Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.19 @ 13:18:19
Player: Gilgameshx13
Result: Destroyed by P-70 Sage with Tesla Rifle
Performance
-------------
Evolutions (5) 2500
Regions Visited (11) 2200
Robots Destroyed (93) 465
Value Destroyed (3528) 3528
Prototype IDs (9) 180
Alien Tech Used (0) 0
Bonus (700) 700
TOTAL SCORE: 9573
Bonus
-------
Entered Garrisons 200
Used RIF Installer 500
Cogmind
---------
Core Integrity 0/1000
Matter 101/300
Energy 100/100
System Corruption 19%
Temperature Cool (0)
Movement Core (1350) Ox26
Location -5/Factory
Parts
-------
> --- POWER (2) --------
(None)
> --- PROPULSION (6) ---
(None)
> --- UTILITY (7) ------
Huge Storage Unit
Advanced Signal Interpreter
> --- WEAPON (2) -------
(None)
> --- INVENTORY (25) ---
Fusion Compressor
Micro Fission Core
Titanium Leg
Advanced Heat Sink
Coolant Injector
Improved Coolant Injector
Huge Storage Unit
Authchip [R/Combat]
Authchip [R/Combat]
Authchip [R/Combat]
Hypervelocity Gauss Rifle
Heavy Machine Gun
Magnetic Acceleration Cannon
Magnetic Acceleration Cannon
Mass Driver
Rocket Launcher
Improved Remote Datajack
Peak State
------------
> --- POWER ------------
Light Neutrino Core
Light Neutrino Core
> --- PROPULSION -------
Titanium Leg
VSS Leg
VSS Leg
VSS Leg
Flexi-carbon Leg
Armored Leg
> --- UTILITY ----------
Advanced Cooling System
Huge Storage Unit
Weight Redist. System
Advanced Signal Interpreter
Transmission Jammer
Hardened Medium Armor Plating
Point Defense System
> --- WEAPON -----------
Hypervelocity Gauss Rifle
Mass Driver
> --- INVENTORY --------
Fusion Compressor
Micro Fission Core
Micro Fission Core
Titanium Leg
Cesium-ion Thruster
Xenon Bombardment Thruster
Xenon Bombardment Thruster
Makeshift Flight Unit
Cooled Cesium-ion Thruster
Advanced Heat Sink
Coolant Injector
Improved Coolant Injector
Huge Storage Unit
Authchip [R/Combat]
Authchip [R/Combat]
Authchip [R/Combat]
Hypervelocity Gauss Rifle
Heavy Machine Gun
Magnetic Acceleration Cannon
Magnetic Acceleration Cannon
Rocket Launcher
Improved Remote Datajack
Heavy Mace
[Rating: 84]
Favorites
-----------
Power Light Deuterium Engine
Engine Light Deuterium Engine
Power Core Light Nuclear Core
Propulsion Armored Treads
Treads Armored Treads
Leg Titanium Leg
Wheel Compact Wheel
Hover Unit Airjet
Flight Unit Cooled Cesium-ion Thruster
Utility Huge Storage Unit
Device Improved Heat Sink
Storage Huge Storage Unit
Processor Improved Targeting Computer
Hackware System Shield
Protection Hardened Medium Armor Plating
Weapon Heavy Laser
Energy Gun Heavy Laser
Energy Cannon Ion Cannon
Ballistic Gun Minigun
Ballistic Cannon Magnetic Acceleration Cannon
Launcher Rocket Launcher
Special Weapon Improved Remote Datajack
Impact Weapon Heavy Mace
Slashing Weapon Scythe
Special Melee Weapon Improved Datajack
Build | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5
------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac
Slots Evolved 10 | . . 2 2 . . . . 4 . . 2
Power 1 | . . . 1 . . . . . . . .
Propulsion 4 | . . 1 1 . . . . 2 . . .
Utility 5 | . . 1 . . . . . 2 . . 2
Weapon . | . . . . . . . . . . . .
Parts Attached 145 | 6 1 19 16 3 . 4 2 58 5 2 29
Power 17 | 1 . 1 3 1 . 2 . 6 . . 3
Engine 9 | 1 . 1 3 . . 1 . 3 . . .
Core 8 | . . . . 1 . 1 . 3 . . 3
Reactor . | . . . . . . . . . . . .
Propulsion 56 | 2 . 10 9 . . . 1 23 . . 11
Treads 17 | . . 4 6 . . . 1 6 . . .
Leg 12 | . . . . . . . . 6 . . 6
Wheel 5 | 2 . . . . . . . 3 . . .
Hover 14 | . . 6 3 . . . . 5 . . .
Flight 8 | . . . . . . . . 3 . . 5
Utility 33 | 1 1 4 1 1 . . . 16 2 2 5
Device 17 | . . 2 1 . . . . 7 1 1 5
Storage 3 | 1 1 . . 1 . . . . . . .
Processor 3 | . . 2 . . . . . 1 . . .
Hackware 2 | . . . . . . . . 2 . . .
Protection 8 | . . . . . . . . 6 1 1 .
Artifact . | . . . . . . . . . . . .
Weapon 39 | 2 . 4 3 1 . 2 1 13 3 . 10
Energy Gun 6 | 1 . . . 1 . . . 4 . . .
Energy Cannon 8 | . . 3 2 . . 1 1 1 . . .
Ballistic Gun 6 | 1 . 1 1 . . . . . 1 . 2
Ballistic Cannon 7 | . . . . . . . . 2 2 . 3
Launcher 1 | . . . . . . . . 1 . . .
Special Weapon 1 | . . . . . . . . . . . 1
Impact Weapon 6 | . . . . . . . . 2 . . 4
Slashing Weapon 2 | . . . . . . . . 2 . . .
Piercing Weapon . | . . . . . . . . . . . .
Special Melee Weapon 2 | . . . . . . 1 . 1 . . .
Unidentified Prototypes 4 | . . . . . . . . 3 . . 1
Corrupted Parts 1 | . . 1 . . . . . . . . .
System Corruption 1 | . . 1 . . . . . . . . .
Parts Lost 39 | . . . . . . 1 2 15 1 . 20
Power 6 | . . . . . . . . 3 . . 3
Propulsion 17 | . . . . . . . 1 7 . . 9
Utility 10 | . . . . . . . . 4 1 . 5
Weapon 6 | . . . . . . 1 1 1 . . 3
Highest Loss Streak 10 | . . . . . . 1 1 6 1 . 10
To Critical Strikes 1 | . . . . . . . . . . . 1
Average Slot Usage (%) 92 | . 85 94 96 100 100 99 98 77 98 100 86
Engine 8 | . 14 11 16 14 9 9 9 5 13 13 3
Core 5 | . . . . 3 9 9 9 7 . . 6
Treads 16 | . . 26 27 36 36 36 35 4 . . .
Leg 11 | . . . . . . . . 1 40 40 29
Wheel 2 | . 28 . . . . . . 9 . . .
Hover 1 | . . 4 7 . . . . 4 . . .
Device 9 | . . 1 9 9 9 9 9 9 7 13 15
Storage 7 | . 14 11 9 9 9 9 9 6 6 6 5
Processor 6 | . . 17 9 9 9 9 9 1 6 6 5
Protection 3 | . . . . . . . . 9 9 6 4
Energy Gun 4 | . 14 1 . 5 9 9 9 5 2 . .
Energy Cannon 2 | . . 19 10 3 . 3 2 1 . . .
Ballistic Gun 2 | . 14 1 7 9 9 4 . . 1 6 2
Ballistic Cannon 1 | . . . . . . . . 1 6 6 3
Special Melee Weapon 1 | . . . . . . . 6 . . . .
Peak Build Rating 84 | 6 7 24 32 38 38 38 38 69 68 68 84
Average Rating 47 | 3 6 21 28 35 38 37 37 50 65 67 68
On Entrance 34 | . 6 7 24 32 38 38 38 38 65 63 66
Naked Turns . | . . . . . . . . . . . .
Heaviest Build 133 | 11 26 39 42 100 98 101 101 133 129 127 124
Greatest Support 111 | 32 32 60 86 80 80 80 82 105 105 105 111
Greatest Overweight (x) 26 | . . 9 2 1 1 1 1 7 1 1 26
Average Overweight (x) 1 | . . . . . 1 1 1 2 1 1 1
Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25
Average Capacity 23 | 6 12 15 15 24 25 25 25 25 25 25 25
Most Carried 25 | 6 15 15 15 25 25 25 25 25 25 25 25
Average Carried 22 | 3 7 14 14 21 24 24 24 23 24 23 23
Final Capacity 25 | 8 15 15 15 25 25 25 25 25 25 25 25
Final Carried 25 | 6 15 15 15 25 25 25 25 25 25 24 17
Class Distribution
--------------------
68% | Mutant
28% | Scavenger-Mutant
3% | Hacker-Mutant
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -9/Materials
Mutant | -8/Materials
Mutant | -8/Garrison
Mutant | -8/Materials
Mutant | -8/Storage
Scavenger-Mutant | -8/Recycling
Mutant | -6/Factory
Mutant | -6/Lower Caves
Mutant | -6/Lower Caves
Mutant | -5/Factory
Resources | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5
----------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac
Matter Collected 2567 | 226 89 143 317 109 128 56 61 540 472 36 390
Remotely . | . . . . . . . . . . . .
Salvage Created 3899 | . 150 162 411 278 549 390 213 1261 195 . 290
Parts 166 | . 12 12 17 15 24 19 7 35 6 . 19
Haulers Intercepted . | . . . . . . . . . . . .
Recyclers Shooed 2 | . . . 1 . . . . 1 . . .
Parts Field Recycled . | . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . .
Parts Self-Destructed 9 | . . . . . . . . . 9 . .
Prevented . | . . . . . . . . . . . .
Kills | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5
------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac
Combat Hostiles Destroyed 79 | . 6 5 10 5 9 9 2 21 5 . 7
Melee 4 | . . . . . . . . 4 . . .
Guns 42 | . 6 2 8 3 9 5 1 5 2 . 1
Cannons 25 | . . 3 2 1 . 3 1 7 3 . 5
AOE 3 | . . . . . . . . 3 . . .
Classes Destroyed 10 | . 2 2 1 1 . 1 . 2 . . 1
Worker 4 | . . . . . . . . 3 . . 1
Recycler 3 | . . . 1 . 1 . 1 . . . .
Watcher 7 | . . 1 1 . 3 . . 1 . . 1
Swarmer 21 | . 3 4 6 . 2 3 . 3 . . .
Grunt 31 | . 3 . 2 4 5 3 . 12 2 . .
Brawler 1 | . . . . . . . . 1 . . .
Duelist 2 | . . . . . . 1 . 1 . . .
Sentry 15 | . . 1 2 . 2 2 2 3 2 . 1
Hunter 2 | . . . . . . . . . . . 2
Programmer 7 | . . . . 1 . . . 1 1 . 4
Best Kill Streak 7 | . 4 5 6 3 7 3 1 4 3 . 3
Combat Bots Only 7 | . 4 5 4 3 7 3 1 3 3 . 2
Max Kills in Single Turn 2 | . 1 1 1 1 1 2 1 2 1 . 1
Gunslinging . | . . . . . . . . . . . .
Exploded 2 | . . . . . . . . 2 . . .
Melee 1 | . . . . . . . . 1 . . .
Uniques/NPCs Destroyed . | . . . . . . . . . . . .
Combat | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5
-------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac
Hostile Shots Fired 809 | . 22 25 63 25 39 48 22 236 90 . 239
Missed 253 | . 9 9 17 5 10 12 6 83 25 . 77
Damage Taken 8233 | . 77 107 408 250 323 414 177 1920 932 . 3625
Core 1494 | . 8 11 30 53 19 31 21 155 158 . 1008
Absorbed by Shields . | . . . . . . . . . . . .
Redirected to Shielding 70 | . . . . . . . . . 70 . .
Ignored by Resistances 2155 | . 28 33 125 70 92 123 51 604 257 . 772
Core Remaining (%) 85 | 100 96 97 . . . . 72 . . 63 .
Volleys Fired 243 | . 15 10 31 11 32 25 10 59 20 . 30
Largest 2 | . 2 2 2 2 2 2 2 2 2 . 2
Hottest 133 | . 60 126 85 94 94 129 129 133 106 . 110
Shots Fired 446 | . 30 16 53 22 64 50 15 99 39 . 58
Gun 275 | . 30 4 31 17 64 35 12 61 10 . 11
Cannon 169 | . . 12 22 5 . 15 3 37 28 . 47
Launcher 2 | . . . . . . . . 1 1 . .
Special . | . . . . . . . . . . . .
Kinetic 217 | . 15 4 31 11 32 10 . 18 38 . 58
Thermal 215 | . 15 . 22 11 32 40 15 80 . . .
Explosive 2 | . . . . . . . . 1 1 . .
Electromagnetic 12 | . . 12 . . . . . . . . .
Robot Hit Streak 30 | . 14 8 18 16 22 28 13 30 14 . 15
Robot Miss Streak 3 | . 1 1 3 1 2 1 1 1 2 . 2
Penetration Max 1 | . . . . . . . . . . . 1
Secondary Targets 4 | . 1 . . . 3 . . . . . .
Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . .
Shots Hit Robots 385 | . 23 10 42 17 53 35 20 106 27 . 52
Core Hits 152 | . 8 6 17 9 25 14 5 46 11 . 11
Critical Kills 4 | . . . . 1 . . . . 2 . 1
Critical Parts Destroyed 7 | . . . . . . . . 4 . . 3
Critical Strikes 33 | . . . . 1 2 2 1 13 6 . 8
Burn 6 | . . . . . 2 2 1 1 . . .
Meltdown 1 | . . . . 1 . . . . . . .
Destroy 9 | . . . . . . . . 2 3 . 4
Blast 9 | . . . . . . . . 3 3 . 3
Smash 3 | . . . . . . . . 2 . . 1
Sever 5 | . . . . . . . . 5 . . .
Melee Attacks 88 | . . . . . . . 6 35 . . 47
Impact 61 | . . . . . . . . 14 . . 47
Slashing 13 | . . . . . . . . 13 . . .
Piercing . | . . . . . . . . . . . .
Sneak Attacks 6 | . . . . . . . 5 1 . . .
Combat Hostiles 1 | . . . . . . . . 1 . . .
Follow-up Attacks . | . . . . . . . . . . . .
Damage Inflicted 8608 | . 275 252 837 343 947 691 275 2809 712 . 1467
Guns 3898 | . 275 41 444 227 947 510 209 1136 40 . 69
Cannons 3471 | . . 211 393 116 . 181 66 807 672 . 1025
Explosions 302 | . . . . . . . . 302 . . .
Melee 937 | . . . . . . . . 564 . . 373
Ramming . | . . . . . . . . . . . .
Kinetic 3542 | . 140 41 444 123 419 132 . 437 712 . 1094
Thermal 3616 | . 135 . 393 220 528 559 275 1506 . . .
Explosive 287 | . . . . . . . . 287 . . .
Electromagnetic 226 | . . 211 . . . . . 15 . . .
Impact 536 | . . . . . . . . 163 . . 373
Slashing 401 | . . . . . . . . 401 . . .
Piercing . | . . . . . . . . . . . .
Highest Corruption 19 | . . 1 . . . 1 1 4 4 4 19
Average Corruption 2 | . . 1 . . . 1 1 3 4 4 4
Corruption Purged . | . . . . . . . . . . . .
Corruption Blocked . | . . . . . . . . . . . .
Effects 112 | . . 2 . . . 1 16 34 30 2 27
Message Errors 25 | . . . . . . 1 2 9 8 . 5
Matter Fused 28 | . . 1 . . . . 5 8 8 1 5
Heat Flow Errors 13 | . . . . . . . 3 . 2 . 8
Energy Discharges 15 | . . . . . . . 3 8 2 . 2
Parts Rejected 3 | . . 1 . . . . . 1 1 . .
Parts Fused 2 | . . . . . . . . . 1 . 1
Data Loss (minor) 12 | . . . . . . . 1 2 5 . 4
Data Loss (major) 5 | . . . . . . . . 2 1 1 1
Misfires 5 | . . . . . . . 2 2 1 . .
Alerts 1 | . . . . . . . . 1 . . .
Misdirections 1 | . . . . . . . . . . . 1
Weapon Failures 2 | . . . . . . . . 1 1 . .
Overload Shots . | . . . . . . . . . . . .
Overflow Damage 215 | . . 25 8 . . 20 . 73 . . 89
Projectiles 118 | . . 25 8 . . 20 . 12 . . 53
Explosions . | . . . . . . . . . . . .
Melee 97 | . . . . . . . . 61 . . 36
Knockbacks 12 | . . . . . . . . 3 4 . 5
Impact 2 | . . . . . . . . 1 . . 1
Kinetic 10 | . . . . . . . . 2 4 . 4
Secondary . | . . . . . . . . . . . .
Self-Inflicted Damage . | . . . . . . . . . . . .
Shots . | . . . . . . . . . . . .
Rammed . | . . . . . . . . . . . .
Targets Rammed . | . . . . . . . . . . . .
Kicked . | . . . . . . . . . . . .
Crushed . | . . . . . . . . . . . .
Highest Temperature 333 | . 6 114 333 60 215 279 153 333 261 . 270
Average Temperature 84 | . 6 51 119 26 63 83 60 98 68 . 120
Received Heat Transfer 2907 | . 12 . 189 144 261 225 63 777 411 . 825
Effects 11 | . . . 3 . . . . 4 3 . 1
Energy Bleed 2 | . . . . . . . . 1 . . 1
Interference 8 | . . . 3 . . . . 2 3 . .
Short Circuit 1 | . . . . . . . . 1 . . .
Siege Activations . | . . . . . . . . . . . .
Robots Corrupted 4 | . . . . . . . . 2 . . 2
Combat Hostiles 3 | . . . . . . . . 2 . . 1
Parts Fried 6 | . . 1 . . . . . 4 . . 1
Impact Corruptions 6 | . . . . . . . . 3 . . 3
Robots Melted 2 | . . . . 1 . 1 . . . . .
Combat Hostiles 2 | . . . . 1 . 1 . . . . .
Parts Melted 16 | . . . . 1 . 2 3 9 . . 1
Heat Transferred 6848 | . 300 . 629 332 1184 1184 592 2627 . . .
Parts Sabotaged . | . . . . . . . . . . . .
Parts Stolen . | . . . . . . . . . . . .
Parts Stripped . | . . . . . . . . . . . .
Power Chain Reactions . | . . . . . . . . . . . .
Alert | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5
------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac
Peak Influence 299 | . 174 253 299 203 201 281 31 262 . . 149
Initial 100 | . . 62 32 78 85 50 26 100 . . .
Average 66 | . 108 124 124 151 127 118 11 84 . . 26
Maximum Alert Level 1 | . . 1 1 1 1 1 . 1 . . .
Low Security (%) 94 | 100 100 72 85 90 98 81 100 93 . . 100
Level 1 5 | . . 27 14 9 1 18 . 6 . . .
Level 2 . | . . . . . . . . . . . .
Level 3 . | . . . . . . . . . . . .
Level 4 . | . . . . . . . . . . . .
Level 5 . | . . . . . . . . . . . .
High Security . | . . . . . . . . . . . .
Max Security . | . . . . . . . . . . . .
Squads Dispatched 19 | . 1 . 3 . 3 2 . 4 . . 6
Investigation 4 | . 1 . . . . 1 . 1 . . 1
Extermination 4 | . . . . . . . . 1 . . 3
Reinforcement 6 | . . . . . 1 1 . 2 . . 2
Assault . | . . . . . . . . . . . .
Garrison 5 | . . . 3 . 2 . . . . . .
Intercept . | . . . . . . . . . . . .
Searches Triggered . | . . . . . . . . . . . .
Construction Impeded . | . . . . . . . . . . . .
Haulers Reinforced . | . . . . . . . . . . . .
Active Scanning Responses . | . . . . . . . . . . . .
Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1
Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5
--------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac
Distress Signals 4 | . 1 . . . . . . 2 . . 1
Communications Jammed . | . . . . . . . . . . . .
Distress Signals . | . . . . . . . . . . . .
Times Spotted 120 | . 9 10 11 6 14 12 2 34 6 . 16
Peak Tracking Total 5 | . 5 4 4 4 4 4 1 5 5 . 3
Tactical Retreats 6 | . 1 . . 1 . . . 3 . . 1
Traps | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5
------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac
Traps Triggered 13 | . 1 . 3 4 . 3 . 2 . . .
Indirectly . | . . . . . . . . . . . .
Trap Hack Attempts . | . . . . . . . . . . . .
Triggered . | . . . . . . . . . . . .
Disarmed 1 | . 1 . . . . . . . . . .
Reprogrammed . | . . . . . . . . . . . .
Reused . | . . . . . . . . . . . .
Traps Extracted . | . . . . . . . . . . . .
Installed . | . . . . . . . . . . . .
Triggered 2 | . . . . . . . . . 1 . 1
Machines | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5
---------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac
Machines Disabled 11 | . . . . . . 1 . 10 . . .
Max in Single Turn 8 | . . . . . . 1 . 8 . . .
Garrison Access 2 | . . . . . . . . 2 . . .
Machines Repaired . | . . . . . . . . . . . .
Machines Dismantled . | . . . . . . . . . . . .
Machines Sabotaged . | . . . . . . . . . . . .
Overloaded Fab Kills . | . . . . . . . . . . . .
Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5
--------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac
Machines Accessed 34 | . 3 4 3 1 3 3 7 6 2 . 2
Terminals 26 | . 3 4 2 1 3 3 6 3 . . 1
Fabricators 1 | . . . . . . . . 1 . . .
Repair Stations . | . . . . . . . . . . . .
Recycling Units 2 | . . . . . . . 1 . . . 1
Scanalyzers . | . . . . . . . . . . . .
Garrison Access 3 | . . . 1 . . . . 2 . . .
Total Hacks 70 | . 7 10 8 1 5 7 13 8 6 . 5
Successful 46 | . 5 9 3 . 3 4 8 7 6 . 1
Failed 24 | . 2 1 5 1 2 3 5 1 . . 4
Catastrophic 3 | . . . . 1 . . . 1 . . 1
Database Lockouts . | . . . . . . . . . . . .
Manual 38 | . 6 8 6 1 2 6 4 3 . . 2
Terminals 54 | . 7 10 6 1 5 7 12 4 . . 2
Fabricators 2 | . . . . . . . . 2 . . .
Repair Stations . | . . . . . . . . . . . .
Recycling Units 4 | . . . . . . . 1 . . . 3
Scanalyzers . | . . . . . . . . . . . .
Garrison Access 4 | . . . 2 . . . . 2 . . .
Terminal Hacks 20 | . 2 2 . . 3 3 3 1 6 . .
Record 6 | . . . . . . . 1 . 5 . .
Part Schematic 2 | . . . . . . . 2 . . . .
Prototype ID Bank 3 | . 1 1 . . 1 . . . . . .
Open Door 1 | . . . . . . . . . 1 . .
Branch Access Points 2 | . . . . . 1 1 . . . . .
Emergency Access Points 1 | . . . . . 1 . . . . . .
Unreport Threat 1 | . . . . . . . . 1 . . .
Disarm Traps 1 | . 1 . . . . . . . . . .
Recall Investigation 1 | . . . . . . 1 . . . . .
Zone Layout 2 | . . 1 . . . 1 . . . . .
Fabricator Hacks 2 | . . . . . . . . 2 . . .
Load Schematic 1 | . . . . . . . . 1 . . .
Build 1 | . . . . . . . . 1 . . .
Repair Station Hacks . | . . . . . . . . . . . .
Recycling Unit Hacks 2 | . . . . . . . 1 . . . 1
Report Inventory 2 | . . . . . . . 1 . . . 1
Scanalyzer . | . . . . . . . . . . . .
Garrison Access Hacks 3 | . . . 1 . . . . 2 . . .
Unlock Access 1 | . . . 1 . . . . . . . .
Seal Access 2 | . . . . . . . . 2 . . .
Unauthorized Hacks 19 | . 3 7 2 . . 1 4 2 . . .
Terminals 19 | . 3 7 2 . . 1 4 2 . . .
Assimilate 4 | . 1 3 . . . . . . . . .
Botnet 15 | . 2 4 2 . . 1 4 2 . . .
Fabricators . | . . . . . . . . . . . .
Repair Stations . | . . . . . . . . . . . .
Recycling Units . | . . . . . . . . . . . .
Scanalyzers . | . . . . . . . . . . . .
Garrison Access . | . . . . . . . . . . . .
Data Cores Recovered . | . . . . . . . . . . . .
Used . | . . . . . . . . . . . .
Hacking Detections 19 | . 1 1 3 1 3 2 2 4 . . 2
Full Trace Events 6 | . 1 1 . . . . 2 1 . . 1
Feedback Events . | . . . . . . . . . . . .
Feedback Blocked . | . . . . . . . . . . . .
Robot Schematics Acquired . | . . . . . . . . . . . .
Robots Built . | . . . . . . . . . . . .
Authchips . | . . . . . . . . . . . .
Time . | . . . . . . . . . . . .
Total Robot Build Rating . | . . . . . . . . . . . .
Part Schematics Acquired 2 | . . . . . . . 2 . . . .
Parts Built . | . . . . . . . . . . . .
Authchips . | . . . . . . . . . . . .
Time 73 | . . . . . . . . 73 . . .
Total Part Build Rating . | . . . . . . . . . . . .
Parts Repaired . | . . . . . . . . . . . .
Time . | . . . . . . . . . . . .
Parts Recycled . | . . . . . . . . . . . .
Recycled Matter . | . . . . . . . . . . . .
Retrieved Matter . | . . . . . . . . . . . .
Retrieved Components . | . . . . . . . . . . . .
Parts Scanalyzed . | . . . . . . . . . . . .
Part Schematics Acquired . | . . . . . . . . . . . .
Parts Damaged . | . . . . . . . . . . . .
Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5
------------ Run | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac
Used RIF Installer 1 | . . . . 1 . . . . . . .
Robots Hacked 5 | . . . . . . . 2 3 . . .
Non-combat 1 | . . . . . . . 1 . . . .
Combat 4 | . . . . . . . 1 3 . . .
Robot Hacks Applied 9 | . . . . . . . 2 7 . . .
parse_system 1 | . . . . . . . 1 . . . .
find_recycling 1 | . . . . . . . 1 . . . .
spike_heat 1 | . . . . . . . . 1 . . .
overload_power 1 | . . . . . . . . 1 . . .
disable_weapons 2 | . . . . . . . . 2 . . .
go_dormant 3 | . . . . . . . . 3 . . .
Relay Couplers Released 3 | . . . . 3 . . . . . . .
Programmers 3 | . . . . 3 . . . . . . .
Attached 1 | . . . . . . . . 1 . . .
Fabnet Peak Effective % . | . . . . . . . . . . . .
Robots Rewired . | . . . . . . . . . . . .
Allies Hacked . | . . . . . . . . . . . .
Hacks Repelled . | . . . . . . . . . . . .
Allies | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5
-------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac
Total Allies . | . . . . . . . . . . . .
Largest Group . | . . . . . . . . . . . .
Highest-Rated Group . | . . . . . . . . . . . .
Highest-Rated Ally . | . . . . . . . . . . . .
Total Orders 7 | . . . . . . . . 4 2 1 .
EXPLORE 4 | . . . . . . . . 2 1 1 .
RETURN 3 | . . . . . . . . 2 1 . .
Ally Attacks . | . . . . . . . . . . . .
Total Damage . | . . . . . . . . . . . .
Kills . | . . . . . . . . . . . .
Allies Corrupted . | . . . . . . . . . . . .
Allies Melted . | . . . . . . . . . . . .
Intel | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5
------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac
Robot Analysis Total . | . . . . . . . . . . . .
Derelict Logs Recovered 3 | . . . . . . . . . 3 . .
Drone Launches 8 | . . . . . . . . 4 2 2 .
Drone Recoveries 6 | . . . . . . . . 4 2 . .
Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5
------------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac
Turns Passed 10989 | 61 263 552 492 673 511 506 2467 1906 1420 137 2001
Spaces Moved 4967 | 55 208 285 266 251 167 170 975 1000 680 68 842
Core 31 | 22 . 7 . . . . . . . . 2
Treads 2060 | . . 225 160 251 167 170 975 112 . . .
Legs 1604 | . . . . . . . . 35 680 68 821
Wheels 871 | 33 208 . . . . . . 630 . . .
Hover 382 | . . 53 106 . . . . 223 . . .
Flight 19 | . . . . . . . . . . . 19
Fastest Speed 48 | 50 100 112 48 170 250 250 243 102 198 198 186
Average Speed 195 | 80 100 166 140 248 250 250 249 154 198 198 201
Slowest Speed 1350 | 100 100 500 240 250 250 250 250 335 198 198 1350
Overloaded Moves . | . . . . . . . . . . . .
Propulsion Burnouts . | . . . . . . . . . . . .
Robots Hopped . | . . . . . . . . . . . .
Cave-ins Triggered 3 | . . . . . . . . . . . 3
Exploration Rate (%) 35 | 4 35 19 12 37 14 34 90 24 98 39 15
Regions Visited 11
Branch Regions 4
Pre-discovered Areas 1 | . . . . . . . . . 1 . .
Known Exits Taken 6 | . . . 1 . 1 1 . 1 1 1 .
Unknown Exits Taken 4 | 1 1 1 . . . . 1 . . . .
Scrap Searched 10 | . . . . . . . . . 9 1 .
Spaces Dug 45 | . . . . . . . . 10 . . 35
Terrain Destroyed 101 | . . . 2 . . 1 . 39 7 . 52
Melee 44 | . . . . . . . . 10 . . 34
Projectile 23 | . . . 2 . . 1 . 2 . . 18
AOE 34 | . . . . . . . . 27 7 . .
Terrain Rammed . | . . . . . . . . . . . .
Walls Destroyed . | . . . . . . . . . . . .
Machines Disabled . | . . . . . . . . . . . .
Actions | -11 -10 -9 -8 -8 -8 -8 -8 -6 -6 -6 -5
--------- Run | Yrd Mat Mat Mat Gar Mat Sto Rec Fac Low Low Fac
Total 5709 | 72 233 351 339 283 206 205 998 1222 716 71 1013
Wait 27 | . . . . . . . . 2 . . 25
Move 4955 | 54 207 284 265 249 166 169 974 999 679 67 842
Hop . | . . . . . . . . . . . .
Pick Up 157 | 12 9 21 17 12 4 4 4 45 7 1 21
Fast Attach . | . . . . . . . . . . . .
Attach 76 | 6 1 11 7 . . 2 2 32 1 2 12
Detach 4 | . 1 1 . . . . . 1 . . 1
Swap 69 | . . 8 9 3 . 2 . 26 4 . 17
Drop 84 | . . 16 10 2 4 3 2 23 5 1 18
Fire 243 | . 15 10 31 11 32 25 10 59 20 . 30
Melee 88 | . . . . . . . 6 35 . . 47
Ram . | . . . . . . . . . . . .
Kick . | . . . . . . . . . . . .
Crush . | . . . . . . . . . . . .
Escape Stasis 6 | . . . . 6 . . . . . . .
Rewire . | . . . . . . . . . . . .
Trap . | . . . . . . . . . . . .
Miscellaneous . | . . . . . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-8/Recycling
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
History
---------
Turn | Location | Event
4 | -11/Scrapyard | Discovered new exit (range 15)
62 | -11/Scrapyard | Entered Materials
290 | -10/Materials | Discovered new exit (range 15)
308 | -10/Materials | Build established: Mutant
325 | -10/Materials | Entered another Materials area
325 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1
869 | -9/Materials | Discovered new exit (range 5)
877 | -9/Materials | Entered another Materials area
877 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1
1009 | -8/Materials | Garrison activated, responded to threat
1367 | -8/Materials | Identified exit to Garrison
1369 | -8/Materials | Entered Garrison
1737 | -8/Garrison | Triggered checkpoint
1905 | -8/Garrison | Installed Relay Interface Framework
2010 | -8/Garrison | Discovered new exit (range 10)
2042 | -8/Garrison | Entered Materials
2130 | -8/Materials | Identified exit to Storage
2427 | -8/Materials | Garrison activated, responded to threat
2514 | -8/Materials | Destroyed 7 combat bots
2553 | -8/Materials | Entered Storage
2799 | -8/Storage | Identified exit to Recycling
3052 | -8/Storage | Used back door to open Recycling access
3059 | -8/Storage | Entered Recycling
3060 | -8/Recycling | Met a Zionite searching for Scraptown
3295 | -8/Recycling | Build established: Scavenger-Mutant
5133 | -8/Recycling | Discovered new exit (range 8)
5526 | -8/Recycling | Entered Factory
5526 | -6/Factory | Evolved 4 slots: Propulsion x2, Utility x2
5905 | -6/Factory | Lost 4 parts (1p3n)
5906 | -6/Factory | Build established: Hacker-Mutant
6242 | -6/Factory | Build established: Mutant
6446 | -6/Factory | Lost 6 parts (2p1n2u1w)
6746 | -6/Factory | Build established: Scavenger-Mutant
7036 | -6/Factory | Fabricated Cesium-ion Thruster?
7237 | -6/Factory | Discovered new exit (range 17)
7295 | -6/Factory | Build established: Mutant
7430 | -6/Factory | Identified exit to Lower Caves
7432 | -6/Factory | Entered Lower Caves
7838 | -6/Lower Caves | Encountered a Warlord checkpoint
7895 | -6/Lower Caves | Learned Factory stockpile data
8000 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
8218 | -6/Lower Caves | Discovered new exit (range 102)
8613 | -6/Lower Caves | Learned location of Zion (-6)
8680 | -6/Lower Caves | Learned 8 Factory zone layouts
8680 | -6/Lower Caves | Learned Research terminal intel
8680 | -6/Lower Caves | Learned Extension terminal intel
8850 | -6/Lower Caves | Identified exit to Lower Caves
8852 | -6/Lower Caves | Entered another Lower Caves area
8946 | -6/Lower Caves | Discovered new exit (range 21)
8987 | -6/Lower Caves | Identified exit to Factory
8989 | -6/Lower Caves | Entered Factory
8989 | -5/Factory | Evolved 2 slots: Utility x2
10390 | -5/Factory | Spotted B-75 Beast
10427 | -5/Factory | Crushed by falling debris
10464 | -5/Factory | Lost 4 parts (2n2u)
10793 | -5/Factory | Crushed by falling debris
10793 | -5/Factory | System corruption reached 10%
10825 | -5/Factory | Crushed by falling debris
10849 | -5/Factory | Cargo convoy interrupted
10946 | -5/Factory | Core integrity fell below 50%
10975 | -5/Factory | Core integrity fell below 20%
10982 | -5/Factory | Lost 10 parts (2p5n1u2w)
10990 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle
Last Messages
---------------
System corrupted: Component data lost.
K-01 Serf cleans the Fabricator.
Mic. Fission Core destroyed.
Knocked back.
Acquired 4 matter.
Hvy. Mace destroyed.
System corrupted: Matter fused (-7).
U-05 Engineer builds a Wall.
Cld. Cesium-ion Thruster destroyed.
K-01 Serf collects debris. <x3>
P-70 Sage resets K-01 Serf, system corruption
cleaned.
K-01 Serf collects debris.
R-10 Processor collects Welding Torch.
R-10 Processor collects Terrain Scanner.
R-10 Processor collects Wheel. <x2>
System corrupted: Energy discharge (-34).
Knocked back.
Acquired 1 matter.
Knocked back.
Map
-----
+----------------------------------------------------+
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 75
Energy Generation 33
Energy Capacity 400
Matter Stores 300
Matter Capacity 300
Sight Range 18
Robot Scan Range 15
Terrain Scan Density 10
Jamming Range 12
Additional Mass Support 6
Armor Coverage 375
Resistance: KI 50
Resistance: TH 20
Resistance: EX 20
Resistance: EM 20
Resistance: I 20
Resistance: S 20
Resistance: P 20
Propulsion Shielding 66
Point Defense Rating 80
Evasion (%) 55
Targeting Accuracy 6
Recoil Reduction 5
Offensive Hacking 10
Defensive Hacking 10
Relay Coupler Types 1
Relay Coupler Value 26
Authchip Count 6
Item Schematics
-----------------
Hacking Suite | -8/Recycling | Hacked
Cesium-ion Thruster | -8/Recycling | Hacked
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
\\IAMDERELICT
Challenges
------------
None
Game
------
Seed BombardmentPointPrototype
Manual? 0
Play Time 01:31:33
Cumulative 31.8 hours
Start 2024.10.19 @ 11:41:48
End 2024.10.19 @ 13:18:19
Sessions 1
Manual Loads 0
Difficulty Adventurer
Special Mode None
Game No. 78
Rogue 55
Adventurer 23
Explorer 0
Win Type -
Total 1
Types 1/0/0/0/0/0/0/0/0
Lore% 14
Gallery% 39
Achievement% 34
Wizard Run 0
Options
---------
Layout 1
ASCII 0
Keyboard 0
Movement Arrows
Keybinds 0
Fullscreen 1
Font 36/Smallcaps
Map View 55x43
Zoom Use 0%
Tactical HUD 0
Map Filters NONE
Filters NONE
Steam 1
RUN: 06524371-e731-482d-84b7-18e2fa724507