Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.03.12 @ 19:34:28 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (120) 600 Value Destroyed (3890) 3890 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (12) 12 TOTAL SCORE: 8282 Bonus ------- High Alert Combat Kills 12 Cogmind --------- Core Integrity 424/1000 Matter 273/300 Energy 400/400 System Corruption 2% Temperature Cool (0) Movement Walking (210) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Enhanced Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Cooling System High-capacity Storage Unit Terrain Scan Processor Advanced Targeting Computer Power Shielding > --- WEAPON (5) ------- Advanced Assault Cannon > --- INVENTORY (12) --- Ion Engine Ion Engine Reinforced Ion Engine Improved Deuterium Engine Micro Fission Core Enhanced Autogun Enhanced Autogun Enhanced Autogun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Matter Pod Improved Terrain Scanner Terrain Scan Processor Advanced Targeting Computer Core Shielding Power Shielding > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Ion Engine Ion Engine Reinforced Ion Engine Micro Fission Core Aluminum Leg Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Advanced Assault Cannon [Rating: 60] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Enhanced Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Power Shielding Device Improved Terrain Scanner Storage High-capacity Matter Pod Processor Improved Signal Interpreter Protection Power Shielding Weapon Enhanced Autogun Energy Gun Medium Laser Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 11 | . 1 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . . . . . 2 Utility 5 | . 1 2 . 1 1 . Weapon 3 | . . . 2 . 1 . Parts Attached 75 | 7 9 13 21 7 7 11 Power 9 | 1 1 1 1 1 2 2 Engine 8 | 1 1 1 1 1 2 1 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 19 | 2 2 4 2 3 3 3 Treads . | . . . . . . . Leg 19 | 2 2 4 2 3 3 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 2 2 5 4 3 1 2 Device 4 | . . 1 1 1 . 1 Storage 6 | 1 1 3 1 . . . Processor 4 | . . . 2 . 1 1 Hackware . | . . . . . . . Protection 5 | 1 1 1 . 2 . . Artifact . | . . . . . . . Weapon 28 | 2 4 3 14 . 1 4 Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 25 | 1 3 3 14 . 1 3 Ballistic Cannon 1 | . . . . . . 1 Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 20 | . 3 . 5 . . 12 Power . | . . . . . . . Propulsion 7 | . 2 . 1 . . 4 Utility 4 | . . . 1 . . 3 Weapon 9 | . 1 . 3 . . 5 Highest Loss Streak 9 | . 2 . 3 . . 9 Average Slot Usage (%) 98 | . 97 99 98 99 100 96 Engine 9 | . 12 10 7 14 12 7 Leg 17 | . 22 19 15 14 12 21 Device 6 | . . 10 8 7 6 5 Storage 14 | . 12 20 15 14 12 10 Processor 5 | . . . 7 7 12 11 Protection 13 | . 25 19 8 13 12 8 Ballistic Gun 26 | . 22 19 32 28 31 23 Naked Turns . | . . . . . . . Heaviest Build 82 | 17 25 55 61 66 77 82 Greatest Support 70 | 20 20 20 25 30 35 70 Greatest Overweight (x) 8 | 4 8 3 5 4 5 1 Average Overweight (x) 1 | . . 1 2 2 2 1 Largest Inventory Capacity 12 | 8 10 12 12 12 12 12 Average Capacity 11 | 7 9 10 12 12 12 12 Most Carried 12 | 5 9 11 12 12 12 11 Average Carried 8 | 2 7 9 8 11 10 8 Final Capacity 12 | 8 10 12 12 12 12 12 Final Carried 12 | 5 9 11 12 12 12 8 Class Distribution -------------------- 36% | Scavenger-Skirmisher 36% | Hacker-Mutant 7% | Hacker-Tank 6% | Scavenger-Gunner 6% | Hacker-Gunner 3% | Hacker-Skirmisher 3% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 4193 | 193 360 577 1001 472 539 1051 Remotely . | . . . . . . . Salvage Created 5073 | . 288 979 1636 572 482 1116 Parts 268 | . 22 62 96 23 20 45 Haulers Intercepted 7 | . . . 4 1 . 2 Recyclers Shooed 7 | . . . 2 . 1 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 81 | . 7 17 23 7 9 18 Guns 72 | . 7 17 23 6 9 10 Cannons 8 | . . . . . . 8 AOE 1 | . . . . 1 . . Classes Destroyed 14 | . 4 6 2 1 . 1 Worker 6 | . . 1 4 . . 1 Builder 5 | . . 1 3 1 . . Tunneler 5 | . 1 . 1 1 . 2 Hauler 7 | . . . 4 1 . 2 Recycler 4 | . . 1 1 2 . . Mechanic 1 | . . . . . . 1 Operator 2 | . . 1 1 . . . Watcher 9 | . 1 4 4 . . . Swarmer 11 | . 2 . 3 . 2 4 Grunt 46 | . 5 11 13 2 4 11 Brawler 3 | . . 1 2 . . . Sentry 10 | . . 5 4 . 1 . Hunter 10 | . . . 1 4 2 3 Programmer 1 | . . . . 1 . . Best Kill Streak 9 | . 4 4 8 7 2 9 Combat Bots Only 6 | . 4 3 5 3 2 6 Max Kills in Single Turn 3 | . 1 2 2 3 2 2 Gunslinging 1 | . . 1 . . 1 . Exploded 1 | . . . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 4046 | . 502 416 775 287 291 1775 Core 878 | . 48 73 149 11 21 576 Absorbed by Shields . | . . . . . . . Core Remaining (%) 88 | 100 80 81 72 98 97 . Volleys Fired 308 | . 32 77 80 32 27 60 Largest 5 | . 2 2 4 4 5 5 Hottest 148 | . 100 43 99 100 125 148 Shots Fired 1005 | . 58 154 296 128 135 234 Gun 952 | . 52 154 296 128 135 187 Cannon 47 | . . . . . . 47 Launcher . | . . . . . . . Special 6 | . 6 . . . . . Kinetic 991 | . 44 154 296 128 135 234 Thermal 14 | . 14 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 37 | . 30 37 31 15 36 30 Robot Miss Streak 3 | . 1 2 3 3 1 3 Penetration Max 1 | . . . 1 . . . Secondary Targets 14 | . 2 1 8 1 1 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 Shots Hit Robots 801 | . 47 136 234 95 106 183 Core Hits 272 | . 22 48 80 23 27 72 Critical Hits 9 | . . 1 3 2 1 2 Critical Kills 3 | . . . 1 2 . . Critical Parts Destroyed 6 | . . 1 2 . 1 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11146 | . 405 1463 3256 1360 1403 3259 Guns 10144 | . 405 1463 3256 1160 1403 2457 Cannons 802 | . . . . . . 802 Explosions 200 | . . . . 200 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 10845 | . 304 1463 3256 1160 1403 3259 Thermal 101 | . 101 . . . . . Explosive . | . . . . . . . Electromagnetic 200 | . . . . 200 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . 4 . . . . 1 Average Corruption 2 | . 3 . . . . 1 Corruption Purged . | . . . . . . . Effects 9 | . 9 . . . . . Message Errors 2 | . 2 . . . . . Matter Fused 6 | . 6 . . . . . Targeting Errors 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 28 | . . . . . . 28 Projectiles 28 | . . . . . . 28 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 11 | . . . . . . 11 Impact . | . . . . . . . Kinetic 9 | . . . . . . 9 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 43 | . . . . 43 . . Shots 3 | . . . . 3 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 721 | . 186 17 450 721 524 660 Average Temperature 153 | . 49 6 107 245 216 222 Received Heat Transfer 1266 | . 135 231 477 18 54 351 Effects 63 | . . . 9 21 11 22 Shutdowns 22 | . . . 2 7 7 6 Energy Bleed 5 | . . . 2 1 1 1 Interference 4 | . . . . 2 . 2 Matter Decay 5 | . . . . 4 . 1 Short Circuit 7 | . . . 1 1 . 5 Damage (minor) 1 | . . . . . 1 . Damage (major) 16 | . . . 4 6 2 4 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 296 | . 296 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 414 | . 152 286 304 265 200 414 Initial 55 | . . 1 55 1 . 18 Average 106 | . 77 96 138 155 39 121 Maximum Alert Level 2 | . . 1 1 1 1 2 Low Security (%) 84 | 100 100 94 76 61 93 73 Level 1 15 | . . 5 23 38 6 24 Level 2 . | . . . . . . 2 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 1 4 2 3 1 7 Investigation 7 | . 1 2 . 1 1 2 Extermination 1 | . . . . . . 1 Reinforcement 7 | . . 2 2 2 . 1 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 2 | . . 1 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 115 | . 9 30 31 8 11 26 Peak Tracking Total 6 | . 3 4 3 2 3 6 Tactical Retreats 2 | . . . . . 1 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . 1 . 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . 6 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 5 | . . . . 4 . 1 Max in Single Turn 2 | . . . . 2 . 1 Garrison Access 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 15 | . 2 4 4 2 1 2 Terminals 8 | . 1 3 2 1 . 1 Fabricators . | . . . . . . . Repair Stations 4 | . 1 1 1 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 1 . 1 1 Total Hacks 55 | . 6 17 19 4 3 6 Successful 40 | . 4 14 17 3 . 2 Failed 15 | . 2 3 2 1 3 4 Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 31 | . 3 10 13 1 . 4 Fabricators . | . . . . . . . Repair Stations 18 | . 3 7 5 3 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 6 | . . . 1 . 3 2 Terminal Hacks 23 | . 2 7 11 1 . 2 Record 3 | . . . 3 . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . . 1 1 . . . Branch Access Points 3 | . . 1 . 1 . 1 Emergency Access Points 1 | . . 1 . . . . Alert Level 1 | . . . 1 . . . Locate Traps 3 | . . 1 2 . . . Disarm Traps 1 | . . 1 . . . . Dispatch Records 1 | . . . 1 . . . Maintenance Status 2 | . . . 2 . . . Reinforcement Status 1 | . . 1 . . . . Recall Reinforcements 1 | . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 2 | . 1 . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks 16 | . 2 7 5 2 . . Scan Component 9 | . 1 4 3 1 . . Repair 7 | . 1 3 2 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 2 3 3 2 1 2 Full Trace Events 11 | . 2 3 2 1 1 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 7 | . 1 3 2 1 . . Time 175 | . 26 78 58 13 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 5081 | 81 546 1199 1330 403 579 943 Spaces Moved 2134 | 52 181 522 532 158 283 406 Core 28 | 27 1 . . . . . Treads . | . . . . . . . Legs 2106 | 25 180 522 532 158 283 406 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 180 180 180 150 Average Speed 167 | 127 141 162 182 201 181 150 Slowest Speed 450 | 250 450 210 270 240 270 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . Exploration Rate (%) 24 | 4 47 51 47 5 9 8 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 6 | . 6 . . . . . Terrain Destroyed 10 | . 6 . 2 . . 2 Melee . | . . . . . . . Projectile 10 | . 6 . 2 . . 2 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 3128 | 63 408 747 722 214 328 646 Wait 580 | . 181 130 84 15 7 163 Move 2127 | 51 179 521 531 157 282 406 Hop . | . . . . . . . Pick Up 15 | 5 4 1 2 1 1 1 Fast Attach 23 | 7 4 3 6 1 . 2 Attach 21 | . 2 2 6 2 2 7 Detach 3 | . 1 . . . . 2 Swap 31 | . 3 8 9 4 5 2 Drop 19 | . 1 5 4 2 4 3 Fire 308 | . 32 77 80 32 27 60 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 1 | . 1 . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Identified exit to Materials 10 | -11/Scrapyard | Discovered exit to Materials (range 15) 82 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Evolved 1 slot: Utility x1 200 | -10/Materials | Identified exit to Mines 200 | -10/Materials | Discovered exit to Mines (range 14) 243 | -10/Materials | Crushed by falling debris 315 | -10/Materials | Build established: Hacker-Mutant 412 | -10/Materials | Repaired Lgt. Assault Rifle 448 | -10/Materials | Identified exit to Materials 448 | -10/Materials | Discovered exit to Materials (range 16) 628 | -10/Materials | Entered another Materials area 628 | -9/Materials | Evolved 2 slots: Utility x2 673 | -9/Materials | Repaired Weapon Shielding 706 | -9/Materials | Repaired Aluminum Leg 737 | -9/Materials | Repaired Lgt. Assault Rifle 969 | -9/Materials | Identified exit to Mines 1784 | -9/Materials | Identified exit to Materials 1784 | -9/Materials | Discovered exit to Materials (range 9) 1827 | -9/Materials | Entered another Materials area 1827 | -8/Materials | Evolved 2 slots: Weapon x2 1963 | -8/Materials | Lost 3 parts (1n1u1w) 2284 | -8/Materials | Build established: Scavenger-Skirmisher 3018 | -8/Materials | Identified exit to Factory 3018 | -8/Materials | Discovered exit to Factory (range 16) 3115 | -8/Materials | Repaired Rnf. Ion Engine 3143 | -8/Materials | Repaired Hcp. Matter Pod 3157 | -8/Materials | Entered Factory 3157 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3388 | -7/Factory | Repaired Power Shielding 3480 | -7/Factory | Identified exit to Storage 3480 | -7/Factory | Identified exit to Lower Caves 3535 | -7/Factory | Identified exit to Factory 3535 | -7/Factory | Discovered exit to Factory (range 11) 3560 | -7/Factory | Entered another Factory area 3560 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4109 | -6/Factory | Identified exit to Factory 4109 | -6/Factory | Discovered exit to Factory (range 7) 4137 | -6/Factory | Build established: Hacker-Gunner 4139 | -6/Factory | Entered another Factory area 4139 | -5/Factory | Evolved 2 slots: Propulsion x2 4449 | -5/Factory | Build established: Scavenger-Skirmisher 4697 | -5/Factory | Garrison activated, responded to threat 5016 | -5/Factory | Identified exit to Upper Caves 5035 | -5/Factory | Core integrity fell below 50% 5082 | -5/Factory | Self-destructed Last Messages --------------- 05071_ P-70 Sage resets R-10 Processor, system corruption cleaned. 05071_ R-10 Processor collects Hvy. Laser. 05071_ Penetrated by Slug. 05071_ Flexi-carbon Leg destroyed. 05072_ K-01 Serf collects debris. 05074_ R-10 Processor collects Adv. Heat Sink. 05075_ Penetrated by Slug. 05075_ U-05 Engineer destroyed. 05075_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05075_ K-01 Serf collects debris. 05075_ R-10 Processor collects Terrain Scanner. 05075_ P-70 Sage resets R-10 Processor, system corruption cleaned. 05077_ K-01 Serf destroyed. 05078_ Penetrated by Slug. 05078_ Hvy. Assault Rifle destroyed. 05078_ R-10 Processor collects Med. Matter Pod. 05078_ R-10 Processor collects Wheel. 05080_ P-70 Sage resets R-10 Processor, system corruption cleaned. 05081_ Penetrated by Slug. 05082_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | # ######### ! 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