Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.12.04 @ 16:14:44

Player: kaletaa

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (33)      165
Value Destroyed (1008)     1008
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (-80)                -80
              TOTAL SCORE: 2913

 Bonus
-------
Follower Combat Kills      14
Friendly Fire              -94

 Cogmind 
---------
Core Integrity             247/550
Matter                     274/300
Energy                     160/160
System Corruption          5%
Temperature                Cool (191)
Movement                   Core (500) Ox9
Location                   -8/Materials

 Parts 
-------
>            --- POWER (2) --------
       Light Deuterium Engine
       Light Nuclear Core
>            --- PROPULSION (2) ---
                 (None)
>            --- UTILITY (3) ------
             Cryofiber Web
       Large Storage Unit
    Improved Power Shielding
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (10) ---
       Light Ion Engine
  Reinforced Ion Engine
       Light Deuterium Engine
       Large Storage Unit
             Propulsion Shielding
       Light Armor Plating

 Peak State 
------------
>            --- POWER ------------
       Light Deuterium Engine
             Nuclear Core
>            --- PROPULSION -------
             Aluminum Leg
>            --- UTILITY ----------
       Small Storage Unit
    Advanced Targeting Computer
    Improved Power Shielding
>            --- WEAPON -----------
       Heavy EM Shotgun
             Beam Rifle
             Pulse Rifle
             Minigun
>            --- INVENTORY --------
       Light Ion Engine
  Reinforced Ion Engine
       Light Deuterium Engine
             Propulsion Shielding
       Light Armor Plating
             EM Pulse Gun
[Rating: 26]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Cryofiber Web
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Power Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Minigun
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   2    | .   .   .   1   1   
Parts Attached             26   | 7   1   4   4   10  
  Power                    4    | 1   .   1   .   2   
    Engine                 2    | 1   .   .   .   1   
    Core                   2    | .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   .   .   1   2   
    Treads                 2    | .   .   .   .   2   
    Leg                    3    | 2   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 2   .   1   1   2   
    Device                 1    | .   .   .   .   1   
    Storage                3    | 2   .   .   .   1   
    Processor              1    | .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   11   | 2   1   2   2   4   
    Energy Gun             8    | 2   1   .   2   3   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         1    | .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 11   | .   .   1   4   6   
  Power                    .    | .   .   .   .   .   
  Propulsion               4    | .   .   .   2   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   7    | .   .   1   2   4   
  Highest Loss Streak      4    | .   .   1   1   4   
Average Slot Usage (%)     86   | .   100 98  78  78  
  Engine                   5    | .   14  .   .   8   
  Core                     9    | .   .   13  11  9   
  Treads                   1    | .   .   .   .   5   
  Leg                      18   | .   28  28  18  5   
  Device                   2    | .   .   .   .   7   
  Storage                  14   | .   28  14  11  9   
  Processor                6    | .   .   13  11  1   
  Protection               5    | .   .   .   10  9   
  Energy Gun               16   | .   28  12  14  15  
  Ballistic Gun            2    | .   .   .   .   7   
  Launcher                 2    | .   .   11  .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             38   | 13  14  16  18  38  
  Greatest Support         42   | 20  20  20  20  42  
  Greatest Overweight (x)  11   | .   .   .   1   11  
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 10   | 8   8   8   6   10  
  Average Capacity         6    | 5   8   6   6   7   
  Most Carried             8    | 4   8   8   6   7   
  Average Carried          6    | 2   7   6   5   6   
  Final Capacity           10   | 8   8   6   6   10  
  Final Carried            8    | 2   8   6   6   6   

 Class Distribution 
--------------------
 80% | Mutant
 19% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
   Tank | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           664  | 265 10  95  30  264 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1318 | 83  145 85  373 632 
  Parts                    70   | 3   9   3   26  29  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  28   | .   3   3   9   13  
  Guns                     25   | .   3   .   9   13  
  Cannons                  1    | .   .   1   .   .   
  AOE                      2    | .   .   2   .   .   
Classes Destroyed          7    | 1   1   2   2   1   
  Recycler                 2    | 1   .   .   .   1   
  Operator                 1    | .   .   .   .   1   
  Watcher                  2    | .   .   .   1   1   
  Swarmer                  8    | .   .   1   3   4   
  Grunt                    14   | .   3   1   4   6   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   5    | .   .   1   1   3   
Best Kill Streak           5    | 1   3   1   3   5   
  Combat Bots Only         5    | .   3   1   3   5   
Max Kills in Single Turn   1    | 1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   
  YI-UF0 (-10/Mines)

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               1507 | .    95   275  335  802  
  Core                     407  | .    33   18   53   303  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         88   | 100  .    79   86   .    
Volleys Fired              94   | 3    10   7    28   46   
  Largest                  3    | 2    2    2    2    3    
  Hottest                  144  | 80   80   130  140  144  
Shots Fired                179  | 6    20   13   43   97   
  Gun                      168  | 6    20   4    41   97   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 6    | .    .    6    .    .    
  Special                  5    | .    .    3    2    .    
  Kinetic                  39   | .    .    .    .    39   
  Thermal                  102  | 6    20   3    22   51   
  Explosive                6    | .    .    6    .    .    
  Electromagnetic          32   | .    .    4    21   7    
  Robot Hit Streak         31   | 6    19   30   31   22   
  Robot Miss Streak        3    | .    1    .    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    1    .    1    3    
    Max Gunslinging Chain  1    | .    1    .    1    1    
Shots Hit Robots           140  | 6    19   11   32   72   
  Core Hits                59   | 2    6    9    13   29   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2221 | 68   194  397  391  1171 
  Guns                     1872 | 68   194  48   391  1171 
  Cannons                  .    | .    .    .    .    .    
  Explosions               301  | .    .    301  .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  377  | .    .    .    .    377  
  Thermal                  1181 | 68   194  48   174  697  
  Explosive                301  | .    .    301  .    .    
  Electromagnetic          362  | .    .    48   217  97   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    5    
  Average Corruption       5    | .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  17   | .    .    .    .    17   
    Message Errors         1    | .    .    .    .    1    
    Matter Fused           3    | .    .    .    .    3    
    Energy Discharges      4    | .    .    .    .    4    
    Parts Rejected         1    | .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    
    Targeting Errors       6    | .    .    .    .    6    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            21   | .    .    21   .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               21   | .    .    21   .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      127  | .    .    127  .    .    
  Shots                    6    | .    .    6    .    .    
  Rammed                   1    | 1    .    .    .    .    
Targets Rammed             1    | 1    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        665  | 54   228  68   210  665  
  Average Temperature      144  | 29   109  25   59   227  
  Received Heat Transfer   543  | .    66   27   90   360  
  Effects                  13   | .    .    .    .    13   
    Energy Bleed           2    | .    .    .    .    2    
    Interference           2    | .    .    .    .    2    
    Matter Decay           1    | .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    1    
    Damage (major)         4    | .    .    .    .    4    
    Damage (core)          2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             8    | .    1    .    .    7    
  Heat Transferred         2735 | 150  450  100  444  1591 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             195  | 5   102 98  158 195 
  Initial                  36   | .   2   33  23  36  
  Average                  66   | 1   40  56  92  72  
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          4    | .   1   1   .   2   
  Investigation            2    | .   1   1   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           5    | .   .   1   3   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              45   | .   5   7   14  19  
  Peak Tracking Total      6    | .   3   3   4   6   
  Tactical Retreats        1    | .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          4    | .   .   2   .   2   
  Max in Single Turn       1    | .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          7    | .   1   2   3   1   
  Terminals                6    | .   1   1   3   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                15   | .   4   2   8   1   
  Successful               11   | .   3   2   5   1   
  Failed                   4    | .   1   .   3   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                14   | .   4   1   8   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   3   2   5   1   
  Open Door                1    | .   .   1   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Repair Station Index     1    | .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   1   
  Locate Traps             1    | .   1   .   .   .   
  Dispatch Records         2    | .   1   .   1   .   
  Investigation Status     1    | .   .   .   1   .   
  Zone Layout              3    | .   .   1   2   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   1   .   1   1   
  Full Trace Events        2    | .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   1   .   
  Highest-Rated Group      31   | .   .   31  31  .   
  Highest-Rated Ally       31   | .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               7    | .   .   7   .   .   
  Total Damage             127  | .   .   127 .   .   
  Kills                    3    | .   .   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               2071 | 92  351 446 563 619 
Spaces Moved               1208 | 55  246 291 358 258 
  Core                     22   | 19  .   .   .   3   
  Treads                   94   | .   .   .   .   94  
  Legs                     1092 | 36  246 291 358 161 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 150 
  Average Speed            133  | 95  120 120 127 176 
  Slowest Speed            600  | 120 120 120 150 600 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       31   | 3   30  63  32  28  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 4    | .   .   4   .   .   
Terrain Destroyed          33   | .   .   33  .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      33   | .   .   33  .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      1498 | 87  282 370 418 341 
  Wait                     139  | 15  18  59  25  22  
  Move                     1204 | 54  245 290 357 258 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  22   | 7   7   3   4   1   
  Fast Attach              12   | 2   .   3   .   7   
  Attach                   10   | 5   .   .   4   1   
  Detach                   .    | .   .   .   .   .   
  Swap                     4    | .   1   1   .   2   
  Drop                     12   | .   1   7   .   4   
  Fire                     94   | 3   10  7   28  46  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | 1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat / [Exi])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 14)
   93 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  401 | -10/Materials | Discovered new exit (range 15)
  444 | -10/Materials | Entered Mines
  451 | -10/Mines     | Met a Derelict shopkeep closing up shop
  658 | -10/Mines     | Learned location of Mines (-9)
  659 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  728 | -10/Mines     | Allies destroyed YI-UF0
  756 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  842 | -10/Mines     | Discovered new exit (range 10)
  868 | -10/Mines     | Discovered new exit (range 12)
  890 | -10/Mines     | Entered Materials
  890 | -9/Materials  | Accompanied by 1 ally
  890 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1427 | -9/Materials  | Discovered new exit (range 15)
 1453 | -9/Materials  | Entered another Materials area
 1453 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1862 | -8/Materials  | Build established: Tank
 2066 | -8/Materials  | Core integrity fell below 50%
 2072 | -8/Materials  | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris.
R-06 Scavenger collects Carbon-fiber Leg.
K-01 Serf cleans the Nuclear Reactor.
R-06 Scavenger collects Imp. Heat Sink.
Overheating: System interference.
Minigun temporarily disabled.
Minigun destroyed.
K-01 Serf collects debris.
R-06 Scavenger collects Lgt. Nuclear Core.
K-01 Serf collects debris.
R-06 Scavenger collects Aluminum Leg.
K-01 Serf collects debris.
System corrupted: EM Pulse Gun targeting data glitched.
G-47 Trooper destroyed.
K-01 Serf collects debris.
System corrupted: EM Pulse Gun targeting data glitched.
R-06 Scavenger collects Lgt. Nuclear Core.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
EM Pulse Gun destroyed.

 Map 
-----
+----------------------------------------------------+
|       ???????????????????????????# #??????  ?????? |
|       ???????????????????????????# #?????? ??????? |
|       ???????????????????????????# #######???????? |
|       ??????????????????######???#       +???????? |
|       ?????????????????##!  !##??#    ####???????? |
|       ?????????????????#!    !#??#    #??????????? |
|       ?????????????????#!    !#??#    #??????????? |
|       ?????????????#???####   ####    #??????????? |
|       ?????????????#  ????#           + ]  ??????? |
|       ?????????????#    ??#   #########??????????? |
|       ?????????????#    ! #   #??????????????????? |
|       ?????????????#      +   #??????????????????? |
|       ?????????????#      #   #?####?????????????? |
|       ?????????##??#    ??#   #?"""#?????????????? |
|       ???????# #"T"########   ##"T"#####+##??????? |
|       ???????#                             ??????? |
|       ???????#                             ??????? |
|       ???????#  """  """u   !!!            ??????? |
|       ???????#  """  """    !!!      #####???????? |
|       ???????#  """  """    !!       #???????????? |
|       ???????#      a     !          #???????????? |
|       ???????#    o       k   a      #???????????? |
|       ??????#   """  """ %"""% """   #???????????? |
|       ????????? """  """  """ r"""   #???????????? |
|       ????????  """  """  """ %"""   #???????????? |
|       ??????#            @           #???????????? |
|       ??????# =         = r          #???????????? |
|       ??????#   """  """!a"""  """   #???????????? |
|       ??????? ??"""  """ ="""  """   #???????????? |
|       ??????????"""  """g """  """   #???????????? |
|       ??????????        =%*       ?  +???????????? |
|       ??????????         [         ? ????????????? |
|       ????????? #???# ############  ?????????????? |
|       ??????????????# ???????????????????????????? |
|       ??????????????#????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
|       ???????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BurstSigixCutter
  Manual?         0
Play Time         00:19:58
  Cumulative      4.9 hours
  Start           2021.12.04 @ 15:56:34
  End             2021.12.04 @ 16:14:44
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          8
  Rogue           0
  Adventurer      8
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          12
Achievement%      13
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Terminus
Map View          112x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7ffb29ce-6f1d-448f-b178-8f1c0b966669