Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.20 @ 14:29:40 Player: btmk16 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (16) 80 Value Destroyed (272) 272 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2652 Bonus ------- None Cogmind --------- Core Integrity 670/700 Matter 207/300 Energy 64/125 System Corruption 0% Temperature Cool (1) Movement Flying (109) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (6) --- Improved Hover Unit Flight Unit Flight Unit Flight Unit VTOL Module > --- UTILITY (4) ------ Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Hardened Light Armor Plating > --- WEAPON (2) ------- Shock Bomb Launcher Blade Saw > --- INVENTORY (5) ---- Flight Unit Light Assault Rifle Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Hover Unit Flight Unit Flight Unit Flight Unit VTOL Module > --- UTILITY ---------- Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scan Processor Hardened Light Armor Plating > --- WEAPON ----------- Shock Bomb Launcher Blade Saw > --- INVENTORY -------- Flight Unit Light Assault Rifle Heavy Missile Launcher Heavy Missile Launcher [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Slashing Weapon Blade Saw Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 4 | . . 2 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 18 | . 8 4 3 3 Power 1 | . 1 . . . Engine 1 | . 1 . . . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | . 3 3 1 1 Treads . | . . . . . Leg . | . . . . . Wheel . | . . . . . Hover 1 | . . . . 1 Flight 7 | . 3 3 1 . Utility 4 | . 1 . 2 1 Device 1 | . 1 . . . Storage . | . . . . . Processor 2 | . . . 1 1 Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 5 | . 3 1 . 1 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 3 | . 3 . . . Ballistic Cannon . | . . . . . Launcher 1 | . . 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . 6 . . 2 Power 1 | . 1 . . . Propulsion 4 | . 3 . . 1 Utility . | . . . . . Weapon 3 | . 2 . . 1 Highest Loss Streak 6 | . 6 . . 2 Average Slot Usage (%) 81 | . 75 88 88 87 Engine 10 | . 12 11 9 7 Leg 10 | . 20 . . . Flight 23 | . 4 44 45 35 Device 5 | . 1 11 9 7 Storage 6 | . 12 . . . Processor 1 | . . . 2 9 Protection 1 | . . . 4 7 Energy Gun 3 | . 6 . . . Ballistic Gun 14 | . 17 15 9 6 Launcher 3 | . . 6 9 7 Naked Turns . | . . . . . Heaviest Build 16 | 12 12 11 16 16 Greatest Support 20 | 20 20 16 16 20 Greatest Overweight (x) 3 | . 3 . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | . 8 5 5 5 Average Capacity 6 | . 7 5 5 5 Most Carried 6 | . 6 5 4 5 Average Carried 4 | . 4 3 4 4 Final Capacity 8 | 8 5 5 5 5 Final Carried 6 | 6 2 5 4 4 Class Distribution -------------------- 57% | Scavenger-Sprinter 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 421 | 200 155 . . 66 Remotely . | . . . . . Salvage Created 352 | . 270 82 . . Parts 27 | . 19 8 . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 15 | . 10 5 . . Guns 10 | . 10 . . . AOE 5 | . . 5 . . Classes Destroyed 3 | . 3 . . . Operator 1 | . 1 . . . Swarmer 11 | . 6 5 . . Grunt 4 | . 4 . . . Best Kill Streak 6 | . 6 5 . . Combat Bots Only 6 | . 6 5 . . Max Kills in Single Turn 5 | . 2 5 . . Gunslinging . | . . . . . Exploded 5 | . . 5 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 895 | . 597 187 . 111 Core 166 | . 103 33 . 30 Absorbed by Shields . | . . . . . Core Remaining (%) 87 | 100 58 91 100 . Volleys Fired 49 | . 44 5 . . Largest 2 | . 2 2 . . Hottest 60 | . 60 56 . . Shots Fired 72 | . 62 10 . . Gun 71 | . 62 9 . . Cannon . | . . . . . Launcher 1 | . . 1 . . Special . | . . . . . Kinetic 59 | . 50 9 . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 13 | . 12 1 . . Robot Hit Streak 4 | . 4 2 . . Robot Miss Streak 5 | . 5 3 . . Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 39 | . 35 4 . . Core Hits 21 | . 14 7 . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 1 | . . . . 1 Impact . | . . . . . Slashing 1 | . . . . 1 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 653 | . 510 143 . . Guns 527 | . 505 22 . . Cannons . | . . . . . Explosions 121 | . . 121 . . Melee . | . . . . . Ramming 5 | . 5 . . . Kinetic 388 | . 366 22 . . Thermal 37 | . . 37 . . Explosive . | . . . . . Electromagnetic 223 | . 139 84 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 1 | . . 1 . . Projectiles . | . . . . . Explosions 1 | . . 1 . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 2 | . 2 . . . Kicked 2 | . 2 . . . Crushed . | . . . . . Highest Temperature 36 | . 36 26 . 20 Average Temperature 13 | . 18 8 . 7 Received Heat Transfer 220 | . 108 54 . 58 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 100 | . . 100 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . 1 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 449 | . 200 449 234 126 Initial 189 | . . 84 189 106 Average 154 | . 100 262 209 116 Maximum Alert Level 2 | . 1 2 1 . Low Security (%) 68 | . 82 43 15 100 Level 1 24 | . 17 28 84 . Level 2 6 | . . 27 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 2 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 6 | . 2 3 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 45 | . 16 22 3 4 Peak Tracking Total 14 | . 5 14 6 4 Tactical Retreats 4 | . . 4 . . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 3 | . 1 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 1 | . . 1 . . Max in Single Turn 1 | . . 1 . . Garrison Access 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 3 | . . . . 3 Terminals 1 | . . . . 1 Fabricators 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 5 | . . . . 5 Successful 1 | . . . . 1 Failed 4 | . . . . 4 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . . . 2 Terminals 2 | . . . . 2 Fabricators 2 | . . . . 2 Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . . . . 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 460 | . 234 116 44 66 Spaces Moved 775 | 1 133 316 130 195 Core 1 | . 1 . . . Treads . | . . . . . Legs 69 | 1 68 . . . Wheels . | . . . . . Hover . | . . . . . Flight 705 | . 64 316 130 195 Fastest Speed 27 | 120 37 29 29 27 Average Speed 38 | 120 81 29 30 29 Slowest Speed 200 | 120 200 32 32 112 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 11 | . . 8 1 2 Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 2 26 49 15 6 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 1 | . . 1 . . Melee . | . . . . . Projectile . | . . . . . AOE 1 | . . 1 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 849 | . 196 322 131 200 Wait . | . . . . . Move 750 | . 132 300 127 191 Hop 10 | . . 7 1 2 Pick Up 9 | . 2 5 . 2 Fast Attach 10 | . 6 . 2 2 Attach 6 | . 2 2 1 1 Detach 2 | . 2 . . . Swap 2 | . . 2 . . Drop 8 | . 6 1 . 1 Fire 49 | . 44 5 . . Melee 1 | . . . . 1 Ram . | . . . . . Kick 2 | . 2 . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 25 | -10/Materials | Discovered new exit (range 13) 221 | -10/Materials | Lost 6 parts (1p3n2w) 230 | -10/Materials | Discovered new exit (range 15) 235 | -10/Materials | Entered another Materials area 235 | -9/Materials | Evolved 2 slots: Propulsion x2 297 | -9/Materials | Discovered new exit (range 14) 349 | -9/Materials | Discovered new exit (range 5) 351 | -9/Materials | Entered another Materials area 351 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 392 | -8/Materials | Discovered new exit (range 12) 395 | -8/Materials | Identified exit to Factory 395 | -8/Materials | Entered Factory 395 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 451 | -7/Factory | Assembled infested ambush trap array 461 | -7/Factory | Self-destructed Last Messages --------------- 00417_ Connecting with Terminal... 00425_ T-07 Excavator is excavating. 00429_ Connecting with Fabricator... 00429_ T-07 Excavator is excavating. 00433_ Dropped Shock Bomb Launcher. 00433_ Acquired Hvy. Missile Launcher. 00433_ T-07 Excavator is excavating. 00436_ Acquired Imp. Hover Unit. 00441_ ALERT: All DSF locations entering lockdown mode. 00441_ Flight Unit destroyed. 00449_ Acquired Imp. Terrain Scan Processor. 00451_ Triggered Ambush Trap. 00451_ Disabled B-48 Gladiator is pushed from a hatch in the floor. 00451_ Disabled G-47 Trooper is pushed from a hatch in the floor. 00451_ as-57587 emerges from a hatch in the floor. 00451_ as-00388 emerges from a hatch in the floor. 00451_ as-81397 emerges from a hatch in the floor. 00451_ ALERT: Infestation has breached Complex 0b10, dispatching Demolisher response squad. 00451_ Lgt. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????#?#???????"??????????????? | | ??????????????????????????#?#????????????????????? | | ???????????????????????#?????????????????????????? | | ????????????????#????????????#??"????????????????? | | ??????????????????????????????? ?????????????????? | | ???????????????????#???????#???? ???? ???????????? | | ?????????????#????????????#??????????????????????? | | ???????????#?????????????????????????????????????? | | ????????????????????????????????????? ???????? | | ????????????????????????????#?? ????? ???????? | | ???????????????????###############??# ???????? | | ???????????????????# @# ??? ???????? | | ??????????????????## # ?## #???#???? | | ???#???????#?#?????# # """"## #???????? | | #??????????#??????## # """"## #???????? | | ???????????#??????## aa# """"## #???????? | | ??????????????#??#?# # """"## #???????? | | ???????????????????#] # ## #???????? | | ??????????????????## ] # ## #???????? | | ???????????????????# ######+##### +???????? | | ?????????????#?????# ### #???????? | | ?????#######??????## #?# #???????? | | ?????# #??????## a #?# #???????? | | ###### T" #???????# ! #?# #???????? | | " !#????+ ?# #?# #???????? | | ###= #?? ?# #######+### ### ##???????? | | #?# #????# ^ #?# #????????? | | #?### ###????# #####/#####????? | | #????+#??????### "" "" # #????? | | #??????????????# "" "" + #????? | | #??????????????# """ """ # #????? | | #??????? ??????# """ """ # #????? | | +?????"???#????# """ """ # #????? | | #??????????????#""" ] # #?#??? | | #??????????????#""F # #????? | | #??????????????#"" # #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 64 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunSupercompositeShield Manual? 0 Play Time 00:11:04 Cumulative 204.5 hours Start 2021.12.19 @ 21:55:04 End 2021.12.20 @ 14:29:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 274 Rogue 274 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 75 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ef009e98-9d36-4a7f-9cea-3ead75674bf2