Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.15 @ 21:00:07 Player: Weasel455 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (31) 155 Value Destroyed (848) 848 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3303 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 267/300 Energy 122/125 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit High-capacity Storage Unit Visual Processing Unit ECM Suite > --- WEAPON (3) ------- Heavy Assault Rifle Shotgun Flak Cannon > --- INVENTORY (18) --- Aluminum Leg Aluminum Leg Aluminum Leg Cooling System Large Storage Unit Targeting Computer Targeting Computer Light Armor Plating Lightning Gun Particle Gun Heavy Assault Rifle Heavy Assault Rifle Shotgun Improved Light Cannon Flak Cannon Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Storage Unit Visual Processing Unit ECM Suite > --- WEAPON ----------- Heavy Assault Rifle Shotgun Flak Cannon > --- INVENTORY -------- Aluminum Leg Aluminum Leg Aluminum Leg Cooling System Large Storage Unit Targeting Computer Targeting Computer Light Armor Plating Particle Gun Assault Rifle Heavy Assault Rifle Shotgun Improved Light Cannon Flak Cannon Grenade Launcher Mini Grenade Launcher [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Wheel Utility ECM Suite Device ECM Suite Storage Large Storage Unit Processor Visual Processing Unit Weapon Shotgun Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . 1 . . Utility 3 | . . 1 1 1 Weapon 1 | . . . 1 . Parts Attached 43 | 5 5 16 16 1 Power 5 | 1 1 2 1 . Engine 5 | 1 1 2 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 . 6 2 . Treads 1 | . . 1 . . Leg 7 | 2 . 3 2 . Wheel 2 | . . 2 . . Hover . | . . . . . Flight . | . . . . . Utility 9 | . 2 3 3 1 Device 3 | . . 1 1 1 Storage 5 | . 2 1 2 . Processor 1 | . . 1 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 19 | 2 2 5 10 . Energy Gun 4 | 1 2 . 1 . Energy Cannon 2 | . . . 2 . Ballistic Gun 8 | 1 . 4 3 . Ballistic Cannon 2 | . . . 2 . Launcher 3 | . . 1 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . 2 . 6 . Power 2 | . 1 . 1 . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon 4 | . 1 . 3 . Highest Loss Streak 4 | . 2 . 4 . Average Slot Usage (%) 93 | . 86 97 93 90 Engine 10 | . 14 11 9 7 Leg 22 | . 28 19 22 23 Wheel 3 | . . 11 . . Device 8 | . . 11 10 13 Storage 14 | . 15 11 16 15 Processor 7 | . . 10 9 7 Energy Gun 2 | . 13 1 . . Energy Cannon 1 | . . . 3 . Ballistic Gun 17 | . 14 20 17 15 Ballistic Cannon 2 | . . . 4 7 Naked Turns . | . . . . . Heaviest Build 68 | 5 13 30 68 65 Greatest Support 39 | 20 20 39 39 38 Greatest Overweight (x) 5 | . . 2 5 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 18 | 4 8 10 18 18 Average Capacity 12 | 4 6 8 16 18 Most Carried 18 | 3 6 10 17 18 Average Carried 10 | 1 4 8 14 16 Final Capacity 18 | 4 6 10 18 18 Final Carried 17 | 3 6 10 17 17 Class Distribution -------------------- 58% | Mutant 34% | Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1199 | 226 89 222 662 . Remotely . | . . . . . Salvage Created 863 | . 92 106 665 . Parts 61 | . 13 7 41 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 28 | . 6 3 19 . Guns 18 | . 6 1 11 . Cannons 3 | . . . 3 . AOE 7 | . . 2 5 . Classes Destroyed 7 | . 1 2 4 . Builder 1 | . . . 1 . Recycler 2 | . . 1 1 . Swarmer 14 | . 6 2 6 . Grunt 8 | . . . 8 . Duelist 1 | . . . 1 . Sentry 4 | . . 1 3 . Hunter 1 | . . . 1 . Best Kill Streak 5 | . 3 3 5 . Combat Bots Only 4 | . 3 2 4 . Max Kills in Single Turn 3 | . 2 1 3 . Gunslinging 1 | . 1 . . . Exploded 3 | . . 1 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2029 | . 469 89 1471 . Core 484 | . 129 9 346 . Absorbed by Shields . | . . . . . Core Remaining (%) 70 | 100 48 97 37 . Volleys Fired 90 | . 25 6 59 . Largest 3 | . 2 2 3 . Hottest 151 | . 70 53 151 . Shots Fired 210 | . 45 11 154 . Gun 161 | . 45 8 108 . Cannon 44 | . . . 44 . Launcher 5 | . . 3 2 . Special . | . . . . . Kinetic 157 | . 25 8 124 . Thermal 33 | . 15 . 18 . Explosive 5 | . . 3 2 . Electromagnetic 15 | . 5 . 10 . Robot Hit Streak 11 | . 5 7 11 . Robot Miss Streak 7 | . 4 1 7 . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 146 | . 25 6 115 . Core Hits 73 | . 7 7 59 . Critical Hits 2 | . 1 . 1 . Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 1 . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2542 | . 185 284 2073 . Guns 1191 | . 185 119 887 . Cannons 580 | . . . 580 . Explosions 758 | . . 165 593 . Melee . | . . . . . Ramming 13 | . . . 13 . Kinetic 1219 | . 74 119 1026 . Thermal 399 | . 100 . 299 . Explosive 710 | . . 165 545 . Electromagnetic 201 | . 11 . 190 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 112 | . . . 112 . Projectiles 3 | . . . 3 . Explosions 109 | . . . 109 . Melee . | . . . . . Knockbacks 9 | . . . 9 . Impact . | . . . . . Kinetic 8 | . . . 8 . Secondary 1 | . . . 1 . Self-Inflicted Damage 54 | . . 14 40 . Shots 2 | . . 1 1 . Rammed 1 | . . . 1 . Targets Rammed 3 | . . . 3 . Kicked 2 | . . . 2 . Crushed . | . . . . . Highest Temperature 298 | . 65 1 298 . Average Temperature 49 | . 29 1 57 . Received Heat Transfer 540 | . 45 18 477 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 780 | . 249 . 531 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 326 | . 155 181 326 120 Initial 120 | . . 65 1 120 Average 126 | . 98 78 178 120 Maximum Alert Level 1 | . . . 1 . Low Security (%) 78 | 100 100 100 51 100 Level 1 21 | . . . 48 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . 3 1 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . . . 2 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 2 | . 1 . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 11 5 38 1 Peak Tracking Total 5 | . 5 3 4 1 Tactical Retreats 15 | . 2 . 13 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 3 | . . . 3 . Max in Single Turn 2 | . . . 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 10 | . 1 5 4 . Terminals 9 | . 1 5 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 28 | . 3 16 9 . Successful 17 | . 2 10 5 . Failed 11 | . 1 6 4 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . 2 . . Terminals 25 | . 3 16 6 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . 2 10 3 . Record 3 | . . 3 . . Emergency Access Points 2 | . . 1 1 . Locate Traps 4 | . 1 2 1 . Patrol Status 1 | . . 1 . . Investigation Status 1 | . 1 . . . Reinforcement Status 2 | . . 1 1 . Zone Layout 2 | . . 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . 2 . Recycle Component 1 | . . . 1 . Process 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . . 3 4 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled 1 | . . . 1 . Recycled Matter 11 | . . . 11 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2096 | 57 371 584 911 173 Spaces Moved 1223 | 44 241 475 352 111 Core 8 | 8 . . . . Treads . | . . . . . Legs 970 | 36 241 230 352 111 Wheels 245 | . . 245 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 90 120 150 Average Speed 130 | 107 120 107 165 150 Slowest Speed 270 | 120 120 180 270 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 3 55 45 26 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 51 | . . 9 42 . Melee . | . . . . . Projectile . | . . . . . AOE 51 | . . 9 42 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1547 | 51 284 538 555 119 Wait 133 | . 3 19 111 . Move 1219 | 43 240 474 351 111 Hop . | . . . . . Pick Up 36 | 3 7 7 15 4 Fast Attach 19 | 5 1 12 1 . Attach 13 | . 3 1 8 1 Detach 4 | . 1 3 . . Swap 11 | . 1 3 7 . Drop 19 | . 3 13 . 3 Fire 90 | . 25 6 59 . Melee . | . . . . . Ram . | . . . . . Kick 3 | . . . 3 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Core integrity fell below 50% 294 | -10/Materials | Discovered new exit (range 11) 318 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 16) 429 | -10/Materials | Entered another Materials area 429 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 799 | -9/Materials | Discovered new exit (range 17) 986 | -9/Materials | Discovered new exit (range 16) 1013 | -9/Materials | Entered another Materials area 1013 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1316 | -8/Materials | Build established: Skirmisher 1665 | -8/Materials | Lost 4 parts (2n2w) 1780 | -8/Materials | Core integrity fell below 50% 1902 | -8/Materials | Discovered new exit (range 6) 1924 | -8/Materials | Entered Factory 1924 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2097 | -7/Factory | Self-destructed Last Messages --------------- 01883_ Acquired Aluminum Leg. 01883_ K-01 Serf collects debris. 01888_ Acquired 57 matter. 01894_ Acquired 41 matter. 01902_ EXIT=FOUND 01914_ Connecting with Terminal... PARAMETERS=POWER_1,UTILITY_1 LOCATION=UNKNOWN GOAL=ESCAPE 01945_ Acquired Flak Cannon. 01954_ Dropped Shotgun. 01957_ Acquired Shotgun. 01958_ Dropped Shotgun. 01959_ Dropped Assault Rifle. 01999_ Acquired Lightning Gun. 02052_ K-01 Serf collects debris. 02073_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02079_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F001. 02096_ Acquired Hvy. Assault Rifle. 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