Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.27 @ 01:53:22 Player: arcadio Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (1215) 1215 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (372) 372 TOTAL SCORE: 3792 Bonus ------- Follower Combat Kills 67 Met Imprinter 300 Was Imprinted 300 Friendly Fire -295 Cogmind --------- Core Integrity 0/400 Matter 292/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Signal Interpreter Hacking Suite > --- WEAPON (2) ------- High-powered Shotgun > --- INVENTORY (10) --- Improved Heat Sink 0b10 Decoder Chip [Generic] Matter Filter Weapon Cycler Hacking Drone Bay Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Hacking Suite > --- WEAPON ----------- Wave Gun High-powered Shotgun > --- INVENTORY -------- Improved Ion Engine Improved Aluminum Leg Improved Aluminum Leg VSS Leg Improved Heat Sink Trap Scanner Hacking Drone Bay High-powered Shotgun Mini Grenade Launcher Datajack [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Utility Hacking Suite Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon High-powered Shotgun Energy Gun Wave Gun Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 46 | 6 10 2 17 3 1 7 Power 5 | 1 . . 2 1 . 1 Engine 4 | 1 . . 2 . . 1 Core 1 | . . . . 1 . . Reactor . | . . . . . . . Propulsion 15 | 2 2 . 8 . . 3 Treads . | . . . . . . . Leg 14 | 2 2 . 8 . . 2 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 3 . 2 . . . Device 1 | . 1 . . . . . Storage 2 | 1 . . 1 . . . Processor 2 | . 1 . 1 . . . Hackware 1 | . 1 . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 20 | 2 5 2 5 2 1 3 Energy Gun 2 | . 1 . . . 1 . Energy Cannon . | . . . . . . . Ballistic Gun 13 | 2 3 1 4 1 . 2 Ballistic Cannon . | . . . . . . . Launcher 5 | . 1 1 1 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 10 | . . . . . . 10 Power 1 | . . . . . . 1 Propulsion 6 | . . . . . . 6 Utility . | . . . . . . . Weapon 3 | . . . . . . 3 Highest Loss Streak 8 | . . . . . . 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 99 100 99 100 100 73 Engine 8 | . 14 14 10 6 . 9 Core 2 | . . . . 4 11 . Leg 28 | . 28 28 33 33 33 11 Wheel 1 | . . . . . . 8 Storage 11 | . 14 14 11 11 11 11 Processor 9 | . 5 . 11 11 11 11 Hackware 10 | . 5 14 11 11 11 11 Energy Gun 2 | . 3 . . . 8 . Ballistic Gun 19 | . 24 27 21 21 13 10 Naked Turns . | . . . . . . . Heaviest Build 23 | 14 16 16 23 23 23 20 Greatest Support 39 | 20 20 20 39 36 36 25 Greatest Overweight (x) 4 | . . . . . . 4 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 6 8 8 9 10 10 10 Most Carried 10 | 6 8 8 10 10 10 10 Average Carried 8 | 3 7 8 9 10 9 5 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 10 | 6 8 8 10 10 10 6 Class Distribution -------------------- 54% | Mutant 40% | Scavenger-Mutant 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Commander-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1418 | 194 286 27 630 63 35 183 Remotely . | . . . . . . . Salvage Created 1459 | . 400 3 793 19 . 244 Parts 83 | . 33 2 38 4 . 6 Haulers Intercepted 5 | . 1 . 4 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . 3 2 Prevented 2 | . . . . . . 2 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 39 | . 14 1 14 3 . 7 Guns 26 | . 11 . 9 . . 6 AOE 13 | . 3 1 5 3 . 1 Classes Destroyed 7 | . 4 . 2 . . 1 Hauler 5 | . 1 . 4 . . . Operator 1 | . . . 1 . . . Watcher 2 | . 1 . 1 . . . Swarmer 16 | . 8 1 2 3 . 2 Grunt 19 | . 6 . 9 . . 4 Duelist 1 | . . . . . . 1 Sentry 5 | . . . 5 . . . Best Kill Streak 7 | . 7 1 6 3 . 3 Combat Bots Only 7 | . 7 1 6 3 . 3 Max Kills in Single Turn 3 | . 3 1 2 3 . 1 Gunslinging 1 | . 1 . . . . . Exploded 3 | . 3 1 2 3 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1876 | . 330 7 271 32 . 1236 Core 524 | . 111 . 41 9 . 363 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 33 | . . . 33 . . . Core Remaining (%) 77 | 100 . 55 . . . . Volleys Fired 121 | . 44 2 44 2 . 29 Largest 2 | . 2 2 2 2 . 2 Hottest 106 | . 70 53 53 55 . 106 Shots Fired 217 | . 88 4 87 4 . 34 Gun 203 | . 87 2 82 2 . 30 Cannon . | . . . . . . . Launcher 14 | . 1 2 5 2 . 4 Special . | . . . . . . . Kinetic 183 | . 75 2 82 2 . 22 Thermal 20 | . 12 . . . . 8 Explosive 14 | . 1 2 5 2 . 4 Electromagnetic . | . . . . . . . Robot Hit Streak 9 | . 9 . 7 3 . 7 Robot Miss Streak 17 | . 7 . 17 . . 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 122 | . 48 . 47 1 . 26 Core Hits 75 | . 24 1 31 3 . 16 Critical Kills 2 | . 1 . . . . 1 Critical Parts Destroyed 4 | . 3 . 1 . . . Critical Strikes 7 | . 4 . 1 . . 2 Burn 1 | . . . . . . 1 Destroy 6 | . 4 . 1 . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2889 | . 722 48 1169 168 . 782 Guns 1966 | . 597 . 837 . . 532 Cannons . | . . . . . . . Explosions 923 | . 125 48 332 168 . 250 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1795 | . 548 . 837 . . 410 Thermal 171 | . 49 . . . . 122 Explosive 923 | . 125 48 332 168 . 250 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 145 | . . . 8 . . 137 Shots 5 | . . . 1 . . 4 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 438 | . 100 12 37 . . 438 Average Temperature 119 | . 39 9 8 . . 251 Received Heat Transfer 606 | . 114 . 123 . . 369 Effects 3 | . . . . . . 3 Interference 2 | . . . . . . 2 Matter Decay 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 407 | . 148 . . . . 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 381 | . 375 260 381 144 . . Initial 140 | . . 140 101 6 . . Average 186 | . 243 151 199 70 . . Maximum Alert Level 1 | . 1 1 1 . . . Low Security (%) 60 | 100 36 90 55 100 . . Level 1 39 | . 63 9 44 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 2 . 1 . . . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 4 | . . . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 30 3 27 3 . 9 Peak Tracking Total 9 | . 9 3 6 3 . 4 Tactical Retreats 5 | . 3 . 1 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 2 | . . 1 . 1 . . Max in Single Turn 1 | . . 1 . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 19 | . 8 . 10 . 1 . Terminals 17 | . 8 . 9 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 57 | . 22 . 32 . 3 . Successful 41 | . 14 . 24 . 3 . Failed 16 | . 8 . 8 . . . Catastrophic 3 | . 2 . 1 . . . Database Lockouts . | . . . . . . . Manual 36 | . 17 . 17 . 2 . Terminals 52 | . 22 . 30 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 31 | . 9 . 19 . 3 . Part Schematic 5 | . . . 2 . 3 . Robot Analysis 4 | . 3 . 1 . . . Prototype ID Bank 11 | . 5 . 6 . . . Branch Access Points 1 | . . . 1 . . . Terminal Index 2 | . 1 . 1 . . . Alert Level 2 | . . . 2 . . . Unreport Threat 2 | . . . 2 . . . Patrol Status 1 | . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . 2 . . . Scan Component 1 | . . . 1 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . 5 . 3 . . . Terminals 8 | . 5 . 3 . . . Assimilate 2 | . 2 . . . . . Botnet 4 | . 2 . 2 . . . Operators 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 17 | . 8 . 9 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . 2 . 3 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 32 | . . . 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 11 | . 2 3 . 2 4 . Largest Group 5 | . 1 4 4 3 5 1 Highest-Rated Group 169 | . 10 50 50 54 169 10 Highest-Rated Ally 41 | . 10 16 16 31 41 10 Total Orders . | . . . . . . . Ally Attacks 40 | . . 3 37 . . . Total Damage 392 | . . 22 370 . . . Kills 10 | . . 2 8 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 4 | . 3 . 1 . . . Derelict Logs Recovered 8 | . . 1 . 2 2 3 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4216 | 79 778 306 1271 314 863 605 Spaces Moved 3123 | 57 476 236 827 308 945 274 Core 16 | 5 . . . . . 11 Treads . | . . . . . . . Legs 3107 | 52 476 236 827 308 945 263 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 90 90 90 105 Average Speed 113 | 113 120 120 118 90 90 191 Slowest Speed 250 | 120 120 120 120 90 90 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 62 | 4 81 69 67 86 86 45 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 4 | . . . . 2 1 1 Spaces Dug 5 | . . 5 . . . . Terrain Destroyed 82 | . 9 8 14 15 . 36 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 82 | . 9 8 14 15 . 36 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 3583 | 68 600 254 1043 339 958 321 Wait 227 | . 52 15 122 27 4 7 Move 3117 | 56 475 235 826 307 944 274 Hop . | . . . . . . . Pick Up 31 | 6 7 . 13 . 3 2 Fast Attach 16 | 6 4 . 2 . 1 3 Attach 6 | . . . 2 . . 4 Detach 1 | . 1 . . . . . Swap 24 | . 6 2 13 3 . . Drop 38 | . 11 . 21 . 4 2 Fire 121 | . 44 2 44 2 . 29 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . . 2 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 10) 310 | -10/Materials | Build established: Mutant 356 | -10/Materials | Destroyed 7 combat bots 502 | -10/Materials | Discovered new exit (range 3) 730 | -10/Materials | Discovered new exit (range 15) 858 | -10/Materials | Entered Mines 858 | -10/Mines | Accompanied by 1 ally 909 | -10/Mines | Discovered new exit (range 11) 1013 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1136 | -10/Mines | Identified exit to Materials 1155 | -10/Mines | Assembled infested the area 1164 | -10/Mines | Entered Materials 1164 | -9/Materials | Accompanied by 4 allies 1164 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1302 | -9/Materials | Discovered new exit (range 15) 1667 | -9/Materials | Identified exit to Mines 1738 | -9/Materials | Discovered new exit (range 3) 1739 | -9/Materials | Identified exit to Materials 2215 | -9/Materials | Discovered exit to Materials (range 13) 2273 | -9/Materials | Repaired Imp. Ion Engine 2435 | -9/Materials | Entered Mines 2435 | -9/Mines | Accompanied by 1 ally 2527 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2535 | -9/Mines | Identified exit to Zion 2544 | -9/Mines | Learned 2 Materials zone layouts 2649 | -9/Mines | Discovered exit to Materials (range 11) 2749 | -9/Mines | Entered Zion 2749 | -7/Zion | Accompanied by 3 allies 2799 | -7/Zion | Led the pair of lost Derelicts to a safe place 2905 | -7/Zion | Build established: Scavenger-Mutant 2965 | -7/Zion | Received a visual enhancement algorithm 3043 | -7/Zion | Given the Hacking Drone Bay 3051 | -7/Zion | Found Prototype Device 3351 | -7/Zion | Imprinted 3353 | -7/Zion | Declared Zion's savior 3603 | -7/Zion | Discovered new exit (range 10) 3610 | -7/Zion | Identified exit to Proximity Caves 3612 | -7/Zion | Entered Proximity Caves 3612 | -6/Proximity Caves | Accompanied by 1 ally 3640 | -6/Proximity Caves | Core integrity fell below 50% 3686 | -6/Proximity Caves | Lost 8 parts (1p4n3w) 3740 | -6/Proximity Caves | Core integrity fell below 20% 3812 | -6/Proximity Caves | Identified exit to Factory 3831 | -6/Proximity Caves | Learned Factory non-interactive machine intel 3874 | -6/Proximity Caves | Learned Factory emergency access door positions 4217 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03738_ Destroyed Lgt. Angular Momentum Engine. 03742_ G-50 Soldier destroyed. 03744_ Acquired 35 matter. 03746_ Corrupted Adv. Heat Sink fries itself beyond repair. 03759_ Acquired Wheel. 03760_ Acquired 16 matter. 03812_ Acquired derelict log, extracted data. Data stored: Factory non-interactive machine intel. 03846_ Searching scrap... 03846_ Found Weapon Cycler. 03846_ Found Matter Filter. 03846_ Found 28 Matter. 03850_ Acquired Matter Filter. 03854_ Acquired Weapon Cycler. 03874_ Acquired derelict log, extracted data. Data stored: Factory emergency access points. 04210_ S-27 Virus destroyed. 04211_ Wheel destroyed. 04213_ Imp. Aluminum Leg destroyed. 04214_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ##???????????????????? ?????????????????????????? | | #??????????????????# ?? ? #???????????????????? | | ???##???????????? ? #???????????????????? | | #??## ??????????? ? ????????????????????? | | #?## ??????????? ? ?????????????????????? | | ### #???????????# #? #?????# ??????????????? | | ## ???????###??# #? #????# ?????????????? | | ##????## ##?? ## #?### ?????????????? | | #??### ##? $#? ?????????????? | | #### #?# ## ????????????? | | ?# ## ### ????????????? | | ???# ????????????? | | #???# ! ????????????? | | #??## = s ???????????? | | #### ## = ????????????? | | #### ### =%## #???????????????? | | # #??## #?## [%=##????????????????????? | | ## #??# #??# @ #????????????????????? | | #### ###?## #?# #????????????????????? | | ##?## #??## ### #####????????????????????? | | ##?#### #??# #?## #????????????????????????? | | ##???###??# ##?####????????????????????????? | | #????????## #?????????????????????????????? | | #?????????# ##?????????????????????????????? | | ######????# ##??????????????????????????????? | | #????#####???????????????????????????????? | | #????????????????????????????????????????? | | #### ########?????????????????????????????????? | | ##??# ####??????????????????????????????? | | ##???# #??????????????????????????????? | | #????######### #??????????????????????????????? | | ????????????## ##??????????????????????????????? | | ????????##### ###?????????????????????????????? | | ???????## #?????????????????????????????? | | ???????# ##????????????????????????????? | | ???????# #????????????????????????????? | | ???????# ###????????????????????????????? | | ##?????# ########??????????????????????????????? | | ###?# ##?????????????????????????????????????? | | ## ##?????????????????????????????????????? | | ##????????????????????????????????????? | | #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 57 Offensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Hvy. Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilDiametricEngine Manual? 0 Play Time 01:00:34 Cumulative 53.3 hours Start 2022.11.27 @ 00:50:01 End 2022.11.27 @ 01:53:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 38 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82cb82a9-5ed1-4d23-93c1-a95325ee566d