Cogmind - Beta 12 @@@ ROGUE MODE // 2023.04.26 @ 21:16:57

Player: Mr Goldstein

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (17)      85
Value Destroyed (473)      473
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1252)               1252
              TOTAL SCORE: 5410

 Bonus
-------
Pacifist                   834
High Alert Combat Kills    6
Follower Combat Kills      37
Met Imprinter              300
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Friendly Fire              -925

 Cogmind 
---------
Core Integrity             0/700
Matter                     121/300
Energy                     1070/1100
System Corruption          2%
Temperature                Cool (27)
Movement                   Walking (150)
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (6) ---
  Assembled Alloy Leg
  Assembled Alloy Leg
>           --- UTILITY (3) ------
  Assembled Biocell Array
            GOLEM Unit
>           --- WEAPON (2) -------
  Assembled Focal Cannon
>           --- INVENTORY (5) ----
            VTOL Module
  Makeshift Flight Unit
            Rocket Launcher
      Heavy Pick

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
      Micro Nuclear Core
>           --- PROPULSION -------
  Assembled Alloy Leg
  Assembled Alloy Leg
>           --- UTILITY ----------
  Assembled Biocell Array
            GOLEM Unit
>           --- WEAPON -----------
  Assembled Focal Cannon
  Assembled Focal Cannon
>           --- INVENTORY --------
            VTOL Module
  Makeshift Flight Unit
            Rocket Launcher
      Heavy Pick
[Rating: 68]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   F-cell Engine
  Power Core               Micro Nuclear Core
Propulsion                 VTOL Module
  Treads                   Light Treads
  Leg                      Assembled Alloy Leg
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Device                   GOLEM Unit
  Storage                  Assembled Biocell Array
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Heavy Pick
  Energy Cannon            Assembled Focal Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Flail
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee Pro 
Slots Evolved              6    | .   .   2   .   2   2   .   .   .   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               4    | .   .   2   .   1   1   .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             30   | 2   .   .   1   4   11  .   4   3   3   2   
  Power                    5    | .   .   .   .   .   3   .   .   1   .   1   
    Engine                 1    | .   .   .   .   .   .   .   .   1   .   .   
    Core                   4    | .   .   .   .   .   3   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | 2   .   .   .   3   2   .   1   .   .   .   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 6    | .   .   .   .   3   2   .   1   .   .   .   
  Utility                  9    | .   .   .   1   .   3   .   1   2   1   1   
    Device                 7    | .   .   .   1   .   1   .   1   2   1   1   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   8    | .   .   .   .   1   3   .   2   .   2   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   2   .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   1   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   1   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   .   1   .   .   
Parts Lost                 11   | .   1   1   .   .   .   1   1   .   3   4   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               5    | .   1   1   .   .   .   1   1   .   1   .   
  Utility                  2    | .   .   .   .   .   .   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      4    | .   1   1   .   .   .   1   1   .   2   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     52   | .   26  4   3   11  66  78  68  69  57  55  
  Core                     6    | .   .   .   .   .   10  15  9   7   7   8   
  Treads                   1    | .   26  4   .   .   .   .   .   .   .   .   
  Leg                      4    | .   .   .   .   .   .   .   .   .   .   13  
  Flight                   17   | .   .   .   .   9   31  32  26  30  27  6   
  Device                   6    | .   .   .   3   .   2   7   8   15  6   7   
  Storage                  1    | .   .   .   .   .   .   .   .   .   .   3   
  Hackware                 4    | .   .   .   .   .   6   7   7   7   7   3   
  Protection               1    | .   .   .   .   .   6   7   5   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   .   .   8   
  Impact Weapon            1    | .   .   .   .   2   5   7   5   .   .   .   
  Piercing Weapon          3    | .   .   .   .   .   .   .   1   7   6   2   
Naked Turns                201  | .   .   43  103 55  .   .   .   .   .   .   
Heaviest Build             43   | .   .   .   1   2   19  15  15  12  13  43  
  Greatest Support         60   | 20  3   3   3   12  20  20  20  20  20  60  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   2   3   5   5   4   5   4   5   5   
  Average Carried          3    | .   .   .   2   3   3   4   3   4   3   4   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   2   3   4   4   4   4   4   5   4   

 Class Distribution 
--------------------
 47% | Sprinter
 35% | Mutant
 17% | Golem

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -9/Materials
   Mutant | -9/Mines
 Sprinter | -8/Materials
 Sprinter | -7/Factory
 Sprinter | -7/Lower Caves
 Sprinter | -7/Lower Caves
 Sprinter | -7/Zion
 Sprinter | -7/Deep Caves
    Golem | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  
-----------                Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee Pro 
Matter Collected           448  | 179 .   .   .   .   111 .   35  123 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            297  | .   .   .   .   .   213 .   22  50  12  .   
  Parts                    24   | .   .   .   .   .   11  .   .   9   4   .   
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee Pro 
Combat Hostiles Destroyed  13   | .   .   .   .   .   7   .   3   .   3   .   
  AOE                      13   | .   .   .   .   .   7   .   3   .   3   .   
Classes Destroyed          6    | .   .   .   .   .   5   .   .   .   1   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   2   .   .   .   .   .   
  Swarmer                  10   | .   .   .   .   .   7   .   3   .   .   .   
  Z-Technician             1    | .   .   .   .   .   .   .   .   .   1   .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   3   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           7    | .   .   .   .   .   7   .   3   .   3   .   
  Combat Bots Only         6    | .   .   .   .   .   6   .   3   .   3   .   
Max Kills in Single Turn   3    | .   .   .   .   .   3   .   2   1   2   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   2   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   1   .   .   
  Imprinter (-7/Zion)

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  
Damage Taken               3127 | .    299  425  .    65   252  67   89   140  348  1442 
  Core                     1204 | .    78   357  .    65   89   17   22   57   259  260  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  27   | .    .    .    .    .    19   4    4    .    .    .    
  Regen/Repaired (Parts)   94   | .    .    .    .    .    .    .    .    94   .    .    
Core Remaining (%)         66   | 100  68   .    10   88   .    .    .    .    .    .    
Volleys Fired              20   | .    .    .    .    .    7    .    6    .    4    3    
  Largest                  2    | .    .    .    .    .    1    .    1    .    1    2    
  Hottest                  50   | .    .    .    .    .    33   .    33   .    33   50   
Shots Fired                23   | .    .    .    .    .    7    .    6    .    4    6    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   6    | .    .    .    .    .    .    .    .    .    .    6    
  Launcher                 17   | .    .    .    .    .    7    .    6    .    4    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  6    | .    .    .    .    .    .    .    .    .    .    6    
  Explosive                17   | .    .    .    .    .    7    .    6    .    4    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         3    | .    .    .    .    .    1    .    2    .    .    3    
  Robot Miss Streak        4    | .    .    .    .    .    .    .    1    .    3    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           17   | .    .    .    .    2    6    .    3    2    1    3    
  Core Hits                30   | .    2    1    .    2    12   .    4    1    8    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    2    .    .    .    .    .    
    Smash                  2    | .    .    .    .    .    2    .    .    .    .    .    
Melee Attacks              42   | .    .    .    .    3    12   .    1    13   13   .    
  Impact                   15   | .    .    .    .    3    12   .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 27   | .    .    .    .    .    .    .    1    13   13   .    
  Sneak Attacks            5    | .    .    .    .    .    2    .    .    2    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2046 | .    75   11   .    79   1070 .    285  175  227  124  
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  124  | .    .    .    .    .    .    .    .    .    .    124  
  Explosions               1239 | .    .    .    .    .    785  .    285  .    169  .    
  Melee                    566  | .    .    .    .    49   284  .    .    175  58   .    
  Ramming                  117  | .    75   11   .    30   1    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  503  | .    .    .    .    .    379  .    .    .    .    124  
  Explosive                860  | .    .    .    .    .    406  .    285  .    169  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   333  | .    .    .    .    49   284  .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 233  | .    .    .    .    .    .    .    .    175  58   .    
Highest Corruption         2    | .    .    .    .    .    .    .    .    2    2    2    
  Average Corruption       1    | .    .    .    .    .    .    .    .    1    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    .    .    .    .    1    4    11   
    Message Errors         4    | .    .    .    .    .    .    .    .    1    1    2    
    Matter Fused           4    | .    .    .    .    .    .    .    .    .    1    3    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    .    .    3    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            214  | .    .    .    .    7    123  .    5    75   4    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               29   | .    .    .    .    .    20   .    5    .    4    .    
  Melee                    185  | .    .    .    .    7    103  .    .    75   .    .    
Knockbacks                 1    | .    1    .    .    .    .    .    .    .    .    .    
  Impact                   1    | .    1    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      103  | .    33   5    .    14   .    .    .    .    51   .    
  Shots                    2    | .    .    .    .    .    .    .    .    .    2    .    
  Rammed                   28   | .    19   3    .    5    1    .    .    .    .    .    
Targets Rammed             28   | .    19   3    .    5    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        90   | .    .    .    .    .    90   .    .    .    .    80   
  Average Temperature      30   | .    .    .    .    .    30   .    .    .    .    31   
  Received Heat Transfer   791  | .    78   228  .    18   6    18   .    20   30   393  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    .    7    .    .    .    .    .    
  Impact Corruptions       6    | .    .    .    .    1    5    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         275  | .    .    .    .    .    200  .    .    .    .    75   
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee Pro 
Peak Influence             686  | .   45  64  24  84  686 .   .   .   .   .   
  Initial                  37   | .   .   14  24  9   37  .   .   .   .   .   
  Average                  122  | .   13  41  24  53  281 .   .   .   .   .   
Maximum Alert Level        2    | .   .   .   .   .   2   .   .   .   .   .   
  Low Security (%)         79   | 100 100 100 100 100 43  .   .   .   .   .   
  Level 1                  11   | .   .   .   .   .   31  .   .   .   .   .   
  Level 2                  9    | .   .   .   .   .   24  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   2   .   .   1   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   2   .   .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee Pro 
Distress Signals           2    | .   1   .   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              102  | .   12  16  .   7   14  4   3   11  25  10  
  Peak Tracking Total      36   | .   8   16  .   6   7   3   3   11  36  9   
  Tactical Retreats        7    | .   1   .   .   .   4   1   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  
----------                 Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee Pro 
Machines Disabled          15   | .   .   .   .   .   12  .   .   .   3   .   
  Max in Single Turn       7    | .   .   .   .   .   7   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  
---------                  Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee Pro 
Machines Accessed          6    | .   .   .   .   .   3   1   2   .   .   .   
  Terminals                2    | .   .   .   .   .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Total Hacks                7    | .   .   .   .   .   4   1   2   .   .   .   
  Successful               6    | .   .   .   .   .   3   1   2   .   .   .   
  Failed                   1    | .   .   .   .   .   1   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   .   .   .   .   1   .   .   5   .   .   
  Terminals                3    | .   .   .   .   .   3   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             5    | .   .   .   .   .   2   1   2   .   .   .   
  Record                   1    | .   .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   2   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  
------------               Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  
--------                   Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee Pro 
Total Allies               16   | .   .   .   2   .   .   .   .   14  .   .   
  Largest Group            13   | .   .   .   2   .   .   .   .   13  .   .   
  Highest-Rated Group      494  | .   .   .   39  .   .   .   .   494 .   .   
  Highest-Rated Ally       96   | .   .   .   31  .   .   .   .   96  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   .   .   .   .   .   10  .   .   
  Total Damage             231  | .   .   .   .   .   .   .   .   231 .   .   
  Kills                    4    | .   .   .   .   .   .   .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -6  
-------                    Run  | Jun Mat Mat Min Mat Fac Low Low Zio Dee Pro 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   2   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  
Turns Passed               2248 | 15   86   76   154  83   240  68   113  407  303  703  
Spaces Moved               3795 | 22   133  142  283  149  589  272  294  1171 629  111  
  Core                     674  | 21   133  142  283  95   .    .    .    .    .    .    
  Treads                   1    | 1    .    .    .    .    .    .    .    .    .    .    
  Legs                     111  | .    .    .    .    .    .    .    .    .    .    111  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   3009 | .    .    .    .    54   589  272  294  1171 629  .    
  Fastest Speed            23   | 50   50   50   50   29   23   23   26   31   31   150  
  Average Speed            36   | 55   50   50   50   42   25   24   28   31   32   150  
  Slowest Speed            160  | 160  50   50   50   50   29   26   31   31   35   150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            7    | .    .    .    .    2    3    1    .    .    1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 3    43   25   67   23   24   59   53   86   69   30   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    .    .    1    1    1    1    .    
Scrap Searched             5    | .    .    .    .    .    .    .    2    3    .    .    
Spaces Dug                 4    | .    .    .    .    .    .    .    1    .    1    2    
Terrain Destroyed          116  | .    .    .    .    .    63   .    25   .    25   3    
  Melee                    2    | .    .    .    .    .    .    .    1    .    1    .    
  Projectile               3    | .    .    .    .    .    .    .    .    .    .    3    
  AOE                      111  | .    .    .    .    .    63   .    24   .    24   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -6   
---------                  Run  | Jun  Mat  Mat  Min  Mat  Fac  Low  Low  Zio  Dee  Pro  
Total                      4543 | 23   151  146  294  160  650  270  317  1187 699  646  
  Wait                     614  | .    .    .    10   .    27   .    6    .    49   522  
  Move                     3772 | 21   132  141  282  144  583  269  293  1170 626  111  
  Hop                      7    | .    .    .    .    2    3    1    .    .    1    .    
  Pick Up                  9    | .    .    2    .    2    2    .    2    .    1    .    
  Fast Attach              17   | 2    .    .    1    3    8    .    2    1    .    .    
  Attach                   11   | .    .    .    .    1    3    .    2    .    3    2    
  Detach                   9    | .    .    .    1    .    2    .    1    .    2    3    
  Swap                     2    | .    .    .    .    .    .    .    .    2    .    .    
  Drop                     13   | .    .    .    .    .    3    .    4    1    .    5    
  Fire                     20   | .    .    .    .    .    7    .    6    .    4    3    
  Melee                    42   | .    .    .    .    3    12   .    1    13   13   .    
  Ram                      27   | .    19   3    .    5    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    9 | -11/Junkyard       | Discovered new exit (range 15)
   16 | -11/Junkyard       | Entered Materials
   98 | -10/Materials      | Discovered new exit (range 5)
  102 | -10/Materials      | Entered another Materials area
  102 | -9/Materials       | Evolved 2 slots: Propulsion x2
  149 | -9/Materials       | Core integrity fell below 50%
  156 | -9/Materials       | Core integrity fell below 20%
  167 | -9/Materials       | Discovered new exit (range 14)
  178 | -9/Materials       | Entered Mines
  201 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  202 | -9/Mines           | Found Prototype Device
  202 | -9/Mines           | Identified Exp. Sensor Array
  221 | -9/Mines           | Learned location of 1 exit from Materials
  223 | -9/Mines           | Learned location of Recycling (-7)
  312 | -9/Mines           | Build established: Mutant
  328 | -9/Mines           | Discovered new exit (range 7)
  332 | -9/Mines           | Entered Materials
  332 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  333 | -8/Materials       | Identified exit to Factory
  410 | -8/Materials       | Discovered exit to Factory (range 16)
  415 | -8/Materials       | Entered Factory
  415 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
  608 | -7/Factory         | Identified exit to Storage
  608 | -7/Factory         | Identified exit to Lower Caves
  655 | -7/Factory         | Entered Lower Caves
  674 | -7/Lower Caves     | Learned 8 Factory zone layouts
  675 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  676 | -7/Lower Caves     | Build established: Sprinter
  704 | -7/Lower Caves     | Encountered a Warlord checkpoint
  718 | -7/Lower Caves     | Discovered new exit (range 15)
  723 | -7/Lower Caves     | Entered another Lower Caves area
  724 | -7/Lower Caves     | Encountered a Warlord checkpoint
  728 | -7/Lower Caves     | Discovered new exit (range 10)
  825 | -7/Lower Caves     | Discovered new exit (range 7)
  836 | -7/Lower Caves     | Entered Zion
  850 | -7/Zion            | Gained Derelict followers
  899 | -7/Zion            | Discovered new exit (range 13)
  934 | -7/Zion            | Visited the Megawrench Repair Shop
  934 | -7/Zion            | Megawrench repaired 4 parts
  959 | -7/Zion            | Given A8's code to call for help
  963 | -7/Zion            | Gained Derelict followers
  979 | -7/Zion            | Received a hallucinogenic algorithm
 1103 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 1103 | -7/Zion            | Enhanced Grunt warped into view, answering call for help
 1210 | -7/Zion            | Destroyed Imprinter
 1211 | -7/Zion            | Attacked by Zionites
 1213 | -7/Zion            | Extracted access codes from Imprinter's data core
 1238 | -7/Zion            | Opened final containment barrier to the Deep Caves
 1242 | -7/Zion            | Discovered new exit (range 5)
 1243 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
 1243 | -7/Zion            | Entered Deep Caves
 1278 | -7/Deep Caves      | Z-Facility disabled
 1410 | -7/Deep Caves      | Discovered new exit (range 6)
 1429 | -7/Deep Caves      | Spotted as-16920
 1515 | -7/Deep Caves      | Triggered Deep Caves wall
 1515 | -7/Deep Caves      | Exposed GOLEM chamber
 1518 | -7/Deep Caves      | Found GOLEM Unit
 1520 | -7/Deep Caves      | Core integrity fell below 50%
 1521 | -7/Deep Caves      | Spotted AS-48786
 1546 | -7/Deep Caves      | Entered Proximity Caves
 1739 | -6/Proximity Caves | Build established: Mutant
 2078 | -6/Proximity Caves | Spotted B-75 Beast
 2164 | -6/Proximity Caves | Core integrity fell below 20%
 2165 | -6/Proximity Caves | Build established: Golem
 2249 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
01866_ GOLEM Unit beginning Asb. Focal Cannon integration.
01879_ System corrupted: Heat flow error (+107).
01900_ System corrupted: Matter fused (-10).
01910_ Discarded Hacking Suite.
01917_ Asb. Focal Cannon integration complete.
01918_ GOLEM Unit beginning Asb. Biocell Array integration.
01934_ Asb. Biocell Array integration complete.
02033_ Discarded Asb. Biocell Array.
02034_ GOLEM Unit beginning Asb. Biocell Array integration.
02050_ Asb. Biocell Array integration complete.
02116_ Critical hit (Burn: +37).
02173_ System corrupted: Matter fused (-8).
02205_ Lgt. Nuclear Core destroyed.
02209_ JSBXQ6TOP=3IB,%SS O,&Y
02225_ System corrupted: Component data lost.
02228_ Asb. Focal Cannon destroyed.
02229_ GOLEM Unit beginning Asb. Focal Cannon integration.
02231_ Asb. Focal Cannon destroyed.
02232_ Mic. Nuclear Core destroyed.
02249_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ???###???????????????????????????????????????????? |
| ???   ???????????????????????????????????????????? |
| ???   ???????????????????????????????????????????? |
| ???  #???????????????????????????????????????????? |
| ???  ##????????????????????##????????????????????? |
| #??   ????????????????????? #????????????????????? |
| ###  #????????????????????? #????????????????????? |
|  &   #????????????????????$  ????????????????????? |
|      #????????????????????  #????????????????????? |
|      ##???????????????????  #????????????????????? |
| #     ## #????????????????  #????????????????????? |
| #       ??????????????????  #????????????????????? |
|      #??????????????????##  #????????????????????? |
|     ###########?????????#   #????????????????????? |
|               #?????????#   ##???????????????????? |
|               #????????##@   #???????????????????? |
|    #########  #???????##     #???????????????????? |
|    #???????#  #???????#      #???????????????????? |
|    #???????#  ###?????#     ##???????????????????? |
|    #??????##    ##????#     #????????????????????? |
|     #???###      ##???##sss ##???????????????????? |
|     #??##         ##?###g s  #???????????????????? |
|     #?##           ### g     #???????????????????? |
| #  ##?#                     ##???????????????????? |
| ####?#                      #????????????????????? |
| ?????#                      #????????????????????? |
| ????#                      ##????????????????????? |
| ???#               #########?????????????????????? |
| ??#               ##?????????????????????????????? |
| ??#           #####??????????????????????????????? |
| ??#  ######  ##??????????????????????????????????? |
| ???##?????###????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          24
Energy Capacity            1210
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Core Shielding             20
Evasion (%)                73
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GravmagContainmentChainsword
  Manual?         0
Play Time         00:29:34
  Cumulative      150.8 hours
  Start           2023.04.26 @ 20:49:43
  End             2023.04.26 @ 21:16:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          438
  Rogue           438
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           6/0/0/1/0/0/0/0/0
Lore%             66
Gallery%          71
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 07bececd-25af-429e-a0b5-90bf4f267fe2