Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.19 @ 13:18:19

Player: Gilgameshx13

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (93)      465
Value Destroyed (3528)     3528
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (700)                700
              TOTAL SCORE: 9573

 Bonus
-------
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/1000
Matter                     101/300
Energy                     100/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (7) ------
                Huge Storage Unit
       Advanced Signal Interpreter
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (25) ---
                Fusion Compressor
          Micro Fission Core
                Titanium Leg
       Advanced Heat Sink
                Coolant Injector
       Improved Coolant Injector
                Huge Storage Unit
                Authchip [R/Combat]
                Authchip [R/Combat]
                Authchip [R/Combat]
  Hypervelocity Gauss Rifle
          Heavy Machine Gun
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
                Mass Driver
                Rocket Launcher
       Improved Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Neutrino Core
          Light Neutrino Core
>               --- PROPULSION -------
                Titanium Leg
                VSS Leg
                VSS Leg
                VSS Leg
                Flexi-carbon Leg
        Armored Leg
>               --- UTILITY ----------
       Advanced Cooling System
                Huge Storage Unit
                Weight Redist. System
       Advanced Signal Interpreter
                Transmission Jammer
       Hardened Medium Armor Plating
                Point Defense System
>               --- WEAPON -----------
  Hypervelocity Gauss Rifle
                Mass Driver
>               --- INVENTORY --------
                Fusion Compressor
          Micro Fission Core
          Micro Fission Core
                Titanium Leg
                Cesium-ion Thruster
                Xenon Bombardment Thruster
                Xenon Bombardment Thruster
      Makeshift Flight Unit
         Cooled Cesium-ion Thruster
       Advanced Heat Sink
                Coolant Injector
       Improved Coolant Injector
                Huge Storage Unit
                Authchip [R/Combat]
                Authchip [R/Combat]
                Authchip [R/Combat]
  Hypervelocity Gauss Rifle
          Heavy Machine Gun
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
                Rocket Launcher
       Improved Remote Datajack
          Heavy Mace
[Rating: 84]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
  Flight Unit              Cooled Cesium-ion Thruster
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Laser
  Energy Gun               Heavy Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Heavy Mace
  Slashing Weapon          Scythe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -8  -8  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac 
Slots Evolved              10   | .   .   2   2   .   .   .   .   4   .   .   2   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   1   .   .   .   .   2   .   .   .   
  Utility                  5    | .   .   1   .   .   .   .   .   2   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             145  | 6   1   19  16  3   .   4   2   58  5   2   29  
  Power                    17   | 1   .   1   3   1   .   2   .   6   .   .   3   
    Engine                 9    | 1   .   1   3   .   .   1   .   3   .   .   .   
    Core                   8    | .   .   .   .   1   .   1   .   3   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               56   | 2   .   10  9   .   .   .   1   23  .   .   11  
    Treads                 17   | .   .   4   6   .   .   .   1   6   .   .   .   
    Leg                    12   | .   .   .   .   .   .   .   .   6   .   .   6   
    Wheel                  5    | 2   .   .   .   .   .   .   .   3   .   .   .   
    Hover                  14   | .   .   6   3   .   .   .   .   5   .   .   .   
    Flight                 8    | .   .   .   .   .   .   .   .   3   .   .   5   
  Utility                  33   | 1   1   4   1   1   .   .   .   16  2   2   5   
    Device                 17   | .   .   2   1   .   .   .   .   7   1   1   5   
    Storage                3    | 1   1   .   .   1   .   .   .   .   .   .   .   
    Processor              3    | .   .   2   .   .   .   .   .   1   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   2   .   .   .   
    Protection             8    | .   .   .   .   .   .   .   .   6   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   39   | 2   .   4   3   1   .   2   1   13  3   .   10  
    Energy Gun             6    | 1   .   .   .   1   .   .   .   4   .   .   .   
    Energy Cannon          8    | .   .   3   2   .   .   1   1   1   .   .   .   
    Ballistic Gun          6    | 1   .   1   1   .   .   .   .   .   1   .   2   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   .   2   2   .   3   
    Launcher               1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          6    | .   .   .   .   .   .   .   .   2   .   .   4   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   2   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   .   3   .   .   1   
  Corrupted Parts          1    | .   .   1   .   .   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   1   .   .   .   .   .   .   .   .   .   
Parts Lost                 39   | .   .   .   .   .   .   1   2   15  1   .   20  
  Power                    6    | .   .   .   .   .   .   .   .   3   .   .   3   
  Propulsion               17   | .   .   .   .   .   .   .   1   7   .   .   9   
  Utility                  10   | .   .   .   .   .   .   .   .   4   1   .   5   
  Weapon                   6    | .   .   .   .   .   .   1   1   1   .   .   3   
  Highest Loss Streak      10   | .   .   .   .   .   .   1   1   6   1   .   10  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     92   | .   85  94  96  100 100 99  98  77  98  100 86  
  Engine                   8    | .   14  11  16  14  9   9   9   5   13  13  3   
  Core                     5    | .   .   .   .   3   9   9   9   7   .   .   6   
  Treads                   16   | .   .   26  27  36  36  36  35  4   .   .   .   
  Leg                      11   | .   .   .   .   .   .   .   .   1   40  40  29  
  Wheel                    2    | .   28  .   .   .   .   .   .   9   .   .   .   
  Hover                    1    | .   .   4   7   .   .   .   .   4   .   .   .   
  Device                   9    | .   .   1   9   9   9   9   9   9   7   13  15  
  Storage                  7    | .   14  11  9   9   9   9   9   6   6   6   5   
  Processor                6    | .   .   17  9   9   9   9   9   1   6   6   5   
  Protection               3    | .   .   .   .   .   .   .   .   9   9   6   4   
  Energy Gun               4    | .   14  1   .   5   9   9   9   5   2   .   .   
  Energy Cannon            2    | .   .   19  10  3   .   3   2   1   .   .   .   
  Ballistic Gun            2    | .   14  1   7   9   9   4   .   .   1   6   2   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   1   6   6   3   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   6   .   .   .   .   
Peak Build Rating          84   | 6   7   24  32  38  38  38  38  69  68  68  84  
  Average Rating           47   | 3   6   21  28  35  38  37  37  50  65  67  68  
  On Entrance              34   | .   6   7   24  32  38  38  38  38  65  63  66  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             133  | 11  26  39  42  100 98  101 101 133 129 127 124 
  Greatest Support         111  | 32  32  60  86  80  80  80  82  105 105 105 111 
  Greatest Overweight (x)  26   | .   .   9   2   1   1   1   1   7   1   1   26  
  Average Overweight (x)   1    | .   .   .   .   .   1   1   1   2   1   1   1   
Largest Inventory Capacity 25   | 8   15  15  15  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 6   12  15  15  24  25  25  25  25  25  25  25  
  Most Carried             25   | 6   15  15  15  25  25  25  25  25  25  25  25  
  Average Carried          22   | 3   7   14  14  21  24  24  24  23  24  23  23  
  Final Capacity           25   | 8   15  15  15  25  25  25  25  25  25  25  25  
  Final Carried            25   | 6   15  15  15  25  25  25  25  25  25  24  17  

 Class Distribution 
--------------------
 68% | Mutant
 28% | Scavenger-Mutant
  3% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -8/Garrison
           Mutant | -8/Materials
           Mutant | -8/Storage
 Scavenger-Mutant | -8/Recycling
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -8   -8   -8   -8   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Sto  Rec  Fac  Low  Low  Fac  
Matter Collected           2567 | 226  89   143  317  109  128  56   61   540  472  36   390  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3899 | .    150  162  411  278  549  390  213  1261 195  .    290  
  Parts                    166  | .    12   12   17   15   24   19   7    35   6    .    19   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    1    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    .    .    .    .    .    .    .    9    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  -8  -8  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac 
Combat Hostiles Destroyed  79   | .   6   5   10  5   9   9   2   21  5   .   7   
  Melee                    4    | .   .   .   .   .   .   .   .   4   .   .   .   
  Guns                     42   | .   6   2   8   3   9   5   1   5   2   .   1   
  Cannons                  25   | .   .   3   2   1   .   3   1   7   3   .   5   
  AOE                      3    | .   .   .   .   .   .   .   .   3   .   .   .   
Classes Destroyed          10   | .   2   2   1   1   .   1   .   2   .   .   1   
  Worker                   4    | .   .   .   .   .   .   .   .   3   .   .   1   
  Recycler                 3    | .   .   .   1   .   1   .   1   .   .   .   .   
  Watcher                  7    | .   .   1   1   .   3   .   .   1   .   .   1   
  Swarmer                  21   | .   3   4   6   .   2   3   .   3   .   .   .   
  Grunt                    31   | .   3   .   2   4   5   3   .   12  2   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   1   .   1   .   .   .   
  Sentry                   15   | .   .   1   2   .   2   2   2   3   2   .   1   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Programmer               7    | .   .   .   .   1   .   .   .   1   1   .   4   
Best Kill Streak           7    | .   4   5   6   3   7   3   1   4   3   .   3   
  Combat Bots Only         7    | .   4   5   4   3   7   3   1   3   3   .   2   
Max Kills in Single Turn   2    | .   1   1   1   1   1   2   1   2   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -8   -8   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Sto  Rec  Fac  Low  Low  Fac  
Hostile Shots Fired        809  | .    22   25   63   25   39   48   22   236  90   .    239  
  Missed                   253  | .    9    9    17   5    10   12   6    83   25   .    77   
Damage Taken               8233 | .    77   107  408  250  323  414  177  1920 932  .    3625 
  Core                     1494 | .    8    11   30   53   19   31   21   155  158  .    1008 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  70   | .    .    .    .    .    .    .    .    .    70   .    .    
  Ignored by Resistances   2155 | .    28   33   125  70   92   123  51   604  257  .    772  
Core Remaining (%)         85   | 100  96   97   .    .    .    .    72   .    .    63   .    
Volleys Fired              243  | .    15   10   31   11   32   25   10   59   20   .    30   
  Largest                  2    | .    2    2    2    2    2    2    2    2    2    .    2    
  Hottest                  133  | .    60   126  85   94   94   129  129  133  106  .    110  
Shots Fired                446  | .    30   16   53   22   64   50   15   99   39   .    58   
  Gun                      275  | .    30   4    31   17   64   35   12   61   10   .    11   
  Cannon                   169  | .    .    12   22   5    .    15   3    37   28   .    47   
  Launcher                 2    | .    .    .    .    .    .    .    .    1    1    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  217  | .    15   4    31   11   32   10   .    18   38   .    58   
  Thermal                  215  | .    15   .    22   11   32   40   15   80   .    .    .    
  Explosive                2    | .    .    .    .    .    .    .    .    1    1    .    .    
  Electromagnetic          12   | .    .    12   .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         30   | .    14   8    18   16   22   28   13   30   14   .    15   
  Robot Miss Streak        3    | .    1    1    3    1    2    1    1    1    2    .    2    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        4    | .    1    .    .    .    3    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           385  | .    23   10   42   17   53   35   20   106  27   .    52   
  Core Hits                152  | .    8    6    17   9    25   14   5    46   11   .    11   
  Critical Kills           4    | .    .    .    .    1    .    .    .    .    2    .    1    
  Critical Parts Destroyed 7    | .    .    .    .    .    .    .    .    4    .    .    3    
  Critical Strikes         33   | .    .    .    .    1    2    2    1    13   6    .    8    
    Burn                   6    | .    .    .    .    .    2    2    1    1    .    .    .    
    Meltdown               1    | .    .    .    .    1    .    .    .    .    .    .    .    
    Destroy                9    | .    .    .    .    .    .    .    .    2    3    .    4    
    Blast                  9    | .    .    .    .    .    .    .    .    3    3    .    3    
    Smash                  3    | .    .    .    .    .    .    .    .    2    .    .    1    
    Sever                  5    | .    .    .    .    .    .    .    .    5    .    .    .    
Melee Attacks              88   | .    .    .    .    .    .    .    6    35   .    .    47   
  Impact                   61   | .    .    .    .    .    .    .    .    14   .    .    47   
  Slashing                 13   | .    .    .    .    .    .    .    .    13   .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    .    .    5    1    .    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8608 | .    275  252  837  343  947  691  275  2809 712  .    1467 
  Guns                     3898 | .    275  41   444  227  947  510  209  1136 40   .    69   
  Cannons                  3471 | .    .    211  393  116  .    181  66   807  672  .    1025 
  Explosions               302  | .    .    .    .    .    .    .    .    302  .    .    .    
  Melee                    937  | .    .    .    .    .    .    .    .    564  .    .    373  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3542 | .    140  41   444  123  419  132  .    437  712  .    1094 
  Thermal                  3616 | .    135  .    393  220  528  559  275  1506 .    .    .    
  Explosive                287  | .    .    .    .    .    .    .    .    287  .    .    .    
  Electromagnetic          226  | .    .    211  .    .    .    .    .    15   .    .    .    
  Impact                   536  | .    .    .    .    .    .    .    .    163  .    .    373  
  Slashing                 401  | .    .    .    .    .    .    .    .    401  .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19   | .    .    1    .    .    .    1    1    4    4    4    19   
  Average Corruption       2    | .    .    1    .    .    .    1    1    3    4    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  112  | .    .    2    .    .    .    1    16   34   30   2    27   
    Message Errors         25   | .    .    .    .    .    .    1    2    9    8    .    5    
    Matter Fused           28   | .    .    1    .    .    .    .    5    8    8    1    5    
    Heat Flow Errors       13   | .    .    .    .    .    .    .    3    .    2    .    8    
    Energy Discharges      15   | .    .    .    .    .    .    .    3    8    2    .    2    
    Parts Rejected         3    | .    .    1    .    .    .    .    .    1    1    .    .    
    Parts Fused            2    | .    .    .    .    .    .    .    .    .    1    .    1    
    Data Loss (minor)      12   | .    .    .    .    .    .    .    1    2    5    .    4    
    Data Loss (major)      5    | .    .    .    .    .    .    .    .    2    1    1    1    
    Misfires               5    | .    .    .    .    .    .    .    2    2    1    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    1    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            215  | .    .    25   8    .    .    20   .    73   .    .    89   
  Projectiles              118  | .    .    25   8    .    .    20   .    12   .    .    53   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    97   | .    .    .    .    .    .    .    .    61   .    .    36   
Knockbacks                 12   | .    .    .    .    .    .    .    .    3    4    .    5    
  Impact                   2    | .    .    .    .    .    .    .    .    1    .    .    1    
  Kinetic                  10   | .    .    .    .    .    .    .    .    2    4    .    4    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        333  | .    6    114  333  60   215  279  153  333  261  .    270  
  Average Temperature      84   | .    6    51   119  26   63   83   60   98   68   .    120  
  Received Heat Transfer   2907 | .    12   .    189  144  261  225  63   777  411  .    825  
  Effects                  11   | .    .    .    3    .    .    .    .    4    3    .    1    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    1    .    .    1    
    Interference           8    | .    .    .    3    .    .    .    .    2    3    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    .    .    .    .    2    .    .    2    
  Combat Hostiles          3    | .    .    .    .    .    .    .    .    2    .    .    1    
  Parts Fried              6    | .    .    1    .    .    .    .    .    4    .    .    1    
  Impact Corruptions       6    | .    .    .    .    .    .    .    .    3    .    .    3    
Robots Melted              2    | .    .    .    .    1    .    1    .    .    .    .    .    
  Combat Hostiles          2    | .    .    .    .    1    .    1    .    .    .    .    .    
  Parts Melted             16   | .    .    .    .    1    .    2    3    9    .    .    1    
  Heat Transferred         6848 | .    300  .    629  332  1184 1184 592  2627 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -8  -8  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac 
Peak Influence             299  | .   174 253 299 203 201 281 31  262 .   .   149 
  Initial                  100  | .   .   62  32  78  85  50  26  100 .   .   .   
  Average                  66   | .   108 124 124 151 127 118 11  84  .   .   26  
Maximum Alert Level        1    | .   .   1   1   1   1   1   .   1   .   .   .   
  Low Security (%)         94   | 100 100 72  85  90  98  81  100 93  .   .   100 
  Level 1                  5    | .   .   27  14  9   1   18  .   6   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   .   3   .   3   2   .   4   .   .   6   
  Investigation            4    | .   1   .   .   .   .   1   .   1   .   .   1   
  Extermination            4    | .   .   .   .   .   .   .   .   1   .   .   3   
  Reinforcement            6    | .   .   .   .   .   1   1   .   2   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   3   .   2   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -8  -8  -8  -8  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac 
Distress Signals           4    | .   1   .   .   .   .   .   .   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              120  | .   9   10  11  6   14  12  2   34  6   .   16  
  Peak Tracking Total      5    | .   5   4   4   4   4   4   1   5   5   .   3   
  Tactical Retreats        6    | .   1   .   .   1   .   .   .   3   .   .   1   

 Traps                          | -11 -10 -9  -8  -8  -8  -8  -8  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac 
Traps Triggered            13   | .   1   .   3   4   .   3   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   1   .   1   

 Machines                       | -11 -10 -9  -8  -8  -8  -8  -8  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac 
Machines Disabled          11   | .   .   .   .   .   .   1   .   10  .   .   .   
  Max in Single Turn       8    | .   .   .   .   .   .   1   .   8   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -8  -8  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac 
Machines Accessed          34   | .   3   4   3   1   3   3   7   6   2   .   2   
  Terminals                26   | .   3   4   2   1   3   3   6   3   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   1   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   1   .   .   .   .   2   .   .   .   
Total Hacks                70   | .   7   10  8   1   5   7   13  8   6   .   5   
  Successful               46   | .   5   9   3   .   3   4   8   7   6   .   1   
  Failed                   24   | .   2   1   5   1   2   3   5   1   .   .   4   
    Catastrophic           3    | .   .   .   .   1   .   .   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   6   8   6   1   2   6   4   3   .   .   2   
  Terminals                54   | .   7   10  6   1   5   7   12  4   .   .   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   1   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   2   .   .   .   .   2   .   .   .   
Terminal Hacks             20   | .   2   2   .   .   3   3   3   1   6   .   .   
  Record                   6    | .   .   .   .   .   .   .   1   .   5   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Prototype ID Bank        3    | .   1   1   .   .   1   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   1   .   .   .   1   
  Report Inventory         2    | .   .   .   .   .   .   .   1   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   .   .   .   .   2   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   2   .   .   .   
Unauthorized Hacks         19   | .   3   7   2   .   .   1   4   2   .   .   .   
  Terminals                19   | .   3   7   2   .   .   1   4   2   .   .   .   
    Assimilate             4    | .   1   3   .   .   .   .   .   .   .   .   .   
    Botnet                 15   | .   2   4   2   .   .   1   4   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         19   | .   1   1   3   1   3   2   2   4   .   .   2   
  Full Trace Events        6    | .   1   1   .   .   .   .   2   1   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   .   73  .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -8  -8  -6  -6  -6  -5  
------------               Run  | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac 
Used RIF Installer         1    | .   .   .   .   1   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   .   2   3   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Combat                   4    | .   .   .   .   .   .   .   1   3   .   .   .   
Robot Hacks Applied        9    | .   .   .   .   .   .   .   2   7   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   1   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  spike_heat               1    | .   .   .   .   .   .   .   .   1   .   .   .   
  overload_power           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  disable_weapons          2    | .   .   .   .   .   .   .   .   2   .   .   .   
  go_dormant               3    | .   .   .   .   .   .   .   .   3   .   .   .   
Relay Couplers Released    3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   3   .   .   .   .   .   .   .   
  Attached                 1    | .   .   .   .   .   .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -8  -8  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               7    | .   .   .   .   .   .   .   .   4   2   1   .   
  EXPLORE                  4    | .   .   .   .   .   .   .   .   2   1   1   .   
  RETURN                   3    | .   .   .   .   .   .   .   .   2   1   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -8  -8  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   .   .   3   .   .   
Drone Launches             8    | .   .   .   .   .   .   .   .   4   2   2   .   
  Drone Recoveries         6    | .   .   .   .   .   .   .   .   4   2   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -8   -8   -8   -6   -6   -6   -5   
-------------              Run   | Yrd  Mat  Mat  Mat  Gar  Mat  Sto  Rec  Fac  Low  Low  Fac  
Turns Passed               10989 | 61   263  552  492  673  511  506  2467 1906 1420 137  2001 
Spaces Moved               4967  | 55   208  285  266  251  167  170  975  1000 680  68   842  
  Core                     31    | 22   .    7    .    .    .    .    .    .    .    .    2    
  Treads                   2060  | .    .    225  160  251  167  170  975  112  .    .    .    
  Legs                     1604  | .    .    .    .    .    .    .    .    35   680  68   821  
  Wheels                   871   | 33   208  .    .    .    .    .    .    630  .    .    .    
  Hover                    382   | .    .    53   106  .    .    .    .    223  .    .    .    
  Flight                   19    | .    .    .    .    .    .    .    .    .    .    .    19   
  Fastest Speed            48    | 50   100  112  48   170  250  250  243  102  198  198  186  
  Average Speed            195   | 80   100  166  140  248  250  250  249  154  198  198  201  
  Slowest Speed            1350  | 100  100  500  240  250  250  250  250  335  198  198  1350 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3     | .    .    .    .    .    .    .    .    .    .    .    3    
Exploration Rate (%)       35    | 4    35   19   12   37   14   34   90   24   98   39   15   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        6     | .    .    .    1    .    1    1    .    1    1    1    .    
  Unknown Exits Taken      4     | 1    1    1    .    .    .    .    1    .    .    .    .    
Scrap Searched             10    | .    .    .    .    .    .    .    .    .    9    1    .    
Spaces Dug                 45    | .    .    .    .    .    .    .    .    10   .    .    35   
Terrain Destroyed          101   | .    .    .    2    .    .    1    .    39   7    .    52   
  Melee                    44    | .    .    .    .    .    .    .    .    10   .    .    34   
  Projectile               23    | .    .    .    2    .    .    1    .    2    .    .    18   
  AOE                      34    | .    .    .    .    .    .    .    .    27   7    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   -8   -8   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Sto  Rec  Fac  Low  Low  Fac  
Total                      5709 | 72   233  351  339  283  206  205  998  1222 716  71   1013 
  Wait                     27   | .    .    .    .    .    .    .    .    2    .    .    25   
  Move                     4955 | 54   207  284  265  249  166  169  974  999  679  67   842  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  157  | 12   9    21   17   12   4    4    4    45   7    1    21   
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   76   | 6    1    11   7    .    .    2    2    32   1    2    12   
  Detach                   4    | .    1    1    .    .    .    .    .    1    .    .    1    
  Swap                     69   | .    .    8    9    3    .    2    .    26   4    .    17   
  Drop                     84   | .    .    16   10   2    4    3    2    23   5    1    18   
  Fire                     243  | .    15   10   31   11   32   25   10   59   20   .    30   
  Melee                    88   | .    .    .    .    .    .    .    6    35   .    .    47   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            6    | .    .    .    .    6    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-8/Recycling
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory

 History 
---------
  Turn | Location       | Event
     4 | -11/Scrapyard  | Discovered new exit (range 15)
    62 | -11/Scrapyard  | Entered Materials
   290 | -10/Materials  | Discovered new exit (range 15)
   308 | -10/Materials  | Build established: Mutant
   325 | -10/Materials  | Entered another Materials area
   325 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
   869 | -9/Materials   | Discovered new exit (range 5)
   877 | -9/Materials   | Entered another Materials area
   877 | -8/Materials   | Evolved 2 slots: Power x1, Propulsion x1
  1009 | -8/Materials   | Garrison activated, responded to threat
  1367 | -8/Materials   | Identified exit to Garrison
  1369 | -8/Materials   | Entered Garrison
  1737 | -8/Garrison    | Triggered checkpoint
  1905 | -8/Garrison    | Installed Relay Interface Framework
  2010 | -8/Garrison    | Discovered new exit (range 10)
  2042 | -8/Garrison    | Entered Materials
  2130 | -8/Materials   | Identified exit to Storage
  2427 | -8/Materials   | Garrison activated, responded to threat
  2514 | -8/Materials   | Destroyed 7 combat bots
  2553 | -8/Materials   | Entered Storage
  2799 | -8/Storage     | Identified exit to Recycling
  3052 | -8/Storage     | Used back door to open Recycling access
  3059 | -8/Storage     | Entered Recycling
  3060 | -8/Recycling   | Met a Zionite searching for Scraptown
  3295 | -8/Recycling   | Build established: Scavenger-Mutant
  5133 | -8/Recycling   | Discovered new exit (range 8)
  5526 | -8/Recycling   | Entered Factory
  5526 | -6/Factory     | Evolved 4 slots: Propulsion x2, Utility x2
  5905 | -6/Factory     | Lost 4 parts (1p3n)
  5906 | -6/Factory     | Build established: Hacker-Mutant
  6242 | -6/Factory     | Build established: Mutant
  6446 | -6/Factory     | Lost 6 parts (2p1n2u1w)
  6746 | -6/Factory     | Build established: Scavenger-Mutant
  7036 | -6/Factory     | Fabricated Cesium-ion Thruster?
  7237 | -6/Factory     | Discovered new exit (range 17)
  7295 | -6/Factory     | Build established: Mutant
  7430 | -6/Factory     | Identified exit to Lower Caves
  7432 | -6/Factory     | Entered Lower Caves
  7838 | -6/Lower Caves | Encountered a Warlord checkpoint
  7895 | -6/Lower Caves | Learned Factory stockpile data
  8000 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
  8218 | -6/Lower Caves | Discovered new exit (range 102)
  8613 | -6/Lower Caves | Learned location of Zion (-6)
  8680 | -6/Lower Caves | Learned 8 Factory zone layouts
  8680 | -6/Lower Caves | Learned Research terminal intel
  8680 | -6/Lower Caves | Learned Extension terminal intel
  8850 | -6/Lower Caves | Identified exit to Lower Caves
  8852 | -6/Lower Caves | Entered another Lower Caves area
  8946 | -6/Lower Caves | Discovered new exit (range 21)
  8987 | -6/Lower Caves | Identified exit to Factory
  8989 | -6/Lower Caves | Entered Factory
  8989 | -5/Factory     | Evolved 2 slots: Utility x2
 10390 | -5/Factory     | Spotted B-75 Beast
 10427 | -5/Factory     | Crushed by falling debris
 10464 | -5/Factory     | Lost 4 parts (2n2u)
 10793 | -5/Factory     | Crushed by falling debris
 10793 | -5/Factory     | System corruption reached 10%
 10825 | -5/Factory     | Crushed by falling debris
 10849 | -5/Factory     | Cargo convoy interrupted
 10946 | -5/Factory     | Core integrity fell below 50%
 10975 | -5/Factory     | Core integrity fell below 20%
 10982 | -5/Factory     | Lost 10 parts (2p5n1u2w)
 10990 | -5/Factory     | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
System corrupted: Component data lost.
K-01 Serf cleans the Fabricator.
Mic. Fission Core destroyed.
Knocked back.
Acquired 4 matter.
Hvy. Mace destroyed.
System corrupted: Matter fused (-7).
U-05 Engineer builds a Wall.
Cld. Cesium-ion Thruster destroyed.
K-01 Serf collects debris. <x3>
P-70 Sage resets K-01 Serf, system corruption
  cleaned.
K-01 Serf collects debris.
R-10 Processor collects Welding Torch.
R-10 Processor collects Terrain Scanner.
R-10 Processor collects Wheel. <x2>
System corrupted: Energy discharge (-34).
Knocked back.
Acquired 1 matter.
Knocked back.

 Map 
-----
+----------------------------------------------------+
| ???#   #        #        #          #"     ####"## |
| ???#   #        #        #         "##       ####? |
| ???#   # """    #      ! #         "##       #???? |
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| ???#   + """    # """""" #         "#####/####"#?? |
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|        + """    #????????#  """ """ ##    """ #??? |
|        #        #????????#  """ """ ##    """ #??? |
|        # """    #????????#          ##    """ #??? |
|        # """    #????????#############        #??? |
|        + """    #????????????????????##########??? |
| ########        ##???????????????????????????????? |
|    #???############??????????????????????????????? |
|    #???????????## ##?????????????????????????????? |
|    #????????????#   #????????????????????????????? |
|    #????????????##   ###?????????????????????????? |
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| ??????????????????#% %      #         #??????????? |
| ??????????????????#         #     !   #??????????? |
| ??????????????????#   /  @ %; %!      #??????????? |
| ??????????????????#         %%      * #??????????? |
| ????????????###########+#;/;!###+########????????? |
| ????????????#         + % pp            #????????? |
| ????????????#        %#     BB          #????????? |
| ????????????#         #  !]=BB""  """"  +????????? |
| #############         #  !]= %""  "F "???????????? |
| #      #    ###########  !]= %""       ??????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          33
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    6
Armor Coverage             375
Resistance: KI             50
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       66
Point Defense Rating       80
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           5
Offensive Hacking          10
Defensive Hacking          10
Relay Coupler Types        1
Relay Coupler Value        26
Authchip Count             6

 Item Schematics 
-----------------
       Hacking Suite | -8/Recycling | Hacked
 Cesium-ion Thruster | -8/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              BombardmentPointPrototype
  Manual?         0
Play Time         01:31:33
  Cumulative      31.8 hours
  Start           2024.10.19 @ 11:41:48
  End             2024.10.19 @ 13:18:19
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          78
  Rogue           55
  Adventurer      23
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          39
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          55x43
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 06524371-e731-482d-84b7-18e2fa724507