Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.21 @ 00:26:04 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (160) 800 Value Destroyed (5176) 5176 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1450) 1450 TOTAL SCORE: 12646 Bonus ------- High Alert Combat Kills 450 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 857/1000 Matter 63/300 Energy 350/350 System Corruption 0% Temperature Hot (280) Movement Core (1250) Ox24 Location -5/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Improved Heat Sink High-capacity Storage Unit Enhanced Optical Array Improved Terrain Scan Processor Advanced Targeting Computer Improved Target Analyzer Relay Coupler [NC] (11) > --- WEAPON (3) ------- Assault Cannon Gauss Cannon > --- INVENTORY (20) --- Huge Storage Unit Matter Compressor (250) Matter Compressor (15) Trap Scanner Improved Terrain Scanner Advanced Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler Transmission Jammer Transmission Jammer Long-range Tractor Beam Field Laser Heavy Particle Gun Improved Light Cannon Improved Remote Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Trap Scanner Enhanced Optical Array Advanced Terrain Scanner Improved Terrain Scan Processor Advanced Targeting Computer Improved Target Analyzer Relay Coupler [NC] > --- WEAPON ----------- Heavy Particle Gun Gauss Cannon Heavy Flak Cannon > --- INVENTORY -------- Improved Heat Sink Huge Storage Unit Matter Compressor Matter Compressor Improved Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler Transmission Jammer Transmission Jammer Improved Medium Armor Plating Hardlight Generator Long-range Tractor Beam Field Laser Improved Light Cannon Assault Cannon Improved Remote Datajack [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware Relay Coupler [NC] Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Slots Evolved 10 | . . . . . 4 . . 2 2 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . . . 1 . . 1 . . Utility 6 | . . . . . 2 . . 1 2 1 Weapon 1 | . . . . . 1 . . . . . Parts Attached 285 | 7 27 1 1 2 61 22 16 76 64 8 Power 13 | 1 2 . . . 3 1 . 3 2 1 Engine 10 | 1 2 . . . 1 1 . 2 2 1 Core 3 | . . . . . 2 . . 1 . . Reactor . | . . . . . . . . . . . Propulsion 31 | 2 6 . . . 4 3 . 13 3 . Treads 29 | 2 6 . . . 4 3 . 12 2 . Leg 2 | . . . . . . . . 1 1 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 137 | 2 6 1 1 . 22 12 13 39 36 5 Device 104 | 1 5 1 . . 16 11 13 29 24 4 Storage 6 | 1 1 . 1 . 2 . . 1 . . Processor 13 | . . . . . 4 1 . 3 5 . Hackware 3 | . . . . . . . . 1 2 . Protection 11 | . . . . . . . . 5 5 1 Artifact . | . . . . . . . . . . . Weapon 104 | 2 13 . . 2 32 6 3 21 23 2 Energy Gun 24 | 1 5 . . . 10 2 . 4 2 . Energy Cannon 7 | . . . . . . . . . 7 . Ballistic Gun 29 | 1 6 . . 1 11 1 2 6 1 . Ballistic Cannon 11 | . . . . 1 . . . 2 6 2 Launcher 9 | . 1 . . . 3 3 . . 2 . Special Weapon 12 | . 1 . . . 7 . . . 4 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 12 | . . . . . 1 . 1 9 1 . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 3 . . 3 . . Parts Lost 37 | . 1 . . . 2 5 1 11 12 5 Power 4 | . . . . . . 1 . 1 2 . Propulsion 18 | . 1 . . . 1 3 . 6 5 2 Utility 5 | . . . . . 1 . . . 2 2 Weapon 10 | . . . . . . 1 1 4 3 1 Highest Loss Streak 5 | . 1 . . . 1 3 1 3 3 5 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 100 100 92 100 100 99 94 85 Engine 8 | . 14 14 14 14 6 9 9 2 5 11 Core 1 | . . . . . 2 . . 4 . . Treads 25 | . 27 28 28 28 27 27 27 28 20 4 Device 9 | . 13 14 14 14 8 9 9 6 6 9 Storage 9 | . 14 14 14 14 9 9 9 7 6 5 Processor 15 | . . . . . 18 18 18 23 24 23 Hackware 1 | . . . . . . . . . 5 5 Energy Gun 5 | . 7 . . . 3 8 7 6 7 9 Ballistic Gun 14 | . 20 28 28 26 12 18 17 11 3 . Naked Turns . | . . . . . . . . . . . Heaviest Build 80 | 13 21 20 30 31 68 45 42 65 80 78 Greatest Support 88 | 40 40 40 40 40 60 60 60 88 88 28 Greatest Overweight (x) 2 | . . . . . 1 . . 1 2 2 Average Overweight (x) . | . . . . . . . . . . 2 Largest Inventory Capacity 20 | 8 10 10 15 15 20 15 15 20 20 20 Average Capacity 15 | 7 9 10 13 15 16 15 15 19 20 20 Most Carried 20 | 4 10 10 13 15 20 15 14 20 20 18 Average Carried 14 | 2 7 10 10 13 15 13 11 18 18 16 Final Capacity 20 | 8 10 10 15 15 15 15 15 20 20 20 Final Carried 20 | 3 10 10 13 15 14 11 14 20 19 16 Class Distribution -------------------- 31% | Skirmisher 29% | Mutant 13% | Scavenger-Mutant 10% | Scavenger-Skirmisher 6% | Scavenger-Assassin 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Mutant | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Matter Collected 5527 | 276 307 27 95 75 940 526 329 1682 1270 . Remotely 2044 | . . . . . 190 526 123 617 588 . Salvage Created 6015 | 153 549 57 . 192 1656 498 255 1238 1338 79 Parts 333 | 15 33 5 . 12 108 21 14 75 49 1 Haulers Intercepted 8 | . 2 . . . 2 . . 3 1 . Recyclers Shooed 7 | . . . . 1 . . . . 6 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Combat Hostiles Destroyed 108 | . 10 . . 2 35 18 7 18 17 1 Guns 73 | . 8 . . . 26 9 7 17 6 . Cannons 12 | . . . . 2 . . . 1 8 1 AOE 23 | . 2 . . . 9 9 . . 3 . Classes Destroyed 15 | 2 4 1 . 2 4 . . 2 . . Worker 9 | . . 1 . . 1 . . 4 3 . Builder 11 | . . . . 1 5 . . 1 4 . Tunneler 7 | 4 . 2 . . . . . 1 . . Hauler 8 | . 2 . . . 2 . . 3 1 . Recycler 8 | 1 1 . . 1 . . . 2 3 . Watcher 9 | . 3 . . . 3 . . 2 1 . Swarmer 20 | . 2 . . . 8 4 3 3 . . Grunt 46 | . 8 . . 1 13 12 1 4 6 1 Brawler 3 | . . . . 1 . 1 1 . . . Duelist 2 | . . . . . 1 1 . . . . Sentry 15 | . . . . . 7 . 2 3 3 . Specialist 5 | . . . . . 4 . . . 1 . Hunter 8 | . . . . . 2 . . 2 4 . Programmer 8 | . . . . . . . . 5 3 . Heavy 1 | . . . . . . . . 1 . . Best Kill Streak 9 | 5 3 2 . 4 7 7 3 9 5 1 Combat Bots Only 7 | . 2 . . 2 7 7 3 5 4 1 Max Kills in Single Turn 3 | 1 2 2 . 1 3 2 2 3 2 1 Gunslinging 1 | . . . . . . . 1 . . . Exploded 3 | . 2 . . . 3 2 . . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Damage Taken 6764 | . 437 . . 22 856 720 144 1625 2224 736 Core 988 | . 170 . . . 132 68 . 48 427 143 Absorbed by Shields 628 | . . . . . 76 156 56 204 112 24 Redirected to Shielding 180 | . . . . . . . . 18 162 . Core Remaining (%) 67 | 100 . . . 32 . . 63 93 49 . Volleys Fired 416 | 6 70 2 . 8 87 40 14 90 94 5 Largest 3 | 2 2 2 . 2 3 3 3 3 3 3 Hottest 203 | 60 100 40 . 55 106 106 106 135 203 145 Shots Fired 1003 | 12 134 4 . 16 215 98 42 266 201 15 Gun 835 | 12 129 4 . 9 188 88 42 249 114 . Cannon 115 | . . . . 7 . . . 17 76 15 Launcher 25 | . 4 . . . 5 10 . . 6 . Special 28 | . 1 . . . 22 . . . 5 . Kinetic 589 | 6 70 4 . 16 146 64 30 169 69 15 Thermal 353 | 6 35 . . . 58 24 12 97 121 . Explosive 25 | . 4 . . . 5 10 . . 6 . Electromagnetic 31 | . 25 . . . 6 . . . . . Robot Hit Streak 29 | 8 12 3 . 5 22 8 12 29 25 3 Robot Miss Streak 6 | . 6 . . 2 3 4 3 3 5 4 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 8 | . . . . . 1 3 3 1 . . Max Gunslinging Chain 1 | . . . . . 1 1 1 1 . . Autonomous 67 | . . . . . 67 . . . . . Shots Hit Robots 641 | 8 76 3 . 8 143 55 27 183 127 11 Core Hits 294 | 7 28 4 . 5 66 39 11 54 72 8 Critical Kills 3 | . 1 . . . 1 . . 1 . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 25 | . 1 . . . 4 5 1 4 10 . Burn 16 | . . . . . 3 4 1 2 6 . Destroy 4 | . 1 . . . 1 1 . 1 . . Blast 5 | . . . . . . . . 1 4 . Melee Attacks 20 | . . . . . 1 . 5 12 2 . Impact . | . . . . . . . . . . . Slashing 20 | . . . . . 1 . 5 12 2 . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16721 | 82 1129 60 . 130 4360 2636 508 3628 3880 308 Guns 10646 | 82 826 49 . 39 3407 987 453 3168 1635 . Cannons 1957 | . . . . 85 . . . 447 1117 308 Explosions 3915 | . 275 . . . 914 1649 . . 1077 . Melee 86 | . . . . . 31 . 55 . . . Ramming 117 | . 28 11 . 6 8 . . 13 51 . Kinetic 7898 | 15 450 49 . 124 2848 700 354 2166 884 308 Thermal 4449 | 67 214 . . . 465 287 99 1449 1868 . Explosive 3889 | . 249 . . . 914 1649 . . 1077 . Electromagnetic 282 | . 188 . . . 94 . . . . . Impact . | . . . . . . . . . . . Slashing 86 | . . . . . 31 . 55 . . . Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . . 6 6 6 3 13 . Average Corruption 4 | . . . . . 5 6 6 1 7 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 102 | . . . . . 28 15 12 9 38 . Message Errors 24 | . . . . . 5 6 4 1 8 . Matter Fused 23 | . . . . . 10 . 3 1 9 . Heat Flow Errors 13 | . . . . . 3 1 2 3 4 . Energy Discharges 9 | . . . . . 3 4 . . 2 . Parts Rejected 2 | . . . . . 1 1 . . . . Data Loss (minor) 10 | . . . . . 4 1 1 1 3 . Data Loss (major) 6 | . . . . . 2 1 . . 3 . Misfires 7 | . . . . . . . 1 2 4 . Alerts 3 | . . . . . . 1 . . 2 . Weapon Failures 5 | . . . . . . . 1 1 3 . Overload Shots . | . . . . . . . . . . . Overflow Damage 291 | . . . . . 19 154 15 28 75 . Projectiles 30 | . . . . . . . . 28 2 . Explosions 246 | . . . . . 19 154 . . 73 . Melee 15 | . . . . . . . 15 . . . Knockbacks 15 | . 1 . . . . . . 4 4 6 Impact 1 | . 1 . . . . . . . . . Kinetic 13 | . . . . . . . . 4 3 6 Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 330 | . . . . . 30 . . . 300 . Shots 6 | . . . . . 1 . . . 5 . Rammed 20 | . 8 2 . 1 1 . . 2 6 . Targets Rammed 25 | . 9 2 . 1 2 . . 3 8 . Kicked . | . . . . . . . . . . . Crushed 5 | . 1 . . . 1 . . 1 2 . Highest Temperature 401 | 20 138 . . 4 338 377 270 233 401 301 Average Temperature 92 | 8 39 . . 3 75 173 110 77 103 164 Received Heat Transfer 1539 | . 201 . . 12 225 417 27 266 155 236 Effects 10 | . . . . . 2 6 . 2 . . Energy Bleed 2 | . . . . . . 2 . . . . Interference 7 | . . . . . 2 3 . 2 . . Short Circuit 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 24 | . 1 . . . 4 2 . 3 14 . Heat Transferred 9468 | 150 475 . . . 1221 925 296 2849 3552 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Peak Influence 851 | 25 224 15 . 60 655 851 538 244 400 161 Initial 414 | . 16 . . . 23 380 414 55 95 154 Average 197 | 9 90 8 . 10 320 675 383 150 145 153 Maximum Alert Level 3 | . 1 . . . 2 3 2 1 2 . Low Security (%) 61 | 100 88 100 . 100 23 . 7 61 77 100 Level 1 22 | . 11 . . . 32 12 25 38 21 . Level 2 13 | . . . . . 44 29 67 . 1 . Level 3 3 | . . . . . . 58 . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 1 . . . 5 . 1 5 5 . Investigation 1 | . 1 . . . . . . . . . Extermination 7 | . . . . . . . . 4 3 . Reinforcement 9 | . . . . . 5 . 1 1 2 . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . 1 . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Distress Signals 8 | . 1 . . . 5 . . 2 . . Communications Jammed 11 | . . . . . . . . . 11 . Distress Signals 11 | . . . . . . . . . 11 . Times Spotted 150 | . 17 . . 2 44 18 7 32 25 5 Peak Tracking Total 7 | . 4 . . 2 7 5 3 5 5 5 Tactical Retreats 3 | . 1 . . . 1 . . . 1 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Traps Triggered 11 | . 5 . . . 5 . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Machines Disabled 14 | . 1 . . . 7 . . 1 4 1 Max in Single Turn 4 | . 1 . . . 4 . . 1 2 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Machines Accessed 28 | . 9 . 1 . 7 . 4 3 4 . Terminals 24 | . 8 . . . 6 . 3 3 4 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 82 | . 25 . 1 . 21 . 17 7 11 . Successful 38 | . 10 . 1 . 9 . 8 4 6 . Failed 43 | . 15 . . . 12 . 8 3 5 . Catastrophic 7 | . 2 . . . 3 . . 1 1 . Database Lockouts 1 | . . . . . . . 1 . . . Manual 64 | . 23 . 1 . 15 . 16 3 6 . Terminals 77 | . 24 . . . 20 . 15 7 11 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 24 | . 8 . 1 . 6 . 4 2 3 . Record 1 | . . . . . 1 . . . . . Part Schematic 1 | . 1 . . . . . . . . . Robot Analysis 6 | . 4 . . . 1 . . . 1 . Prototype ID Bank 4 | . 1 . . . 1 . 2 . . . Branch Access Points 1 | . . . . . . . . 1 . . Terminal Index 1 | . . . . . . . . . 1 . Unreport Threat 5 | . 1 . . . 2 . 2 . . . Locate Traps 3 | . 1 . . . 1 . . 1 . . Hauler Manifests 1 | . . . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Unlock Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 13 | . 2 . . . 2 . 4 2 3 . Terminals 11 | . 1 . . . 2 . 3 2 3 . Botnet 8 | . 1 . . . 1 . 2 2 2 . Disrupt 1 | . . . . . . . 1 . . . Operators 2 | . . . . . 1 . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . Recyclers 2 | . 1 . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 8 . . . 7 . 3 3 3 . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Used RIF Installer 1 | . . . . . . 1 . . . . Robots Hacked 4 | . . . . . . . . . 4 . Non-combat 4 | . . . . . . . . . 4 . Combat . | . . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . . . 4 . drop_inventory 1 | . . . . . . . . . 1 . map_route 3 | . . . . . . . . . 3 . Relay Couplers Released 4 | . . . . . . . . 4 . . Programmers 4 | . . . . . . . . 4 . . Attached 2 | . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Robot Analysis Total 6 | . 4 . . . 1 . . . 1 . Derelict Logs Recovered 1 | . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Turns Passed 8323 | 84 1236 485 417 237 1354 447 434 1730 1769 130 Spaces Moved 3916 | 45 604 297 259 129 615 194 218 787 736 32 Core 17 | 17 . . . . . . . . . . Treads 3899 | 28 604 297 259 129 615 194 218 787 736 32 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 320 Average Speed 166 | 118 160 160 160 160 160 160 160 161 186 320 Slowest Speed 320 | 160 160 160 160 160 240 160 160 243 320 320 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 46 | 4 87 78 65 51 81 56 23 33 33 3 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . 1 . . 1 . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 . . 1 1 1 . Scrap Searched 1 | . . . . 1 . . . . . . Spaces Dug 62 | . 1 . . . 24 . 4 11 22 . Terrain Destroyed 300 | . 16 . . . 125 44 4 14 96 1 Melee 17 | . . . . . . . 4 11 2 . Projectile 93 | . 1 . . . 59 . . 3 29 1 AOE 190 | . 15 . . . 66 44 . . 65 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Fac Total 4901 | 63 735 302 262 145 827 267 268 1041 946 45 Wait 76 | . 5 . . . 15 9 5 17 25 . Move 3905 | 44 603 296 258 128 614 192 217 786 735 32 Hop . | . . . . . . . . . . . Pick Up 95 | 6 13 . 2 3 20 3 6 32 10 . Fast Attach 33 | 4 3 . . 1 6 1 1 10 7 . Attach 61 | 3 8 . . . 14 6 1 14 12 3 Detach 20 | . 3 . . 1 7 1 1 4 3 . Swap 192 | . 16 1 1 1 41 15 14 53 45 5 Drop 58 | . 5 1 1 2 20 . 4 20 5 . Fire 416 | 6 70 2 . 8 87 40 14 90 94 5 Melee 20 | . . . . . 1 . 5 12 2 . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 25 | . 9 2 . 1 2 . . 3 8 . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 2 exits: [*Fac] / *Low) -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 543 | -10/Materials | Core integrity fell below 50% 582 | -10/Materials | Discovered new exit (range 6) 700 | -10/Materials | Discovered new exit (range 7) 858 | -10/Materials | Discovered new exit (range 16) 1017 | -10/Materials | Discovered new exit (range 10) 1321 | -10/Materials | Entered Mines 1336 | -10/Mines | Met a Derelict bent on vengeance 1422 | -10/Mines | Discovered new exit (range 10) 1476 | -10/Mines | Identified exit to Exiles 1799 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1806 | -10/Mines | Entered Exiles 1827 | -10/Exiles | Discovered new exit (range 15) 1846 | -10/Exiles | Met 8R-AWN 1874 | -10/Exiles | Met EX-HEX 1979 | -10/Exiles | Met EX-BIN 1997 | -10/Exiles | Aligned with FarCom system 1998 | -10/Exiles | Given EX-Vault access code 2035 | -10/Exiles | Opened EX-Vault 2045 | -10/Exiles | Found AWS/Gauss 2079 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2126 | -10/Exiles | Met EX-DEC 2210 | -10/Exiles | Discovered new exit (range 10) 2223 | -10/Exiles | Left Exiles lab with AWS/Gauss 2223 | -10/Exiles | Entered Mines 2446 | -9/Mines | Discovered new exit (range 9) 2460 | -9/Mines | Entered Materials 2460 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2729 | -8/Materials | Discovered new exit (range 11) 3229 | -8/Materials | Discovered new exit (range 14) 3654 | -8/Materials | Destroyed 7 combat bots 3813 | -8/Materials | Identified exit to Garrison 3814 | -8/Materials | Entered Garrison 3910 | -8/Garrison | Triggered checkpoint 3947 | -8/Garrison | Destroyed 7 combat bots 4007 | -8/Garrison | Discovered new exit (range 10) 4053 | -8/Garrison | Triggered checkpoint 4119 | -8/Garrison | Build established: Skirmisher 4144 | -8/Garrison | Triggered checkpoint 4195 | -8/Garrison | Lost 3 parts (1p1n1w) 4227 | -8/Garrison | Discovered new exit (range 11) 4253 | -8/Garrison | Installed Relay Interface Framework 4261 | -8/Garrison | Entered Materials 4564 | -8/Materials | Central database locked down 4671 | -8/Materials | Discovered new exit (range 8) 4695 | -8/Materials | Entered Factory 4695 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4956 | -7/Factory | Identified exit to Lower Caves 5306 | -7/Factory | Lost 3 parts (2n1w) 5847 | -7/Factory | Found Prototype Launcher 5847 | -7/Factory | Identified Rocket Array 6101 | -7/Factory | Discovered new exit (range 9) 6425 | -7/Factory | Entered another Factory area 6425 | -6/Factory | Evolved 2 slots: Utility x2 6746 | -6/Factory | Discovered new exit (range 19) 6795 | -6/Factory | Identified exit to Lower Caves 7104 | -6/Factory | Lost 3 parts (1n2u) 7128 | -6/Factory | Discovered new exit (range 143) 7641 | -6/Factory | Lost 3 parts (1p2n) 7703 | -6/Factory | Crushed by falling debris 7825 | -6/Factory | System corruption reached 10% 7870 | -6/Factory | Core integrity fell below 50% 8194 | -6/Factory | Entered another Factory area 8194 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8306 | -5/Factory | Spotted B-75 Beast 8324 | -5/Factory | Self-destructed Last Messages --------------- 08181_ System corrupted: Matter fused (-10). PARAMETERS=POWER+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 08194_ Receiving FarCom transmissions... 08296_ ALERT: All DSF locations entering lockdown mode. 08301_ Med. Treads destroyed. 08306_ Slug penetrates Pressure Siphon. 08306_ Pressure Siphon disabled. 08306_ G-50 Soldier knocked back. 08309_ Hardlight Generator destroyed. 08309_ Imp. Medium Armor Plating destroyed. 08311_ G-50 Soldier destroyed. 08311_ G-50 Soldier knocked back. 08317_ Slug penetrates Pressure Siphon. 08317_ G-50 Soldier knocked back. 08317_ G-67 Veteran knocked back. 08319_ Carbon-fiber Leg destroyed. 08320_ G-67 Veteran knocked back. 08321_ Hvy. Flak Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????#####?### ? ?? #####+#####? | | ??????????????????????#??#??#? ? "? ?# #?# | | ????????????????????########?? ? ## #?# | | ???????????????????#???#?##?## ? 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T" ?##?#??#??###??#?#??##????????? | | ????????#### ??"? ??##?#####??##??##?####??????? | | ??????????## ? ????? ? ?#??#??#????##?#????? | | ??????????? ? ???? ??? ?? ?? #??#??#?#??#???????? | | ??????????? ????? ??#? ??????###?#???#??????????? | | ?????????##??? ?????+? ? ???#??????#??????????? | | ???????????#??????? ?? ???? ???????????????????? | | ????????????????????#?????? ????????????????????? | | ????????????? ???????? ?? ? ?####?#??#?????????? | | ????????????? ??????#???? ? ???#?#???????????????? | | ????????????????????#???????????????#????????????? | | ???????????????? ? ??????#???????????????????????? | | ?????????????????? ??#?????????#?????????????????? | | ???????????????????? ???#???##???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 4 Salvage Targeting 2 Relay Coupler Types 1 Relay Coupler Value 14 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarragePoweredDetonator Manual? 0 Play Time 01:49:15 Cumulative 604.3 hours Start 2022.04.19 @ 23:00:26 End 2022.04.21 @ 00:26:04 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 303 Rogue 176 Adventurer 125 Explorer 2 Win Type - Total 58 Types 49/3/3/1/1/0/0/0/1 Lore% 73 Gallery% 86 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34bc470f-bd0d-4657-a6ba-8881e4d38b34