Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 00:38:38 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (27) 135 Value Destroyed (582) 582 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2377 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 114/300 Energy 280/280 System Corruption 0% Temperature Cool (2) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Visual Processing Unit Seismic Detector Medium Armor Plating > --- WEAPON (3) ------- Improved Assault Rifle Improved Assault Rifle Grenade Launcher > --- INVENTORY (10) --- Heavy Ion Engine Light Deuterium Engine Improved Aluminum Leg Improved Heat Sink Cooling System Improved Terrain Scanner Advanced Beam Cannon Heavy Assault Rifle Improved Assault Rifle Maul Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Seismic Detector Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Improved Aluminum Leg Improved Heat Sink Cooling System Improved Terrain Scanner Advanced Beam Cannon Heavy Assault Rifle Grenade Launcher Maul [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Visual Processing Unit Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 29 | 4 6 16 3 Power 3 | . 1 2 . Engine 3 | . 1 2 . Core . | . . . . Reactor . | . . . . Propulsion 8 | 2 . 5 1 Treads . | . . . . Leg 8 | 2 . 5 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 2 1 Device 2 | . 1 1 . Storage 2 | 1 1 . . Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 12 | 1 3 7 1 Energy Gun 5 | 1 2 2 . Energy Cannon 1 | . . 1 . Ballistic Gun 3 | . . 3 . Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon 1 | . 1 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 3 . Corrupted Parts 1 | 1 . . . System Corruption 1 | 1 . . . Parts Lost 2 | . . 2 . Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . 1 . To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 99 97 100 Engine 11 | . 14 11 9 Leg 24 | . 28 22 27 Device 13 | . 13 13 9 Storage 11 | . 14 11 9 Processor 4 | . . 5 9 Energy Gun 13 | . 27 9 . Ballistic Gun 15 | . . 20 25 Impact Weapon 1 | . . 1 . Naked Turns . | . . . . Heaviest Build 35 | 16 21 28 35 Greatest Support 30 | 20 20 23 30 Greatest Overweight (x) 4 | 4 1 2 1 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 8 9 10 10 Most Carried 10 | 8 10 10 10 Average Carried 9 | 7 8 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 8 10 10 10 Class Distribution -------------------- 48% | Mutant 27% | Skirmisher 12% | Gunner 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 528 | 240 42 246 . Remotely . | . . . . Salvage Created 1047 | 77 165 805 . Parts 63 | 5 9 49 . Haulers Intercepted 5 | . 1 4 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 17 | . 2 15 . Guns 15 | . 2 13 . AOE 2 | . . 2 . Classes Destroyed 8 | 2 3 3 . Builder 1 | . 1 . . Tunneler 1 | 1 . . . Hauler 5 | . 1 4 . Recycler 2 | 1 . 1 . Watcher 1 | . . 1 . Swarmer 4 | . . 4 . Grunt 12 | . 2 10 . Sentry 1 | . . 1 . Best Kill Streak 11 | 1 2 11 . Combat Bots Only 10 | . 2 10 . Max Kills in Single Turn 3 | 1 1 3 . Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 934 | . 146 617 171 Core 100 | . 24 76 . Absorbed by Shields . | . . . . Regen/Repaired (Parts) 34 | . 34 . . Core Remaining (%) 90 | 100 90 81 . Volleys Fired 80 | 9 17 49 5 Largest 3 | 2 2 3 1 Hottest 120 | 80 80 120 30 Shots Fired 182 | 16 34 127 5 Gun 176 | 16 34 126 . Cannon . | . . . . Launcher 6 | . . 1 5 Special . | . . . . Kinetic 54 | . . 54 . Thermal 78 | 7 17 54 . Explosive 6 | . . 1 5 Electromagnetic 44 | 9 17 18 . Robot Hit Streak 13 | 3 5 13 1 Robot Miss Streak 3 | 1 3 3 1 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 114 | 11 20 82 1 Core Hits 52 | 3 7 37 5 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks 2 | . 2 . . Impact 2 | . 2 . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1703 | 135 240 1153 175 Guns 1438 | 135 240 1063 . Cannons . | . . . . Explosions 265 | . . 90 175 Melee . | . . . . Ramming . | . . . . Kinetic 496 | . . 496 . Thermal 581 | 55 109 417 . Explosive 265 | . . 90 175 Electromagnetic 361 | 80 131 150 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | 1 1 . . Average Corruption 1 | 1 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . 3 . . Matter Fused 2 | . 2 . . Energy Discharges 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 27 | . . . 27 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 240 | 90 240 239 19 Average Temperature 68 | 46 88 66 9 Received Heat Transfer 507 | . 78 357 72 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | 1 . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1325 | 125 250 950 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 373 | 10 75 373 166 Initial 143 | . 6 31 143 Average 153 | 8 44 218 144 Maximum Alert Level 1 | . . 1 . Low Security (%) 65 | 100 100 41 100 Level 1 34 | . . 58 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 2 1 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 2 | . . 1 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 37 | . 4 28 5 Peak Tracking Total 6 | . 4 6 6 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 4 | . 2 2 . Terminals 2 | . 1 1 . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 15 | . 9 6 . Successful 7 | . 6 1 . Failed 8 | . 3 5 . Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 5 | . 5 . . Terminals 8 | . 6 2 . Fabricators . | . . . . Repair Stations 3 | . 3 . . Recycling Units 4 | . . 4 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 2 . . Terminal Index 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 1 | . . 1 . Report Inventory 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 2 | . 2 . . Terminals 2 | . 2 . . Track 1 | . 1 . . Botnet 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 2 . Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1270 | 82 329 746 113 Spaces Moved 578 | 39 190 298 51 Core 1 | 1 . . . Treads . | . . . . Legs 577 | 38 190 298 51 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 120 190 Average Speed 150 | 125 120 165 190 Slowest Speed 260 | 250 190 260 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 16 | 4 30 27 5 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 2 | . 2 . . Terrain Destroyed 43 | . 2 7 34 Melee 2 | . 2 . . Projectile . | . . . . AOE 41 | . . 7 34 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 816 | 56 251 448 61 Wait 93 | . 31 62 . Move 575 | 38 189 297 51 Hop . | . . . . Pick Up 19 | 3 4 10 2 Fast Attach 9 | 4 1 4 . Attach 7 | . 2 3 2 Detach . | . . . . Swap 13 | . 3 9 1 Drop 18 | 2 2 14 . Fire 80 | 9 17 49 5 Melee 2 | . 2 . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 83 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 333 | -10/Materials | Repaired EM Pulse Gun 410 | -10/Materials | Discovered new exit (range 3) 412 | -10/Materials | Entered another Materials area 412 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 659 | -9/Materials | Destroyed 10 combat bots 1023 | -9/Materials | Discovered new exit (range 18) 1093 | -9/Materials | Build established: Skirmisher 1158 | -9/Materials | Entered another Materials area 1158 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1271 | -8/Materials | Self-destructed Last Messages --------------- 01118_ Dropped Aluminum Leg. 01122_ Dropped Sml. Laser. 01126_ K-01 Serf collects debris. 01128_ U-05 Engineer builds a Door. 01129_ Acquired Aluminum Leg. 01133_ K-01 Serf collects debris. 01133_ Acquired 40 matter. 01137_ K-01 Serf collects debris. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 01172_ Acquired Imp. Heat Sink. 01182_ Acquired Lgt. Deuterium Engine. 01224_ T-07 Excavator is excavating. 01258_ W-25 Informer sends out distress signal. 01264_ U-05 Engineer lays Concrete. 01265_ U-05 Engineer builds a Wall. 01269_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01270_ The unstable cave ceiling collapses. 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