Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.21 @ 00:26:04

Player: Jezoensis

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (160)     800
Value Destroyed (5176)     5176
Prototype IDs (36)         720
Alien Tech Used (0)        0
Bonus (1450)               1450
              TOTAL SCORE: 12646

 Bonus
-------
High Alert Combat Kills    450
Entered Garrisons          200
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             857/1000
Matter                     63/300
Energy                     350/350
System Corruption          0%
Temperature                Hot (280)
Movement                   Core (1250) Ox24
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                Angular Momentum Engine
          Light Angular Momentum Engine
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (8) ------
       Improved Heat Sink
  High-capacity Storage Unit
       Enhanced Optical Array
       Improved Terrain Scan Processor
       Advanced Targeting Computer
       Improved Target Analyzer
                Relay Coupler [NC] (11)
>               --- WEAPON (3) -------
                Assault Cannon
                Gauss Cannon
>               --- INVENTORY (20) ---
                Huge Storage Unit
                Matter Compressor (250)
                Matter Compressor (15)
                Trap Scanner
       Improved Terrain Scanner
       Advanced Terrain Scanner
       Advanced Targeting Computer
       Advanced Targeting Computer
                Weapon Cycler
                Transmission Jammer
                Transmission Jammer
     Long-range Tractor Beam
                Field Laser
          Heavy Particle Gun
       Improved Light Cannon
       Improved Remote Datajack

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
          Light Angular Momentum Engine
>               --- PROPULSION -------
         Medium Treads
                Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Trap Scanner
       Enhanced Optical Array
       Advanced Terrain Scanner
       Improved Terrain Scan Processor
       Advanced Targeting Computer
       Improved Target Analyzer
                Relay Coupler [NC]
>               --- WEAPON -----------
          Heavy Particle Gun
                Gauss Cannon
          Heavy Flak Cannon
>               --- INVENTORY --------
       Improved Heat Sink
                Huge Storage Unit
                Matter Compressor
                Matter Compressor
       Improved Terrain Scanner
       Advanced Targeting Computer
       Advanced Targeting Computer
                Weapon Cycler
                Transmission Jammer
                Transmission Jammer
       Improved Medium Armor Plating
                Hardlight Generator
     Long-range Tractor Beam
                Field Laser
       Improved Light Cannon
                Assault Cannon
       Improved Remote Datajack
[Rating: 61]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Relay Coupler [NC]
  Protection               Improved Medium Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Phase Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Missile Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   .   .   4   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   1   .   .   1   .   .   
  Utility                  6    | .   .   .   .   .   2   .   .   1   2   1   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             285  | 7   27  1   1   2   61  22  16  76  64  8   
  Power                    13   | 1   2   .   .   .   3   1   .   3   2   1   
    Engine                 10   | 1   2   .   .   .   1   1   .   2   2   1   
    Core                   3    | .   .   .   .   .   2   .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               31   | 2   6   .   .   .   4   3   .   13  3   .   
    Treads                 29   | 2   6   .   .   .   4   3   .   12  2   .   
    Leg                    2    | .   .   .   .   .   .   .   .   1   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  137  | 2   6   1   1   .   22  12  13  39  36  5   
    Device                 104  | 1   5   1   .   .   16  11  13  29  24  4   
    Storage                6    | 1   1   .   1   .   2   .   .   1   .   .   
    Processor              13   | .   .   .   .   .   4   1   .   3   5   .   
    Hackware               3    | .   .   .   .   .   .   .   .   1   2   .   
    Protection             11   | .   .   .   .   .   .   .   .   5   5   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   104  | 2   13  .   .   2   32  6   3   21  23  2   
    Energy Gun             24   | 1   5   .   .   .   10  2   .   4   2   .   
    Energy Cannon          7    | .   .   .   .   .   .   .   .   .   7   .   
    Ballistic Gun          29   | 1   6   .   .   1   11  1   2   6   1   .   
    Ballistic Cannon       11   | .   .   .   .   1   .   .   .   2   6   2   
    Launcher               9    | .   1   .   .   .   3   3   .   .   2   .   
    Special Weapon         12   | .   1   .   .   .   7   .   .   .   4   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   .   .   1   .   1   9   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   3   .   .   3   .   .   
Parts Lost                 37   | .   1   .   .   .   2   5   1   11  12  5   
  Power                    4    | .   .   .   .   .   .   1   .   1   2   .   
  Propulsion               18   | .   1   .   .   .   1   3   .   6   5   2   
  Utility                  5    | .   .   .   .   .   1   .   .   .   2   2   
  Weapon                   10   | .   .   .   .   .   .   1   1   4   3   1   
  Highest Loss Streak      5    | .   1   .   .   .   1   3   1   3   3   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 100 100 92  100 100 99  94  85  
  Engine                   8    | .   14  14  14  14  6   9   9   2   5   11  
  Core                     1    | .   .   .   .   .   2   .   .   4   .   .   
  Treads                   25   | .   27  28  28  28  27  27  27  28  20  4   
  Device                   9    | .   13  14  14  14  8   9   9   6   6   9   
  Storage                  9    | .   14  14  14  14  9   9   9   7   6   5   
  Processor                15   | .   .   .   .   .   18  18  18  23  24  23  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   5   5   
  Energy Gun               5    | .   7   .   .   .   3   8   7   6   7   9   
  Ballistic Gun            14   | .   20  28  28  26  12  18  17  11  3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             80   | 13  21  20  30  31  68  45  42  65  80  78  
  Greatest Support         88   | 40  40  40  40  40  60  60  60  88  88  28  
  Greatest Overweight (x)  2    | .   .   .   .   .   1   .   .   1   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   2   
Largest Inventory Capacity 20   | 8   10  10  15  15  20  15  15  20  20  20  
  Average Capacity         15   | 7   9   10  13  15  16  15  15  19  20  20  
  Most Carried             20   | 4   10  10  13  15  20  15  14  20  20  18  
  Average Carried          14   | 2   7   10  10  13  15  13  11  18  18  16  
  Final Capacity           20   | 8   10  10  15  15  15  15  15  20  20  20  
  Final Carried            20   | 3   10  10  13  15  14  11  14  20  19  16  

 Class Distribution 
--------------------
 31% | Skirmisher
 29% | Mutant
 13% | Scavenger-Mutant
 10% | Scavenger-Skirmisher
  6% | Scavenger-Assassin
  6% | Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
           Skirmisher | -9/Mines
           Skirmisher | -8/Materials
           Skirmisher | -8/Garrison
 Scavenger-Skirmisher | -8/Materials
           Skirmisher | -7/Factory
     Scavenger-Mutant | -6/Factory
           Skirmisher | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -5   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  
Matter Collected           5527 | 276  307  27   95   75   940  526  329  1682 1270 .    
  Remotely                 2044 | .    .    .    .    .    190  526  123  617  588  .    
Salvage Created            6015 | 153  549  57   .    192  1656 498  255  1238 1338 79   
  Parts                    333  | 15   33   5    .    12   108  21   14   75   49   1    
Haulers Intercepted        8    | .    2    .    .    .    2    .    .    3    1    .    
Recyclers Shooed           7    | .    .    .    .    1    .    .    .    .    6    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac 
Combat Hostiles Destroyed  108  | .   10  .   .   2   35  18  7   18  17  1   
  Guns                     73   | .   8   .   .   .   26  9   7   17  6   .   
  Cannons                  12   | .   .   .   .   2   .   .   .   1   8   1   
  AOE                      23   | .   2   .   .   .   9   9   .   .   3   .   
Classes Destroyed          15   | 2   4   1   .   2   4   .   .   2   .   .   
  Worker                   9    | .   .   1   .   .   1   .   .   4   3   .   
  Builder                  11   | .   .   .   .   1   5   .   .   1   4   .   
  Tunneler                 7    | 4   .   2   .   .   .   .   .   1   .   .   
  Hauler                   8    | .   2   .   .   .   2   .   .   3   1   .   
  Recycler                 8    | 1   1   .   .   1   .   .   .   2   3   .   
  Watcher                  9    | .   3   .   .   .   3   .   .   2   1   .   
  Swarmer                  20   | .   2   .   .   .   8   4   3   3   .   .   
  Grunt                    46   | .   8   .   .   1   13  12  1   4   6   1   
  Brawler                  3    | .   .   .   .   1   .   1   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   1   .   .   .   .   
  Sentry                   15   | .   .   .   .   .   7   .   2   3   3   .   
  Specialist               5    | .   .   .   .   .   4   .   .   .   1   .   
  Hunter                   8    | .   .   .   .   .   2   .   .   2   4   .   
  Programmer               8    | .   .   .   .   .   .   .   .   5   3   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           9    | 5   3   2   .   4   7   7   3   9   5   1   
  Combat Bots Only         7    | .   2   .   .   2   7   7   3   5   4   1   
Max Kills in Single Turn   3    | 1   2   2   .   1   3   2   2   3   2   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 3    | .   2   .   .   .   3   2   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -5   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  
Damage Taken               6764  | .    437  .    .    22   856  720  144  1625 2224 736  
  Core                     988   | .    170  .    .    .    132  68   .    48   427  143  
  Absorbed by Shields      628   | .    .    .    .    .    76   156  56   204  112  24   
  Redirected to Shielding  180   | .    .    .    .    .    .    .    .    18   162  .    
Core Remaining (%)         67    | 100  .    .    .    32   .    .    63   93   49   .    
Volleys Fired              416   | 6    70   2    .    8    87   40   14   90   94   5    
  Largest                  3     | 2    2    2    .    2    3    3    3    3    3    3    
  Hottest                  203   | 60   100  40   .    55   106  106  106  135  203  145  
Shots Fired                1003  | 12   134  4    .    16   215  98   42   266  201  15   
  Gun                      835   | 12   129  4    .    9    188  88   42   249  114  .    
  Cannon                   115   | .    .    .    .    7    .    .    .    17   76   15   
  Launcher                 25    | .    4    .    .    .    5    10   .    .    6    .    
  Special                  28    | .    1    .    .    .    22   .    .    .    5    .    
  Kinetic                  589   | 6    70   4    .    16   146  64   30   169  69   15   
  Thermal                  353   | 6    35   .    .    .    58   24   12   97   121  .    
  Explosive                25    | .    4    .    .    .    5    10   .    .    6    .    
  Electromagnetic          31    | .    25   .    .    .    6    .    .    .    .    .    
  Robot Hit Streak         29    | 8    12   3    .    5    22   8    12   29   25   3    
  Robot Miss Streak        6     | .    6    .    .    2    3    4    3    3    5    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        8     | .    .    .    .    .    1    3    3    1    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    1    1    1    .    .    
  Autonomous               67    | .    .    .    .    .    67   .    .    .    .    .    
Shots Hit Robots           641   | 8    76   3    .    8    143  55   27   183  127  11   
  Core Hits                294   | 7    28   4    .    5    66   39   11   54   72   8    
  Critical Kills           3     | .    1    .    .    .    1    .    .    1    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    1    .    .    .    .    
  Critical Strikes         25    | .    1    .    .    .    4    5    1    4    10   .    
    Burn                   16    | .    .    .    .    .    3    4    1    2    6    .    
    Destroy                4     | .    1    .    .    .    1    1    .    1    .    .    
    Blast                  5     | .    .    .    .    .    .    .    .    1    4    .    
Melee Attacks              20    | .    .    .    .    .    1    .    5    12   2    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 20    | .    .    .    .    .    1    .    5    12   2    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    .    1    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           16721 | 82   1129 60   .    130  4360 2636 508  3628 3880 308  
  Guns                     10646 | 82   826  49   .    39   3407 987  453  3168 1635 .    
  Cannons                  1957  | .    .    .    .    85   .    .    .    447  1117 308  
  Explosions               3915  | .    275  .    .    .    914  1649 .    .    1077 .    
  Melee                    86    | .    .    .    .    .    31   .    55   .    .    .    
  Ramming                  117   | .    28   11   .    6    8    .    .    13   51   .    
  Kinetic                  7898  | 15   450  49   .    124  2848 700  354  2166 884  308  
  Thermal                  4449  | 67   214  .    .    .    465  287  99   1449 1868 .    
  Explosive                3889  | .    249  .    .    .    914  1649 .    .    1077 .    
  Electromagnetic          282   | .    188  .    .    .    94   .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 86    | .    .    .    .    .    31   .    55   .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    .    6    6    6    3    13   .    
  Average Corruption       4     | .    .    .    .    .    5    6    6    1    7    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  102   | .    .    .    .    .    28   15   12   9    38   .    
    Message Errors         24    | .    .    .    .    .    5    6    4    1    8    .    
    Matter Fused           23    | .    .    .    .    .    10   .    3    1    9    .    
    Heat Flow Errors       13    | .    .    .    .    .    3    1    2    3    4    .    
    Energy Discharges      9     | .    .    .    .    .    3    4    .    .    2    .    
    Parts Rejected         2     | .    .    .    .    .    1    1    .    .    .    .    
    Data Loss (minor)      10    | .    .    .    .    .    4    1    1    1    3    .    
    Data Loss (major)      6     | .    .    .    .    .    2    1    .    .    3    .    
    Misfires               7     | .    .    .    .    .    .    .    1    2    4    .    
    Alerts                 3     | .    .    .    .    .    .    1    .    .    2    .    
    Weapon Failures        5     | .    .    .    .    .    .    .    1    1    3    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            291   | .    .    .    .    .    19   154  15   28   75   .    
  Projectiles              30    | .    .    .    .    .    .    .    .    28   2    .    
  Explosions               246   | .    .    .    .    .    19   154  .    .    73   .    
  Melee                    15    | .    .    .    .    .    .    .    15   .    .    .    
Knockbacks                 15    | .    1    .    .    .    .    .    .    4    4    6    
  Impact                   1     | .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  13    | .    .    .    .    .    .    .    .    4    3    6    
  Secondary                1     | .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      330   | .    .    .    .    .    30   .    .    .    300  .    
  Shots                    6     | .    .    .    .    .    1    .    .    .    5    .    
  Rammed                   20    | .    8    2    .    1    1    .    .    2    6    .    
Targets Rammed             25    | .    9    2    .    1    2    .    .    3    8    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  5     | .    1    .    .    .    1    .    .    1    2    .    
Highest Temperature        401   | 20   138  .    .    4    338  377  270  233  401  301  
  Average Temperature      92    | 8    39   .    .    3    75   173  110  77   103  164  
  Received Heat Transfer   1539  | .    201  .    .    12   225  417  27   266  155  236  
  Effects                  10    | .    .    .    .    .    2    6    .    2    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    2    .    .    .    .    
    Interference           7     | .    .    .    .    .    2    3    .    2    .    .    
    Short Circuit          1     | .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    1    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             24    | .    1    .    .    .    4    2    .    3    14   .    
  Heat Transferred         9468  | 150  475  .    .    .    1221 925  296  2849 3552 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac 
Peak Influence             851  | 25  224 15  .   60  655 851 538 244 400 161 
  Initial                  414  | .   16  .   .   .   23  380 414 55  95  154 
  Average                  197  | 9   90  8   .   10  320 675 383 150 145 153 
Maximum Alert Level        3    | .   1   .   .   .   2   3   2   1   2   .   
  Low Security (%)         61   | 100 88  100 .   100 23  .   7   61  77  100 
  Level 1                  22   | .   11  .   .   .   32  12  25  38  21  .   
  Level 2                  13   | .   .   .   .   .   44  29  67  .   1   .   
  Level 3                  3    | .   .   .   .   .   .   58  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   .   .   .   5   .   1   5   5   .   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   .   
  Extermination            7    | .   .   .   .   .   .   .   .   4   3   .   
  Reinforcement            9    | .   .   .   .   .   5   .   1   1   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   1   .   1   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac 
Distress Signals           8    | .   1   .   .   .   5   .   .   2   .   .   
Communications Jammed      11   | .   .   .   .   .   .   .   .   .   11  .   
  Distress Signals         11   | .   .   .   .   .   .   .   .   .   11  .   
Times Spotted              150  | .   17  .   .   2   44  18  7   32  25  5   
  Peak Tracking Total      7    | .   4   .   .   2   7   5   3   5   5   5   
  Tactical Retreats        3    | .   1   .   .   .   1   .   .   .   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac 
Traps Triggered            11   | .   5   .   .   .   5   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac 
Machines Disabled          14   | .   1   .   .   .   7   .   .   1   4   1   
  Max in Single Turn       4    | .   1   .   .   .   4   .   .   1   2   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac 
Machines Accessed          28   | .   9   .   1   .   7   .   4   3   4   .   
  Terminals                24   | .   8   .   .   .   6   .   3   3   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                82   | .   25  .   1   .   21  .   17  7   11  .   
  Successful               38   | .   10  .   1   .   9   .   8   4   6   .   
  Failed                   43   | .   15  .   .   .   12  .   8   3   5   .   
    Catastrophic           7    | .   2   .   .   .   3   .   .   1   1   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   .   
  Manual                   64   | .   23  .   1   .   15  .   16  3   6   .   
  Terminals                77   | .   24  .   .   .   20  .   15  7   11  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             24   | .   8   .   1   .   6   .   4   2   3   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   4   .   .   .   1   .   .   .   1   .   
  Prototype ID Bank        4    | .   1   .   .   .   1   .   2   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          5    | .   1   .   .   .   2   .   2   .   .   .   
  Locate Traps             3    | .   1   .   .   .   1   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   1   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         13   | .   2   .   .   .   2   .   4   2   3   .   
  Terminals                11   | .   1   .   .   .   2   .   3   2   3   .   
    Botnet                 8    | .   1   .   .   .   1   .   2   2   2   .   
    Disrupt                1    | .   .   .   .   .   .   .   1   .   .   .   
    Operators              2    | .   .   .   .   .   1   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   .   
    Recyclers              2    | .   1   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   8   .   .   .   7   .   3   3   3   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   1   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   .   4   .   
  Non-combat               4    | .   .   .   .   .   .   .   .   .   4   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   .   .   .   .   4   .   
  drop_inventory           1    | .   .   .   .   .   .   .   .   .   1   .   
  map_route                3    | .   .   .   .   .   .   .   .   .   3   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   4   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   4   .   .   
  Attached                 2    | .   .   .   .   .   .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac 
Robot Analysis Total       6    | .   4   .   .   .   1   .   .   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  
Turns Passed               8323 | 84   1236 485  417  237  1354 447  434  1730 1769 130  
Spaces Moved               3916 | 45   604  297  259  129  615  194  218  787  736  32   
  Core                     17   | 17   .    .    .    .    .    .    .    .    .    .    
  Treads                   3899 | 28   604  297  259  129  615  194  218  787  736  32   
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  160  160  160  320  
  Average Speed            166  | 118  160  160  160  160  160  160  160  161  186  320  
  Slowest Speed            320  | 160  160  160  160  160  240  160  160  243  320  320  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       46   | 4    87   78   65   51   81   56   23   33   33   3    
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    .    1    1    .    .    1    1    1    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    .    .    
Spaces Dug                 62   | .    1    .    .    .    24   .    4    11   22   .    
Terrain Destroyed          300  | .    16   .    .    .    125  44   4    14   96   1    
  Melee                    17   | .    .    .    .    .    .    .    4    11   2    .    
  Projectile               93   | .    1    .    .    .    59   .    .    3    29   1    
  AOE                      190  | .    15   .    .    .    66   44   .    .    65   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -7   -6   -5   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Fac  Fac  
Total                      4901 | 63   735  302  262  145  827  267  268  1041 946  45   
  Wait                     76   | .    5    .    .    .    15   9    5    17   25   .    
  Move                     3905 | 44   603  296  258  128  614  192  217  786  735  32   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  95   | 6    13   .    2    3    20   3    6    32   10   .    
  Fast Attach              33   | 4    3    .    .    1    6    1    1    10   7    .    
  Attach                   61   | 3    8    .    .    .    14   6    1    14   12   3    
  Detach                   20   | .    3    .    .    1    7    1    1    4    3    .    
  Swap                     192  | .    16   1    1    1    41   15   14   53   45   5    
  Drop                     58   | .    5    1    1    2    20   .    4    20   5    .    
  Fire                     416  | 6    70   2    .    8    87   40   14   90   94   5    
  Melee                    20   | .    .    .    .    .    1    .    5    12   2    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    25   | .    9    2    .    1    2    .    .    3    8    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory (discovered 2 exits: [*Fac] / *Low)
-5/Factory

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 16)
   85 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  543 | -10/Materials | Core integrity fell below 50%
  582 | -10/Materials | Discovered new exit (range 6)
  700 | -10/Materials | Discovered new exit (range 7)
  858 | -10/Materials | Discovered new exit (range 16)
 1017 | -10/Materials | Discovered new exit (range 10)
 1321 | -10/Materials | Entered Mines
 1336 | -10/Mines     | Met a Derelict bent on vengeance
 1422 | -10/Mines     | Discovered new exit (range 10)
 1476 | -10/Mines     | Identified exit to Exiles
 1799 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1806 | -10/Mines     | Entered Exiles
 1827 | -10/Exiles    | Discovered new exit (range 15)
 1846 | -10/Exiles    | Met 8R-AWN
 1874 | -10/Exiles    | Met EX-HEX
 1979 | -10/Exiles    | Met EX-BIN
 1997 | -10/Exiles    | Aligned with FarCom system
 1998 | -10/Exiles    | Given EX-Vault access code
 2035 | -10/Exiles    | Opened EX-Vault
 2045 | -10/Exiles    | Found AWS/Gauss
 2079 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2126 | -10/Exiles    | Met EX-DEC
 2210 | -10/Exiles    | Discovered new exit (range 10)
 2223 | -10/Exiles    | Left Exiles lab with AWS/Gauss
 2223 | -10/Exiles    | Entered Mines
 2446 | -9/Mines      | Discovered new exit (range 9)
 2460 | -9/Mines      | Entered Materials
 2460 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2729 | -8/Materials  | Discovered new exit (range 11)
 3229 | -8/Materials  | Discovered new exit (range 14)
 3654 | -8/Materials  | Destroyed 7 combat bots
 3813 | -8/Materials  | Identified exit to Garrison
 3814 | -8/Materials  | Entered Garrison
 3910 | -8/Garrison   | Triggered checkpoint
 3947 | -8/Garrison   | Destroyed 7 combat bots
 4007 | -8/Garrison   | Discovered new exit (range 10)
 4053 | -8/Garrison   | Triggered checkpoint
 4119 | -8/Garrison   | Build established: Skirmisher
 4144 | -8/Garrison   | Triggered checkpoint
 4195 | -8/Garrison   | Lost 3 parts (1p1n1w)
 4227 | -8/Garrison   | Discovered new exit (range 11)
 4253 | -8/Garrison   | Installed Relay Interface Framework
 4261 | -8/Garrison   | Entered Materials
 4564 | -8/Materials  | Central database locked down
 4671 | -8/Materials  | Discovered new exit (range 8)
 4695 | -8/Materials  | Entered Factory
 4695 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4956 | -7/Factory    | Identified exit to Lower Caves
 5306 | -7/Factory    | Lost 3 parts (2n1w)
 5847 | -7/Factory    | Found Prototype Launcher
 5847 | -7/Factory    | Identified Rocket Array
 6101 | -7/Factory    | Discovered new exit (range 9)
 6425 | -7/Factory    | Entered another Factory area
 6425 | -6/Factory    | Evolved 2 slots: Utility x2
 6746 | -6/Factory    | Discovered new exit (range 19)
 6795 | -6/Factory    | Identified exit to Lower Caves
 7104 | -6/Factory    | Lost 3 parts (1n2u)
 7128 | -6/Factory    | Discovered new exit (range 143)
 7641 | -6/Factory    | Lost 3 parts (1p2n)
 7703 | -6/Factory    | Crushed by falling debris
 7825 | -6/Factory    | System corruption reached 10%
 7870 | -6/Factory    | Core integrity fell below 50%
 8194 | -6/Factory    | Entered another Factory area
 8194 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 8306 | -5/Factory    | Spotted B-75 Beast
 8324 | -5/Factory    | Self-destructed

 Last Messages 
---------------
08181_ System corrupted: Matter fused (-10).
PARAMETERS=POWER+1,UTILITY+1
LOCATION=UNKNOWN
GOAL=ESCAPE
08194_ Receiving FarCom transmissions...
08296_ ALERT: All DSF locations entering lockdown mode.
08301_ Med. Treads destroyed.
08306_ Slug penetrates Pressure Siphon.
08306_ Pressure Siphon disabled.
08306_ G-50 Soldier knocked back.
08309_ Hardlight Generator destroyed.
08309_ Imp. Medium Armor Plating destroyed.
08311_ G-50 Soldier destroyed.
08311_ G-50 Soldier knocked back. <x2>
08317_ Slug penetrates Pressure Siphon.
08317_ G-50 Soldier knocked back.
08317_ G-67 Veteran knocked back.
08319_ Carbon-fiber Leg destroyed.
08320_ G-67 Veteran knocked back.
08321_ Hvy. Flak Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????#####?###  ?  ?? #####+#####? |
| ??????????????????????#??#??#?  ?  "? ?#       #?# |
| ????????????????????########??    ?   ##       #?# |
| ???????????????????#???#?##?##  ? ""? ##       #?? |
| ??????????????????#??###?##??#  ??"?" ##       #?# |
| ????????????????#??##???######    ??? ?#       ##? |
| ????????????????#???###?###?#? ?      ?#     ####? |
| ???????????##?#???##################+###     ##?#? |
| ???????????#??##?##         ^                ####? |
| ??????????????#####         ^                #?#?# |
| ????????? ??##??###         ^                ###?# |
| ?????????????#?####         ^                ####? |
| ?????????????#????#                          ##?## |
| ??????????????#??##         ^  #####+##########?#? |
| ?????????? ########            ##        ##?#??### |
| ??????? ???#                   ##    """"#####???? |
| ??????"????#                   ##    """"###????## |
| ?????"? ? ?#  ""                +    """"######??? |
| ???????  ? #  "     """" """"  ##    """"#?#?##### |
| ???????????#  "F    """" """"  ##    """"##??###?# |
| ????????   #  ""    """" """"  ##    """"#?##????# |
| ?????????#?#                   ##!   """"##?#?#### |
| ????           """" """" """   ##        ###?##### |
| ????? ??? ???  """" ""%" """   ###########??##??#? |
| ????           """" %%%% """   ########??#?#??###? |
| ????            %     %% @     ###?#???#????#?#??? |
| ????             g%%           #?##?#??#?#?#?##??? |
| ???????###;#  %g  g[;;;##########?##?#??###?#####? |
| ??????????##        ;#??#??#??#?###?#####???###?## |
| ???????????#  BB    #??##?##?#???#?####????##???#? |
| ??????????##  BB""??#??#?????##?###?#??#?#?#?????? |
| ?????????       T" ?##?#??#??###??#?#??##????????? |
| ????????####   ??"? ??##?#####??##??##?####??????? |
| ??????????## ?  ?????    ?   ?#??#??#????##?#????? |
| ??????????? ? ???? ??? ??  ?? #??#??#?#??#???????? |
| ??????????? ????? ??#?  ??????###?#???#??????????? |
| ?????????##??? ?????+? ?    ???#??????#??????????? |
| ???????????#??????? ?? ????   ???????????????????? |
| ????????????????????#??????  ????????????????????? |
| ????????????? ????????  ?? ?  ?####?#??#?????????? |
| ????????????? ??????#???? ? ???#?#???????????????? |
| ????????????????????#???????????????#????????????? |
| ???????????????? ? ??????#???????????????????????? |
| ?????????????????? ??#?????????#?????????????????? |
| ???????????????????? ???#???##???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          31
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       110
Jamming Range              12
Armor Coverage             225
Weapon Shielding           66
Evasion (%)                50
Targeting Accuracy         8
Target Analysis            6
Recoil Reduction           4
Salvage Targeting          2
Relay Coupler Types        1
Relay Coupler Value        14

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BarragePoweredDetonator
  Manual?         0
Play Time         01:49:15
  Cumulative      604.3 hours
  Start           2022.04.19 @ 23:00:26
  End             2022.04.21 @ 00:26:04
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          303
  Rogue           176
  Adventurer      125
  Explorer        2
Win Type          -
  Total           58
  Types           49/3/3/1/1/0/0/0/1
Lore%             73
Gallery%          86
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 34bc470f-bd0d-4657-a6ba-8881e4d38b34