Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.26 @ 21:16:57 Player: Mr Goldstein Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (17) 85 Value Destroyed (473) 473 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1252) 1252 TOTAL SCORE: 5410 Bonus ------- Pacifist 834 High Alert Combat Kills 6 Follower Combat Kills 37 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -925 Cogmind --------- Core Integrity 0/700 Matter 121/300 Energy 1070/1100 System Corruption 2% Temperature Cool (27) Movement Walking (150) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (3) ------ Assembled Biocell Array GOLEM Unit > --- WEAPON (2) ------- Assembled Focal Cannon > --- INVENTORY (5) ---- VTOL Module Makeshift Flight Unit Rocket Launcher Heavy Pick Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Biocell Array GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- VTOL Module Makeshift Flight Unit Rocket Launcher Heavy Pick [Rating: 68] Favorites ----------- Power Micro Nuclear Core Engine F-cell Engine Power Core Micro Nuclear Core Propulsion VTOL Module Treads Light Treads Leg Assembled Alloy Leg Flight Unit VTOL Module Utility Hacking Suite Device GOLEM Unit Storage Assembled Biocell Array Hackware Hacking Suite Protection Core Shielding Weapon Heavy Pick Energy Cannon Assembled Focal Cannon Launcher Rocket Launcher Impact Weapon Flail Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . 2 . 2 2 . . . . . Power 1 | . . . . . 1 . . . . . Propulsion 4 | . . 2 . 1 1 . . . . . Utility 1 | . . . . 1 . . . . . . Weapon . | . . . . . . . . . . . Parts Attached 30 | 2 . . 1 4 11 . 4 3 3 2 Power 5 | . . . . . 3 . . 1 . 1 Engine 1 | . . . . . . . . 1 . . Core 4 | . . . . . 3 . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 8 | 2 . . . 3 2 . 1 . . . Treads 2 | 2 . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 6 | . . . . 3 2 . 1 . . . Utility 9 | . . . 1 . 3 . 1 2 1 1 Device 7 | . . . 1 . 1 . 1 2 1 1 Storage . | . . . . . . . . . . . Processor . | . . . . . . . . . . . Hackware 1 | . . . . . 1 . . . . . Protection 1 | . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 8 | . . . . 1 3 . 2 . 2 . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 4 | . . . . . 2 . 1 . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 . . Parts Lost 11 | . 1 1 . . . 1 1 . 3 4 Power 2 | . . . . . . . . . . 2 Propulsion 5 | . 1 1 . . . 1 1 . 1 . Utility 2 | . . . . . . . . . 2 . Weapon 2 | . . . . . . . . . . 2 Highest Loss Streak 4 | . 1 1 . . . 1 1 . 2 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 52 | . 26 4 3 11 66 78 68 69 57 55 Core 6 | . . . . . 10 15 9 7 7 8 Treads 1 | . 26 4 . . . . . . . . Leg 4 | . . . . . . . . . . 13 Flight 17 | . . . . 9 31 32 26 30 27 6 Device 6 | . . . 3 . 2 7 8 15 6 7 Storage 1 | . . . . . . . . . . 3 Hackware 4 | . . . . . 6 7 7 7 7 3 Protection 1 | . . . . . 6 7 5 . . . Energy Cannon 2 | . . . . . . . . . . 8 Impact Weapon 1 | . . . . 2 5 7 5 . . . Piercing Weapon 3 | . . . . . . . 1 7 6 2 Naked Turns 201 | . . 43 103 55 . . . . . . Heaviest Build 43 | . . . 1 2 19 15 15 12 13 43 Greatest Support 60 | 20 3 3 3 12 20 20 20 20 20 60 Greatest Overweight (x) . | . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 2 3 5 5 4 5 4 5 5 Average Carried 3 | . . . 2 3 3 4 3 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 2 3 4 4 4 4 4 5 4 Class Distribution -------------------- 47% | Sprinter 35% | Mutant 17% | Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -7/Deep Caves Golem | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Pro Matter Collected 448 | 179 . . . . 111 . 35 123 . . Remotely . | . . . . . . . . . . . Salvage Created 297 | . . . . . 213 . 22 50 12 . Parts 24 | . . . . . 11 . . 9 4 . Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 13 | . . . . . 7 . 3 . 3 . AOE 13 | . . . . . 7 . 3 . 3 . Classes Destroyed 6 | . . . . . 5 . . . 1 . Tunneler 1 | . . . . . 1 . . . . . Hauler 1 | . . . . . 1 . . . . . Operator 1 | . . . . . 1 . . . . . Watcher 2 | . . . . . 2 . . . . . Swarmer 10 | . . . . . 7 . 3 . . . Z-Technician 1 | . . . . . . . . . 1 . Assembled 3 | . . . . . . . . . 3 . Wasp 1 | . . . . . . . . 1 . . Best Kill Streak 7 | . . . . . 7 . 3 . 3 . Combat Bots Only 6 | . . . . . 6 . 3 . 3 . Max Kills in Single Turn 3 | . . . . . 3 . 2 1 2 . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . 3 . 2 . 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 . . Imprinter (-7/Zion) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Pro Damage Taken 3127 | . 299 425 . 65 252 67 89 140 348 1442 Core 1204 | . 78 357 . 65 89 17 22 57 259 260 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 27 | . . . . . 19 4 4 . . . Regen/Repaired (Parts) 94 | . . . . . . . . 94 . . Core Remaining (%) 66 | 100 68 . 10 88 . . . . . . Volleys Fired 20 | . . . . . 7 . 6 . 4 3 Largest 2 | . . . . . 1 . 1 . 1 2 Hottest 50 | . . . . . 33 . 33 . 33 50 Shots Fired 23 | . . . . . 7 . 6 . 4 6 Gun . | . . . . . . . . . . . Cannon 6 | . . . . . . . . . . 6 Launcher 17 | . . . . . 7 . 6 . 4 . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 6 | . . . . . . . . . . 6 Explosive 17 | . . . . . 7 . 6 . 4 . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 3 | . . . . . 1 . 2 . . 3 Robot Miss Streak 4 | . . . . . . . 1 . 3 4 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 17 | . . . . 2 6 . 3 2 1 3 Core Hits 30 | . 2 1 . 2 12 . 4 1 8 . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . . . . Critical Strikes 2 | . . . . . 2 . . . . . Smash 2 | . . . . . 2 . . . . . Melee Attacks 42 | . . . . 3 12 . 1 13 13 . Impact 15 | . . . . 3 12 . . . . . Slashing . | . . . . . . . . . . . Piercing 27 | . . . . . . . 1 13 13 . Sneak Attacks 5 | . . . . . 2 . . 2 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2046 | . 75 11 . 79 1070 . 285 175 227 124 Guns . | . . . . . . . . . . . Cannons 124 | . . . . . . . . . . 124 Explosions 1239 | . . . . . 785 . 285 . 169 . Melee 566 | . . . . 49 284 . . 175 58 . Ramming 117 | . 75 11 . 30 1 . . . . . Kinetic . | . . . . . . . . . . . Thermal 503 | . . . . . 379 . . . . 124 Explosive 860 | . . . . . 406 . 285 . 169 . Electromagnetic . | . . . . . . . . . . . Impact 333 | . . . . 49 284 . . . . . Slashing . | . . . . . . . . . . . Piercing 233 | . . . . . . . . 175 58 . Highest Corruption 2 | . . . . . . . . 2 2 2 Average Corruption 1 | . . . . . . . . 1 2 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 16 | . . . . . . . . 1 4 11 Message Errors 4 | . . . . . . . . 1 1 2 Matter Fused 4 | . . . . . . . . . 1 3 Heat Flow Errors 1 | . . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . . 2 . Data Loss (minor) 3 | . . . . . . . . . . 3 Data Loss (major) 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 214 | . . . . 7 123 . 5 75 4 . Projectiles . | . . . . . . . . . . . Explosions 29 | . . . . . 20 . 5 . 4 . Melee 185 | . . . . 7 103 . . 75 . . Knockbacks 1 | . 1 . . . . . . . . . Impact 1 | . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 103 | . 33 5 . 14 . . . . 51 . Shots 2 | . . . . . . . . . 2 . Rammed 28 | . 19 3 . 5 1 . . . . . Targets Rammed 28 | . 19 3 . 5 1 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 90 | . . . . . 90 . . . . 80 Average Temperature 30 | . . . . . 30 . . . . 31 Received Heat Transfer 791 | . 78 228 . 18 6 18 . 20 30 393 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 7 | . . . . . 7 . . . . . Impact Corruptions 6 | . . . . 1 5 . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 275 | . . . . . 200 . . . . 75 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Pro Peak Influence 686 | . 45 64 24 84 686 . . . . . Initial 37 | . . 14 24 9 37 . . . . . Average 122 | . 13 41 24 53 281 . . . . . Maximum Alert Level 2 | . . . . . 2 . . . . . Low Security (%) 79 | 100 100 100 100 100 43 . . . . . Level 1 11 | . . . . . 31 . . . . . Level 2 9 | . . . . . 24 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 3 | . . 2 . . 1 . . . . . Investigation . | . . . . . . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 3 | . . 2 . . 1 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Pro Distress Signals 2 | . 1 . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 102 | . 12 16 . 7 14 4 3 11 25 10 Peak Tracking Total 36 | . 8 16 . 6 7 3 3 11 36 9 Tactical Retreats 7 | . 1 . . . 4 1 . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Pro Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Pro Machines Disabled 15 | . . . . . 12 . . . 3 . Max in Single Turn 7 | . . . . . 7 . . . 1 . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Pro Machines Accessed 6 | . . . . . 3 1 2 . . . Terminals 2 | . . . . . 2 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Total Hacks 7 | . . . . . 4 1 2 . . . Successful 6 | . . . . . 3 1 2 . . . Failed 1 | . . . . . 1 . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 6 | . . . . . 1 . . 5 . . Terminals 3 | . . . . . 3 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Terminal Hacks 5 | . . . . . 2 1 2 . . . Record 1 | . . . . . . 1 . . . . Robot Analysis 1 | . . . . . 1 . . . . . Open Door 2 | . . . . . . . 2 . . . Branch Access Points 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 1 | . . . . . 1 . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Pro Total Allies 16 | . . . 2 . . . . 14 . . Largest Group 13 | . . . 2 . . . . 13 . . Highest-Rated Group 494 | . . . 39 . . . . 494 . . Highest-Rated Ally 96 | . . . 31 . . . . 96 . . Total Orders . | . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . 10 . . Total Damage 231 | . . . . . . . . 231 . . Kills 4 | . . . . . . . . 4 . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Pro Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered 3 | . . . 2 . . 1 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Pro Turns Passed 2248 | 15 86 76 154 83 240 68 113 407 303 703 Spaces Moved 3795 | 22 133 142 283 149 589 272 294 1171 629 111 Core 674 | 21 133 142 283 95 . . . . . . Treads 1 | 1 . . . . . . . . . . Legs 111 | . . . . . . . . . . 111 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3009 | . . . . 54 589 272 294 1171 629 . Fastest Speed 23 | 50 50 50 50 29 23 23 26 31 31 150 Average Speed 36 | 55 50 50 50 42 25 24 28 31 32 150 Slowest Speed 160 | 160 50 50 50 50 29 26 31 31 35 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 7 | . . . . 2 3 1 . . 1 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 3 43 25 67 23 24 59 53 86 69 30 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . Scrap Searched 5 | . . . . . . . 2 3 . . Spaces Dug 4 | . . . . . . . 1 . 1 2 Terrain Destroyed 116 | . . . . . 63 . 25 . 25 3 Melee 2 | . . . . . . . 1 . 1 . Projectile 3 | . . . . . . . . . . 3 AOE 111 | . . . . . 63 . 24 . 24 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Low Low Zio Dee Pro Total 4543 | 23 151 146 294 160 650 270 317 1187 699 646 Wait 614 | . . . 10 . 27 . 6 . 49 522 Move 3772 | 21 132 141 282 144 583 269 293 1170 626 111 Hop 7 | . . . . 2 3 1 . . 1 . Pick Up 9 | . . 2 . 2 2 . 2 . 1 . Fast Attach 17 | 2 . . 1 3 8 . 2 1 . . Attach 11 | . . . . 1 3 . 2 . 3 2 Detach 9 | . . . 1 . 2 . 1 . 2 3 Swap 2 | . . . . . . . . 2 . . Drop 13 | . . . . . 3 . 4 1 . 5 Fire 20 | . . . . . 7 . 6 . 4 3 Melee 42 | . . . . 3 12 . 1 13 13 . Ram 27 | . 19 3 . 5 . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 16 | -11/Junkyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 5) 102 | -10/Materials | Entered another Materials area 102 | -9/Materials | Evolved 2 slots: Propulsion x2 149 | -9/Materials | Core integrity fell below 50% 156 | -9/Materials | Core integrity fell below 20% 167 | -9/Materials | Discovered new exit (range 14) 178 | -9/Materials | Entered Mines 201 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 202 | -9/Mines | Found Prototype Device 202 | -9/Mines | Identified Exp. Sensor Array 221 | -9/Mines | Learned location of 1 exit from Materials 223 | -9/Mines | Learned location of Recycling (-7) 312 | -9/Mines | Build established: Mutant 328 | -9/Mines | Discovered new exit (range 7) 332 | -9/Mines | Entered Materials 332 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 333 | -8/Materials | Identified exit to Factory 410 | -8/Materials | Discovered exit to Factory (range 16) 415 | -8/Materials | Entered Factory 415 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 608 | -7/Factory | Identified exit to Storage 608 | -7/Factory | Identified exit to Lower Caves 655 | -7/Factory | Entered Lower Caves 674 | -7/Lower Caves | Learned 8 Factory zone layouts 675 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 676 | -7/Lower Caves | Build established: Sprinter 704 | -7/Lower Caves | Encountered a Warlord checkpoint 718 | -7/Lower Caves | Discovered new exit (range 15) 723 | -7/Lower Caves | Entered another Lower Caves area 724 | -7/Lower Caves | Encountered a Warlord checkpoint 728 | -7/Lower Caves | Discovered new exit (range 10) 825 | -7/Lower Caves | Discovered new exit (range 7) 836 | -7/Lower Caves | Entered Zion 850 | -7/Zion | Gained Derelict followers 899 | -7/Zion | Discovered new exit (range 13) 934 | -7/Zion | Visited the Megawrench Repair Shop 934 | -7/Zion | Megawrench repaired 4 parts 959 | -7/Zion | Given A8's code to call for help 963 | -7/Zion | Gained Derelict followers 979 | -7/Zion | Received a hallucinogenic algorithm 1103 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1103 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1210 | -7/Zion | Destroyed Imprinter 1211 | -7/Zion | Attacked by Zionites 1213 | -7/Zion | Extracted access codes from Imprinter's data core 1238 | -7/Zion | Opened final containment barrier to the Deep Caves 1242 | -7/Zion | Discovered new exit (range 5) 1243 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 1243 | -7/Zion | Entered Deep Caves 1278 | -7/Deep Caves | Z-Facility disabled 1410 | -7/Deep Caves | Discovered new exit (range 6) 1429 | -7/Deep Caves | Spotted as-16920 1515 | -7/Deep Caves | Triggered Deep Caves wall 1515 | -7/Deep Caves | Exposed GOLEM chamber 1518 | -7/Deep Caves | Found GOLEM Unit 1520 | -7/Deep Caves | Core integrity fell below 50% 1521 | -7/Deep Caves | Spotted AS-48786 1546 | -7/Deep Caves | Entered Proximity Caves 1739 | -6/Proximity Caves | Build established: Mutant 2078 | -6/Proximity Caves | Spotted B-75 Beast 2164 | -6/Proximity Caves | Core integrity fell below 20% 2165 | -6/Proximity Caves | Build established: Golem 2249 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01866_ GOLEM Unit beginning Asb. Focal Cannon integration. 01879_ System corrupted: Heat flow error (+107). 01900_ System corrupted: Matter fused (-10). 01910_ Discarded Hacking Suite. 01917_ Asb. Focal Cannon integration complete. 01918_ GOLEM Unit beginning Asb. Biocell Array integration. 01934_ Asb. Biocell Array integration complete. 02033_ Discarded Asb. Biocell Array. 02034_ GOLEM Unit beginning Asb. Biocell Array integration. 02050_ Asb. Biocell Array integration complete. 02116_ Critical hit (Burn: +37). 02173_ System corrupted: Matter fused (-8). 02205_ Lgt. Nuclear Core destroyed. 02209_ JSBXQ6TOP=3IB,%SS O,&Y 02225_ System corrupted: Component data lost. 02228_ Asb. Focal Cannon destroyed. 02229_ GOLEM Unit beginning Asb. Focal Cannon integration. 02231_ Asb. Focal Cannon destroyed. 02232_ Mic. Nuclear Core destroyed. 02249_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???###???????????????????????????????????????????? | | ??? ???????????????????????????????????????????? | | ??? ???????????????????????????????????????????? | | ??? #???????????????????????????????????????????? | | ??? ##????????????????????##????????????????????? | | #?? ????????????????????? #????????????????????? | | ### #????????????????????? #????????????????????? | | & #????????????????????$ ????????????????????? | | #???????????????????? #????????????????????? | | ##??????????????????? #????????????????????? | | # ## #???????????????? #????????????????????? | | # ?????????????????? #????????????????????? | | #??????????????????## #????????????????????? | | ###########?????????# #????????????????????? | | #?????????# ##???????????????????? | | #????????##@ #???????????????????? | | ######### #???????## #???????????????????? | | #???????# #???????# #???????????????????? | | #???????# ###?????# ##???????????????????? | | #??????## ##????# #????????????????????? | | #???### ##???##sss ##???????????????????? | | #??## ##?###g s #???????????????????? | | #?## ### g #???????????????????? | | # ##?# ##???????????????????? | | ####?# #????????????????????? | | ?????# #????????????????????? | | ????# ##????????????????????? | | ???# #########?????????????????????? | | ??# ##?????????????????????????????? | | ??# #####??????????????????????????????? | | ??# ###### ##??????????????????????????????????? | | ???##?????###????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 1210 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 73 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravmagContainmentChainsword Manual? 0 Play Time 00:29:34 Cumulative 150.8 hours Start 2023.04.26 @ 20:49:43 End 2023.04.26 @ 21:16:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 438 Rogue 438 Adventurer 0 Explorer 0 Win Type - Total 7 Types 6/0/0/1/0/0/0/0/0 Lore% 66 Gallery% 71 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07bececd-25af-429e-a0b5-90bf4f267fe2