Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.20 @ 20:01:36 Player: Grimm Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (96) 480 Value Destroyed (2943) 2943 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (170) 170 TOTAL SCORE: 7273 Bonus ------- High Alert Combat Kills 113 Follower Combat Kills 57 Cogmind --------- Core Integrity 0/850 Matter 107/300 Energy 40/100 System Corruption 1% Temperature Warm (176) Movement Core (50) Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Trap Scanner Improved Sensor Array Improved Power Shielding Flak Gun Flak Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Targeting Computer Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- Flak Gun Coil Gun Advanced Assault Cannon Ripper > --- INVENTORY -------- Light Nuclear Core Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads Improved Heat Sink Trap Scanner Improved Sensor Array Matter Filter Kinecellerator Improved Power Shielding Hardened Medium Armor Plating Improved Light Armor Plating Enhanced Autogun Flak Gun [Rating: 62] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Backup Propulsion I Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Reactive Plating Weapon Enhanced Autogun Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . . 1 . . . . Propulsion 2 | . . . 2 . . . . . Utility 3 | . . 2 . . . . 1 . Weapon 2 | . . . . 1 . . 1 . Parts Attached 102 | 6 13 12 23 10 2 . 11 25 Power 16 | 1 1 3 2 2 . . 2 5 Engine 12 | 1 1 3 1 2 . . . 4 Core 4 | . . . 1 . . . 2 1 Reactor . | . . . . . . . . . Propulsion 31 | 2 4 1 10 3 2 . 4 5 Treads 27 | 2 4 1 6 3 2 . 4 5 Leg 4 | . . . 4 . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 1 3 5 5 2 . . 2 7 Device 11 | . 1 1 3 1 . . 1 4 Storage 3 | 1 1 . . 1 . . . . Processor 4 | . 1 . 2 . . . 1 . Hackware . | . . . . . . . . . Protection 7 | . . 4 . . . . . 3 Artifact . | . . . . . . . . . Weapon 30 | 2 5 3 6 3 . . 3 8 Energy Gun 8 | . 4 2 2 . . . . . Energy Cannon 5 | . . 1 3 1 . . . . Ballistic Gun 13 | 2 1 . 1 1 . . 1 7 Ballistic Cannon 1 | . . . . . . . 1 . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 4 . . . . . Corrupted Parts 1 | . . 1 . . . . . . System Corruption 2 | . . 2 . . . . . . Parts Lost 38 | . 1 1 7 . . . . 29 Power 5 | . . . 1 . . . . 4 Propulsion 13 | . . 1 4 . . . . 8 Utility 10 | . . . 1 . . . . 9 Weapon 10 | . 1 . 1 . . . . 8 Highest Loss Streak 14 | . 1 1 4 . . . . 14 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 97 99 92 99 100 100 99 90 Engine 10 | . 14 11 6 15 15 15 8 7 Core 1 | . . . 2 . . . 3 3 Treads 23 | . 26 21 18 17 30 30 26 22 Leg 3 | . . . 13 12 . . . . Device 7 | . 2 1 12 7 7 7 6 8 Storage 8 | . 14 11 9 7 7 7 6 5 Processor 11 | . 11 9 2 15 15 15 20 11 Protection 4 | . . 22 8 . . . . 3 Energy Gun 5 | . 7 20 13 . . . . . Energy Cannon 2 | . . 1 3 6 7 7 . . Ballistic Gun 11 | . 20 . . 12 15 15 16 15 Naked Turns 5 | . . . . . . . . 5 Heaviest Build 66 | 13 29 57 57 54 54 54 57 66 Greatest Support 120 | 40 40 40 80 88 88 88 120 120 Greatest Overweight (x) 9 | . 9 1 4 1 . . . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 14 Most Carried 15 | 6 15 15 15 15 15 15 15 15 Average Carried 12 | 3 12 13 13 13 14 15 14 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 5 Final Carried 15 | 6 12 13 13 15 15 15 15 5 Class Distribution -------------------- 34% | Gunner 30% | Mutant 19% | Scavenger-Gunner 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Gunner | -6/Extension Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Matter Collected 2044 | 237 170 60 282 170 112 . 74 939 Remotely . | . . . . . . . . . Salvage Created 4489 | . 454 289 1411 435 282 76 108 1434 Parts 215 | . 28 27 70 13 9 4 9 55 Haulers Intercepted 5 | . . 1 4 . . . . . Recyclers Shooed 6 | . . . 1 1 . . . 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 11 | . . . . . 7 4 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Combat Hostiles Destroyed 66 | . 8 6 25 2 2 3 4 16 Melee 3 | . . . . . . . . 3 Guns 50 | . 7 5 18 1 2 1 4 12 Cannons 8 | . . . 4 1 . 2 . 1 AOE 2 | . 1 . 1 . . . . . Classes Destroyed 15 | . 4 4 3 . 1 . 1 2 Worker 1 | . 1 . . . . . . . Builder 7 | . 1 1 1 . . . . 4 Tunneler 1 | . . . 1 . . . . . Hauler 5 | . . 1 4 . . . . . Recycler 7 | . . . 1 3 . . . 3 Mechanic 1 | . . . . . . . . 1 Operator 1 | . . 1 . . . . . . Watcher 7 | . 3 . 2 1 . . . 1 Swarmer 19 | . . 3 7 . . 3 3 3 Grunt 27 | . 8 2 14 . 1 . . 2 Sentry 12 | . . 1 2 2 1 . . 6 Hunter 6 | . . . 2 . . . . 4 Programmer 1 | . . . . . . . 1 . Behemoth 1 | . . . . . . . . 1 Samaritan 1 | . . . . . 1 . . . Best Kill Streak 8 | . 5 3 8 3 1 3 3 4 Combat Bots Only 8 | . 4 3 8 1 1 3 3 3 Max Kills in Single Turn 2 | . 2 1 2 1 1 1 1 2 Gunslinging . | . . . . . . . . . Exploded 1 | . 1 . 1 . . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Hostile Shots Fired 834 | . 37 55 178 27 19 7 26 485 Missed 251 | . 10 12 49 11 10 2 5 152 Damage Taken 7570 | . 322 496 1612 122 87 71 328 4532 Core 1313 | . 72 171 197 16 6 . . 851 Absorbed by Shields 128 | . . . 128 . . . . . Ignored by Resistances 159 | . . 60 99 . . . . . Regen/Repaired (Parts) 315 | . 75 . 157 83 . . . . Core Remaining (%) 77 | 100 71 57 64 . . 96 . . Volleys Fired 269 | . 46 31 83 10 8 3 14 74 Largest 3 | . 2 2 2 3 3 3 3 3 Hottest 133 | . 80 121 112 133 133 133 103 106 Shots Fired 591 | . 87 52 160 30 24 9 42 187 Gun 510 | . 87 52 135 20 16 6 36 158 Cannon 81 | . . . 25 10 8 3 6 29 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 330 | . 59 . . 20 16 6 42 187 Thermal 197 | . 5 36 135 10 8 3 . . Explosive . | . . . . . . . . . Electromagnetic 64 | . 23 16 25 . . . . . Robot Hit Streak 16 | . 6 16 8 9 6 3 5 15 Robot Miss Streak 11 | . 4 10 4 2 4 3 7 11 Penetration Max 2 | . . . . . . . . 2 Secondary Targets 7 | . 3 1 2 . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . 1 Shots Hit Robots 374 | . 49 30 94 21 13 3 25 139 Core Hits 222 | . 24 12 50 17 15 5 8 91 Critical Kills 2 | . 1 . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 14 | . 1 . 8 . . . . 5 Burn 8 | . . . 8 . . . . . Destroy 4 | . 1 . . . . . . 3 Blast 2 | . . . . . . . . 2 Melee Attacks 15 | . . . . . . . . 15 Impact 5 | . . . . . . . . 5 Slashing 10 | . . . . . . . . 10 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8007 | . 642 422 2140 424 257 88 411 3623 Guns 5785 | . 566 422 1645 243 130 37 320 2422 Cannons 1241 | . . . 335 181 127 51 91 456 Explosions 181 | . 73 . 108 . . . . . Melee 745 | . . . . . . . . 745 Ramming 55 | . 3 . 52 . . . . . Kinetic 3976 | . 277 . . 243 130 37 411 2878 Thermal 2424 | . 105 207 1753 181 127 51 . . Explosive . | . . . . . . . . . Electromagnetic 807 | . 257 215 335 . . . . . Impact 437 | . . . . . . . . 437 Slashing 308 | . . . . . . . . 308 Piercing . | . . . . . . . . . Highest Corruption 2 | . . 2 . . . . . 1 Average Corruption 1 | . . 2 . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . 4 . . . . . 6 Message Errors 3 | . . 2 . . . . . 1 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 2 | . . 1 . . . . . 1 Parts Rejected 1 | . . . . . . . . 1 Misfires 1 | . . 1 . . . . . . Alerts 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 371 | . . . 1 . 22 . 3 345 Projectiles 25 | . . . . . 22 . 3 . Explosions . | . . . . . . . . . Melee 346 | . . . 1 . . . . 345 Knockbacks 3 | . . . 1 . . . . 2 Impact 3 | . . . 1 . . . . 2 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 30 | . 30 . . . . . . . Shots 1 | . 1 . . . . . . . Rammed 2 | . 1 . 1 . . . . . Targets Rammed 14 | . 1 . 13 . . . . . Kicked 11 | . . . 11 . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 792 | . 170 792 502 169 119 151 18 515 Average Temperature 154 | . 64 244 146 58 57 85 8 177 Received Heat Transfer 2381 | . 162 78 695 42 39 . . 1365 Effects 37 | . . 19 7 . . . . 11 Shutdowns 9 | . . 1 4 . . . . 4 Energy Bleed 4 | . . 4 . . . . . . Interference 12 | . . 6 2 . . . . 4 Short Circuit 4 | . . 4 . . . . . . Damage (minor) 2 | . . 1 1 . . . . . Damage (major) 4 | . . 1 . . . . . 3 Damage (core) 2 | . . 2 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . 1 1 . . . . . Combat Hostiles 2 | . . 1 1 . . . . . Parts Fried 11 | . 1 1 3 . . . . 6 Impact Corruptions 12 | . . . 1 . . . . 11 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 12 | . . 2 8 2 . . . . Heat Transferred 5392 | . 125 495 4072 350 250 100 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Peak Influence 548 | . 171 188 548 233 . . 192 360 Initial 172 | . . 72 25 172 . . 45 93 Average 193 | . 54 120 367 157 . . 121 231 Maximum Alert Level 2 | . . . 2 1 . . . 1 Low Security (%) 57 | 100 100 100 9 65 . . 100 27 Level 1 32 | . . . 45 34 . . . 72 Level 2 9 | . . . 44 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . 3 . 3 3 . . 3 2 Investigation 4 | . 2 . . 1 . . . 1 Extermination 2 | . . . . 1 . . 1 . Reinforcement 7 | . 1 . 3 . . . 2 1 Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Distress Signals 10 | . 2 3 3 . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 109 | . 17 7 39 3 2 2 7 32 Peak Tracking Total 11 | . 5 3 6 1 1 3 3 11 Tactical Retreats 7 | . . . 2 . . . 1 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Traps Triggered 5 | . 4 . . . . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Machines Disabled 1 | . 1 . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Machines Accessed 12 | . 3 1 3 2 1 . . 2 Terminals 7 | . 1 1 2 1 . . . 2 Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . 1 1 . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 36 | . 10 2 10 8 1 . . 5 Successful 25 | . 7 2 6 6 1 . . 3 Failed 11 | . 3 . 4 2 . . . 2 Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 21 | . 3 2 6 5 . . . 5 Fabricators . | . . . . . . . . . Repair Stations 10 | . 3 . 4 3 . . . . Recycling Units 4 | . 4 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 1 2 3 4 1 . . 3 Record 6 | . . . 1 3 . . . 2 Open Door 2 | . . . . . 1 . . 1 Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . Locate Traps 1 | . . . 1 . . . . . Dispatch Records 1 | . . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . 3 . 3 2 . . . . Scan Component 4 | . 1 . 2 1 . . . . Repair 3 | . 1 . 1 1 . . . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 2 1 3 2 . . . 2 Full Trace Events 3 | . 1 . . 1 . . . 1 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 1 . 1 1 . . . . Time 90 | . 26 . 38 26 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 72 | . 72 . . . . . . . Retrieved Matter 72 | . 72 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Total Allies 2 | . . . . . . . . 2 Largest Group 2 | . . . . . . . . 2 Highest-Rated Group 51 | . . . . . . . . 51 Highest-Rated Ally 31 | . . . . . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 10 | . . . . . . . . 10 Total Damage 166 | . . . . . . . . 166 Kills 2 | . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Turns Passed 5541 | 132 699 592 967 570 952 90 377 1162 Spaces Moved 2443 | 78 308 230 282 222 562 51 189 521 Core 19 | 6 1 . . . . . . 12 Treads 2352 | 72 307 230 210 222 562 51 189 509 Legs 72 | . . . 72 . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 120 160 160 162 160 50 Average Speed 171 | 151 166 183 180 221 161 162 160 159 Slowest Speed 500 | 160 500 240 400 240 162 162 162 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 5 44 18 34 6 80 12 7 57 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 15 | . 2 . 3 . . . 1 9 Melee . | . . . . . . . . . Projectile 10 | . . . . . . . 1 9 AOE 5 | . 2 . 3 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Ext Total 3276 | 89 414 353 563 285 592 53 241 686 Wait 315 | . 27 56 144 25 11 . 10 42 Move 2435 | 77 307 229 281 221 561 50 188 521 Hop . | . . . . . . . . . Pick Up 52 | 6 13 11 4 7 4 . 5 2 Fast Attach 57 | 6 11 5 19 5 . . 4 7 Attach 25 | . 2 3 3 3 . . 2 12 Detach 5 | . 1 . . 3 . . 1 . Swap 21 | . . 4 2 2 2 . 5 6 Drop 68 | . 6 14 14 9 6 . 12 7 Fire 269 | . 46 31 83 10 8 3 14 74 Melee 15 | . . . . . . . . 15 Ram . | . . . . . . . . . Kick 11 | . . . 11 . . . . . Crush 3 | . 1 . 2 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Extension History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 133 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Identified exit to Mines 304 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 4) 364 | -10/Materials | Identified exit to Materials 641 | -10/Materials | Repaired Lgt. Treads 832 | -10/Materials | Entered another Materials area 832 | -9/Materials | Evolved 2 slots: Utility x2 1366 | -9/Materials | Discovered new exit (range 8) 1424 | -9/Materials | Entered another Materials area 1424 | -8/Materials | Evolved 2 slots: Propulsion x2 1540 | -8/Materials | Destroyed 8 combat bots 1919 | -8/Materials | Lost 4 parts (3n1u) 1982 | -8/Materials | Repaired Reactive Plating? 2219 | -8/Materials | Build established: Scavenger-Mutant 2386 | -8/Materials | Discovered new exit (range 3) 2391 | -8/Materials | Entered Factory 2391 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2678 | -7/Factory | Discovered new exit (range 7) 2695 | -7/Factory | Build established: Scavenger-Gunner 2789 | -7/Factory | Garrison activated, responded to threat 2922 | -7/Factory | Repaired Lgt. Treads 2961 | -7/Factory | Entered Lower Caves 2990 | -7/Lower Caves | Encountered a Warlord checkpoint 3253 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3307 | -7/Lower Caves | Learned Factory stockpile data 3334 | -7/Lower Caves | Build established: Gunner 3884 | -7/Lower Caves | Discovered new exit (range 14) 3913 | -7/Lower Caves | Entered another Lower Caves area 3952 | -7/Lower Caves | Discovered new exit (range 14) 4003 | -7/Lower Caves | Entered Factory 4003 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4364 | -6/Factory | Discovered new exit (range 10) 4380 | -6/Factory | Entered Extension 4730 | -6/Extension | Disrupted transfer network 4736 | -6/Extension | Rescued a captive Derelict 4737 | -6/Extension | Rescued a captive Derelict 4815 | -6/Extension | Spotted B-75 Beast 4990 | -6/Extension | Lost 11 parts (2p4n2u3w) 5282 | -6/Extension | Build established: Scavenger-Gunner 5402 | -6/Extension | Spotted B-75 Beast 5421 | -6/Extension | Destroyed B-75 Beast 5450 | -6/Extension | Core integrity fell below 50% 5451 | -6/Extension | Lost 3 parts (2n1u) 5538 | -6/Extension | Core integrity fell below 20% 5542 | -6/Extension | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 05520_ Slug penetrates B-75 Beast. 05526_ Door Terminal disabled. 05529_ Slug penetrates B-75 Beast. 05529_ Kinecellerator destroyed. 05531_ Hvy. Assault Rifle destroyed. 05531_ Knocked back. 05531_ U-05 Engineer builds a Wall. 05532_ Acquired 20 matter. 05532_ Slug penetrates B-75 Beast. 05534_ Slug penetrates K-01 Serf. 05535_ Gauss Rifle destroyed. 05535_ Critical hit (Burn: +37). 05536_ Dropped Lrg. Storage Unit. 05536_ Dropped Imp. Heat Sink. 05537_ Critical hit (Meltdown: +310). 05537_ Ripper destroyed. 05537_ Critical hit (Blast). 05537_ Acquired 18 matter. 05539_ U-05 Engineer builds a Wall. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | # #???#!#????????????????????????????????? | | # #???#=#????????????????????????????????? | | # #???#%#????????????????????????????????? | | # #???#=#????????????????????????????????? | | # #??##!#????????????????????????????????? | | # #??##!#????????????????????????????????? | | # #??##=#????????????????????????????????? | | #####" #???#=#????????????????????????????????? | | ?????# #???# #????????????????????????????????? | | ?????# #???# #????????????????????????????????? | | ?????# #???# #????????????????????????????????? | | ?????# #???#%#????????????????????????????????? | | ?????# #####%#????????????????????????????????? | | ?????# ^^ [=*#????????? #?????????????????????? | | ?????# ^ %%#????????? #?????????????????????? | | ?????# *#????????? #?????????????????????? | | ?????# %% #????????? #?????????????????????? | | ?????########;;%"?######?? #?????????????????????? | | ???????????###;=;## ## ### ###???????????????????? | | ???????????##u%= "" ""#???????????????????? | | ???????????## *% " " #???????????????????? | | ???????????##!%BB #???????????????????? | | ???????????## BB % #???????????????????? | | ############# g % #########???????????? | | R g ????????? | | % @ ????????? | | % k ????????? | | *|= !%! ????????? | | A =*%! tR u u ?????????? | | ############# ! !% ###########?????????? | | ????????????# #???????????????????? | | ????????????# % ! #???????????????????? | | ????????????# !% #???????????????????? | | ????????????# #???????????????????? | | ????????????###### #"""##;####???????????????????? | | ?????????????????###?????##??????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 10 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! Made in Tau Ceti IV Oops Part-time Mechanic Please Form A Line Power Corrupts Risk Taker Serviceable Loadout Troublemaker Challenges ------------ None Game ------ Seed CentriumGaussPerforator Manual? 0 Play Time 01:30:02 Cumulative 2.8 hours Start 2024.06.20 @ 17:36:07 End 2024.06.20 @ 20:01:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 2 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e63fa6e-b22e-4db9-9387-b2158e5d1af8