Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 23:46:44 Player: Chickoo Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (81) 405 Value Destroyed (3028) 3028 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (512) 512 TOTAL SCORE: 7825 Bonus ------- High Alert Combat Kills 140 Follower Combat Kills 197 Entered Garrisons 200 Friendly Fire -25 Cogmind --------- Core Integrity 0/850 Matter 170/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Trap Scanner > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Armored Leg High-capacity Storage Unit Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Weight Redist. System Machine Analyzer Improved Targeting Computer Reaction Control System Improved Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Gatling Laser Heavy Phase Cannon > --- INVENTORY -------- Light Nuclear Core Xenon Bombardment Thruster Improved Heat Sink Microactuators Improved Remote Datajack [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Nuclear Pulse Array Utility Machine Analyzer Device Improved Terrain Scanner Storage Large Storage Unit Processor Machine Analyzer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Tearclaws Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 . 2 . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 . 1 . . . Utility 4 | . . 2 . . . 1 . . 1 Weapon 2 | . . . . 1 . . . . 1 Parts Attached 118 | 7 4 25 . 4 20 16 . 10 32 Power 14 | 1 . 3 . . 2 2 . 1 5 Engine 8 | 1 . 3 . . 1 1 . . 2 Core 6 | . . . . . 1 1 . 1 3 Reactor . | . . . . . . . . . . Propulsion 23 | 2 . 7 . 1 3 2 . 2 6 Treads 12 | 2 . 7 . 1 2 . . . . Leg 4 | . . . . . . . . . 4 Wheel 3 | . . . . . 1 . . . 2 Hover . | . . . . . . . . . . Flight 4 | . . . . . . 2 . 2 . Utility 32 | 2 2 6 . 2 5 6 . 1 8 Device 13 | 1 . 1 . 1 2 3 . 1 4 Storage 3 | 1 2 . . . . . . . . Processor 5 | . . 1 . . 1 1 . . 2 Hackware . | . . . . . . . . . . Protection 11 | . . 4 . 1 2 2 . . 2 Artifact . | . . . . . . . . . . Weapon 49 | 2 2 9 . 1 10 6 . 6 13 Energy Gun 21 | 1 1 4 . . 5 5 . 1 4 Energy Cannon 5 | . . 1 . . 1 . . 1 2 Ballistic Gun 11 | 1 1 2 . 1 1 . . 2 3 Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . 1 . . 3 . . . . Special Weapon 2 | . . 1 . . . 1 . . . Impact Weapon 1 | . . . . . . . . 1 . Slashing Weapon 2 | . . . . . . . . 1 1 Piercing Weapon 3 | . . . . . . . . . 3 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 53 | . . 4 . . 17 4 . 8 20 Power 10 | . . 2 . . 3 . . 1 4 Propulsion 13 | . . 2 . . 4 . . 2 5 Utility 11 | . . . . . 4 . . 2 5 Weapon 19 | . . . . . 6 4 . 3 6 Highest Loss Streak 10 | . . 1 . . 10 2 . 8 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 86 | . 99 96 100 97 95 77 84 58 53 Engine 7 | . 14 11 11 9 6 1 . . 3 Treads 16 | . 28 21 22 26 24 . . . . Leg 1 | . . . . . . . . . 7 Flight 1 | . . . . . . 14 15 6 1 Device 7 | . 14 6 . 1 1 11 15 14 10 Storage 7 | . 14 11 11 9 9 . . . . Processor 10 | . . 11 11 9 14 17 15 15 10 Protection 8 | . . 12 22 16 9 5 7 . 2 Energy Gun 7 | . 13 12 . . 7 12 15 4 3 Energy Cannon 3 | . . 1 11 9 4 7 7 . . Ballistic Gun 9 | . 14 5 11 16 14 . . 1 6 Naked Turns 37 | . . . . . . . . . 37 Heaviest Build 42 | 15 32 39 38 41 42 38 30 24 32 Greatest Support 69 | 40 40 46 46 69 69 35 35 35 69 Greatest Overweight (x) 8 | . . 1 . . 2 2 . 4 8 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 Average Capacity 11 | 7 10 15 15 15 15 5 5 5 5 Most Carried 15 | 1 8 15 15 15 15 10 5 5 5 Average Carried 9 | . 5 11 14 14 13 4 5 3 3 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 Final Carried 15 | 1 8 15 15 15 10 5 5 5 3 Class Distribution -------------------- 53% | Mutant 15% | Tank 9% | Scavenger-Mutant 7% | Scavenger-Skirmisher 7% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Tank | -8/Garrison Mutant | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Matter Collected 1891 | 201 261 245 167 99 199 337 . 65 317 Remotely . | . . . . . . . . . . Salvage Created 3425 | 28 433 1279 50 200 428 463 . 45 499 Parts 182 | 3 23 75 2 12 29 18 . 2 18 Haulers Intercepted 4 | . 1 3 . . . . . . . Recyclers Shooed 5 | . . 3 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . 5 . Prevented 1 | . . . . . . . . 1 . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Combat Hostiles Destroyed 66 | . 9 18 1 3 15 8 . 3 9 Melee 3 | . . . . . . . . 3 . Guns 44 | . 9 13 . . 11 3 . . 8 Cannons 12 | . . 1 1 3 2 4 . . 1 AOE 5 | . . 3 . . 2 . . . . Classes Destroyed 14 | 1 3 6 . . 2 . . 1 1 Builder 1 | . . 1 . . . . . . . Tunneler 1 | 1 . . . . . . . . . Hauler 4 | . 1 3 . . . . . . . Recycler 3 | . . 3 . . . . . . . Mechanic 1 | . 1 . . . . . . . . Watcher 5 | . . 3 . 1 . 1 . . . Swarmer 12 | . . 3 . . 7 . . 2 . Grunt 32 | . 9 7 1 . 4 5 . . 6 Duelist 2 | . . 1 . . . 1 . . . Sentry 14 | . . 7 . 3 1 2 . . 1 Demolisher 1 | . . . . . 1 . . . . Specialist 2 | . . . . . 2 . . . . Hunter 2 | . . . . . . . . . 2 Thief 1 | . . . . . . . . 1 . Best Kill Streak 7 | 1 3 7 1 2 5 3 . 3 6 Combat Bots Only 6 | . 3 3 1 2 5 3 . 3 6 Max Kills in Single Turn 4 | 1 2 4 1 1 1 2 . 1 1 Gunslinging 1 | . 1 . . . . . . . . Exploded 1 | . . 1 . . 1 . . . . Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Hostile Shots Fired 664 | . 56 67 . 22 159 62 1 72 225 Missed 218 | . 10 12 . 6 40 33 . 24 93 Damage Taken 7112 | . 552 896 . 236 1803 648 20 737 2220 Core 1612 | . 89 123 . 15 196 102 . 205 882 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 70 | 100 64 . 69 . 61 . . 56 . Volleys Fired 195 | 2 39 60 2 8 33 22 . 6 23 Largest 4 | 2 2 2 2 3 3 3 . 3 4 Hottest 215 | 70 88 100 79 102 176 215 . 170 200 Shots Fired 446 | 4 77 111 7 24 94 41 . 15 73 Gun 382 | 4 77 103 3 16 74 22 . 14 69 Cannon 54 | . . 7 4 8 15 15 . 1 4 Launcher 5 | . . . . . 5 . . . . Special 5 | . . 1 . . . 4 . . . Kinetic 200 | 2 39 30 3 16 59 . . 5 46 Thermal 101 | 2 38 2 . . 4 28 . 7 20 Explosive 5 | . . . . . 5 . . . . Electromagnetic 140 | . . 79 4 8 26 13 . 3 7 Robot Hit Streak 17 | 1 5 9 4 4 9 17 . 4 10 Robot Miss Streak 8 | 1 7 4 2 5 3 7 . 7 8 Penetration Max . | . . . . . . . . . . Secondary Targets 6 | . 3 . . . . . . . 3 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 Shots Hit Robots 300 | 2 45 74 4 10 64 27 . 15 59 Core Hits 193 | 1 23 43 3 6 28 20 . 5 64 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | . . 3 . . 1 . . . 1 Burn 1 | . . . . . . . . . 1 Corrupt 4 | . . 3 . . 1 . . . . Melee Attacks 29 | . . . . . . . . 7 22 Impact 7 | . . . . . . . . 7 . Slashing . | . . . . . . . . . . Piercing 22 | . . . . . . . . . 22 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6703 | 28 692 1637 83 360 1339 957 . 341 1266 Guns 4451 | 28 692 1200 16 81 814 356 . 180 1084 Cannons 965 | . . 98 67 122 195 381 . . 102 Explosions 918 | . . 339 . 157 312 110 . . . Melee 237 | . . . . . . . . 161 76 Ramming 99 | . . . . . 18 77 . . 4 Kinetic 2136 | 28 403 199 16 81 571 . . 42 796 Thermal 1791 | . 289 339 . 157 54 592 . 111 249 Explosive 422 | . . . . . 312 110 . . . Electromagnetic 2018 | . . 1099 67 122 384 178 . 27 141 Impact 161 | . . . . . . . . 161 . Slashing . | . . . . . . . . . . Piercing 76 | . . . . . . . . . 76 Highest Corruption 4 | . 1 4 4 . 3 . . . 1 Average Corruption 2 | . 1 3 4 . 3 . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 44 | . 3 18 14 . 7 . . . 2 Message Errors 13 | . 1 4 3 . 4 . . . 1 Matter Fused 12 | . 1 3 6 . 1 . . . 1 Heat Flow Errors 5 | . . 2 2 . 1 . . . . Energy Discharges 1 | . 1 . . . . . . . . Parts Rejected 2 | . . 2 . . . . . . . Parts Fused 1 | . . 1 . . . . . . . Data Loss (minor) 3 | . . 2 . . 1 . . . . Data Loss (major) 1 | . . 1 . . . . . . . Misfires 5 | . . 2 3 . . . . . . Weapon Failures 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 88 | . . 4 . 11 7 31 . 35 . Projectiles . | . . . . . . . . . . Explosions 37 | . . 4 . 11 7 15 . . . Melee 51 | . . . . . . 16 . 35 . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 323 | . . 114 . . 18 191 . . . Shots 6 | . . 4 . . . 2 . . . Rammed 3 | . . . . . . 2 . . 1 Targets Rammed 4 | . . . . . . 2 . . 2 Kicked 1 | . . . . . . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 558 | 18 375 557 281 87 558 414 . 323 314 Average Temperature 123 | 10 121 124 82 35 112 147 . 171 152 Received Heat Transfer 2365 | . 330 273 . 81 988 162 9 . 522 Effects 12 | . 3 7 . . 2 . . . . Shutdowns 1 | . . 1 . . . . . . . Energy Bleed 2 | . 1 1 . . . . . . . Interference 4 | . . 4 . . . . . . . Matter Decay 3 | . . 1 . . 2 . . . . Damage (minor) 2 | . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 3 | . . 2 . . . 1 . . . Combat Hostiles 2 | . . 1 . . . 1 . . . Parts Fried 11 | . . 7 . . 1 2 . 1 . Impact Corruptions 3 | . . . . . . 1 . 2 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . . . 2 . . 1 Heat Transferred 3035 | . 703 350 . 150 74 916 . 250 592 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . 5 . 2 . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Peak Influence 596 | 5 200 514 256 285 568 596 . . 400 Initial 245 | . 3 50 200 33 174 245 . . 201 Average 239 | 1 89 184 178 164 407 401 . . 267 Maximum Alert Level 2 | . 1 2 1 1 2 2 . . 2 Low Security (%) 39 | 100 95 65 37 58 7 . . . 5 Level 1 44 | . 4 22 62 41 40 52 . . 91 Level 2 16 | . . 11 . . 52 47 . . 2 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 1 4 . 1 . 5 . . 11 Investigation 9 | . . 1 . . . 2 . . 6 Extermination 2 | . . . . . . . . . 2 Reinforcement 5 | . 1 3 . . . 1 . . . Assault . | . . . . . . . . . . Garrison 6 | . . . . 1 . 2 . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Distress Signals 3 | . . 2 . . . 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 135 | . 17 34 4 9 19 13 4 4 31 Peak Tracking Total 6 | . 5 4 2 5 6 4 4 4 6 Tactical Retreats 14 | . 1 . . . . 2 1 . 10 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Traps Triggered 7 | . 1 3 . . 1 . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Machines Disabled 11 | . . 5 1 . 2 2 . . 1 Max in Single Turn 1 | . . 1 . . 1 1 . . 1 Garrison Relay 1 | . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Machines Accessed 28 | . 2 9 . 2 2 6 . . 7 Terminals 18 | . 2 7 . . 2 1 . . 6 Fabricators 1 | . . . . . . 1 . . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 3 | . . . . 1 . 2 . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access 3 | . . . . 1 . 1 . . 1 Total Hacks 73 | . 4 26 . 5 3 10 . . 25 Successful 32 | . 1 12 . 4 1 5 . . 9 Failed 41 | . 3 14 . 1 2 5 . . 16 Catastrophic 10 | . . 3 . . 1 2 . . 4 Database Lockouts . | . . . . . . . . . . Manual 27 | . 3 15 . 1 . 3 . . 5 Terminals 48 | . 4 19 . . 3 1 . . 21 Fabricators 2 | . . . . . . 2 . . . Repair Stations 2 | . . . . . . 2 . . . Recycling Units 7 | . . . . 3 . 4 . . . Scanalyzers 7 | . . 7 . . . . . . . Garrison Access 7 | . . . . 2 . 1 . . 4 Terminal Hacks 17 | . 1 7 . . 1 1 . . 7 Record 6 | . . . . . . . . . 6 Robot Analysis 2 | . . 2 . . . . . . . Open DSF 2 | . . . . . . 1 . . 1 Branch Access Points 2 | . . 2 . . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . Recall Reinforcements 1 | . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 2 | . . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 4 | . . . . 2 . 2 . . . Report Inventory 3 | . . . . 1 . 2 . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer 5 | . . 5 . . . . . . . Insert Component 4 | . . 4 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Unlock Access 1 | . . . . 1 . . . . . Unauthorized Hacks 5 | . . . . 1 . 2 . . 2 Terminals 1 | . . . . . . . . . 1 Assimilate 1 | . . . . . . . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . 1 . 1 . . . Reject 2 | . . . . 1 . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . 1 Reprogram 2 | . . . . . . 1 . . 1 Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 24 | . 2 9 . 1 2 3 . . 7 Full Trace Events 8 | . . 2 . . 1 1 . . 4 Feedback Events 2 | . . 1 . . . . . . 1 Corruption 2 | . . 1 . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . . Machine Destruction 4 | . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Total Allies 6 | . . . 2 . . 1 . . 3 Largest Group 2 | . . . 2 2 . 1 . . 2 Highest-Rated Group 64 | . . . 45 45 . 21 . . 64 Highest-Rated Ally 32 | . . . 31 31 . 21 . . 32 Total Orders . | . . . . . . . . . . Ally Attacks 32 | . . . 3 15 . 6 . . 8 Total Damage 558 | . . . 20 125 . 126 . . 287 Kills 6 | . . . 1 3 . . . . 2 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Robot Analysis Total 2 | . . 2 . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Turns Passed 5529 | 88 729 1086 643 314 1029 323 130 167 1020 Spaces Moved 3649 | 46 352 492 395 171 547 354 352 190 750 Core 359 | 2 . . . . . . . 12 345 Treads 1922 | 44 352 492 395 171 468 . . . . Legs 220 | . . . . . . . . . 220 Wheels 259 | . . . . . 79 12 . . 168 Hover . | . . . . . . . . . . Flight 889 | . . . . . . 342 352 178 17 Fastest Speed 37 | 50 160 160 160 160 130 37 37 37 40 Average Speed 116 | 155 160 160 160 160 156 40 37 49 92 Slowest Speed 450 | 160 160 240 160 160 240 130 37 250 450 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 5 56 53 78 21 52 11 62 25 22 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . 1 . 1 . . 1 . . Unknown Exits Taken 5 | 1 1 . 1 . . 1 . 1 . Scrap Searched 5 | . . . 2 . . . 2 1 . Spaces Dug 18 | . . . . . . . . . 18 Terrain Destroyed 100 | . . 17 . 9 12 43 . 1 18 Melee 18 | . . . . . . . . . 18 Projectile 5 | . . . . . 2 2 . 1 . AOE 77 | . . 17 . 9 10 41 . . . Terrain Rammed 1 | . . . . . 1 . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled 1 | . . . . . 1 . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Gar Fac Low Low Fac Total 4469 | 55 440 671 403 197 644 494 351 239 975 Wait 381 | . 34 75 5 2 35 81 . 22 127 Move 3641 | 45 351 491 394 171 546 353 351 189 750 Hop . | . . . . . . . . . . Pick Up 54 | 1 9 12 1 6 7 8 . 1 9 Fast Attach 42 | 7 1 3 . 1 2 6 . 3 19 Attach 43 | . . 7 . 2 12 7 . 6 9 Detach 10 | . . . . 1 . 2 . 4 3 Swap 33 | . 3 15 . 1 6 3 . 1 4 Drop 34 | . 3 6 1 5 2 10 . . 7 Fire 195 | 2 39 60 2 8 33 22 . 6 23 Melee 29 | . . . . . . . . 7 22 Ram 4 | . . . . . 1 2 . . 1 Kick 1 | . . . . . . . . . 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous 2 | . . 2 . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Sub]) -9/Materials -9/Mines -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 89 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 617 | -10/Materials | Discovered new exit (range 4) 818 | -10/Materials | Entered another Materials area 818 | -9/Materials | Evolved 2 slots: Utility x2 1389 | -9/Materials | Identified exit to Mines 1788 | -9/Materials | Build established: Scavenger-Mutant 1904 | -9/Materials | Entered Mines 2121 | -9/Mines | Build established: Mutant 2287 | -9/Mines | Learned Materials emergency access door positions 2515 | -9/Mines | Discovered new exit (range 5) 2547 | -9/Mines | Entered Materials 2547 | -8/Materials | Accompanied by 2 allies 2547 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2552 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2837 | -8/Materials | Garrison activated, responded to threat 2858 | -8/Materials | Identified exit to Garrison 2861 | -8/Materials | Entered Garrison 2916 | -8/Garrison | Triggered checkpoint 2935 | -8/Garrison | Build established: Tank 3242 | -8/Garrison | Triggered checkpoint 3367 | -8/Garrison | Triggered checkpoint 3482 | -8/Garrison | Discovered new exit (range 15) 3540 | -8/Garrison | Triggered checkpoint 3587 | -8/Garrison | Lost 3 parts (1p1n1u) 3648 | -8/Garrison | Spotted B-75 Beast 3741 | -8/Garrison | Garrison Relay disabled 3811 | -8/Garrison | Lost 10 parts (2p3n1u4w) 3860 | -8/Garrison | Discovered new exit (range 14) 3890 | -8/Garrison | Entered Factory 3890 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4101 | -7/Factory | Garrison activated, responded to threat 4176 | -7/Factory | Discovered new exit (range 15) 4213 | -7/Factory | Entered Lower Caves 4214 | -7/Lower Caves | Encountered a Warlord checkpoint 4275 | -7/Lower Caves | Identified exit to Lower Caves 4300 | -7/Lower Caves | Learned location of 1 exit from Factory 4343 | -7/Lower Caves | Entered another Lower Caves area 4420 | -7/Lower Caves | Lost 8 parts (1p2n2u3w) 4500 | -7/Lower Caves | Discovered new exit (range 4) 4510 | -7/Lower Caves | Entered Factory 4510 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4511 | -6/Factory | Identified exit to Lower Caves 4620 | -6/Factory | Garrison activated, responded to threat 4770 | -6/Factory | Lost 4 parts (1p1n1u1w) 5076 | -6/Factory | Released all parts (9) 5109 | -6/Factory | Lost 9 parts (2p3n2u2w) 5176 | -6/Factory | Core integrity fell below 50% 5346 | -6/Factory | Build established: Mutant 5517 | -6/Factory | Core integrity fell below 20% 5530 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 05287_ System corrupted: Matter fused (-10). 05288_ The unstable cave ceiling collapses. 05344_ ALERT: Rogue bot located, Programmers report to Factory Zone 9U. 05370_ The unstable cave ceiling collapses. 05462_ ALERT: Cargo convoy en route, clear transfer corridor. 05474_ Connecting with Terminal... 05474_ ALERT: Suspicious activity at Terminal F019. Dispatching Investigation squad. 05502_ Connecting with Terminal... 05502_ ALERT: Suspicious activity at Terminal F016. Dispatching Investigation squad. 05510_ ALERT: Rogue bot located, Programmers report to Factory Zone 9K. 05516_ Imp. Sensor Array destroyed. 05516_ Hvy. Pick destroyed. 05516_ Critical hit (Blast). 05520_ Penetrated by Slug. 05527_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | +########????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #??"""?"""????????????????????????????????????? | | #??"""?"""????????????????????????????????????? | | #??"""?"""????????????????????????????????????? | | #????????????###########??????????????????????? | | #??"""?"""???# !#??????????????????????? | | #??"""?"""???#""" ! #??????????????????????? | | + ?"""?"""???#"Y #??????????????????????? | | # ??????????#""" """ #??????????????????????? | | #####+#??????# """ #??????????????????????? | | ## #???# #??????# """ #??????????????????????? | | ?? #???# #??????# #??????????????????????? | | ?? #?### ###????# = * #??????? ! ???????????? | | ???#?# #######+############ #??????????? | | ## ### "" @ #??????????? | | T ! % % H k +??????????? | | ??#### p % R #??????????? | | ?????# #######+############ #??????????? | | ???#####+##### !#????????? #??????????? | | ???#* # #??????????? ##??????????? | | ???# """ # #?????????????#???????????? | | ???# """ """ # """ #?????????????????????????? | | ???# """ """ # """"" #?????????????????????????? | | #### "S # """"" #?????????????????????????? | | # """ # #?????????????????????????? | | !! # "" # #?????????????????????????? | | !! # ###########?????????????????????????? | | ! #+#########???????????????????????????????????? | | #### #?#####?????????????????????????????????????? | | #### ### #?????????????????????????????????????? | | T #?????????????????????????????????????? | | ######## #?????????????????????????????????????? | | ???????## ##?????????????????????????????????????? | | ????????# #??????????????????????????????????????? | | ????????# ##########?????????????????????????????? | | ????????# ## ## #?????????????????????????????? | | ????????# ## ##### #?????????????????????????????? | | ????????# ## #???# #?????????????????????????????? | | ?????####+######## #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Melee Speed Boost 20 Evasion (%) 70 Targeting Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 3 Authchip Count 1 Item Schematics ----------------- Particle Gun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Party Time Challenges ------------ None Game ------ Seed rei Manual? 1 Play Time 01:37:35 Cumulative 11.5 hours Start 2024.04.05 @ 22:05:15 End 2024.04.05 @ 23:46:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7cdafb13-338d-4cc2-9b0e-7182188c7334