Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.20 @ 20:05:44 Player: OG DANIEL Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (44) 220 Value Destroyed (1248) 1248 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3088 Bonus ------- None Cogmind --------- Core Integrity 223/550 Matter 75/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Core (600) Ox11 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- Flak Gun > --- INVENTORY (15) --- Improved Deuterium Engine Medium Laser Medium Laser Small Laser Beam Rifle Particle Gun Ion Cannon Heavy Assault Rifle Flak Gun Mining Laser Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Terrain Scan Processor Light Armor Plating Light Armor Plating > --- WEAPON ----------- Beam Rifle Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Wheel Medium Laser Medium Laser Small Laser Particle Gun Ion Cannon Heavy Assault Rifle Flak Gun Improved Light Cannon Grenade Launcher Grenade Launcher Mining Laser Katana [Rating: 20] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Terrain Scan Processor Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 40 | 8 1 23 8 Power 6 | 1 . 3 2 Engine 6 | 1 . 3 2 Core . | . . . . Reactor . | . . . . Propulsion 12 | 2 . 10 . Treads 2 | 2 . . . Leg 9 | . . 9 . Wheel 1 | . . 1 . Hover . | . . . . Flight . | . . . . Utility 9 | 3 1 3 2 Device 1 | 1 . . . Storage 3 | 2 1 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 4 | . . 3 1 Artifact . | . . . . Weapon 13 | 2 . 7 4 Energy Gun 2 | 1 . 1 . Energy Cannon . | . . . . Ballistic Gun 6 | 1 . 4 1 Ballistic Cannon 2 | . . 1 1 Launcher 3 | . . 1 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 16 | . . 6 10 Power 2 | . . 1 1 Propulsion 8 | . . 4 4 Utility 3 | . . 1 2 Weapon 3 | . . . 3 Highest Loss Streak 10 | . . 3 10 To Critical Strikes 1 | . . 1 . Average Backups 11 | 3 7 13 13 Power 1 | . . . 1 Propulsion 1 | 1 3 1 . Utility 1 | . 1 2 . Weapon 7 | . 2 8 11 Tool/Special . | . . . . Unused Backups 13 | . 1 2 10 Power 4 | . 1 1 2 Propulsion . | . . . . Utility . | . . . . Weapon 9 | . . 1 8 Tool/Special . | . . . . Average Slot Usage (%) 93 | . 100 93 75 Engine 11 | . 14 10 9 Treads 9 | . 28 4 . Leg 24 | . . 34 19 Device 5 | . 14 4 . Storage 11 | . 14 11 9 Protection 5 | . . 6 12 Energy Gun 4 | . 14 . 7 Ballistic Gun 12 | . 14 13 2 Ballistic Cannon 5 | . . 7 5 Peak Build Rating 20 | 7 8 14 20 Average Rating 10 | 5 7 11 15 On Entrance 6 | . 7 8 12 Avg Prop Armor Cover (%) 10 | . . 10 . Naked Turns . | . . . . Heaviest Build 44 | 16 27 35 44 Greatest Support 40 | 40 40 40 30 Greatest Overweight (x) 11 | . . 2 11 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 14 | 7 14 15 15 Most Carried 15 | 7 10 15 15 Average Carried 11 | 3 7 13 13 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 7 10 15 11 Class Distribution -------------------- 50% | Scavenger-Mutant 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1045 | 233 76 696 40 Remotely . | . . . . Salvage Created 1215 | 91 92 785 247 Parts 102 | 3 9 73 17 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 2 | . . 1 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 36 | . 4 24 8 Guns 17 | . 4 10 3 Cannons 8 | . . 7 1 AOE 11 | . . 7 4 Classes Destroyed 9 | 2 2 5 . Worker 4 | . . 3 1 Builder 1 | . . 1 . Tunneler 1 | 1 . . . Hauler 1 | . . 1 . Recycler 1 | 1 . . . Swarmer 10 | . 3 7 . Grunt 16 | . 1 10 5 Duelist 1 | . . 1 . Sentry 9 | . . 6 3 Best Kill Streak 7 | 2 3 6 7 Combat Bots Only 6 | . 3 6 6 Max Kills in Single Turn 3 | 1 1 3 2 Gunslinging . | . . . . Exploded 3 | . . 3 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 256 | . 22 142 92 Missed 76 | . 8 43 25 Hits 180 | . 14 99 67 Melee 6 | . . 3 3 Projectile 174 | . 14 96 64 AOE 1 | . . 1 . Critical Strikes 5 | . . 2 3 Damage Taken 2586 | . 119 1245 1222 Core 589 | . 44 218 327 Absorbed by Shields . | . . . . Core Remaining (%) 75 | 100 82 45 . Volleys Fired 138 | 6 13 90 29 Largest 2 | 2 2 2 2 Hottest 93 | 70 70 70 93 Shots Fired 266 | 12 26 180 48 Gun 174 | 12 26 118 18 Cannon 76 | . . 55 21 Launcher 16 | . . 7 9 Special . | . . . . Kinetic 215 | 6 13 171 25 Thermal 35 | 6 13 2 14 Explosive 16 | . . 7 9 Electromagnetic . | . . . . Robot Hit Streak 35 | 9 7 35 8 Robot Miss Streak 4 | 1 2 4 4 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 168 | 9 15 109 35 Core Hits 84 | 4 8 48 24 Critical Kills 3 | . . 3 . Critical Parts Destroyed . | . . . . Critical Strikes 7 | 1 . 6 . Burn 1 | 1 . . . Destroy 3 | . . 3 . Blast 3 | . . 3 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3298 | 93 146 1936 1123 Guns 1345 | 93 146 884 222 Cannons 809 | . . 539 270 Explosions 1097 | . . 466 631 Melee . | . . . . Ramming 47 | . . 47 . Kinetic 1857 | 31 71 1423 332 Thermal 297 | 62 75 . 160 Explosive 1062 | . . 431 631 Electromagnetic 35 | . . 35 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . 1 . Average Corruption 1 | . . 1 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 3 | . . 3 . Message Errors 2 | . . 2 . Heat Flow Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 36 | . . 18 18 Projectiles 10 | . . . 10 Explosions 26 | . . 18 8 Melee . | . . . . Knockbacks 7 | . . 4 3 Impact . | . . . . Kinetic 6 | . . 3 3 Secondary 1 | . . 1 . Self-Inflicted Damage 218 | . . 84 134 Shots 11 | . . 4 7 Rammed . | . . . . Targets Rammed 6 | . . 6 . Kicked 6 | . . 6 . Crushed . | . . . . Highest Temperature 399 | 70 70 148 399 Average Temperature 86 | 33 28 14 208 Received Heat Transfer 825 | . . 294 531 Effects 2 | . . . 2 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 888 | 259 222 . 407 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 53 | 100 100 24 100 Level 1 46 | . . 75 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 329 | 5 66 329 170 Initial 115 | . . 20 115 Average 146 | 1 10 216 107 Influence Increases 1169 | 10 105 799 255 Destroy 0b10 Robot/C 720 | . 80 480 160 Destroy 0b10 Robot/NC 40 | 10 . 25 5 Destroy Leader 192 | . 20 122 50 Successful Hack 18 | . 5 13 . Disable Machine 75 | . . 60 15 Destroy Structure 49 | . . 24 25 Lose Combat Pursuer 75 | . . 75 . Influence Decreases 1009 | 10 55 574 370 Entered New Map 190 | . . 30 160 Time Decay 659 | 10 55 484 110 Lost Part 160 | . . 60 100 Squads Dispatched 11 | . 2 2 7 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 5 | . 1 1 3 Assault 2 | . . . 2 Garrison 2 | . . . 2 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 2 | . . 1 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 9 | . 3 4 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 59 | . 8 36 15 Peak Tracking Total 10 | . 3 10 6 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . . 2 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 5 | . . 4 1 Max in Single Turn 1 | . . 1 1 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 1 4 . Terminals 3 | . 1 2 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Total Hacks 14 | . 1 13 . Successful 11 | . 1 10 . Failed 2 | . . 2 . Catastrophic . | . . . . Database Lockouts 1 | . . 1 . Manual . | . . . . Terminals 6 | . 1 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 8 | . . 8 . Garrison Access . | . . . . Terminal Hacks 6 | . 1 5 . Record 2 | . . 2 . Emergency Access Points 1 | . . 1 . Alert Level 1 | . . 1 . Reinforcement Status 1 | . 1 . . Assault Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 5 | . . 5 . Retrieve Study 5 | . . 5 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . . 4 . Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 4 | . . 4 . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released 2 | . . . 2 Machine Destruction 2 | . . . 2 Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 997 | 29 491 477 . Seismic 997 | 29 491 477 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2148 | 119 491 1317 221 Spaces Moved 983 | 54 251 613 65 Core 3 | 1 . . 2 Treads 419 | 53 251 115 . Legs 529 | . . 470 59 Wheels 32 | . . 28 4 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 105 125 Average Speed 147 | 157 160 137 191 Slowest Speed 600 | 160 160 240 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 4 61 62 9 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 53 | . . 22 31 Melee . | . . . . Projectile 7 | . . 5 2 AOE 46 | . . 17 29 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1430 | 74 318 923 115 Wait 199 | . 46 153 . Move 980 | 53 250 612 65 Hop . | . . . . Pick Up 31 | 6 5 15 5 Fast Attach 25 | 8 . 15 2 Attach 12 | . . 6 6 Detach 8 | 1 . 5 2 Swap 8 | . 1 6 1 Drop 23 | . 3 15 5 Fire 138 | 6 13 90 29 Melee . | . . . . Ram . | . . . . Kick 6 | . . 6 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto]) -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Met a group of wandering Federalists 293 | -10/Materials | Discovered new exit (range 3) 295 | -10/Materials | Discovered new exit (range 7) 305 | -10/Materials | Build established: Mutant 390 | -10/Materials | Discovered new exit (range 10) 586 | -10/Materials | Discovered new exit (range 10) 611 | -10/Materials | Entered another Materials area 611 | -9/Materials | Evolved 2 slots: Propulsion x2 1041 | -9/Materials | Discovered new exit (range 7) 1114 | -9/Materials | Discovered new exit (range 4) 1119 | -9/Materials | Lost 3 parts (2n1u) 1258 | -9/Materials | Central database locked down 1392 | -9/Materials | Build established: Scavenger-Mutant 1435 | -9/Materials | Core integrity fell below 50% 1902 | -9/Materials | Discovered new exit (range 16) 1928 | -9/Materials | Entered another Materials area 1928 | -8/Materials | Evolved 2 slots: Utility x2 2141 | -8/Materials | Core integrity fell below 50% 2149 | -8/Materials | Self-destructed Last Messages --------------- 02125_ Imp. Deuterium Engine destroyed. 02127_ Grenade Launcher+ destroyed. 02129_ G-47 Trooper destroyed. 02135_ Y-45 Defender emerges from the garrison. 02135_ U-05 Engineer lays Concrete. 02138_ U-05 Engineer builds a Wall. 02138_ U-05 Engineer lays Concrete. 02143_ U-05 Engineer builds a Wall. 02143_ U-05 Engineer lays Concrete. 02145_ U-05 Engineer builds a Wall. 02145_ R-06 Scavenger collects Aluminum Leg+. 02147_ ALERT: Garrison Access compromised, dispatching multiple assault carriers. 02147_ Garrison Access disabled. 02147_ Relay Coupler [Brawler] tumbles out of Garrison Access. 02147_ Relay Coupler [Hunter] tumbles out of Garrison Access. 02147_ U-05 Engineer builds a Wall. 02149_ U-05 Engineer lays Concrete. 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" #???????? | | ?????????????????# ??## ! #???????? | | ?????????????????# ????# g #???????? | | ?????????????????#?????# g######???????? | | ???????????????????????# #????????????? | | ??????????????????????? g ????????????? | | ??????????????????????? ????????????? | | ??????????????????????? ????????????? | | ??????????????????????# ????????????? | | ??????????????????????# ????????????? | | ??????????????????????### ###???????????? | | ????????????????????????? ??????????????? | | ????????????????????????? ??????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactiveHybridReplicator Manual? 0 Play Time 00:16:57 Cumulative 46.7 hours Start 2026.09.20 @ 19:51:01 End 2026.09.20 @ 20:05:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 121 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42b0a885-fc20-40e8-8cf9-aab1fef159fd