Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.22 @ 13:30:21

Player: deadnoob

Result: Destroyed by as-78032 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (20)      100
Value Destroyed (419)      419
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 999

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     262/300
Energy                     48/100
System Corruption          18%
Temperature                Hot (235)
Movement                   Treading (480) Ox4
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (2) ------
                Huge Storage Unit
>               --- WEAPON (2) -------
                Beam Cannon
          Light Assault Rifle
>               --- INVENTORY (25) ---
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Large Storage Unit
  High-capacity Matter Pod (200)
         Medium Laser
          Light Assault Rifle
          Light Assault Rifle
                Datajack

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Huge Storage Unit
                Targeting Computer
>               --- WEAPON -----------
          Heavy EM Pulse Gun
          Heavy EM Pulse Gun
>               --- INVENTORY --------
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Light Treads
          Large Storage Unit
  High-capacity Matter Pod
                Propulsion Shielding
          Heavy EM Pulse Gun
         Medium Laser
                Beam Cannon
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
          Light Assault Rifle
                Datajack
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             16   | .   9   7   
  Power                    1    | .   1   .   
    Engine                 1    | .   1   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | .   3   2   
    Treads                 5    | .   3   2   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  4    | .   3   1   
    Device                 .    | .   .   .   
    Storage                2    | .   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   6    | .   2   4   
    Energy Gun             3    | .   2   1   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          2    | .   .   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   .   9   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   .   2   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      9    | .   .   9   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     96   | .   95  97  
  Engine                   13   | .   14  13  
  Treads                   25   | .   22  27  
  Leg                      2    | .   5   .   
  Storage                  14   | .   14  14  
  Processor                11   | .   10  13  
  Energy Gun               23   | .   19  26  
  Ballistic Gun            4    | .   8   .   
Naked Turns                .    | .   .   .   
Heaviest Build             91   | 13  91  91  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  2    | .   2   2   
  Average Overweight (x)   1    | .   .   2   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         21   | 8   16  25  
  Most Carried             19   | 5   18  19  
  Average Carried          15   | 4   12  17  
  Final Capacity           25   | 8   25  25  
  Final Carried            18   | 4   18  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           582  | 200 310 72  
  Remotely                 .    | .   .   .   
Salvage Created            689  | .   619 70  
  Parts                    42   | .   42  .   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  20   | .   15  5   
  Melee                    1    | .   .   1   
  Guns                     15   | .   13  2   
  Cannons                  2    | .   .   2   
  AOE                      2    | .   2   .   
Classes Destroyed          7    | .   6   1   
  Worker                   1    | .   1   .   
  Builder                  1    | .   1   .   
  Hauler                   1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  6    | .   6   .   
  Grunt                    9    | .   9   .   
  Assembled                5    | .   .   5   
Best Kill Streak           5    | .   5   5   
  Combat Bots Only         5    | .   5   5   
Max Kills in Single Turn   2    | .   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   1   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               1196 | .   497 699 
  Core                     261  | .   118 143 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  17   | .   .   17  
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              57   | .   41  16  
  Largest                  2    | .   2   2   
  Hottest                  90   | .   90  90  
Shots Fired                112  | .   82  30  
  Gun                      104  | .   82  22  
  Cannon                   8    | .   .   8   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  36   | .   24  12  
  Thermal                  32   | .   24  8   
  Explosive                .    | .   .   .   
  Electromagnetic          44   | .   34  10  
  Robot Hit Streak         15   | .   15  6   
  Robot Miss Streak        4    | .   4   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        3    | .   3   .   
    Max Gunslinging Chain  1    | .   1   .   
Shots Hit Robots           75   | .   53  22  
  Core Hits                38   | .   26  12  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         1    | .   1   .   
    Burn                   1    | .   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1111 | .   809 302 
  Guns                     879  | .   687 192 
  Cannons                  89   | .   .   89  
  Explosions               122  | .   122 .   
  Melee                    .    | .   .   .   
  Ramming                  21   | .   .   21  
  Kinetic                  200  | .   126 74  
  Thermal                  436  | .   347 89  
  Explosive                .    | .   .   .   
  Electromagnetic          454  | .   336 118 
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         18   | .   .   18  
  Average Corruption       14   | .   .   14  
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  4    | .   .   4   
    Matter Fused           1    | .   .   1   
    Energy Discharges      1    | .   .   1   
    Parts Rejected         1    | .   .   1   
    Weapon Failures        1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            5    | .   .   5   
  Projectiles              5    | .   .   5   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      63   | .   63  .   
  Shots                    2    | .   2   .   
  Rammed                   4    | .   1   3   
Targets Rammed             5    | .   1   4   
  Kicked                   .    | .   .   .   
  Crushed                  1    | .   .   1   
Highest Temperature        342  | .   342 235 
  Average Temperature      95   | .   89  113 
  Received Heat Transfer   482  | .   102 380 
  Effects                  2    | .   2   .   
    Energy Bleed           1    | .   1   .   
    Matter Decay           1    | .   1   .   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         1038 | .   853 185 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      3    | .   3   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             394  | .   394 94  
  Initial                  94   | .   .   94  
  Average                  90   | .   147 38  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         84   | 100 67  100 
  Level 1                  15   | .   32  .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          4    | .   4   .   
  Investigation            4    | .   4   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              38   | .   18  20  
  Peak Tracking Total      13   | .   5   13  
  Tactical Retreats        2    | .   .   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          9    | .   9   .   
  Terminals                8    | .   8   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                34   | .   34  .   
  Successful               19   | .   19  .   
  Failed                   14   | .   14  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        1    | .   1   .   
  Manual                   16   | .   16  .   
  Terminals                33   | .   33  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             16   | .   16  .   
  Robot Schematic          1    | .   1   .   
  Robot Analysis           4    | .   4   .   
  Prototype ID Bank        3    | .   3   .   
  Terminal Index           1    | .   1   .   
  Alert Level              1    | .   1   .   
  Locate Traps             3    | .   3   .   
  Hauler Manifests         1    | .   1   .   
  Zone Layout              2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         3    | .   3   .   
  Terminals                2    | .   2   .   
    Botnet                 1    | .   1   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
    Tunnel                 1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   8   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  1    | .   1   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       4    | .   4   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               1861 | 2   882 977 
Spaces Moved               674  | 1   388 285 
  Core                     .    | .   .   .   
  Treads                   571  | .   286 285 
  Legs                     103  | 1   102 .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            120  | 120 120 320 
  Average Speed            240  | 120 181 320 
  Slowest Speed            320  | 120 320 320 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       56   | 3   83  84  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     3    | .   1   2   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          11   | .   11  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      11   | .   11  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      802  | 2   487 313 
  Wait                     24   | .   24  .   
  Move                     672  | .   387 285 
  Hop                      .    | .   .   .   
  Pick Up                  17   | .   16  1   
  Fast Attach              4    | .   4   .   
  Attach                   7    | .   .   7   
  Detach                   3    | .   3   .   
  Swap                     5    | .   5   .   
  Drop                     8    | 2   6   .   
  Fire                     57   | .   41  16  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    5    | .   1   4   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min x2])
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 0)
    3 | -11/Scrapyard | Entered Materials
  237 | -10/Materials | Discovered new exit (range 16)
  271 | -10/Materials | Discovered new exit (range 16)
  306 | -10/Materials | Build established: Mutant
  338 | -10/Materials | Central database locked down
  426 | -10/Materials | Discovered new exit (range 11)
  885 | -10/Materials | Entered Mines
  959 | -10/Mines     | Discovered new exit (range 14)
  963 | -10/Mines     | Met a Derelict bent on vengeance
 1212 | -10/Mines     | Discovered new exit (range 7)
 1213 | -10/Mines     | Learned location of Storage (-7)
 1674 | -10/Mines     | Learned location of Zion (-6)
 1783 | -10/Mines     | Assembled infested the area
 1810 | -10/Mines     | Core integrity fell below 50%
 1816 | -10/Mines     | System corruption reached 10%
 1836 | -10/Mines     | Core integrity fell below 20%
 1862 | -10/Mines     | Destroyed by as-78032 with Assembled Rifle

 Last Messages 
---------------
01814_ Hvy. EM Pulse Gun destroyed. <x2>
01815_ System corrupted by crushing effect (+5).
01820_ Crushed as-74616.
01820_ as-74616 destroyed.
01821_ Acquired 20 matter.
01821_ Lgt. Assault Rifle destroyed.
01821_ System corrupted by crushing effect (+3).
01823_ Slammed into as-63339.
01823_ Lgt. Treads destroyed.
01824_ Propulsion Shielding destroyed.
01824_ System corrupted by crushing effect (+5).
01834_ System corrupted: Energy discharge (-16).
01837_ as-77762 destroyed.
01842_ as-63339 destroyed.
01843_ Acquired 18 matter.
01848_ System corrupted: Beam Cannon failed to cycle.
01850_ Lgt. Treads destroyed.
01854_ Destroyed Asb. F-torch.
01855_ System corrupted: Lgt. Treads rejected.
01857_ Destroyed Asb. F-torch.

 Map 
-----
+----------------------------------------------------+
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|     #???????????????##       #???##  ###????       |
|     #??????###?????##        #???#     ##???       |
|    ##?????#  ##????#         ##?##      #???       |
|   ##????##    #????#          ###       #???       |
|   #???##      ######                   ##???       |
|   #???#           ###    ####          ##???       |
|   #####      #??????##  ##??##          #???       |
|             ##???????####????# =        #???       |
|             #????????????????#         ##???       |
| ### #       #????????????????##      ###????       |
| #          ##??????????#########    ##??????       |
|           ##????????#              ##???????       |
|  """"    ##????????????#########  ##????????       |
|  """"   ##?????????????????????#  #?????????       |
|  """"   #??????????????????????#  #?????????       |
|        ##??????????????????????#  #?????????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
 M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WaveIntegrityThrower
  Manual?         0
Play Time         00:12:17
  Cumulative      183.1 hours
  Start           2023.01.22 @ 13:20:49
  End             2023.01.22 @ 13:30:21
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          253
  Rogue           253
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           6/0/0/1/0/0/0/0/0
Lore%             80
Gallery%          82
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d180dfc3-0b83-474b-b12b-a034a5456254