Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.21 @ 19:20:55 Player: ILikeMonsters1890 Result: Destroyed by L-31 Rogue with Katana Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (40) 200 Value Destroyed (866) 866 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (61) 61 TOTAL SCORE: 2227 Bonus ------- High Alert Combat Kills 61 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 71/100 System Corruption 1% Temperature Danger (498) Movement Core (350) Ox6 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit Beam Rifle Beam Rifle Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Signal Interpreter > --- WEAPON ----------- EM Shotgun Particle Gun Rocket Launcher > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Ion Engine Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Large Storage Unit Light Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 36 | 6 2 7 21 Power 5 | 1 . 2 2 Engine 4 | 1 . 1 2 Core 1 | . . 1 . Reactor . | . . . . Propulsion 9 | 2 . 1 6 Treads . | . . . . Leg 6 | . . . 6 Wheel 3 | 2 . 1 . Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 . 2 Device 1 | . . . 1 Storage 2 | 1 1 . . Processor 2 | . 1 . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 17 | 2 . 4 11 Energy Gun 6 | . . . 6 Energy Cannon . | . . . . Ballistic Gun 9 | 2 . 3 4 Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 21 | . . 4 17 Power 3 | . . 1 2 Propulsion 8 | . . 1 7 Utility 2 | . . . 2 Weapon 8 | . . 2 6 Highest Loss Streak 7 | . . 2 7 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 94 | . 94 99 87 Engine 8 | . 14 8 7 Core 3 | . . 5 3 Leg 4 | . . . 13 Wheel 20 | . 28 28 7 Storage 12 | . 14 14 11 Processor 12 | . 8 14 12 Energy Gun 3 | . . . 9 Ballistic Gun 22 | . 28 27 13 Launcher 2 | . . . 6 Naked Turns . | . . . . Heaviest Build 35 | 14 29 29 35 Greatest Support 32 | 32 32 32 26 Greatest Overweight (x) 2 | 1 . 1 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 8 15 15 Most Carried 14 | 6 8 14 14 Average Carried 10 | 2 6 11 11 Final Capacity 15 | 8 15 15 15 Final Carried 14 | 6 8 14 14 Class Distribution -------------------- 76% | Mutant 6% | Scavenger-Mutant 5% | Skirmisher 4% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 866 | 241 87 185 353 Remotely . | . . . . Salvage Created 1181 | . 133 244 804 Parts 68 | . 2 19 47 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . . 1 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 29 | . 3 8 18 Guns 23 | . 3 8 12 AOE 6 | . . . 6 Classes Destroyed 9 | . 1 2 6 Worker 3 | . . . 3 Builder 1 | . . . 1 Recycler 4 | . . 1 3 Watcher 3 | . . . 3 Swarmer 12 | . . 6 6 Grunt 14 | . 3 2 9 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 1 | . . . 1 Best Kill Streak 9 | . 2 4 9 Combat Bots Only 4 | . 2 3 4 Max Kills in Single Turn 4 | . 1 1 4 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 2251 | . 214 273 1764 Core 501 | . 50 46 405 Absorbed by Shields . | . . . . Core Remaining (%) 80 | 100 . 61 . Volleys Fired 103 | . 8 29 66 Largest 3 | . 2 2 3 Hottest 152 | . 40 40 152 Shots Fired 202 | . 16 52 134 Gun 191 | . 16 52 123 Cannon . | . . . . Launcher 11 | . . . 11 Special . | . . . . Kinetic 140 | . 16 52 72 Thermal 39 | . . . 39 Explosive 11 | . . . 11 Electromagnetic 12 | . . . 12 Robot Hit Streak 10 | . 5 5 10 Robot Miss Streak 6 | . 3 3 6 Penetration Max . | . . . . Secondary Targets 3 | . . . 3 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 121 | . 11 29 81 Core Hits 69 | . 8 14 47 Critical Kills 2 | . . 1 1 Critical Parts Destroyed . | . . . . Critical Strikes 4 | . . 1 3 Burn 1 | . . . 1 Destroy 2 | . . 1 1 Corrupt 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2105 | . 134 322 1649 Guns 1313 | . 134 322 857 Cannons . | . . . . Explosions 792 | . . . 792 Melee . | . . . . Ramming . | . . . . Kinetic 863 | . 134 322 407 Thermal 350 | . . . 350 Explosive 753 | . . . 753 Electromagnetic 139 | . . . 139 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Matter Fused 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 27 | . . . 27 Projectiles . | . . . . Explosions 27 | . . . 27 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 145 | . . . 145 Shots 5 | . . . 5 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 510 | . 15 14 510 Average Temperature 118 | . 5 7 136 Received Heat Transfer 729 | . 123 102 504 Effects 5 | . . . 5 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . . 1 Interference 2 | . . . 2 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 804 | . . . 804 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 645 | . 95 196 645 Initial 36 | . . 36 9 Average 164 | . 23 85 362 Maximum Alert Level 2 | . . . 2 Low Security (%) 76 | 100 100 100 28 Level 1 5 | . . . 17 Level 2 18 | . . . 54 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 . 3 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . . . 2 Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | . 8 10 30 Peak Tracking Total 5 | . 5 3 5 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 6 | . 5 . 1 Terminals 4 | . 4 . . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 12 . 1 Successful 3 | . 3 . . Failed 10 | . 9 . 1 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . 8 . . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 4 | . 4 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Record 1 | . 1 . . Emergency Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 5 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 3 | . . 3 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 1506 | 66 250 685 505 Spaces Moved 919 | 50 189 480 200 Core 5 | 5 . . . Treads . | . . . . Legs 85 | . . . 85 Wheels 829 | 45 189 480 115 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 90 105 Average Speed 109 | 97 100 101 142 Slowest Speed 260 | 100 100 105 260 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 4 36 59 19 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 89 | . . . 89 Melee . | . . . . Projectile . | . . . . AOE 89 | . . . 89 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 1239 | 67 234 628 310 Wait 138 | . 31 103 4 Move 916 | 49 188 479 200 Hop . | . . . . Pick Up 42 | 12 4 10 16 Fast Attach . | . . . . Attach 24 | 6 1 4 13 Detach . | . . . . Swap 12 | . 1 3 8 Drop 4 | . 1 . 3 Fire 103 | . 8 29 66 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 11) 277 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 317 | -10/Materials | Entered Mines 431 | -10/Mines | Discovered new exit (range 9) 439 | -10/Mines | Identified exit to Materials 543 | -10/Mines | Learned location of Recycling (-9) 645 | -10/Mines | Learned 2 Materials zone layouts 744 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1002 | -10/Mines | Entered Materials 1002 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1003 | -9/Materials | Identified exit to Storage 1220 | -9/Materials | Lost 5 parts (1p2n2w) 1342 | -9/Materials | Core integrity fell below 50% 1391 | -9/Materials | Lost 7 parts (3n2u2w) 1402 | -9/Materials | First assault squad dispatched 1490 | -9/Materials | Core integrity fell below 20% 1507 | -9/Materials | Destroyed by L-31 Rogue with Katana Last Messages --------------- 01457_ Dropped Lgt. Assault Rifle. 01459_ Acquired Beam Rifle. 01465_ Acquired 20 matter. 01476_ C-30 ARC bursts open, deploying its payload. 01476_ L-31 Rogue unfolds itself. 01476_ I-25 Savior unfolds itself. 01485_ Beam Rifle severed. 01495_ Critical hit (Burn: +37). 01498_ Power failure, Imp. Ion Engine shutdown. 01498_ Aluminum Leg melted. 01498_ Particle Gun melted. 01498_ G-47 Trooper destroyed. 01498_ Switching to secondary target: L-31 Rogue. 01500_ Imp. Ion Engine destroyed. 01500_ Aluminum Leg destroyed. 01501_ G-34 Mercenary suffers critical hit (Burn). 01502_ Aluminum Leg destroyed. 01502_ Beam Rifle destroyed. 01505_ Overheating: Energy bleed (-22). 01507_ Sml. Laser destroyed. 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