Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.04 @ 17:50:44 Player: Microwave Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (109) 545 Value Destroyed (3828) 3828 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-68) -68 TOTAL SCORE: 7585 Bonus ------- High Alert Combat Kills 62 Friendly Fire -130 Cogmind --------- Core Integrity 0/850 Matter 284/300 Energy 290/290 System Corruption 10% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- Pulse Rifle > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Armored Huge Wheel > --- UTILITY ---------- Power Amplifier Advanced Targeting Computer Recoil Stabilizer Energy Filter Energy Filter Improved Hacking Suite > --- WEAPON ----------- Ion Cannon Ion Cannon Power Maul > --- INVENTORY -------- Light Nuclear Core [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Improved Cesium-ion Thruster Utility Layered Light Armor Plating Device Energy Filter Storage Compact Battery Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Layered Light Armor Plating Weapon Grenade Launcher Energy Gun Heavy EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Slots Evolved 8 | . . . . 4 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . . 1 1 . Utility 4 | . . . . 2 1 1 Weapon 1 | . . . . . . 1 Parts Attached 115 | 6 11 . 1 47 19 31 Power 23 | 1 2 . . 8 7 5 Engine 13 | 1 2 . . 6 2 2 Core 10 | . . . . 2 5 3 Reactor . | . . . . . . . Propulsion 26 | 2 1 . . 15 5 3 Treads 4 | . . . . 4 . . Leg 19 | 2 1 . . 10 4 2 Wheel 2 | . . . . 1 . 1 Hover . | . . . . . . . Flight 1 | . . . . . 1 . Utility 33 | 1 5 . 1 11 3 12 Device 12 | 1 2 . . . 2 7 Storage 5 | . 1 . . 4 . . Processor 6 | . . . . 3 . 3 Hackware 1 | . . . . . . 1 Protection 9 | . 2 . 1 4 1 1 Artifact . | . . . . . . . Weapon 33 | 2 3 . . 13 4 11 Energy Gun 2 | . . . . . 1 1 Energy Cannon 5 | . . . . 3 . 2 Ballistic Gun 11 | 2 1 . . 6 . 2 Ballistic Cannon 2 | . . . . . 1 1 Launcher 7 | . 2 . . 2 1 2 Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . . . 3 Slashing Weapon 3 | . . . . 2 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 Corrupted Parts 1 | . . . . . . 1 System Corruption 9 | . . . . . . 9 Parts Lost 39 | . . . . 16 3 20 Power 9 | . . . . 3 1 5 Propulsion 7 | . . . . 4 1 2 Utility 11 | . . . . 4 . 7 Weapon 12 | . . . . 5 1 6 Highest Loss Streak 6 | . . . . 4 3 6 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 81 | . 93 100 85 77 93 64 Engine 9 | . 14 14 14 12 5 3 Core 3 | . . . . 1 8 7 Treads 1 | . . . . 4 . . Leg 16 | . 27 28 28 12 25 2 Wheel 1 | . . . . . . 4 Device 4 | . 7 . . . 7 11 Storage 5 | . 10 14 . 4 7 1 Processor 6 | . . . . 4 15 11 Protection 10 | . 6 14 13 19 6 1 Energy Cannon 1 | . . . . 1 . 4 Ballistic Gun 7 | . 14 14 14 9 1 1 Launcher 5 | . 10 14 14 4 . 2 Impact Weapon 1 | . . . . . . 5 Slashing Weapon 1 | . . . . 1 7 . Naked Turns . | . . . . . . . Heaviest Build 72 | 6 19 18 25 72 30 42 Greatest Support 62 | 20 20 20 20 62 48 48 Greatest Overweight (x) 20 | . . . 1 20 . 4 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 20 | 5 10 10 10 20 5 5 Average Capacity 6 | 5 8 10 5 8 5 5 Most Carried 10 | 5 8 7 10 5 5 5 Average Carried 3 | 3 5 7 4 3 3 1 Final Capacity 10 | 5 10 10 5 5 5 5 Final Carried 7 | 4 7 7 5 4 4 . Class Distribution -------------------- 66% | Mutant 21% | Scavenger-Mutant 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -10 -8 -7 -6 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Matter Collected 2560 | 268 210 . 2 1069 295 716 Remotely . | . . . . . . . Salvage Created 3568 | 46 432 . 2 1412 689 987 Parts 201 | 2 32 . . 88 34 45 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Combat Hostiles Destroyed 78 | 1 13 . . 27 10 27 Melee 21 | . . . . 7 9 5 Guns 20 | 1 7 . . 8 1 3 Cannons 8 | . . . . 2 . 6 AOE 25 | . 6 . . 10 . 9 Classes Destroyed 14 | 1 4 . . 7 1 1 Worker 4 | . 1 . . . 2 1 Builder 8 | . . . . 4 1 3 Tunneler 1 | . . . . 1 . . Recycler 5 | . 2 . . 3 . . Mechanic 1 | . . . . 1 . . Operator 2 | . . . . 1 1 . Watcher 9 | . 2 . . 3 3 1 Swarmer 12 | . 6 . . . . 6 Grunt 43 | 1 7 . . 19 7 9 Duelist 1 | . . . . 1 . . Sentry 12 | . . . . 6 1 5 Hunter 5 | . . . . 1 1 3 Programmer 4 | . . . . . 1 3 Behemoth 1 | . . . . . . 1 Thug 1 | . . . 1 . . . Best Kill Streak 14 | 1 6 . . 14 3 14 Combat Bots Only 11 | 1 3 . . 7 3 11 Max Kills in Single Turn 3 | 1 2 . 1 2 1 3 Gunslinging . | . . . . . . . Exploded 2 | . 2 . . 2 . 2 Melee 1 | . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Hostile Shots Fired 887 | 3 42 . 2 252 105 483 Missed 280 | 2 7 . . 72 31 168 Damage Taken 5961 | 9 268 . 48 2209 694 2733 Core 1317 | 9 74 . . 283 85 866 Absorbed by Shields 268 | . . . . . . 268 Ignored by Resistances 1840 | 3 90 . 14 626 208 899 Regen/Repaired (Parts) 129 | . 25 . . 27 77 . Core Remaining (%) 74 | 96 . . 66 48 87 . Volleys Fired 244 | 4 35 . 2 119 15 69 Largest 2 | 2 2 . 2 2 1 2 Hottest 120 | 40 50 . 50 100 50 120 Shots Fired 372 | 8 64 . 4 166 15 115 Gun 243 | 8 54 . 2 124 15 40 Cannon 67 | . . . . 14 . 53 Launcher 62 | . 10 . 2 28 . 22 Special . | . . . . . . . Kinetic 226 | 8 49 . 2 124 . 43 Thermal 67 | . 5 . . 12 . 50 Explosive 62 | . 10 . 2 28 . 22 Electromagnetic 17 | . . . . 2 15 . Robot Hit Streak 36 | 3 8 . 1 16 13 36 Robot Miss Streak 3 | 1 2 . 1 3 1 2 Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 324 | 4 40 . 1 120 40 119 Core Hits 211 | 2 33 . 2 90 24 60 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 4 | . . . . . . 4 Critical Strikes 9 | . . . . 2 1 6 Meltdown 1 | . . . . . . 1 Destroy 1 | . . . . 1 . . Smash 5 | . . . . . . 5 Sever 2 | . . . . 1 1 . Melee Attacks 65 | . . . . 17 25 23 Impact 23 | . . . . . . 23 Slashing 42 | . . . . 17 25 . Piercing . | . . . . . . . Sneak Attacks 6 | . . . . 1 4 1 Combat Hostiles 1 | . . . . . 1 . Follow-up Attacks . | . . . . . . . Damage Inflicted 10686 | 31 875 . 71 3981 1350 4378 Guns 2538 | 31 304 . . 1352 215 636 Cannons 1528 | . . . . 354 . 1174 Explosions 3815 | . 571 . 71 1662 . 1511 Melee 2800 | . . . . 608 1135 1057 Ramming 5 | . . . . 5 . . Kinetic 2393 | 31 275 . . 1352 . 735 Thermal 1404 | . 29 . . 300 . 1075 Explosive 3815 | . 571 . 71 1662 . 1511 Electromagnetic 269 | . . . . 54 215 . Impact 1057 | . . . . . . 1057 Slashing 1743 | . . . . 608 1135 . Piercing . | . . . . . . . Highest Corruption 10 | . 1 1 1 . 3 10 Average Corruption 1 | . 1 1 1 . 2 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 13 | . . 1 4 . 1 7 Message Errors 3 | . . . 1 . . 2 Matter Fused 7 | . . 1 3 . 1 2 Parts Rejected 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 409 | . . . . 42 90 277 Projectiles 21 | . . . . 15 . 6 Explosions 75 | . . . . 27 . 48 Melee 313 | . . . . . 90 223 Knockbacks 4 | . . . . . . 4 Impact 4 | . . . . . . 4 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 87 | . 30 . 16 . 19 22 Shots 6 | . 2 . 1 . 1 2 Rammed 1 | . . . . . . 1 Targets Rammed 2 | . . . . 1 . 1 Kicked 1 | . . . . 1 . . Crushed . | . . . . . . . Highest Temperature 456 | 6 28 . . 456 319 336 Average Temperature 131 | 6 12 . . 155 144 98 Received Heat Transfer 2230 | 6 57 . 12 1377 270 508 Effects 10 | . . . . 6 . 4 Energy Bleed 2 | . . . . 2 . . Interference 6 | . . . . 2 . 4 Short Circuit 1 | . . . . 1 . . Damage (minor) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 5 | . . . . . 2 3 Impact Corruptions 8 | . . . . . . 8 Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 4 | . 1 . . 1 . 2 Heat Transferred 2127 | . 111 . . 444 . 1572 Parts Sabotaged 3 | . . . . . . 3 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Peak Influence 506 | 20 303 86 . 288 170 506 Initial 86 | . 11 86 . 15 28 35 Average 108 | 7 142 86 . 86 80 159 Maximum Alert Level 2 | . 1 . . 1 . 2 Low Security (%) 85 | 100 72 100 . 88 100 73 Level 1 13 | . 27 . . 11 . 23 Level 2 . | . . . . . . 3 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 17 | . 2 . . 4 3 8 Investigation 8 | . 2 . . 1 2 3 Extermination 2 | . . . . . 1 1 Reinforcement 4 | . . . . 3 . 1 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 1 . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Distress Signals 2 | . . . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 115 | 1 16 . 2 42 15 39 Peak Tracking Total 6 | 1 5 . 2 6 3 6 Tactical Retreats 2 | . . . 1 . . 1 Traps | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Traps Triggered 8 | . 5 . . 1 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Machines Disabled 4 | . 1 . . 2 . 1 Max in Single Turn 1 | . 1 . . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Machines Accessed 15 | . 4 . . 3 4 4 Terminals 6 | . 3 . . 1 1 1 Fabricators 2 | . . . . . 1 1 Repair Stations 4 | . 1 . . 1 2 . Recycling Units 3 | . . . . 1 . 2 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 41 | . 10 . . 9 11 11 Successful 24 | . 7 . . 7 5 5 Failed 17 | . 3 . . 2 6 6 Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 6 | . 3 . . 1 2 . Terminals 19 | . 7 . . 4 5 3 Fabricators 4 | . . . . . 2 2 Repair Stations 10 | . 3 . . 3 4 . Recycling Units 8 | . . . . 2 . 6 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . 4 . . 3 2 2 Record 2 | . . . . 2 . . Prototype ID Bank 1 | . . . . . 1 . Alert Level 3 | . 1 . . 1 . 1 Unreport Threat 1 | . . . . . . 1 Dispatch Records 2 | . 1 . . . 1 . Patrol Status 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . 1 1 Network Status 1 | . . . . . 1 . Build 1 | . . . . . . 1 Repair Station Hacks 7 | . 3 . . 2 2 . Scan Component 3 | . 1 . . 1 1 . Repair 3 | . 1 . . 1 1 . Refit 1 | . 1 . . . . . Recycling Unit Hacks 4 | . . . . 2 . 2 Process 1 | . . . . . . 1 Report Inventory 1 | . . . . . . 1 Retrieve Matter 1 | . . . . 1 . . Retrieve Components 1 | . . . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 10 | . 3 . . . 3 4 Full Trace Events 6 | . 1 . . . 2 3 Feedback Events 2 | . . . . . 1 1 Corruption 1 | . . . . . 1 . Hackware Fried 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time 134 | . . . . . . 134 Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 . . 1 1 . Time 71 | . 26 . . 32 13 . Parts Recycled . | . . . . . . . Recycled Matter 224 | . . . . . . 224 Retrieved Matter . | . . . . . . . Retrieved Components 1 | . . . . 1 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -------- Run | Yrd Mat Min Sub Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 ------- Run | Yrd Mat Min Sub Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Turns Passed 5524 | 143 670 363 354 1752 985 1257 Spaces Moved 2968 | 92 446 303 183 660 628 656 Core 88 | 27 . . . 27 . 34 Treads 132 | . . . . 132 . . Legs 2292 | 65 446 303 183 486 628 181 Wheels 456 | . . . . 15 . 441 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 100 120 50 Average Speed 143 | 99 120 120 186 192 120 136 Slowest Speed 1050 | 120 120 120 190 1050 120 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 7 85 65 8 51 16 12 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 297 | . 74 . 18 105 9 91 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 297 | . 74 . 18 105 9 91 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 --------- Run | Yrd Mat Min Sub Mat Fac Fac Total 3797 | 137 529 302 196 967 803 863 Wait 242 | 26 15 . . 66 88 47 Move 2962 | 91 445 302 182 659 627 656 Hop . | . . . . . . . Pick Up 95 | 10 13 . 3 33 16 20 Fast Attach 16 | . 3 . . 9 1 3 Attach 77 | 6 6 . 1 29 10 25 Detach 10 | . 1 . 2 3 . 4 Swap 22 | . 2 . . 9 8 3 Drop 62 | . 9 . 6 22 13 12 Fire 244 | 4 35 . 2 119 15 69 Melee 65 | . . . . 17 25 23 Ram 1 | . . . . . . 1 Kick 1 | . . . . 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -10/Mines -10/Subcaves -8/Materials (discovered 3 exits: *Fac / [*Sto x2]) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 80 | -11/Scrapyard | Discovered new exit (range 8) 144 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 9) 398 | -10/Materials | Discovered new exit (range 8) 639 | -10/Materials | Discovered new exit (range 16) 659 | -10/Materials | Repaired Grenade Launcher? 814 | -10/Materials | Entered Mines 830 | -10/Mines | Learned Materials terminal intel 974 | -10/Mines | Learned Materials stockpile data 982 | -10/Mines | Learned location of Storage (-8) 1170 | -10/Mines | Discovered new exit (range 7) 1177 | -10/Mines | Entered Subcaves 1210 | -10/Subcaves | Shifting Twisted Machinery released Sub. Shrapnel Launcher 1231 | -10/Subcaves | Discovered new exit (range 7) 1234 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1368 | -10/Subcaves | Ambushed by swarm of Subdwellers 1394 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1531 | -10/Subcaves | Entered Materials 1531 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 1533 | -8/Materials | Loaded intel: 12 terminal locations 2328 | -8/Materials | Discovered new exit (range 16) 2346 | -8/Materials | Destroyed 7 combat bots 2545 | -8/Materials | Discovered new exit (range 9) 2841 | -8/Materials | Lost 4 parts (1p2u1w) 2964 | -8/Materials | Lost 4 parts (3n1w) 3153 | -8/Materials | Repaired Imp. Aluminum Leg 3232 | -8/Materials | Discovered new exit (range 7) 3250 | -8/Materials | Core integrity fell below 50% 3280 | -8/Materials | Build established: Scavenger-Mutant 3283 | -8/Materials | Entered Factory 3283 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3592 | -7/Factory | Repaired Lgt. Armor Plating 4091 | -7/Factory | Discovered new exit (range 16) 4114 | -7/Factory | Discovered new exit (range 8) 4185 | -7/Factory | Lost 3 parts (1p1n1w) 4268 | -7/Factory | Entered another Factory area 4268 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4652 | -6/Factory | Destroyed 11 combat bots 4697 | -6/Factory | Lost 4 parts (2p1u1w) 4757 | -6/Factory | Build established: Hacker-Mutant 4924 | -6/Factory | Imp. Hacking Suite fried by hacking feedback 5013 | -6/Factory | Spotted B-75 Beast 5161 | -6/Factory | Destroyed B-75 Beast 5223 | -6/Factory | Build established: Mutant 5377 | -6/Factory | Cargo convoy interrupted 5415 | -6/Factory | Core integrity fell below 50% 5424 | -6/Factory | System corruption reached 10% 5438 | -6/Factory | Core integrity fell below 20% 5451 | -6/Factory | Lost 6 parts (1p1n1u3w) 5525 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- System corrupted: Pulse Rifle misfires. You are entering the active sensor range of a Heavy class robot, which gives away their position but also has a chance to call more squads to reinforce the local area while you are within range. Connecting with Fabricator... >>Build Building Y-54 Guardian... ETC: 134 System corrupted: Matter fused (-6). Slug penetrates Subcomponent Replicator. Subcomponent Replicator disabled. [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?######??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?# #??????????????????????????????????????????? | | ?# #?????? #????##########????????????????????? | | ?# ####??? #????# #????????????????????? | | ?# # #??? ##???# """" #????????????????????? | | ####+## #### ##???# ""F" #????????????????????? | | #????# @ #????????????????????? | | * #????# %#????????????????????? | | #????# "" #????????????????????? | | ! #????# """ #????????????????????? | | " % #????# """ #????????????????????? | | "" *= !#????# "" #????????????????????? | | """ * #????# "" #????????????????????? | | """ #????#H #????????????????????? | | "" #????# #????????????????????? | | " #????# ##???????????????????? | | [% ! ######^ !! #???????????????????? | | ! % + !! ##???????????????????? | | #################### ! ##???????????????????? | | ???????????????????# % ##???????????????????? | | ???????????????????# %% ##??? #?????????????? | | ####????????####"#######+##### #?????????????? | | ! %[ #?????????????? | | ^ #?????????????? | | """???" #?????????????? | | "?????" #?????????????? | | ??????" #?????????????? | | ??? # T###########+####### ###?????????????? | | ""???????#???????????? ? ???#???????????????? | | ?????????????????????? ??????????????????? | | ?????????????????????? #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Power Amplification 20 Armor Coverage 1100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 5 Launcher Accuracy 60 Recoil Reduction 4 Energy Filtering 45 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab Crack Shot Dramatic Entrance Everything Is Under Control First Step to Greatness It's Just You Made in Tau Ceti IV One Hack Too Far Oops Part-time Mechanic Remodeling Risk Taker Serviceable Loadout System Compromised Uninvited Guest Challenges ------------ None Game ------ Seed TerrabombWeaponsBooster Manual? 0 Play Time 01:33:46 Cumulative 1.5 hours Start 2024.04.03 @ 18:59:55 End 2024.04.04 @ 17:50:44 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 5 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 693f1e79-af53-44dc-b50e-8db0dbf34470