Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.31 @ 23:14:17 Player: Btuck Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (119) 595 Value Destroyed (4289) 4289 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (31) 31 TOTAL SCORE: 8215 Bonus ------- High Alert Combat Kills 31 Cogmind --------- Core Integrity 0/850 Matter 292/300 Energy 83/100 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Seismic Detector Improved Light Armor Plating Hacking Suite Flak Gun Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Light Treads Armored Treads Improved Heavy Treads > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit IFF Parser Advanced Terrain Scanner Core Analyzer Medium Reactive Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Deuterium Engine Light Treads Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Seismic Detector Targeting Computer Improved Light Armor Plating Hacking Suite Hacking Suite Ion Cannon Ion Burst Cannon Flak Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Mini Grenade Launcher Improved Datajack Heavy Mace Chainsword [Rating: 78] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Disposable Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Heavy Machine Gun Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Machine Gun Launcher Heavy Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Chainsword Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . 1 2 1 . Weapon 2 | . . . 1 . 1 . Parts Attached 90 | 7 11 1 16 32 19 4 Power 10 | 1 1 . 3 3 1 1 Engine 7 | 1 1 . 3 1 1 . Core 2 | . . . . 2 . . Reactor 1 | . . . . . . 1 Propulsion 25 | 2 2 1 5 9 6 . Treads 10 | . . . . 7 3 . Leg 15 | 2 2 1 5 2 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 2 3 . 2 11 6 . Device 12 | 1 2 . . 5 4 . Storage 2 | 1 1 . . . . . Processor 3 | . . . . 2 1 . Hackware . | . . . . . . . Protection 7 | . . . 2 4 1 . Artifact . | . . . . . . . Weapon 31 | 2 5 . 6 9 6 3 Energy Gun 9 | 1 2 . 2 4 . . Energy Cannon 2 | . . . . 2 . . Ballistic Gun 13 | 1 2 . 3 1 4 2 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . 1 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon 1 | . . . . 1 . . Special Melee Weapon 2 | . 1 . . . 1 . Unidentified Prototypes 5 | . . . 1 4 . . Corrupted Parts 1 | . . . . 1 . . System Corruption 10 | . . . . 10 . . Parts Lost 42 | . 5 . 4 12 19 2 Power 6 | . 1 . 2 1 2 . Propulsion 13 | . 1 . 1 4 7 . Utility 10 | . 2 . . 3 5 . Weapon 13 | . 1 . 1 4 5 2 Highest Loss Streak 13 | . 2 . 3 3 13 2 To Critical Strikes 1 | . . . . 1 . . Average Backups 16 | 1 7 16 18 19 19 11 Power 1 | . 1 1 1 1 1 . Propulsion 1 | . 1 2 . 1 3 . Utility 4 | . 1 4 5 6 5 4 Weapon 7 | . 3 7 9 8 8 5 Tool/Special . | . . . . . . . Unused Backups 26 | . 4 . 10 3 4 5 Power 3 | . 1 . 1 1 . . Propulsion 2 | . . . 1 . . 1 Utility 9 | . 1 . 2 2 1 3 Weapon 12 | . 2 . 6 . 3 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 95 83 96 95 82 25 Engine 7 | . 13 11 8 4 5 . Treads 8 | . . . . 14 16 . Leg 17 | . 28 28 34 13 1 4 Device 9 | . 11 11 9 7 13 . Storage 8 | . 14 11 9 7 6 4 Processor 7 | . . . . 14 9 4 Protection 4 | . . . 8 6 4 . Energy Gun 10 | . 13 22 11 13 . . Energy Cannon 1 | . . . . 2 . . Ballistic Gun 10 | . 13 . 13 3 20 5 Peak Build Rating 78 | 7 11 13 30 63 78 38 Average Rating 36 | 4 8 12 24 44 65 17 On Entrance 20 | . 7 11 13 30 63 17 Naked Turns 22 | . . . . . . 22 Heaviest Build 99 | 14 52 52 63 92 99 56 Greatest Support 117 | 20 20 30 45 117 117 20 Greatest Overweight (x) 23 | . 2 2 1 2 23 2 Average Overweight (x) . | . . 1 1 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 18 | 6 12 20 20 20 20 15 Most Carried 20 | 2 14 19 20 20 20 14 Average Carried 16 | 1 7 16 18 19 19 10 Final Capacity 20 | 8 20 20 20 20 20 5 Final Carried 20 | 2 14 19 20 19 14 4 Class Distribution -------------------- 46% | Mutant 29% | Tank 10% | Gunner 6% | Skirmisher 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Mutant | -7/Factory Tank | -6/Factory Mutant | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Matter Collected 2555 | 241 256 10 326 677 754 291 Remotely . | . . . . . . . Salvage Created 5296 | 105 623 349 715 1757 1435 312 Parts 257 | 5 36 15 43 75 81 2 Haulers Intercepted 6 | . . 1 3 1 1 . Recyclers Shooed 3 | . 1 1 . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 85 | . 14 3 11 30 26 1 Guns 68 | . 13 3 9 24 18 1 Cannons 5 | . . . . 5 . . AOE 9 | . . . 2 . 7 . Classes Destroyed 17 | 2 3 2 3 5 1 1 Worker 6 | . . . 1 . 5 . Builder 6 | . . . 1 1 4 . Tunneler 2 | 1 1 . . . . . Hauler 6 | . . 1 3 1 1 . Recycler 6 | 1 1 2 . . 2 . Mechanic 1 | . . . . 1 . . Watcher 7 | . 2 . 2 1 2 . Swarmer 10 | . 3 . 4 . 3 . Grunt 39 | . 11 2 5 14 7 . Brawler 1 | . . . . 1 . . Protector 1 | . . . . . 1 . Sentry 9 | . . 1 1 4 3 . Specialist 6 | . . . . 3 3 . Hunter 8 | . . . 1 4 3 . Programmer 9 | . . . . 3 6 . Heavy 1 | . . . . 1 . . Compactor 1 | . . . . . . 1 Best Kill Streak 12 | 2 4 3 4 5 12 1 Combat Bots Only 8 | . 4 2 4 5 8 1 Max Kills in Single Turn 7 | 1 2 1 3 1 7 1 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . 2 . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Hostile Shots Fired 853 | . 68 8 55 368 348 6 Missed 261 | . 10 1 15 120 115 . Hits 592 | . 58 7 40 248 233 6 Melee 7 | . . . . 1 . 6 Projectile 585 | . 58 7 40 247 233 . AOE 2 | . . . . . 2 . Critical Strikes 14 | . . . . 6 6 2 Part Disruptions 2 | . . . . 1 1 . Damage Taken 8173 | . 755 97 587 3052 3401 281 Core 1364 | . 133 17 80 253 600 281 Absorbed by Shields . | . . . . . . . Ignored by Resistances 586 | . . . . 178 408 . Core Remaining (%) 77 | 100 46 95 85 63 . . Volleys Fired 267 | 5 70 11 42 87 46 6 Largest 4 | 2 2 2 3 3 4 3 Hottest 229 | 70 90 90 135 229 190 90 Shots Fired 708 | 10 138 22 104 242 175 17 Gun 662 | 10 138 22 104 210 161 17 Cannon 36 | . . . . 30 6 . Launcher 10 | . . . . 2 8 . Special . | . . . . . . . Kinetic 375 | 5 110 . 55 27 161 17 Thermal 257 | 5 17 . 16 213 6 . Explosive 8 | . . . . . 8 . Electromagnetic 68 | . 11 22 33 2 . . Robot Hit Streak 17 | 2 11 9 15 14 17 7 Robot Miss Streak 10 | 1 3 3 3 10 7 1 Penetration Max . | . . . . . . . Secondary Targets 11 | . 3 . 1 3 4 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . Shots Hit Robots 451 | 7 95 17 68 141 110 13 Core Hits 238 | 3 43 13 33 66 76 4 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 15 | . 4 . . 10 1 . Burn 13 | . 3 . . 10 . . Destroy 2 | . 1 . . . 1 . Melee Attacks 28 | . 3 . . 21 3 1 Impact 24 | . . . . 21 3 . Slashing 1 | . . . . . . 1 Piercing . | . . . . . . . Sneak Attacks 2 | . 2 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10229 | 69 819 232 1197 3117 4456 339 Guns 7408 | 69 819 232 1101 2610 2244 333 Cannons 604 | . . . . 409 195 . Explosions 2158 | . . . 81 60 2017 . Melee . | . . . . . . . Ramming 59 | . . . 15 38 . 6 Kinetic 3932 | 32 541 . 523 259 2244 333 Thermal 3482 | 37 189 . 301 2760 195 . Explosive 2017 | . . . . . 2017 . Electromagnetic 739 | . 89 232 358 60 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 16 | . 4 . . 13 6 16 Average Corruption 5 | . 2 . . 5 5 14 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 57 | . 15 . . 31 5 6 Message Errors 14 | . 7 . . 5 1 1 Matter Fused 4 | . 1 . . 3 . . Heat Flow Errors 8 | . 3 . . 4 1 . Energy Discharges 6 | . 1 . . 5 . . Parts Rejected 2 | . . . . 2 . . Data Loss (minor) 11 | . 1 . . 9 1 . Data Loss (major) 5 | . 1 . . 2 1 1 Misfires 2 | . 1 . . 1 . . Alerts 1 | . . . . . 1 . Misdirections 3 | . . . . . . 3 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 162 | . . . . . 162 . Projectiles 4 | . . . . . 4 . Explosions 158 | . . . . . 158 . Melee . | . . . . . . . Knockbacks 1 | . . . . 1 . . Impact 1 | . . . . 1 . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 254 | . . . . . 251 3 Shots 6 | . . . . . 6 . Rammed 3 | . . . . 1 1 1 Targets Rammed 6 | . . . 3 1 1 1 Kicked 3 | . . . 3 . . . Crushed . | . . . . . . . Highest Temperature 458 | 70 324 81 199 458 219 32 Average Temperature 97 | 32 92 30 77 120 71 13 Received Heat Transfer 1806 | . 318 39 198 768 483 . Effects 9 | . 3 . . 6 . . Shutdowns 2 | . . . . 2 . . Energy Bleed 1 | . . . . 1 . . Interference 5 | . 3 . . 2 . . Matter Decay 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 3 . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . 1 . . 1 1 . Combat Hostiles 3 | . 1 . . 1 1 . Parts Melted 20 | . 1 . . 17 2 . Heat Transferred 7271 | 111 777 . 507 5615 261 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Maximum Alert Level 2 | . . . . 1 2 . Low Security (%) 80 | 100 100 100 100 62 73 100 Level 1 19 | . . . . 37 26 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 418 | 5 110 40 112 356 418 132 Initial 171 | . . . . 9 171 132 Average 95 | . 30 6 47 135 148 105 Influence Increases 2696 | 10 432 102 386 850 915 1 Destroy 0b10 Robot/C 1660 | . 280 60 220 600 500 . Destroy 0b10 Robot/NC 175 | 10 20 15 35 20 75 . Destroy Leader 406 | . 64 22 60 144 116 . Successful Hack 35 | . 23 5 7 . . . Select Force Hacks 30 | . 30 . . . . . Disable Machine 90 | . . . 15 15 60 . Destroy Structure 105 | . . . 4 26 74 1 Lose Combat Pursuer 195 | . 15 . 45 45 90 . Influence Decreases 2643 | 10 432 102 364 522 887 326 Entered New Map 438 | . . . . 13 179 246 Time Decay 1775 | 10 382 102 334 389 518 40 Lost Part 400 | . 50 . 30 120 180 20 Lost Ally 30 | . . . . . 10 20 Squads Dispatched 26 | . 3 1 1 12 9 . Investigation 7 | . 2 . 1 3 1 . Extermination 5 | . . . . 3 2 . Reinforcement 11 | . 1 1 . 6 3 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . . 2 2 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 2 | . . . . 1 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Distress Signals 7 | . 1 . 4 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 131 | . 24 4 16 44 39 4 Peak Tracking Total 12 | . 4 2 5 6 12 3 Tactical Retreats 9 | . 1 . 2 3 3 . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Traps Triggered 5 | . 3 . . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Disabled 6 | . . . 1 1 4 . Max in Single Turn 1 | . . . 1 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Accessed 20 | . 6 4 2 4 4 . Terminals 16 | . 5 3 2 3 3 . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 59 | . 15 20 7 11 6 . Successful 26 | . 10 10 3 2 1 . Failed 33 | . 5 10 4 9 5 . Catastrophic 7 | . . 2 1 2 2 . Database Lockouts . | . . . . . . . Manual 47 | . 14 11 7 10 5 . Terminals 48 | . 14 12 7 10 5 . Fabricators 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 8 | . . 8 . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 7 | . 6 . 1 . . . Robot Analysis 3 | . 3 . . . . . Branch Access Points 1 | . . . 1 . . . Transport Status 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 8 | . . 8 . . . . Insert Component 4 | . . 4 . . . . Analyze 4 | . . 4 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 11 | . 4 2 2 2 1 . Terminals 10 | . 3 2 2 2 1 . Assimilate 1 | . . . . . 1 . Botnet 9 | . 3 2 2 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 3 3 1 3 3 . Full Trace Events 5 | . 1 . 1 2 1 . Feedback Events 1 | . . . . 1 . . Corruption 1 | . . . . 1 . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . Part Schematics Acquired 4 | . . 4 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked 2 | . 2 . . . . . Non-combat 1 | . 1 . . . . . Combat 1 | . 1 . . . . . Robot Hacks Applied 3 | . 3 . . . . . parse_system 2 | . 2 . . . . . no_distress 1 | . 1 . . . . . Relay Couplers Released 1 | . . . . 1 . . Machine Destruction 1 | . . . . 1 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Total Allies 1 | . . . . . . 1 Largest Group 1 | . . . . . . 1 Highest-Rated Group 31 | . . . . . . 31 Highest-Rated Ally 31 | . . . . . . 31 Total Orders 2 | . . . . . 2 . EXPLORE 2 | . . . . . 2 . Ally Attacks 14 | . . . . . . 14 Total Damage 189 | . . . . . . 189 Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Active Infowar (turns) 2428 | 14 456 . . 904 1054 . Sensors 860 | . . . . 860 . . IFF 546 | . . . . . 546 . Terrain 1054 | . . . . . 1054 . Seismic 514 | 14 456 . . 44 . . Robot Analysis Total 3 | . 3 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches 2 | . . . . . 2 . Drone Recoveries 1 | . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Turns Passed 6103 | 86 1176 468 749 2067 1473 84 Spaces Moved 2683 | 61 554 200 278 886 649 55 Core 70 | 19 . . . . 9 42 Treads 1075 | . . . . 507 568 . Legs 1538 | 42 554 200 278 379 72 13 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 155 120 50 Average Speed 171 | 98 162 211 190 171 173 99 Slowest Speed 1200 | 120 260 260 190 320 1200 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 89 20 26 33 24 33 Regions Visited 6 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 23 | . . . . 19 3 1 Terrain Destroyed 115 | . . . 2 19 93 1 Melee 23 | . . . . 19 3 1 Projectile . | . . . . . . . AOE 92 | . . . 2 . 90 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Total 3607 | 74 717 223 430 1200 894 69 Wait 373 | . 51 7 56 120 138 1 Move 2678 | 60 553 199 277 885 649 55 Hop . | . . . . . . . Pick Up 66 | 2 18 5 16 15 10 . Fast Attach 42 | 7 5 1 4 14 10 1 Attach 30 | . 2 . 5 10 9 4 Detach 13 | . . . 2 5 6 . Swap 47 | . 6 . 8 25 8 . Drop 57 | . 9 . 17 17 14 . Fire 267 | 5 70 11 42 87 46 6 Melee 28 | . 3 . . 21 3 1 Ram 2 | . . . . . 1 1 Kick 3 | . . . 3 . . . Crush 1 | . . . . 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Discovered new exit (range 8) 327 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 16) 746 | -10/Materials | Discovered new exit (range 15) 1044 | -10/Materials | Core integrity fell below 50% 1200 | -10/Materials | Discovered new exit (range 15) 1263 | -10/Materials | Entered another Materials area 1263 | -9/Materials | Evolved 2 slots: Propulsion x2 1714 | -9/Materials | Discovered new exit (range 6) 1731 | -9/Materials | Entered another Materials area 1731 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1869 | -8/Materials | Lost 3 parts (1p1n1w) 2249 | -8/Materials | Build established: Scavenger-Tank 2285 | -8/Materials | Identified exit to Storage 2442 | -8/Materials | Discovered new exit (range 11) 2480 | -8/Materials | Entered Factory 2480 | -7/Factory | Evolved 2 slots: Utility x2 3801 | -7/Factory | Cargo convoy interrupted 4009 | -7/Factory | Lost 3 parts (1u2w) 4096 | -7/Factory | System corruption reached 10% 4446 | -7/Factory | Discovered new exit (range 14) 4546 | -7/Factory | Identified exit to Factory 4547 | -7/Factory | Entered another Factory area 4547 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4619 | -6/Factory | Build established: Tank 5536 | -6/Factory | Garrison activated, responded to threat 5735 | -6/Factory | Cargo convoy interrupted 5793 | -6/Factory | Destroyed 8 combat bots 5856 | -6/Factory | Lost 13 parts (2p3n4u4w) 5943 | -6/Factory | Core integrity fell below 50% 5980 | -6/Factory | Spotted B-75 Beast 6020 | -6/Factory | Sucked down chute 6020 | -6/Factory | Entered Waste 6021 | -6/Waste | Met a frightened Derelict 6035 | -6/Waste | EMP discharged 6035 | -6/Waste | System corruption reached 10% 6044 | -6/Waste | Spotted C-40 Crusher 6055 | -6/Waste | Spotted C-40 Crusher 6065 | -6/Waste | Spotted C-40 Crusher 6067 | -6/Waste | Destroyed C-40 Crusher 6079 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6080 | -6/Waste | Released all parts (5) 6081 | -6/Waste | Spotted C-40 Crusher 6099 | -6/Waste | Core integrity fell below 20% 6104 | -6/Waste | Crushed by Compactor (1 part destroyed) 6104 | -6/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 06082_ Targeting Computer crushed. 06082_ Ion Burst Cannon crushed. 06082_ Hvy. Machine Gun crushed. 06083_ 38 Matter crushed. 06083_ Flexi-carbon Leg crushed. 06085_ 41 Matter crushed. 06085_ Hacking Suite crushed. 06085_ Antimatter Reactor crushed. 06087_ Hvy. Mace crushed. 06087_ Lgt. Treads crushed. 06090_ Imp. Datajack crushed. 06090_ Imp. Cooling System crushed. 06090_ Lgt. Angular Momentum Engine crushed. 06092_ Imp. Heat Sink crushed. 06092_ Beamcaster crushed. 06098_ Hvy. Machine Gun crushed. 06099_ Ion Cannon crushed. 06100_ Slammed into C-40 Crusher. 06103_ Acquired 2 matter. 06104_ Chainsword crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????????????????### #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# * #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????????????????### #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????#] #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????### CC#??????????????????????? | | ???????############??# CC#??????????????????????? | | ???????# #??# CC #??????????????????????? | | ???????# #??# CC@#????????? ????????????? | | ???????# #### CC;####### #??????????? | | ???????# CC ??????????? | | ???????# ??????????? | | ???????# ??????????? | | ???????# ??????????? | | ???????# #### ######## ???????????? | | ???????# #??# #????????? ????????????? | | ???????# #??# #??????????????????????? | | ???????############??# !#??????????????????????? | | ?????????????????????# #??????????????????????? | | ????????????????????? ?????????????????????? | | ???????????????????? #????????????????????? | | ???????????????????# ] #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????##########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Coolant Potential 50 Energy Generation 21 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 55 Core Analysis 6 Recoil Reduction 4 Matter Filtering 50 Item Schematics ----------------- EMP Blaster | -9/Materials | Scanalyzed EM Shotgun | -9/Materials | Scanalyzed Signal Interpreter | -9/Materials | Scanalyzed Disposable Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrapheneRegenerativeCannon Manual? 0 Play Time 01:15:25 Cumulative 83.1 hours Start 2025.07.18 @ 11:59:00 End 2025.07.31 @ 23:14:17 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 110 Rogue 110 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 43 Achievement% 41 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5bc6505a-e814-470b-a6d0-c7ccdb496f9a