Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 20:11:44

Player: Carpathian

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (35)      175
Value Destroyed (974)      974
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2749

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     295/300
Energy                     77/100
System Corruption          0%
Temperature                Warm (152)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (2) ---
    Improved Aluminum Leg
>            --- UTILITY (5) ------
       Small Storage Unit
             Structural Scanner
             Trap Scanner
             Utility Shielding
>            --- WEAPON (2) -------
             Assault Cannon
>            --- INVENTORY (8) ----
  Reinforced Ion Engine
             Field Laser
             Flak Cannon

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Structural Scanner
           Trap Scanner
  Improved Targeting Computer
           Utility Shielding
>          --- WEAPON -----------
           Field Laser
           Field Laser
>          --- INVENTORY --------
           Ion Engine
  Improved Aluminum Leg
  Improved Aluminum Leg
           Spread Laser
           Field Laser
           Assault Cannon
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Utility Shielding
Weapon                     Field Laser
  Energy Gun               Field Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  3    | .   .   2   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             34   | 6   7   10  11  
  Power                    6    | 1   2   1   2   
    Engine                 5    | 1   1   1   2   
    Core                   1    | .   1   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   2   3   2   
    Treads                 .    | .   .   .   .   
    Leg                    9    | 2   2   3   2   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  8    | 1   1   4   2   
    Device                 4    | .   1   3   .   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   .   2   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 2   2   2   5   
    Energy Gun             6    | .   2   2   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       3    | .   .   .   3   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 7    | .   2   .   5   
  Power                    3    | .   1   .   2   
  Propulsion               2    | .   1   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      4    | .   1   .   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     91   | .   95  88  87  
  Engine                   10   | .   11  11  8   
  Leg                      23   | .   27  22  16  
  Device                   16   | .   10  21  18  
  Storage                  11   | .   14  11  9   
  Processor                1    | .   .   .   4   
  Protection               2    | .   .   .   12  
  Energy Gun               17   | .   14  21  15  
  Ballistic Gun            5    | .   14  .   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             30   | 12  13  20  30  
  Greatest Support         26   | 20  20  26  26  
  Greatest Overweight (x)  2    | .   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 5   7   8   8   
  Average Carried          5    | 1   5   7   4   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            7    | 3   6   7   3   

 Class Distribution 
--------------------
 82% | Mutant
 17% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           666  | 226 158 90  192 
  Remotely                 .    | .   .   .   .   
Salvage Created            1129 | .   494 362 273 
  Parts                    71   | .   30  32  9   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  33   | .   13  14  6   
  Guns                     31   | .   13  14  4   
  Cannons                  2    | .   .   .   2   
Classes Destroyed          6    | .   3   1   2   
  Hauler                   1    | .   1   .   .   
  Watcher                  1    | .   .   1   .   
  Swarmer                  12   | .   3   9   .   
  Grunt                    18   | .   10  5   3   
  Brawler                  1    | .   .   .   1   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           6    | .   4   6   3   
  Combat Bots Only         6    | .   4   6   3   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              1    | .   1   1   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        246  | .    82   53   111  
  Missed                   70   | .    34   16   20   
Damage Taken               2348 | .    527  308  1513 
  Core                     707  | .    105  52   550  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  38   | .    .    .    38   
Core Remaining (%)         81   | 100  58   87   .    
Volleys Fired              108  | .    54   26   28   
  Largest                  2    | .    2    2    2    
  Hottest                  128  | .    80   126  128  
Shots Fired                210  | .    108  52   50   
  Gun                      203  | .    108  52   43   
  Cannon                   7    | .    .    .    7    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  66   | .    59   .    7    
  Thermal                  144  | .    49   52   43   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         18   | .    12   13   18   
  Robot Miss Streak        5    | .    3    3    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        8    | .    3    4    1    
    Max Gunslinging Chain  1    | .    1    1    1    
Shots Hit Robots           147  | .    77   27   43   
  Core Hits                86   | .    31   15   40   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         4    | .    1    2    1    
    Burn                   3    | .    .    2    1    
    Destroy                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1936 | .    711  503  722  
  Guns                     1844 | .    711  503  630  
  Cannons                  92   | .    .    .    92   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  395  | .    303  .    92   
  Thermal                  1541 | .    408  503  630  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        709  | .    25   189  709  
  Average Temperature      151  | .    7    71   267  
  Received Heat Transfer   708  | .    258  18   432  
  Effects                  21   | .    .    .    21   
    Shutdowns              6    | .    .    .    6    
    Energy Bleed           3    | .    .    .    3    
    Interference           1    | .    .    .    1    
    Matter Decay           1    | .    .    .    1    
    Short Circuit          3    | .    .    .    3    
    Damage (minor)         2    | .    .    .    2    
    Damage (major)         2    | .    .    .    2    
    Damage (core)          3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             8    | .    1    1    6    
  Heat Transferred         3325 | .    925  1221 1179 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             306  | .   212 294 306 
  Initial                  124  | .   .   83  124 
  Average                  135  | .   128 134 186 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         75   | 100 82  75  52  
  Level 1                  24   | .   17  24  47  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           4    | .   2   1   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              54   | .   21  21  12  
  Peak Tracking Total      6    | .   4   4   6   
  Tactical Retreats        1    | .   1   .   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          3    | .   .   2   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          3    | .   2   1   .   
  Terminals                3    | .   2   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                7    | .   5   2   .   
  Successful               3    | .   2   1   .   
  Failed                   4    | .   3   1   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                7    | .   5   2   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   2   1   .   
  Record                   1    | .   1   .   .   
  Locate Traps             1    | .   .   1   .   
  Transport Status         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1720 | 62  686 676 296 
Spaces Moved               949  | 46  405 394 104 
  Core                     11   | 11  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     938  | 35  405 394 104 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            121  | 103 120 120 135 
  Slowest Speed            260  | 120 190 120 260 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       28   | 3   57  37  16  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   .   .   1   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1324 | 60  506 548 210 
  Wait                     174  | .   27  90  57  
  Move                     946  | 45  404 393 104 
  Hop                      .    | .   .   .   .   
  Pick Up                  38   | 9   10  15  4   
  Fast Attach              2    | .   .   2   .   
  Attach                   16   | 6   3   3   4   
  Detach                   .    | .   .   .   .   
  Swap                     16   | .   4   5   7   
  Drop                     24   | .   4   14  6   
  Fire                     108  | .   54  26  28  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   63 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  604 | -10/Materials | Discovered new exit (range 15)
  749 | -10/Materials | Entered another Materials area
  749 | -9/Materials  | Evolved 2 slots: Utility x2
 1387 | -9/Materials  | Discovered new exit (range 16)
 1425 | -9/Materials  | Entered another Materials area
 1425 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1658 | -8/Materials  | Core integrity fell below 50%
 1660 | -8/Materials  | Core integrity fell below 20%
 1721 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01687_ K-01 Serf collects debris.
01689_ Slug penetrates Wall.
01689_ Broken Imp. Aluminum Leg destroyed.
01692_ Slug penetrates Wall.
01695_ Hrd. Light Armor Plating destroyed.
01698_ K-01 Serf collects debris.
01701_ Slug penetrates Integration Channel.
01701_ Acquired 61 matter.
01704_ Slug penetrates Wall. <x2>
01712_ K-01 Serf collects debris.
01713_ Slug penetrates Wall.
01714_ Acquired 10 matter.
01714_ Imp. Ion Engine destroyed.
01716_ Acquired 5 matter.
01717_ Penetrated by Slug.
01718_ G-50 Soldier destroyed.
01718_ K-01 Serf collects debris.
01719_ Acquired 5 matter.
01720_ Spread Laser destroyed.
01720_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MolecularMomentumMediator
  Manual?         0
Play Time         00:16:15
  Cumulative      16.6 hours
  Start           2024.04.04 @ 19:58:05
  End             2024.04.04 @ 20:11:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          94
  Rogue           94
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          21
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Cog
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9895dcfa-6d98-4590-8af4-193a9a8e89f6