Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.27 @ 00:15:37

Player: SureStep

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (150)     750
Value Destroyed (4263)     4263
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (2823)               2823
              TOTAL SCORE: 10096

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    1300
Follower Combat Kills      1215
Friendly Fire              -192

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     85/100
System Corruption          4%
Temperature                Cool (248)
Movement                   Rolling (100)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
   Armored Huge Wheel
>          --- UTILITY (4) ------
    Medium Storage Unit
  Improved Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (8) ----
     Heavy Ion Engine
    Combat Airjet
   Compact Battery (300)
           Target Analyzer

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
           Cooling System
    Medium Storage Unit
  Advanced Targeting Computer
  Hardened Medium Armor Plating
>          --- WEAPON -----------
  Advanced Beam Rifle
     Heavy Laser
           Ion Cannon
>          --- INVENTORY --------
     Heavy Ion Engine
   Armored Huge Wheel
    Combat Airjet
   Compact Battery
  Improved Targeting Computer
           Target Analyzer
[Rating: 35]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Armored Wheel
  Wheel                    Armored Wheel
Utility                    Medium Storage Unit
  Device                   Shield Generator
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Particle Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Particle Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Slots Evolved              4    | .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             64   | 6   8   18  1   15  16  
  Power                    8    | 1   .   4   .   2   1   
    Engine                 6    | 1   .   3   .   1   1   
    Core                   2    | .   .   1   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 2   2   1   1   3   2   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  11   | 2   2   1   1   3   2   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  17   | 1   2   6   .   4   4   
    Device                 9    | .   .   6   .   2   1   
    Storage                3    | 1   1   .   .   1   .   
    Processor              3    | .   1   .   .   1   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   28   | 2   4   7   .   6   9   
    Energy Gun             13   | 2   1   1   .   1   8   
    Energy Cannon          9    | .   2   3   .   3   1   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               6    | .   1   3   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   .   1   1   
Parts Lost                 17   | .   .   2   .   2   13  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  4    | .   .   .   .   1   3   
  Weapon                   10   | .   .   2   .   1   7   
  Highest Loss Streak      9    | .   .   1   .   1   9   
Average Slot Usage (%)     95   | .   98  99  100 92  85  
  Engine                   6    | .   14  9   .   2   9   
  Core                     3    | .   .   1   11  6   .   
  Wheel                    21   | .   27  21  22  21  17  
  Device                   15   | .   .   22  22  15  8   
  Storage                  10   | .   14  11  11  10  9   
  Processor                10   | .   13  11  11  9   8   
  Protection               1    | .   .   .   .   .   8   
  Energy Gun               2    | .   4   .   .   .   11  
  Energy Cannon            12   | .   9   10  11  17  10  
  Launcher                 8    | .   13  10  11  8   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             39   | 13  21  26  24  31  39  
  Greatest Support         40   | 32  32  24  24  40  40  
  Greatest Overweight (x)  5    | .   5   1   .   2   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   8   8   8   8   8   
  Average Capacity         7    | 5   6   8   8   8   8   
  Most Carried             8    | 1   8   8   8   8   8   
  Average Carried          6    | .   5   6   7   6   7   
  Final Capacity           8    | 6   8   8   8   8   8   
  Final Carried            8    | 1   8   7   8   8   4   

 Class Distribution 
--------------------
 70% | Mutant
 22% | Gunner
  6% | Commander-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Gunner | -8/Materials
 Commander-Gunner | -8/Storage

 Resources                      | -11  -10  -9   -9   -8   -8   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Sto  
Matter Collected           2087 | 260  157  827  70   590  183  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4741 | 75   437  1514 153  1658 904  
  Parts                    269  | 2    33   85   15   98   36   
Haulers Intercepted        13   | .    2    5    .    4    2    
Recyclers Shooed           3    | .    2    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Combat Hostiles Destroyed  99   | .   9   32  7   35  16  
  Guns                     10   | .   .   .   .   .   10  
  Cannons                  40   | .   2   16  3   14  5   
  AOE                      49   | .   7   16  4   21  1   
Classes Destroyed          13   | 1   6   4   1   1   .   
  Worker                   10   | .   3   5   .   2   .   
  Builder                  9    | .   3   4   .   2   .   
  Tunneler                 1    | .   .   1   .   .   .   
  Hauler                   13   | .   2   5   .   4   2   
  Recycler                 6    | 1   2   1   .   2   .   
  Operator                 2    | .   .   1   .   1   .   
  Watcher                  9    | .   1   4   .   4   .   
  Swarmer                  26   | .   6   4   5   10  1   
  Grunt                    46   | .   3   18  2   14  9   
  Brawler                  4    | .   .   .   1   1   2   
  Duelist                  1    | .   .   1   .   .   .   
  Sentry                   21   | .   .   9   .   8   4   
  Hunter                   2    | .   .   .   .   2   .   
Best Kill Streak           9    | 1   7   7   3   9   4   
  Combat Bots Only         7    | .   4   4   3   7   4   
Max Kills in Single Turn   5    | 1   4   3   4   5   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 4    | .   3   3   3   4   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Sto  
Damage Taken               3441  | .    105  724  22   550  2040 
  Core                     744   | .    29   155  6    94   460  
  Absorbed by Shields      418   | .    .    281  9    128  .    
Core Remaining (%)         82    | 100  88   .    59   .    .    
Volleys Fired              276   | 2    27   122  9    58   58   
  Largest                  3     | 2    2    2    2    3    3    
  Hottest                  194   | 80   101  101  98   169  194  
Shots Fired                527   | 4    37   181  14   153  138  
  Gun                      88    | 4    9    .    .    .    75   
  Cannon                   320   | .    18   122  8    112  60   
  Launcher                 119   | .    10   59   6    41   3    
  Special                  .     | .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    
  Thermal                  404   | .    27   122  8    112  135  
  Explosive                119   | .    10   59   6    41   3    
  Electromagnetic          4     | 4    .    .    .    .    .    
  Robot Hit Streak         14    | 1    14   12   5    14   13   
  Robot Miss Streak        4     | 1    2    3    2    4    3    
  Penetration Max          .     | .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    
Shots Hit Robots           286   | 2    24   87   7    94   72   
  Core Hits                225   | 2    26   78   10   77   32   
  Critical Hits            .     | .    .    .    .    .    .    
  Critical Kills           .     | .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           10496 | 38   1259 3767 465  3454 1513 
  Guns                     1012  | 38   115  .    .    .    859  
  Cannons                  3613  | .    226  1210 124  1516 537  
  Explosions               5871  | .    918  2557 341  1938 117  
  Melee                    .     | .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    
  Thermal                  4587  | .    341  1210 124  1516 1396 
  Explosive                5745  | .    918  2431 341  1938 117  
  Electromagnetic          164   | 38   .    126  .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         4     | .    .    1    1    .    4    
  Average Corruption       1     | .    .    1    1    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    
  Effects                  13    | .    .    4    6    .    3    
    Message Errors         6     | .    .    2    4    .    .    
    Energy Discharges      1     | .    .    .    .    .    1    
    Data Loss (minor)      2     | .    .    1    1    .    .    
    Targeting Errors       4     | .    .    1    1    .    2    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            127   | .    11   77   .    39   .    
  Projectiles              17    | .    10   6    .    1    .    
  Explosions               110   | .    1    71   .    38   .    
  Melee                    .     | .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      254   | .    7    213  .    34   .    
  Shots                    13    | .    1    10   .    2    .    
  Rammed                   .     | .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        243   | 36   243  60   4    132  239  
  Average Temperature      40    | 20   72   12   4    35   66   
  Received Heat Transfer   1158  | .    24   176  4    144  810  
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    1    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             5     | .    1    2    .    2    .    
  Heat Transferred         8304  | .    703  2183 222  2738 2458 
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -8   
-------                    Run  | Scr  Mat  Mat  Min  Mat  Sto  
Peak Influence             2267 | 5    219  1042 526  1302 2267 
  Initial                  549  | .    3    50   381  146  549  
  Average                  677  | 1    68   550  427  696  1503 
Maximum Alert Level        5    | .    1    3    2    4    5    
  Low Security (%)         13   | 100  89   2    .    11   .    
  Level 1                  22   | .    10   30   49   12   .    
  Level 2                  30   | .    .    43   50   26   7    
  Level 3                  21   | .    .    23   .    36   32   
  Level 4                  3    | .    .    .    .    12   8    
  Level 5                  5    | .    .    .    .    .    32   
  High Security            3    | .    .    .    .    .    19   
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          33   | .    1    6    .    11   15   
  Investigation            10   | .    .    3    .    3    4    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            9    | .    1    3    .    3    2    
  Assault                  9    | .    .    .    .    1    8    
  Garrison                 5    | .    .    .    .    4    1    
  Intercept                .    | .    .    .    .    .    .    
Construction Impeded       4    | .    .    1    .    2    1    
Haulers Reinforced         .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Sto 
Distress Signals           13   | .   1   5   .   4   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              186  | .   10  44  12  39  81  
  Peak Tracking Total      19   | .   3   7   4   5   19  
  Tactical Retreats        10   | .   .   5   .   2   3   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Traps Triggered            3    | .   1   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 5    | .   .   5   .   .   .   
  Reprogrammed             6    | .   .   6   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Scr Mat Mat Min Mat Sto 
Machines Disabled          37   | .   1   17  1   5   13  
  Max in Single Turn       3    | .   1   3   1   2   1   
  Garrison Access          2    | .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Scr Mat Mat Min Mat Sto 
Machines Accessed          29   | .   .   12  .   9   8   
  Terminals                24   | .   .   10  .   7   7   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   2   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                94   | .   .   37  .   30  27  
  Successful               63   | .   .   23  .   21  19  
  Failed                   31   | .   .   14  .   9   8   
    Catastrophic           4    | .   .   3   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                74   | .   .   31  .   24  19  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          14   | .   .   6   .   .   8   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   6   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             45   | .   .   17  .   16  12  
  Record                   1    | .   .   1   .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   
  Prototype ID Bank        7    | .   .   2   .   4   1   
  Open Door                2    | .   .   .   .   .   2   
  Level Access Points      1    | .   .   .   .   1   .   
  Emergency Access Points  3    | .   .   1   .   .   2   
  Scanalyzer Index         1    | .   .   .   .   1   .   
  Alert Level              2    | .   .   .   .   1   1   
  Unreport Threat          1    | .   .   .   .   1   .   
  Locate Traps             7    | .   .   4   .   1   2   
  Disarm Traps             1    | .   .   1   .   .   .   
  Reprogram Traps          1    | .   .   1   .   .   .   
  Dispatch Records         2    | .   .   2   .   .   .   
  Patrol Status            1    | .   .   .   .   1   .   
  Investigation Status     1    | .   .   1   .   .   .   
  Extermination Status     1    | .   .   .   .   .   1   
  Assault Status           1    | .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   
  Hauler Manifests         2    | .   .   .   .   1   1   
  Registered Components    2    | .   .   .   .   1   1   
  Zone Layout              6    | .   .   2   .   4   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       13   | .   .   6   .   .   7   
  Scan Component           7    | .   .   3   .   .   4   
  Repair                   6    | .   .   3   .   .   3   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   5   .   
  Insert Component         2    | .   .   .   .   2   .   
  Analyze                  3    | .   .   .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         25   | .   .   10  .   7   8   
  Full Trace Events        17   | .   .   8   .   5   4   
  Feedback Events          2    | .   .   1   .   .   1   
    Corruption             2    | .   .   1   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   2   1   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             6    | .   .   3   .   .   3   
  Time                     210  | .   .   96  .   .   114 
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Scr Mat Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   4   1   
  Machine Destruction      5    | .   .   .   .   4   1   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Sto  
Total Allies               18   | .    .    .    4    .    14   
  Largest Group            12   | .    .    .    3    2    12   
  Highest-Rated Group      283  | .    .    .    40   24   283  
  Highest-Rated Ally       99   | .    .    .    31   16   99   
Total Orders               .    | .    .    .    .    .    .    
Ally Attacks               190  | .    .    .    14   12   164  
  Total Damage             4811 | .    .    .    147  93   4571 
  Kills                    50   | .    .    .    6    2    42   
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Scr Mat Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Sto  
Turns Passed               5695 | 52   584  2012 928  1080 1039 
Spaces Moved               4269 | 35   440  1544 761  862  627  
  Core                     6    | 3    3    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   4263 | 32   437  1544 761  862  627  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   90   90   90   95   
  Average Speed            92   | 95   94   92   90   93   95   
  Slowest Speed            300  | 100  300  100  90   110  95   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       66   | 4    51   97   100  63   83   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             3    | .    .    .    3    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          895  | .    75   392  62   334  32   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               14   | .    3    4    .    2    5    
  AOE                      881  | .    72   388  62   332  27   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Sto  
Total                      5559 | 49   580  1951 990  1026 963  
  Wait                     792  | .    67   230  215  49   231  
  Move                     4264 | 34   439  1543 760  861  627  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  88   | 7    21   19   3    19   19   
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   63   | 6    7    18   1    15   16   
  Detach                   19   | .    5    6    .    8    .    
  Swap                     1    | .    1    .    .    .    .    
  Drop                     56   | .    13   13   2    16   12   
  Fire                     276  | 2    27   122  9    58   58   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / *Sto)
-8/Storage (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 14)
   53 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  323 | -10/Materials | Discovered new exit (range 12)
  414 | -10/Materials | Discovered new exit (range 14)
  637 | -10/Materials | Entered another Materials area
  637 | -9/Materials  | Evolved 2 slots: Utility x2
  895 | -9/Materials  | Discovered new exit (range 13)
 1088 | -9/Materials  | Repaired Arm. Wheel
 1121 | -9/Materials  | Repaired Particle Cannon
 1419 | -9/Materials  | Repaired Imp. Ion Engine
 1432 | -9/Materials  | Discovered new exit (range 8)
 1827 | -9/Materials  | Discovered new exit (range 14)
 2401 | -9/Materials  | Discovered new exit (range 12)
 2515 | -9/Materials  | Discovered new exit (range 9)
 2649 | -9/Materials  | Entered Mines
 2652 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2890 | -9/Mines      | Discovered new exit (range 8)
 3034 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 3369 | -9/Mines      | Learned location of 1 exit from Lower Caves
 3553 | -9/Mines      | Discovered new exit (range 9)
 3577 | -9/Mines      | Entered Materials
 3577 | -8/Materials  | Accompanied by 2 allies
 3577 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 3578 | -8/Materials  | Identified exit to Storage
 3652 | -8/Materials  | Identified exit to Factory
 4017 | -8/Materials  | Garrison activated, responded to threat
 4164 | -8/Materials  | Build established: Gunner
 4170 | -8/Materials  | Destroyed 7 combat bots
 4657 | -8/Materials  | Entered Storage
 4676 | -8/Storage    | Met 01-MTF
 4997 | -8/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 5057 | -8/Storage    | First assault squad dispatched
 5151 | -8/Storage    | Garrison activated, responded to threat
 5169 | -8/Storage    | Discovered exit to Factory (range 16)
 5298 | -8/Storage    | Repaired Arm. Huge Wheel
 5337 | -8/Storage    | Repaired Hrd. Medium Armor Plating
 5359 | -8/Storage    | Build established: Commander-Gunner
 5371 | -8/Storage    | Repaired Cooling System
 5498 | -8/Storage    | High security lockdown imminent
 5578 | -8/Storage    | High security lockdown engaged
 5684 | -8/Storage    | Core integrity fell below 50%
 5694 | -8/Storage    | Core integrity fell below 20%
 5696 | -8/Storage    | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
C-30 ARC bursts open, deploying its payload.
G-50 Soldier unfolds itself.
B-36 Bruiser unfolds itself.
G-47 Trooper unfolds itself. <x2>
B-36 Bruiser destroyed.
Acquired 10 matter.
Ion Cannon destroyed.
Arm. Wheel destroyed.
Hrd. Medium Armor Plating destroyed.
Adv. Beam Rifle destroyed.
System corrupted by crushing effect (+3).
Acquired 10 matter. <x2>
B-36 Bruiser destroyed.
Adv. Beam Rifle destroyed.
Cooling System destroyed.
Arm. Huge Wheel destroyed.
Adv. Beam Rifle destroyed.
Hvy. Ion Engine destroyed.
Acquired 10 matter.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
| ????????????????######/###############   #???????? |
| ????????????????????#%[!      #??????#   #???????? |
| ????????????????????#=%= """" #??????#   #???????? |
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| ?????????????"" """ #=*#**       ###   !    #????? |
| ?????????????"" """ +!%%*         #####" "# #????? |
| ?????????????"" """ #=[#%         #???#"""###????? |
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| ????????????????#   g""glg#  """   ##  #?????????? |
| ????????????????#   %[i*g@#  """   ##  #?????????? |
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| ????????????????#  g** ""g#        ##  #?????????? |
| ????????????????#  " [""  #     " "##  T#????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          14
Energy Capacity            580
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                42
Targeting Accuracy         8

 Item Schematics 
-----------------
      Arm. Wheel | -8/Materials | Scanalyzed
 Arm. Huge Wheel | -8/Materials | Scanalyzed
  Actuator Array | -8/Storage   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club

 Challenges 
------------
None

 Game 
------
Seed              RemoteImpulseStorage
  Manual?         0
Play Time         02:08:24
  Cumulative      24.9 hours
  Start           2020.12.26 @ 21:46:31
  End             2020.12.27 @ 00:15:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          15
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b1aef449-455e-4707-854c-d775d26243e2