Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 11:40:52 Player: MarKhan Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (17) 85 Value Destroyed (453) 453 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (53) 53 TOTAL SCORE: 2331 Bonus ------- High Alert Combat Kills 53 Cogmind --------- Core Integrity 0/550 Matter 273/300 Energy 52/100 System Corruption 0% Temperature Cool (18) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- Heavy Particle Cannon > --- INVENTORY (5) ---- Improved Heat Sink System Shield System Shield System Shield Peak State ------------ > --- POWER ------------ Light Ion Engine Deuterium Engine > --- PROPULSION ------- Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit System Shield > --- WEAPON ----------- Shock Rifle Concussive RPG > --- INVENTORY -------- Light Ion Engine Light Ion Engine Flight Unit Flight Unit Improved Flight Unit Improved Heat Sink Weight Redist. System System Shield System Shield System Shield [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Flight Unit Wheel Wheel Flight Unit Improved Flight Unit Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Improved Targeting Computer Hackware System Shield Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 3 | . . 2 1 Utility . | . . . . Weapon . | . . . . Parts Attached 43 | 5 5 12 21 Power 6 | 1 . 1 4 Engine 6 | 1 . 1 4 Core . | . . . . Reactor . | . . . . Propulsion 17 | 2 2 7 6 Treads . | . . . . Leg . | . . . . Wheel 2 | 2 . . . Hover . | . . . . Flight 15 | . 2 7 6 Utility 7 | . 3 2 2 Device 3 | . 1 1 1 Storage 1 | . . 1 . Processor 2 | . 2 . . Hackware 1 | . . . 1 Protection . | . . . . Artifact . | . . . . Weapon 13 | 2 . 2 9 Energy Gun 7 | 2 . 1 4 Energy Cannon 1 | . . . 1 Ballistic Gun . | . . . . Ballistic Cannon . | . . . . Launcher 5 | . . 1 4 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . 1 . . Parts Lost 18 | . . 5 13 Power 4 | . . 1 3 Propulsion 8 | . . 1 7 Utility 1 | . . . 1 Weapon 5 | . . 3 2 Highest Loss Streak 9 | . . 5 9 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 85 | . 87 93 79 Engine 12 | . 14 10 13 Wheel 2 | . 10 . . Flight 35 | . 18 43 38 Device 3 | . 2 11 . Storage 6 | . . 8 8 Processor 3 | . 14 2 . Hackware 3 | . . . 7 Energy Gun 12 | . 28 13 4 Launcher 4 | . . 2 6 Naked Turns 13 | . . . 13 Heaviest Build 27 | 6 8 18 27 Greatest Support 24 | 20 20 20 24 Greatest Overweight (x) 2 | . 1 . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 5 5 10 10 Average Capacity 8 | 5 5 8 9 Most Carried 10 | 4 5 10 10 Average Carried 6 | 2 4 6 8 Final Capacity 10 | 5 5 10 5 Final Carried 10 | 4 5 10 4 Class Distribution -------------------- 67% | Sprinter 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 568 | 250 . 79 239 Remotely . | . . . . Salvage Created 455 | 43 25 188 199 Parts 39 | 1 3 23 12 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 16 | 1 2 9 4 Guns 8 | 1 2 3 2 AOE 8 | . . 6 2 Classes Destroyed 5 | 1 1 1 2 Builder 1 | . . 1 . Swarmer 8 | . 2 6 . Grunt 5 | 1 . 3 1 Sentry 1 | . . . 1 Hunter 2 | . . . 2 Best Kill Streak 6 | 1 2 6 3 Combat Bots Only 6 | 1 2 6 3 Max Kills in Single Turn 3 | 1 1 3 1 Gunslinging . | . . . . Exploded 3 | . . 3 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 279 | 5 6 97 171 Missed 105 | 1 2 43 59 Damage Taken 2120 | 42 32 716 1330 Core 815 | 10 18 235 552 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 37 | . . . 37 Core Remaining (%) 75 | 96 88 41 . Volleys Fired 47 | 4 4 17 22 Largest 2 | 2 2 2 2 Hottest 111 | 90 90 90 111 Shots Fired 71 | 8 8 27 28 Gun 60 | 8 8 22 22 Cannon 2 | . . . 2 Launcher 9 | . . 5 4 Special . | . . . . Kinetic . | . . . . Thermal 47 | 8 8 21 10 Explosive 9 | . . 5 4 Electromagnetic 15 | . . 1 14 Robot Hit Streak 4 | 3 4 2 3 Robot Miss Streak 4 | 1 3 4 3 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 30 | 5 4 9 12 Core Hits 27 | 2 2 13 10 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . 1 2 . Burn 3 | . 1 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 861 | 60 45 407 349 Guns 424 | 60 45 149 170 Cannons 68 | . . . 68 Explosions 366 | . . 258 108 Melee . | . . . . Ramming 3 | . . . 3 Kinetic . | . . . . Thermal 372 | 60 45 177 90 Explosive 329 | . . 221 108 Electromagnetic 139 | . . 9 130 Impact 18 | . . . 18 Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . 1 . Parts Rejected 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 16 | . . 3 13 Projectiles 13 | . . . 13 Explosions 3 | . . 3 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 74 | . . 73 1 Shots 1 | . . 1 . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 314 | 144 140 314 275 Average Temperature 86 | 74 79 137 77 Received Heat Transfer 522 | 24 . 156 342 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 4 | 2 1 1 . Heat Transferred 1089 | 173 198 570 148 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 581 | 20 118 503 581 Initial 211 | . 13 49 211 Average 244 | 3 81 229 366 Maximum Alert Level 2 | . . 2 2 Low Security (%) 40 | 100 100 47 . Level 1 34 | . . 28 59 Level 2 25 | . . 24 40 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . . 3 1 Investigation 3 | . . 3 . Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 2 | . . 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 58 | 1 5 18 34 Peak Tracking Total 12 | 1 3 8 12 Tactical Retreats 10 | . 1 3 6 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . . 3 . Max in Single Turn 2 | . . 2 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 1 6 3 Terminals 7 | . 1 5 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 2 | . . 1 1 Garrison Access . | . . . . Total Hacks 32 | . 3 21 8 Successful 22 | . 2 16 4 Failed 10 | . 1 5 4 Catastrophic 3 | . . 3 . Database Lockouts . | . . . . Manual 8 | . . 8 . Terminals 19 | . 3 15 1 Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units . | . . . . Scanalyzers 10 | . . 6 4 Garrison Access . | . . . . Terminal Hacks 10 | . 2 8 . Record 2 | . . 2 . Prototype ID Bank 3 | . 1 2 . Terminal Index 1 | . . 1 . Repair Station Index 1 | . . 1 . Zone Layout 3 | . 1 2 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks . | . . . . Scanalyzer 8 | . . 6 2 Insert Component 3 | . . 2 1 Analyze 5 | . . 4 1 Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . . 2 . Terminals 2 | . . 2 . Assimilate 2 | . . 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 1 5 2 Full Trace Events 4 | . . 4 . Feedback Events 1 | . . 1 . Corruption 1 | . . 1 . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 38 | . . . 38 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 3 | . . 2 1 Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 . Highest-Rated Group 10 | . . 10 . Highest-Rated Ally 10 | . . 10 . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 766 | 75 134 207 350 Spaces Moved 1349 | 71 239 389 650 Core 41 | 17 . . 24 Treads . | . . . . Legs . | . . . . Wheels 91 | 54 37 . . Hover . | . . . . Flight 1217 | . 202 389 626 Fastest Speed 27 | 50 37 31 27 Average Speed 35 | 72 43 31 31 Slowest Speed 180 | 80 110 31 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 8 | . . . 8 Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 6 40 45 40 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 91 | . . 54 37 Melee . | . . . . Projectile . | . . . . AOE 91 | . . 54 37 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1554 | 83 261 447 763 Wait 67 | . . 11 56 Move 1330 | 70 238 388 634 Hop 8 | . . . 8 Pick Up 33 | 4 5 15 9 Fast Attach 17 | 5 5 1 6 Attach 18 | . . 7 11 Detach 9 | . 3 1 5 Swap 8 | . . 4 4 Drop 16 | . 6 3 7 Fire 47 | 4 4 17 22 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 51 | -11/Scrapyard | Discovered new exit (range 8) 76 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 8) 185 | -10/Materials | Discovered new exit (range 16) 210 | -10/Materials | Entered another Materials area 210 | -9/Materials | Evolved 2 slots: Propulsion x2 245 | -9/Materials | Discovered new exit (range 11) 290 | -9/Materials | Discovered new exit (range 15) 337 | -9/Materials | Core integrity fell below 50% 360 | -9/Materials | Discovered new exit (range 16) 405 | -9/Materials | Lost 5 parts (1p1n3w) 417 | -9/Materials | Entered another Materials area 417 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 501 | -8/Materials | Build established: Sprinter 522 | -8/Materials | Repaired Imp. Heat Sink 642 | -8/Materials | Lost 3 parts (1p2n) 709 | -8/Materials | Discovered new exit (range 16) 722 | -8/Materials | Core integrity fell below 50% 753 | -8/Materials | Core integrity fell below 20% 767 | -8/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00694_ U-05 Engineer lays Concrete. 00695_ Knocked back. 00695_ U-05 Engineer lays Concrete. 00702_ R-06 Scavenger collects Gauss Rifle. 00702_ U-05 Engineer lays Concrete. 00709_ EXIT=FOUND 00714_ Imp. Flight Unit destroyed. 00714_ Flight Unit destroyed. 00721_ Adv. Beam Rifle destroyed. 00723_ Discarded System Shield. 00729_ T-07 Excavator is excavating. 00733_ S-10 Pest destroyed. 00745_ Weight Redist. System destroyed. 00745_ Dropped Med. Storage Unit. 00750_ Imp. Flight Unit destroyed. 00752_ Slammed into S-10 Pest. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. 00766_ Destroyed Flight Unit. 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Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Party Time Challenges ------------ None Game ------ Seed SalvageTargetKit Manual? 0 Play Time 00:32:39 Cumulative 10.5 hours Start 2024.04.25 @ 11:08:12 End 2024.04.25 @ 11:40:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77c8fd11-c6c4-43e3-aeb7-2d162a18e8ee