Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.19 @ 13:18:19 Player: Gilgameshx13 Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (93) 465 Value Destroyed (3528) 3528 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 9573 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 101/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Core (1350) Ox26 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Huge Storage Unit Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Fusion Compressor Micro Fission Core Titanium Leg Advanced Heat Sink Coolant Injector Improved Coolant Injector Huge Storage Unit Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Hypervelocity Gauss Rifle Heavy Machine Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Mass Driver Rocket Launcher Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Neutrino Core Light Neutrino Core > --- PROPULSION ------- Titanium Leg VSS Leg VSS Leg VSS Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Cooling System Huge Storage Unit Weight Redist. System Advanced Signal Interpreter Transmission Jammer Hardened Medium Armor Plating Point Defense System > --- WEAPON ----------- Hypervelocity Gauss Rifle Mass Driver > --- INVENTORY -------- Fusion Compressor Micro Fission Core Micro Fission Core Titanium Leg Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Makeshift Flight Unit Cooled Cesium-ion Thruster Advanced Heat Sink Coolant Injector Improved Coolant Injector Huge Storage Unit Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Hypervelocity Gauss Rifle Heavy Machine Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon Rocket Launcher Improved Remote Datajack Heavy Mace [Rating: 84] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Cooled Cesium-ion Thruster Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac Slots Evolved 10 | . . 2 2 . . . . 4 . . 2 Power 1 | . . . 1 . . . . . . . . Propulsion 4 | . . 1 1 . . . . 2 . . . Utility 5 | . . 1 . . . . . 2 . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 145 | 6 1 19 16 3 . 4 2 58 5 2 29 Power 17 | 1 . 1 3 1 . 2 . 6 . . 3 Engine 9 | 1 . 1 3 . . 1 . 3 . . . Core 8 | . . . . 1 . 1 . 3 . . 3 Reactor . | . . . . . . . . . . . . Propulsion 56 | 2 . 10 9 . . . 1 23 . . 11 Treads 17 | . . 4 6 . . . 1 6 . . . Leg 12 | . . . . . . . . 6 . . 6 Wheel 5 | 2 . . . . . . . 3 . . . Hover 14 | . . 6 3 . . . . 5 . . . Flight 8 | . . . . . . . . 3 . . 5 Utility 33 | 1 1 4 1 1 . . . 16 2 2 5 Device 17 | . . 2 1 . . . . 7 1 1 5 Storage 3 | 1 1 . . 1 . . . . . . . Processor 3 | . . 2 . . . . . 1 . . . Hackware 2 | . . . . . . . . 2 . . . Protection 8 | . . . . . . . . 6 1 1 . Artifact . | . . . . . . . . . . . . Weapon 39 | 2 . 4 3 1 . 2 1 13 3 . 10 Energy Gun 6 | 1 . . . 1 . . . 4 . . . Energy Cannon 8 | . . 3 2 . . 1 1 1 . . . Ballistic Gun 6 | 1 . 1 1 . . . . . 1 . 2 Ballistic Cannon 7 | . . . . . . . . 2 2 . 3 Launcher 1 | . . . . . . . . 1 . . . Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon 6 | . . . . . . . . 2 . . 4 Slashing Weapon 2 | . . . . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 . 1 . . . Unidentified Prototypes 4 | . . . . . . . . 3 . . 1 Corrupted Parts 1 | . . 1 . . . . . . . . . System Corruption 1 | . . 1 . . . . . . . . . Parts Lost 39 | . . . . . . 1 2 15 1 . 20 Power 6 | . . . . . . . . 3 . . 3 Propulsion 17 | . . . . . . . 1 7 . . 9 Utility 10 | . . . . . . . . 4 1 . 5 Weapon 6 | . . . . . . 1 1 1 . . 3 Highest Loss Streak 10 | . . . . . . 1 1 6 1 . 10 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 85 94 96 100 100 99 98 77 98 100 86 Engine 8 | . 14 11 16 14 9 9 9 5 13 13 3 Core 5 | . . . . 3 9 9 9 7 . . 6 Treads 16 | . . 26 27 36 36 36 35 4 . . . Leg 11 | . . . . . . . . 1 40 40 29 Wheel 2 | . 28 . . . . . . 9 . . . Hover 1 | . . 4 7 . . . . 4 . . . Device 9 | . . 1 9 9 9 9 9 9 7 13 15 Storage 7 | . 14 11 9 9 9 9 9 6 6 6 5 Processor 6 | . . 17 9 9 9 9 9 1 6 6 5 Protection 3 | . . . . . . . . 9 9 6 4 Energy Gun 4 | . 14 1 . 5 9 9 9 5 2 . . Energy Cannon 2 | . . 19 10 3 . 3 2 1 . . . Ballistic Gun 2 | . 14 1 7 9 9 4 . . 1 6 2 Ballistic Cannon 1 | . . . . . . . . 1 6 6 3 Special Melee Weapon 1 | . . . . . . . 6 . . . . Peak Build Rating 84 | 6 7 24 32 38 38 38 38 69 68 68 84 Average Rating 47 | 3 6 21 28 35 38 37 37 50 65 67 68 On Entrance 34 | . 6 7 24 32 38 38 38 38 65 63 66 Naked Turns . | . . . . . . . . . . . . Heaviest Build 133 | 11 26 39 42 100 98 101 101 133 129 127 124 Greatest Support 111 | 32 32 60 86 80 80 80 82 105 105 105 111 Greatest Overweight (x) 26 | . . 9 2 1 1 1 1 7 1 1 26 Average Overweight (x) 1 | . . . . . 1 1 1 2 1 1 1 Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25 Average Capacity 23 | 6 12 15 15 24 25 25 25 25 25 25 25 Most Carried 25 | 6 15 15 15 25 25 25 25 25 25 25 25 Average Carried 22 | 3 7 14 14 21 24 24 24 23 24 23 23 Final Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25 Final Carried 25 | 6 15 15 15 25 25 25 25 25 25 24 17 Class Distribution -------------------- 68% | Mutant 28% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac Matter Collected 2567 | 226 89 143 317 109 128 56 61 540 472 36 390 Remotely . | . . . . . . . . . . . . Salvage Created 3899 | . 150 162 411 278 549 390 213 1261 195 . 290 Parts 166 | . 12 12 17 15 24 19 7 35 6 . 19 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . 9 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac Combat Hostiles Destroyed 79 | . 6 5 10 5 9 9 2 21 5 . 7 Melee 4 | . . . . . . . . 4 . . . Guns 42 | . 6 2 8 3 9 5 1 5 2 . 1 Cannons 25 | . . 3 2 1 . 3 1 7 3 . 5 AOE 3 | . . . . . . . . 3 . . . Classes Destroyed 10 | . 2 2 1 1 . 1 . 2 . . 1 Worker 4 | . . . . . . . . 3 . . 1 Recycler 3 | . . . 1 . 1 . 1 . . . . Watcher 7 | . . 1 1 . 3 . . 1 . . 1 Swarmer 21 | . 3 4 6 . 2 3 . 3 . . . Grunt 31 | . 3 . 2 4 5 3 . 12 2 . . Brawler 1 | . . . . . . . . 1 . . . Duelist 2 | . . . . . . 1 . 1 . . . Sentry 15 | . . 1 2 . 2 2 2 3 2 . 1 Hunter 2 | . . . . . . . . . . . 2 Programmer 7 | . . . . 1 . . . 1 1 . 4 Best Kill Streak 7 | . 4 5 6 3 7 3 1 4 3 . 3 Combat Bots Only 7 | . 4 5 4 3 7 3 1 3 3 . 2 Max Kills in Single Turn 2 | . 1 1 1 1 1 2 1 2 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . . . Melee 1 | . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac Hostile Shots Fired 809 | . 22 25 63 25 39 48 22 236 90 . 239 Missed 253 | . 9 9 17 5 10 12 6 83 25 . 77 Damage Taken 8233 | . 77 107 408 250 323 414 177 1920 932 . 3625 Core 1494 | . 8 11 30 53 19 31 21 155 158 . 1008 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 70 | . . . . . . . . . 70 . . Ignored by Resistances 2155 | . 28 33 125 70 92 123 51 604 257 . 772 Core Remaining (%) 85 | 100 96 97 . . . . 72 . . 63 . Volleys Fired 243 | . 15 10 31 11 32 25 10 59 20 . 30 Largest 2 | . 2 2 2 2 2 2 2 2 2 . 2 Hottest 133 | . 60 126 85 94 94 129 129 133 106 . 110 Shots Fired 446 | . 30 16 53 22 64 50 15 99 39 . 58 Gun 275 | . 30 4 31 17 64 35 12 61 10 . 11 Cannon 169 | . . 12 22 5 . 15 3 37 28 . 47 Launcher 2 | . . . . . . . . 1 1 . . Special . | . . . . . . . . . . . . Kinetic 217 | . 15 4 31 11 32 10 . 18 38 . 58 Thermal 215 | . 15 . 22 11 32 40 15 80 . . . Explosive 2 | . . . . . . . . 1 1 . . Electromagnetic 12 | . . 12 . . . . . . . . . Robot Hit Streak 30 | . 14 8 18 16 22 28 13 30 14 . 15 Robot Miss Streak 3 | . 1 1 3 1 2 1 1 1 2 . 2 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 4 | . 1 . . . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . Shots Hit Robots 385 | . 23 10 42 17 53 35 20 106 27 . 52 Core Hits 152 | . 8 6 17 9 25 14 5 46 11 . 11 Critical Kills 4 | . . . . 1 . . . . 2 . 1 Critical Parts Destroyed 7 | . . . . . . . . 4 . . 3 Critical Strikes 33 | . . . . 1 2 2 1 13 6 . 8 Burn 6 | . . . . . 2 2 1 1 . . . Meltdown 1 | . . . . 1 . . . . . . . Destroy 9 | . . . . . . . . 2 3 . 4 Blast 9 | . . . . . . . . 3 3 . 3 Smash 3 | . . . . . . . . 2 . . 1 Sever 5 | . . . . . . . . 5 . . . Melee Attacks 88 | . . . . . . . 6 35 . . 47 Impact 61 | . . . . . . . . 14 . . 47 Slashing 13 | . . . . . . . . 13 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . 5 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8608 | . 275 252 837 343 947 691 275 2809 712 . 1467 Guns 3898 | . 275 41 444 227 947 510 209 1136 40 . 69 Cannons 3471 | . . 211 393 116 . 181 66 807 672 . 1025 Explosions 302 | . . . . . . . . 302 . . . Melee 937 | . . . . . . . . 564 . . 373 Ramming . | . . . . . . . . . . . . Kinetic 3542 | . 140 41 444 123 419 132 . 437 712 . 1094 Thermal 3616 | . 135 . 393 220 528 559 275 1506 . . . Explosive 287 | . . . . . . . . 287 . . . Electromagnetic 226 | . . 211 . . . . . 15 . . . Impact 536 | . . . . . . . . 163 . . 373 Slashing 401 | . . . . . . . . 401 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 19 | . . 1 . . . 1 1 4 4 4 19 Average Corruption 2 | . . 1 . . . 1 1 3 4 4 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 112 | . . 2 . . . 1 16 34 30 2 27 Message Errors 25 | . . . . . . 1 2 9 8 . 5 Matter Fused 28 | . . 1 . . . . 5 8 8 1 5 Heat Flow Errors 13 | . . . . . . . 3 . 2 . 8 Energy Discharges 15 | . . . . . . . 3 8 2 . 2 Parts Rejected 3 | . . 1 . . . . . 1 1 . . Parts Fused 2 | . . . . . . . . . 1 . 1 Data Loss (minor) 12 | . . . . . . . 1 2 5 . 4 Data Loss (major) 5 | . . . . . . . . 2 1 1 1 Misfires 5 | . . . . . . . 2 2 1 . . Alerts 1 | . . . . . . . . 1 . . . Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . 1 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 215 | . . 25 8 . . 20 . 73 . . 89 Projectiles 118 | . . 25 8 . . 20 . 12 . . 53 Explosions . | . . . . . . . . . . . . Melee 97 | . . . . . . . . 61 . . 36 Knockbacks 12 | . . . . . . . . 3 4 . 5 Impact 2 | . . . . . . . . 1 . . 1 Kinetic 10 | . . . . . . . . 2 4 . 4 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 333 | . 6 114 333 60 215 279 153 333 261 . 270 Average Temperature 84 | . 6 51 119 26 63 83 60 98 68 . 120 Received Heat Transfer 2907 | . 12 . 189 144 261 225 63 777 411 . 825 Effects 11 | . . . 3 . . . . 4 3 . 1 Energy Bleed 2 | . . . . . . . . 1 . . 1 Interference 8 | . . . 3 . . . . 2 3 . . Short Circuit 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . 2 . . 2 Combat Hostiles 3 | . . . . . . . . 2 . . 1 Parts Fried 6 | . . 1 . . . . . 4 . . 1 Impact Corruptions 6 | . . . . . . . . 3 . . 3 Robots Melted 2 | . . . . 1 . 1 . . . . . Combat Hostiles 2 | . . . . 1 . 1 . . . . . Parts Melted 16 | . . . . 1 . 2 3 9 . . 1 Heat Transferred 6848 | . 300 . 629 332 1184 1184 592 2627 . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac Peak Influence 299 | . 174 253 299 203 201 281 31 262 . . 149 Initial 100 | . . 62 32 78 85 50 26 100 . . . Average 66 | . 108 124 124 151 127 118 11 84 . . 26 Maximum Alert Level 1 | . . 1 1 1 1 1 . 1 . . . Low Security (%) 94 | 100 100 72 85 90 98 81 100 93 . . 100 Level 1 5 | . . 27 14 9 1 18 . 6 . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 19 | . 1 . 3 . 3 2 . 4 . . 6 Investigation 4 | . 1 . . . . 1 . 1 . . 1 Extermination 4 | . . . . . . . . 1 . . 3 Reinforcement 6 | . . . . . 1 1 . 2 . . 2 Assault . | . . . . . . . . . . . . Garrison 5 | . . . 3 . 2 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac Distress Signals 4 | . 1 . . . . . . 2 . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 120 | . 9 10 11 6 14 12 2 34 6 . 16 Peak Tracking Total 5 | . 5 4 4 4 4 4 1 5 5 . 3 Tactical Retreats 6 | . 1 . . 1 . . . 3 . . 1 Traps | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac Traps Triggered 13 | . 1 . 3 4 . 3 . 2 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . 1 . 1 Machines | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac Machines Disabled 11 | . . . . . . 1 . 10 . . . Max in Single Turn 8 | . . . . . . 1 . 8 . . . Garrison Access 2 | . . . . . . . . 2 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac Machines Accessed 34 | . 3 4 3 1 3 3 7 6 2 . 2 Terminals 26 | . 3 4 2 1 3 3 6 3 . . 1 Fabricators 1 | . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 1 . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . 1 . . . . 2 . . . Total Hacks 70 | . 7 10 8 1 5 7 13 8 6 . 5 Successful 46 | . 5 9 3 . 3 4 8 7 6 . 1 Failed 24 | . 2 1 5 1 2 3 5 1 . . 4 Catastrophic 3 | . . . . 1 . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . Manual 38 | . 6 8 6 1 2 6 4 3 . . 2 Terminals 54 | . 7 10 6 1 5 7 12 4 . . 2 Fabricators 2 | . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 4 | . . . . . . . 1 . . . 3 Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . 2 . . . . 2 . . . Terminal Hacks 20 | . 2 2 . . 3 3 3 1 6 . . Record 6 | . . . . . . . 1 . 5 . . Part Schematic 2 | . . . . . . . 2 . . . . Prototype ID Bank 3 | . 1 1 . . 1 . . . . . . Open Door 1 | . . . . . . . . . 1 . . Branch Access Points 2 | . . . . . 1 1 . . . . . Emergency Access Points 1 | . . . . . 1 . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . Disarm Traps 1 | . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . Zone Layout 2 | . . 1 . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . Load Schematic 1 | . . . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 1 . . . 1 Report Inventory 2 | . . . . . . . 1 . . . 1 Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . . . . 2 . . . Unlock Access 1 | . . . 1 . . . . . . . . Seal Access 2 | . . . . . . . . 2 . . . Unauthorized Hacks 19 | . 3 7 2 . . 1 4 2 . . . Terminals 19 | . 3 7 2 . . 1 4 2 . . . Assimilate 4 | . 1 3 . . . . . . . . . Botnet 15 | . 2 4 2 . . 1 4 2 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 1 1 3 1 3 2 2 4 . . 2 Full Trace Events 6 | . 1 1 . . . . 2 1 . . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time 73 | . . . . . . . . 73 . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac Used RIF Installer 1 | . . . . 1 . . . . . . . Robots Hacked 5 | . . . . . . . 2 3 . . . Non-combat 1 | . . . . . . . 1 . . . . Combat 4 | . . . . . . . 1 3 . . . Robot Hacks Applied 9 | . . . . . . . 2 7 . . . parse_system 1 | . . . . . . . 1 . . . . find_recycling 1 | . . . . . . . 1 . . . . spike_heat 1 | . . . . . . . . 1 . . . overload_power 1 | . . . . . . . . 1 . . . disable_weapons 2 | . . . . . . . . 2 . . . go_dormant 3 | . . . . . . . . 3 . . . Relay Couplers Released 3 | . . . . 3 . . . . . . . Programmers 3 | . . . . 3 . . . . . . . Attached 1 | . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders 7 | . . . . . . . . 4 2 1 . EXPLORE 4 | . . . . . . . . 2 1 1 . RETURN 3 | . . . . . . . . 2 1 . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 3 . . Drone Launches 8 | . . . . . . . . 4 2 2 . Drone Recoveries 6 | . . . . . . . . 4 2 . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac Turns Passed 10989 | 61 263 552 492 673 511 506 2467 1906 1420 137 2001 Spaces Moved 4967 | 55 208 285 266 251 167 170 975 1000 680 68 842 Core 31 | 22 . 7 . . . . . . . . 2 Treads 2060 | . . 225 160 251 167 170 975 112 . . . Legs 1604 | . . . . . . . . 35 680 68 821 Wheels 871 | 33 208 . . . . . . 630 . . . Hover 382 | . . 53 106 . . . . 223 . . . Flight 19 | . . . . . . . . . . . 19 Fastest Speed 48 | 50 100 112 48 170 250 250 243 102 198 198 186 Average Speed 195 | 80 100 166 140 248 250 250 249 154 198 198 201 Slowest Speed 1350 | 100 100 500 240 250 250 250 250 335 198 198 1350 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . 3 Exploration Rate (%) 35 | 4 35 19 12 37 14 34 90 24 98 39 15 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 . . Known Exits Taken 6 | . . . 1 . 1 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . . . . Scrap Searched 10 | . . . . . . . . . 9 1 . Spaces Dug 45 | . . . . . . . . 10 . . 35 Terrain Destroyed 101 | . . . 2 . . 1 . 39 7 . 52 Melee 44 | . . . . . . . . 10 . . 34 Projectile 23 | . . . 2 . . 1 . 2 . . 18 AOE 34 | . . . . . . . . 27 7 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac Total 5709 | 72 233 351 339 283 206 205 998 1222 716 71 1013 Wait 27 | . . . . . . . . 2 . . 25 Move 4955 | 54 207 284 265 249 166 169 974 999 679 67 842 Hop . | . . . . . . . . . . . . Pick Up 157 | 12 9 21 17 12 4 4 4 45 7 1 21 Fast Attach . | . . . . . . . . . . . . Attach 76 | 6 1 11 7 . . 2 2 32 1 2 12 Detach 4 | . 1 1 . . . . . 1 . . 1 Swap 69 | . . 8 9 3 . 2 . 26 4 . 17 Drop 84 | . . 16 10 2 4 3 2 23 5 1 18 Fire 243 | . 15 10 31 11 32 25 10 59 20 . 30 Melee 88 | . . . . . . . 6 35 . . 47 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 6 | . . . . 6 . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Garrison -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 325 | -10/Materials | Entered another Materials area 325 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 869 | -9/Materials | Discovered new exit (range 5) 877 | -9/Materials | Entered another Materials area 877 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1009 | -8/Materials | Garrison activated, responded to threat 1367 | -8/Materials | Identified exit to Garrison 1369 | -8/Materials | Entered Garrison 1737 | -8/Garrison | Triggered checkpoint 1905 | -8/Garrison | Installed Relay Interface Framework 2010 | -8/Garrison | Discovered new exit (range 10) 2042 | -8/Garrison | Entered Materials 2130 | -8/Materials | Identified exit to Storage 2427 | -8/Materials | Garrison activated, responded to threat 2514 | -8/Materials | Destroyed 7 combat bots 2553 | -8/Materials | Entered Storage 2799 | -8/Storage | Identified exit to Recycling 3052 | -8/Storage | Used back door to open Recycling access 3059 | -8/Storage | Entered Recycling 3060 | -8/Recycling | Met a Zionite searching for Scraptown 3295 | -8/Recycling | Build established: Scavenger-Mutant 5133 | -8/Recycling | Discovered new exit (range 8) 5526 | -8/Recycling | Entered Factory 5526 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2 5905 | -6/Factory | Lost 4 parts (1p3n) 5906 | -6/Factory | Build established: Hacker-Mutant 6242 | -6/Factory | Build established: Mutant 6446 | -6/Factory | Lost 6 parts (2p1n2u1w) 6746 | -6/Factory | Build established: Scavenger-Mutant 7036 | -6/Factory | Fabricated Cesium-ion Thruster? 7237 | -6/Factory | Discovered new exit (range 17) 7295 | -6/Factory | Build established: Mutant 7430 | -6/Factory | Identified exit to Lower Caves 7432 | -6/Factory | Entered Lower Caves 7838 | -6/Lower Caves | Encountered a Warlord checkpoint 7895 | -6/Lower Caves | Learned Factory stockpile data 8000 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8218 | -6/Lower Caves | Discovered new exit (range 102) 8613 | -6/Lower Caves | Learned location of Zion (-6) 8680 | -6/Lower Caves | Learned 8 Factory zone layouts 8680 | -6/Lower Caves | Learned Research terminal intel 8680 | -6/Lower Caves | Learned Extension terminal intel 8850 | -6/Lower Caves | Identified exit to Lower Caves 8852 | -6/Lower Caves | Entered another Lower Caves area 8946 | -6/Lower Caves | Discovered new exit (range 21) 8987 | -6/Lower Caves | Identified exit to Factory 8989 | -6/Lower Caves | Entered Factory 8989 | -5/Factory | Evolved 2 slots: Utility x2 10390 | -5/Factory | Spotted B-75 Beast 10427 | -5/Factory | Crushed by falling debris 10464 | -5/Factory | Lost 4 parts (2n2u) 10793 | -5/Factory | Crushed by falling debris 10793 | -5/Factory | System corruption reached 10% 10825 | -5/Factory | Crushed by falling debris 10849 | -5/Factory | Cargo convoy interrupted 10946 | -5/Factory | Core integrity fell below 50% 10975 | -5/Factory | Core integrity fell below 20% 10982 | -5/Factory | Lost 10 parts (2p5n1u2w) 10990 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- System corrupted: Component data lost. K-01 Serf cleans the Fabricator. Mic. Fission Core destroyed. Knocked back. Acquired 4 matter. Hvy. Mace destroyed. System corrupted: Matter fused (-7). U-05 Engineer builds a Wall. Cld. Cesium-ion Thruster destroyed. K-01 Serf collects debris. P-70 Sage resets K-01 Serf, system corruption cleaned. K-01 Serf collects debris. R-10 Processor collects Welding Torch. R-10 Processor collects Terrain Scanner. R-10 Processor collects Wheel. System corrupted: Energy discharge (-34). Knocked back. Acquired 1 matter. Knocked back. Map ----- +----------------------------------------------------+ | ???# # # # #" ####"## | | ???# # # # "## ####? | | ???# # """ # ! # "## #???? | | ???# # """ # # """ "## #???? | | ???# # """ # """""" # """ T## ##??? | | ???# # # """""" # """ "## "#??? | | ???# + """ # """""" # "#####/####"#?? | | ???# # """ # """""" # """ "## ##?? | | ???# # """ # # """ ## """ #??? | | ???# # ########## """ ## """ #??? | | #### # """ #????????# "# """ #??? | | # """ #????????# """ """ ## #??? | | + """ #????????# """ """ ## """ #??? | | # #????????# """ """ ## """ #??? | | # """ #????????# ## """ #??? | | # """ #????????############# #??? | | + """ #????????????????????##########??? | | ######## ##???????????????????????????????? | | #???############??????????????????????????????? | | #???????????## ##?????????????????????????????? | | #????????????# #????????????????????????????? | | #????????????## ###?????????????????????????? | | ####?????????????#;####################??????????? | | ??????????????????#% % # #??????????? | | ??????????????????# # ! #??????????? | | ??????????????????# / @ %; %! #??????????? | | ??????????????????# %% * #??????????? | | ????????????###########+#;/;!###+########????????? | | ????????????# + % pp #????????? | | ????????????# %# BB #????????? | | ????????????# # !]=BB"" """" +????????? | | ############# # !]= %"" "F "???????????? | | # # ########### !]= %"" ??????????? | | ##############????????# ??????????? | | ????????????????????? % ??????????? | | ????????????????????# ## ##### ?????????? | | ??????????????????? #? #?????#+#????????? | | ????????????????? #?###????????????????? | | ???????????????? #????????????????????? | | ???????????????###### #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ????????????????????# #????????????????????? | | ???????????????????? ????????????????????? | | ???????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????## ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 33 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 375 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Point Defense Rating 80 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 26 Authchip Count 6 Item Schematics ----------------- Hacking Suite | -8/Recycling | Hacked Cesium-ion Thruster | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed BombardmentPointPrototype Manual? 0 Play Time 01:31:33 Cumulative 31.8 hours Start 2024.10.19 @ 11:41:48 End 2024.10.19 @ 13:18:19 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 78 Rogue 55 Adventurer 23 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 39 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 55x43 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 06524371-e731-482d-84b7-18e2fa724507