Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.09 @ 16:56:58 Player: k1ll3rb0t Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (229) 1145 Value Destroyed (10940) 10940 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (3209) 3209 TOTAL SCORE: 24294 Bonus ------- High Alert Combat Kills 1067 Follower Combat Kills 133 Entered Garrisons 400 Used RIF Installer 1000 Entered DSFs 1000 Friendly Fire -391 Cogmind --------- Core Integrity 0/1600 Matter 159/300 Energy 135/420 System Corruption 14% Temperature Cool (36) Movement Immobile (Siege) Location -1/Garrison Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Quantum Reactor > --- PROPULSION (6) --- Medium Treads Improved Heavy Siege Treads > --- UTILITY (12) ----- Advanced Cooling System (fused) Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Quantum Capacitor Advanced Phase Shifter Improved Component Analysis Suite > --- WEAPON (5) ------- Beamcaster Enhanced Quantum Rifle Compact HERF Cannon Hardcell Cannon > --- INVENTORY (5) ---- Particle Reactor Advanced Phase Shifter Advanced Phase Shifter Peak State ------------ > --- POWER ------------ Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Medium Storage Unit Advanced Visual Processing Unit Advanced Target Analyzer Advanced Target Analyzer Advanced Focal Shield Improved Shock Absorption System Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Quantum Rifle Compact HERF Cannon Railgun Linear Accelerator > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Medium Treads Experimental Energy Well Advanced Focal Shield Improved Component Analysis Suite Improved Field Recycling Unit High-powered Shock Rifle Heavy Disruptor Cannon [Rating: 130] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Carbon-fiber Leg Treads Spiked Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gyrokinetic Inverter Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Heavy Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Wave Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Shock Bomb Launcher Special Weapon Mining Laser Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Res Res Acc Gar Slots Evolved 18 | . . . 2 2 2 . . . 2 . . . . 2 . . 2 . 2 2 2 . Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 . Utility 10 | . . . 1 1 1 . . . 2 . . . . 1 . . 1 . 1 1 1 . Weapon 3 | . . . 1 . . . . . . . . . . . . . 1 . . 1 . . Parts Attached 364 | 9 8 . 10 8 12 39 . 5 35 13 26 1 12 54 21 8 5 13 30 30 11 14 Power 51 | 2 1 . . 1 2 6 . . 6 3 2 . 2 7 6 . . . 5 4 1 3 Engine 16 | 2 1 . . 1 1 . . . 4 1 1 . 1 2 2 . . . . . . . Core 21 | . . . . . 1 6 . . 1 2 1 . 1 5 4 . . . . . . . Reactor 14 | . . . . . . . . . 1 . . . . . . . . . 5 4 1 3 Propulsion 92 | 4 2 . 3 1 4 12 . 1 7 2 5 1 1 18 3 3 2 6 5 7 3 2 Treads 39 | . 2 . 1 . . 6 . 1 3 . 4 1 1 2 3 . 2 6 5 . . 2 Leg 19 | 2 . . . . . 6 . . 4 2 1 . . 1 . . . . . 2 1 . Wheel 9 | 2 . . 2 1 4 . . . . . . . . . . . . . . . . . Hover 13 | . . . . . . . . . . . . . . 5 . 3 . . . 4 1 . Flight 12 | . . . . . . . . . . . . . . 10 . . . . . 1 1 . Utility 97 | 1 2 . 6 3 3 8 . 1 11 2 8 . 2 8 5 3 3 3 10 8 5 5 Device 49 | . 1 . 2 . 2 4 . 1 8 2 3 . 1 3 2 . 1 1 8 3 2 5 Storage 8 | 1 1 . . . . . . . . . . . 1 . 1 1 . 1 . 1 1 . Processor 15 | . . . . 1 . 1 . . . . 2 . . 4 . 1 . . 1 4 1 . Hackware 3 | . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Protection 22 | . . . 4 2 1 3 . . 3 . 3 . . 1 2 1 1 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 124 | 2 3 . 1 3 3 13 . 3 11 6 11 . 7 21 7 2 . 4 10 11 2 4 Energy Gun 31 | 1 2 . . . 1 3 . . 6 1 1 . 3 . 1 2 . . 4 3 1 2 Energy Cannon 15 | . . . 1 1 1 3 . . . 2 1 . . . . . . 2 2 1 . 1 Ballistic Gun 22 | 1 . . . 2 . 2 . . 3 1 4 . . 2 3 . . 1 1 1 1 . Ballistic Cannon 30 | . . . . . 1 3 . 2 1 1 . . . 16 1 . . 1 3 . . 1 Launcher 21 | . . . . . . 1 . 1 1 1 5 . 4 . 2 . . . . 6 . . Special Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 . . . . . . . 3 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 System Corruption 5 | . . . . . . . . . . . . . . . . . . . . . 3 2 Parts Lost 174 | . 3 . . 3 1 16 . 4 21 1 7 2 16 16 8 6 . 8 29 21 12 . Power 31 | . . . . . . 5 . 1 5 1 1 . 4 3 3 1 . . 4 3 . . Propulsion 42 | . 2 . . . . 2 . . 5 . 1 . 4 5 3 2 . 1 7 6 4 . Utility 59 | . . . . 2 1 6 . 2 5 . 5 1 3 5 1 2 . 6 10 4 6 . Weapon 42 | . 1 . . 1 . 3 . 1 6 . . 1 5 3 1 1 . 1 8 8 2 . Highest Loss Streak 18 | . 3 . . 2 1 4 . 4 7 1 3 2 9 5 4 5 . 4 18 12 7 . To Critical Strikes 7 | . . . . . . . . . 1 . . . . 2 . 1 . 1 . 1 1 . Average Slot Usage (%) 81 | . 97 100 95 99 91 89 92 80 88 92 90 89 67 52 70 87 82 84 82 57 26 41 Engine 3 | . 14 14 11 9 6 . . . 10 3 5 6 2 1 . . . . . . . . Core 5 | . . . . . 6 11 15 9 . 9 5 6 5 3 5 9 5 5 1 . . . Treads 8 | . 10 28 20 . . 8 23 22 8 . 8 20 18 . 9 11 13 15 21 2 . 6 Leg 5 | . . . . . . 10 . . 10 20 11 . . . . . . . . . 1 . Wheel 1 | . 15 . 1 27 15 2 . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . 4 6 2 6 3 . 4 . . Device 11 | . 13 14 11 9 14 12 7 7 16 20 16 13 6 3 2 7 7 9 13 6 . 8 Storage 4 | . 14 14 11 9 7 7 7 7 6 6 6 4 3 . . 2 5 7 4 3 . . Processor 12 | . . . . 9 7 8 15 15 8 6 6 13 13 24 23 20 10 10 12 21 19 12 Protection 5 | . . . 8 9 6 7 7 2 5 6 6 6 . . 4 11 13 6 . . . . Energy Gun 5 | . 12 14 11 3 6 3 . . 9 6 5 6 12 . . 6 10 8 2 . . 4 Energy Cannon 2 | . . . 9 14 7 1 . . . 5 4 . . . . . . 2 2 2 . . Ballistic Gun 3 | . 14 14 11 8 2 2 7 . 3 3 7 11 . . 3 5 5 3 2 2 . . Ballistic Cannon 2 | . . . . . 4 8 7 10 5 1 . . . 5 6 . . 2 4 . . 4 Launcher 1 | . . . . . . . . 3 . 1 . . 2 . 4 3 . . . 4 . . Peak Build Rating 130 | 6 8 8 16 24 39 70 70 73 71 72 75 68 65 77 73 75 76 86 130 129 73 121 Average Rating 59 | 5 6 8 12 22 35 45 70 67 57 64 70 65 45 49 56 69 72 80 104 88 45 81 On Entrance 45 | . 6 8 8 16 24 39 70 70 65 62 72 68 60 8 65 73 64 76 76 65 40 22 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 85 | 13 21 21 28 32 45 67 67 68 76 76 76 65 54 53 57 68 64 73 85 71 23 71 Greatest Support 150 | 20 40 40 40 36 40 90 90 90 90 50 84 84 84 42 76 76 67 108 150 150 28 103 Greatest Overweight (x) 12 | 1 1 . 1 . 1 3 . . 1 1 2 . . 5 2 4 2 1 12 8 . . Average Overweight (x) . | . . . . . . . . . . 1 . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 10 10 10 10 10 5 5 Average Capacity 8 | 7 9 10 10 10 10 10 10 10 10 10 10 8 7 5 5 7 10 10 10 9 5 5 Most Carried 10 | 5 6 6 10 9 10 10 10 10 10 10 10 10 4 5 5 10 10 9 10 10 5 5 Average Carried 7 | 3 5 6 8 7 9 9 10 8 8 9 9 8 . 4 3 6 9 6 8 8 3 2 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 5 5 5 5 10 10 10 10 5 5 5 Final Carried 10 | 4 6 6 10 8 10 10 10 9 10 10 10 5 1 3 5 10 9 7 7 5 5 3 Class Distribution -------------------- 18% | Scavenger-Tank 17% | Scavenger-Gunner 16% | Derelict-Gunner 13% | Gunner 9% | Mutant 8% | Derelict-Tank 4% | Scavenger-Mutant 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Gunner | -7/Factory Gunner | -7/DSF Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Derelict-Tank | -6/Lower Caves Derelict-Gunner | -6/Zion Derelict-Mutant | -5/Proximity Caves Mutant | -5/Factory Gunner | -5/Upper Caves Derelict-Gunner | -5/Upper Caves Derelict-Tank | -4/Factory Scavenger-Gunner | -4/DSF Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Sprinter | -1/Access Scavenger-Gunner | -1/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Res Res Acc Gar Matter Collected 8915 | 180 203 . 127 114 354 1123 . 390 1220 282 674 . 226 915 841 384 . 309 870 319 40 344 Remotely 361 | . . . . . . . . . 361 . . . . . . . . . . . . . Salvage Created 9948 | . 205 . 612 497 443 693 . 290 1619 129 609 . 222 882 830 732 . 455 839 623 40 228 Parts 433 | . 11 . 23 23 13 35 . 18 70 9 23 . 14 35 36 27 . 20 33 34 1 8 Haulers Intercepted 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . Recyclers Shooed 16 | . 3 . 1 2 . . . . 7 . . . . 2 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 70 | . . . . . . . . . . 6 18 . 10 . 18 18 . . . . . . Prevented 19 | . . . . . . . . . . . . . . . 6 13 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Res Res Acc Gar Combat Hostiles Destroyed 204 | . 5 . 11 11 4 25 . 5 27 6 14 . 15 15 22 10 . 5 14 11 1 3 Melee 4 | . . . . . . . . . . . 4 . . . . . . . . . . . Guns 54 | . 5 . 6 5 1 3 . . 12 2 7 . 1 . . 5 . 2 2 1 . 2 Cannons 92 | . . . 5 4 2 21 . 5 13 1 3 . . 15 6 . . 3 10 3 . 1 AOE 44 | . . . . 2 1 . . . . 3 . . 13 . 16 3 . . . 5 1 . Classes Destroyed 18 | . 1 . 3 2 4 2 . 1 2 . 1 . 1 . . . . 1 . . . . Worker 3 | . . . . . . . . . 1 . . . . 2 . . . . . . . . Builder 8 | . . . . 2 . . . . . . . . . 1 . . . . 1 4 . . Hauler 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . Recycler 7 | . . . . . 3 . . . 2 . . . . 2 . . . . . . . . Mechanic 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Operator 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Watcher 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . Swarmer 42 | . . . . 3 . 3 . . 2 4 . . 11 5 13 . . . . . 1 . Cutter 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Grunt 67 | . 5 . 9 6 1 8 . . 10 . 7 . 1 5 7 5 . . 2 1 . . Brawler 4 | . . . 1 . . . . . 2 . 1 . . . . . . . . . . . Duelist 7 | . . . . . . 2 . . . . 4 . . . 1 . . . . . . . Sentry 25 | . . . 2 2 . 4 . . 6 1 1 . 1 2 1 1 . . 3 1 . . Specialist 7 | . . . . . . . . 5 . . . . . . . . . . . . . 2 Hunter 22 | . . . . . 1 5 . . 4 1 . . . 1 . . . 4 3 3 . . Programmer 21 | . . . . . 2 . . . 3 . 1 . . 2 . . . . 6 6 . 1 Heavy 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Thug 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Savage 3 | . . . . . . . . . . . . . . . . 3 . . . . . . Best Kill Streak 8 | . 5 . 3 5 2 5 . 3 7 4 5 . 5 4 8 2 . 2 3 5 1 2 Combat Bots Only 8 | . 5 . 3 4 1 5 . 3 5 4 3 . 5 4 8 2 . 2 3 3 1 2 Max Kills in Single Turn 5 | . 1 . 1 4 2 2 . 2 2 3 1 . 4 2 5 1 . 1 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . 2 1 . . . . 3 . . 4 . 5 1 . . . 1 1 . Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Res Res Acc Gar Hostile Shots Fired 2775 | . 55 . 28 62 23 293 . 60 351 79 154 51 124 199 65 54 . 168 490 272 223 24 Missed 888 | . 8 . 8 18 10 83 . 18 114 26 34 18 33 64 17 16 . 42 137 113 120 9 Damage Taken 32539 | . 584 . 255 630 323 2723 . 922 2973 270 2466 684 1499 2551 932 1043 . 2629 5723 3466 2415 451 Core 6465 | . 141 . . 111 47 395 . 217 285 27 220 24 156 543 113 72 . 299 761 1444 1528 82 Absorbed by Shields 1134 | . . . . . . 215 . . 99 216 120 . 224 . . . . . 260 . . . Reduced by Siege Mode 73 | . . . . . . . . . . . . . . . . . . . . . . 73 Redirected to Shielding 51 | . . . . 37 14 . . . . . . . . . . . . . . . . . Ignored by Resistances 585 | . . . . . . . . . 70 105 167 . . . . . . . 227 16 . . Core Remaining (%) 48 | 100 . 43 100 79 . . . 5 . . . . 16 . . 27 . 74 41 . . . Volleys Fired 634 | . 29 . 29 25 16 89 . 6 95 13 35 . 23 70 36 33 . 23 59 34 11 8 Largest 4 | . 2 . 3 3 3 3 . 2 3 3 3 . 3 3 3 3 . 4 4 3 2 4 Hottest 375 | . 120 . 153 196 172 172 . 149 197 206 207 . 241 147 160 183 . 375 283 200 105 299 Shots Fired 1326 | . 55 . 73 68 42 185 . 12 211 31 83 . 34 107 56 65 . 57 135 70 15 27 Gun 681 | . 53 . 49 36 19 58 . . 156 21 56 . 23 2 7 46 . 34 58 32 15 16 Cannon 576 | . . . 24 32 23 126 . 12 54 9 16 . . 105 37 . . 23 77 27 . 11 Launcher 67 | . . . . . . 1 . . 1 1 11 . 11 . 12 19 . . . 11 . . Special 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Kinetic 733 | . 28 . 27 24 15 126 . 12 131 6 36 . . 107 44 22 . 23 92 27 5 8 Thermal 427 | . 16 . 46 33 25 40 . . 79 24 36 . 23 . . 11 . 26 20 32 . 16 Explosive 36 | . . . . . . 1 . . 1 1 11 . 11 . . . . . . 11 . . Electromagnetic 130 | . 11 . . 11 2 18 . . . . . . . . 12 32 . 8 23 . 10 3 Robot Hit Streak 23 | . 7 . 10 12 9 23 . 6 19 9 8 . 8 12 6 11 . 8 13 8 3 10 Robot Miss Streak 8 | . 4 . 2 3 4 8 . 1 6 3 4 . 5 4 4 3 . 5 5 4 3 2 Penetration Max 1 | . . . . . . . . . 1 . 1 . . 1 . . . . 1 . . . Secondary Targets 4 | . . . . . . . . . 2 . . . . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . . . . 1 . . . . . . Shots Hit Robots 844 | . 38 . 43 43 25 113 . 8 167 20 52 . 15 61 28 36 . 30 96 43 7 19 Core Hits 504 | . 15 . 22 20 11 61 . 6 93 12 53 . 21 35 33 27 . 17 30 36 5 7 Critical Kills 18 | . . . . 1 . . . 2 7 . 2 . . . . 1 . 1 1 3 . . Critical Parts Destroyed 24 | . . . . . . . . 1 11 . 6 . . . . 1 . . 1 4 . . Critical Strikes 112 | . 1 . 1 1 4 10 . 4 24 1 10 . . 15 6 3 . 7 15 7 . 3 Burn 15 | . 1 . 1 . 1 3 . . 4 1 1 . . . . 1 . 1 . . . 1 Meltdown 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Destroy 45 | . . . . 1 . . . 3 20 . 9 . . . . 2 . 2 3 5 . . Blast 47 | . . . . . 3 6 . 1 . . . . . 15 6 . . 4 10 . . 2 Corrupt 3 | . . . . . . 1 . . . . . . . . . . . . 2 . . . Melee Attacks 6 | . . . . . . . . . . . . . . 6 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 6 | . . . . . . . . . . . . . . 6 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29467 | . 405 . 628 1110 666 3479 . 321 4063 587 1861 . 1341 2354 2179 1777 . 1272 3668 2886 239 631 Guns 9284 | . 381 . 339 345 182 585 . . 2607 239 619 . 309 48 71 689 . 481 1164 669 159 397 Cannons 12918 | . . . 289 447 432 2807 . 321 1173 122 386 . . 1870 729 . . 722 2495 891 . 234 Explosions 6710 | . . . . 318 52 87 . . 283 226 778 . 1031 47 1368 1072 . 60 . 1321 67 . Melee 311 | . . . . . . . . . . . . . . 311 . . . . . . . . Ramming 220 | . . . . . . . . . . . 78 . 1 78 11 16 . 9 9 5 13 . Kinetic 13931 | . 164 . 125 220 214 2695 . 321 2571 90 275 . . 1918 800 398 . 692 2632 546 44 226 Thermal 7960 | . 151 . 503 709 397 465 . . 1209 271 730 . 309 . 678 186 . 430 444 1014 67 397 Explosive 3515 | . . . . . . 50 . . 109 226 778 . 1031 . . . . . . 1321 . . Electromagnetic 3530 | . 90 . . 181 55 269 . . 174 . . . . 47 690 1177 . 141 583 . 115 8 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 311 | . . . . . . . . . . . . . . 311 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . 2 2 2 2 2 2 2 2 . 2 2 20 . . 27 15 7 13 Average Corruption 3 | . . . . . 1 2 2 2 2 2 2 2 . 1 2 6 . . 7 7 4 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 288 | . . . . . 5 29 . 3 11 43 37 2 . 5 17 59 . . 32 31 3 11 Message Errors 67 | . . . . . 4 8 . 1 4 9 8 1 . 2 2 14 . . 8 4 1 1 Matter Fused 70 | . . . . . 1 7 . . 1 16 7 . . 1 6 14 . . 7 6 1 3 Heat Flow Errors 32 | . . . . . . 2 . 1 1 5 4 . . . 1 4 . . 5 7 1 1 Energy Discharges 25 | . . . . . . 4 . . 1 5 1 . . 1 2 7 . . 1 3 . . Parts Rejected 6 | . . . . . . . . . . . 1 . . . . 1 . . 1 2 . 1 Parts Fused 4 | . . . . . . . . . . . 2 . . . . 1 . . . . . 1 Data Loss (minor) 37 | . . . . . . 2 . 1 2 3 7 1 . 1 4 8 . . 3 2 . 3 Data Loss (major) 18 | . . . . . . 5 . . . 2 3 . . . 1 3 . . 1 2 . 1 Misfires 7 | . . . . . . . . . . 2 . . . . 1 4 . . . . . . Alerts 7 | . . . . . . 1 . . . 1 1 . . . . 1 . . 2 1 . . Misdirections 5 | . . . . . . . . . . . . . . . . . . . 1 4 . . Weapon Failures 10 | . . . . . . . . . 2 . 3 . . . . 2 . . 3 . . . Overload Shots 5 | . . . . . . . . . . . . . 1 . . . . 4 . . . . Overflow Damage 747 | . . . . 14 22 112 . 41 . 17 7 . 42 133 73 9 . . 185 60 . 32 Projectiles 535 | . . . . 2 22 112 . 41 . . . . . 51 41 . . . 185 49 . 32 Explosions 130 | . . . . 12 . . . . . 17 7 . 42 . 32 9 . . . 11 . . Melee 82 | . . . . . . . . . . . . . . 82 . . . . . . . . Knockbacks 72 | . . . . . 1 14 . 3 15 1 . . . 17 5 . . 4 9 . . 3 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 68 | . . . . . 1 14 . 3 14 1 . . . 15 5 . . 3 9 . . 3 Secondary 4 | . . . . . . . . . 1 . . . . 2 . . . 1 . . . . Self-Inflicted Damage 648 | . . . . . . 50 . . 45 3 105 . 35 155 22 118 . . . 33 82 . Shots 19 | . . . . . . 1 . . 2 1 3 . 1 2 2 4 . . . 2 1 . Rammed 38 | . . . . . . . . . . . 13 . 2 8 2 4 . 3 5 1 . . Targets Rammed 48 | . . . . . . . . . . . 17 . 2 8 2 4 . 3 5 1 6 . Kicked 6 | . . . . . . . . . . . . . . . . . . . . . 6 . Crushed 4 | . . . . . . . . . . . 4 . . . . . . . . . . . Highest Temperature 406 | . 210 . 240 251 81 372 . 123 334 242 378 . 339 394 283 406 . 340 346 240 110 222 Average Temperature 107 | . 110 . 88 118 25 114 . 28 85 105 132 . 144 134 97 101 . 113 118 61 63 61 Received Heat Transfer 4905 | . 324 . 135 360 . 561 . 171 631 31 580 . 345 333 243 261 . 153 507 153 117 . Effects 11 | . . . . . . 2 . . . . 1 . 1 3 . . . 1 3 . . . Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . Interference 6 | . . . . . . 2 . . . . . . 1 . . . . . 3 . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Siege Activations 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Total Turns 72 | . . . . . . . . . . . . . . . . . . . . . . 72 Longest Duration 26 | . . . . . . . . . . . . . . . . . . . . . . 26 Robots Corrupted 5 | . . . . . . 1 . . . . . . . . . 2 . . 2 . . . Combat Hostiles 5 | . . . . . . 1 . . . . . . . . . 2 . . 2 . . . Parts Fried 8 | . . . . . . 1 . . 1 . . . . . 1 3 . . 2 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . 2 . . . 1 . . . . . . 2 . . Combat Hostiles 5 | . . . . . . . . . 2 . . . 1 . . . . . . 2 . . Parts Melted 25 | . 1 . 1 1 3 1 . . 5 . 1 . 2 . . 1 . . . 6 . 3 Heat Transferred 13111 | . 494 . 1110 1027 679 1012 . . 2828 642 999 . 533 . 690 407 . 729 518 851 . 592 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . . 1 1 1 . . . . . . . . 5 . . 1 . . 1 . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Res Res Acc Gar Peak Influence 1344 | . 154 60 414 544 315 1062 557 533 651 . . . . 1344 . . 71 149 232 411 703 585 Initial 557 | . . 60 23 155 247 145 557 393 279 . . . . 506 . . 71 49 73 . 246 414 Average 397 | . 73 60 225 389 221 631 557 414 460 . . . . 785 . . 71 98 70 102 466 475 Maximum Alert Level 4 | . . . 2 2 1 3 2 2 2 . . . . 4 . . . . 1 2 3 2 Low Security (%) 31 | 100 100 100 33 11 38 6 . . . . . . . . . . 100 100 96 73 . . Level 1 18 | . . . 63 36 61 7 . 61 17 . . . . 1 . . . . 3 26 32 . Level 2 34 | . . . 2 52 . 41 100 38 82 . . . . 54 . . . . . . 64 100 Level 3 11 | . . . . . . 44 . . . . . . . 14 . . . . . . 2 . Level 4 3 | . . . . . . . . . . . . . . 29 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 46 | . 2 . 4 3 3 . . 2 10 . 1 . . 3 . . . 1 6 8 3 . Investigation 9 | . 1 . . 1 1 . . . 1 . . . . 1 . . . . 1 . 3 . Extermination 11 | . . . . . 2 . . . 3 . . . . 1 . . . . 2 3 . . Reinforcement 22 | . 1 . 4 2 . . . 2 3 . . . . 1 . . . 1 3 5 . . Assault 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Garrison 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 5 | . . . . . . . . . . . . . . 4 . . . . . . 1 . Construction Impeded 5 | . . . 1 1 . . . . 1 . . . . . . . . . 1 1 . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Res Res Acc Gar Distress Signals 10 | . 2 . 2 2 . . . . 1 . . . . 2 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 424 | . 12 . 20 22 8 30 . 10 37 7 19 4 23 54 22 21 . 10 24 44 48 9 Peak Tracking Total 20 | . 6 . 5 9 1 5 . 5 5 4 9 5 7 13 5 4 . 5 5 20 18 5 Tactical Retreats 48 | . 3 . 2 1 1 2 . 2 . . 2 . 2 13 2 7 . . . 2 7 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Res Res Acc Gar Traps Triggered 11 | . 1 . . . . 4 . . 2 . . . . . . . . 1 . 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Res Res Acc Gar Machines Disabled 25 | . 1 . 1 1 . 3 . 1 3 . 1 . . 8 4 1 . . 1 . . . Max in Single Turn 4 | . 1 . 1 1 . 1 . 1 2 . 1 . . 4 2 1 . . 1 . . . Garrison Relay 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Res Res Acc Gar Machines Accessed 27 | . 2 . 3 1 3 1 1 . . 1 1 . . 3 . 2 1 . 2 . 6 . Terminals 19 | . 2 . 3 1 1 1 1 . . . . . . 2 . . 1 . 2 . 5 . Fabricators 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . Total Hacks 57 | . 4 . 7 2 7 1 1 . . 1 1 . . 5 . 7 1 . 5 . 15 . Successful 30 | . 3 . 4 . 1 1 1 . . 1 1 . . 3 . 7 1 . 3 . 4 . Failed 27 | . 1 . 3 2 6 . . . . . . . . 2 . . . . 2 . 11 . Catastrophic 8 | . . . 1 1 . . . . . . . . . . . . . . . . 6 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . . . . . . . Terminals 41 | . 4 . 7 2 2 1 1 . . . . . . 4 . . 1 . 5 . 14 . Fabricators 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 4 . . . . . . . . . . . . . . . 1 . Terminal Hacks 27 | . 3 . 4 . . 1 1 . . 1 1 . . 2 . 7 1 . 3 . 3 . Record 7 | . . . . . . . . . . . . . . . . 6 . . . . 1 . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . 1 1 . . . . 1 . . . . . . Open DSF 2 | . . . . . . . 1 . . . . . . . . . 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . . . . . . . . . . 1 . . . . 1 . 1 . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . 1 . 1 . . . . . . . . . . 1 . . . . 1 . 1 . Garrison Registry 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . Unlock Access 2 | . . . . . 1 . . . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 1 . 2 1 3 . 1 . . . . . . 3 . . 1 . 2 . 6 . Full Trace Events 7 | . . . . 1 1 . . . . . . . . 1 . . . . 1 . 3 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Res Res Acc Gar Used RIF Installer 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Coupler Efficiency 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . 6 . . . . . . . . . . . . . . . . Machine Destruction 6 | . . . . . . 6 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Res Res Acc Gar Total Allies 3 | . . 3 . . . . . . . . . . . . . . . . . . . . Largest Group 3 | . . 3 3 . . . . . . . . . . . . . . . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . . . . . . . . . . . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 46 | . . . 46 . . . . . . . . . . . . . . . . . . . Total Damage 396 | . . . 396 . . . . . . . . . . . . . . . . . . . Kills 7 | . . . 7 . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Res Res Acc Gar Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . . . 3 1 . 1 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Res Res Acc Gar Turns Passed 19937 | 112 269 52 656 230 732 2161 37 165 1370 2529 2398 207 1176 1225 1513 2183 101 272 1063 897 275 314 Spaces Moved 12196 | 94 173 33 340 138 569 1026 26 94 602 1288 1237 128 770 1573 1081 984 54 76 441 635 738 96 Core 679 | 12 . . . . . . . . . . . . 122 278 . . . . 1 224 42 . Treads 4844 | . 41 33 303 . . 542 26 94 242 . 598 128 648 28 555 761 49 76 440 184 . 96 Legs 2604 | 43 . . . . . 270 . . 360 1288 639 . . . . . . . . . 4 . Wheels 1129 | 39 132 . 37 138 569 214 . . . . . . . . . . . . . . . . Hover 1420 | . . . . . . . . . . . . . . 424 526 223 5 . . 195 47 . Flight 1520 | . . . . . . . . . . . . . . 843 . . . . . 32 645 . Fastest Speed 20 | 50 80 160 105 90 90 95 145 145 120 190 160 160 50 32 45 163 166 166 160 20 20 170 Average Speed 136 | 94 99 160 154 90 103 169 145 145 166 190 176 160 142 54 125 198 175 192 171 114 29 171 Slowest Speed 650 | 120 160 160 160 90 110 330 145 145 240 190 260 160 160 300 330 370 250 250 650 450 110 180 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 26 | . . . . . . . . . . . . . . 11 . . . . . . 15 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 5 41 13 34 21 12 85 1 76 16 98 93 11 85 26 91 70 2 91 7 16 20 7 Regions Visited 22 Branch Regions 7 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 . 1 . . . . . . . . 1 1 . . . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 . . . . 1 1 1 1 1 1 1 . . . 1 1 . . Scrap Searched 14 | . . . . . . . . . . 2 6 1 2 . 2 1 . . . . . . Spaces Dug 81 | . . . . . . . . . . . . . 56 25 . . . . . . . . Terrain Destroyed 591 | . . . . 3 8 17 . . 9 7 92 . 84 95 51 10 . 18 23 153 19 2 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 159 | . . . . . 2 9 . . 1 2 5 . . 56 22 10 . 12 23 15 . 2 AOE 432 | . . . . 3 6 8 . . 8 5 87 . 84 39 29 . . 6 . 138 19 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Res Res Acc Gar Total 14248 | 115 216 32 423 190 680 1281 25 106 800 1344 1378 130 816 1816 1183 1154 59 150 618 736 767 229 Wait 546 | . . . 8 15 64 39 . . 22 16 41 . 2 52 23 98 . 9 48 5 7 97 Move 12128 | 93 172 32 339 137 568 1024 25 93 601 1287 1236 127 769 1552 1080 983 53 75 440 634 712 96 Hop 20 | . . . . . . . . . . . . . . 9 . . . . . . 11 . Pick Up 305 | 11 5 . 21 4 11 48 . 2 32 6 14 1 4 35 10 18 1 14 28 21 6 13 Fast Attach 63 | 1 1 . 1 . 1 2 . 1 7 4 5 1 . 9 10 1 2 3 4 6 4 . Attach 221 | 5 4 . 2 6 5 28 . 2 25 2 6 . 10 37 9 5 2 9 22 22 7 13 Detach 31 | . . . . . 1 2 . . 2 . . . 2 15 4 . . . . 4 1 . Swap 80 | 3 3 . 7 2 6 9 . 2 3 7 15 . 2 8 2 2 1 1 4 2 . 1 Drop 156 | 2 2 . 16 1 8 30 . . 13 9 9 1 2 15 7 10 . 13 8 7 2 1 Fire 634 | . 29 . 29 25 16 89 . 6 95 13 35 . 23 70 36 33 . 23 59 34 11 8 Melee 6 | . . . . . . . . . . . . . . 6 . . . . . . . . Ram 10 | . . . . . . . . . . . . . . 8 2 . . . . . . . Kick 6 | . . . . . . . . . . . . . . . . . . . . . 6 . Crush 32 | . . . . . . . . . . . 17 . 2 . . 4 . 3 5 1 . . Escape Stasis 10 | . . . . . . 10 . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / [*Upp]) -5/Upper Caves -5/Upper Caves -4/Factory -4/DSF -3/Research (discovered 2 exits: [*Res] / [*Tes]) -2/Research -1/Access -1/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Core integrity fell below 50% 303 | -10/Materials | Lost 3 parts (2n1w) 312 | -10/Materials | Build established: Mutant 372 | -10/Materials | Discovered new exit (range 6) 382 | -10/Materials | Entered Mines 384 | -10/Mines | Learned location of Zion (-6) 390 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 403 | -10/Mines | Discovered new exit (range 14) 434 | -10/Mines | Entered Materials 434 | -9/Materials | Accompanied by 3 allies 434 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 566 | -9/Materials | Identified exit to Mines 1010 | -9/Materials | Discovered new exit (range 16) 1090 | -9/Materials | Entered another Materials area 1090 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1303 | -8/Materials | Discovered new exit (range 13) 1320 | -8/Materials | Entered Factory 1320 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1485 | -7/Factory | Build established: Gunner 2051 | -7/Factory | Identified exit to Garrison 2052 | -7/Factory | Entered Garrison 2119 | -7/Garrison | Installed Relay Interface Framework 2146 | -7/Garrison | Triggered checkpoint 2182 | -7/Garrison | Triggered checkpoint 2224 | -7/Garrison | Garrison Relay disabled 2334 | -7/Garrison | Triggered checkpoint 2532 | -7/Garrison | Discovered new exit (range 12) 2598 | -7/Garrison | Triggered checkpoint 2637 | -7/Garrison | Lost 3 parts (1p1u1w) 2662 | -7/Garrison | Garrison Relay disabled 2698 | -7/Garrison | Discovered new exit (range 65) 2698 | -7/Garrison | Discovered new exit (range 56) 2698 | -7/Garrison | Discovered new exit (range 30) 2957 | -7/Garrison | Build established: Scavenger-Gunner 3650 | -7/Garrison | Lost 4 parts (2p1u1w) 3708 | -7/Garrison | Core integrity fell below 50% 3817 | -7/Garrison | Lost 4 parts (1p1n2u) 3948 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 4074 | -7/Garrison | Triggered checkpoint 4213 | -7/Garrison | Entered Factory 4250 | -7/Factory | Identified exit to DSF 4250 | -7/Factory | Entered DSF 4274 | -7/DSF | Additional patrols routed to DSF 4335 | -7/DSF | Core integrity fell below 20% 4371 | -7/DSF | Lost 4 parts (1p2u1w) 4389 | -7/DSF | Discovered new exit (range 12) 4415 | -7/DSF | Entered Factory 4415 | -6/Factory | Evolved 2 slots: Utility x2 4437 | -6/Factory | Build established: Gunner 4502 | -6/Factory | Garrison activated, responded to threat 4511 | -6/Factory | Lost 3 parts (1p2w) 4817 | -6/Factory | Lost 7 parts (1p3n1u2w) 4999 | -6/Factory | Lost 4 parts (2p1n1u) 5080 | -6/Factory | Lost 3 parts (1n2w) 5475 | -6/Factory | Build established: Scavenger-Tank 5772 | -6/Factory | Discovered new exit (range 8) 5785 | -6/Factory | Entered Lower Caves 5789 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6903 | -6/Lower Caves | Discovered new exit (range 10) 6933 | -6/Lower Caves | Learned 12 Factory zone layouts 6960 | -6/Lower Caves | Found DCF Scrap (12 items) 7390 | -6/Lower Caves | Learned location of 1 exit from Factory 7420 | -6/Lower Caves | Learned 4 Factory zone layouts 8314 | -6/Lower Caves | Entered another Lower Caves area 8362 | -6/Lower Caves | Discovered new exit (range 8) 8611 | -6/Lower Caves | Build established: Derelict-Tank 8770 | -6/Lower Caves | Learned Factory garrison access intel 9327 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9402 | -6/Lower Caves | Lost 3 parts (1n2u) 9589 | -6/Lower Caves | Discovered new exit (range 12) 10140 | -6/Lower Caves | Core integrity fell below 50% 10394 | -6/Lower Caves | Build established: Derelict-Gunner 10712 | -6/Lower Caves | Entered Zion 10773 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 10796 | -6/Zion | Discovered new exit (range 9) 10845 | -6/Zion | System corruption cleaned by Quarantine Array 10851 | -6/Zion | RIF detected upon attempting to enter Zion 10851 | -6/Zion | Attacked by Zionites 10851 | -6/Zion | Spotted NK-A7N(B) 10851 | -6/Zion | Spotted DV-01L(B) 10919 | -6/Zion | Entered Proximity Caves 10954 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11016 | -5/Proximity Caves | Spotter reported a threat 11023 | -5/Proximity Caves | Lost 6 parts (1p1n2u2w) 11061 | -5/Proximity Caves | Spotter reported a threat 11323 | -5/Proximity Caves | Build established: Derelict-Skirmisher 11328 | -5/Proximity Caves | Discovered new exit (range 10) 11353 | -5/Proximity Caves | Learned Factory garrison access intel 11449 | -5/Proximity Caves | Spotter reported a threat 11845 | -5/Proximity Caves | Build established: Derelict-Mutant 12001 | -5/Proximity Caves | Attracted the attention of an 0b10 base 12034 | -5/Proximity Caves | Core integrity fell below 20% 12064 | -5/Proximity Caves | Lost 9 parts (2p3n1u3w) 12095 | -5/Proximity Caves | Entered Factory 12095 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12096 | -5/Factory | Identified exit to Factory 12098 | -5/Factory | Loaded intel: 4 garrison access locations 12334 | -5/Factory | Build established: Mutant 12395 | -5/Factory | Search patrols dispatched 12639 | -5/Factory | Lost 4 parts (1p1n2u) 12695 | -5/Factory | Search patrols dispatched 12846 | -5/Factory | Lost 5 parts (1p2n1u1w) 12995 | -5/Factory | Search patrols dispatched 13055 | -5/Factory | Core integrity fell below 50% 13084 | -5/Factory | Discovered new exit (range 17) 13134 | -5/Factory | Found Imp. Powered Armor 13295 | -5/Factory | Search patrols dispatched 13316 | -5/Factory | Build established: Scavenger-Mutant 13320 | -5/Factory | Entered Upper Caves 13324 | -5/Upper Caves | Encountered a Warlord checkpoint 13328 | -5/Upper Caves | Learned Factory terminal intel 13408 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13645 | -5/Upper Caves | Destroyed 8 combat bots 13671 | -5/Upper Caves | Learned 4 Factory zone layouts 13889 | -5/Upper Caves | Attracted the attention of an 0b10 base 13944 | -5/Upper Caves | Destroyed 7 combat bots 13951 | -5/Upper Caves | Lost 4 parts (2p1n1w) 14225 | -5/Upper Caves | Build established: Gunner 14419 | -5/Upper Caves | Discovered new exit (range 8) 14565 | -5/Upper Caves | Found DCF Scrap (13 items) 14833 | -5/Upper Caves | Entered another Upper Caves area 14871 | -5/Upper Caves | Build established: Derelict-Gunner 14944 | -5/Upper Caves | Learned Factory terminal intel 14944 | -5/Upper Caves | Learned Factory garrison access intel 15154 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15541 | -5/Upper Caves | Encountered a Warlord checkpoint 16505 | -5/Upper Caves | Ambushed by wild Derelicts 16517 | -5/Upper Caves | System corruption reached 10% 16567 | -5/Upper Caves | Lost 5 parts (1p1n2u1w) 16677 | -5/Upper Caves | Discovered exit to Factory (range 3) 17016 | -5/Upper Caves | Entered Factory 17016 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 17018 | -4/Factory | Loaded intel: 25 terminal locations 17019 | -4/Factory | Loaded intel: 4 garrison access locations 17117 | -4/Factory | Identified exit to DSF 17117 | -4/Factory | Entered DSF 17163 | -4/DSF | Additional patrols routed to DSF 17245 | -4/DSF | Lost 4 parts (1n2u1w) 17363 | -4/DSF | Discovered new exit (range 14) 17389 | -4/DSF | Entered Research 17389 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 17485 | -3/Research | Discovered new exit (range 5) 17521 | -3/Research | Build established: Scavenger-Gunner 17830 | -3/Research | Discovered new exit (range 11) 18347 | -3/Research | System corruption reached 10% 18425 | -3/Research | Lost 18 parts (2p6n4u6w) 18435 | -3/Research | Core integrity fell below 50% 18452 | -3/Research | Entered another Research area 18452 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 18958 | -2/Research | Spotted B-90 Cyclops 19043 | -2/Research | System corruption reached 10% 19156 | -2/Research | Lost 12 parts (2p4n1u5w) 19253 | -2/Research | Lost 5 parts (1p1u3w) 19261 | -2/Research | Core integrity fell below 50% 19327 | -2/Research | Core integrity fell below 20% 19337 | -2/Research | Spotted B-90 Cyclops 19346 | -2/Research | Discovered new exit (range 10) 19349 | -2/Research | Entered Access 19349 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 19552 | -1/Access | Lost 7 parts (2n3u2w) 19599 | -1/Access | Search patrols dispatched 19604 | -1/Access | Core integrity fell below 50% 19615 | -1/Access | Core integrity fell below 20% 19624 | -1/Access | Identified exit to Garrison 19624 | -1/Access | Entered Garrison 19624 | -1/Garrison | Warlord forces raided the area 19640 | -1/Garrison | Lost 5 parts (2n3u) 19756 | -1/Garrison | Lost 9 allies 19830 | -1/Garrison | Triggered checkpoint 19841 | -1/Garrison | System corruption reached 10% 19873 | -1/Garrison | Found Quantum Capacitor 19938 | -1/Garrison | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 19864_ Acquired 162 matter. 19866_ Acquired 6 matter. 19867_ Acquired 14 matter. 19872_ Dropped Enh. Quantum Rifle. 19873_ Acquired Quantum Capacitor. 19883_ System corrupted: Adv. Cooling System fused. 19885_ Acquired Imp. Component Analysis Suite. 19898_ System corrupted: Substantial component data lost. 19918_ System corrupted: Heat flow error (+246). 19932_ P-80 Master suffers critical hit (Burn). 19932_ Adv. Remote Datajack melted. 19932_ Sml. Battery melted. 19932_ Imp. Antigrav System melted. 19932_ P-80 Master destroyed. 19933_ Activated siege mode. 19938_ Destroyed Gamma Rifle. 19938_ P-80 Master knocked back. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###########????????????????? | | ??????????????????????# !] [ #????????????????? | | ??????????????????????# ! ! #????????????????? | | ??????????????????????# ### ###????????????????? | | ??????????????????????# #?# #??????????????????? | | ??????????????????????# #?#####??????????????????? | | ??????????????????????# #????????????????????????? | | ?????????????????###### #????????????????????????? | | ?????????????????# #???????????#####????????? | | ?????????????????#]]]## #???????????# #????????? | | ?????????????????###### #???######### #????????? | | ?????????????????# ^#???# #????????? | | ?????????????????#[ ##^#???# #????????? | | ?????????????????###### #???# ##########????????? | | ?????????????????# #???# #?????????????????? | | ?????????????????# ## #???# #?????????????????? | | ?????????????????###### #?### #?????????????????? | | ??????????????????????# ### #[ ###???????????????? | | ??????????????????????#p @ !%! ; gl#?????????????? | | ??????????????????????#+###=;[ ###???????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ???????????????????????????? ?????????????????? | | ???????????????????????????? ?????????????????? | | ????????????????????????????# ##????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????#%/#?????????????????? | | ?????????????????????????????* T?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ????????????????????????????? ??????????????????? | | ?????????????????????????????%=??????????????????? | | ????????????????????????????? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 48 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 1 Power Amplification 20 Additional Mass Support 9 Armor Coverage 775 Resistance: KI 30 Resistance: TH 25 Resistance: EX 50 Resistance: EM 25 Weapon Shielding 33 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 66 Targeting Accuracy 5 Target Analysis 12 Recoil Reduction 11 Matter Filtering 30 Particle Charging 25 Kinecelleration 30 Salvage Targeting 6 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club Close Call Cya! Denied? Everything Is Under Control Hunted Leap Before You Look Let's See Who's Tougher Party Time Quick And Dirty Respectable Loadout Use The Force Challenges ------------ None Game ------ Seed OvertunedHelicalImmobilizer Manual? 0 Play Time 05:43:57 Cumulative 21.3 hours Start 2025.01.04 @ 23:34:43 End 2025.01.09 @ 16:56:58 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 41bad23e-1e49-4cd7-91dc-94eaf105ba94