Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.04.02 @ 19:55:46 Player: Amy! Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (130) 650 Value Destroyed (5123) 5123 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (252) 252 TOTAL SCORE: 10205 Bonus ------- High Alert Combat Kills 252 Cogmind --------- Core Integrity 566/1000 Matter 150/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit Enhanced Optical Array Advanced Targeting Computer Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Heat Sink Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Long-range Proton Cannon Heavy Particle Cannon Heavy Machine Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Enhanced Optical Array Targeting Computer Advanced Targeting Computer Core Analyzer Weapon Cycler Layered Medium Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Long-range Proton Cannon Enhanced Autogun Slug Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Titanium Leg Heat Sink Improved Cooling System Layered Medium Armor Plating Layered Medium Armor Plating Heavy Particle Cannon Flak Gun Flak Gun Heavy Machine Gun Heavy Machine Gun Slug Cannon [Rating: 61] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Layered Medium Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Slug Cannon Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . . . 1 Utility 6 | . . 1 1 2 1 . . 1 Weapon 2 | . . . 1 . 1 . . . Parts Attached 126 | 6 2 34 32 18 13 6 . 15 Power 9 | 1 . 3 2 1 1 . . 1 Engine 9 | 1 . 3 2 1 1 . . 1 Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 33 | 2 . 12 9 3 4 1 . 2 Treads 24 | . . 8 8 2 4 1 . 1 Leg 9 | 2 . 4 1 1 . . . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 28 | 1 1 5 7 7 3 1 . 3 Device 10 | . 1 3 2 2 . . . 2 Storage 3 | 1 . 2 . . . . . . Processor 9 | . . . 4 2 2 1 . . Hackware . | . . . . . . . . . Protection 6 | . . . 1 3 1 . . 1 Artifact . | . . . . . . . . . Weapon 56 | 2 1 14 14 7 5 4 . 9 Energy Gun 40 | 1 1 14 13 5 3 . . 3 Energy Cannon 5 | . . . . 1 1 1 . 2 Ballistic Gun 9 | 1 . . 1 1 1 2 . 3 Ballistic Cannon 2 | . . . . . . 1 . 1 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . . Corrupted Parts 2 | . . 1 . . 1 . . . System Corruption 5 | . . 3 . . 2 . . . Parts Lost 56 | . . 13 12 5 3 2 . 21 Power 5 | . . 1 1 1 . . . 2 Propulsion 16 | . . 3 4 2 1 1 . 5 Utility 7 | . . . 1 . . 1 . 5 Weapon 28 | . . 9 6 2 2 . . 9 Highest Loss Streak 12 | . . 5 5 1 1 3 . 12 Average Slot Usage (%) 95 | . 96 94 98 94 99 99 100 82 Engine 7 | . 14 11 9 6 6 6 6 4 Treads 17 | . . 16 23 15 18 19 20 14 Leg 4 | . 28 12 2 1 1 . . . Device 8 | . 10 11 9 7 6 6 6 8 Storage 10 | . 14 22 13 7 6 6 6 5 Processor 16 | . . . 11 23 26 25 26 21 Protection 4 | . . . 2 7 6 6 6 3 Energy Gun 16 | . 26 21 25 8 22 6 6 2 Energy Cannon 1 | . . . . . 2 5 6 1 Ballistic Gun 5 | . 1 . . 12 1 11 6 7 Naked Turns . | . . . . . . . . . Heaviest Build 67 | 13 15 36 40 53 59 61 61 67 Greatest Support 88 | 20 20 60 63 63 71 68 68 88 Greatest Overweight (x) 14 | 2 . 11 1 2 1 1 . 14 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 14 15 15 15 15 15 15 Most Carried 15 | 2 6 15 15 15 15 13 13 14 Average Carried 13 | 1 4 12 14 14 14 12 13 10 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 Final Carried 15 | 2 6 15 15 15 14 13 13 7 Class Distribution -------------------- 39% | Scavenger-Gunner 31% | Gunner 13% | Scavenger-Mutant 11% | Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Matter Collected 2149 | 204 76 309 309 481 227 121 111 311 Remotely . | . . . . . . . . . Salvage Created 5379 | . 102 1183 1410 696 1017 254 159 558 Parts 270 | . 3 72 69 22 58 10 11 25 Haulers Intercepted 3 | . . . 2 1 . . . . Recyclers Shooed 6 | . . 2 . . 2 . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 12 9 . Prevented 10 | . . . . . . 8 2 . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 115 | . 2 28 27 17 15 4 6 16 Melee 1 | . . . . . . . . 1 Guns 96 | . 2 26 27 16 14 4 4 3 Cannons 12 | . . . . 1 . . 2 9 AOE 2 | . . . . . . . . 2 Classes Destroyed 11 | . 1 3 3 2 2 . . . Worker 2 | . . . . . 1 . . 1 Builder 5 | . . . 1 . 3 . . 1 Hauler 3 | . . . 2 1 . . . . Watcher 5 | . . 2 1 . 2 . . . Swarmer 24 | . . 6 3 3 3 . 5 4 Grunt 59 | . 2 17 16 9 6 3 . 6 Brawler 2 | . . . . . 1 1 . . Duelist 2 | . . . . 1 . . . 1 Sentry 16 | . . 5 6 2 1 . 1 1 Hunter 5 | . . . 2 . 2 . . 1 Programmer 7 | . . . . 2 2 . . 3 Best Kill Streak 8 | . 2 5 6 3 4 4 6 8 Combat Bots Only 6 | . 2 5 6 3 3 4 6 6 Max Kills in Single Turn 3 | . 1 1 1 1 3 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Damage Taken 8230 | . 90 1356 1693 1220 960 160 107 2644 Core 963 | . . 90 274 88 59 18 . 434 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 84 | 100 100 77 50 87 . . 90 . Volleys Fired 332 | . 11 108 78 46 31 5 8 45 Largest 4 | . 2 2 3 3 4 4 4 4 Hottest 250 | . 80 112 187 185 250 191 208 211 Shots Fired 876 | . 22 205 219 136 123 20 32 119 Gun 781 | . 22 205 219 134 109 15 16 61 Cannon 95 | . . . . 2 14 5 16 58 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 220 | . . . 6 83 20 10 16 85 Thermal 497 | . . 156 213 49 41 5 8 25 Explosive . | . . . . . . . . . Electromagnetic 159 | . 22 49 . 4 62 5 8 9 Robot Hit Streak 29 | . 2 13 29 15 10 10 3 14 Robot Miss Streak 5 | . 2 3 3 5 4 2 4 4 Penetration Max . | . . . . . . . . . Secondary Targets 13 | . . 3 4 3 3 . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . . Shots Hit Robots 618 | . 14 143 167 112 78 14 9 81 Core Hits 308 | . 5 53 55 54 59 20 7 55 Critical Hits 9 | . . . . 1 . . 2 6 Critical Kills 4 | . . . . . . . 1 3 Critical Parts Destroyed 5 | . . . . 1 . . 1 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12984 | . 187 1832 2997 2148 1884 357 256 3323 Guns 9962 | . 187 1761 2986 2083 1623 282 93 947 Cannons 1939 | . . . . 50 231 75 163 1420 Explosions 1023 | . . 71 . . . . . 952 Melee . | . . . . . . . . . Ramming 60 | . . . 11 15 30 . . 4 Kinetic 3682 | . . . 121 1353 400 209 146 1453 Thermal 6855 | . . 1336 2865 727 542 75 50 1260 Explosive 490 | . . . . . . . . 490 Electromagnetic 1897 | . 187 496 . 53 912 73 60 116 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . 3 . 1 5 5 5 7 Average Corruption 2 | . . 3 . 1 2 5 5 1 Corruption Purged . | . . . . . . . . . Effects 39 | . . 9 . 3 13 10 2 2 Message Errors 10 | . . 3 . 1 4 1 . 1 Matter Fused 11 | . . 3 . . 1 6 1 . Heat Flow Errors 2 | . . . . . 1 1 . . Energy Discharges 5 | . . 1 . 1 2 1 . . Data Loss (minor) 7 | . . . . 1 4 1 . 1 Data Loss (major) 1 | . . . . . . . 1 . Weapon Failures 3 | . . 2 . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 326 | . . 10 . . . . . 316 Projectiles . | . . . . . . . . . Explosions 326 | . . 10 . . . . . 316 Melee . | . . . . . . . . . Knockbacks 9 | . . . . . 2 . 1 6 Impact 2 | . . . . . 2 . . . Kinetic 6 | . . . . . . . 1 5 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 335 | . . 46 . . . . . 289 Shots 5 | . . 2 . . . . . 3 Rammed 6 | . . . . 2 4 . . . Targets Rammed 9 | . . . 1 2 5 . . 1 Kicked . | . . . . . . . . . Crushed 3 | . . . 1 . 1 . . 1 Highest Temperature 369 | . 12 114 369 108 233 192 204 296 Average Temperature 71 | . 5 24 106 28 61 59 79 85 Received Heat Transfer 2022 | . 57 510 603 312 135 63 . 342 Effects 5 | . . . 4 . . . . 1 Energy Bleed 1 | . . . . . . . . 1 Interference 4 | . . . 4 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . 1 . . 1 . . 1 Combat Hostiles 3 | . . 1 . . 1 . . 1 Parts Fried 14 | . 3 3 . . 7 . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 1 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 27 | . . 13 9 3 2 . . . Heat Transferred 13295 | . . 3463 6105 1572 962 111 74 1008 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Peak Influence 638 | . 85 476 638 461 265 . . 419 Initial 285 | . . 35 200 285 156 . . 96 Average 242 | . 19 254 413 267 116 . . 243 Maximum Alert Level 2 | . . 2 2 2 1 . . 2 Low Security (%) 39 | 100 100 33 . 20 85 . . 38 Level 1 43 | . . 45 42 69 14 . . 58 Level 2 16 | . . 20 57 9 . . . 2 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 23 | . 1 4 5 5 3 . . 5 Investigation 5 | . . 1 1 2 . . . 1 Extermination 4 | . . . . 2 1 . . 1 Reinforcement 8 | . 1 3 3 . 1 . . . Assault . | . . . . . . . . . Garrison 6 | . . . 1 1 1 . . 3 Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Distress Signals 11 | . . 4 2 . 3 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 166 | . 4 44 39 22 24 4 5 24 Peak Tracking Total 7 | . 2 6 6 4 4 4 3 7 Tactical Retreats 17 | . 1 3 5 4 1 . . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 4 | . . 2 1 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 6 | . . . . . 1 5 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 12 | . . . 4 . 2 . . 6 Max in Single Turn 4 | . . . 2 . 1 . . 4 Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 18 | . 2 3 1 6 2 1 . 3 Terminals 14 | . 2 3 1 4 2 . . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 2 . . . 1 Total Hacks 37 | . 4 5 1 11 6 1 . 9 Successful 16 | . 1 5 1 2 2 1 . 4 Failed 21 | . 3 . . 9 4 . . 5 Catastrophic 6 | . . . . 2 2 . . 2 Database Lockouts . | . . . . . . . . . Manual 26 | . 4 4 1 7 6 . . 4 Terminals 29 | . 4 5 1 7 6 . . 6 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 7 | . . . . 4 . . . 3 Terminal Hacks 5 | . . 1 . . 1 1 . 2 Prototype ID Bank 1 | . . 1 . . . . . . Open Door 1 | . . . . . . 1 . . Alert Level 2 | . . . . . 1 . . 1 Locate Traps 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 10 | . 1 4 1 1 1 . . 2 Terminals 10 | . 1 4 1 1 1 . . 2 Assimilate 2 | . . 1 . . . . . 1 Botnet 8 | . 1 3 1 1 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 16 | . 2 3 . 6 2 . . 3 Full Trace Events 2 | . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . Programmers 4 | . . . . . 4 . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Turns Passed 6714 | 56 274 1166 1109 1597 1356 440 62 654 Spaces Moved 2971 | 42 196 459 489 583 678 258 24 242 Core 33 | 8 . 6 . . . . . 19 Treads 2507 | . . 291 489 550 678 258 24 217 Legs 431 | 34 196 162 . 33 . . . 6 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 160 160 160 160 Average Speed 181 | 109 120 171 161 237 178 160 160 208 Slowest Speed 750 | 150 120 600 260 360 260 260 160 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 3 32 56 35 18 24 49 8 10 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 2 | . . . . . . . . 2 Terrain Destroyed 79 | . . 11 . . . . 7 61 Melee . | . . . . . . . . . Projectile 14 | . . . . . . . 7 7 AOE 65 | . . 11 . . . . . 54 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total 3607 | 49 212 632 643 698 749 271 31 322 Wait 55 | . . 2 10 24 3 . . 16 Move 2963 | 41 195 458 488 582 677 257 23 242 Hop . | . . . . . . . . . Pick Up 52 | 2 3 16 13 12 5 1 . . Fast Attach 39 | 6 2 12 7 5 3 2 . 2 Attach 44 | . . 10 10 7 4 2 . 11 Detach 12 | . 1 3 2 1 1 1 . 3 Swap 43 | . . 12 15 6 6 2 . 2 Drop 54 | . . 11 19 13 10 1 . . Fire 332 | . 11 108 78 46 31 5 8 45 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 9 | . . . 1 2 5 . . 1 Escape Stasis . | . . . . . . . . . Rewire 4 | . . . . . 4 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 331 | -10/Materials | Entered another Materials area 331 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 908 | -9/Materials | Build established: Scavenger-Mutant 985 | -9/Materials | Lost 5 parts (3n2w) 1462 | -9/Materials | Discovered new exit (range 5) 1497 | -9/Materials | Entered another Materials area 1497 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1623 | -8/Materials | Garrison activated, responded to threat 1921 | -8/Materials | Lost 5 parts (2n3w) 2296 | -8/Materials | Build established: Scavenger-Gunner 2587 | -8/Materials | Discovered new exit (range 8) 2606 | -8/Materials | Entered Factory 2606 | -7/Factory | Evolved 2 slots: Utility x2 3312 | -7/Factory | Build established: Gunner 3848 | -7/Factory | Garrison activated, responded to threat 4182 | -7/Factory | Discovered new exit (range 2) 4203 | -7/Factory | Entered another Factory area 4203 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4472 | -6/Factory | Build established: Scavenger-Gunner 5351 | -6/Factory | Garrison activated, responded to threat 5480 | -6/Factory | Build established: Gunner 5486 | -6/Factory | Discovered new exit (range 13) 5554 | -6/Factory | Discovered new exit (range 16) 5559 | -6/Factory | Entered Lower Caves 5616 | -6/Lower Caves | Lost 3 parts (1n1u1w) 5770 | -6/Lower Caves | Encountered a Warlord checkpoint 5849 | -6/Lower Caves | Learned location of 1 exit from Factory 5923 | -6/Lower Caves | Build established: Scavenger-Gunner 5988 | -6/Lower Caves | Discovered new exit (range 8) 5999 | -6/Lower Caves | Entered another Lower Caves area 6051 | -6/Lower Caves | Discovered new exit (range 4) 6061 | -6/Lower Caves | Entered Factory 6061 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6062 | -5/Factory | Identified exit to Upper Caves 6288 | -5/Factory | Garrison activated, responded to threat 6574 | -5/Factory | Lost 12 parts (4n3u5w) 6715 | -5/Factory | Self-destructed Last Messages --------------- 06695_ Destroyed Carbon-fiber Leg. 06695_ Flak Gun destroyed. 06695_ Destroyed Flak Gun. 06695_ Nuclear Reactor explodes. 06695_ G-50 Soldier destroyed. 06695_ Destroyed Hvy. Laser. 06695_ Imp. Deuterium Engine destroyed. 06695_ K-01 Serf cleans the Nuclear Reactor. 06696_ The unstable cave ceiling collapses. 06698_ Flak Gun destroyed. 06701_ K-01 Serf collects debris. 06704_ R-10 Processor collects Carbon-fiber Leg. 06704_ U-05 Engineer lays Concrete. 06704_ Hvy. Machine Gun destroyed. 06704_ K-01 Serf cleans the Nuclear Reactor. 06705_ U-05 Engineer lays Concrete. 06707_ The unstable cave ceiling collapses. 06708_ U-05 Engineer lays Concrete. 06711_ Imp. Cooling System destroyed. 06712_ U-05 Engineer lays Concrete. 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""""??????????? | | # """"??????????? | | """"??????????? | | % %@ # #?????? | | #########+#### ! ?????????? | | ????# # # #k R ######+###????????? | | ????# """ # p pu] ??????? | | ????# """ + %! ??????? | | ????# """ #% ^ ??????? | | ????# =# """ """ """ """ ???????? | | ????# """ # % """^""" """ """ ??????? | | ????# """ ######## """ """ """ """???###?????? | | ????# """ #????#?# ^^ A ^ ???????????? | | ????# #??????#" """ """ """ ?""???????????? | | ????##########??????#T """ """ """ "?????????????? | | ????????????????????#" """ """ """ "?????????????? | | ????????????????????# ??? ????????????????? | | ????????????????????# ! ????????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# ?????????????????????? | | ????????????????????? ?????????????????????? | | ????????????????????? ##?????????????????????? | | ????????????????????? #??????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????? #??????????????????????? | | ?????????????????????##+##???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 16 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilImprinterApparatus Manual? 0 Play Time 00:57:42 Cumulative 51.2 hours Start 2021.04.02 @ 18:52:26 End 2021.04.02 @ 19:55:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 41 Achievement% 37 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 67x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 38863e49-30cb-4564-abc0-ac0eb7710903