Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 21:57:18 Player: Cash Money Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (202) 1010 Value Destroyed (6853) 6853 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (913) 913 TOTAL SCORE: 13796 Bonus ------- High Alert Combat Kills 613 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 11% Temperature Cool (2) Movement Hovering (60) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Antigrav System > --- UTILITY (10) ----- Advanced Heat Sink Visual Processing Unit Improved Melee Analysis Suite Improved Target Analyzer System Shield System Shield Improved System Shield Advanced System Shield Advanced System Shield > --- WEAPON (3) ------- Great Axe Spear (fused) > --- INVENTORY (5) ---- Light Angular Momentum Engine KE Penetrator Tiamat Missile Launcher Great Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Linear Gravjet Field Propulsion Array > --- UTILITY ---------- Advanced Heat Sink Visual Processing Unit Improved Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Target Analyzer Core Analyzer System Shield Improved System Shield > --- WEAPON ----------- Lightning Gun Improved Plasma Cutter Spear > --- INVENTORY -------- Light Nuclear Core Hover Unit Antigrav System Antigrav System Linear Gravjet [Rating: 75] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Flight Unit Field Propulsion Array Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Power Maul Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Improved Plasma Cutter Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Was Fac Slots Evolved 10 | . . 2 2 2 2 . . . 2 . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 8 | . . 2 2 1 1 . . . 2 . . Weapon 1 | . . . . 1 . . . . . . . Parts Attached 140 | 6 13 16 22 23 18 3 . 3 13 . 23 Power 19 | 1 1 3 3 1 3 . . 1 2 . 4 Engine 11 | 1 1 3 2 1 . . . . 1 . 2 Core 8 | . . . 1 . 3 . . 1 1 . 2 Reactor . | . . . . . . . . . . . . Propulsion 37 | 2 4 2 3 5 6 2 . 1 6 . 6 Treads 11 | . . 2 3 5 1 . . . . . . Leg 4 | . . . . . . 1 . 1 2 . . Wheel 6 | 2 4 . . . . . . . . . . Hover 15 | . . . . . 5 1 . . 4 . 5 Flight 1 | . . . . . . . . . . . 1 Utility 46 | 1 5 3 9 10 7 1 . . 4 . 6 Device 15 | . 3 . 3 4 2 . . . 1 . 2 Storage 6 | 1 2 . 3 . . . . . . . . Processor 7 | . . 1 1 1 1 . . . 2 . 1 Hackware 8 | . . 1 . 2 1 . . . 1 . 3 Protection 10 | . . 1 2 3 3 1 . . . . . Artifact . | . . . . . . . . . . . . Weapon 38 | 2 3 8 7 7 2 . . 1 1 . 7 Energy Gun 8 | 2 1 2 . . . . . 1 . . 2 Energy Cannon 1 | . . 1 . . . . . . . . . Ballistic Gun 13 | . . 2 5 5 . . . . . . 1 Ballistic Cannon 3 | . . 2 . . . . . . 1 . . Launcher 4 | . 1 1 1 . . . . . . . 1 Special Weapon 2 | . 1 . . . . . . . . . 1 Impact Weapon 3 | . . . 1 2 . . . . . . . Slashing Weapon 3 | . . . . . 1 . . . . . 2 Piercing Weapon 1 | . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . 3 . . . . . . . 1 Corrupted Parts 1 | . . . . . . . . 1 . . . System Corruption 11 | . . . . . . . . 11 . . . Parts Lost 59 | . 4 5 4 4 6 4 . 5 8 . 19 Power 8 | . 1 1 . . 2 . . . 1 . 3 Propulsion 25 | . 2 2 1 1 2 3 . 2 3 . 9 Utility 13 | . . 1 1 2 1 1 . 2 2 . 3 Weapon 13 | . 1 1 2 1 1 . . 1 2 . 4 Highest Loss Streak 8 | . 3 2 1 1 3 4 . 5 8 . 6 To Critical Strikes 1 | . . . 1 . . . . . . . . Average Backups 7 | . 6 8 9 9 6 4 5 4 3 3 3 Power . | . . 1 1 1 . . . . . . . Propulsion . | . . . . . 1 1 . . . 1 2 Utility 3 | . 3 6 5 4 1 1 2 1 . . . Weapon 2 | . . 1 2 2 2 2 3 3 3 2 . Tool/Special . | . . . . . . . . . . . . Unused Backups 18 | . 1 . 6 6 3 . . . . . 2 Power 1 | . . . 1 . . . . . . . . Propulsion 2 | . 1 . . . . . . . . . 1 Utility 11 | . . . 4 5 2 . . . . . . Weapon 4 | . . . 1 1 1 . . . . . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 92 | . 93 90 98 98 90 93 86 77 73 82 75 Engine 5 | . 13 10 5 6 1 . . . . . 1 Core 2 | . . . 3 . 4 6 6 6 4 5 2 Treads 10 | . . 5 17 14 10 . . . . . . Wheel 3 | . 26 12 . . . . . . . . . Hover 2 | . . . . . 8 16 13 9 1 17 10 Device 9 | . 11 11 9 11 7 13 13 7 4 5 3 Storage 7 | . 14 11 14 7 4 . . . . . . Processor 14 | . . 10 12 15 15 20 20 20 21 29 24 Hackware 9 | . . 2 9 11 13 10 6 6 9 11 15 Protection 5 | . . 3 7 5 6 6 6 6 4 . . Energy Gun 2 | . 25 5 . . . . . . . . 1 Ballistic Gun 6 | . . 6 8 13 1 . . . . 5 1 Ballistic Cannon 2 | . . 4 7 . . . . . 3 . . Impact Weapon 4 | . . . 1 8 11 6 6 6 4 . . Peak Build Rating 75 | 6 8 18 36 48 60 60 51 53 65 65 75 Average Rating 37 | 4 6 13 29 43 46 56 51 46 52 65 61 On Entrance 36 | . 6 7 18 31 44 60 51 51 41 65 65 Avg Prop Armor Cover (%) 8 | . . . . . . 7 7 6 . . 10 Naked Turns . | . . . . . . . . . . . . Heaviest Build 46 | 14 21 32 43 46 40 21 18 26 24 12 20 Greatest Support 69 | 20 20 40 40 56 69 25 16 30 53 31 31 Greatest Overweight (x) 7 | . 1 7 1 1 3 6 1 1 . . 3 Average Overweight (x) . | . . 1 . . . . 1 . . . . Largest Inventory Capacity 15 | 8 15 10 10 10 10 5 5 5 5 5 5 Average Capacity 8 | 6 9 10 10 10 8 5 5 5 5 5 5 Most Carried 10 | 1 10 10 10 10 10 5 5 5 5 3 5 Average Carried 7 | . 6 8 9 9 6 4 5 4 3 3 3 Final Capacity 10 | 8 10 10 10 10 5 5 5 5 5 5 5 Final Carried 10 | 1 7 9 10 9 5 5 5 3 3 3 4 Class Distribution -------------------- 44% | Mutant 17% | Hacker-Gladiator 14% | Hacker-Mutant 13% | Scavenger-Mutant 5% | Gladiator 3% | Scientist-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Gladiator | -6/Factory Hacker-Gladiator | -6/Lower Caves Gladiator | -6/Data Miner Gladiator | -5/Proximity Caves Hacker-Mutant | -5/Factory Scavenger-Mutant | -5/Waste Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Was Fac Matter Collected 3611 | 218 358 516 1009 625 232 52 . 47 153 . 401 Remotely 90 | . . . 90 . . . . . . . . Salvage Created 6728 | . 607 875 1662 1325 507 216 . 268 309 . 959 Parts 397 | . 36 71 117 63 18 2 . 4 26 . 60 Haulers Intercepted 6 | . . . 1 2 . . . . . . 3 Recyclers Shooed 4 | . 2 . 2 . . . . . . . . Parts Field Recycled 51 | . . . 33 18 . . . . . . . Retrieved Matter 648 | . . . 422 226 . . . . . . . Parts Self-Destructed 8 | . . . . . . 6 . 2 . . . Prevented 1 | . . . . . . . . 1 . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Was Fac Combat Hostiles Destroyed 162 | . 17 29 45 27 15 3 . 5 6 . 15 Melee 29 | . . . . 3 12 1 . 1 2 . 10 Guns 63 | . 7 10 18 23 . . . . . . 5 Cannons 28 | . . 10 16 . . . . . 2 . . AOE 29 | . 9 8 10 . . . . . 2 . . Classes Destroyed 18 | . 7 3 3 3 2 . . . . . . Worker 8 | . 2 1 3 1 1 . . . . . . Builder 7 | . 1 1 3 . . . . . . . 2 Tunneler 1 | . . . . 1 . . . . . . . Hauler 6 | . . . 1 2 . . . . . . 3 Recycler 2 | . 1 . . 1 . . . . . . . Mechanic 2 | . 1 . 1 . . . . . . . . Operator 7 | . . 1 2 2 1 . . . . . 1 Watcher 9 | . 1 3 2 2 . . . . . . 1 Swarmer 49 | . 3 16 11 4 6 . . . . . 9 Grunt 62 | . 14 6 20 10 . 2 . 3 4 . 3 Brawler 3 | . . 1 1 . . 1 . . . . . Duelist 2 | . . . 2 . . . . . . . . Sentry 25 | . . 6 9 6 3 . . . . . 1 Demolisher 1 | . . . . . 1 . . . . . . Specialist 2 | . . . 2 . . . . . . . . Hunter 3 | . . . . 1 . . . 2 . . . Programmer 13 | . . . . 6 3 . . . 2 . 2 Assembled 2 | . . . . . 2 . . . . . . Best Kill Streak 10 | . 5 8 10 3 3 2 . 3 3 . 4 Combat Bots Only 8 | . 4 8 8 3 3 2 . 3 3 . 4 Max Kills in Single Turn 4 | . 4 3 3 2 1 1 . 1 1 . 2 Gunslinging 1 | . . 1 . 1 . . . . . . . Exploded 3 | . 3 3 2 . . . . . 1 . . Melee 1 | . . . . 1 1 1 . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Was Fac Hostile Shots Fired 1039 | . 79 113 206 222 116 20 . 46 80 . 157 Missed 325 | . 32 36 53 70 37 2 . 15 33 . 47 Hits 714 | . 47 77 153 152 79 18 . 31 47 . 110 Melee 6 | . . . 2 . 1 3 . . . . . Projectile 708 | . 47 77 151 152 78 15 . 31 47 . 110 AOE 8 | . . . . . 6 . . . 2 . . Critical Strikes 15 | . . 1 6 2 . . . 3 . . 3 Part Disruptions 1 | . . . . . . . . . 1 . . Damage Taken 10668 | . 567 840 2242 1781 1231 365 . 575 1092 . 1975 Core 2128 | . 157 186 345 235 78 39 . 81 284 . 723 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 234 | . . . 147 87 . . . . . . . Core Remaining (%) 61 | 100 37 53 37 66 . . . 76 . . . Volleys Fired 317 | . 52 63 116 56 . . . . 17 . 13 Largest 2 | . 2 2 2 2 . . . . 1 . 1 Hottest 106 | . 100 106 74 56 . . . . 40 . 28 Shots Fired 536 | . 88 105 203 110 . . . . 17 . 13 Gun 366 | . 79 65 100 110 . . . . . . 12 Cannon 145 | . . 32 96 . . . . . 17 . . Launcher 23 | . 8 8 7 . . . . . . . . Special 2 | . 1 . . . . . . . . . 1 Kinetic 383 | . . 48 196 110 . . . . 17 . 12 Thermal 100 | . 74 25 . . . . . . . . 1 Explosive 23 | . 8 8 7 . . . . . . . . Electromagnetic 30 | . 6 24 . . . . . . . . . Robot Hit Streak 24 | . 11 24 13 15 . . . . 7 . . Robot Miss Streak 9 | . 7 4 3 9 . . . . 1 . 2 Penetration Max 1 | . . . 1 . . . . . . . 1 Secondary Targets 4 | . 1 1 . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . Shots Hit Robots 496 | . 47 74 144 110 35 18 . 11 14 . 43 Core Hits 379 | . 35 45 94 141 11 5 . 2 17 . 29 Critical Kills 4 | . . . 1 . 2 . . 1 . . . Critical Parts Destroyed 19 | . . . 4 4 7 1 . 3 . . . Critical Strikes 35 | . 3 1 5 4 10 4 . 4 1 . 3 Burn 4 | . 3 1 . . . . . . . . . Destroy 2 | . . . 2 . . . . . . . . Blast 1 | . . . . . . . . . 1 . . Smash 21 | . . . 3 4 9 1 . 4 . . . Sever 3 | . . . . . 1 2 . . . . . Impale 4 | . . . . . . 1 . . . . 3 Melee Attacks 244 | . . . 19 55 62 19 . 11 5 . 73 Impact 137 | . . . 19 55 42 9 . 11 1 . . Slashing 30 | . . . . . 8 8 . . . . 14 Piercing 77 | . . . . . 12 2 . . 4 . 59 Sneak Attacks 11 | . . . 2 2 1 . . . . . 6 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 11 | . . . . 1 5 4 . . . . 1 Damage Inflicted 16212 | . 1434 1806 4576 2889 1674 806 . 577 610 . 1840 Guns 4587 | . 535 603 1432 1892 . . . . . . 125 Cannons 2296 | . . 646 1396 . . . . . 254 . . Explosions 3008 | . 899 557 1160 189 . . . . 203 . . Melee 6300 | . . . 574 808 1667 806 . 577 153 . 1715 Ramming 21 | . . . 14 . 7 . . . . . . Kinetic 5593 | . . 494 2828 1892 . . . . 254 . 125 Thermal 860 | . 524 257 . . . . . . 79 . . Explosive 2533 | . 899 557 888 189 . . . . . . . Electromagnetic 905 | . 11 498 272 . . . . . 124 . . Impact 3489 | . . . 574 808 1110 420 . 577 . . . Slashing 1197 | . . . . . 366 357 . . . . 474 Piercing 1614 | . . . . . 191 29 . . 153 . 1241 Highest Corruption 14 | . . . . 1 3 3 3 14 2 2 11 Average Corruption 4 | . . . . 1 1 3 3 5 1 2 7 Corruption Purged 4 | . . . . 4 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 73 | . . . . 1 8 6 3 17 2 1 35 Message Errors 26 | . . . . 1 3 1 2 6 . . 13 Matter Fused 15 | . . . . . 3 2 . 3 1 . 6 Heat Flow Errors 6 | . . . . . . . . 4 . . 2 Energy Discharges 11 | . . . . . 1 1 . 3 1 1 4 Parts Rejected 2 | . . . . . . . . . . . 2 Parts Fused 2 | . . . . . . . . . . . 2 Data Loss (minor) 7 | . . . . . . 1 1 1 . . 4 Data Loss (major) 3 | . . . . . 1 1 . . . . 1 Misdirections 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1359 | . 6 27 294 305 480 44 . 161 4 . 38 Projectiles 37 | . . . 33 . . . . . 4 . . Explosions 69 | . 6 27 22 14 . . . . . . . Melee 1253 | . . . 239 291 480 44 . 161 . . 38 Knockbacks 29 | . . . 20 1 1 2 . 4 1 . . Impact 11 | . . . 3 1 1 2 . 4 . . . Kinetic 17 | . . . 16 . . . . . 1 . . Secondary 1 | . . . 1 . . . . . . . . Self-Inflicted Damage 124 | . 5 28 44 47 . . . . . . . Shots 7 | . 1 2 3 1 . . . . . . . Rammed 4 | . . . 2 . 2 . . . . . . Targets Rammed 5 | . . . 2 . 3 . . . . . . Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . Highest Temperature 438 | . 438 204 143 36 . . . 250 2 . 157 Average Temperature 67 | . 126 54 35 10 . . . 102 2 . 65 Received Heat Transfer 2829 | . 240 183 927 474 241 135 . 146 168 . 315 Effects 1 | . 1 . . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 16 | . . . 3 3 4 2 . 4 . . . Combat Hostiles 11 | . . . 1 1 3 2 . 4 . . . Parts Fried 23 | . . 4 7 2 6 1 . 3 . . . Impact Corruptions 52 | . . . 12 10 19 4 . 7 . . . Robots Melted 2 | . 1 1 . . . . . . . . . Combat Hostiles 2 | . 1 1 . . . . . . . . . Parts Melted 8 | . 4 4 . . . . . . . . . Heat Transferred 2603 | . 1776 777 . . . . . . 50 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Was Fac Maximum Alert Level 3 | . 1 2 3 2 1 . . . 1 . . Low Security (%) 33 | 100 34 23 33 8 39 . . . 72 100 100 Level 1 35 | . 65 37 3 58 60 . . . 27 . . Level 2 21 | . . 39 24 32 . . . . . . . Level 3 9 | . . . 38 . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 943 | . 284 543 943 650 287 . . . 282 75 172 Initial 417 | . . 98 203 417 225 . . . 11 70 45 Average 327 | . 202 326 495 373 206 . . . 99 69 57 Influence Increases 5830 | . 608 893 1432 1112 514 105 . 120 362 15 669 Destroy 0b10 Robot/C 3200 | . 340 580 900 540 260 60 . 100 120 . 300 Destroy 0b10 Robot/NC 215 | . 30 30 60 45 10 5 . . . . 35 Destroy Leader 780 | . 72 136 216 168 80 10 . 20 20 . 58 Successful Hack 306 | . 82 28 23 107 30 . . . . . 36 Select Force Hacks 30 | . . . . . 30 . . . . . . Disable Machine 300 | . . 15 60 60 . . . . 135 . 30 Destroy Structure 324 | . 39 59 68 72 14 . . . 42 . 30 Partial Spotted 90 | . . . 15 15 15 . . . . 15 30 Lose Combat Pursuer 585 | . 45 45 90 105 75 30 . . 45 . 150 Influence Decreases 5737 | . 374 644 996 1571 693 265 121 102 178 152 641 Entered New Map 1538 | . . 136 280 502 235 105 121 . 7 132 20 Time Decay 3299 | . 334 458 676 729 398 120 . 72 91 20 401 Lost Part 570 | . 40 50 40 40 60 40 . 30 80 . 190 Purge Threat 330 | . . . . 300 . . . . . . 30 Squads Dispatched 38 | . 4 2 9 8 5 . . . 4 . 6 Investigation 9 | . 2 . 2 1 1 . . . 1 . 2 Extermination 12 | . . . . 7 2 . . . 1 . 2 Reinforcement 13 | . 2 2 5 . 2 . . . . . 2 Assault 1 | . . . 1 . . . . . . . . Garrison 3 | . . . 1 . . . . . 2 . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . 1 . 1 Construction Impeded 2 | . . 1 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Was Fac Distress Signals 12 | . 3 4 3 . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 276 | . 24 40 62 42 40 4 . 5 13 4 42 Peak Tracking Total 18 | . 5 6 8 7 18 3 . 3 5 4 13 Tactical Retreats 23 | . 2 1 5 4 4 2 . . 1 . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Was Fac Traps Triggered 14 | . 5 . 2 . 1 . . . 1 . 5 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Was Fac Machines Disabled 21 | . 1 1 4 4 . . . . 9 . 2 Max in Single Turn 7 | . 1 1 2 4 . . . . 7 . 1 Garrison Access 4 | . . . 1 2 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Was Fac Machines Accessed 68 | . 7 8 12 17 8 . 4 . 1 . 11 Terminals 43 | . 6 7 8 12 5 . . . . . 5 Fabricators 2 | . . . . 1 . . . . . . 1 Repair Stations 3 | . . . 1 1 . . . . . . 1 Recycling Units 6 | . 1 . 1 . 3 . . . . . 1 Scanalyzers 5 | . . 1 1 1 . . . . . . 2 Garrison Access 5 | . . . 1 2 . . . . 1 . 1 Total Hacks 251 | . 19 23 39 47 20 . 31 . 2 . 70 Successful 141 | . 15 11 24 25 6 . 31 . . . 29 Failed 108 | . 4 11 15 21 14 . . . 2 . 41 Catastrophic 16 | . . . 2 . 2 . . . 1 . 11 Database Lockouts 2 | . . 1 . 1 . . . . . . . Manual 158 | . 16 19 29 36 14 . . . . . 44 Terminals 156 | . 16 19 29 33 12 . . . . . 47 Fabricators 7 | . . . . 3 . . . . . . 4 Repair Stations 11 | . . . 2 2 . . . . . . 7 Recycling Units 15 | . 3 . 3 . 8 . . . . . 1 Scanalyzers 25 | . . 4 4 7 . . . . . . 10 Garrison Access 6 | . . . 1 2 . . . . 2 . 1 Terminal Hacks 45 | . 2 . 2 3 . . 31 . . . 7 Record 11 | . . . . . . . 11 . . . . Part Schematic 9 | . . . . . . . 9 . . . . Robot Schematic 8 | . . . . . . . 8 . . . . Prototype ID Bank 4 | . . . . . . . 3 . . . 1 Level Access Points 1 | . 1 . . . . . . . . . . Branch Access Points 2 | . 1 . . . . . . . . . 1 Terminal Index 3 | . . . 1 1 . . . . . . 1 Scanalyzer Index 1 | . . . 1 . . . . . . . . Unreport Threat 3 | . . . . 2 . . . . . . 1 Locate Traps 1 | . . . . . . . . . . . 1 Recall Investigation 1 | . . . . . . . . . . . 1 Recall Reinforcements 1 | . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . 1 Repair Station Hacks 6 | . . . 2 2 . . . . . . 2 Scan Component 4 | . . . 1 1 . . . . . . 2 Repair 2 | . . . 1 1 . . . . . . . Recycling Unit Hacks 6 | . 2 . 2 . 1 . . . . . 1 Report Inventory 1 | . . . . . 1 . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . Retrieve Components 4 | . 2 . 1 . . . . . . . 1 Scanalyzer 15 | . . 1 4 4 . . . . . . 6 Retrieve Study 15 | . . 1 4 4 . . . . . . 6 Garrison Access Hacks 4 | . . . 1 2 . . . . . . 1 Seal Access 4 | . . . 1 2 . . . . . . 1 Unauthorized Hacks 63 | . 11 10 13 14 5 . . . . . 10 Terminals 62 | . 11 10 13 14 4 . . . . . 10 Assimilate 1 | . . 1 . . . . . . . . . Botnet 33 | . 6 4 7 8 3 . . . . . 5 Skim 28 | . 5 5 6 6 1 . . . . . 5 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . Tunnel 1 | . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . . . Used 1 | . . . . 1 . . . . . . . Hacking Detections 54 | . 7 8 8 14 7 . . . 1 . 9 Full Trace Events 5 | . . . 1 1 . . . . 1 . 2 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . 8 . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 9 . . . . Parts Built 1 | . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . Time 58 | . . . . . . . . . . . 58 Total Part Build Rating 7 | . . . . . . . . . . . 7 Part Studies Acquired 14 | . . 1 3 4 . . . . . . 6 Parts Repaired 2 | . . . 1 1 . . . . . . . Time 63 | . . . 38 25 . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . 6 . 3 . . . . . . . 1 Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Was Fac Total Allies 1 | . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . . . 31 . Total Orders . | . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . 6 . Total Damage 109 | . . . . . . . . . . 109 . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Was Fac Active Infowar (turns) 7271 | . 570 1142 2345 2114 . . . . . . 1100 Optics 1100 | . . . . . . . . . . . 1100 Terrain 294 | . 294 . . . . . . . . . . Structural 5877 | . 276 1142 2345 2114 . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Was Fac Turns Passed 11611 | 34 745 1142 2647 3570 940 249 119 646 353 40 1126 Spaces Moved 7675 | 27 638 745 1134 1889 665 285 95 723 263 88 1123 Core 9 | 1 . 1 . . . 2 . . . . 5 Treads 3468 | . . 157 1134 1889 288 . . . . . . Legs 319 | . . . . . . 1 . 111 207 . . Wheels 1251 | 26 638 587 . . . . . . . . . Hover 2425 | . . . . . 377 282 95 612 56 88 915 Flight 203 | . . . . . . . . . . . 203 Fastest Speed 38 | 50 80 80 160 160 52 52 126 66 40 45 38 Average Speed 117 | 78 81 113 176 161 105 70 126 83 103 45 59 Slowest Speed 400 | 80 95 400 250 200 280 350 126 190 120 45 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 2 | . . . . 2 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 53 | 4 97 83 86 53 21 43 75 93 6 61 23 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 7 | . . 2 . 2 1 . 1 1 . . . Known Exits Taken 5 | . 1 1 1 1 . . . 1 . . . Unknown Exits Taken 4 | 1 . . . . 1 1 1 . . . . Scrap Searched 1 | . . . . . . . . 1 . . . Spaces Dug 82 | . . 7 7 37 15 . . . . . 16 Terrain Destroyed 313 | . 42 60 77 78 15 . . . 25 . 16 Melee 75 | . . . 7 37 15 . . . . . 16 Projectile 22 | . . 1 19 . . . . . 2 . . AOE 216 | . 42 59 51 41 . . . . 23 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Dat Pro Fac Was Fac Total 9310 | 36 773 930 1545 2207 835 314 94 746 314 87 1429 Wait 722 | 3 41 89 200 139 58 9 . 5 10 . 168 Move 7665 | 26 637 744 1133 1888 664 284 94 722 263 87 1123 Hop . | . . . . . . . . . . . . Pick Up 49 | 1 10 2 12 12 5 1 . . 2 . 4 Fast Attach 85 | 6 9 10 8 8 12 2 . 2 9 . 19 Attach 39 | . 6 1 7 7 5 2 . 2 3 . 6 Detach 20 | . 3 2 3 2 4 1 . . . . 5 Swap 70 | . 7 11 24 15 6 . . 1 3 . 3 Drop 88 | . 8 8 21 26 15 1 . 3 2 . 4 Fire 317 | . 52 63 116 56 . . . . 17 . 13 Melee 223 | . . . 19 54 50 14 . 11 5 . 70 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 5 | . . . 2 . 3 . . . . . . Escape Stasis 13 | . . . . . 13 . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous 14 | . . . . . . . . . . . 14 Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 8 exits: *Fac x4 / *Sto x2 / *Low x2) -6/Factory (discovered 4 exits: *Fac x3 / [*Low]) -6/Lower Caves (discovered 2 exits: Low / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 35 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 391 | -10/Materials | Core integrity fell below 50% 413 | -10/Materials | Discovered new exit (range 15) 429 | -10/Materials | Lost 3 parts (1p1n1w) 576 | -10/Materials | Discovered new exit (range 10) 624 | -10/Materials | Discovered new exit (range 7) 724 | -10/Materials | Discovered new exit (range 15) 764 | -10/Materials | Identified exit to Mines 764 | -10/Materials | Identified exit to Materials 780 | -10/Materials | Entered another Materials area 780 | -9/Materials | Evolved 2 slots: Utility x2 984 | -9/Materials | Discovered new exit (range 7) 1184 | -9/Materials | Discovered new exit (range 16) 1294 | -9/Materials | Destroyed 8 combat bots 1314 | -9/Materials | Central database locked down 1341 | -9/Materials | Learned location of Mines (-9) 1392 | -9/Materials | Learned location of Zion (-7) 1435 | -9/Materials | Learned Storage trap positions 1494 | -9/Materials | Learned 4 Recycling zone layouts 1527 | -9/Materials | Identified exit to Materials 1570 | -9/Materials | Learned Storage emergency access door positions 1922 | -9/Materials | Entered another Materials area 1922 | -8/Materials | Evolved 2 slots: Utility x2 1959 | -8/Materials | Build established: Scavenger-Mutant 2181 | -8/Materials | Discovered new exit (range 8) 2270 | -8/Materials | Build established: Mutant 2868 | -8/Materials | Destroyed 7 combat bots 2958 | -8/Materials | Destroyed 8 combat bots 3331 | -8/Materials | Repaired Imp. Light Armor Plating 3551 | -8/Materials | Discovered new exit (range 16) 3653 | -8/Materials | Build established: Scavenger-Mutant 3864 | -8/Materials | Learned Factory emergency access door positions 3898 | -8/Materials | Learned location of 2 exits from Factory 3922 | -8/Materials | Learned Factory trap positions 3936 | -8/Materials | Learned 2 Lower Caves zone layouts 3939 | -8/Materials | Learned 4 Recycling zone layouts 3940 | -8/Materials | Learned 2 Storage zone layouts 3942 | -8/Materials | Learned Factory stockpile data 3947 | -8/Materials | Learned location of 1 exit from Lower Caves 3960 | -8/Materials | Identified exit to Factory 3972 | -8/Materials | Core integrity fell below 50% 3984 | -8/Materials | Learned 4 Recycling zone layouts 4198 | -8/Materials | Garrison activated, responded to threat 4322 | -8/Materials | First assault squad dispatched 4495 | -8/Materials | Build established: Mutant 4569 | -8/Materials | Entered Factory 4569 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4570 | -7/Factory | Identified exit to Lower Caves 4571 | -7/Factory | Identified exit to Factory 4572 | -7/Factory | Loaded intel: 84 trap records 4864 | -7/Factory | Discovered new exit (range 7) 4941 | -7/Factory | Build established: Hacker-Mutant 5605 | -7/Factory | Build established: Mutant 5644 | -7/Factory | Discovered exit to Factory (range 3) 5950 | -7/Factory | Repaired Hvy. Ion Engine 7029 | -7/Factory | Learned location of Upper Caves (-5) 7034 | -7/Factory | Build established: Hacker-Mutant 7061 | -7/Factory | Loaded intel: 4 scanalyzer locations 7062 | -7/Factory | Central database locked down 7082 | -7/Factory | Learned Extension emergency access door positions 7093 | -7/Factory | Learned location of Upper Caves (-5) 7094 | -7/Factory | Identified exit to Storage 7095 | -7/Factory | Learned location of 1 exit from Upper Caves 7096 | -7/Factory | Learned location of 1 exit from Extension 7370 | -7/Factory | Build established: Scientist-Mutant 7790 | -7/Factory | Build established: Hacker-Gladiator 8139 | -7/Factory | Entered another Factory area 8139 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8140 | -6/Factory | Identified exit to Factory 8348 | -6/Factory | Lost 3 parts (1p1u1w) 8836 | -6/Factory | Discovered exit to Factory (range 8) 9072 | -6/Factory | Discovered new exit (range 7) 9079 | -6/Factory | Entered Lower Caves 9080 | -6/Lower Caves | Identified exit to Lower Caves 9264 | -6/Lower Caves | Lost 4 parts (3n1u) 9325 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 9328 | -6/Lower Caves | Entered Data Miner 9328 | -6/Data Miner | Discovered new exit (range 6) 9352 | -6/Data Miner | Met Data Miner 9389 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9389 | -6/Data Miner | Learned location of Section 7 (-2) 9412 | -6/Data Miner | Received God Mode back door access code from Data Miner 9447 | -6/Data Miner | Entered Proximity Caves 9537 | -5/Proximity Caves | Build established: Gladiator 9542 | -5/Proximity Caves | Learned Factory stockpile data 9969 | -5/Proximity Caves | System corruption reached 10% 10004 | -5/Proximity Caves | Lost 5 parts (2n2u1w) 10075 | -5/Proximity Caves | Discovered exit to Factory (range 9) 10093 | -5/Proximity Caves | Entered Factory 10093 | -5/Factory | Evolved 2 slots: Utility x2 10146 | -5/Factory | Incoming investigation squad redirected 10343 | -5/Factory | Garrison activated, responded to threat 10439 | -5/Factory | Lost 8 parts (1p3n2u2w) 10446 | -5/Factory | Sucked down chute 10446 | -5/Factory | Entered Waste 10447 | -5/Waste | Met a frightened Derelict 10465 | -5/Waste | Spotted C-40 Crusher 10467 | -5/Waste | Spotted C-40 Crusher 10470 | -5/Waste | Spotted C-40 Crusher 10473 | -5/Waste | Spotted C-40 Crusher 10474 | -5/Waste | Spotted C-40 Crusher 10477 | -5/Waste | Discovered new exit (range 16) 10478 | -5/Waste | Spotted C-40 Crusher 10485 | -5/Waste | Identified exit to Factory 10486 | -5/Waste | Entered Factory 10488 | -5/Factory | Identified exit to Upper Caves 10488 | -5/Factory | Identified exit to Extension 10592 | -5/Factory | Fabricated Field Propulsion Array (x1) 10724 | -5/Factory | Lost 3 parts (1n1u1w) 10958 | -5/Factory | Build established: Hacker-Mutant 11028 | -5/Factory | Lost 6 parts (1p2n1u2w) 11050 | -5/Factory | Core integrity fell below 50% 11078 | -5/Factory | Lost 3 parts (1n1u1w) 11142 | -5/Factory | System corruption reached 10% 11179 | -5/Factory | Core integrity fell below 20% 11205 | -5/Factory | Lost 3 parts (3n) 11589 | -5/Factory | Incoming investigation squad redirected 11612 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- F007. Dispatching Investigation squad. 11576_ Penetrated by Slug. 11576_ Linear Gravjet+ destroyed. 11576_ Slug penetrates Wall. 11582_ Sneak attack on U-05 Engineer. 11582_ Destroyed Wheel. 11582_ U-05 Engineer destroyed. 11583_ Slug penetrates Wall. 11584_ K-01 Serf collects debris. 11585_ Slug penetrates Wall. 11585_ Antigrav System+ destroyed. 11585_ Acquired 7 matter. 11589_ ALERT: Higher priority target reported, redirecting investigation. 11589_ K-01 Serf collects debris. 11593_ System corrupted: Energy discharge (-50). 11593_ K-01 Serf collects debris. 11594_ Lgt. Ion Engine destroyed. 11601_ U-05 Engineer builds a Wall. 11612_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????# ?? | | ??????????????????????????????????????????+ ^ ? | | ??????????????????????????????????????????# ^ ""? | | ??????????????????????????????????????????# ""? | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# ""? | | ??????????????????????????????????????????# ?? | | ??????????????????????????????????????????# ??? | | ??????????????????????????????????????????# #### | | ??????????????????????????????????????????# #!!! | | ????????????????????#?????????????????????# #!!! | | ???????????????????? ! |################## #!! | | ???????????????????# # | | ????????????????????? " %/! | | ???????????????????# #! | | ??????????????????????????################# #[ | | ????????????????????#?????????????## # # | | ????????????????????# ?????????????# """ # # | | ????????????????????# ?????????????# """ # #### | | ????????????????????# ????????????# """ # | | ????????????????????# ??########### / | | ????????????????????# ?# # # | | ???????????????????## ?#! # """ # #### | | ???????????"T####### # # """ # =!#??? | | ???????????" "" # #! " #=! #??? | | ????>??????" T h @ # "F" # ! #??? | | ???????????" # # """ # #??? | | ???????????"######## # # # #??? | | ???????????????????## ## ;####### #??? | | ????????????????????# #################?# #??? | | ?###############????# #?????? ?? #?# #??? | | ?? #????# +?????? ? #?# #??? | | ?? #????# #?????""" """" #?# ^#??? | | ?# #????# #????"""" """" #?# #??? | | ?# """ """ """ #????# #????"""" """" #?# #??? | | ## """ """ """ #???## #? """" """" #?# #??? | | ## """ """ """ #???# #? """" """" #?# #??? | | ## #????T # ? """" """" #?# #??? | | ## """ """ """ #????# # """" """" #?# #??? | | ## """ """ """ #????# # ### #??? | | ?# """ """ """ #????# #?####+###+######## #??? | | ?# #???## ##???# #?# #???## # #??? | | ########+#+######### ##### ### #????### ###? | | !* #????# ## | | ## %= #????# | | ## ! #????# [ | | ## #####+###+####?# T | | ######## #?# | | ^###############??????# = #?# | | # #??????????# """ """ #?# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 18 Energy Capacity 290 Matter Stores 400 Matter Capacity 500 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 525 Melee Speed Boost 20 Evasion (%) 78 Targeting Accuracy 6 Melee Accuracy 14 Target Analysis 6 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Offensive Hacking 20 Defensive Hacking 60 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Lgt. Antimatter Reactor | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free Fabricated ------------ Field Propulsion Array | x1 | -5/Factory Repaired ---------- Imp. Light Armor Plating | 18% | -8/Materials Hvy. Ion Engine | 20% | -7/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Gauss Rifle | -7/Factory | Hacked Power Maul | -7/Factory | Hacked Med. Treads | -7/Factory | Hacked Imp. Treads | -7/Factory | Hacked Antigrav System | -5/Factory | Hacked Linear Gravjet | -5/Factory | Hacked Spear | -5/Factory | Hacked KE Penetrator | -5/Factory | Hacked Great Axe | -5/Factory | Hacked Lgt. Angular Momentum Engine | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Spot Them First Watch This! Challenges ------------ None Game ------ Seed PulseShockboltSuit Manual? 0 Play Time 02:18:26 Cumulative 110.4 hours Start 2025.11.12 @ 22:24:28 End 2025.11.15 @ 21:57:18 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 30 Adventurer 9 Explorer 15 Win Type - Total 7 Types 4/1/0/0/0/0/0/0/2/0 Lore% 41 Gallery% 55 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f101aa34-2dbf-4829-b302-1cf198fa9b8c