Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.19 @ 07:43:45 Player: MoonDog Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (3) 15 Value Destroyed (26) 26 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (162) 162 TOTAL SCORE: 3043 Bonus ------- Follower Combat Kills 39 Entered Garrisons 200 Friendly Fire -77 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 15% Temperature Cool (12) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Visual Processing Unit Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Heavy Ion Engine Advanced Signal Interpreter Shotgun Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Cesium-ion Thruster > --- UTILITY ---------- Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Shotgun > --- INVENTORY -------- Advanced Signal Interpreter Datajack [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Wheel Wheel Flight Unit Flight Unit Utility Hacking Suite Device Advanced Sensor Array Processor Visual Processing Unit Hackware Hacking Suite Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . . 1 . Propulsion 1 | . . . . 1 . . Utility 4 | . . . 2 1 1 . Weapon . | . . . . . . . Parts Attached 21 | 5 5 2 3 . 6 . Power 5 | . 1 1 1 . 2 . Engine 4 | . 1 1 1 . 1 . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 6 | 2 2 1 . . 1 . Treads . | . . . . . . . Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight 4 | . 2 1 . . 1 . Utility 6 | . 2 . 1 . 3 . Device 1 | . . . . . 1 . Storage . | . . . . . . . Processor 2 | . . . 1 . 1 . Hackware 3 | . 2 . . . 1 . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 4 | 3 . . 1 . . . Energy Gun 1 | 1 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 2 . . 1 . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 13 | . . 4 1 2 . 6 Power 3 | . . 1 1 . . 1 Propulsion 4 | . . 1 . 2 . 1 Utility 4 | . . . . . . 4 Weapon 2 | . . 2 . . . . Highest Loss Streak 6 | . . 4 1 1 . 6 Average Slot Usage (%) 65 | . 77 88 63 48 49 56 Engine 3 | . 3 11 8 . . . Wheel 2 | . 5 . . . . . Flight 15 | . 22 28 22 12 1 7 Device 1 | . . . . . 5 5 Processor 6 | . . . 10 9 12 15 Hackware 19 | . 15 28 22 18 23 23 Energy Gun 6 | . 14 8 . . . . Ballistic Gun 8 | . 14 11 . 9 5 . Naked Turns . | . . . . . . . Heaviest Build 7 | 3 6 6 5 3 7 7 Greatest Support 8 | 3 8 8 8 8 8 8 Greatest Overweight (x) 1 | . . . . . 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 3 4 4 4 4 4 4 Average Carried 3 | 2 3 3 3 4 3 4 Final Capacity 4 | 4 4 4 4 4 4 4 Final Carried 4 | 3 4 3 4 4 4 4 Class Distribution -------------------- 58% | Hacker-Mutant 32% | Mutant 9% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Scout | -7/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Gar Matter Collected 393 | 246 44 . . . . 103 Remotely . | . . . . . . . Salvage Created 53 | . 53 . . . . . Parts 9 | . 9 . . . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Combat Hostiles Destroyed . | . . . . . . . Classes Destroyed 1 | . 1 . . . . . Operator 3 | . 3 . . . . . Best Kill Streak 1 | . 1 . . . . . Combat Bots Only . | . . . . . . . Max Kills in Single Turn 1 | . 1 . . . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Damage Taken 1383 | . 63 147 33 256 . 884 Core 894 | . 7 17 10 155 . 705 Absorbed by Shields 26 | . . . . . . 26 Core Remaining (%) 89 | 100 . 90 97 71 . . Volleys Fired 6 | . 4 . . 2 . . Largest 1 | . 1 . . 1 . . Hottest 40 | . 40 . . 23 . . Shots Fired 6 | . 4 . . 2 . . Gun 6 | . 4 . . 2 . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 2 | . . . . 2 . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 4 | . 4 . . . . . Robot Hit Streak 4 | . 4 . . 1 . . Robot Miss Streak 1 | . . . . 1 . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 6 | . 4 . . 2 . . Core Hits 4 | . 3 . . 1 . . Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 114 | . 67 . . 10 . 37 Guns 77 | . 67 . . 10 . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 37 | . . . . . . 37 Kinetic 10 | . . . . 10 . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 67 | . 67 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 15 | . . . . . . 15 Average Corruption 10 | . . . . . . 10 Corruption Purged . | . . . . . . . Effects 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 37 | . . . . . . 37 Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 15 | . 15 . . . . . Average Temperature 6 | . 6 . . . . . Received Heat Transfer 204 | . 6 . 18 90 . 90 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Peak Influence 200 | . 50 12 101 148 129 200 Initial 90 | . . . . 14 62 90 Average 62 | . 38 . 34 72 110 127 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 100 97 Level 1 . | . . . . . . 2 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 . 1 2 2 . Investigation 2 | . 1 . . . 1 . Extermination 1 | . . . . . 1 . Reinforcement 4 | . 1 . 1 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 77 | . 11 22 10 13 . 21 Peak Tracking Total 20 | . 7 20 7 9 1 18 Tactical Retreats 7 | . . 1 1 3 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Gar Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Machines Accessed 21 | . 4 . 5 6 6 . Terminals 18 | . 4 . 5 6 3 . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 86 | . 20 . 16 29 21 . Successful 64 | . 12 . 15 23 14 . Failed 22 | . 8 . 1 6 7 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 64 | . 15 . 15 24 10 . Terminals 79 | . 20 . 16 29 14 . Fabricators 4 | . . . . . 4 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 24 | . 3 . 4 13 4 . Part Schematic 6 | . . . . 6 . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 2 | . 1 . . 1 . . Level Access Points 2 | . . . . 1 1 . Branch Access Points 2 | . 1 . . . 1 . Emergency Access Points 1 | . . . . 1 . . Terminal Index 3 | . . . 1 1 1 . Unreport Threat 1 | . . . 1 . . . Locate Traps 2 | . . . 1 . 1 . Recall Reinforcements 1 | . . . 1 . . . Registered Components 2 | . . . . 2 . . Registered Prototypes 1 | . . . . 1 . . Fabricator Hacks 4 | . . . . . 4 . Load Schematic 2 | . . . . . 2 . Build 2 | . . . . . 2 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 33 | . 9 . 11 10 3 . Terminals 33 | . 9 . 11 10 3 . Track 10 | . 3 . 5 2 . . Assimilate 5 | . 2 . 2 1 . . Botnet 14 | . 3 . 4 5 2 . Detonate 1 | . . . . 1 . . Operators 3 | . 1 . . 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 21 | . 4 . 5 6 6 . Full Trace Events 3 | . 2 . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 7 | . . . . 6 1 . Parts Built 3 | . . . . . 3 . Matter 292 | . . . . . 292 . Time 72 | . . . . . 72 . Total Part Build Rating 9 | . . . . . 9 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Gar Total Allies 8 | . 2 3 2 1 . . Largest Group 3 | . 2 3 2 1 . . Highest-Rated Group 40 | . 20 40 20 26 . . Highest-Rated Ally 26 | . 10 16 10 26 . . Total Orders . | . . . . . . . Ally Attacks 5 | . . 5 . . . . Total Damage 74 | . . 74 . . . . Kills 2 | . . 2 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Gar Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Gar Turns Passed 1127 | 34 462 52 123 90 276 90 Spaces Moved 1412 | 47 317 102 230 198 298 220 Core 401 | 47 141 . . 6 200 7 Treads . | . . . . . . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 1011 | . 176 102 230 192 98 213 Fastest Speed 35 | 50 37 37 37 37 35 35 Average Speed 43 | 50 42 37 37 38 60 35 Slowest Speed 100 | 50 50 37 37 50 100 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 25 | . 3 3 1 7 . 11 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 3 37 21 29 25 10 42 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 . . 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed 3 | . . . . . . 3 Walls Destroyed . | . . . . . . . Machines Disabled 1 | . . . . . . 1 Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Gar Total 1881 | 54 636 112 265 201 392 221 Wait 441 | . 304 12 32 9 84 . Move 1361 | 46 311 95 227 183 297 202 Hop 20 | . 2 3 1 7 . 7 Pick Up 10 | 2 5 . 1 . 2 . Fast Attach 15 | 5 4 1 2 . 3 . Attach 6 | . 1 1 1 . 3 . Detach 4 | 1 . . 1 . 2 . Swap . | . . . . . . . Drop 6 | . 5 . . . 1 . Fire 6 | . 4 . . 2 . . Melee . | . . . . . . . Ram 4 | . . . . . . 4 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: Fac x4 / Low x2 / Gar) -7/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 35 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 497 | -10/Materials | Entered Mines 501 | -10/Mines | Assembled infested the area 516 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 538 | -10/Mines | Discovered new exit (range 8) 549 | -10/Mines | Entered Materials 549 | -9/Materials | Evolved 2 slots: Utility x2 561 | -9/Materials | Lost 4 parts (1p1n2w) 646 | -9/Materials | Discovered new exit (range 15) 653 | -9/Materials | Discovered new exit (range 15) 672 | -9/Materials | Entered another Materials area 672 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 686 | -8/Materials | Build established: Hacker-Mutant 711 | -8/Materials | Identified exit to Factory 762 | -8/Materials | Entered Factory 762 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 775 | -7/Factory | Identified exit to Factory 780 | -7/Factory | Identified exit to Lower Caves 830 | -7/Factory | Fabricated Adv. Sensor Array (x1) 867 | -7/Factory | Fabricated Adv. Signal Interpreter (x2) 1036 | -7/Factory | Identified exit to Garrison 1038 | -7/Factory | Entered Garrison 1072 | -7/Garrison | Triggered checkpoint 1093 | -7/Garrison | Triggered checkpoint 1109 | -7/Garrison | Core integrity fell below 50% 1126 | -7/Garrison | Core integrity fell below 20% 1127 | -7/Garrison | System corruption reached 10% 1127 | -7/Garrison | Triggered checkpoint 1128 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 01121_ Garrison Door breached. 01121_ Hacking Suite destroyed. 01121_ Imp. Cesium-ion Thruster destroyed. 01121_ System corrupted by crushing effect (+5). 01121_ System corrupted by crushing effect (+1). 01121_ Destabilizing: System interference. 01121_ Visual Processing Unit temporarily disabled. 01121_ Adv. Signal Interpreter temporarily disabled. 01121_ Destabilizing: System corrupted (+2). 01125_ Slammed into Reinforced Barrier. 01125_ Destabilizing: Core damaged (-14). 01125_ Adv. Signal Interpreter permanently disabled. 01125_ Destabilizing: Short circuit. 01126_ Slammed into Reinforced Barrier. 01126_ Hacking Suite destroyed. 01126_ System corrupted by crushing effect (+4). 01126_ System corrupted by crushing effect (+3). 01126_ Destabilizing: Core damaged (-28). 01126_ Destabilizing: Core damaged (-35). 01127_ Beams of light sweep through the air. An alarm sounds. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ??????????####??????#????????????# | | ??????????# #??????# ########### | | ??????????# ###????# | | ??????????#@ #????# | | ??????????#sY #????######## ##### | | ??????????# s #??????????# #???# | | ??????????# s###??????????## #???# | | ??????????# s#?????????????# #???# | | ??????????#ss############### ##### | | ??????????# + + | | ??????????######## ## ## ######### | | ?????????????????# ## ## #???????# | | ?????????????????# !# !# [???????# | | ?????????????????# !# !# [#??????# | | ?????????????????# !# !# [#??????# | | ?????????????????##########??????### | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????????????????????######## | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# #### | | ????????????????????????????# #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Evasion (%) 63 Offensive Hacking 30 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked System Shield | -8/Materials | Hacked Katana | -8/Materials | Hacked Adv. Sensor Array | -8/Materials | Hacked Adv. Signal Interpreter | -8/Materials | Hacked Imp. ECM Suite | -8/Materials | Hacked Imp. Cesium-ion Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Adv. Signal Interpreter | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormArcInjector Manual? 0 Play Time 00:23:06 Cumulative 125.3 hours Start 2021.03.17 @ 13:39:40 End 2021.03.19 @ 07:43:45 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 60 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/CogWide Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 4bc4f17d-2174-4e49-98f6-c0b0894dd9ff