Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.21 @ 16:47:02 Player: Shin Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (641) 641 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3611 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 197/300 Energy 58/100 System Corruption 0% Temperature Cool (9) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Targeting Computer Actuator Array > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Aluminum Leg Aluminum Leg High-capacity Matter Pod (200) Experimental Sensor Array Hardened Light Armor Plating Shield Generator Spread Laser Heavy Assault Rifle AWS/Gauss Improved Light Cannon Datajack Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Weight Redist. System Experimental Sensor Array Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Fission Core Light Fission Core Aluminum Leg Aluminum Leg High-capacity Matter Pod Advanced Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Shield Generator Spread Laser AWS/Gauss Improved Light Cannon Improved Light Cannon Datajack Makeshift Spear [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . . . 4 Weapon . | . . . . . . Parts Attached 29 | . 15 1 2 . 11 Power 1 | . 1 . . . . Engine 1 | . 1 . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | . 6 1 . . . Treads 3 | . 2 1 . . . Leg 1 | . 1 . . . . Wheel 3 | . 3 . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | . 3 . . . 8 Device 5 | . 1 . . . 4 Storage 1 | . 1 . . . . Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 3 | . . . . . 3 Artifact . | . . . . . . Weapon 10 | . 5 . 2 . 3 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 2 | . 1 . . . 1 Ballistic Cannon 6 | . 4 . 1 . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 15 | . 2 1 . 1 11 Power 1 | . . . . . 1 Propulsion 5 | . 2 1 . 1 1 Utility 5 | . . . . . 5 Weapon 4 | . . . . . 4 Highest Loss Streak 11 | . 2 1 . 1 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 96 99 100 99 84 Engine 13 | . 14 14 14 14 7 Treads 15 | . 21 13 14 13 . Wheel 11 | . 6 14 14 14 7 Device 2 | . 3 . . . 18 Storage 13 | . 14 14 14 14 9 Processor 12 | . 7 14 14 14 15 Energy Gun 3 | . 10 . . . . Ballistic Gun 3 | . 9 . . . . Ballistic Cannon 19 | . 8 28 22 28 15 Special Melee Weapon 1 | . . . 5 . . Naked Turns . | . . . . . . Heaviest Build 62 | 14 55 55 55 55 62 Greatest Support 40 | 20 40 10 10 10 16 Greatest Overweight (x) 14 | . 5 5 5 5 14 Average Overweight (x) 4 | . 2 5 5 5 3 Largest Inventory Capacity 20 | . 20 20 20 20 20 Average Capacity 19 | . 19 20 20 20 20 Most Carried 20 | . 20 20 20 20 20 Average Carried 17 | . 12 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 20 19 20 20 14 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Jun Mat Min Exi Min Mat Matter Collected 995 | 183 366 30 100 241 75 Remotely . | . . . . . . Salvage Created 819 | . 544 5 . 140 130 Parts 47 | . 22 . . 15 10 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Combat Hostiles Destroyed 21 | . 8 1 . 9 3 Guns 6 | . 6 . . . . Cannons 15 | . 2 1 . 9 3 Classes Destroyed 7 | . 6 . . 1 . Tunneler 1 | . 1 . . . . Hauler 1 | . 1 . . . . Recycler 4 | . 2 . . . 2 Operator 1 | . 1 . . . . Watcher 2 | . 2 . . . . Swarmer 9 | . . . . 6 3 Grunt 12 | . 8 1 . 3 . Best Kill Streak 5 | . 2 1 . 3 5 Combat Bots Only 3 | . 2 1 . 3 3 Max Kills in Single Turn 2 | . 1 1 . 1 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Jun Mat Min Exi Min Mat Damage Taken 2554 | . 604 73 . 189 1688 Core 706 | . 107 11 . 26 562 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 20 | . 20 . . . . Core Remaining (%) 71 | 100 . . . 42 . Volleys Fired 110 | . 70 7 . 15 18 Largest 2 | . 2 2 . 2 2 Hottest 78 | . 78 78 . 78 78 Shots Fired 216 | . 140 14 . 30 32 Gun 117 | . 112 . . . 5 Cannon 99 | . 28 14 . 30 27 Launcher . | . . . . . . Special . | . . . . . . Kinetic 160 | . 84 14 . 30 32 Thermal 56 | . 56 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 14 | . 14 12 . 3 9 Robot Miss Streak 6 | . 6 2 . 5 2 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 138 | . 93 11 . 14 20 Core Hits 46 | . 29 2 . 8 7 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 15 | . 10 2 . 1 2 Burn 6 | . 6 . . . . Destroy 1 | . 1 . . . . Blast 8 | . 3 2 . 1 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2093 | . 1111 230 . 300 452 Guns 912 | . 831 . . . 81 Cannons 1167 | . 266 230 . 300 371 Explosions . | . . . . . . Melee . | . . . . . . Ramming 14 | . 14 . . . . Kinetic 1569 | . 587 230 . 300 452 Thermal 510 | . 510 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 15 | . 15 . . . . Projectiles 15 | . 15 . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 10 | . 7 . . 2 1 Impact . | . . . . . . Kinetic 9 | . 6 . . 2 1 Secondary 1 | . 1 . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 231 | . 231 129 . 168 25 Average Temperature 61 | . 63 51 . 66 8 Received Heat Transfer 1011 | . 381 39 . 42 549 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 4 . . . . Heat Transferred 1961 | . 1961 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Peak Influence 175 | . 175 76 . 70 140 Initial 24 | . . 21 . . 24 Average 35 | . 49 41 . 15 52 Maximum Alert Level . | . . . . . . Low Security (%) 100 | . 100 100 . 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 3 . . . 2 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 5 | . 3 . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Jun Mat Min Exi Min Mat Distress Signals 4 | . 3 . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 26 4 . 9 16 Peak Tracking Total 12 | . 3 2 . 3 12 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Exploded 1 | . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Jun Mat Min Exi Min Mat Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Jun Mat Min Exi Min Mat Machines Accessed 13 | . 7 . 5 . 1 Terminals 6 | . 5 . . . 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 73 | . 21 . 50 . 2 Successful 62 | . 11 . 50 . 1 Failed 11 | . 10 . . . 1 Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 6 | . 3 . 1 . 2 Terminals 18 | . 16 . . . 2 Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 56 | . 6 . 50 . . Record 49 | . . . 49 . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Locate Traps 2 | . 2 . . . . Zone Layout 1 | . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 2 . . . 1 Terminals 3 | . 2 . . . 1 Assimilate 1 | . . . . . 1 Botnet 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 7 . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 38 | . 38 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Jun Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Jun Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Jun Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Jun Mat Min Exi Min Mat Turns Passed 4452 | . 1475 214 1178 1350 235 Spaces Moved 2400 | 1 630 121 742 785 121 Core 1 | . . . . . 1 Treads 306 | . 306 . . . . Legs 25 | 1 24 . . . . Wheels 2068 | . 300 121 742 785 120 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 80 | 120 80 155 155 155 125 Average Speed 163 | 120 191 155 155 155 130 Slowest Speed 750 | 120 240 155 155 155 750 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 52 | 1 85 29 92 94 16 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 2 | . . . . 2 . Spaces Dug 1 | . 1 . . . . Terrain Destroyed 6 | . 1 . . 2 3 Melee . | . . . . . . Projectile 6 | . 1 . . 2 3 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Jun Mat Min Exi Min Mat Total 2734 | . 771 134 771 889 169 Wait 115 | . 12 6 . 86 11 Move 2395 | . 629 120 741 784 121 Hop . | . . . . . . Pick Up 40 | . 29 . 5 2 4 Fast Attach . | . . . . . . Attach 16 | . 5 1 . . 10 Detach 3 | . 1 . . . 2 Swap 13 | . 10 . 2 . 1 Drop 23 | . 14 . 5 2 2 Fire 110 | . 70 7 . 15 18 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire 18 | . . . 18 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 39 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 569 | -10/Materials | Repaired Imp. Heat Sink 1053 | -10/Materials | Discovered new exit (range 10) 1344 | -10/Materials | Discovered new exit (range 13) 1476 | -10/Materials | Entered Mines 1490 | -10/Mines | Learned Materials emergency access door positions 1647 | -10/Mines | Assembled infested the area 1681 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1683 | -10/Mines | Discovered new exit (range 5) 1690 | -10/Mines | Entered Exiles 1758 | -10/Exiles | Met 8R-AWN 1791 | -10/Exiles | Met EX-HEX 1870 | -10/Exiles | Met EX-BIN 1908 | -10/Exiles | Aligned with FarCom system 1910 | -10/Exiles | Given EX-Vault access code 2006 | -10/Exiles | Opened EX-Vault 2030 | -10/Exiles | Found AWS/Gauss 2061 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2115 | -10/Exiles | Met EX-DEC 2135 | -10/Exiles | Learned location of Zion (-6) 2343 | -10/Exiles | Discovered new exit (range 15) 2573 | -10/Exiles | Visited The Gauntlet 2829 | -10/Exiles | Discovered new exit (range 14) 2868 | -10/Exiles | Left Exiles lab with AWS/Gauss 2868 | -10/Exiles | Entered Mines 2891 | -9/Mines | Met a Derelict bent on vengeance 2958 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3195 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3199 | -9/Mines | Found Prototype Device 3588 | -9/Mines | Core integrity fell below 50% 4186 | -9/Mines | Discovered new exit (range 8) 4218 | -9/Mines | Entered Materials 4218 | -8/Materials | Evolved 4 slots: Utility x4 4239 | -8/Materials | Identified Exp. Sensor Array 4397 | -8/Materials | Discovered new exit (range 16) 4442 | -8/Materials | Core integrity fell below 50% 4450 | -8/Materials | Core integrity fell below 20% 4453 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 04438_ Imp. Light Cannon destroyed. 04439_ Slug penetrates Y-45 Defender. 04441_ Imp. Heat Sink destroyed. 04442_ Dropped Rigged Lgt. Fission Core. 04443_ Slug penetrates Y-45 Defender. 04443_ Y-45 Defender destroyed. 04444_ Hrd. Light Armor Plating destroyed. 04445_ Rigged Lgt. Fission Core explodes. 04445_ Mak. Spear destroyed. 04445_ Targeting Computer destroyed. 04445_ L-31 Rogue destroyed. 04445_ G-47 Trooper destroyed. 04445_ Y-45 Defender destroyed. 04445_ R-06 Scavenger destroyed. 04446_ R-06 Scavenger collects Lgt. Ion Engine. 04446_ Penetrated by Slug. 04447_ Dropped Rigged Fission Core. 04449_ R-06 Scavenger collects Lgt. Treads. 04449_ Penetrated by Slug. 04453_ R-06 Scavenger collects Com. Wheel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ????????????????? ??????????????????????????? | | ! ????????????????? ??????????????????????????? | | ????????????????" ??????????????????????????? | | """?????????????????" ??????????????????????????? | | """????????????????? ??????????????????????????? | | ""????????##########+###????????????????????????? | | ????????# #????????????????????????? | | #+########## ####?????????????????????? | | +?w???????????????????? | | """ ####?????????????????????? | | """ % #????????????????????????? | | ########+### """ #????????????????????????? | | #?????? # ! #????????????????????????? | | #????? # r #????????????????????????? | | #???? # """% = ###????#+####????????????? | | #???# "Y? # """ !%;;#### ;#????????????? | | #???# ""? # """ r%[ #?????????????? | | #???# ???# g=g% Y #?????????????? | | #???####???# ] %g%=@ % ;#????????????? | | #??????????# """ =h!%;#### #?????????????? | | #??????????# """ % ####?????+##??????????????? | | #??????????# """w #?????????????????????????? | | ???????????# #?????????????????????????? | | ?????????? #?????????????????????????? | | ?????????? +?????????????????????????? | | ????????? #?????????????????????????? | | ????????#+########### ##?????????????????????????? | | ????????????????????# #???????????????Y??????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????# #??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????< ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 13 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloySpectralDesublimator Manual? 0 Play Time 00:36:58 Cumulative 140.7 hours Start 2023.10.21 @ 16:11:30 End 2023.10.21 @ 16:47:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 96 Adventurer 0 Explorer 5 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 67 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 1 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b244cc52-5921-47a2-bf3c-bda488542459