|        #?????????#            +??????????????????? |
|        ###########            #??????????????????? |
|        #         #            #??????????????????? |
|        #         #            ####+#?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          25
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Core Shielding             20
Power Shielding            33
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Fist Fight
Oops

 Challenges 
------------
None

 Game 
------
Seed              HelicalCompactProjector
  Manual?         0
Play Time         00:34:24
  Cumulative      4.9 hours
  Start           2022.12.19 @ 08:22:03
  End             2022.12.19 @ 08:59:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          9
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f86f3c7f-dba0-4ea7-a694-88bae10d8338