Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.02 @ 18:18:00

Player: Jaegerpls

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (41)      205
Value Destroyed (691)      691
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2236

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             147/400
Matter                     286/300
Energy                     280/280
System Corruption          13%
Temperature                Cool (0)
Movement                   Rolling (90)
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (2) ---
           Wheel
   Compact Wheel
>          --- UTILITY (4) ------
  Improved Heat Sink
    Medium Storage Unit
>          --- WEAPON (2) -------
  Improved EM Shotgun
           Datajack
>          --- INVENTORY (10) ---
     Light Ion Engine
  Improved Ion Engine
     Light Angular Momentum Engine
           Wheel
    Medium Battery (150)
  Improved EM Shotgun
    Medium Laser
    Medium Laser
     Heavy Battle Rifle

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
           Heat Sink
  Improved Heat Sink
    Medium Storage Unit
           Recalibrator
>          --- WEAPON -----------
  Improved EM Shotgun
  Improved EM Shotgun
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
  Improved Ion Engine
     Light Angular Momentum Engine
           Wheel
    Medium Battery
           Visual Processing Unit
    Medium Laser
    Medium Laser
     Heavy Battle Rifle
[Rating: 21]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Battle Rifle
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             44   | 5   6   12  16  5   
  Power                    3    | 1   .   1   1   .   
    Engine                 3    | 1   .   1   1   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   1   3   4   2   
    Treads                 .    | .   .   .   .   .   
    Leg                    1    | .   .   .   1   .   
    Wheel                  11   | 2   1   3   3   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  16   | 1   3   5   5   2   
    Device                 9    | .   1   4   4   .   
    Storage                4    | 1   1   1   1   .   
    Processor              3    | .   1   .   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 1   2   3   6   1   
    Energy Gun             11   | 1   2   3   5   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 14   | .   2   3   6   3   
  Power                    1    | .   .   1   .   .   
  Propulsion               6    | .   2   1   3   .   
  Utility                  5    | .   .   1   1   3   
  Weapon                   2    | .   .   .   2   .   
  Highest Loss Streak      2    | .   1   2   2   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     89   | .   82  94  85  99  
  Engine                   11   | .   14  11  11  11  
  Leg                      1    | .   .   .   3   .   
  Wheel                    16   | .   13  25  9   22  
  Device                   17   | .   13  13  19  24  
  Storage                  11   | .   11  2   20  11  
  Processor                5    | .   2   11  .   7   
  Energy Gun               24   | .   26  28  21  20  
Peak Build Rating          21   | 5   7   10  21  21  
  Average Rating           11   | 3   5   7   15  18  
  On Entrance              8    | .   5   6   10  21  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             28   | 12  20  18  28  27  
  Greatest Support         32   | 32  32  26  32  26  
  Greatest Overweight (x)  8    | .   6   .   8   1   
  Average Overweight (x)   .    | .   1   .   1   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         8    | 7   9   5   10  10  
  Most Carried             10   | 4   5   7   10  10  
  Average Carried          6    | 1   3   5   8   9   
  Final Capacity           10   | 8   5   10  10  10  
  Final Carried            10   | 2   5   7   10  9   

 Class Distribution 
--------------------
 70% | Mutant
 29% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Sto 
Matter Collected           728  | 250 50  220 173 35  
  Remotely                 20   | .   .   .   20  .   
Salvage Created            1483 | .   163 278 885 157 
  Parts                    78   | .   8   10  47  13  
Haulers Intercepted        1    | .   .   .   1   .   
Recyclers Shooed           5    | .   .   .   5   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  21   | .   3   2   12  4   
  Guns                     19   | .   2   2   12  3   
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          10   | .   3   2   5   .   
  Worker                   6    | .   1   .   5   .   
  Builder                  1    | .   .   .   1   .   
  Tunneler                 2    | .   .   2   .   .   
  Hauler                   1    | .   .   .   1   .   
  Recycler                 5    | .   .   1   4   .   
  Mechanic                 1    | .   .   .   1   .   
  Watcher                  4    | .   1   .   3   .   
  Swarmer                  9    | .   .   .   8   1   
  Grunt                    9    | .   3   2   2   2   
  Sentry                   3    | .   .   .   2   1   
Best Kill Streak           5    | .   2   2   5   2   
  Combat Bots Only         3    | .   2   2   3   2   
Max Kills in Single Turn   2    | .   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  
Hostile Shots Fired        153  | .    29   21   68   35   
  Missed                   41   | .    8    7    17   9    
Damage Taken               1315 | .    247  255  422  391  
  Core                     362  | .    45   64   134  119  
  Absorbed by Shields      78   | .    .    .    78   .    
Core Remaining (%)         78   | 100  .    56   .    .    
Volleys Fired              119  | .    15   19   69   16   
  Largest                  2    | .    2    2    2    2    
  Hottest                  100  | .    100  100  100  90   
Shots Fired                220  | .    30   39   127  24   
  Gun                      220  | .    30   39   127  24   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  6    | .    .    .    6    .    
  Thermal                  161  | .    30   39   92   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          53   | .    .    .    29   24   
  Robot Hit Streak         13   | .    9    13   9    10   
  Robot Miss Streak        4    | .    2    2    4    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    .    1    2    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           150  | .    22   28   80   20   
  Core Hits                64   | .    8    9    38   9    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         10   | .    1    7    2    .    
    Burn                   10   | .    1    7    2    .    
Melee Attacks              1    | .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2192 | .    275  360  1251 306  
  Guns                     2021 | .    275  360  1110 276  
  Cannons                  .    | .    .    .    .    .    
  Explosions               162  | .    .    .    141  21   
  Melee                    .    | .    .    .    .    .    
  Ramming                  9    | .    .    .    .    9    
  Kinetic                  73   | .    .    .    73   .    
  Thermal                  1486 | .    275  360  830  21   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          624  | .    .    .    348  276  
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         13   | .    .    1    4    13   
  Average Corruption       2    | .    .    1    4    4    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  18   | .    .    5    8    5    
    Message Errors         6    | .    .    4    2    .    
    Matter Fused           4    | .    .    .    1    3    
    Heat Flow Errors       3    | .    .    .    2    1    
    Data Loss (minor)      2    | .    .    .    1    1    
    Data Loss (major)      2    | .    .    .    2    .    
    Misfires               1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            3    | .    .    .    3    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               3    | .    .    .    3    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      45   | .    .    .    21   24   
  Shots                    2    | .    .    .    1    1    
  Rammed                   2    | .    .    .    .    2    
Targets Rammed             2    | .    .    .    .    2    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        408  | .    408  251  95   142  
  Average Temperature      129  | .    174  102  45   71   
  Received Heat Transfer   395  | .    138  126  47   84   
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              4    | .    .    .    2    2    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              2    | .    1    1    .    .    
  Combat Hostiles          1    | .    1    .    .    .    
  Parts Melted             13   | .    4    4    5    .    
  Heat Transferred         4862 | .    888  1591 2333 50   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    3    1    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Peak Influence             290  | .   93  45  290 227 
  Initial                  122  | .   .   17  17  122 
  Average                  89   | .   49  29  145 158 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         90   | 100 100 100 74  91  
  Level 1                  9    | .   .   .   25  8   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   .   2   1   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           4    | .   1   .   3   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              45   | .   8   4   24  9   
  Peak Tracking Total      7    | .   4   2   7   5   
  Tactical Retreats        3    | .   1   .   1   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            2    | .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   1    | .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                4    | .   .   2   2   .   
  Triggered                1    | .   .   .   1   .   
Most Traps Carried         3    | .   .   3   2   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          9    | .   4   1   3   1   
  Terminals                5    | .   3   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
  Recycling Units          2    | .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                25   | .   13  1   7   4   
  Successful               15   | .   9   1   2   3   
  Failed                   10   | .   4   .   5   1   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   21   | .   10  .   6   5   
  Terminals                16   | .   11  .   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   
  Recycling Units          6    | .   2   .   .   4   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   1   1   .   .   
  Open Door                1    | .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   
  Scan Component           1    | .   .   .   1   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         11   | .   7   .   1   3   
  Terminals                6    | .   6   .   .   .   
    Track                  1    | .   1   .   .   .   
    Assimilate             1    | .   1   .   .   .   
    Botnet                 3    | .   3   .   .   .   
    Operators              1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
    Mechanics              1    | .   .   .   1   .   
  Recycling Units          4    | .   1   .   .   3   
    Monitor                1    | .   .   .   .   1   
    Recyclers              2    | .   1   .   .   1   
    Mask                   1    | .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         8    | .   3   .   3   2   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   
  Combat                   1    | .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   1   
  parse_system             1    | .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Sto 
Turns Passed               2270 | 41  450 705 754 320 
Spaces Moved               1414 | 34  246 565 356 213 
  Core                     65   | 9   39  .   17  .   
  Treads                   .    | .   .   .   .   .   
  Legs                     47   | .   .   .   47  .   
  Wheels                   1302 | 25  207 565 292 213 
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  90  90  
  Average Speed            111  | 86  133 89  143 95  
  Slowest Speed            450  | 100 350 100 450 105 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       34   | 3   29  74  33  33  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   
  Unknown Exits Taken      3    | 1   .   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          11   | .   .   .   5   6   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      11   | .   .   .   5   6   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Total                      1880 | 45  334 727 471 303 
  Wait                     235  | .   62  102 8   63  
  Move                     1410 | 33  245 564 355 213 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  43   | 7   5   16  13  2   
  Fast Attach              11   | .   2   3   6   .   
  Attach                   15   | 5   1   3   5   1   
  Detach                   .    | .   .   .   .   .   
  Swap                     18   | .   3   6   5   4   
  Drop                     22   | .   1   12  8   1   
  Fire                     119  | .   15  19  69  16  
  Melee                    1    | .   .   .   .   1   
  Ram                      2    | .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     4    | .   .   2   2   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 16)
   42 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  467 | -10/Materials | Discovered new exit (range 15)
  481 | -10/Materials | Identified exit to Mines
  492 | -10/Materials | Entered Mines
  675 | -10/Mines     | Found a hidden stash of uninstalled traps
  755 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  809 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1155 | -10/Mines     | Learned Materials terminal intel
 1157 | -10/Mines     | Discovered new exit (range 16)
 1197 | -10/Mines     | Entered Materials
 1197 | -9/Materials  | Evolved 2 slots: Utility x2
 1198 | -9/Materials  | Loaded intel: 12 terminal locations
 1815 | -9/Materials  | Discovered new exit (range 7)
 1895 | -9/Materials  | Discovered new exit (range 9)
 1951 | -9/Materials  | Entered Storage
 2143 | -9/Storage    | Build established: Scavenger-Mutant
 2227 | -9/Storage    | Core integrity fell below 50%
 2261 | -9/Storage    | System corruption reached 10%
 2271 | -9/Storage    | Self-destructed

 Last Messages 
---------------
02247_ K-01 Serf collects debris.
02250_ U-05 Engineer builds a Wall.
02251_ U-05 Engineer lays Concrete.
02252_ U-05 Engineer builds a Wall.
02256_ U-05 Engineer lays Concrete.
02257_ Jacked G-34 Mercenary...
>>parse_system
Reading system data...
New IDs:
  Aluminum Leg
02259_ G-34 Mercenary destroyed.
02260_ C-30 ARC bursts open, deploying its
  payload.
02260_ S-10 Pest unfolds itself. <x3>
02260_ Heat Sink destroyed.
02260_ Targeting Computer destroyed.
02260_ System corrupted by crushing effect (+4).
02260_ System corrupted by crushing effect (+5).
02261_ S-10 Pest destroyed.
02269_ System corrupted: Matter fused (-8).

 Map 
-----
+----------------------------------------------------+
|        ??????????????????????????????????????????? |
|        ??????????????????????????????????????????? |
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|        ????????????????????   T??????????????????? |
|        ???????????????????? r "??????????????????? |
|        ????????????????????   #??????????????????? |
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|        ??????????????????+ T ????????????????????? |
|        ??????????????????#  ?????????????????????? |
|        ??????????????????# r?????????????????????? |
|        ??????????????????# #?????????????????????? |
|        ????????########### #?????????????????????? |
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|        ????????#        ## #?????????????????????? |
|        ????????#        ## #######???????????????? |
|        ????????#  ! !   #"=###"""#???????????????? |
|        ????????#    !  [##=###"Y"########????????? |
|        ????????#     *  ##b#           =##???????? |
|        ????????#        #@%# """""    !%!#???????? |
|        ????????#        #%!# """""     [##???????? |
|        ????????#        /sss """""      #????????? |
|        ????????##########==# u          #????????? |
|        ????????#        #  ####+################## |
|        ????????#        #            #########     |
|        ????????#        #                    +     |
|        ????????#     """#  #########+#########     |
|        ????????#     """#  #         #?#######     |
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|        ????????#     """#  #  ""???" #???????#     |
|        ????????#        +  +  "???"" #???????#     |
|        ????????##########  #  "??""  #???????##### |
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|        ????????????"       #         #???????????? |
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|        ????????????"#T##+#+######????????????????? |
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|        ???????????????# """""   #????????????????? |
|        ???????????????# "???"   #????????????????? |
|        ???????????????# ""??"   #????????????????? |
|        ???????????????#  "??""  #????????????????? |
|        ???????????????#  "???"  #????????????????? |
|        ???????????????#  """""  #????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          14
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!

 Challenges 
------------
None

 Game 
------
Seed              FortressVariableFlail
  Manual?         0
Play Time         00:53:58
  Cumulative      15.4 hours
  Start           2025.04.02 @ 17:17:25
  End             2025.04.02 @ 18:18:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          18
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6b8905cf-d7ee-44c5-ae76-02b63fc61c31