Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.09 @ 16:56:58

Player: k1ll3rb0t

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (22)       4400
Robots Destroyed (229)     1145
Value Destroyed (10940)    10940
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (3209)               3209
              TOTAL SCORE: 24294

 Bonus
-------
High Alert Combat Kills    1067
Follower Combat Kills      133
Entered Garrisons          400
Used RIF Installer         1000
Entered DSFs               1000
Friendly Fire              -391

 Cogmind 
---------
Core Integrity             0/1600
Matter                     159/300
Energy                     135/420
System Corruption          14%
Temperature                Cool (36)
Movement                   Immobile (Siege)
Location                   -1/Garrison

 Parts 
-------
>          --- POWER (2) --------
     Light Antimatter Reactor
           Quantum Reactor
>          --- PROPULSION (6) ---
    Medium Treads
  Improved Heavy Siege Treads
>          --- UTILITY (12) -----
  Advanced Cooling System (fused)
  Advanced Signal Interpreter
  Advanced Target Analyzer
  Advanced Target Analyzer
           Quantum Capacitor
  Advanced Phase Shifter
  Improved Component Analysis Suite
>          --- WEAPON (5) -------
           Beamcaster
  Enhanced Quantum Rifle
   Compact HERF Cannon
           Hardcell Cannon
>          --- INVENTORY (5) ----
           Particle Reactor
  Advanced Phase Shifter
  Advanced Phase Shifter

 Peak State 
------------
>              --- POWER ------------
               Particle Reactor
         Micro Antimatter Reactor
>              --- PROPULSION -------
        Medium Treads
       Armored Medium Treads
       Armored Medium Treads
       Armored Medium Treads
       Armored Medium Treads
>              --- UTILITY ----------
               Power Amplifier
      Advanced Heat Sink
        Medium Storage Unit
      Advanced Visual Processing Unit
      Advanced Target Analyzer
      Advanced Target Analyzer
      Advanced Focal Shield
      Improved Shock Absorption System
               Hacking Suite
      Improved Hacking Suite
>              --- WEAPON -----------
               Quantum Rifle
       Compact HERF Cannon
               Railgun
               Linear Accelerator
>              --- INVENTORY --------
         Micro Antimatter Reactor
         Micro Antimatter Reactor
        Medium Treads
  Experimental Energy Well
      Advanced Focal Shield
      Improved Component Analysis Suite
      Improved Field Recycling Unit
  High-powered Shock Rifle
         Heavy Disruptor Cannon
[Rating: 130]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Spiked Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Wheel
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              Nuclear Pulse Thruster
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Heavy Armor Plating
Weapon                     Hypervelocity Gauss Rifle
  Energy Gun               Wave Gun
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Enhanced Gauss Cannon
  Launcher                 Heavy Shock Bomb Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Res Res Acc Gar 
Slots Evolved              18   | .   .   .   2   2   2   .   .   .   2   .   .   .   .   2   .   .   2   .   2   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   
  Utility                  10   | .   .   .   1   1   1   .   .   .   2   .   .   .   .   1   .   .   1   .   1   1   1   .   
  Weapon                   3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Parts Attached             364  | 9   8   .   10  8   12  39  .   5   35  13  26  1   12  54  21  8   5   13  30  30  11  14  
  Power                    51   | 2   1   .   .   1   2   6   .   .   6   3   2   .   2   7   6   .   .   .   5   4   1   3   
    Engine                 16   | 2   1   .   .   1   1   .   .   .   4   1   1   .   1   2   2   .   .   .   .   .   .   .   
    Core                   21   | .   .   .   .   .   1   6   .   .   1   2   1   .   1   5   4   .   .   .   .   .   .   .   
    Reactor                14   | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   5   4   1   3   
  Propulsion               92   | 4   2   .   3   1   4   12  .   1   7   2   5   1   1   18  3   3   2   6   5   7   3   2   
    Treads                 39   | .   2   .   1   .   .   6   .   1   3   .   4   1   1   2   3   .   2   6   5   .   .   2   
    Leg                    19   | 2   .   .   .   .   .   6   .   .   4   2   1   .   .   1   .   .   .   .   .   2   1   .   
    Wheel                  9    | 2   .   .   2   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   3   .   .   .   4   1   .   
    Flight                 12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   1   1   .   
  Utility                  97   | 1   2   .   6   3   3   8   .   1   11  2   8   .   2   8   5   3   3   3   10  8   5   5   
    Device                 49   | .   1   .   2   .   2   4   .   1   8   2   3   .   1   3   2   .   1   1   8   3   2   5   
    Storage                8    | 1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   1   .   1   1   .   
    Processor              15   | .   .   .   .   1   .   1   .   .   .   .   2   .   .   4   .   1   .   .   1   4   1   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   
    Protection             22   | .   .   .   4   2   1   3   .   .   3   .   3   .   .   1   2   1   1   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   124  | 2   3   .   1   3   3   13  .   3   11  6   11  .   7   21  7   2   .   4   10  11  2   4   
    Energy Gun             31   | 1   2   .   .   .   1   3   .   .   6   1   1   .   3   .   1   2   .   .   4   3   1   2   
    Energy Cannon          15   | .   .   .   1   1   1   3   .   .   .   2   1   .   .   .   .   .   .   2   2   1   .   1   
    Ballistic Gun          22   | 1   .   .   .   2   .   2   .   .   3   1   4   .   .   2   3   .   .   1   1   1   1   .   
    Ballistic Cannon       30   | .   .   .   .   .   1   3   .   2   1   1   .   .   .   16  1   .   .   1   3   .   .   1   
    Launcher               21   | .   .   .   .   .   .   1   .   1   1   1   5   .   4   .   2   .   .   .   .   6   .   .   
    Special Weapon         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    System Corruption      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
Parts Lost                 174  | .   3   .   .   3   1   16  .   4   21  1   7   2   16  16  8   6   .   8   29  21  12  .   
  Power                    31   | .   .   .   .   .   .   5   .   1   5   1   1   .   4   3   3   1   .   .   4   3   .   .   
  Propulsion               42   | .   2   .   .   .   .   2   .   .   5   .   1   .   4   5   3   2   .   1   7   6   4   .   
  Utility                  59   | .   .   .   .   2   1   6   .   2   5   .   5   1   3   5   1   2   .   6   10  4   6   .   
  Weapon                   42   | .   1   .   .   1   .   3   .   1   6   .   .   1   5   3   1   1   .   1   8   8   2   .   
  Highest Loss Streak      18   | .   3   .   .   2   1   4   .   4   7   1   3   2   9   5   4   5   .   4   18  12  7   .   
  To Critical Strikes      7    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   .   1   .   1   1   .   
Average Slot Usage (%)     81   | .   97  100 95  99  91  89  92  80  88  92  90  89  67  52  70  87  82  84  82  57  26  41  
  Engine                   3    | .   14  14  11  9   6   .   .   .   10  3   5   6   2   1   .   .   .   .   .   .   .   .   
  Core                     5    | .   .   .   .   .   6   11  15  9   .   9   5   6   5   3   5   9   5   5   1   .   .   .   
  Treads                   8    | .   10  28  20  .   .   8   23  22  8   .   8   20  18  .   9   11  13  15  21  2   .   6   
  Leg                      5    | .   .   .   .   .   .   10  .   .   10  20  11  .   .   .   .   .   .   .   .   .   1   .   
  Wheel                    1    | .   15  .   1   27  15  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   6   2   6   3   .   4   .   .   
  Device                   11   | .   13  14  11  9   14  12  7   7   16  20  16  13  6   3   2   7   7   9   13  6   .   8   
  Storage                  4    | .   14  14  11  9   7   7   7   7   6   6   6   4   3   .   .   2   5   7   4   3   .   .   
  Processor                12   | .   .   .   .   9   7   8   15  15  8   6   6   13  13  24  23  20  10  10  12  21  19  12  
  Protection               5    | .   .   .   8   9   6   7   7   2   5   6   6   6   .   .   4   11  13  6   .   .   .   .   
  Energy Gun               5    | .   12  14  11  3   6   3   .   .   9   6   5   6   12  .   .   6   10  8   2   .   .   4   
  Energy Cannon            2    | .   .   .   9   14  7   1   .   .   .   5   4   .   .   .   .   .   .   2   2   2   .   .   
  Ballistic Gun            3    | .   14  14  11  8   2   2   7   .   3   3   7   11  .   .   3   5   5   3   2   2   .   .   
  Ballistic Cannon         2    | .   .   .   .   .   4   8   7   10  5   1   .   .   .   5   6   .   .   2   4   .   .   4   
  Launcher                 1    | .   .   .   .   .   .   .   .   3   .   1   .   .   2   .   4   3   .   .   .   4   .   .   
Peak Build Rating          130  | 6   8   8   16  24  39  70  70  73  71  72  75  68  65  77  73  75  76  86  130 129 73  121 
  Average Rating           59   | 5   6   8   12  22  35  45  70  67  57  64  70  65  45  49  56  69  72  80  104 88  45  81  
  On Entrance              45   | .   6   8   8   16  24  39  70  70  65  62  72  68  60  8   65  73  64  76  76  65  40  22  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             85   | 13  21  21  28  32  45  67  67  68  76  76  76  65  54  53  57  68  64  73  85  71  23  71  
  Greatest Support         150  | 20  40  40  40  36  40  90  90  90  90  50  84  84  84  42  76  76  67  108 150 150 28  103 
  Greatest Overweight (x)  12   | 1   1   .   1   .   1   3   .   .   1   1   2   .   .   5   2   4   2   1   12  8   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  5   5   10  10  10  10  10  5   5   
  Average Capacity         8    | 7   9   10  10  10  10  10  10  10  10  10  10  8   7   5   5   7   10  10  10  9   5   5   
  Most Carried             10   | 5   6   6   10  9   10  10  10  10  10  10  10  10  4   5   5   10  10  9   10  10  5   5   
  Average Carried          7    | 3   5   6   8   7   9   9   10  8   8   9   9   8   .   4   3   6   9   6   8   8   3   2   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  10  5   5   5   5   10  10  10  10  5   5   5   
  Final Carried            10   | 4   6   6   10  8   10  10  10  9   10  10  10  5   1   3   5   10  9   7   7   5   5   3   

 Class Distribution 
--------------------
 18% | Scavenger-Tank
 17% | Scavenger-Gunner
 16% | Derelict-Gunner
 13% | Gunner
  9% | Mutant
  8% | Derelict-Tank
  4% | Scavenger-Mutant
  3% | Derelict-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
             Tank | -9/Materials
           Gunner | -8/Materials
           Gunner | -7/Factory
 Scavenger-Gunner | -7/Garrison
           Gunner | -7/Factory
           Gunner | -7/DSF
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -6/Lower Caves
    Derelict-Tank | -6/Lower Caves
  Derelict-Gunner | -6/Zion
  Derelict-Mutant | -5/Proximity Caves
           Mutant | -5/Factory
           Gunner | -5/Upper Caves
  Derelict-Gunner | -5/Upper Caves
    Derelict-Tank | -4/Factory
 Scavenger-Gunner | -4/DSF
 Scavenger-Gunner | -3/Research
 Scavenger-Gunner | -2/Research
         Sprinter | -1/Access
 Scavenger-Gunner | -1/Garrison

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   -1   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  Fac  DSF  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  DSF  Res  Res  Acc  Gar  
Matter Collected           8915 | 180  203  .    127  114  354  1123 .    390  1220 282  674  .    226  915  841  384  .    309  870  319  40   344  
  Remotely                 361  | .    .    .    .    .    .    .    .    .    361  .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9948 | .    205  .    612  497  443  693  .    290  1619 129  609  .    222  882  830  732  .    455  839  623  40   228  
  Parts                    433  | .    11   .    23   23   13   35   .    18   70   9    23   .    14   35   36   27   .    20   33   34   1    8    
Haulers Intercepted        2    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Recyclers Shooed           16   | .    3    .    1    2    .    .    .    .    7    .    .    .    .    2    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      70   | .    .    .    .    .    .    .    .    .    .    6    18   .    10   .    18   18   .    .    .    .    .    .    
  Prevented                19   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    13   .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Res Res Acc Gar 
Combat Hostiles Destroyed  204  | .   5   .   11  11  4   25  .   5   27  6   14  .   15  15  22  10  .   5   14  11  1   3   
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     54   | .   5   .   6   5   1   3   .   .   12  2   7   .   1   .   .   5   .   2   2   1   .   2   
  Cannons                  92   | .   .   .   5   4   2   21  .   5   13  1   3   .   .   15  6   .   .   3   10  3   .   1   
  AOE                      44   | .   .   .   .   2   1   .   .   .   .   3   .   .   13  .   16  3   .   .   .   5   1   .   
Classes Destroyed          18   | .   1   .   3   2   4   2   .   1   2   .   1   .   1   .   .   .   .   1   .   .   .   .   
  Worker                   3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Builder                  8    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   4   .   .   
  Hauler                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycler                 7    | .   .   .   .   .   3   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  42   | .   .   .   .   3   .   3   .   .   2   4   .   .   11  5   13  .   .   .   .   .   1   .   
  Cutter                   3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    67   | .   5   .   9   6   1   8   .   .   10  .   7   .   1   5   7   5   .   .   2   1   .   .   
  Brawler                  4    | .   .   .   1   .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  7    | .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   25   | .   .   .   2   2   .   4   .   .   6   1   1   .   1   2   1   1   .   .   3   1   .   .   
  Specialist               7    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   22   | .   .   .   .   .   1   5   .   .   4   1   .   .   .   1   .   .   .   4   3   3   .   .   
  Programmer               21   | .   .   .   .   .   2   .   .   .   3   .   1   .   .   2   .   .   .   .   6   6   .   1   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Savage                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
Best Kill Streak           8    | .   5   .   3   5   2   5   .   3   7   4   5   .   5   4   8   2   .   2   3   5   1   2   
  Combat Bots Only         8    | .   5   .   3   4   1   5   .   3   5   4   3   .   5   4   8   2   .   2   3   3   1   2   
Max Kills in Single Turn   5    | .   1   .   1   4   2   2   .   2   2   3   1   .   4   2   5   1   .   1   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   .   .   2   1   .   .   .   .   3   .   .   4   .   5   1   .   .   .   1   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Gar  Fac  DSF  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  DSF  Res  Res  Acc  Gar  
Hostile Shots Fired        2775  | .    55   .    28   62   23   293  .    60   351  79   154  51   124  199  65   54   .    168  490  272  223  24   
  Missed                   888   | .    8    .    8    18   10   83   .    18   114  26   34   18   33   64   17   16   .    42   137  113  120  9    
Damage Taken               32539 | .    584  .    255  630  323  2723 .    922  2973 270  2466 684  1499 2551 932  1043 .    2629 5723 3466 2415 451  
  Core                     6465  | .    141  .    .    111  47   395  .    217  285  27   220  24   156  543  113  72   .    299  761  1444 1528 82   
  Absorbed by Shields      1134  | .    .    .    .    .    .    215  .    .    99   216  120  .    224  .    .    .    .    .    260  .    .    .    
  Reduced by Siege Mode    73    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    73   
  Redirected to Shielding  51    | .    .    .    .    37   14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   585   | .    .    .    .    .    .    .    .    .    70   105  167  .    .    .    .    .    .    .    227  16   .    .    
Core Remaining (%)         48    | 100  .    43   100  79   .    .    .    5    .    .    .    .    16   .    .    27   .    74   41   .    .    .    
Volleys Fired              634   | .    29   .    29   25   16   89   .    6    95   13   35   .    23   70   36   33   .    23   59   34   11   8    
  Largest                  4     | .    2    .    3    3    3    3    .    2    3    3    3    .    3    3    3    3    .    4    4    3    2    4    
  Hottest                  375   | .    120  .    153  196  172  172  .    149  197  206  207  .    241  147  160  183  .    375  283  200  105  299  
Shots Fired                1326  | .    55   .    73   68   42   185  .    12   211  31   83   .    34   107  56   65   .    57   135  70   15   27   
  Gun                      681   | .    53   .    49   36   19   58   .    .    156  21   56   .    23   2    7    46   .    34   58   32   15   16   
  Cannon                   576   | .    .    .    24   32   23   126  .    12   54   9    16   .    .    105  37   .    .    23   77   27   .    11   
  Launcher                 67    | .    .    .    .    .    .    1    .    .    1    1    11   .    11   .    12   19   .    .    .    11   .    .    
  Special                  2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  733   | .    28   .    27   24   15   126  .    12   131  6    36   .    .    107  44   22   .    23   92   27   5    8    
  Thermal                  427   | .    16   .    46   33   25   40   .    .    79   24   36   .    23   .    .    11   .    26   20   32   .    16   
  Explosive                36    | .    .    .    .    .    .    1    .    .    1    1    11   .    11   .    .    .    .    .    .    11   .    .    
  Electromagnetic          130   | .    11   .    .    11   2    18   .    .    .    .    .    .    .    .    12   32   .    8    23   .    10   3    
  Robot Hit Streak         23    | .    7    .    10   12   9    23   .    6    19   9    8    .    8    12   6    11   .    8    13   8    3    10   
  Robot Miss Streak        8     | .    4    .    2    3    4    8    .    1    6    3    4    .    5    4    4    3    .    5    5    4    3    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    .    .    .    .    1    .    .    .    
  Secondary Targets        4     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           844   | .    38   .    43   43   25   113  .    8    167  20   52   .    15   61   28   36   .    30   96   43   7    19   
  Core Hits                504   | .    15   .    22   20   11   61   .    6    93   12   53   .    21   35   33   27   .    17   30   36   5    7    
  Critical Kills           18    | .    .    .    .    1    .    .    .    2    7    .    2    .    .    .    .    1    .    1    1    3    .    .    
  Critical Parts Destroyed 24    | .    .    .    .    .    .    .    .    1    11   .    6    .    .    .    .    1    .    .    1    4    .    .    
  Critical Strikes         112   | .    1    .    1    1    4    10   .    4    24   1    10   .    .    15   6    3    .    7    15   7    .    3    
    Burn                   15    | .    1    .    1    .    1    3    .    .    4    1    1    .    .    .    .    1    .    1    .    .    .    1    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Destroy                45    | .    .    .    .    1    .    .    .    3    20   .    9    .    .    .    .    2    .    2    3    5    .    .    
    Blast                  47    | .    .    .    .    .    3    6    .    1    .    .    .    .    .    15   6    .    .    4    10   .    .    2    
    Corrupt                3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
Melee Attacks              6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           29467 | .    405  .    628  1110 666  3479 .    321  4063 587  1861 .    1341 2354 2179 1777 .    1272 3668 2886 239  631  
  Guns                     9284  | .    381  .    339  345  182  585  .    .    2607 239  619  .    309  48   71   689  .    481  1164 669  159  397  
  Cannons                  12918 | .    .    .    289  447  432  2807 .    321  1173 122  386  .    .    1870 729  .    .    722  2495 891  .    234  
  Explosions               6710  | .    .    .    .    318  52   87   .    .    283  226  778  .    1031 47   1368 1072 .    60   .    1321 67   .    
  Melee                    311   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    311  .    .    .    .    .    .    .    .    
  Ramming                  220   | .    .    .    .    .    .    .    .    .    .    .    78   .    1    78   11   16   .    9    9    5    13   .    
  Kinetic                  13931 | .    164  .    125  220  214  2695 .    321  2571 90   275  .    .    1918 800  398  .    692  2632 546  44   226  
  Thermal                  7960  | .    151  .    503  709  397  465  .    .    1209 271  730  .    309  .    678  186  .    430  444  1014 67   397  
  Explosive                3515  | .    .    .    .    .    .    50   .    .    109  226  778  .    1031 .    .    .    .    .    .    1321 .    .    
  Electromagnetic          3530  | .    90   .    .    181  55   269  .    .    174  .    .    .    .    47   690  1177 .    141  583  .    115  8    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 311   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    311  .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         27    | .    .    .    .    .    2    2    2    2    2    2    2    2    .    2    2    20   .    .    27   15   7    13   
  Average Corruption       3     | .    .    .    .    .    1    2    2    2    2    2    2    2    .    1    2    6    .    .    7    7    4    9    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  288   | .    .    .    .    .    5    29   .    3    11   43   37   2    .    5    17   59   .    .    32   31   3    11   
    Message Errors         67    | .    .    .    .    .    4    8    .    1    4    9    8    1    .    2    2    14   .    .    8    4    1    1    
    Matter Fused           70    | .    .    .    .    .    1    7    .    .    1    16   7    .    .    1    6    14   .    .    7    6    1    3    
    Heat Flow Errors       32    | .    .    .    .    .    .    2    .    1    1    5    4    .    .    .    1    4    .    .    5    7    1    1    
    Energy Discharges      25    | .    .    .    .    .    .    4    .    .    1    5    1    .    .    1    2    7    .    .    1    3    .    .    
    Parts Rejected         6     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    2    .    1    
    Parts Fused            4     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    1    
    Data Loss (minor)      37    | .    .    .    .    .    .    2    .    1    2    3    7    1    .    1    4    8    .    .    3    2    .    3    
    Data Loss (major)      18    | .    .    .    .    .    .    5    .    .    .    2    3    .    .    .    1    3    .    .    1    2    .    1    
    Misfires               7     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    4    .    .    .    .    .    .    
    Alerts                 7     | .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    1    .    .    2    1    .    .    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    
    Weapon Failures        10    | .    .    .    .    .    .    .    .    .    2    .    3    .    .    .    .    2    .    .    3    .    .    .    
Overload Shots             5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    .    .    .    .    
Overflow Damage            747   | .    .    .    .    14   22   112  .    41   .    17   7    .    42   133  73   9    .    .    185  60   .    32   
  Projectiles              535   | .    .    .    .    2    22   112  .    41   .    .    .    .    .    51   41   .    .    .    185  49   .    32   
  Explosions               130   | .    .    .    .    12   .    .    .    .    .    17   7    .    42   .    32   9    .    .    .    11   .    .    
  Melee                    82    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    82   .    .    .    .    .    .    .    .    
Knockbacks                 72    | .    .    .    .    .    1    14   .    3    15   1    .    .    .    17   5    .    .    4    9    .    .    3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  68    | .    .    .    .    .    1    14   .    3    14   1    .    .    .    15   5    .    .    3    9    .    .    3    
  Secondary                4     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      648   | .    .    .    .    .    .    50   .    .    45   3    105  .    35   155  22   118  .    .    .    33   82   .    
  Shots                    19    | .    .    .    .    .    .    1    .    .    2    1    3    .    1    2    2    4    .    .    .    2    1    .    
  Rammed                   38    | .    .    .    .    .    .    .    .    .    .    .    13   .    2    8    2    4    .    3    5    1    .    .    
Targets Rammed             48    | .    .    .    .    .    .    .    .    .    .    .    17   .    2    8    2    4    .    3    5    1    6    .    
  Kicked                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Crushed                  4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        406   | .    210  .    240  251  81   372  .    123  334  242  378  .    339  394  283  406  .    340  346  240  110  222  
  Average Temperature      107   | .    110  .    88   118  25   114  .    28   85   105  132  .    144  134  97   101  .    113  118  61   63   61   
  Received Heat Transfer   4905  | .    324  .    135  360  .    561  .    171  631  31   580  .    345  333  243  261  .    153  507  153  117  .    
  Effects                  11    | .    .    .    .    .    .    2    .    .    .    .    1    .    1    3    .    .    .    1    3    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    
    Interference           6     | .    .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Total Turns              72    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    72   
  Longest Duration         26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    26   
Robots Corrupted           5     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    2    .    .    .    
  Combat Hostiles          5     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    2    .    .    .    
  Parts Fried              8     | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    1    3    .    .    2    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    2    .    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    2    .    .    
  Parts Melted             25    | .    1    .    1    1    3    1    .    .    5    .    1    .    2    .    .    1    .    .    .    6    .    3    
  Heat Transferred         13111 | .    494  .    1110 1027 679  1012 .    .    2828 642  999  .    533  .    690  407  .    729  518  851  .    592  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    5    .    .    1    .    .    1    .    

 Alert                          | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   -1   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Fac  Gar  Fac  DSF  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  DSF  Res  Res  Acc  Gar  
Peak Influence             1344 | .    154  60   414  544  315  1062 557  533  651  .    .    .    .    1344 .    .    71   149  232  411  703  585  
  Initial                  557  | .    .    60   23   155  247  145  557  393  279  .    .    .    .    506  .    .    71   49   73   .    246  414  
  Average                  397  | .    73   60   225  389  221  631  557  414  460  .    .    .    .    785  .    .    71   98   70   102  466  475  
Maximum Alert Level        4    | .    .    .    2    2    1    3    2    2    2    .    .    .    .    4    .    .    .    .    1    2    3    2    
  Low Security (%)         31   | 100  100  100  33   11   38   6    .    .    .    .    .    .    .    .    .    .    100  100  96   73   .    .    
  Level 1                  18   | .    .    .    63   36   61   7    .    61   17   .    .    .    .    1    .    .    .    .    3    26   32   .    
  Level 2                  34   | .    .    .    2    52   .    41   100  38   82   .    .    .    .    54   .    .    .    .    .    .    64   100  
  Level 3                  11   | .    .    .    .    .    .    44   .    .    .    .    .    .    .    14   .    .    .    .    .    .    2    .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          46   | .    2    .    4    3    3    .    .    2    10   .    1    .    .    3    .    .    .    1    6    8    3    .    
  Investigation            9    | .    1    .    .    1    1    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    3    .    
  Extermination            11   | .    .    .    .    .    2    .    .    .    3    .    .    .    .    1    .    .    .    .    2    3    .    .    
  Reinforcement            22   | .    1    .    4    2    .    .    .    2    3    .    .    .    .    1    .    .    .    1    3    5    .    .    
  Assault                  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    1    .    
Construction Impeded       5    | .    .    .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    1    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Res Res Acc Gar 
Distress Signals           10   | .   2   .   2   2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              424  | .   12  .   20  22  8   30  .   10  37  7   19  4   23  54  22  21  .   10  24  44  48  9   
  Peak Tracking Total      20   | .   6   .   5   9   1   5   .   5   5   4   9   5   7   13  5   4   .   5   5   20  18  5   
  Tactical Retreats        48   | .   3   .   2   1   1   2   .   2   .   .   2   .   2   13  2   7   .   .   .   2   7   2   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Res Res Acc Gar 
Traps Triggered            11   | .   1   .   .   .   .   4   .   .   2   .   .   .   .   .   .   .   .   1   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
----------                 Run  | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Res Res Acc Gar 
Machines Disabled          25   | .   1   .   1   1   .   3   .   1   3   .   1   .   .   8   4   1   .   .   1   .   .   .   
  Max in Single Turn       4    | .   1   .   1   1   .   1   .   1   2   .   1   .   .   4   2   1   .   .   1   .   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
---------                  Run  | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Res Res Acc Gar 
Machines Accessed          27   | .   2   .   3   1   3   1   1   .   .   1   1   .   .   3   .   2   1   .   2   .   6   .   
  Terminals                19   | .   2   .   3   1   1   1   1   .   .   .   .   .   .   2   .   .   1   .   2   .   5   .   
  Fabricators              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                57   | .   4   .   7   2   7   1   1   .   .   1   1   .   .   5   .   7   1   .   5   .   15  .   
  Successful               30   | .   3   .   4   .   1   1   1   .   .   1   1   .   .   3   .   7   1   .   3   .   4   .   
  Failed                   27   | .   1   .   3   2   6   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   11  .   
    Catastrophic           8    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                41   | .   4   .   7   2   2   1   1   .   .   .   .   .   .   4   .   .   1   .   5   .   14  .   
  Fabricators              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             27   | .   3   .   4   .   .   1   1   .   .   1   1   .   .   2   .   7   1   .   3   .   3   .   
  Record                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   1   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unlock Access            2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   1   .   2   1   3   .   1   .   .   .   .   .   .   3   .   .   1   .   2   .   6   .   
  Full Trace Events        7    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
------------               Run  | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Res Res Acc Gar 
Used RIF Installer         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
--------                   Run  | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Res Res Acc Gar 
Total Allies               3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               46   | .   .   .   46  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             396  | .   .   .   396 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -3  -2  -1  -1  
-------                    Run  | Yrd Mat Min Mat Mat Fac Gar Fac DSF Fac Low Low Zio Pro Fac Upp Upp Fac DSF Res Res Acc Gar 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   1   .   .   .   .   .   .   .   3   1   .   1   .   2   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Fac  Gar  Fac  DSF  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  DSF  Res  Res  Acc  Gar  
Turns Passed               19937 | 112  269  52   656  230  732  2161 37   165  1370 2529 2398 207  1176 1225 1513 2183 101  272  1063 897  275  314  
Spaces Moved               12196 | 94   173  33   340  138  569  1026 26   94   602  1288 1237 128  770  1573 1081 984  54   76   441  635  738  96   
  Core                     679   | 12   .    .    .    .    .    .    .    .    .    .    .    .    122  278  .    .    .    .    1    224  42   .    
  Treads                   4844  | .    41   33   303  .    .    542  26   94   242  .    598  128  648  28   555  761  49   76   440  184  .    96   
  Legs                     2604  | 43   .    .    .    .    .    270  .    .    360  1288 639  .    .    .    .    .    .    .    .    .    4    .    
  Wheels                   1129  | 39   132  .    37   138  569  214  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1420  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    424  526  223  5    .    .    195  47   .    
  Flight                   1520  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    843  .    .    .    .    .    32   645  .    
  Fastest Speed            20    | 50   80   160  105  90   90   95   145  145  120  190  160  160  50   32   45   163  166  166  160  20   20   170  
  Average Speed            136   | 94   99   160  154  90   103  169  145  145  166  190  176  160  142  54   125  198  175  192  171  114  29   171  
  Slowest Speed            650   | 120  160  160  160  90   110  330  145  145  240  190  260  160  160  300  330  370  250  250  650  450  110  180  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    15   .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 5    41   13   34   21   12   85   1    76   16   98   93   11   85   26   91   70   2    91   7    16   20   7    
  Regions Visited          22
    Branch Regions         7
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    
  Unknown Exits Taken      14    | 1    1    1    1    1    .    .    .    .    1    1    1    1    1    1    1    .    .    .    1    1    .    .    
Scrap Searched             14    | .    .    .    .    .    .    .    .    .    .    2    6    1    2    .    2    1    .    .    .    .    .    .    
Spaces Dug                 81    | .    .    .    .    .    .    .    .    .    .    .    .    .    56   25   .    .    .    .    .    .    .    .    
Terrain Destroyed          591   | .    .    .    .    3    8    17   .    .    9    7    92   .    84   95   51   10   .    18   23   153  19   2    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               159   | .    .    .    .    .    2    9    .    .    1    2    5    .    .    56   22   10   .    12   23   15   .    2    
  AOE                      432   | .    .    .    .    3    6    8    .    .    8    5    87   .    84   39   29   .    .    6    .    138  19   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -3   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Mat  Fac  Gar  Fac  DSF  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Fac  DSF  Res  Res  Acc  Gar  
Total                      14248 | 115  216  32   423  190  680  1281 25   106  800  1344 1378 130  816  1816 1183 1154 59   150  618  736  767  229  
  Wait                     546   | .    .    .    8    15   64   39   .    .    22   16   41   .    2    52   23   98   .    9    48   5    7    97   
  Move                     12128 | 93   172  32   339  137  568  1024 25   93   601  1287 1236 127  769  1552 1080 983  53   75   440  634  712  96   
  Hop                      20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    11   .    
  Pick Up                  305   | 11   5    .    21   4    11   48   .    2    32   6    14   1    4    35   10   18   1    14   28   21   6    13   
  Fast Attach              63    | 1    1    .    1    .    1    2    .    1    7    4    5    1    .    9    10   1    2    3    4    6    4    .    
  Attach                   221   | 5    4    .    2    6    5    28   .    2    25   2    6    .    10   37   9    5    2    9    22   22   7    13   
  Detach                   31    | .    .    .    .    .    1    2    .    .    2    .    .    .    2    15   4    .    .    .    .    4    1    .    
  Swap                     80    | 3    3    .    7    2    6    9    .    2    3    7    15   .    2    8    2    2    1    1    4    2    .    1    
  Drop                     156   | 2    2    .    16   1    8    30   .    .    13   9    9    1    2    15   7    10   .    13   8    7    2    1    
  Fire                     634   | .    29   .    29   25   16   89   .    6    95   13   35   .    23   70   36   33   .    23   59   34   11   8    
  Melee                    6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    
  Ram                      10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    2    .    .    .    .    .    .    .    
  Kick                     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Crush                    32    | .    .    .    .    .    .    .    .    .    .    .    17   .    2    .    .    4    .    3    5    1    .    .    
  Escape Stasis            10    | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat / Min x2)
-8/Materials
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/DSF
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac x2 / [*Upp])
-5/Upper Caves
-5/Upper Caves
-4/Factory
-4/DSF
-3/Research (discovered 2 exits: [*Res] / [*Tes])
-2/Research
-1/Access
-1/Garrison

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 15)
   113 | -11/Scrapyard      | Entered Materials
   291 | -10/Materials      | Core integrity fell below 50%
   303 | -10/Materials      | Lost 3 parts (2n1w)
   312 | -10/Materials      | Build established: Mutant
   372 | -10/Materials      | Discovered new exit (range 6)
   382 | -10/Materials      | Entered Mines
   384 | -10/Mines          | Learned location of Zion (-6)
   390 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   403 | -10/Mines          | Discovered new exit (range 14)
   434 | -10/Mines          | Entered Materials
   434 | -9/Materials       | Accompanied by 3 allies
   434 | -9/Materials       | Evolved 2 slots: Utility x1, Weapon x1
   566 | -9/Materials       | Identified exit to Mines
  1010 | -9/Materials       | Discovered new exit (range 16)
  1090 | -9/Materials       | Entered another Materials area
  1090 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1303 | -8/Materials       | Discovered new exit (range 13)
  1320 | -8/Materials       | Entered Factory
  1320 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  1485 | -7/Factory         | Build established: Gunner
  2051 | -7/Factory         | Identified exit to Garrison
  2052 | -7/Factory         | Entered Garrison
  2119 | -7/Garrison        | Installed Relay Interface Framework
  2146 | -7/Garrison        | Triggered checkpoint
  2182 | -7/Garrison        | Triggered checkpoint
  2224 | -7/Garrison        | Garrison Relay disabled
  2334 | -7/Garrison        | Triggered checkpoint
  2532 | -7/Garrison        | Discovered new exit (range 12)
  2598 | -7/Garrison        | Triggered checkpoint
  2637 | -7/Garrison        | Lost 3 parts (1p1u1w)
  2662 | -7/Garrison        | Garrison Relay disabled
  2698 | -7/Garrison        | Discovered new exit (range 65)
  2698 | -7/Garrison        | Discovered new exit (range 56)
  2698 | -7/Garrison        | Discovered new exit (range 30)
  2957 | -7/Garrison        | Build established: Scavenger-Gunner
  3650 | -7/Garrison        | Lost 4 parts (2p1u1w)
  3708 | -7/Garrison        | Core integrity fell below 50%
  3817 | -7/Garrison        | Lost 4 parts (1p1n2u)
  3948 | -7/Garrison        | Expanded RIF knowledge: Coupler Efficiency
  4074 | -7/Garrison        | Triggered checkpoint
  4213 | -7/Garrison        | Entered Factory
  4250 | -7/Factory         | Identified exit to DSF
  4250 | -7/Factory         | Entered DSF
  4274 | -7/DSF             | Additional patrols routed to DSF
  4335 | -7/DSF             | Core integrity fell below 20%
  4371 | -7/DSF             | Lost 4 parts (1p2u1w)
  4389 | -7/DSF             | Discovered new exit (range 12)
  4415 | -7/DSF             | Entered Factory
  4415 | -6/Factory         | Evolved 2 slots: Utility x2
  4437 | -6/Factory         | Build established: Gunner
  4502 | -6/Factory         | Garrison activated, responded to threat
  4511 | -6/Factory         | Lost 3 parts (1p2w)
  4817 | -6/Factory         | Lost 7 parts (1p3n1u2w)
  4999 | -6/Factory         | Lost 4 parts (2p1n1u)
  5080 | -6/Factory         | Lost 3 parts (1n2w)
  5475 | -6/Factory         | Build established: Scavenger-Tank
  5772 | -6/Factory         | Discovered new exit (range 8)
  5785 | -6/Factory         | Entered Lower Caves
  5789 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6903 | -6/Lower Caves     | Discovered new exit (range 10)
  6933 | -6/Lower Caves     | Learned 12 Factory zone layouts
  6960 | -6/Lower Caves     | Found DCF Scrap (12 items)
  7390 | -6/Lower Caves     | Learned location of 1 exit from Factory
  7420 | -6/Lower Caves     | Learned 4 Factory zone layouts
  8314 | -6/Lower Caves     | Entered another Lower Caves area
  8362 | -6/Lower Caves     | Discovered new exit (range 8)
  8611 | -6/Lower Caves     | Build established: Derelict-Tank
  8770 | -6/Lower Caves     | Learned Factory garrison access intel
  9327 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  9402 | -6/Lower Caves     | Lost 3 parts (1n2u)
  9589 | -6/Lower Caves     | Discovered new exit (range 12)
 10140 | -6/Lower Caves     | Core integrity fell below 50%
 10394 | -6/Lower Caves     | Build established: Derelict-Gunner
 10712 | -6/Lower Caves     | Entered Zion
 10773 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 10796 | -6/Zion            | Discovered new exit (range 9)
 10845 | -6/Zion            | System corruption cleaned by Quarantine Array
 10851 | -6/Zion            | RIF detected upon attempting to enter Zion
 10851 | -6/Zion            | Attacked by Zionites
 10851 | -6/Zion            | Spotted NK-A7N(B)
 10851 | -6/Zion            | Spotted DV-01L(B)
 10919 | -6/Zion            | Entered Proximity Caves
 10954 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 11016 | -5/Proximity Caves | Spotter reported a threat
 11023 | -5/Proximity Caves | Lost 6 parts (1p1n2u2w)
 11061 | -5/Proximity Caves | Spotter reported a threat
 11323 | -5/Proximity Caves | Build established: Derelict-Skirmisher
 11328 | -5/Proximity Caves | Discovered new exit (range 10)
 11353 | -5/Proximity Caves | Learned Factory garrison access intel
 11449 | -5/Proximity Caves | Spotter reported a threat
 11845 | -5/Proximity Caves | Build established: Derelict-Mutant
 12001 | -5/Proximity Caves | Attracted the attention of an 0b10 base
 12034 | -5/Proximity Caves | Core integrity fell below 20%
 12064 | -5/Proximity Caves | Lost 9 parts (2p3n1u3w)
 12095 | -5/Proximity Caves | Entered Factory
 12095 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 12096 | -5/Factory         | Identified exit to Factory
 12098 | -5/Factory         | Loaded intel: 4 garrison access locations
 12334 | -5/Factory         | Build established: Mutant
 12395 | -5/Factory         | Search patrols dispatched
 12639 | -5/Factory         | Lost 4 parts (1p1n2u)
 12695 | -5/Factory         | Search patrols dispatched
 12846 | -5/Factory         | Lost 5 parts (1p2n1u1w)
 12995 | -5/Factory         | Search patrols dispatched
 13055 | -5/Factory         | Core integrity fell below 50%
 13084 | -5/Factory         | Discovered new exit (range 17)
 13134 | -5/Factory         | Found Imp. Powered Armor
 13295 | -5/Factory         | Search patrols dispatched
 13316 | -5/Factory         | Build established: Scavenger-Mutant
 13320 | -5/Factory         | Entered Upper Caves
 13324 | -5/Upper Caves     | Encountered a Warlord checkpoint
 13328 | -5/Upper Caves     | Learned Factory terminal intel
 13408 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13645 | -5/Upper Caves     | Destroyed 8 combat bots
 13671 | -5/Upper Caves     | Learned 4 Factory zone layouts
 13889 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 13944 | -5/Upper Caves     | Destroyed 7 combat bots
 13951 | -5/Upper Caves     | Lost 4 parts (2p1n1w)
 14225 | -5/Upper Caves     | Build established: Gunner
 14419 | -5/Upper Caves     | Discovered new exit (range 8)
 14565 | -5/Upper Caves     | Found DCF Scrap (13 items)
 14833 | -5/Upper Caves     | Entered another Upper Caves area
 14871 | -5/Upper Caves     | Build established: Derelict-Gunner
 14944 | -5/Upper Caves     | Learned Factory terminal intel
 14944 | -5/Upper Caves     | Learned Factory garrison access intel
 15154 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 15541 | -5/Upper Caves     | Encountered a Warlord checkpoint
 16505 | -5/Upper Caves     | Ambushed by wild Derelicts
 16517 | -5/Upper Caves     | System corruption reached 10%
 16567 | -5/Upper Caves     | Lost 5 parts (1p1n2u1w)
 16677 | -5/Upper Caves     | Discovered exit to Factory (range 3)
 17016 | -5/Upper Caves     | Entered Factory
 17016 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 17018 | -4/Factory         | Loaded intel: 25 terminal locations
 17019 | -4/Factory         | Loaded intel: 4 garrison access locations
 17117 | -4/Factory         | Identified exit to DSF
 17117 | -4/Factory         | Entered DSF
 17163 | -4/DSF             | Additional patrols routed to DSF
 17245 | -4/DSF             | Lost 4 parts (1n2u1w)
 17363 | -4/DSF             | Discovered new exit (range 14)
 17389 | -4/DSF             | Entered Research
 17389 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 17485 | -3/Research        | Discovered new exit (range 5)
 17521 | -3/Research        | Build established: Scavenger-Gunner
 17830 | -3/Research        | Discovered new exit (range 11)
 18347 | -3/Research        | System corruption reached 10%
 18425 | -3/Research        | Lost 18 parts (2p6n4u6w)
 18435 | -3/Research        | Core integrity fell below 50%
 18452 | -3/Research        | Entered another Research area
 18452 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 18958 | -2/Research        | Spotted B-90 Cyclops
 19043 | -2/Research        | System corruption reached 10%
 19156 | -2/Research        | Lost 12 parts (2p4n1u5w)
 19253 | -2/Research        | Lost 5 parts (1p1u3w)
 19261 | -2/Research        | Core integrity fell below 50%
 19327 | -2/Research        | Core integrity fell below 20%
 19337 | -2/Research        | Spotted B-90 Cyclops
 19346 | -2/Research        | Discovered new exit (range 10)
 19349 | -2/Research        | Entered Access
 19349 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 19552 | -1/Access          | Lost 7 parts (2n3u2w)
 19599 | -1/Access          | Search patrols dispatched
 19604 | -1/Access          | Core integrity fell below 50%
 19615 | -1/Access          | Core integrity fell below 20%
 19624 | -1/Access          | Identified exit to Garrison
 19624 | -1/Access          | Entered Garrison
 19624 | -1/Garrison        | Warlord forces raided the area
 19640 | -1/Garrison        | Lost 5 parts (2n3u)
 19756 | -1/Garrison        | Lost 9 allies
 19830 | -1/Garrison        | Triggered checkpoint
 19841 | -1/Garrison        | System corruption reached 10%
 19873 | -1/Garrison        | Found Quantum Capacitor
 19938 | -1/Garrison        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
19864_ Acquired 162 matter.
19866_ Acquired 6 matter.
19867_ Acquired 14 matter.
19872_ Dropped Enh. Quantum Rifle.
19873_ Acquired Quantum Capacitor.
19883_ System corrupted: Adv. Cooling System
  fused.
19885_ Acquired Imp. Component Analysis Suite.
19898_ System corrupted: Substantial component
  data lost.
19918_ System corrupted: Heat flow error (+246).
19932_ P-80 Master suffers critical hit (Burn).
19932_ Adv. Remote Datajack melted.
19932_ Sml. Battery melted.
19932_ Imp. Antigrav System melted.
19932_ P-80 Master destroyed.
19933_ Activated siege mode.
19938_ Destroyed Gamma Rifle.
19938_ P-80 Master knocked back.
[Achievement: 20k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????????????###########????????????????? |
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| ????????????????????????????#  #?????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           83
Energy Generation          48
Energy Capacity            700
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         20
Terrain Scan Density       85
ECM Strength               1
Power Amplification        20
Additional Mass Support    9
Armor Coverage             775
Resistance: KI             30
Resistance: TH             25
Resistance: EX             50
Resistance: EM             25
Weapon Shielding           33
Weapon Cycling             15
Phase Shifting             15
Evasion (%)                66
Targeting Accuracy         5
Target Analysis            12
Recoil Reduction           11
Matter Filtering           30
Particle Charging          25
Kinecelleration            30
Salvage Targeting          6
Offensive Hacking          22

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
20k Club
Close Call
Cya!
Denied?
Everything Is Under Control
Hunted
Leap Before You Look
Let's See Who's Tougher
Party Time
Quick And Dirty
Respectable Loadout
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              OvertunedHelicalImmobilizer
  Manual?         0
Play Time         05:43:57
  Cumulative      21.3 hours
  Start           2025.01.04 @ 23:34:43
  End             2025.01.09 @ 16:56:58
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          24
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 41bad23e-1e49-4cd7-91dc-94eaf105ba94