Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 14:33:19 Player: star Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (97) 485 Value Destroyed (3737) 3737 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (356) 356 TOTAL SCORE: 7778 Bonus ------- High Alert Combat Kills 156 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 218/300 Energy 150/150 System Corruption 0% Temperature Cool (18) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Light Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Improved Salvage Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Rocket Array Mace > --- INVENTORY (15) --- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Light Treads Improved Heat Sink Improved Heat Sink Improved Cooling System Advanced Targeting Computer Armor Integrity Analyzer Kinecellerator Weapon Cycler Improved Light Armor Plating Light Regenerative Plating Hardlight Generator Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Salvage Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Heavy Assault Rifle Rocket Array > --- INVENTORY -------- Micro Nuclear Core Titanium Leg Improved Heat Sink Improved Cooling System Advanced Targeting Computer Armor Integrity Analyzer Kinecellerator Weapon Cycler Light Regenerative Plating Hardlight Generator Gatling Laser Heavy Assault Rifle High-powered Shotgun High-powered Shotgun Rocket Array [Rating: 46] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Hardlight Generator Storage Large Storage Unit Processor Advanced Targeting Computer Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Rocket Array Impact Weapon Mace Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . Utility 2 | . . . . . 1 1 . . Weapon 2 | . . . 2 . . . . . Parts Attached 100 | 6 2 4 13 5 21 24 21 4 Power 14 | 1 . 1 2 . 6 1 2 1 Engine 11 | 1 . 1 1 . 6 . 2 . Core 3 | . . . 1 . . 1 . 1 Reactor . | . . . . . . . . . Propulsion 22 | 2 . . 4 . 3 4 7 2 Treads 3 | . . . . . . . 2 1 Leg 19 | 2 . . 4 . 3 4 5 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 1 2 3 1 3 2 7 2 . Device 2 | . . . . . 1 1 . . Storage 7 | 1 1 3 1 . . . 1 . Processor 5 | . . . . . . 5 . . Hackware . | . . . . . . . . . Protection 7 | . 1 . . 3 1 1 1 . Artifact . | . . . . . . . . . Weapon 43 | 2 . . 6 2 10 12 10 1 Energy Gun 13 | . . . 3 1 3 4 2 . Energy Cannon . | . . . . . . . . . Ballistic Gun 22 | 2 . . 3 1 5 7 4 . Ballistic Cannon . | . . . . . . . . . Launcher 6 | . . . . . 2 1 3 . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 1 1 2 1 . . Parts Lost 25 | . . . . 1 4 5 14 1 Power 1 | . . . . . . . 1 . Propulsion 9 | . . . . . 2 2 5 . Utility 3 | . . . . 1 2 . . . Weapon 12 | . . . . . . 3 8 1 Highest Loss Streak 9 | . . . . 1 3 3 9 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 87 100 99 99 97 95 73 88 Engine 8 | . 14 14 8 11 9 6 5 . Treads 1 | . . . . . . . 7 7 Leg 22 | . 28 28 22 22 26 26 9 22 Device 1 | . . . . . 7 1 . . Storage 9 | . 14 14 11 11 9 7 5 7 Processor 8 | . . . . . . 16 23 20 Protection 6 | . 2 14 11 10 8 2 . . Energy Gun 13 | . . . 21 21 17 14 5 6 Ballistic Gun 16 | . 28 28 22 22 17 14 5 . Impact Weapon 1 | . . . . . . . 4 6 Peak Build Rating 46 | 6 7 8 21 27 35 43 46 40 Average Rating 26 | 4 6 7 14 21 31 37 31 38 On Entrance 19 | . 6 7 8 21 22 30 43 39 Naked Turns . | . . . . . . . . . Heaviest Build 48 | 11 27 27 41 44 48 46 43 42 Greatest Support 58 | 20 20 20 30 30 45 58 57 45 Greatest Overweight (x) 5 | 2 1 1 1 1 2 1 5 1 Average Overweight (x) . | . . . 1 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 10 10 15 15 15 13 15 Most Carried 15 | 2 6 10 14 15 15 15 15 15 Average Carried 12 | . 2 7 9 14 13 13 12 14 Final Capacity 15 | 8 15 10 15 15 15 15 15 15 Final Carried 15 | 2 6 10 14 14 12 15 14 15 Class Distribution -------------------- 42% | Tank 16% | Gunner 15% | Scavenger-Mutant 15% | Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Tank | -8/Materials Gunner | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Matter Collected 2269 | 195 99 130 152 295 502 445 406 45 Remotely . | . . . . . . . . . Salvage Created 3205 | . 99 147 408 620 457 686 743 45 Parts 170 | . 4 4 29 36 32 37 27 1 Haulers Intercepted 6 | . . . 1 2 1 2 . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Combat Hostiles Destroyed 80 | . 4 2 6 14 18 13 22 1 Guns 56 | . 4 2 6 14 10 13 7 . AOE 22 | . . . . . 8 . 14 . Classes Destroyed 13 | . 2 1 2 1 2 4 1 . Worker 3 | . . . . 1 2 . . . Builder 2 | . . . . . 2 . . . Tunneler 1 | . . . . . . 1 . . Hauler 6 | . . . 1 2 1 2 . . Recycler 5 | . . 1 2 2 . . . . Swarmer 26 | . 3 . 3 9 8 . 3 . Grunt 31 | . 1 2 1 2 6 7 12 . Brawler 2 | . . . . . 1 . 1 . Duelist 3 | . . . . . . . 3 . Sentry 12 | . . . 2 3 3 2 2 . Hunter 3 | . . . . . . 1 1 1 Programmer 2 | . . . . . . 2 . . Heavy 1 | . . . . . . 1 . . Best Kill Streak 9 | . 3 2 5 5 9 5 6 1 Combat Bots Only 7 | . 3 2 3 4 7 3 6 1 Max Kills in Single Turn 3 | . 1 1 2 2 3 1 2 1 Gunslinging 1 | . . . 1 1 1 . . . Exploded 3 | . . . . . 3 . 2 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Hostile Shots Fired 550 | . 17 11 32 55 61 63 294 17 Missed 178 | . 2 5 7 10 18 26 105 5 Damage Taken 5077 | . 129 79 234 459 619 777 2653 127 Core 932 | . 27 14 39 102 47 37 649 17 Absorbed by Shields 48 | . . . . . 48 . . . Redirected to Shielding 102 | . . 7 33 48 14 . . . Regen/Repaired (Parts) 273 | . . . . 49 184 8 32 . Core Remaining (%) 84 | 100 . 83 . 64 91 . . . Volleys Fired 168 | . 13 13 16 43 30 26 27 . Largest 4 | . 2 2 4 4 4 4 4 . Hottest 193 | . 40 40 156 156 152 193 151 . Shots Fired 483 | . 26 26 52 137 78 99 65 . Gun 463 | . 26 26 52 137 69 99 54 . Cannon . | . . . . . . . . . Launcher 20 | . . . . . 9 . 11 . Special . | . . . . . . . . . Kinetic 296 | . 26 26 32 80 41 52 39 . Thermal 112 | . . . 10 30 14 43 15 . Explosive 20 | . . . . . 9 . 11 . Electromagnetic 55 | . . . 10 27 14 4 . . Robot Hit Streak 15 | . 5 6 10 12 5 15 13 . Robot Miss Streak 7 | . 1 2 7 4 6 5 4 . Penetration Max . | . . . . . . . . . Secondary Targets 11 | . 1 . 2 4 1 1 2 . Max Gunslinging Chain 1 | . 1 . 1 1 1 1 1 . Shots Hit Robots 303 | . 16 16 24 71 44 72 57 3 Core Hits 256 | . 7 7 12 23 45 64 98 . Critical Kills 2 | . . . . . . 2 . . Critical Parts Destroyed 2 | . . . . . . 1 1 . Critical Strikes 11 | . . . . 5 . 3 3 . Burn 6 | . . . . 5 . . 1 . Destroy 3 | . . . . . . 3 . . Smash 2 | . . . . . . . 2 . Melee Attacks 36 | . . . . . . . 16 20 Impact 36 | . . . . . . . 16 20 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9143 | . 157 169 303 1181 1738 1346 4131 118 Guns 4400 | . 157 169 303 1130 592 1346 703 . Cannons . | . . . . . . . . . Explosions 4357 | . . . . 51 1146 . 3160 . Melee 386 | . . . . . . . 268 118 Ramming . | . . . . . . . . . Kinetic 2578 | . 157 169 123 578 438 638 475 . Thermal 1409 | . . . 78 330 80 693 228 . Explosive 4306 | . . . . . 1146 . 3160 . Electromagnetic 464 | . . . 102 273 74 15 . . Impact 386 | . . . . . . . 268 118 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . 3 . . . Average Corruption 2 | . . . . . 2 . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 15 | . . . . . 15 . . . Message Errors 4 | . . . . . 4 . . . Matter Fused 1 | . . . . . 1 . . . Heat Flow Errors 2 | . . . . . 2 . . . Energy Discharges 2 | . . . . . 2 . . . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 1 | . . . . . 1 . . . Misfires 1 | . . . . . 1 . . . Alerts 1 | . . . . . 1 . . . Weapon Failures 2 | . . . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 184 | . . . . . 28 . 134 22 Projectiles . | . . . . . . . . . Explosions 131 | . . . . . 28 . 103 . Melee 53 | . . . . . . . 31 22 Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 874 | . . . . . 42 . 832 . Shots 31 | . . . . . 2 . 29 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 366 | . 6 27 303 341 366 242 312 . Average Temperature 116 | . 6 12 120 118 146 89 110 . Received Heat Transfer 1208 | . 18 66 30 96 266 96 618 18 Effects 2 | . . . . . 2 . . . Matter Decay 1 | . . . . . 1 . . . Damage (minor) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . 1 1 Parts Fried 1 | . . . . 1 . . . . Impact Corruptions 4 | . . . . . . . 3 1 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . 2 . Heat Transferred 3260 | . . . 185 1136 148 1182 609 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Peak Influence 888 | . 130 105 173 513 438 322 888 496 Initial 466 | . . 50 . 27 158 162 125 466 Average 238 | . 61 69 67 180 298 179 473 473 Maximum Alert Level 3 | . . . . 2 2 1 3 2 Low Security (%) 53 | 100 100 100 100 65 18 79 4 . Level 1 30 | . . . . 21 79 20 50 . Level 2 13 | . . . . 12 2 . 27 100 Level 3 2 | . . . . . . . 16 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 . 2 3 . 4 . 2 Investigation 1 | . . . 1 . . . . . Extermination 2 | . . . . . . 1 . 1 Reinforcement 6 | . 1 . 1 . . 3 . 1 Assault . | . . . . . . . . . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Distress Signals 4 | . 1 . . 1 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 111 | . 7 2 7 22 30 18 23 2 Peak Tracking Total 7 | . 4 2 3 4 7 4 6 3 Tactical Retreats 7 | . . . . 4 1 . 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Traps Triggered 9 | . . . . 1 2 2 2 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Machines Disabled 7 | . 1 . 1 . . . 5 . Max in Single Turn 2 | . 1 . 1 . . . 2 . Garrison Relay 3 | . . . . . . . 3 . Phase Generator 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Machines Accessed 10 | . 1 . 2 3 2 2 . . Terminals 3 | . 1 . . 2 . . . . Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . . . 1 1 . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 2 | . . . 1 . 1 . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 25 | . 2 . 4 7 7 5 . . Successful 15 | . . . 3 4 6 2 . . Failed 10 | . 2 . 1 3 1 3 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . 2 . 1 . . . . . Terminals 6 | . 2 . . 4 . . . . Fabricators 2 | . . . . . . 2 . . Repair Stations 8 | . . . . 3 5 . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 5 | . . . 3 . 2 . . . Garrison Access 3 | . . . . . . 3 . . Terminal Hacks 2 | . . . . 2 . . . . Open Door 2 | . . . . 2 . . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 6 | . . . . 2 4 . . . Scan Component 3 | . . . . 1 2 . . . Repair 3 | . . . . 1 2 . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . 2 . 2 . . . Insert Component 2 | . . . 1 . 1 . . . Analyze 2 | . . . 1 . 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks 1 | . . . 1 . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . Reject 1 | . . . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . 1 . 1 2 1 1 . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . . 1 2 . . . Time 115 | . . . . 32 83 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 13 | . . . . . . . 13 . Machine Destruction 13 | . . . . . . . 13 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Turns Passed 5765 | 92 233 414 595 911 1123 1158 858 381 Spaces Moved 3100 | 65 132 257 258 346 638 727 437 240 Core 81 | 10 . . . . . . 71 . Treads 161 | . . . . . . . 137 24 Legs 2858 | 55 132 257 258 346 638 727 229 216 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 190 190 120 120 50 120 Average Speed 146 | 126 130 128 190 190 139 131 150 132 Slowest Speed 300 | 190 190 190 190 190 260 190 300 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 23 51 18 49 45 22 43 5 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 13 | . . . . . . . . 13 Terrain Destroyed 201 | . . . . 8 53 . 127 13 Melee 13 | . . . . . . . . 13 Projectile . | . . . . . . . . . AOE 188 | . . . . 8 53 . 127 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Fac Total 3871 | 72 169 317 331 505 813 863 535 266 Wait 374 | . 20 36 26 104 113 54 19 2 Move 3093 | 64 131 256 257 345 637 727 436 240 Hop . | . . . . . . . . . Pick Up 57 | 2 3 5 8 4 6 18 11 . Fast Attach 27 | 6 1 . 1 1 2 5 8 3 Attach 18 | . . . 2 1 5 3 7 . Detach 1 | . . . 1 . . . . . Swap 55 | . 1 4 10 3 14 16 6 1 Drop 38 | . . 3 10 4 6 14 1 . Fire 168 | . 13 13 16 43 30 26 27 . Melee 36 | . . . . . . . 16 20 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 4 | . . . . . . . 4 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / Gar) -7/Garrison -7/Factory History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 13) 93 | -11/Scrapyard | Entered Materials 224 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 326 | -10/Materials | Entered Mines 695 | -10/Mines | Discovered new exit (range 9) 740 | -10/Mines | Entered Materials 740 | -9/Materials | Evolved 2 slots: Weapon x2 1039 | -9/Materials | Build established: Tank 1260 | -9/Materials | Discovered new exit (range 11) 1335 | -9/Materials | Entered Storage 1712 | -9/Storage | Garrison activated, responded to threat 1813 | -9/Storage | Found Prototype Protection 1813 | -9/Storage | Identified Lgt. Regenerative Plating 2140 | -9/Storage | Repaired Hvy. EM Pulse Gun 2155 | -9/Storage | Discovered new exit (range 5) 2246 | -9/Storage | Entered Materials 2246 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2570 | -8/Materials | Discovered new exit (range 4) 2656 | -8/Materials | Destroyed 7 combat bots 2953 | -8/Materials | Repaired Hvy. Ion Engine 2986 | -8/Materials | Repaired Hvy. EM Pulse Gun 3239 | -8/Materials | Lost 3 parts (2n1u) 3369 | -8/Materials | Entered Factory 3369 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3480 | -7/Factory | Build established: Gunner 3571 | -7/Factory | Discovered new exit (range 10) 3617 | -7/Factory | Identified exit to Factory 3825 | -7/Factory | Found Prototype Launcher 3825 | -7/Factory | Identified Rocket Array 3828 | -7/Factory | Found Rocket Array 4008 | -7/Factory | Lost 3 parts (2n1w) 4435 | -7/Factory | Discovered exit to Factory (range 7) 4492 | -7/Factory | Build established: Scavenger-Gunner 4527 | -7/Factory | Identified exit to Garrison 4527 | -7/Factory | Entered Garrison 4561 | -7/Garrison | Triggered checkpoint 4600 | -7/Garrison | Lost 4 parts (3n1w) 4691 | -7/Garrison | Triggered checkpoint 4762 | -7/Garrison | Core integrity fell below 50% 4800 | -7/Garrison | Lost 9 parts (1p2n6w) 4820 | -7/Garrison | Core integrity fell below 20% 5007 | -7/Garrison | Triggered checkpoint 5091 | -7/Garrison | Triggered checkpoint 5163 | -7/Garrison | Triggered checkpoint 5179 | -7/Garrison | Build established: Scavenger-Mutant 5240 | -7/Garrison | Garrison Relay disabled 5287 | -7/Garrison | Discovered new exit (range 9) 5369 | -7/Garrison | Garrison Relay disabled 5380 | -7/Garrison | Phase Generator disabled 5385 | -7/Garrison | Entered Factory 5766 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- F005. 05635_ ALERT: Rogue bot located, Programmers report to Factory Zone 1Q. 05639_ Triggered Blade Trap. 05639_ Massive razor-sharp blades shoot up from within the floor. 05639_ Carbon-fiber Leg severed. 05639_ Mace severed. 05640_ Triggered Blade Trap. 05640_ Massive razor-sharp blades shoot up from within the floor. 05640_ Lgt. Treads severed. 05640_ Core Analyzer severed. 05642_ Acquired Mace. 05646_ Acquired Carbon-fiber Leg. 05648_ Acquired Lgt. Treads. 05711_ ALERT: All DSF locations entering lockdown mode. 05714_ Penetrated by Slug. 05717_ Particle Gun destroyed. 05718_ Destroyed Lgt. Nuclear Core. 05718_ H-55 Commando system corrupted by crushing effect. 05719_ H-55 Commando system terminally corrupted. 05721_ Acquired 45 matter. Map ----- +----------------------------------------------------+ | ????????????????????????# #????## # | | ????????????????????????# #????#"############# | | ????????????????????????# #????##????????????# | | ??????????????????????###+####???????????????# | | ??????????????? ????# #???????????????# | | ??????????????? ????# #???????????????# | | ??????????????? ???## """" #???????????????# | | ??????????????# #??#" """" #???????????????# | | ??????????????# #??## """" #???????????????# | | ??????????????# #???# """" #???????????????# | | ??????????????# ######"#####??????????????#####+ | | ??????????????# # #???????????????# | | ??????????????# # #???????????????# """ | | ??????????????? # "" """ #???????????????# """ | | ??????????????? + "" """ #???????????????# """ | | ??????????????? # "T^ """ #???????????????# | | ??????????????? # "" #???????????????# | | ???????????????# ## "" #???????????????# | | ???????????????# ## *#???????????????# | | ???????????????# #######+#########????????????#### | | ???????????????# #????## ## #???????????????? | | ???????????????# ###### # """" #???????????????? | | ???????????????#[ T / """" #???????????????? | | ???????????????######## # """" #???????????????? | | ??????????????????????##;## """" #???????????????? | | ????????????????????????#@# #???????????????? | | ????????????????????????##Y####"##???????????????? | | ?????????????????????????###??###????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 13 Core Analysis 6 Recoil Reduction 2 Salvage Targeting 2 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumGuidedStripper Manual? 0 Play Time 00:41:51 Cumulative 142.4 hours Start 2025.01.25 @ 02:25:58 End 2025.01.25 @ 14:33:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 243 Rogue 243 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9abbd2f2-8be3-4d80-a9e9-d294bcdaaec9