Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.10 @ 15:15:50 Player: lepoulpe303 Result: Destroyed by as-71194 with Assembled Heavy Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (22) 110 Value Destroyed (398) 398 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (143) 143 TOTAL SCORE: 1951 Bonus ------- High Alert Combat Kills 19 Follower Combat Kills 124 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -9/Mines Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Aluminum Leg Wheel Light Cannon Mining Laser Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit Terrain Scanner Weapon Shielding > --- WEAPON ----------- Rocket Launcher Hammer > --- INVENTORY -------- Light Nuclear Core Improved Aluminum Leg Wheel Light Assault Rifle Light Cannon Mining Laser Hammer [Rating: 11] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Weapon Shielding Weapon Hammer Energy Gun Small Laser Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 19 | 6 2 5 4 2 Power 3 | 1 . 1 1 . Engine 3 | 1 . 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 . . 2 . Treads . | . . . . . Leg 4 | 2 . . 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 1 1 1 1 Device 2 | . . . 1 1 Storage 1 | 1 . . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 7 | 2 1 3 . 1 Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 3 | 1 . 1 . 1 Ballistic Cannon . | . . . . . Launcher 2 | . . 2 . . Special Weapon . | . . . . . Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 14 | . . 2 2 10 Power 3 | . . 1 1 1 Propulsion 3 | . . . 1 2 Utility 4 | . . . . 4 Weapon 4 | . . 1 . 3 Highest Loss Streak 10 | . . 1 2 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 93 99 69 72 Engine 12 | . 14 13 6 11 Leg 25 | . 28 28 18 15 Storage 13 | . 14 14 11 11 Processor 7 | . 8 9 . . Protection 5 | . . 4 11 8 Ballistic Gun 7 | . 14 8 . 4 Launcher 5 | . . 5 11 4 Impact Weapon 13 | . 12 14 11 11 Naked Turns . | . . . . . Heaviest Build 19 | 10 11 15 18 19 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 1 | . . . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | 5 7 8 8 8 Average Carried 6 | 2 5 7 7 6 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 3 6 8 8 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Min Matter Collected 587 | 248 . 224 85 30 Remotely . | . . . . . Salvage Created 490 | . . 138 285 67 Parts 30 | . . 14 16 . Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Combat Hostiles Destroyed 23 | . . 10 8 5 Melee 5 | . . . . 5 Guns 5 | . . 5 . . AOE 13 | . . 5 8 . Classes Destroyed 6 | . . 2 3 1 Builder 2 | . . . 2 . Hauler 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 12 | . . 9 3 . Grunt 6 | . . 1 5 . Assembled 5 | . . . . 5 Best Kill Streak 5 | . . 3 5 5 Combat Bots Only 5 | . . 3 3 5 Max Kills in Single Turn 4 | . . 2 4 1 Gunslinging . | . . . . . Exploded 3 | . . 2 3 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Damage Taken 1619 | . . 550 69 1000 Core 577 | . . 174 . 403 Absorbed by Shields . | . . . . . Redirected to Shielding 34 | . . . 9 25 Core Remaining (%) 65 | 100 . 30 . . Volleys Fired 42 | . . 37 5 . Largest 1 | . . 1 1 . Hottest 33 | . . 33 33 . Shots Fired 42 | . . 37 5 . Gun 26 | . . 26 . . Cannon . | . . . . . Launcher 16 | . . 11 5 . Special . | . . . . . Kinetic 26 | . . 26 . . Thermal . | . . . . . Explosive 16 | . . 11 5 . Electromagnetic . | . . . . . Robot Hit Streak 4 | . . 4 3 . Robot Miss Streak 3 | . . 3 3 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 30 | . . 17 6 7 Core Hits 29 | . . 14 9 6 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Smash 1 | . . . . 1 Melee Attacks 18 | . . 5 3 10 Impact 18 | . . 5 3 10 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . . 2 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1180 | . . 473 486 221 Guns 108 | . . 108 . . Cannons . | . . . . . Explosions 724 | . . 365 359 . Melee 344 | . . . 127 217 Ramming 4 | . . . . 4 Kinetic 108 | . . 108 . . Thermal . | . . . . . Explosive 724 | . . 365 359 . Electromagnetic . | . . . . . Impact 344 | . . . 127 217 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 14 | . . . . 14 Average Corruption 7 | . . . . 7 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 62 | . . 7 55 . Projectiles . | . . . . . Explosions 7 | . . 7 . . Melee 55 | . . . 55 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 88 | . . 86 . 2 Shots 4 | . . 4 . . Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 6 | . . 6 . . Average Temperature 3 | . . 3 . . Received Heat Transfer 134 | . . 36 18 80 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 6 | . . . 6 . Impact Corruptions 3 | . . . 3 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Peak Influence 468 | . . 383 468 182 Initial 182 | . . . 148 182 Average 167 | . . 190 292 155 Maximum Alert Level 2 | . . 1 2 . Low Security (%) 58 | 100 100 45 40 100 Level 1 37 | . . 54 38 . Level 2 3 | . . . 21 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . 2 . 3 . Investigation 3 | . 1 . 2 . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 47 | . 1 15 11 20 Peak Tracking Total 15 | . . 3 5 15 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Min Machines Disabled 4 | . . 3 1 . Max in Single Turn 2 | . . 2 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Machines Accessed 5 | . 3 . 2 . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 8 | . 4 . 4 . Successful 4 | . 1 . 3 . Failed 4 | . 3 . 1 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . 3 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Terminal Hacks 1 | . 1 . . . Emergency Access Points 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 3 | . . . 3 . Recycle Component 1 | . . . 1 . Process 1 | . . . 1 . Retrieve Matter 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . 1 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . . 1 . Recycled Matter 35 | . . . 35 . Retrieved Matter 35 | . . . 35 . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Min Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 38 | . . 38 38 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 18 | . . 6 12 . Total Damage 248 | . . 62 186 . Kills 4 | . . 3 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Min Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Min Turns Passed 1305 | 59 219 729 246 52 Spaces Moved 904 | 42 176 514 157 15 Core 9 | 8 . . . 1 Treads . | . . . . . Legs 895 | 34 176 514 157 14 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 100 Average Speed 122 | 106 120 120 136 123 Slowest Speed 190 | 120 120 120 190 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 28 94 16 10 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 1 . . Unknown Exits Taken 2 | 1 . . 1 . Scrap Searched 1 | . . . . 1 Spaces Dug . | . . . . . Terrain Destroyed 139 | . . 106 33 . Melee . | . . . . . Projectile . | . . . . . AOE 139 | . . 106 33 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Min Total 1041 | 56 184 587 181 33 Wait 20 | . 2 17 1 . Move 900 | 41 175 513 156 15 Hop . | . . . . . Pick Up 30 | 9 4 7 8 2 Fast Attach . | . . . . . Attach 19 | 6 2 5 4 2 Detach 1 | . 1 . . . Swap . | . . . . . Drop 9 | . . 3 4 2 Fire 42 | . . 37 5 . Melee 18 | . . 5 3 10 Ram 2 | . . . . 2 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 6) 249 | -10/Materials | Identified exit to Mines 279 | -10/Materials | Entered Mines 311 | -10/Mines | Build established: Mutant 327 | -10/Mines | Discovered new exit (range 11) 330 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 344 | -10/Mines | Identified exit to Materials 543 | -10/Mines | Core integrity fell below 50% 766 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 875 | -10/Mines | Discovered exit to Materials (range 13) 1008 | -10/Mines | Entered Materials 1008 | -9/Materials | Accompanied by 2 allies 1008 | -9/Materials | Evolved 2 slots: Utility x2 1013 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1215 | -9/Materials | Discovered new exit (range 7) 1254 | -9/Materials | Entered Mines 1260 | -9/Mines | Assembled infested the area 1301 | -9/Mines | Core integrity fell below 50% 1304 | -9/Mines | Core integrity fell below 20% 1304 | -9/Mines | System corruption reached 10% 1306 | -9/Mines | Destroyed by as-71194 with Assembled Heavy Rifle Last Messages --------------- 01280_ as-86614 destroyed. 01283_ Terrain Scanner destroyed. 01283_ System corrupted by crushing effect (+5). 01285_ Acquired 10 matter. 01286_ Aluminum Leg destroyed. 01286_ System corrupted by crushing effect (+2). 01286_ Knocked back. 01286_ as-39849 destroyed. 01288_ as-00382 destroyed. 01291_ as-17785 destroyed. 01295_ as-33788 destroyed. 01296_ Weapon Shielding destroyed. 01298_ Aluminum Leg destroyed. 01300_ Ion Engine destroyed. 01300_ Lgt. Assault Rifle destroyed. 01300_ System corrupted by crushing effect (+2). 01303_ Hammer destroyed. 01303_ System corrupted by crushing effect (+5). 01303_ Slammed into as-11704. 01306_ Sml. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????###?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????# ?????????????????????????? | | ???????????????????#?# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ????????????????????## ####???? #???????????????? | | ??????????????????### #### ???#????????????? | | ?????????????????## ?????????????????? | | ??????????????#### """"! $ ???????????????????? | | ??????????????# """"%= #?????????????????????? | | ?????????????????# """"= #??????????????????????? | | ?????????????????# #???????????????????????? | | ?????????????????# ##=#######?????????????????? | | ?????????????????## ###%%%[ #?????????????????? | | ??????????????????######a##### #?????????????????? | | ?????????????????#??## a%##??????????????????????? | | ??????????????? ????# a%@#??????????????????????? | | ??????????????# a aaa ???????????????????? | | ??????????????# !a ???????????????? | | ?????????????# ! ##### ???????????? | | ?????????????# #?????# ######??????????? | | ?????????????# ???????# ##???????????????? | | ?????????????## ?????????####????????????????? | | ??????????????## #?#???????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????## ???????????????????????????????? | | ????????????????##???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ColdComponentCleaver Manual? 0 Play Time 00:18:17 Cumulative 11.8 hours Start 2022.06.10 @ 11:08:49 End 2022.06.10 @ 15:15:50 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 22 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20e1f512-3a1a-49c4-84bd-9fdbdada5893